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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c283
1 files changed, 240 insertions, 43 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 1882d849116..82986dfbcc4 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -188,17 +188,12 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
}
-static void region_draw_azone(AZone *az)
+static void region_draw_azone_icon(AZone *az)
{
GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1)/2;
short midy = az->y1 + (az->y2 - az->y1)/2;
-
- if(az->ar==NULL) return;
-
- /* only display action zone icons when the region is hidden */
- if (!(az->ar->flag & RGN_FLAG_HIDDEN)) return;
-
+
qobj = gluNewQuadric();
glPushMatrix();
@@ -227,6 +222,79 @@ static void region_draw_azone(AZone *az)
sdrawline(midx-2, midy, midx+3, midy);
}
+static void region_draw_azone_tab(AZone *az)
+{
+ float col[3];
+
+ glEnable(GL_BLEND);
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(col[0], col[1], col[2], 0.5f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ uiSetRoundBox(3 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ uiSetRoundBox(12 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ uiSetRoundBox(9 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ uiSetRoundBox(6 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ }
+
+ glDisable(GL_BLEND);
+}
+
+static void region_draw_azone_tria(AZone *az)
+{
+ extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+
+ glEnable(GL_BLEND);
+ //UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1+az->x2)/2, (float)az->y2);
+ break;
+
+ case AE_BOTTOM_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1+az->x2)/2, (float)az->y1);
+ break;
+
+ case AE_LEFT_TO_TOPRIGHT:
+ ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1+az->y2)/2);
+ break;
+
+ case AE_RIGHT_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1+az->y2)/2);
+ break;
+
+ }
+
+ glDisable(GL_BLEND);
+}
/* only exported for WM */
void ED_area_overdraw(bContext *C)
@@ -248,7 +316,19 @@ void ED_area_overdraw(bContext *C)
if(az->type==AZONE_AREA) {
area_draw_azone(az->x1, az->y1, az->x2, az->y2);
} else if(az->type==AZONE_REGION) {
- region_draw_azone(az);
+
+ if(az->ar) {
+ /* only display tab or icons when the region is hidden */
+ if (az->ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+
+ if(G.rt==2)
+ region_draw_azone_tria(az);
+ else if(G.rt==1)
+ region_draw_azone_tab(az);
+ else
+ region_draw_azone_icon(az);
+ }
+ }
}
az->do_draw= 0;
@@ -579,6 +659,96 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
}
}
+#define AZONEPAD_TABW 18
+#define AZONEPAD_TABH 7
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TABW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TABW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TABH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TABW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TABH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TABW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TABH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TABH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+#define AZONEPAD_TRIAW 16
+#define AZONEPAD_TRIAH 9
+
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TRIAH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TRIAH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TRIAH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TRIAH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+
static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
{
AZone *az;
@@ -589,8 +759,13 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
az->ar= ar;
az->edge= edge;
- if (ar->flag & RGN_FLAG_HIDDEN) {
- region_azone_icon(sa, az, ar);
+ if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+ if(G.rt==2)
+ region_azone_tria(sa, az, ar);
+ else if(G.rt==1)
+ region_azone_tab(sa, az, ar);
+ else
+ region_azone_icon(sa, az, ar);
} else {
region_azone_edge(az, ar);
}
@@ -650,8 +825,12 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
if(ar->next==NULL && alignment!=RGN_ALIGN_QSPLIT)
alignment= RGN_ALIGN_NONE;
+ /* prefsize, for header we stick to exception */
prefsizex= ar->sizex?ar->sizex:ar->type->prefsizex;
- prefsizey= ar->sizey?ar->sizey:ar->type->prefsizey;
+ if(ar->regiontype==RGN_TYPE_HEADER)
+ prefsizey= ar->type->prefsizey;
+ else
+ prefsizey= ar->sizey?ar->sizey:ar->type->prefsizey;
/* hidden is user flag */
if(ar->flag & RGN_FLAG_HIDDEN);
@@ -786,15 +965,6 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
- /* restore test exception */
- if(ar->alignment & RGN_SPLIT_PREV) {
- if(ar->prev) {
- remainder= remainder_prev;
- ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
- ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
- }
- }
-
/* set winrect for azones */
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
ar->winrct= *remainder;
@@ -810,16 +980,36 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
else /* prevent winrct to be valid */
ar->winrct.xmax= ar->winrct.xmin;
}
- /* in end, add azones, where appropriate */
- region_azone_add(sa, ar, alignment);
+ /* restore prev-split exception */
+ if(ar->alignment & RGN_SPLIT_PREV) {
+ if(ar->prev) {
+ remainder= remainder_prev;
+ ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
+ ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
+ }
+ }
+
+ /* in end, add azones, where appropriate */
+ if(ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
+ /* The logic for this is: when the header takes up the full area,
+ * disallow hiding it to view the main window.
+ *
+ * Without this, you can drag down the file selectors header and hide it
+ * by accident very easily (highly annoying!), the value 6 is arbitrary
+ * but accounts for small common rounding problems when scaling the UI,
+ * must be minimum '4' */
+ }
+ else {
+ region_azone_add(sa, ar, alignment);
+ }
region_rect_recursive(sa, ar->next, remainder, quad);
}
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
- short rt= CLAMPIS(G.rt, 0, 16);
+ short rt= 0; // CLAMPIS(G.rt, 0, 16);
if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt;
else sa->totrct.xmin= sa->v1->vec.x;
@@ -873,12 +1063,10 @@ static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *hand
if(sa->spacetype!=SPACE_TIME) {
ARegion *ar;
static rcti rect= {0, 10000, 0, 30}; /* same local check for all areas */
-
- for(ar= sa->regionbase.first; ar; ar= ar->next)
- if(ar->regiontype == RGN_TYPE_WINDOW)
- break;
- if(ar)
+ ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
+ if(ar) {
WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct);
+ }
}
else
WM_event_add_keymap_handler(handlers, keymap);
@@ -955,6 +1143,9 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
uiFreeBlocks(NULL, &ar->uiblocks);
}
+ /* rechecks 2d matrix for header on dpi changing, do not do for other regions, it resets view && blocks view2d operator polls (ton) */
+ if(ar->regiontype==RGN_TYPE_HEADER)
+ ar->v2d.flag &= ~V2D_IS_INITIALISED;
}
}
@@ -1123,7 +1314,7 @@ void ED_area_newspace(bContext *C, ScrArea *sa, int type)
/* tell WM to refresh, cursor types etc */
WM_event_add_mousemove(C);
- /*send space change notifyer*/
+ /*send space change notifier*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
ED_area_tag_refresh(sa);
@@ -1150,7 +1341,7 @@ void ED_area_prevspace(bContext *C, ScrArea *sa)
}
ED_area_tag_redraw(sa);
- /*send space change notifyer*/
+ /*send space change notifier*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
}
@@ -1198,7 +1389,7 @@ static void spacefunc(struct bContext *C, void *UNUSED(arg1), void *UNUSED(arg2)
ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype);
ED_area_tag_redraw(CTX_wm_area(C));
- /*send space change notifyer*/
+ /*send space change notifier*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, CTX_wm_area(C));
}
@@ -1210,13 +1401,13 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
int xco= 8;
but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
- editortype_pup(), xco, yco, XIC+10, YIC,
+ editortype_pup(), xco, yco, UI_UNIT_X+10, UI_UNIT_Y,
&(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays current editor type. "
"Click for menu of available types");
uiButSetFunc(but, spacefunc, NULL, NULL);
- return xco + XIC + 14;
+ return xco + UI_UNIT_X + 14;
}
int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
@@ -1232,21 +1423,21 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
if (sa->flag & HEADER_NO_PULLDOWN) {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
- xco,yco,XIC,YIC-2,
+ xco,yco,UI_UNIT_X,UI_UNIT_Y-2,
&(sa->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
- xco,yco,XIC,YIC-2,
+ xco,yco,UI_UNIT_X,UI_UNIT_Y-2,
&(sa->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
- return xco + XIC;
+ return xco + UI_UNIT_X;
}
/************************ standard UI regions ************************/
@@ -1267,11 +1458,11 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
if(vertical) {
w= v2d->cur.xmax - v2d->cur.xmin;
- em= (ar->type->prefsizex)? 10: 20;
+ em= (ar->type->prefsizex)? UI_UNIT_Y/2: UI_UNIT_Y;
}
else {
w= UI_PANEL_WIDTH;
- em= (ar->type->prefsizex)? 10: 20;
+ em= (ar->type->prefsizex)? UI_UNIT_Y/2: UI_UNIT_Y;
}
x= 0;
@@ -1295,8 +1486,8 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
panel= uiBeginPanel(sa, ar, block, pt, &open);
/* bad fixed values */
- header= (pt->flag & PNL_NO_HEADER)? 0: 20;
- triangle= 22;
+ header= (pt->flag & PNL_NO_HEADER)? 0: UI_UNIT_Y;
+ triangle= (int)(UI_UNIT_Y * 1.1f);
if(vertical)
y -= header;
@@ -1448,6 +1639,7 @@ void ED_region_header(const bContext *C, ARegion *ar)
HeaderType *ht;
Header header = {NULL};
int maxco, xco, yco;
+ int headery= ED_area_headersize();
/* clear */
UI_ThemeClearColor((ED_screen_area_active(C))?TH_HEADER:TH_HEADERDESEL);
@@ -1457,12 +1649,12 @@ void ED_region_header(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(&ar->v2d);
xco= maxco= 8;
- yco= HEADERY-4;
+ yco= headery-4;
/* draw all headers types */
for(ht= ar->type->headertypes.first; ht; ht= ht->next) {
block= uiBeginBlock(C, ar, ht->idname, UI_EMBOSS);
- layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, HEADERY-6, 1, style);
+ layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, style);
if(ht->draw) {
header.type= ht;
@@ -1486,7 +1678,7 @@ void ED_region_header(const bContext *C, ARegion *ar)
}
/* always as last */
- UI_view2d_totRect_set(&ar->v2d, maxco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+ UI_view2d_totRect_set(&ar->v2d, maxco+UI_UNIT_X+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
/* restore view matrix? */
UI_view2d_view_restore(C);
@@ -1497,3 +1689,8 @@ void ED_region_header_init(ARegion *ar)
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
+/* UI_UNIT_Y is defined as U variable now, depending dpi */
+int ED_area_headersize(void)
+{
+ return UI_UNIT_Y+6;
+}