Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/Makefile56
-rw-r--r--source/blender/editors/render/SConscript19
-rw-r--r--source/blender/editors/render/render_intern.h49
-rw-r--r--source/blender/editors/render/render_ops.c54
-rw-r--r--source/blender/editors/render/render_preview.c1154
-rw-r--r--source/blender/editors/render/render_shading.c645
6 files changed, 1977 insertions, 0 deletions
diff --git a/source/blender/editors/render/Makefile b/source/blender/editors/render/Makefile
new file mode 100644
index 00000000000..ed25f0be02a
--- /dev/null
+++ b/source/blender/editors/render/Makefile
@@ -0,0 +1,56 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2007 Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+# Makes module object directory and bounces make to subdirectories.
+
+LIBNAME = ed_render
+DIR = $(OCGDIR)/blender/$(LIBNAME)
+
+include nan_compile.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
+
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I$(NAN_ELBEEM)/include
+
+CPPFLAGS += -I../../windowmanager
+CPPFLAGS += -I../../blenkernel
+CPPFLAGS += -I../../blenloader
+CPPFLAGS += -I../../blenlib
+CPPFLAGS += -I../../makesdna
+CPPFLAGS += -I../../makesrna
+CPPFLAGS += -I../../imbuf
+CPPFLAGS += -I../../gpu
+CPPFLAGS += -I../../render/extern/include
+
+# own include
+
+CPPFLAGS += -I../include
diff --git a/source/blender/editors/render/SConscript b/source/blender/editors/render/SConscript
new file mode 100644
index 00000000000..bddc5ed10e0
--- /dev/null
+++ b/source/blender/editors/render/SConscript
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' #/intern/guardedalloc ../../gpu'
+incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
+incs += ' ../../blenloader'
+
+if env['OURPLATFORM'] == 'linux2':
+ cflags='-pthread'
+ incs += ' ../../../extern/binreloc/include'
+
+if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
+ incs += ' ' + env['BF_PTHREADS_INC']
+
+env.BlenderLib ( 'bf_editors_render', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
new file mode 100644
index 00000000000..dccc2d36002
--- /dev/null
+++ b/source/blender/editors/render/render_intern.h
@@ -0,0 +1,49 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef RENDER_INTERN_H
+#define RENDER_INTERN_H
+
+struct wmOperatorType;
+
+/* render_shading.c */
+void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
+
+void MATERIAL_OT_new(struct wmOperatorType *ot);
+void TEXTURE_OT_new(struct wmOperatorType *ot);
+void WORLD_OT_new(struct wmOperatorType *ot);
+
+void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
+void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+
+#endif /* RENDER_INTERN_H */
+
diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c
new file mode 100644
index 00000000000..8b60582d466
--- /dev/null
+++ b/source/blender/editors/render/render_ops.c
@@ -0,0 +1,54 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+
+#include "DNA_windowmanager_types.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "render_intern.h" // own include
+
+/***************************** render ***********************************/
+
+void ED_operatortypes_render(void)
+{
+ WM_operatortype_append(OBJECT_OT_material_slot_add);
+ WM_operatortype_append(OBJECT_OT_material_slot_remove);
+ WM_operatortype_append(OBJECT_OT_material_slot_assign);
+ WM_operatortype_append(OBJECT_OT_material_slot_select);
+ WM_operatortype_append(OBJECT_OT_material_slot_deselect);
+
+ WM_operatortype_append(MATERIAL_OT_new);
+ WM_operatortype_append(TEXTURE_OT_new);
+ WM_operatortype_append(WORLD_OT_new);
+
+ WM_operatortype_append(SCENE_OT_render_layer_add);
+ WM_operatortype_append(SCENE_OT_render_layer_remove);
+}
+
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
new file mode 100644
index 00000000000..4a671e4d2ba
--- /dev/null
+++ b/source/blender/editors/render/render_preview.c
@@ -0,0 +1,1154 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* global includes */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLO_readfile.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_threads.h"
+
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_icons.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_texture.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_world.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "PIL_time.h"
+
+#include "RE_pipeline.h"
+
+#include "GPU_material.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_render.h"
+#include "ED_view3d.h"
+
+#include "UI_interface.h"
+
+#include "render_intern.h"
+
+#define PR_XMIN 10
+#define PR_YMIN 5
+#define PR_XMAX 200
+#define PR_YMAX 195
+
+/* XXX */
+static int qtest() {return 0;}
+/* XXX */
+
+typedef struct ShaderPreview {
+ /* from wmJob */
+ void *owner;
+ short *stop, *do_update;
+
+ Scene *scene;
+ ID *id;
+ ID *parent;
+ MTex *slot;
+
+ int sizex, sizey;
+ unsigned int *pr_rect;
+ int pr_method;
+
+} ShaderPreview;
+
+
+
+/* unused now */
+void draw_tex_crop(Tex *tex)
+{
+ rcti rct;
+ int ret= 0;
+
+ if(tex==0) return;
+
+ if(tex->type==TEX_IMAGE) {
+ if(tex->cropxmin==0.0f) ret++;
+ if(tex->cropymin==0.0f) ret++;
+ if(tex->cropxmax==1.0f) ret++;
+ if(tex->cropymax==1.0f) ret++;
+ if(ret==4) return;
+
+ rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
+ rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
+ rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
+ rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glColor3ub(0, 0, 0);
+ glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
+
+ glColor3ub(255, 255, 255);
+ glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+}
+
+/* temporal abuse; if id_code is -1 it only does texture.... solve! */
+void BIF_preview_changed(short id_code)
+{
+#if 0
+ ScrArea *sa;
+
+ for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= sa->spacedata.first;
+ if(sbuts->mainb==CONTEXT_SHADING) {
+ int tab= sbuts->tab[CONTEXT_SHADING];
+ if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ }
+ else if (sbuts->ri)
+ sbuts->ri->curtile= 0; /* ensure changes always result in re-render when context is restored */
+ }
+ else if(sa->spacetype==SPACE_NODE) {
+ SpaceNode *snode= sa->spacedata.first;
+ if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) {
+ snode_tag_dirty(snode);
+ }
+ }
+ else if(sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+ /* if is has a renderinfo, we consider that reason for signalling */
+ if (vd->ri) {
+ vd->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ }
+ }
+
+ if(ELEM4(id_code, ID_MA, ID_TE, ID_LA, ID_WO)) {
+ Object *ob;
+ Material *ma;
+
+ if(id_code == ID_WO) {
+ for(ma=G.main->mat.first; ma; ma=ma->id.next) {
+ if(ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
+ }
+ else if(id_code == ID_LA) {
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->gpulamp.first) {
+ GPU_lamp_free(ob);
+ }
+ }
+
+ for(ma=G.main->mat.first; ma; ma=ma->id.next) {
+ if(ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
+ } else if(OBACT) {
+ Object *ob = OBACT;
+
+ ma= give_current_material(ob, ob->actcol);
+ if(ma && ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
+ }
+#endif
+}
+
+/* *************************** Preview for buttons *********************** */
+
+static Main *pr_main= NULL;
+
+void ED_preview_init_dbase(void)
+{
+ BlendFileData *bfd;
+ extern int datatoc_preview_blend_size;
+ extern char datatoc_preview_blend[];
+
+ G.fileflags |= G_FILE_NO_UI;
+ bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL);
+ if (bfd) {
+ pr_main= bfd->main;
+
+ MEM_freeN(bfd);
+ }
+ G.fileflags &= ~G_FILE_NO_UI;
+}
+
+void ED_preview_free_dbase(void)
+{
+ if(pr_main)
+ free_main(pr_main);
+}
+
+static Object *find_object(ListBase *lb, const char *name)
+{
+ Object *ob;
+ for(ob= lb->first; ob; ob= ob->id.next)
+ if(strcmp(ob->id.name+2, name)==0)
+ break;
+ return ob;
+}
+
+/* call this with a pointer to initialize preview scene */
+/* call this with NULL to restore assigned ID pointers in preview scene */
+static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPreview *sp)
+{
+ Scene *sce;
+ Base *base;
+
+ if(pr_main==NULL) return NULL;
+
+ sce= pr_main->scene.first;
+ if(sce) {
+ /* this flag tells render to not execute depsgraph or ipos etc */
+ sce->r.scemode |= R_PREVIEWBUTS;
+ /* set world always back, is used now */
+ sce->world= pr_main->world.first;
+ /* now: exposure copy */
+ if(scene->world) {
+ sce->world->exp= scene->world->exp;
+ sce->world->range= scene->world->range;
+ }
+
+ sce->r.color_mgt_flag = scene->r.color_mgt_flag;
+ /* exception: don't color manage texture previews or icons */
+ if((sp && sp->pr_method==PR_ICON_RENDER) || id_type == ID_TE)
+ sce->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT;
+ if((sp && sp->pr_method==PR_ICON_RENDER) && id_type != ID_WO)
+ sce->r.alphamode= R_ALPHAPREMUL;
+ else
+ sce->r.alphamode= R_ADDSKY;
+
+ sce->r.cfra= scene->r.cfra;
+
+ if(id_type==ID_MA) {
+ Material *mat= (Material *)id;
+
+ if(id) {
+ init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
+ end_render_material(mat);
+
+ /* turn on raytracing if needed */
+ if(mat->mode_l & MA_RAYMIRROR)
+ sce->r.mode |= R_RAYTRACE;
+ if(mat->material_type == MA_TYPE_VOLUME)
+ sce->r.mode |= R_RAYTRACE;
+ if((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
+ sce->r.mode |= R_RAYTRACE;
+ if(mat->sss_flag & MA_DIFF_SSS)
+ sce->r.mode |= R_SSS;
+
+ /* turn off fake shadows if needed */
+ /* this only works in a specific case where the preview.blend contains
+ * an object starting with 'c' which has a material linked to it (not the obdata)
+ * and that material has a fake shadow texture in the active texture slot */
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='c') {
+ Material *shadmat= give_current_material(base->object, base->object->actcol);
+ if(shadmat) {
+ if (mat->mode & MA_SHADBUF) shadmat->septex = 0;
+ else shadmat->septex |= 1;
+ }
+ }
+ }
+
+ /* turn off bounce lights for volume,
+ * doesn't make much visual difference and slows it down too */
+ if(mat->material_type == MA_TYPE_VOLUME) {
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->type == OB_LAMP) {
+ /* if doesn't match 'Lamp.002' --> main key light */
+ if( strcmp(base->object->id.name+2, "Lamp.002") != 0 ) {
+ base->object->restrictflag |= OB_RESTRICT_RENDER;
+ }
+ }
+ }
+ }
+
+
+ if(sp->pr_method==PR_ICON_RENDER) {
+ if (mat->material_type == MA_TYPE_HALO) {
+ sce->lay= 1<<MA_FLAT;
+ }
+ else {
+ sce->lay= 1<<MA_SPHERE_A;
+ }
+ }
+ else {
+ sce->lay= 1<<mat->pr_type;
+ if(mat->nodetree)
+ ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey);
+ }
+ }
+ else {
+ sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS);
+ }
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='p') {
+ if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL)) {
+ /* don't use assign_material, it changed mat->id.us, which shows in the UI */
+ Material ***matar= give_matarar(base->object);
+ int actcol= MAX2(base->object->actcol > 0, 1) - 1;
+
+ if(matar && actcol < base->object->totcol)
+ (*matar)[actcol]= mat;
+ } else if (base->object->type == OB_LAMP) {
+ base->object->restrictflag &= ~OB_RESTRICT_RENDER;
+ }
+ }
+ }
+ }
+ else if(id_type==ID_TE) {
+ Tex *tex= (Tex *)id;
+
+ sce->lay= 1<<MA_TEXTURE;
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='t') {
+ Material *mat= give_current_material(base->object, base->object->actcol);
+ if(mat && mat->mtex[0]) {
+ mat->mtex[0]->tex= tex;
+
+ if(sp && sp->slot)
+ mat->mtex[0]->which_output = sp->slot->which_output;
+
+ /* show alpha in this case */
+ if(tex==NULL || (tex->flag & TEX_PRV_ALPHA)) {
+ mat->mtex[0]->mapto |= MAP_ALPHA;
+ mat->alpha= 0.0f;
+ }
+ else {
+ mat->mtex[0]->mapto &= ~MAP_ALPHA;
+ mat->alpha= 1.0f;
+ }
+ }
+ }
+ }
+ }
+ else if(id_type==ID_LA) {
+ Lamp *la= (Lamp *)id;
+
+ if(la && la->type==LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
+ sce->lay= 1<<MA_ATMOS;
+ sce->world= scene->world;
+ sce->camera= (Object *)find_object(&pr_main->object, "CameraAtmo");
+ }
+ else {
+ sce->lay= 1<<MA_LAMP;
+ sce->world= NULL;
+ sce->camera= (Object *)find_object(&pr_main->object, "Camera");
+ }
+ sce->r.mode &= ~R_SHADOW;
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='p') {
+ if(base->object->type==OB_LAMP)
+ base->object->data= la;
+ }
+ }
+ }
+ else if(id_type==ID_WO) {
+ sce->lay= 1<<MA_SKY;
+ sce->world= (World *)id;
+ }
+
+ return sce;
+ }
+
+ return NULL;
+}
+
+/* new UI convention: draw is in pixel space already. */
+/* uses ROUNDBOX button in block to get the rect */
+static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int first, rcti *rect, rcti *newrect)
+{
+ Render *re;
+ RenderResult rres;
+ char name[32];
+ int gamma_correct=0;
+ int offx=0, newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin;
+
+ if (id && GS(id->name) != ID_TE) {
+ /* exception: don't color manage texture previews - show the raw values */
+ if (sce) gamma_correct = sce->r.color_mgt_flag & R_COLOR_MANAGEMENT;
+ }
+
+ if(!split || first) sprintf(name, "Preview %p", sa);
+ else sprintf(name, "SecondPreview %p", sa);
+
+ if(split) {
+ if(first) {
+ offx= 0;
+ newx= newx/2;
+ }
+ else {
+ offx= newx/2;
+ newx= newx - newx/2;
+ }
+ }
+
+ re= RE_GetRender(name);
+ RE_AcquireResultImage(re, &rres);
+
+ if(rres.rectf) {
+
+ if(ABS(rres.rectx-newx)<2 && ABS(rres.recty-newy)<2) {
+ newrect->xmax= MAX2(newrect->xmax, rect->xmin + rres.rectx + offx);
+ newrect->ymax= MAX2(newrect->ymax, rect->ymin + rres.recty);
+
+ glPushMatrix();
+ glTranslatef(offx, 0, 0);
+ glaDrawPixelsSafe_to32(rect->xmin, rect->ymin, rres.rectx, rres.recty, rres.rectx, rres.rectf, gamma_correct);
+ glPopMatrix();
+
+ RE_ReleaseResultImage(re);
+ return 1;
+ }
+ }
+
+ RE_ReleaseResultImage(re);
+ return 0;
+}
+
+void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect)
+{
+ if(idp) {
+ ScrArea *sa= CTX_wm_area(C);
+ Scene *sce = CTX_data_scene(C);
+ ID *id = (ID *)idp;
+ ID *parent= (ID *)parentp;
+ MTex *slot= (MTex *)slotp;
+ SpaceButs *sbuts= sa->spacedata.first;
+ rcti newrect;
+ int ok;
+ int newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin;
+
+ newrect.xmin= rect->xmin;
+ newrect.xmax= rect->xmin;
+ newrect.ymin= rect->ymin;
+ newrect.ymax= rect->ymin;
+
+ if(parent) {
+ ok = ed_preview_draw_rect(sa, sce, parent, 1, 1, rect, &newrect);
+ ok &= ed_preview_draw_rect(sa, sce, id, 1, 0, rect, &newrect);
+ }
+ else
+ ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect);
+
+ if(ok)
+ *rect= newrect;
+
+ /* check for spacetype... */
+ if(sbuts->spacetype==SPACE_BUTS && sbuts->preview) {
+ sbuts->preview= 0;
+ ok= 0;
+ }
+
+ if(ok==0) {
+ ED_preview_shader_job(C, sa, id, parent, slot, newx, newy);
+ }
+ }
+}
+
+/* ******************************** Icon Preview **************************** */
+
+void ED_preview_icon_draw(const bContext *C, void *idp, void *arg1, void *arg2, rcti *rect)
+{
+}
+
+/* *************************** Preview for 3d window *********************** */
+
+void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
+{
+// ScrArea *sa= NULL; // XXX
+// View3D *v3d= NULL; // XXX
+ RenderLayer *rl;
+ int ofsx=0, ofsy=0;
+
+ if(renrect) return;
+
+ rl= rr->layers.first;
+
+ /* this case is when we render envmaps... */
+// if(rr->rectx > v3d->ri->pr_rectx || rr->recty > v3d->ri->pr_recty)
+// return;
+
+// ofsx= v3d->ri->disprect.xmin + rr->tilerect.xmin;
+// ofsy= v3d->ri->disprect.ymin + rr->tilerect.ymin;
+
+ glDrawBuffer(GL_FRONT);
+// glaDefine2DArea(&sa->winrct);
+ glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf, 0);
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+
+}
+
+void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
+{
+#if 0
+ View3D *v3d= sa->spacedata.first;
+
+ /* this can be called from other window... solve! */
+ if(sa->spacetype!=SPACE_VIEW3D)
+ return; // XXX
+
+ if(v3d && v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ ri->status &= ~signal;
+ ri->curtile= 0;
+ //printf("preview signal %d\n", signal);
+ if(ri->re && (signal & PR_DBASE))
+ RE_Database_Free(ri->re);
+
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+#endif
+}
+
+void BIF_view3d_previewrender_free(View3D *v3d)
+{
+#if 0
+ if(v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ if(ri->re) {
+// printf("free render\n");
+ RE_Database_Free(ri->re);
+ RE_FreeRender(ri->re);
+ ri->re= NULL;
+ }
+ if (v3d->ri->rect) MEM_freeN(v3d->ri->rect);
+ MEM_freeN(v3d->ri);
+ v3d->ri= NULL;
+ }
+#endif
+}
+
+/* returns 1 if OK, do not call while in panel space! */
+static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize)
+{
+ View3D *v3d= NULL; // XXX
+ RegionView3D *rv3d= NULL; // XXX
+ int rectx, recty;
+// uiBlock *block;
+
+// block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview");
+// if(block==NULL) return 0;
+
+ /* calculate preview rect size */
+// BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
+// uiPanelPush(block);
+// ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect);
+// uiPanelPop(block);
+
+ /* correction for gla draw */
+// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
+
+ *ortho= get_view3d_viewplane(v3d, rv3d, sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize);
+
+ rectx= ri->disprect.xmax - ri->disprect.xmin;
+ recty= ri->disprect.ymax - ri->disprect.ymin;
+
+ if(rectx<4 || recty<4) return 0;
+
+ if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ ri->curtile= 0;
+ printf("changed size\n");
+ }
+ ri->pr_rectx= rectx;
+ ri->pr_recty= recty;
+
+ return 1;
+}
+
+/* called before a panel gets moved/scaled, makes sure we can see through */
+void BIF_view3d_previewrender_clear(ScrArea *sa)
+{
+#if 0
+ View3D *v3d= sa->spacedata.first;
+
+ if(v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ ri->curtile= 0;
+ if(ri->rect)
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ }
+#endif
+}
+
+/* afterqueue call */
+void BIF_view3d_previewrender(Scene *scene, ScrArea *sa)
+{
+ View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= NULL; // XXX
+ Render *re;
+ RenderInfo *ri=NULL; /* preview struct! */
+ RenderStats *rstats;
+ RenderData rdata;
+ rctf viewplane;
+ float clipsta, clipend, pixsize;
+ int orth;
+
+ /* first get the render info right */
+// if (!v3d->ri) {
+// ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
+// ri->tottile= 10000;
+// }
+// ri= v3d->ri;
+
+ if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize))
+ return;
+
+ /* render is finished, so return */
+ if(ri->tottile && ri->curtile>=ri->tottile) return;
+
+ /* or return with a new event */
+ if(qtest()) {
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ return;
+ }
+ //printf("Enter previewrender\n");
+ /* ok, are we rendering all over? */
+ if(ri->re==NULL) {
+ char name[32];
+
+ ri->status= 0;
+
+ sprintf(name, "View3dPreview %p", sa);
+ re= ri->re= RE_NewRender(name);
+ //RE_display_draw_cb(re, view3d_previewrender_progress);
+ //RE_stats_draw_cb(re, view3d_previewrender_stats);
+ //RE_test_break_cb(re, qtest);
+
+ /* no osa, blur, seq, layers, etc for preview render */
+ rdata= scene->r;
+ rdata.mode &= ~(R_OSA|R_MBLUR);
+ rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE);
+ rdata.layers.first= rdata.layers.last= NULL;
+ rdata.renderer= R_INTERN;
+
+ RE_InitState(re, NULL, &rdata, sa->winx, sa->winy, &ri->disprect);
+
+ if(orth)
+ RE_SetOrtho(re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(re, &viewplane, clipsta, clipend);
+ RE_SetPixelSize(re, pixsize);
+
+ /* until here are no escapes */
+ ri->status |= PR_DISPRECT;
+ ri->curtile= 0;
+ //printf("new render\n");
+ }
+
+ re= ri->re;
+
+ PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */
+ if(qtest()==0) {
+
+ /* check status */
+ if((ri->status & PR_DISPRECT)==0) {
+ RE_SetDispRect(ri->re, &ri->disprect);
+ if(orth)
+ RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
+ RE_SetPixelSize(re, pixsize);
+ ri->status |= PR_DISPRECT;
+ ri->curtile= 0;
+ //printf("disprect update\n");
+ }
+ if((ri->status & PR_DBASE)==0) {
+ unsigned int lay= scene->lay;
+
+ RE_SetView(re, rv3d->viewmat);
+
+ /* allow localview render for objects with lights in normal layers */
+ if(v3d->lay & 0xFF000000)
+ scene->lay |= v3d->lay;
+ else scene->lay= v3d->lay;
+
+ RE_Database_FromScene(re, scene, 0); // 0= dont use camera view
+ scene->lay= lay;
+
+ rstats= RE_GetStats(re);
+ if(rstats->convertdone)
+ ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
+ ri->curtile= 0;
+
+ /* database can have created render-resol data... */
+ if(rstats->convertdone)
+ DAG_scene_flush_update(scene, scene->lay, 0);
+
+ //printf("dbase update\n");
+ }
+ if((ri->status & PR_PROJECTED)==0) {
+ if(ri->status & PR_DBASE) {
+ if(orth)
+ RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
+ RE_DataBase_ApplyWindow(re);
+ ri->status |= PR_PROJECTED;
+ }
+ ri->curtile= 0;
+ //printf("project update\n");
+ }
+
+ /* OK, can we enter render code? */
+ if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
+ //printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
+ RE_TileProcessor(ri->re, ri->curtile, 0);
+
+ if(ri->rect==NULL)
+ ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
+
+ RE_ResultGet32(ri->re, ri->rect);
+ }
+
+ rstats= RE_GetStats(ri->re);
+// if(rstats->totpart==rstats->partsdone && rstats->partsdone)
+// addqueue(sa->win, REDRAW, 1);
+// else
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+
+ ri->curtile= rstats->partsdone;
+ ri->tottile= rstats->totpart;
+ }
+ else {
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+
+ //printf("\n");
+}
+
+/* in panel space! */
+static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri)
+{
+// rctf dispf;
+
+ if(ri->rect==NULL)
+ return;
+
+// BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
+// ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect);
+
+ /* correction for gla draw */
+// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
+
+ /* when panel scale changed, free rect */
+ if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx ||
+ ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ }
+ else {
+// glaDefine2DArea(&sa->winrct);
+ glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
+ }
+}
+
+/* is panel callback, supposed to be called with correct panel offset matrix */
+void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
+{
+ RegionView3D *rv3d= NULL;
+
+// if (v3d->ri==NULL || v3d->ri->rect==NULL)
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+// else {
+ view3d_previewdraw_rect(sa, block, rv3d->ri);
+// if(v3d->ri->curtile==0)
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+// }
+}
+
+
+/* **************************** new shader preview system ****************** */
+
+/* inside thread, called by renderer, sets job update value */
+static void shader_preview_draw(void *spv, RenderResult *rr, volatile struct rcti *rect)
+{
+ ShaderPreview *sp= spv;
+
+ *(sp->do_update)= 1;
+}
+
+/* called by renderer, checks job value */
+static int shader_preview_break(void *spv)
+{
+ ShaderPreview *sp= spv;
+
+ return *(sp->stop);
+}
+
+/* outside thread, called before redraw notifiers, it moves finished preview over */
+static void shader_preview_updatejob(void *spv)
+{
+// ShaderPreview *sp= spv;
+
+}
+
+static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
+{
+ Render *re;
+ Scene *sce;
+ float oldlens;
+ char name[32];
+ int sizex;
+
+ /* get the stuff from the builtin preview dbase */
+ sce= preview_prepare_scene(sp->scene, id, GS(id->name), sp); // XXX sizex
+ if(sce==NULL) return;
+
+ if(!split || first) sprintf(name, "Preview %p", sp->owner);
+ else sprintf(name, "SecondPreview %p", sp->owner);
+ re= RE_GetRender(name);
+
+ /* full refreshed render from first tile */
+ if(re==NULL)
+ re= RE_NewRender(name);
+
+ /* sce->r gets copied in RE_InitState! */
+ if(sp->pr_method==PR_DO_RENDER) {
+ sce->r.scemode |= R_NODE_PREVIEW;
+ sce->r.scemode &= ~R_NO_IMAGE_LOAD;
+ sce->r.mode |= R_OSA;
+ }
+ else { /* PR_ICON_RENDER */
+ sce->r.scemode &= ~R_NODE_PREVIEW;
+ sce->r.scemode |= R_NO_IMAGE_LOAD;
+ }
+
+ /* in case of split preview, use border render */
+ if(split) {
+ if(first) sizex= sp->sizex/2;
+ else sizex= sp->sizex - sp->sizex/2;
+ }
+ else sizex= sp->sizex;
+
+ /* allocates or re-uses render result */
+ RE_InitState(re, NULL, &sce->r, sizex, sp->sizey, NULL);
+
+ /* callbacs are cleared on GetRender() */
+ if(sp->pr_method==PR_DO_RENDER) {
+ RE_display_draw_cb(re, sp, shader_preview_draw);
+ RE_test_break_cb(re, sp, shader_preview_break);
+ }
+ /* lens adjust */
+ oldlens= ((Camera *)sce->camera->data)->lens;
+ if(sizex > sp->sizey)
+ ((Camera *)sce->camera->data)->lens *= (float)sp->sizey/(float)sizex;
+
+ /* entire cycle for render engine */
+ RE_SetCamera(re, sce->camera);
+ RE_Database_FromScene(re, sce, 1);
+ RE_TileProcessor(re, 0, 1); // actual render engine
+ RE_Database_Free(re);
+
+ ((Camera *)sce->camera->data)->lens= oldlens;
+
+ /* handle results */
+ if(sp->pr_method==PR_ICON_RENDER) {
+ if(sp->pr_rect)
+ RE_ResultGet32(re, sp->pr_rect);
+ }
+ else {
+ /* validate owner */
+ //if(ri->rect==NULL)
+ // ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
+ //RE_ResultGet32(re, ri->rect);
+ }
+
+ /* unassign the pointers, reset vars */
+ preview_prepare_scene(sp->scene, NULL, GS(id->name), NULL);
+}
+
+/* runs inside thread for material and icons */
+static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
+{
+ ShaderPreview *sp= customdata;
+
+ sp->stop= stop;
+ sp->do_update= do_update;
+
+ if(sp->parent) {
+ shader_preview_render(sp, sp->parent, 1, 1);
+ shader_preview_render(sp, sp->id, 1, 0);
+ }
+ else
+ shader_preview_render(sp, sp->id, 0, 0);
+
+ *do_update= 1;
+}
+
+static void shader_preview_free(void *customdata)
+{
+ ShaderPreview *sp= customdata;
+
+ MEM_freeN(sp);
+}
+
+/* ************************* icon preview ********************** */
+
+static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
+{
+ struct ImBuf *ima;
+ unsigned int *drect, *srect;
+ float scaledx, scaledy;
+ short ex, ey, dx, dy;
+
+ /* paranoia test */
+ if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
+ return;
+
+ /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
+ ima = IMB_dupImBuf(ibuf);
+
+ if (!ima)
+ return;
+
+ if (ima->x > ima->y) {
+ scaledx = (float)w;
+ scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
+ }
+ else {
+ scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
+ scaledy = (float)h;
+ }
+
+ ex = (short)scaledx;
+ ey = (short)scaledy;
+
+ dx = (w - ex) / 2;
+ dy = (h - ey) / 2;
+
+ IMB_scalefastImBuf(ima, ex, ey);
+
+ /* if needed, convert to 32 bits */
+ if(ima->rect==NULL)
+ IMB_rect_from_float(ima);
+
+ srect = ima->rect;
+ drect = rect;
+
+ drect+= dy*w+dx;
+ for (;ey > 0; ey--){
+ memcpy(drect,srect, ex * sizeof(int));
+ drect += w;
+ srect += ima->x;
+ }
+
+ IMB_freeImBuf(ima);
+}
+
+static void set_alpha(char *cp, int sizex, int sizey, char alpha)
+{
+ int a, size= sizex*sizey;
+
+ for(a=0; a<size; a++, cp+=4)
+ cp[3]= alpha;
+}
+
+static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
+{
+ ShaderPreview *sp= customdata;
+ ID *id= sp->id;
+ short idtype= GS(id->name);
+
+ if(idtype == ID_IM) {
+ Image *ima= (Image*)id;
+ ImBuf *ibuf= NULL;
+ ImageUser iuser;
+
+ /* ima->ok is zero when Image cannot load */
+ if(ima==NULL || ima->ok==0)
+ return;
+
+ /* setup dummy image user */
+ memset(&iuser, 0, sizeof(ImageUser));
+ iuser.ok= iuser.framenr= 1;
+ iuser.scene= sp->scene;
+
+ /* elubie: this needs to be changed: here image is always loaded if not
+ already there. Very expensive for large images. Need to find a way to
+ only get existing ibuf */
+ ibuf = BKE_image_get_ibuf(ima, &iuser);
+ if(ibuf==NULL || ibuf->rect==NULL)
+ return;
+
+ icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
+
+ *do_update= 1;
+ }
+ else {
+ /* re-use shader job */
+ shader_preview_startjob(customdata, stop, do_update);
+
+ /* world is rendered with alpha=0, so it wasn't displayed
+ this could be render option for sky to, for later */
+ if(idtype == ID_WO) {
+ set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
+ }
+ else if(idtype == ID_MA) {
+ Material* ma = (Material*)id;
+
+ if(ma->material_type == MA_TYPE_HALO)
+ set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
+ }
+ }
+}
+
+/* use same function for icon & shader, so the job manager
+ does not run two of them at the same time. */
+
+static void common_preview_startjob(void *customdata, short *stop, short *do_update)
+{
+ ShaderPreview *sp= customdata;
+
+ if(sp->pr_method == PR_ICON_RENDER)
+ icon_preview_startjob(customdata, stop, do_update);
+ else
+ shader_preview_startjob(customdata, stop, do_update);
+}
+
+/* exported functions */
+
+void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *rect, int sizex, int sizey)
+{
+ wmJob *steve;
+ ShaderPreview *sp;
+
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, WM_JOB_EXCL_RENDER);
+ sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
+
+ /* customdata for preview thread */
+ sp->scene= CTX_data_scene(C);
+ sp->owner= id;
+ sp->sizex= sizex;
+ sp->sizey= sizey;
+ sp->pr_method= PR_ICON_RENDER;
+ sp->pr_rect= rect;
+ sp->id = id;
+
+ /* setup job */
+ WM_jobs_customdata(steve, sp, shader_preview_free);
+ WM_jobs_timer(steve, 0.1, NC_MATERIAL, NC_MATERIAL);
+ WM_jobs_callbacks(steve, common_preview_startjob, NULL, NULL);
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+}
+
+void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey)
+{
+ wmJob *steve;
+ ShaderPreview *sp;
+
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, WM_JOB_EXCL_RENDER);
+ sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
+
+ /* customdata for preview thread */
+ sp->scene= CTX_data_scene(C);
+ sp->owner= owner;
+ sp->sizex= sizex;
+ sp->sizey= sizey;
+ sp->pr_method= PR_DO_RENDER;
+ sp->id = id;
+ sp->parent= parent;
+ sp->slot= slot;
+
+ /* setup job */
+ WM_jobs_customdata(steve, sp, shader_preview_free);
+ WM_jobs_timer(steve, 0.1, NC_MATERIAL, NC_MATERIAL);
+ WM_jobs_callbacks(steve, common_preview_startjob, NULL, shader_preview_updatejob);
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+}
+
+
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
new file mode 100644
index 00000000000..56605ad0970
--- /dev/null
+++ b/source/blender/editors/render/render_shading.c
@@ -0,0 +1,645 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_font.h"
+#include "BKE_icons.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_scene.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_world.h"
+
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_listbase.h"
+
+#include "GPU_material.h"
+
+#include "RNA_access.h"
+#include "RNA_enum_types.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_curve.h"
+#include "ED_mesh.h"
+#include "ED_render.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "render_intern.h" // own include
+
+/***************************** Updates ***********************************
+ * ED_render_id_flush_update gets called from DAG_id_flush_update, to do *
+ * editor level updates when the ID changes. when these ID blocks are in *
+ * the dependency graph, we can get rid of the manual dependency checks */
+
+static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
+{
+ int a;
+
+ if(!mtex)
+ return 0;
+
+ for(a=0; a<tot; a++)
+ if(mtex[a] && mtex[a]->tex == tex)
+ return 1;
+
+ return 0;
+}
+
+static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
+{
+ bNode *node;
+
+ for(node=ntree->nodes.first; node; node= node->next) {
+ if(node->id) {
+ if(node->id == (ID*)tex) {
+ return 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if(nodes_use_tex((bNodeTree *)node->id, tex))
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static void material_changed(Main *bmain, Material *ma)
+{
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&ma->id));
+
+ /* glsl */
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+static void texture_changed(Main *bmain, Tex *tex)
+{
+ Material *ma;
+ Lamp *la;
+ World *wo;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&tex->id));
+
+ /* find materials */
+ for(ma=bmain->mat.first; ma; ma=ma->id.next) {
+ if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
+ else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&ma->id));
+
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+ }
+
+ /* find lamps */
+ for(la=bmain->lamp.first; la; la=la->id.next) {
+ if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&la->id));
+ }
+
+ /* find worlds */
+ for(wo=bmain->world.first; wo; wo=wo->id.next) {
+ if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&wo->id));
+ }
+}
+
+static void lamp_changed(Main *bmain, Lamp *la)
+{
+ Object *ob;
+ Material *ma;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&la->id));
+
+ /* glsl */
+ for(ob=bmain->object.first; ob; ob=ob->id.next)
+ if(ob->data == la && ob->gpulamp.first)
+ GPU_lamp_free(ob);
+
+ for(ma=bmain->mat.first; ma; ma=ma->id.next)
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+static void world_changed(Main *bmain, World *wo)
+{
+ Material *ma;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&wo->id));
+
+ /* glsl */
+ for(ma=bmain->mat.first; ma; ma=ma->id.next)
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+void ED_render_id_flush_update(Main *bmain, ID *id)
+{
+ switch(GS(id->name)) {
+ case ID_MA:
+ material_changed(bmain, (Material*)id);
+ break;
+ case ID_TE:
+ texture_changed(bmain, (Tex*)id);
+ break;
+ case ID_WO:
+ world_changed(bmain, (World*)id);
+ break;
+ case ID_LA:
+ lamp_changed(bmain, (Lamp*)id);
+ break;
+ default:
+ break;
+ }
+}
+
+/********************** material slot operators *********************/
+
+static int material_slot_add_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ object_add_material_slot(ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_material_slot_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Material Slot";
+ ot->idname= "OBJECT_OT_material_slot_add";
+ ot->description="Add a new material slot or duplicate the selected one.";
+
+ /* api callbacks */
+ ot->exec= material_slot_add_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int material_slot_remove_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ object_remove_material_slot(ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_material_slot_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Material Slot";
+ ot->idname= "OBJECT_OT_material_slot_remove";
+ ot->description="Remove the selected material slot.";
+
+ /* api callbacks */
+ ot->exec= material_slot_remove_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int material_slot_assign_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ if(ob && ob->actcol>0) {
+ if(ob->type == OB_MESH) {
+ EditMesh *em= ((Mesh*)ob->data)->edit_mesh;
+ EditFace *efa;
+
+ if(em) {
+ for(efa= em->faces.first; efa; efa=efa->next)
+ if(efa->f & SELECT)
+ efa->mat_nr= ob->actcol-1;
+ }
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ ListBase *editnurb= ((Curve*)ob->data)->editnurb;
+ Nurb *nu;
+
+ if(editnurb) {
+ for(nu= editnurb->first; nu; nu= nu->next)
+ if(isNurbsel(nu))
+ nu->mat_nr= nu->charidx= ob->actcol-1;
+ }
+ }
+ else if(ob->type == OB_FONT) {
+ EditFont *ef= ((Curve*)ob->data)->editfont;
+ int i, selstart, selend;
+
+ if(ef && BKE_font_getselection(ob, &selstart, &selend)) {
+ for(i=selstart; i<=selend; i++)
+ ef->textbufinfo[i].mat_nr = ob->actcol-1;
+ }
+ }
+ }
+
+ DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_material_slot_assign(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign Material Slot";
+ ot->idname= "OBJECT_OT_material_slot_assign";
+ ot->description="Assign the material in the selected material slot to the selected vertices.";
+
+ /* api callbacks */
+ ot->exec= material_slot_assign_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int material_slot_de_select(bContext *C, int select)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+
+ if(!ob)
+ return OPERATOR_CANCELLED;
+
+ if(ob->type == OB_MESH) {
+ EditMesh *em= ((Mesh*)ob->data)->edit_mesh;
+
+ if(em) {
+ if(select)
+ EM_select_by_material(em, ob->actcol-1);
+ else
+ EM_deselect_by_material(em, ob->actcol-1);
+ }
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ ListBase *editnurb= ((Curve*)ob->data)->editnurb;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a;
+
+ for(nu= editnurb->first; nu; nu=nu->next) {
+ if(nu->mat_nr==ob->actcol-1) {
+ if(nu->bezt) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(select) {
+ bezt->f1 |= SELECT;
+ bezt->f2 |= SELECT;
+ bezt->f3 |= SELECT;
+ }
+ else {
+ bezt->f1 &= ~SELECT;
+ bezt->f2 &= ~SELECT;
+ bezt->f3 &= ~SELECT;
+ }
+ }
+ bezt++;
+ }
+ }
+ else if(nu->bp) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->hide==0) {
+ if(select) bp->f1 |= SELECT;
+ else bp->f1 &= ~SELECT;
+ }
+ bp++;
+ }
+ }
+ }
+ }
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+static int material_slot_select_exec(bContext *C, wmOperator *op)
+{
+ return material_slot_de_select(C, 1);
+}
+
+void OBJECT_OT_material_slot_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Material Slot";
+ ot->idname= "OBJECT_OT_material_slot_select";
+ ot->description="Select vertices assigned to the selected material slot.";
+
+ /* api callbacks */
+ ot->exec= material_slot_select_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int material_slot_deselect_exec(bContext *C, wmOperator *op)
+{
+ return material_slot_de_select(C, 0);
+}
+
+void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Deselect Material Slot";
+ ot->idname= "OBJECT_OT_material_slot_deselect";
+ ot->description="Deselect vertices assigned to the selected material slot.";
+
+ /* api callbacks */
+ ot->exec= material_slot_deselect_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** new material operator *********************/
+
+static int new_material_exec(bContext *C, wmOperator *op)
+{
+ Material *ma= CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
+ PointerRNA ptr, idptr;
+ PropertyRNA *prop;
+
+ /* add or copy material */
+ if(ma)
+ ma= copy_material(ma);
+ else
+ ma= add_material("Material");
+
+ /* hook into UI */
+ uiIDContextProperty(C, &ptr, &prop);
+
+ if(prop) {
+ /* when creating new ID blocks, use is already 1, but RNA
+ * pointer se also increases user, so this compensates it */
+ ma->id.us--;
+
+ RNA_id_pointer_create(&ma->id, &idptr);
+ RNA_property_pointer_set(&ptr, prop, idptr);
+ RNA_property_update(C, &ptr, prop);
+ }
+
+ WM_event_add_notifier(C, NC_MATERIAL|NA_ADDED, ma);
+
+ return OPERATOR_FINISHED;
+}
+
+void MATERIAL_OT_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "New Material";
+ ot->idname= "MATERIAL_OT_new";
+ ot->description="Add a new material.";
+
+ /* api callbacks */
+ ot->exec= new_material_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** new texture operator *********************/
+
+static int new_texture_exec(bContext *C, wmOperator *op)
+{
+ Tex *tex= CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
+ PointerRNA ptr, idptr;
+ PropertyRNA *prop;
+
+ /* add or copy texture */
+ if(tex)
+ tex= copy_texture(tex);
+ else
+ tex= add_texture("Texture");
+
+ /* hook into UI */
+ uiIDContextProperty(C, &ptr, &prop);
+
+ if(prop) {
+ /* when creating new ID blocks, use is already 1, but RNA
+ * pointer se also increases user, so this compensates it */
+ tex->id.us--;
+
+ RNA_id_pointer_create(&tex->id, &idptr);
+ RNA_property_pointer_set(&ptr, prop, idptr);
+ RNA_property_update(C, &ptr, prop);
+ }
+
+ WM_event_add_notifier(C, NC_TEXTURE|NA_ADDED, tex);
+
+ return OPERATOR_FINISHED;
+}
+
+void TEXTURE_OT_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "New Texture";
+ ot->idname= "TEXTURE_OT_new";
+ ot->description="Add a new texture.";
+
+ /* api callbacks */
+ ot->exec= new_texture_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** new world operator *********************/
+
+static int new_world_exec(bContext *C, wmOperator *op)
+{
+ World *wo= CTX_data_pointer_get_type(C, "world", &RNA_World).data;
+ PointerRNA ptr, idptr;
+ PropertyRNA *prop;
+
+ /* add or copy world */
+ if(wo)
+ wo= copy_world(wo);
+ else
+ wo= add_world("World");
+
+ /* hook into UI */
+ uiIDContextProperty(C, &ptr, &prop);
+
+ if(prop) {
+ /* when creating new ID blocks, use is already 1, but RNA
+ * pointer se also increases user, so this compensates it */
+ wo->id.us--;
+
+ RNA_id_pointer_create(&wo->id, &idptr);
+ RNA_property_pointer_set(&ptr, prop, idptr);
+ RNA_property_update(C, &ptr, prop);
+ }
+
+ WM_event_add_notifier(C, NC_WORLD|NA_ADDED, wo);
+
+ return OPERATOR_FINISHED;
+}
+
+void WORLD_OT_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "New World";
+ ot->idname= "WORLD_OT_new";
+ ot->description= "Add a new world.";
+
+ /* api callbacks */
+ ot->exec= new_world_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** render layer operators *********************/
+
+static int render_layer_add_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+
+ scene_add_render_layer(scene);
+ scene->r.actlay= BLI_countlist(&scene->r.layers) - 1;
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCENE_OT_render_layer_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Render Layer";
+ ot->idname= "SCENE_OT_render_layer_add";
+ ot->description="Add a render layer.";
+
+ /* api callbacks */
+ ot->exec= render_layer_add_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int render_layer_remove_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ SceneRenderLayer *rl;
+ int act= scene->r.actlay;
+
+ if(BLI_countlist(&scene->r.layers) <= 1)
+ return OPERATOR_CANCELLED;
+
+ rl= BLI_findlink(&scene->r.layers, scene->r.actlay);
+ BLI_remlink(&scene->r.layers, rl);
+ MEM_freeN(rl);
+
+ scene->r.actlay= 0;
+
+ if(scene->nodetree) {
+ bNode *node;
+ for(node= scene->nodetree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
+ if(node->custom1==act)
+ node->custom1= 0;
+ else if(node->custom1>act)
+ node->custom1--;
+ }
+ }
+ }
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCENE_OT_render_layer_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Render Layer";
+ ot->idname= "SCENE_OT_render_layer_remove";
+ ot->description="Remove the selected render layer.";
+
+ /* api callbacks */
+ ot->exec= render_layer_remove_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+