diff options
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 94 |
1 files changed, 54 insertions, 40 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 41c3209dbb1..18bacee98b9 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -105,12 +105,12 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct, int sides) float color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; UI_GetThemeColor3fv(TH_EDITOR_OUTLINE, color); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color); - immBeginAtMost(GWN_PRIM_LINES, 8); + immBeginAtMost(GPU_PRIM_LINES, 8); /* right */ if (sides & REGION_EMBOSS_RIGHT) { @@ -146,7 +146,7 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct, int sides) void ED_region_pixelspace(ARegion *ar) { wmOrtho2_region_pixelspace(ar); - gpuLoadIdentity(); + GPU_matrix_identity_set(); } /* only exported for WM */ @@ -262,8 +262,8 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -271,7 +271,7 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f imm_draw_box_wire_2d(pos, click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax); immUniformColor4f(0.0f, 1.0f, 1.0f, alpha); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, click_rect.xmin, click_rect.ymin); immVertex2f(pos, click_rect.xmax, click_rect.ymax); immVertex2f(pos, click_rect.xmin, click_rect.ymax); @@ -295,8 +295,8 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2) float width = 0.1f * U.widget_unit; float pad = 0.2f * U.widget_unit; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_blend(true); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -352,8 +352,8 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) GPU_blend(true); GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - gpuPushMatrix(); - gpuTranslate2f(-ar->winrct.xmin, -ar->winrct.ymin); + GPU_matrix_push(); + GPU_matrix_translate_2f(-ar->winrct.xmin, -ar->winrct.ymin); for (az = sa->actionzones.first; az; az = az->next) { /* test if action zone is over this region */ @@ -388,7 +388,7 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) } } - gpuPopMatrix(); + GPU_matrix_pop(); GPU_blend(false); } @@ -500,8 +500,8 @@ void ED_region_do_draw(bContext *C, ARegion *ar) /* for debugging unneeded area redraws and partial redraw */ #if 0 GPU_blend(true); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(drand48(), drand48(), drand48(), 0.1f); immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin, @@ -1428,18 +1428,32 @@ static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *hand } if (flag & ED_KEYMAP_GPENCIL) { /* grease pencil */ - /* NOTE: This is now 2 keymaps - One for basic functionality, - * and one that only applies when "Edit Mode" is enabled - * for strokes. + /* NOTE: This is now 4 keymaps - One for basic functionality, + * and others for special stroke modes (edit, paint and sculpt). * - * For now, it's easier to just include both, - * since you hardly want one without the other. + * For now, it's easier to just include all, + * since you hardly want one without the others. */ wmKeyMap *keymap_general = WM_keymap_find(wm->defaultconf, "Grease Pencil", 0, 0); - wmKeyMap *keymap_edit = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Edit Mode", 0, 0); - WM_event_add_keymap_handler(handlers, keymap_general); + + wmKeyMap *keymap_edit = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Edit Mode", 0, 0); WM_event_add_keymap_handler(handlers, keymap_edit); + + wmKeyMap *keymap_paint = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Paint Mode", 0, 0); + WM_event_add_keymap_handler(handlers, keymap_paint); + + wmKeyMap *keymap_paint_draw = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Paint (Draw brush)", 0, 0); + WM_event_add_keymap_handler(handlers, keymap_paint_draw); + + wmKeyMap *keymap_paint_erase = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Paint (Erase)", 0, 0); + WM_event_add_keymap_handler(handlers, keymap_paint_erase); + + wmKeyMap *keymap_paint_fill = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Paint (Fill)", 0, 0); + WM_event_add_keymap_handler(handlers, keymap_paint_fill); + + wmKeyMap *keymap_sculpt = WM_keymap_find(wm->defaultconf, "Grease Pencil Stroke Sculpt Mode", 0, 0); + WM_event_add_keymap_handler(handlers, keymap_sculpt); } if (flag & ED_KEYMAP_HEADER) { /* standard keymap for headers regions */ @@ -2472,8 +2486,8 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float GPU_blend(true); GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(fill_color); immRecti(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); @@ -2674,11 +2688,11 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, return; /* find window pixel coordinates of origin */ - gpuPushMatrix(); + GPU_matrix_push(); /* offset and zoom using ogl */ - gpuTranslate2f(x, y); - gpuScale2f(zoomx, zoomy); + GPU_matrix_translate_2f(x, y); + GPU_matrix_scale_2f(zoomx, zoomy); BLF_size(blf_mono_font, style->widgetlabel.points * 1.5f * U.pixelsize, U.dpi); @@ -2691,8 +2705,8 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, /* set up rect */ BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymax, frame->ymax + box_y); /* draw top box */ - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_METADATA_BG); immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -2716,8 +2730,8 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, /* set up box rect */ BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymin - box_y, frame->ymin); /* draw top box */ - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_METADATA_BG); immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -2732,7 +2746,7 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, BLF_disable(blf_mono_font, BLF_CLIPPING); } - gpuPopMatrix(); + GPU_matrix_pop(); } void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) @@ -2745,8 +2759,8 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x1, &y1); UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, 20); @@ -2778,12 +2792,12 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) int count_large = 1.0f / (4.0f * gridstep); if (count_fine > 0) { - GWN_vertformat_clear(format); - pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - unsigned color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + GPU_vertformat_clear(format); + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + unsigned color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_LINES, 4 * count_fine + 4 * count_large); + immBegin(GPU_PRIM_LINES, 4 * count_fine + 4 * count_large); float theme_color[3]; UI_GetThemeColorShade3fv(TH_BACK, (int)(20.0f * (1.0f - blendfac)), theme_color); @@ -2877,7 +2891,7 @@ void ED_region_visible_rect(ARegion *ar, rcti *rect) void ED_region_cache_draw_background(const ARegion *ar) { - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(128, 128, 255, 64); immRecti(pos, 0, 0, ar->winx, 8 * UI_DPI_FAC); @@ -2897,7 +2911,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f); @@ -2911,7 +2925,7 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra) { if (num_segments) { - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ub(128, 128, 255, 128); |