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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_mask.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c69
1 files changed, 42 insertions, 27 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 89bbf2a3c92..437ff7506ba 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -134,6 +134,7 @@ static void mask_flood_fill_task_cb(void *__restrict userdata,
static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
+ const Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
PaintMaskFloodMode mode;
@@ -146,13 +147,16 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
+ BKE_sculpt_mask_layers_ensure(ob, mmd);
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true, false);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask flood fill");
+ SCULPT_undo_push_begin(ob, op);
MaskTaskData data = {
.ob = ob,
@@ -663,7 +667,7 @@ static bool sculpt_gesture_is_effected_lasso(SculptGestureContext *sgcontext, co
static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, PBVHVertexIter *vd)
{
float vertex_normal[3];
- SCULPT_vertex_normal_get(sgcontext->ss, vd->index, vertex_normal);
+ SCULPT_vertex_normal_get(sgcontext->ss, vd->vertex, vertex_normal);
float dot = dot_v3v3(sgcontext->view_normal, vertex_normal);
const bool is_effected_front_face = !(sgcontext->front_faces_only && dot < 0.0f);
@@ -687,10 +691,10 @@ static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, P
return false;
}
-static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext)
+static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext, wmOperator *op)
{
SculptGestureOperation *operation = sgcontext->operation;
- SCULPT_undo_push_begin(CTX_data_active_object(C), "Sculpt Gesture Apply");
+ SCULPT_undo_push_begin(CTX_data_active_object(C), op);
operation->sculpt_gesture_begin(C, sgcontext);
@@ -743,7 +747,7 @@ static void face_set_gesture_apply_task_cb(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
- SCULPT_vertex_face_set_set(sgcontext->ss, vd.index, face_set_operation->new_face_set_id);
+ SCULPT_vertex_face_set_set(sgcontext->ss, vd.vertex, face_set_operation->new_face_set_id);
any_updated = true;
}
}
@@ -774,6 +778,8 @@ static void sculpt_gesture_init_face_set_properties(SculptGestureContext *sgcont
struct Mesh *mesh = BKE_mesh_from_object(sgcontext->vc.obact);
sgcontext->operation = MEM_callocN(sizeof(SculptGestureFaceSetOperation), "Face Set Operation");
+ sgcontext->ss->face_sets = BKE_sculpt_face_sets_ensure(mesh);
+
SculptGestureFaceSetOperation *face_set_operation = (SculptGestureFaceSetOperation *)
sgcontext->operation;
@@ -817,7 +823,7 @@ static void mask_gesture_apply_task_cb(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
- float prevmask = *vd.mask;
+ float prevmask = vd.mask ? *vd.mask : 0.0f;
if (!any_masked) {
any_masked = true;
@@ -863,6 +869,10 @@ static void sculpt_gesture_init_mask_properties(SculptGestureContext *sgcontext,
SculptGestureMaskOperation *mask_operation = (SculptGestureMaskOperation *)sgcontext->operation;
+ Object *object = sgcontext->vc.obact;
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(sgcontext->vc.scene, object);
+ BKE_sculpt_mask_layers_ensure(sgcontext->vc.obact, mmd);
+
mask_operation->op.sculpt_gesture_begin = sculpt_gesture_mask_begin;
mask_operation->op.sculpt_gesture_apply_for_symmetry_pass =
sculpt_gesture_mask_apply_for_symmetry_pass;
@@ -1025,7 +1035,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
trim_operation->depth_back = -FLT_MAX;
for (int i = 0; i < totvert; i++) {
- const float *vco = SCULPT_vertex_co_get(ss, i);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ const float *vco = SCULPT_vertex_co_get(ss, vertex);
/* Convert the coordinates to world space to calculate the depth. When generating the trimming
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
@@ -1121,6 +1133,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
+ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
@@ -1132,7 +1145,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_front);
}
- mul_v3_m4v3(trim_operation->mesh->mvert[i].co, ob_imat, new_point);
+ mul_v3_m4v3(verts[i].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i], ob_imat, new_point);
}
@@ -1147,7 +1160,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_back);
}
- mul_v3_m4v3(trim_operation->mesh->mvert[i + tot_screen_points].co, ob_imat, new_point);
+ mul_v3_m4v3(verts[i + tot_screen_points].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i + tot_screen_points], ob_imat, new_point);
}
@@ -1157,10 +1170,12 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
- MPoly *mp = trim_operation->mesh->mpoly;
- MLoop *ml = trim_operation->mesh->mloop;
+ MPoly *polys = BKE_mesh_polys_for_write(trim_operation->mesh);
+ MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh);
+ MPoly *mp = polys;
+ MLoop *ml = loops;
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
ml[0].v = r_tris[i][0];
ml[1].v = r_tris[i][1];
@@ -1169,7 +1184,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
/* Write the back face triangle indices. */
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
ml[0].v = r_tris[i][0] + tot_screen_points;
ml[1].v = r_tris[i][1] + tot_screen_points;
@@ -1180,7 +1195,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
/* Write the indices for the lateral triangles. */
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
@@ -1193,7 +1208,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
}
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
@@ -1310,8 +1325,7 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
}),
sculpt_mesh);
BM_mesh_free(bm);
- BKE_mesh_nomain_to_mesh(
- result, sgcontext->vc.obact->data, sgcontext->vc.obact, &CD_MASK_MESH, true);
+ BKE_mesh_nomain_to_mesh(result, sgcontext->vc.obact->data, sgcontext->vc.obact);
}
static void sculpt_gesture_trim_begin(bContext *C, SculptGestureContext *sgcontext)
@@ -1328,8 +1342,9 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
+ MVert *verts = BKE_mesh_verts_for_write(trim_mesh);
for (int i = 0; i < trim_mesh->totvert; i++) {
- flip_v3_v3(trim_mesh->mvert[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
+ flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}
sculpt_gesture_trim_normals_update(sgcontext);
sculpt_gesture_apply_trim(sgcontext);
@@ -1437,7 +1452,7 @@ static void project_line_gesture_apply_task_cb(void *__restrict userdata,
}
add_v3_v3(vd.co, disp);
if (vd.mvert) {
- BKE_pbvh_vert_mark_update(sgcontext->ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(sgcontext->ss->pbvh, vd.vertex);
}
any_updated = true;
}
@@ -1500,7 +1515,7 @@ static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1512,7 +1527,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1524,7 +1539,7 @@ static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1536,7 +1551,7 @@ static int face_set_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1548,7 +1563,7 @@ static int face_set_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1573,7 +1588,7 @@ static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op)
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1614,7 +1629,7 @@ static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1643,7 +1658,7 @@ static int project_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_project_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}