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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c161
1 files changed, 73 insertions, 88 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index f34d0ff3f7b..7b66632fa42 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -46,17 +46,15 @@
#include "BLI_listbase.h"
#include "BLI_rect.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
-#include "BKE_scene.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
-#include "BKE_material.h"
#include "BKE_image.h"
+#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_report.h"
-#include "BKE_image.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -66,16 +64,12 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
-#include "RE_shader_ext.h"
#include "RE_render_ext.h"
#include "ED_view3d.h"
#include "ED_screen.h"
-#include "ED_uvedit.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
#include "BLI_sys_types.h"
#include "ED_mesh.h" /* for face mask functions */
@@ -183,7 +177,7 @@ float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool,
float co[3] = {u, v, 0.0f};
externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
return intensity;
}
@@ -195,7 +189,7 @@ void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct
float intensity;
hasrgb = externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
if (!hasrgb) {
rgba[0] = intensity;
rgba[1] = intensity;
@@ -283,24 +277,16 @@ static void imapaint_tri_weights(float matrix[4][4], GLint view[4],
static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- MTFace *tf_base, *tf;
- Material *ma;
- TexPaintSlot *slot;
- int numfaces = dm->getNumTessFaces(dm), a, findex;
+ const int tottri = dm->getNumLoopTri(dm);
+ int i, findex;
float p[2], w[3], absw, minabsw;
- MFace mf;
- MVert mv[4];
float matrix[4][4], proj[4][4];
GLint view[4];
-
- /* compute barycentric coordinates */
-
- /* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ const ImagePaintMode mode = scene->toolsettings->imapaint.mode;
+ const MLoopTri *lt = dm->getLoopTriArray(dm);
+ const MPoly *mpoly = dm->getPolyArray(dm);
+ const MLoop *mloop = dm->getLoopArray(dm);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
@@ -314,56 +300,50 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
uv[0] = uv[1] = 0.0;
/* test all faces in the derivedmesh with the original index of the picked face */
- for (a = 0; a < numfaces; a++) {
- findex = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+ /* face means poly here, not triangle, indeed */
+ for (i = 0; i < tottri; i++, lt++) {
+ findex = index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly;
if (findex == faceindex) {
- dm->getTessFace(dm, a, &mf);
-
- ma = dm->mat[mf.mat_nr];
- slot = &ma->texpaintslot[ma->paint_active_slot];
-
- dm->getVert(dm, mf.v1, &mv[0]);
- dm->getVert(dm, mf.v2, &mv[1]);
- dm->getVert(dm, mf.v3, &mv[2]);
- if (mf.v4)
- dm->getVert(dm, mf.v4, &mv[3]);
-
- if (!(slot && slot->uvname && (tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname))))
- tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+ const MLoopUV *mloopuv;
+ const MPoly *mp = &mpoly[lt->poly];
+ const MLoopUV *tri_uv[3];
+ float tri_co[3][3];
+
+ dm->getVertCo(dm, mloop[lt->tri[0]].v, tri_co[0]);
+ dm->getVertCo(dm, mloop[lt->tri[1]].v, tri_co[1]);
+ dm->getVertCo(dm, mloop[lt->tri[2]].v, tri_co[2]);
+
+ if (mode == IMAGEPAINT_MODE_MATERIAL) {
+ const Material *ma;
+ const TexPaintSlot *slot;
+
+ ma = dm->mat[mp->mat_nr];
+ slot = &ma->texpaintslot[ma->paint_active_slot];
+
+ if (!(slot && slot->uvname &&
+ (mloopuv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, slot->uvname))))
+ {
+ mloopuv = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
+ }
+ }
+ else {
+ mloopuv = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
+ }
- tf = &tf_base[a];
+ tri_uv[0] = &mloopuv[lt->tri[0]];
+ tri_uv[1] = &mloopuv[lt->tri[1]];
+ tri_uv[2] = &mloopuv[lt->tri[2]];
p[0] = xy[0];
p[1] = xy[1];
- if (mf.v4) {
- /* the triangle with the largest absolute values is the one
- * with the most negative weights */
- imapaint_tri_weights(matrix, view, mv[0].co, mv[1].co, mv[3].co, p, w);
- absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
- if (absw < minabsw) {
- uv[0] = tf->uv[0][0] * w[0] + tf->uv[1][0] * w[1] + tf->uv[3][0] * w[2];
- uv[1] = tf->uv[0][1] * w[0] + tf->uv[1][1] * w[1] + tf->uv[3][1] * w[2];
- minabsw = absw;
- }
-
- imapaint_tri_weights(matrix, view, mv[1].co, mv[2].co, mv[3].co, p, w);
- absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
- if (absw < minabsw) {
- uv[0] = tf->uv[1][0] * w[0] + tf->uv[2][0] * w[1] + tf->uv[3][0] * w[2];
- uv[1] = tf->uv[1][1] * w[0] + tf->uv[2][1] * w[1] + tf->uv[3][1] * w[2];
- minabsw = absw;
- }
- }
- else {
- imapaint_tri_weights(matrix, view, mv[0].co, mv[1].co, mv[2].co, p, w);
- absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
- if (absw < minabsw) {
- uv[0] = tf->uv[0][0] * w[0] + tf->uv[1][0] * w[1] + tf->uv[2][0] * w[2];
- uv[1] = tf->uv[0][1] * w[0] + tf->uv[1][1] * w[1] + tf->uv[2][1] * w[2];
- minabsw = absw;
- }
+ imapaint_tri_weights(matrix, view, UNPACK3(tri_co), p, w);
+ absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
+ if (absw < minabsw) {
+ uv[0] = tri_uv[0]->uv[0] * w[0] + tri_uv[1]->uv[0] * w[1] + tri_uv[2]->uv[0] * w[2];
+ uv[1] = tri_uv[0]->uv[1] * w[0] + tri_uv[1]->uv[1] * w[1] + tri_uv[2]->uv[1] * w[2];
+ minabsw = absw;
}
}
}
@@ -372,15 +352,15 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totface)
+static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
{
- if (totface == 0)
+ if (totpoly == 0)
return 0;
/* sample only on the exact position */
- *r_index = view3d_sample_backbuf(vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]);
- if ((*r_index) == 0 || (*r_index) > (unsigned int)totface) {
+ if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
}
@@ -390,12 +370,12 @@ static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *
}
-static Image *imapaint_face_image(DerivedMesh *dm, int face_index)
+static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index)
{
Image *ima;
- MFace *mf = dm->getTessFaceArray(dm) + face_index;
- Material *ma = dm->mat[mf->mat_nr];
- ima = ma->texpaintslot[ma->paint_active_slot].ima;
+ MPoly *mp = me->mpoly + face_index;
+ Material *ma = give_current_material(ob, mp->mat_nr + 1);
+ ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
return ima;
}
@@ -438,6 +418,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
color = BKE_palette_color_add(palette);
+ palette->active_color = BLI_listbase_count(&palette->colors) - 1;
}
@@ -449,26 +430,24 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
+ Mesh *me = (Mesh *)ob->data;
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
ViewContext vc;
const int mval[2] = {x, y};
unsigned int faceindex;
- unsigned int totface = dm->getNumTessFaces(dm);
- MTFace *dm_mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
-
- DM_update_materials(dm, ob);
+ unsigned int totpoly = me->totpoly;
- if (dm_mtface) {
+ if (dm->getLoopDataArray(dm, CD_MLOOPUV)) {
view3d_set_viewcontext(C, &vc);
view3d_operator_needs_opengl(C);
- if (imapaint_pick_face(&vc, mval, &faceindex, totface)) {
+ if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) {
Image *image;
if (use_material)
- image = imapaint_face_image(dm, faceindex);
+ image = imapaint_face_image(ob, me, faceindex);
else
image = imapaint->canvas;
@@ -486,12 +465,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (u < 0.0f) u += 1.0f;
if (v < 0.0f) v += 1.0f;
- u = u * ibuf->x - 0.5f;
- v = v * ibuf->y - 0.5f;
+ u = u * ibuf->x;
+ v = v * ibuf->y;
if (ibuf->rect_float) {
float rgba_f[4];
- bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
+ if (U.gameflags & USER_DISABLE_MIPMAP)
+ nearest_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
+ else
+ bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
straight_to_premul_v4(rgba_f);
if (use_palette) {
linearrgb_to_srgb_v3_v3(color->rgb, rgba_f);
@@ -503,7 +485,10 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
else {
unsigned char rgba[4];
- bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
+ if (U.gameflags & USER_DISABLE_MIPMAP)
+ nearest_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
+ else
+ bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (use_palette) {
rgb_uchar_to_float(color->rgb, rgba);
}
@@ -587,7 +572,7 @@ void BRUSH_OT_curve_preset(wmOperatorType *ot)
ot->poll = brush_curve_preset_poll;
prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
- RNA_def_property_translation_context(prop, BLF_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
}