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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 8a84f4cf079..4382fd3d1c2 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -77,9 +77,10 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
* filtering results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR),
* so always use mipmaps when filtering. */
const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h));
- const int mips = use_mipmap ? 9999 : 1;
+ const int mip_len = use_mipmap ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", img_w, img_h, mips, gpu_format, NULL);
+ GPUTexture *tex = GPU_texture_create_2d(
+ "immDrawPixels", img_w, img_h, mip_len, gpu_format, NULL);
const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
eGPUDataFormat gpu_data_format = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
@@ -514,7 +515,7 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
ibuf, view_settings, display_settings, &cache_handle);
if (display_buffer) {
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR);
immDrawPixelsTexTiled_clipping(&state,
x,
y,