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Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index ae9f80f746a..d2b1ebdad78 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -294,7 +294,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op))
}
else {
/* Find the first matching material.
- * Note: there may be multiple but that's not a common use case. */
+ * NOTE: there may be multiple but that's not a common use case. */
for (int i = 0; i < ob->totcol; i++) {
const Material *mat = BKE_object_material_get(ob, i + 1);
if (mat_active == mat) {
@@ -401,7 +401,7 @@ static int material_slot_de_select(bContext *C, bool select)
}
else {
/* Find the first matching material.
- * Note: there may be multiple but that's not a common use case. */
+ * NOTE: there may be multiple but that's not a common use case. */
for (int i = 0; i < ob->totcol; i++) {
const Material *mat = BKE_object_material_get(ob, i + 1);
if (mat_active == mat) {
@@ -1183,7 +1183,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op)
G.is_break = false;
- /* TODO abort if selected engine is not eevee. */
+ /* TODO: abort if selected engine is not eevee. */
void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false, scene->r.cfra);
light_cache_bake_tag_cache(scene, op);
@@ -2418,7 +2418,7 @@ static void paste_mtex_copybuf(ID *id)
mtex = &(((FreestyleLineStyle *)id)->mtex[(int)((FreestyleLineStyle *)id)->texact]);
break;
default:
- BLI_assert(!"invalid id type");
+ BLI_assert_msg(0, "invalid id type");
return;
}