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Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 9c46938a90f..10d72d74b22 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -99,7 +99,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
}
}
- immBegin(GWN_PRIM_TRI_FAN, 5);
+ immBegin(GPU_PRIM_TRI_FAN, 5);
for (i = 0; i < 5; i++) {
immVertex2f(pos, points[i].x, points[i].y);
@@ -107,7 +107,7 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
immEnd();
- immBegin(GWN_PRIM_TRI_FAN, 5);
+ immBegin(GPU_PRIM_TRI_FAN, 5);
for (i = 4; i < 8; i++) {
immVertex2f(pos, points[i].x, points[i].y);
@@ -180,7 +180,7 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos)
}
}
- immBegin(GWN_PRIM_TRI_FAN, 5);
+ immBegin(GPU_PRIM_TRI_FAN, 5);
for (i = 0; i < 5; i++) {
immVertex2f(pos, points[i].x, points[i].y);
@@ -188,7 +188,7 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos)
immEnd();
- immBegin(GWN_PRIM_TRI_FAN, 5);
+ immBegin(GPU_PRIM_TRI_FAN, 5);
for (i = 4; i < 8; i++) {
immVertex2f(pos, points[i].x, points[i].y);
@@ -323,11 +323,11 @@ static void drawscredge_corner(ScrArea *sa, int sizex, int sizey)
/* Wrap up the corners with a nice embossing. */
rcti rect = sa->totrct;
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
- immBeginAtMost(GWN_PRIM_LINES, 8);
+ immBeginAtMost(GPU_PRIM_LINES, 8);
/* Right. */
immVertex2f(pos, rect.xmax, rect.ymax);
@@ -386,7 +386,7 @@ static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, shor
return;
}
- immBegin(GWN_PRIM_LINES, count);
+ immBegin(GPU_PRIM_LINES, count);
/* right border area */
if (x2 < sizex - 1) {
@@ -439,7 +439,7 @@ void ED_screen_draw_edges(wmWindow *win)
ScrArea *sa;
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
@@ -477,7 +477,7 @@ void ED_screen_draw_edges(wmWindow *win)
*/
void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
{
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_line_width(1);
@@ -518,14 +518,14 @@ void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
{
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* splitpoint */
GPU_blend(true);
immUniformColor4ub(255, 255, 255, 100);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
if (dir == 'h') {
const float y = (1 - fac) * sa->totrct.ymin + fac * sa->totrct.ymax;
@@ -537,7 +537,7 @@ void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
immUniformColor4ub(0, 0, 0, 100);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, sa->totrct.xmin, y + 1);
immVertex2f(pos, sa->totrct.xmax, y + 1);
@@ -555,7 +555,7 @@ void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
immUniformColor4ub(0, 0, 0, 100);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, x + 1, sa->totrct.ymin);
immVertex2f(pos, x + 1, sa->totrct.ymax);
@@ -594,7 +594,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2
const float ofs_between_areas)
{
const float ofs_h = ofs_between_areas * 0.5f;
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(col);
@@ -607,7 +607,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2
.ymax = sa->totrct.ymax * scale[1] - ofs_h
};
- immBegin(GWN_PRIM_TRI_FAN, 4);
+ immBegin(GPU_PRIM_TRI_FAN, 4);
immVertex2f(pos, rect.xmin, rect.ymin);
immVertex2f(pos, rect.xmax, rect.ymin);
immVertex2f(pos, rect.xmax, rect.ymax);
@@ -627,14 +627,14 @@ static void screen_preview_draw(const bScreen *screen, int size_x, int size_y)
wmOrtho2(0.0f, size_x, 0.0f, size_y);
/* center */
- gpuPushMatrix();
- gpuLoadIdentity();
- gpuTranslate2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f);
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
+ GPU_matrix_translate_2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f);
screen_preview_scale_get(screen, size_x, size_y, asp, scale);
screen_preview_draw_areas(screen, scale, col, 1.5f);
- gpuPopMatrix();
+ GPU_matrix_pop();
}
/**