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Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c6
-rw-r--r--source/blender/editors/physics/physics_fluid.c8
2 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 0e03feba340..64d5ee91215 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1512,7 +1512,7 @@ static void PE_update_selection(Depsgraph *depsgraph, Scene *scene, Object *ob,
}
}
- psys_cache_edit_paths(depsgraph, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(depsgraph, scene, ob, edit, scene->r.cfra, G.is_rendering);
/* disable update flag */
LOOP_POINTS {
@@ -1647,11 +1647,11 @@ void PE_update_object(Depsgraph *depsgraph, Scene *scene, Object *ob, int usefla
* and flagging with PEK_HIDE will prevent selection. This might get restored once this is
* supported in drawing (but doesn't make much sense for hair anyways). */
if (edit->psys && edit->psys->part->type == PART_EMITTER) {
- PE_hide_keys_time(scene, edit, CFRA);
+ PE_hide_keys_time(scene, edit, scene->r.cfra);
}
/* regenerate path caches */
- psys_cache_edit_paths(depsgraph, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(depsgraph, scene, ob, edit, scene->r.cfra, G.is_rendering);
/* disable update flag */
LOOP_POINTS {
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 96195bdcc2e..80de8fae072 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -256,8 +256,8 @@ static void fluid_bake_sequence(FluidJob *job)
frame = is_first_frame ? fds->cache_frame_start : (*pause_frame);
/* Save orig frame and update scene frame. */
- orig_frame = CFRA;
- CFRA = frame;
+ orig_frame = scene->r.cfra;
+ scene->r.cfra = frame;
/* Loop through selected frames. */
for (; frame <= fds->cache_frame_end; frame++) {
@@ -280,7 +280,7 @@ static void fluid_bake_sequence(FluidJob *job)
*(job->progress) = progress;
}
- CFRA = frame;
+ scene->r.cfra = frame;
/* Update animation system. */
ED_update_for_newframe(job->bmain, job->depsgraph);
@@ -293,7 +293,7 @@ static void fluid_bake_sequence(FluidJob *job)
}
/* Restore frame position that we were on before bake. */
- CFRA = orig_frame;
+ scene->r.cfra = orig_frame;
}
static void fluid_bake_endjob(void *customdata)