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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 2045397f3c9..35723769f88 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -42,7 +42,7 @@
#include "IMB_imbuf_types.h"
#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_ghash.h"
#include "DNA_anim_types.h"
@@ -1379,9 +1379,9 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
- Mat4MulMat4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
- Mat4Invert(imat, mat);
- Mat3CpyMat4(wpd->wpimat, imat);
+ mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
+ invert_m4_m4(imat, mat);
+ copy_m3_m4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
@@ -1437,7 +1437,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
- Mat4SwapMat4(wpd->vc.rv3d->persmat, mat);
+ swap_m4m4(wpd->vc.rv3d->persmat, mat);
/* which faces are involved */
if(wp->flag & VP_AREA) {
@@ -1562,7 +1562,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
}
}
- Mat4SwapMat4(vc->rv3d->persmat, mat);
+ swap_m4m4(vc->rv3d->persmat, mat);
DAG_id_flush_update(ob->data, OB_RECALC_DATA);
ED_region_tag_redraw(vc->ar);
@@ -1795,9 +1795,9 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
/* some old cruft to sort out later */
- Mat4MulMat4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
- Mat4Invert(imat, mat);
- Mat3CpyMat4(vpd->vpimat, imat);
+ mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
+ invert_m4_m4(imat, mat);
+ copy_m3_m4(vpd->vpimat, imat);
return 1;
}
@@ -1871,14 +1871,14 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
else totindex= 0;
}
- Mat4SwapMat4(vc->rv3d->persmat, mat);
+ swap_m4m4(vc->rv3d->persmat, mat);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface)
vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval);
}
- Mat4SwapMat4(vc->rv3d->persmat, mat);
+ swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(vp->mode == VP_BLUR)