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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c30
1 files changed, 19 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index e36cc275ba9..bb69a5d3db9 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -56,9 +56,12 @@
#include "BKE_paint.h"
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
+#include "GPU_glew.h"
#include "GPU_matrix.h"
#include "IMB_colormanagement.h"
@@ -165,7 +168,7 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
return len_v3(delta) / scale;
}
-float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool, int thread)
+float paint_get_tex_pixel(const MTex *mtex, float u, float v, struct ImagePool *pool, int thread)
{
float intensity, rgba[4];
float co[3] = {u, v, 0.0f};
@@ -176,7 +179,7 @@ float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool,
return intensity;
}
-void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, struct ColorSpace *colorspace)
+void paint_get_tex_pixel_col(const MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, struct ColorSpace *colorspace)
{
float co[3] = {u, v, 0.0f};
int hasrgb;
@@ -268,9 +271,9 @@ static void imapaint_tri_weights(float matrix[4][4], GLint view[4],
}
/* compute uv coordinates of mouse in face */
-static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
+static void imapaint_pick_uv(EvaluationContext *eval_ctx, Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
{
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
const int tottri = dm->getNumLoopTri(dm);
int i, findex;
float p[2], w[3], absw, minabsw;
@@ -346,13 +349,15 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
+static int imapaint_pick_face(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
+ unsigned int *r_index, unsigned int totpoly)
{
if (totpoly == 0)
return 0;
/* sample only on the exact position */
- *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(eval_ctx, vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
@@ -418,13 +423,16 @@ void flip_qt_qt(float out[4], const float in[4], const char symm)
void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_proj, bool use_palette)
{
Scene *scene = CTX_data_scene(C);
+ EvaluationContext eval_ctx;
Paint *paint = BKE_paint_get_active_from_context(C);
Palette *palette = BKE_paint_palette(paint);
- PaletteColor *color;
+ PaletteColor *color = NULL;
Brush *br = BKE_paint_brush(BKE_paint_get_active_from_context(C));
unsigned int col;
const unsigned char *cp;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CLAMP(x, 0, ar->winx);
CLAMP(y, 0, ar->winy);
@@ -442,14 +450,14 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (CTX_wm_view3d(C) && texpaint_proj) {
/* first try getting a colour directly from the mesh faces if possible */
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bool sample_success = false;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
Mesh *me = (Mesh *)ob->data;
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ DerivedMesh *dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
ViewContext vc;
const int mval[2] = {x, y};
@@ -461,7 +469,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
view3d_operator_needs_opengl(C);
- if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) {
+ if (imapaint_pick_face(&eval_ctx, &vc, mval, &faceindex, totpoly)) {
Image *image;
if (use_material)
@@ -474,7 +482,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (ibuf && ibuf->rect) {
float uv[2];
float u, v;
- imapaint_pick_uv(scene, ob, faceindex, mval, uv);
+ imapaint_pick_uv(&eval_ctx, scene, ob, faceindex, mval, uv);
sample_success = true;
u = fmodf(uv[0], 1.0f);