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diff --git a/source/blender/editors/sculpt_paint/sculpt.cc b/source/blender/editors/sculpt_paint/sculpt.cc
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2006 by Nicholas Bishop. All rights reserved. */
+
+/** \file
+ * \ingroup edsculpt
+ * Implements the Sculpt Mode tools.
+ */
+
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_dial_2d.h"
+#include "BLI_ghash.h"
+#include "BLI_gsqueue.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_attribute.h"
+#include "BKE_brush.h"
+#include "BKE_ccg.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_image.h"
+#include "BKE_key.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_subdiv_ccg.h"
+#include "BKE_subsurf.h"
+
+#include "NOD_texture.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_paint.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "bmesh.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt PBVH Abstraction API
+ *
+ * This is read-only, for writing use PBVH vertex iterators. There vd.index matches
+ * the indices used here.
+ *
+ * For multi-resolution, the same vertex in multiple grids is counted multiple times, with
+ * different index for each grid.
+ * \{ */
+
+void SCULPT_vertex_random_access_ensure(SculptSession *ss)
+{
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BM_mesh_elem_index_ensure(ss->bm, BM_VERT);
+ BM_mesh_elem_table_ensure(ss->bm, BM_VERT);
+ }
+}
+
+int SCULPT_vertex_count_get(SculptSession *ss)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ return ss->totvert;
+ case PBVH_BMESH:
+ return BM_mesh_elem_count(BKE_pbvh_get_bmesh(ss->pbvh), BM_VERT);
+ case PBVH_GRIDS:
+ return BKE_pbvh_get_grid_num_verts(ss->pbvh);
+ }
+
+ return 0;
+}
+
+const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (ss->shapekey_active || ss->deform_modifiers_active) {
+ const float(*positions)[3] = BKE_pbvh_get_positions(ss->pbvh);
+ return positions[vertex.i];
+ }
+ return ss->positions[vertex.i];
+ }
+ case PBVH_BMESH:
+ return ((BMVert *)vertex.i)->co;
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
+ return CCG_elem_co(key, CCG_elem_offset(key, elem, vertex_index));
+ }
+ }
+ return nullptr;
+}
+
+bool SCULPT_has_loop_colors(const Object *ob)
+{
+ Mesh *me = BKE_object_get_original_mesh(ob);
+ const CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+
+ return layer && BKE_id_attribute_domain(&me->id, layer) == ATTR_DOMAIN_CORNER;
+}
+
+bool SCULPT_has_colors(const SculptSession *ss)
+{
+ return ss->vcol || ss->mcol;
+}
+
+void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4])
+{
+ BKE_pbvh_vertex_color_get(ss->pbvh, vertex, r_color);
+}
+
+void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4])
+{
+ BKE_pbvh_vertex_color_set(ss->pbvh, vertex, color);
+}
+
+void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3])
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ const float(*vert_normals)[3] = BKE_pbvh_get_vert_normals(ss->pbvh);
+ copy_v3_v3(no, vert_normals[vertex.i]);
+ break;
+ }
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ copy_v3_v3(no, v->no);
+ break;
+ }
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
+ copy_v3_v3(no, CCG_elem_no(key, CCG_elem_offset(key, elem, vertex_index)));
+ break;
+ }
+ }
+}
+
+const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ if (ss->attrs.persistent_co) {
+ return (const float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_co);
+ }
+
+ return SCULPT_vertex_co_get(ss, vertex);
+}
+
+const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
+ /* Always grab active shape key if the sculpt happens on shapekey. */
+ if (ss->shapekey_active) {
+ const float(*positions)[3] = BKE_pbvh_get_positions(ss->pbvh);
+ return positions[vertex.i];
+ }
+
+ /* Sculpting on the base mesh. */
+ return ss->positions[vertex.i];
+ }
+
+ /* Everything else, such as sculpting on multires. */
+ return SCULPT_vertex_co_get(ss, vertex);
+}
+
+void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3])
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ case PBVH_BMESH:
+ copy_v3_v3(r_co, SCULPT_vertex_co_get(ss, vertex));
+ break;
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+
+ SubdivCCGCoord coord{};
+ coord.grid_index = grid_index;
+ coord.x = vertex_index % key->grid_size;
+ coord.y = vertex_index / key->grid_size;
+ BKE_subdiv_ccg_eval_limit_point(ss->subdiv_ccg, &coord, r_co);
+ break;
+ }
+ }
+}
+
+void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3])
+{
+ if (ss->attrs.persistent_no) {
+ copy_v3_v3(no, (float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_no));
+ return;
+ }
+ SCULPT_vertex_normal_get(ss, vertex, no);
+}
+
+float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ return ss->vmask ? ss->vmask[vertex.i] : 0.0f;
+ case PBVH_BMESH: {
+ BMVert *v;
+ int cd_mask = CustomData_get_offset(&ss->bm->vdata, CD_PAINT_MASK);
+
+ v = (BMVert *)vertex.i;
+ return cd_mask != -1 ? BM_ELEM_CD_GET_FLOAT(v, cd_mask) : 0.0f;
+ }
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
+ return *CCG_elem_mask(key, CCG_elem_offset(key, elem, vertex_index));
+ }
+ }
+
+ return 0.0f;
+}
+
+PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss)
+{
+ if (ELEM(BKE_pbvh_type(ss->pbvh), PBVH_FACES, PBVH_BMESH, PBVH_GRIDS)) {
+ return ss->active_vertex;
+ }
+
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
+}
+
+const float *SCULPT_active_vertex_co_get(SculptSession *ss)
+{
+ return SCULPT_vertex_co_get(ss, SCULPT_active_vertex_get(ss));
+}
+
+void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3])
+{
+ SCULPT_vertex_normal_get(ss, SCULPT_active_vertex_get(ss), normal);
+}
+
+float (*SCULPT_mesh_deformed_positions_get(SculptSession *ss))[3]
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ if (ss->shapekey_active || ss->deform_modifiers_active) {
+ return BKE_pbvh_get_positions(ss->pbvh);
+ }
+ return ss->positions;
+ case PBVH_BMESH:
+ case PBVH_GRIDS:
+ return nullptr;
+ }
+ return nullptr;
+}
+
+float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss,
+ const int deform_target,
+ PBVHVertexIter *iter)
+{
+ switch (deform_target) {
+ case BRUSH_DEFORM_TARGET_GEOMETRY:
+ return iter->co;
+ case BRUSH_DEFORM_TARGET_CLOTH_SIM:
+ return ss->cache->cloth_sim->deformation_pos[iter->index];
+ }
+ return iter->co;
+}
+
+char SCULPT_mesh_symmetry_xyz_get(Object *object)
+{
+ const Mesh *mesh = BKE_mesh_from_object(object);
+ return mesh->symmetry;
+}
+
+/* Sculpt Face Sets and Visibility. */
+
+int SCULPT_active_face_set_get(SculptSession *ss)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ if (!ss->face_sets) {
+ return SCULPT_FACE_SET_NONE;
+ }
+ return ss->face_sets[ss->active_face_index];
+ case PBVH_GRIDS: {
+ if (!ss->face_sets) {
+ return SCULPT_FACE_SET_NONE;
+ }
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg,
+ ss->active_grid_index);
+ return ss->face_sets[face_index];
+ }
+ case PBVH_BMESH:
+ return SCULPT_FACE_SET_NONE;
+ }
+ return SCULPT_FACE_SET_NONE;
+}
+
+void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ bool *hide_vert = BKE_pbvh_get_vert_hide_for_write(ss->pbvh);
+ hide_vert[vertex.i] = visible;
+ break;
+ }
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ BM_elem_flag_set(v, BM_ELEM_HIDDEN, !visible);
+ break;
+ }
+ case PBVH_GRIDS:
+ break;
+ }
+}
+
+bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ const bool *hide_vert = BKE_pbvh_get_vert_hide(ss->pbvh);
+ return hide_vert == nullptr || !hide_vert[vertex.i];
+ }
+ case PBVH_BMESH:
+ return !BM_elem_flag_test((BMVert *)vertex.i, BM_ELEM_HIDDEN);
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ BLI_bitmap **grid_hidden = BKE_pbvh_get_grid_visibility(ss->pbvh);
+ if (grid_hidden && grid_hidden[grid_index]) {
+ return !BLI_BITMAP_TEST(grid_hidden[grid_index], vertex_index);
+ }
+ }
+ }
+ return true;
+}
+
+void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible)
+{
+ BLI_assert(ss->face_sets != nullptr);
+ BLI_assert(ss->hide_poly != nullptr);
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ for (int i = 0; i < ss->totfaces; i++) {
+ if (ss->face_sets[i] != face_set) {
+ continue;
+ }
+ ss->hide_poly[i] = !visible;
+ }
+ break;
+ case PBVH_BMESH:
+ break;
+ }
+}
+
+void SCULPT_face_visibility_all_invert(SculptSession *ss)
+{
+ BLI_assert(ss->face_sets != nullptr);
+ BLI_assert(ss->hide_poly != nullptr);
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ for (int i = 0; i < ss->totfaces; i++) {
+ ss->hide_poly[i] = !ss->hide_poly[i];
+ }
+ break;
+ case PBVH_BMESH: {
+ BMIter iter;
+ BMFace *f;
+
+ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) {
+ BM_elem_flag_toggle(f, BM_ELEM_HIDDEN);
+ }
+ break;
+ }
+ }
+}
+
+void SCULPT_face_visibility_all_set(SculptSession *ss, bool visible)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ BLI_assert(ss->hide_poly != nullptr);
+ memset(ss->hide_poly, !visible, sizeof(bool) * ss->totfaces);
+ break;
+ case PBVH_BMESH: {
+ BMIter iter;
+ BMFace *f;
+
+ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) {
+ BM_elem_flag_set(f, BM_ELEM_HIDDEN, !visible);
+ }
+ break;
+ }
+ }
+}
+
+bool SCULPT_vertex_any_face_visible_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (!ss->hide_poly) {
+ return true;
+ }
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
+ if (!ss->hide_poly[vert_map->indices[j]]) {
+ return true;
+ }
+ }
+ return false;
+ }
+ case PBVH_BMESH:
+ return true;
+ case PBVH_GRIDS:
+ return true;
+ }
+ return true;
+}
+
+bool SCULPT_vertex_all_faces_visible_get(const SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (!ss->hide_poly) {
+ return true;
+ }
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < vert_map->count; j++) {
+ if (ss->hide_poly[vert_map->indices[j]]) {
+ return false;
+ }
+ }
+ return true;
+ }
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ BMEdge *e = v->e;
+
+ if (!e) {
+ return true;
+ }
+
+ do {
+ BMLoop *l = e->l;
+
+ if (!l) {
+ continue;
+ }
+
+ do {
+ if (BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ } while ((l = l->radial_next) != e->l);
+ } while ((e = BM_DISK_EDGE_NEXT(e, v)) != v->e);
+
+ return true;
+ }
+ case PBVH_GRIDS: {
+ if (!ss->hide_poly) {
+ return true;
+ }
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
+ return !ss->hide_poly[face_index];
+ }
+ }
+ return true;
+}
+
+void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ BLI_assert(ss->face_sets != nullptr);
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < vert_map->count; j++) {
+ const int poly_index = vert_map->indices[j];
+ if (ss->hide_poly && ss->hide_poly[poly_index]) {
+ /* Skip hidden faces connected to the vertex. */
+ continue;
+ }
+ ss->face_sets[poly_index] = face_set;
+ }
+ break;
+ }
+ case PBVH_BMESH:
+ break;
+ case PBVH_GRIDS: {
+ BLI_assert(ss->face_sets != nullptr);
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
+ if (ss->hide_poly && ss->hide_poly[face_index]) {
+ /* Skip the vertex if it's in a hidden face. */
+ return;
+ }
+ ss->face_sets[face_index] = face_set;
+ break;
+ }
+ }
+}
+
+int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (!ss->face_sets) {
+ return SCULPT_FACE_SET_NONE;
+ }
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ int face_set = 0;
+ for (int i = 0; i < vert_map->count; i++) {
+ if (ss->face_sets[vert_map->indices[i]] > face_set) {
+ face_set = abs(ss->face_sets[vert_map->indices[i]]);
+ }
+ }
+ return face_set;
+ }
+ case PBVH_BMESH:
+ return 0;
+ case PBVH_GRIDS: {
+ if (!ss->face_sets) {
+ return SCULPT_FACE_SET_NONE;
+ }
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
+ return ss->face_sets[face_index];
+ }
+ }
+ return 0;
+}
+
+bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (!ss->face_sets) {
+ return face_set == SCULPT_FACE_SET_NONE;
+ }
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int i = 0; i < vert_map->count; i++) {
+ if (ss->face_sets[vert_map->indices[i]] == face_set) {
+ return true;
+ }
+ }
+ return false;
+ }
+ case PBVH_BMESH:
+ return true;
+ case PBVH_GRIDS: {
+ if (!ss->face_sets) {
+ return face_set == SCULPT_FACE_SET_NONE;
+ }
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
+ return ss->face_sets[face_index] == face_set;
+ }
+ }
+ return true;
+}
+
+void SCULPT_visibility_sync_all_from_faces(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *mesh = BKE_object_get_original_mesh(ob);
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ /* We may have adjusted the ".hide_poly" attribute, now make the hide status attributes for
+ * vertices and edges consistent. */
+ BKE_mesh_flush_hidden_from_polys(mesh);
+ BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
+ break;
+ }
+ case PBVH_GRIDS: {
+ /* In addition to making the hide status of the base mesh consistent, we also have to
+ * propagate the status to the Multires grids. */
+ BKE_mesh_flush_hidden_from_polys(mesh);
+ BKE_sculpt_sync_face_visibility_to_grids(mesh, ss->subdiv_ccg);
+ break;
+ }
+ case PBVH_BMESH: {
+ BMIter iter;
+ BMFace *f;
+
+ /* Hide all verts and edges attached to faces.*/
+ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) {
+ BMLoop *l = f->l_first;
+ do {
+ BM_elem_flag_enable(l->v, BM_ELEM_HIDDEN);
+ BM_elem_flag_enable(l->e, BM_ELEM_HIDDEN);
+ } while ((l = l->next) != f->l_first);
+ }
+
+ /* Unhide verts and edges attached to visible faces. */
+ BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) {
+ if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+
+ BMLoop *l = f->l_first;
+ do {
+ BM_elem_flag_disable(l->v, BM_ELEM_HIDDEN);
+ BM_elem_flag_disable(l->e, BM_ELEM_HIDDEN);
+ } while ((l = l->next) != f->l_first);
+ }
+ break;
+ }
+ }
+}
+
+static bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int index)
+{
+ if (!ss->face_sets) {
+ return true;
+ }
+ const MeshElemMap *vert_map = &ss->pmap[index];
+ int face_set = -1;
+ for (int i = 0; i < vert_map->count; i++) {
+ if (face_set == -1) {
+ face_set = ss->face_sets[vert_map->indices[i]];
+ }
+ else {
+ if (ss->face_sets[vert_map->indices[i]] != face_set) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+/**
+ * Checks if the face sets of the adjacent faces to the edge between \a v1 and \a v2
+ * in the base mesh are equal.
+ */
+static bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss, int v1, int v2)
+{
+ const MeshElemMap *vert_map = &ss->pmap[v1];
+ int p1 = -1, p2 = -1;
+ for (int i = 0; i < vert_map->count; i++) {
+ const MPoly *p = &ss->mpoly[vert_map->indices[i]];
+ for (int l = 0; l < p->totloop; l++) {
+ const MLoop *loop = &ss->mloop[p->loopstart + l];
+ if (loop->v == v2) {
+ if (p1 == -1) {
+ p1 = vert_map->indices[i];
+ break;
+ }
+
+ if (p2 == -1) {
+ p2 = vert_map->indices[i];
+ break;
+ }
+ }
+ }
+ }
+
+ if (p1 != -1 && p2 != -1) {
+ return abs(ss->face_sets[p1]) == (ss->face_sets[p2]);
+ }
+ return true;
+}
+
+bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ return sculpt_check_unique_face_set_in_base_mesh(ss, vertex.i);
+ }
+ case PBVH_BMESH:
+ return true;
+ case PBVH_GRIDS: {
+ if (!ss->face_sets) {
+ return true;
+ }
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ SubdivCCGCoord coord{};
+ coord.grid_index = grid_index;
+ coord.x = vertex_index % key->grid_size;
+ coord.y = vertex_index / key->grid_size;
+ int v1, v2;
+ const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(
+ ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2);
+ switch (adjacency) {
+ case SUBDIV_CCG_ADJACENT_VERTEX:
+ return sculpt_check_unique_face_set_in_base_mesh(ss, v1);
+ case SUBDIV_CCG_ADJACENT_EDGE:
+ return sculpt_check_unique_face_set_for_edge_in_base_mesh(ss, v1, v2);
+ case SUBDIV_CCG_ADJACENT_NONE:
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+int SCULPT_face_set_next_available_get(SculptSession *ss)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS: {
+ if (!ss->face_sets) {
+ return 0;
+ }
+ int next_face_set = 0;
+ for (int i = 0; i < ss->totfaces; i++) {
+ if (ss->face_sets[i] > next_face_set) {
+ next_face_set = ss->face_sets[i];
+ }
+ }
+ next_face_set++;
+ return next_face_set;
+ }
+ case PBVH_BMESH:
+ return 0;
+ }
+ return 0;
+}
+
+/* Sculpt Neighbor Iterators */
+
+#define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256
+
+static void sculpt_vertex_neighbor_add(SculptVertexNeighborIter *iter,
+ PBVHVertRef neighbor,
+ int neighbor_index)
+{
+ for (int i = 0; i < iter->size; i++) {
+ if (iter->neighbors[i].i == neighbor.i) {
+ return;
+ }
+ }
+
+ if (iter->size >= iter->capacity) {
+ iter->capacity += SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
+
+ if (iter->neighbors == iter->neighbors_fixed) {
+ iter->neighbors = static_cast<PBVHVertRef *>(
+ MEM_mallocN(iter->capacity * sizeof(PBVHVertRef), "neighbor array"));
+ memcpy(iter->neighbors, iter->neighbors_fixed, sizeof(PBVHVertRef) * iter->size);
+ }
+ else {
+ iter->neighbors = static_cast<PBVHVertRef *>(MEM_reallocN_id(
+ iter->neighbors, iter->capacity * sizeof(PBVHVertRef), "neighbor array"));
+ }
+
+ if (iter->neighbor_indices == iter->neighbor_indices_fixed) {
+ iter->neighbor_indices = static_cast<int *>(
+ MEM_mallocN(iter->capacity * sizeof(int), "neighbor array"));
+ memcpy(iter->neighbor_indices, iter->neighbor_indices_fixed, sizeof(int) * iter->size);
+ }
+ else {
+ iter->neighbor_indices = static_cast<int *>(
+ MEM_reallocN_id(iter->neighbor_indices, iter->capacity * sizeof(int), "neighbor array"));
+ }
+ }
+
+ iter->neighbors[iter->size] = neighbor;
+ iter->neighbor_indices[iter->size] = neighbor_index;
+ iter->size++;
+}
+
+static void sculpt_vertex_neighbors_get_bmesh(PBVHVertRef vertex, SculptVertexNeighborIter *iter)
+{
+ BMVert *v = (BMVert *)vertex.i;
+ BMIter liter;
+ BMLoop *l;
+ iter->size = 0;
+ iter->num_duplicates = 0;
+ iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
+ iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
+
+ BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
+ const BMVert *adj_v[2] = {l->prev->v, l->next->v};
+ for (int i = 0; i < ARRAY_SIZE(adj_v); i++) {
+ const BMVert *v_other = adj_v[i];
+ if (v_other != v) {
+ sculpt_vertex_neighbor_add(
+ iter, BKE_pbvh_make_vref((intptr_t)v_other), BM_elem_index_get(v_other));
+ }
+ }
+ }
+}
+
+static void sculpt_vertex_neighbors_get_faces(SculptSession *ss,
+ PBVHVertRef vertex,
+ SculptVertexNeighborIter *iter)
+{
+ const MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ iter->size = 0;
+ iter->num_duplicates = 0;
+ iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
+ iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
+
+ for (int i = 0; i < vert_map->count; i++) {
+ if (ss->hide_poly && ss->hide_poly[vert_map->indices[i]]) {
+ /* Skip connectivity from hidden faces. */
+ continue;
+ }
+ const MPoly *p = &ss->mpoly[vert_map->indices[i]];
+ int f_adj_v[2];
+ if (poly_get_adj_loops_from_vert(p, ss->mloop, vertex.i, f_adj_v) != -1) {
+ for (int j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
+ if (f_adj_v[j] != vertex.i) {
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(f_adj_v[j]), f_adj_v[j]);
+ }
+ }
+ }
+ }
+
+ if (ss->fake_neighbors.use_fake_neighbors) {
+ BLI_assert(ss->fake_neighbors.fake_neighbor_index != nullptr);
+ if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) {
+ sculpt_vertex_neighbor_add(
+ iter,
+ BKE_pbvh_make_vref(ss->fake_neighbors.fake_neighbor_index[vertex.i]),
+ ss->fake_neighbors.fake_neighbor_index[vertex.i]);
+ }
+ }
+}
+
+static void sculpt_vertex_neighbors_get_grids(SculptSession *ss,
+ const PBVHVertRef vertex,
+ const bool include_duplicates,
+ SculptVertexNeighborIter *iter)
+{
+ /* TODO: optimize this. We could fill #SculptVertexNeighborIter directly,
+ * maybe provide coordinate and mask pointers directly rather than converting
+ * back and forth between #CCGElem and global index. */
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+
+ SubdivCCGCoord coord{};
+ coord.grid_index = grid_index;
+ coord.x = vertex_index % key->grid_size;
+ coord.y = vertex_index / key->grid_size;
+
+ SubdivCCGNeighbors neighbors;
+ BKE_subdiv_ccg_neighbor_coords_get(ss->subdiv_ccg, &coord, include_duplicates, &neighbors);
+
+ iter->size = 0;
+ iter->num_duplicates = neighbors.num_duplicates;
+ iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
+ iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
+
+ for (int i = 0; i < neighbors.size; i++) {
+ int v = neighbors.coords[i].grid_index * key->grid_area +
+ neighbors.coords[i].y * key->grid_size + neighbors.coords[i].x;
+
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v);
+ }
+
+ if (ss->fake_neighbors.use_fake_neighbors) {
+ BLI_assert(ss->fake_neighbors.fake_neighbor_index != nullptr);
+ if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) {
+ int v = ss->fake_neighbors.fake_neighbor_index[vertex.i];
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v);
+ }
+ }
+
+ if (neighbors.coords != neighbors.coords_fixed) {
+ MEM_freeN(neighbors.coords);
+ }
+}
+
+void SCULPT_vertex_neighbors_get(SculptSession *ss,
+ const PBVHVertRef vertex,
+ const bool include_duplicates,
+ SculptVertexNeighborIter *iter)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ sculpt_vertex_neighbors_get_faces(ss, vertex, iter);
+ return;
+ case PBVH_BMESH:
+ sculpt_vertex_neighbors_get_bmesh(vertex, iter);
+ return;
+ case PBVH_GRIDS:
+ sculpt_vertex_neighbors_get_grids(ss, vertex, include_duplicates, iter);
+ return;
+ }
+}
+
+static bool sculpt_check_boundary_vertex_in_base_mesh(const SculptSession *ss, const int index)
+{
+ BLI_assert(ss->vertex_info.boundary);
+ return BLI_BITMAP_TEST(ss->vertex_info.boundary, index);
+}
+
+bool SCULPT_vertex_is_boundary(const SculptSession *ss, const PBVHVertRef vertex)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ if (!SCULPT_vertex_all_faces_visible_get(ss, vertex)) {
+ return true;
+ }
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, vertex.i);
+ }
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ return BM_vert_is_boundary(v);
+ }
+
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
+ SubdivCCGCoord coord{};
+ coord.grid_index = grid_index;
+ coord.x = vertex_index % key->grid_size;
+ coord.y = vertex_index / key->grid_size;
+ int v1, v2;
+ const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(
+ ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2);
+ switch (adjacency) {
+ case SUBDIV_CCG_ADJACENT_VERTEX:
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, v1);
+ case SUBDIV_CCG_ADJACENT_EDGE:
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, v1) &&
+ sculpt_check_boundary_vertex_in_base_mesh(ss, v2);
+ case SUBDIV_CCG_ADJACENT_NONE:
+ return false;
+ }
+ }
+ }
+
+ return false;
+}
+
+/* Utilities */
+
+bool SCULPT_stroke_is_main_symmetry_pass(StrokeCache *cache)
+{
+ return cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 &&
+ cache->tile_pass == 0;
+}
+
+bool SCULPT_stroke_is_first_brush_step(StrokeCache *cache)
+{
+ return cache->first_time && cache->mirror_symmetry_pass == 0 &&
+ cache->radial_symmetry_pass == 0 && cache->tile_pass == 0;
+}
+
+bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(StrokeCache *cache)
+{
+ return cache->first_time;
+}
+
+bool SCULPT_check_vertex_pivot_symmetry(const float vco[3], const float pco[3], const char symm)
+{
+ bool is_in_symmetry_area = true;
+ for (int i = 0; i < 3; i++) {
+ char symm_it = 1 << i;
+ if (symm & symm_it) {
+ if (pco[i] == 0.0f) {
+ if (vco[i] > 0.0f) {
+ is_in_symmetry_area = false;
+ }
+ }
+ if (vco[i] * pco[i] < 0.0f) {
+ is_in_symmetry_area = false;
+ }
+ }
+ }
+ return is_in_symmetry_area;
+}
+
+struct NearestVertexTLSData {
+ PBVHVertRef nearest_vertex;
+ float nearest_vertex_distance_squared;
+};
+
+static void do_nearest_vertex_get_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ NearestVertexTLSData *nvtd = static_cast<NearestVertexTLSData *>(tls->userdata_chunk);
+ PBVHVertexIter vd;
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co);
+ if (distance_squared < nvtd->nearest_vertex_distance_squared &&
+ distance_squared < data->max_distance_squared) {
+ nvtd->nearest_vertex = vd.vertex;
+ nvtd->nearest_vertex_distance_squared = distance_squared;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void nearest_vertex_get_reduce(const void *__restrict /*userdata*/,
+ void *__restrict chunk_join,
+ void *__restrict chunk)
+{
+ NearestVertexTLSData *join = static_cast<NearestVertexTLSData *>(chunk_join);
+ NearestVertexTLSData *nvtd = static_cast<NearestVertexTLSData *>(chunk);
+ if (join->nearest_vertex.i == PBVH_REF_NONE) {
+ join->nearest_vertex = nvtd->nearest_vertex;
+ join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
+ }
+ else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) {
+ join->nearest_vertex = nvtd->nearest_vertex;
+ join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
+ }
+}
+
+PBVHVertRef SCULPT_nearest_vertex_get(
+ Sculpt *sd, Object *ob, const float co[3], float max_distance, bool use_original)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes = nullptr;
+ int totnode;
+ SculptSearchSphereData data{};
+ data.sd = sd;
+ data.radius_squared = max_distance * max_distance;
+ data.original = use_original;
+ data.center = co;
+
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
+ if (totnode == 0) {
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
+ }
+
+ SculptThreadedTaskData task_data{};
+ task_data.sd = sd;
+ task_data.ob = ob;
+ task_data.nodes = nodes;
+ task_data.max_distance_squared = max_distance * max_distance;
+
+ copy_v3_v3(task_data.nearest_vertex_search_co, co);
+ NearestVertexTLSData nvtd;
+ nvtd.nearest_vertex.i = PBVH_REF_NONE;
+ nvtd.nearest_vertex_distance_squared = FLT_MAX;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ settings.func_reduce = nearest_vertex_get_reduce;
+ settings.userdata_chunk = &nvtd;
+ settings.userdata_chunk_size = sizeof(NearestVertexTLSData);
+ BLI_task_parallel_range(0, totnode, &task_data, do_nearest_vertex_get_task_cb, &settings);
+
+ MEM_SAFE_FREE(nodes);
+
+ return nvtd.nearest_vertex;
+}
+
+bool SCULPT_is_symmetry_iteration_valid(char i, char symm)
+{
+ return i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || !ELEM(i, 3, 5)));
+}
+
+bool SCULPT_is_vertex_inside_brush_radius_symm(const float vertex[3],
+ const float br_co[3],
+ float radius,
+ char symm)
+{
+ for (char i = 0; i <= symm; ++i) {
+ if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ continue;
+ }
+ float location[3];
+ flip_v3_v3(location, br_co, ePaintSymmetryFlags(i));
+ if (len_squared_v3v3(location, vertex) < radius * radius) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void SCULPT_tag_update_overlays(bContext *C)
+{
+ ARegion *region = CTX_wm_region(C);
+ ED_region_tag_redraw(region);
+
+ Object *ob = CTX_data_active_object(C);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
+
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Flood Fill API
+ *
+ * Iterate over connected vertices, starting from one or more initial vertices.
+ * \{ */
+
+void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood)
+{
+ int vertex_count = SCULPT_vertex_count_get(ss);
+ SCULPT_vertex_random_access_ensure(ss);
+
+ flood->queue = BLI_gsqueue_new(sizeof(intptr_t));
+ flood->visited_verts = BLI_BITMAP_NEW(vertex_count, "visited verts");
+}
+
+void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex)
+{
+ BLI_gsqueue_push(flood->queue, &vertex);
+}
+
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex)
+{
+ BLI_gsqueue_push(flood->queue, &vertex);
+ BLI_BITMAP_ENABLE(flood->visited_verts, vertex.i);
+}
+
+void SCULPT_floodfill_add_initial_with_symmetry(Sculpt *sd,
+ Object *ob,
+ SculptSession *ss,
+ SculptFloodFill *flood,
+ PBVHVertRef vertex,
+ float radius)
+{
+ /* Add active vertex and symmetric vertices to the queue. */
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char i = 0; i <= symm; ++i) {
+ if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ continue;
+ }
+ PBVHVertRef v = {PBVH_REF_NONE};
+
+ if (i == 0) {
+ v = vertex;
+ }
+ else if (radius > 0.0f) {
+ float radius_squared = (radius == FLT_MAX) ? FLT_MAX : radius * radius;
+ float location[3];
+ flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), ePaintSymmetryFlags(i));
+ v = SCULPT_nearest_vertex_get(sd, ob, location, radius_squared, false);
+ }
+
+ if (v.i != PBVH_REF_NONE) {
+ SCULPT_floodfill_add_initial(flood, v);
+ }
+ }
+}
+
+void SCULPT_floodfill_add_active(
+ Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, float radius)
+{
+ /* Add active vertex and symmetric vertices to the queue. */
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char i = 0; i <= symm; ++i) {
+ if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ continue;
+ }
+
+ PBVHVertRef v = {PBVH_REF_NONE};
+
+ if (i == 0) {
+ v = SCULPT_active_vertex_get(ss);
+ }
+ else if (radius > 0.0f) {
+ float location[3];
+ flip_v3_v3(location, SCULPT_active_vertex_co_get(ss), ePaintSymmetryFlags(i));
+ v = SCULPT_nearest_vertex_get(sd, ob, location, radius, false);
+ }
+
+ if (v.i != PBVH_REF_NONE) {
+ SCULPT_floodfill_add_initial(flood, v);
+ }
+ }
+}
+
+void SCULPT_floodfill_execute(SculptSession *ss,
+ SculptFloodFill *flood,
+ bool (*func)(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata),
+ void *userdata)
+{
+ while (!BLI_gsqueue_is_empty(flood->queue)) {
+ PBVHVertRef from_v;
+
+ BLI_gsqueue_pop(flood->queue, &from_v);
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
+ const PBVHVertRef to_v = ni.vertex;
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
+ if (BLI_BITMAP_TEST(flood->visited_verts, to_v_i)) {
+ continue;
+ }
+
+ if (!SCULPT_vertex_visible_get(ss, to_v)) {
+ continue;
+ }
+
+ BLI_BITMAP_ENABLE(flood->visited_verts, BKE_pbvh_vertex_to_index(ss->pbvh, to_v));
+
+ if (func(ss, from_v, to_v, ni.is_duplicate, userdata)) {
+ BLI_gsqueue_push(flood->queue, &to_v);
+ }
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ }
+}
+
+void SCULPT_floodfill_free(SculptFloodFill *flood)
+{
+ MEM_SAFE_FREE(flood->visited_verts);
+ BLI_gsqueue_free(flood->queue);
+ flood->queue = nullptr;
+}
+
+/** \} */
+
+static bool sculpt_tool_has_cube_tip(const char sculpt_tool)
+{
+ return ELEM(
+ sculpt_tool, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_PAINT, SCULPT_TOOL_MULTIPLANE_SCRAPE);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Tool Capabilities
+ *
+ * Avoid duplicate checks, internal logic only,
+ * share logic with #rna_def_sculpt_capabilities where possible.
+ * \{ */
+
+static bool sculpt_tool_needs_original(const char sculpt_tool)
+{
+ return ELEM(sculpt_tool,
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_THUMB,
+ SCULPT_TOOL_LAYER,
+ SCULPT_TOOL_DRAW_SHARP,
+ SCULPT_TOOL_ELASTIC_DEFORM,
+ SCULPT_TOOL_SMOOTH,
+ SCULPT_TOOL_BOUNDARY,
+ SCULPT_TOOL_POSE);
+}
+
+static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
+{
+ return ELEM(sculpt_tool,
+ SCULPT_TOOL_SMOOTH,
+ SCULPT_TOOL_LAYER,
+ SCULPT_TOOL_POSE,
+ SCULPT_TOOL_DISPLACEMENT_SMEAR,
+ SCULPT_TOOL_BOUNDARY,
+ SCULPT_TOOL_CLOTH,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR,
+ SCULPT_TOOL_DRAW_FACE_SETS);
+}
+
+static bool sculpt_brush_use_topology_rake(const SculptSession *ss, const Brush *brush)
+{
+ return SCULPT_TOOL_HAS_TOPOLOGY_RAKE(brush->sculpt_tool) &&
+ (brush->topology_rake_factor > 0.0f) && (ss->bm != nullptr);
+}
+
+/**
+ * Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action
+ */
+static int sculpt_brush_needs_normal(const SculptSession *ss, Sculpt *sd, const Brush *brush)
+{
+ return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) &&
+ (ss->cache->normal_weight > 0.0f)) ||
+ SCULPT_automasking_needs_normal(ss, sd, brush) ||
+ ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_BLOB,
+ SCULPT_TOOL_CREASE,
+ SCULPT_TOOL_DRAW,
+ SCULPT_TOOL_DRAW_SHARP,
+ SCULPT_TOOL_CLOTH,
+ SCULPT_TOOL_LAYER,
+ SCULPT_TOOL_NUDGE,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_ELASTIC_DEFORM,
+ SCULPT_TOOL_THUMB) ||
+
+ (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)) ||
+ sculpt_brush_use_topology_rake(ss, brush);
+}
+
+static bool sculpt_brush_needs_rake_rotation(const Brush *brush)
+{
+ return SCULPT_TOOL_HAS_RAKE(brush->sculpt_tool) && (brush->rake_factor != 0.0f);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Init/Update
+ * \{ */
+
+enum StrokeFlags {
+ CLIP_X = 1,
+ CLIP_Y = 2,
+ CLIP_Z = 4,
+};
+
+void SCULPT_orig_vert_data_unode_init(SculptOrigVertData *data, Object *ob, SculptUndoNode *unode)
+{
+ SculptSession *ss = ob->sculpt;
+ BMesh *bm = ss->bm;
+
+ memset(data, 0, sizeof(*data));
+ data->unode = unode;
+
+ if (bm) {
+ data->bm_log = ss->bm_log;
+ }
+ else {
+ data->coords = data->unode->co;
+ data->normals = data->unode->no;
+ data->vmasks = data->unode->mask;
+ data->colors = data->unode->col;
+ }
+}
+
+void SCULPT_orig_vert_data_init(SculptOrigVertData *data,
+ Object *ob,
+ PBVHNode *node,
+ SculptUndoType type)
+{
+ SculptUndoNode *unode;
+ unode = SCULPT_undo_push_node(ob, node, type);
+ SCULPT_orig_vert_data_unode_init(data, ob, unode);
+}
+
+void SCULPT_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter *iter)
+{
+ if (orig_data->unode->type == SCULPT_UNDO_COORDS) {
+ if (orig_data->bm_log) {
+ BM_log_original_vert_data(orig_data->bm_log, iter->bm_vert, &orig_data->co, &orig_data->no);
+ }
+ else {
+ orig_data->co = orig_data->coords[iter->i];
+ orig_data->no = orig_data->normals[iter->i];
+ }
+ }
+ else if (orig_data->unode->type == SCULPT_UNDO_COLOR) {
+ orig_data->col = orig_data->colors[iter->i];
+ }
+ else if (orig_data->unode->type == SCULPT_UNDO_MASK) {
+ if (orig_data->bm_log) {
+ orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert);
+ }
+ else {
+ orig_data->mask = orig_data->vmasks[iter->i];
+ }
+ }
+}
+
+static void sculpt_rake_data_update(SculptRakeData *srd, const float co[3])
+{
+ float rake_dist = len_v3v3(srd->follow_co, co);
+ if (rake_dist > srd->follow_dist) {
+ interp_v3_v3v3(srd->follow_co, srd->follow_co, co, rake_dist - srd->follow_dist);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Dynamic Topology
+ * \{ */
+
+bool SCULPT_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush)
+{
+ return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) &&
+
+ (!ss->cache || (!ss->cache->alt_smooth)) &&
+
+ /* Requires mesh restore, which doesn't work with
+ * dynamic-topology. */
+ !(brush->flag & BRUSH_ANCHORED) && !(brush->flag & BRUSH_DRAG_DOT) &&
+
+ SCULPT_TOOL_HAS_DYNTOPO(brush->sculpt_tool));
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Paint Mesh
+ * \{ */
+
+static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict /*tls*/)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+
+ SculptUndoNode *unode;
+ SculptUndoType type;
+
+ switch (data->brush->sculpt_tool) {
+ case SCULPT_TOOL_MASK:
+ type = SCULPT_UNDO_MASK;
+ break;
+ case SCULPT_TOOL_PAINT:
+ case SCULPT_TOOL_SMEAR:
+ type = SCULPT_UNDO_COLOR;
+ break;
+ default:
+ type = SCULPT_UNDO_COORDS;
+ break;
+ }
+
+ if (ss->bm) {
+ unode = SCULPT_undo_push_node(data->ob, data->nodes[n], type);
+ }
+ else {
+ unode = SCULPT_undo_get_node(data->nodes[n], type);
+ }
+
+ if (!unode) {
+ return;
+ }
+
+ switch (type) {
+ case SCULPT_UNDO_MASK:
+ BKE_pbvh_node_mark_update_mask(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COLOR:
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COORDS:
+ BKE_pbvh_node_mark_update(data->nodes[n]);
+ break;
+ default:
+ break;
+ }
+
+ PBVHVertexIter vd;
+ SculptOrigVertData orig_data;
+
+ SCULPT_orig_vert_data_unode_init(&orig_data, data->ob, unode);
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ SCULPT_orig_vert_data_update(&orig_data, &vd);
+
+ if (orig_data.unode->type == SCULPT_UNDO_COORDS) {
+ copy_v3_v3(vd.co, orig_data.co);
+ if (vd.no) {
+ copy_v3_v3(vd.no, orig_data.no);
+ }
+ else {
+ copy_v3_v3(vd.fno, orig_data.no);
+ }
+ if (vd.is_mesh) {
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
+ }
+ }
+ else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
+ *vd.mask = orig_data.mask;
+ }
+ else if (orig_data.unode->type == SCULPT_UNDO_COLOR) {
+ SCULPT_vertex_color_set(ss, vd.vertex, orig_data.col);
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ PBVHNode **nodes;
+ int totnode;
+
+ BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
+
+ /**
+ * Disable multi-threading when dynamic-topology is enabled. Otherwise,
+ * new entries might be inserted by #SCULPT_undo_push_node() into the #GHash
+ * used internally by #BM_log_original_vert_co() by a different thread. See T33787.
+ */
+ SculptThreadedTaskData data{};
+ data.sd = sd;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true && !ss->bm, totnode);
+ BLI_task_parallel_range(0, totnode, &data, paint_mesh_restore_co_task_cb, &settings);
+
+ BKE_pbvh_node_color_buffer_free(ss->pbvh);
+
+ MEM_SAFE_FREE(nodes);
+}
+
+/*** BVH Tree ***/
+
+static void sculpt_extend_redraw_rect_previous(Object *ob, rcti *rect)
+{
+ /* Expand redraw \a rect with redraw \a rect from previous step to
+ * prevent partial-redraw issues caused by fast strokes. This is
+ * needed here (not in sculpt_flush_update) as it was before
+ * because redraw rectangle should be the same in both of
+ * optimized PBVH draw function and 3d view redraw, if not -- some
+ * mesh parts could disappear from screen (sergey). */
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->cache) {
+ return;
+ }
+
+ if (BLI_rcti_is_empty(&ss->cache->previous_r)) {
+ return;
+ }
+
+ BLI_rcti_union(rect, &ss->cache->previous_r);
+}
+
+bool SCULPT_get_redraw_rect(ARegion *region, RegionView3D *rv3d, Object *ob, rcti *rect)
+{
+ PBVH *pbvh = ob->sculpt->pbvh;
+ float bb_min[3], bb_max[3];
+
+ if (!pbvh) {
+ return false;
+ }
+
+ BKE_pbvh_redraw_BB(pbvh, bb_min, bb_max);
+
+ /* Convert 3D bounding box to screen space. */
+ if (!paint_convert_bb_to_rect(rect, bb_min, bb_max, region, rv3d, ob)) {
+ return false;
+ }
+
+ return true;
+}
+
+void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *region, Object *ob)
+{
+ PBVH *pbvh = ob->sculpt->pbvh;
+ /* Copy here, original will be used below. */
+ rcti rect = ob->sculpt->cache->current_r;
+
+ sculpt_extend_redraw_rect_previous(ob, &rect);
+
+ paint_calc_redraw_planes(planes, region, ob, &rect);
+
+ /* We will draw this \a rect, so now we can set it as the previous partial \a rect.
+ * Note that we don't update with the union of previous/current (\a rect), only with
+ * the current. Thus we avoid the rectangle needlessly growing to include
+ * all the stroke area. */
+ ob->sculpt->cache->previous_r = ob->sculpt->cache->current_r;
+
+ /* Clear redraw flag from nodes. */
+ if (pbvh) {
+ BKE_pbvh_update_bounds(pbvh, PBVH_UpdateRedraw);
+ }
+}
+
+/************************ Brush Testing *******************/
+
+void SCULPT_brush_test_init(SculptSession *ss, SculptBrushTest *test)
+{
+ RegionView3D *rv3d = ss->cache ? ss->cache->vc->rv3d : ss->rv3d;
+ View3D *v3d = ss->cache ? ss->cache->vc->v3d : ss->v3d;
+
+ test->radius_squared = ss->cache ? ss->cache->radius_squared :
+ ss->cursor_radius * ss->cursor_radius;
+ test->radius = sqrtf(test->radius_squared);
+
+ if (ss->cache) {
+ copy_v3_v3(test->location, ss->cache->location);
+ test->mirror_symmetry_pass = ss->cache->mirror_symmetry_pass;
+ test->radial_symmetry_pass = ss->cache->radial_symmetry_pass;
+ copy_m4_m4(test->symm_rot_mat_inv, ss->cache->symm_rot_mat_inv);
+ }
+ else {
+ copy_v3_v3(test->location, ss->cursor_location);
+ test->mirror_symmetry_pass = ePaintSymmetryFlags(0);
+ test->radial_symmetry_pass = 0;
+ unit_m4(test->symm_rot_mat_inv);
+ }
+
+ /* Just for initialize. */
+ test->dist = 0.0f;
+
+ /* Only for 2D projection. */
+ zero_v4(test->plane_view);
+ zero_v4(test->plane_tool);
+
+ if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
+ test->clip_rv3d = rv3d;
+ }
+ else {
+ test->clip_rv3d = nullptr;
+ }
+}
+
+BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3])
+{
+ RegionView3D *rv3d = test->clip_rv3d;
+ if (!rv3d) {
+ return false;
+ }
+ float symm_co[3];
+ flip_v3_v3(symm_co, co, test->mirror_symmetry_pass);
+ if (test->radial_symmetry_pass) {
+ mul_m4_v3(test->symm_rot_mat_inv, symm_co);
+ }
+ return ED_view3d_clipping_test(rv3d, symm_co, true);
+}
+
+bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3])
+{
+ float distsq = len_squared_v3v3(co, test->location);
+
+ if (distsq > test->radius_squared) {
+ return false;
+ }
+
+ if (sculpt_brush_test_clipping(test, co)) {
+ return false;
+ }
+
+ test->dist = sqrtf(distsq);
+ return true;
+}
+
+bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3])
+{
+ float distsq = len_squared_v3v3(co, test->location);
+
+ if (distsq > test->radius_squared) {
+ return false;
+ }
+ if (sculpt_brush_test_clipping(test, co)) {
+ return false;
+ }
+ test->dist = distsq;
+ return true;
+}
+
+bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3])
+{
+ if (sculpt_brush_test_clipping(test, co)) {
+ return false;
+ }
+ return len_squared_v3v3(co, test->location) <= test->radius_squared;
+}
+
+bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3])
+{
+ float co_proj[3];
+ closest_to_plane_normalized_v3(co_proj, test->plane_view, co);
+ float distsq = len_squared_v3v3(co_proj, test->location);
+
+ if (distsq > test->radius_squared) {
+ return false;
+ }
+
+ if (sculpt_brush_test_clipping(test, co)) {
+ return false;
+ }
+
+ test->dist = distsq;
+ return true;
+}
+
+bool SCULPT_brush_test_cube(SculptBrushTest *test,
+ const float co[3],
+ const float local[4][4],
+ const float roundness)
+{
+ float side = 1.0f;
+ float local_co[3];
+
+ if (sculpt_brush_test_clipping(test, co)) {
+ return false;
+ }
+
+ mul_v3_m4v3(local_co, local, co);
+
+ local_co[0] = fabsf(local_co[0]);
+ local_co[1] = fabsf(local_co[1]);
+ local_co[2] = fabsf(local_co[2]);
+
+ /* Keep the square and circular brush tips the same size. */
+ side += (1.0f - side) * roundness;
+
+ const float hardness = 1.0f - roundness;
+ const float constant_side = hardness * side;
+ const float falloff_side = roundness * side;
+
+ if (!(local_co[0] <= side && local_co[1] <= side && local_co[2] <= side)) {
+ /* Outside the square. */
+ return false;
+ }
+ if (min_ff(local_co[0], local_co[1]) > constant_side) {
+ /* Corner, distance to the center of the corner circle. */
+ float r_point[3];
+ copy_v3_fl(r_point, constant_side);
+ test->dist = len_v2v2(r_point, local_co) / falloff_side;
+ return true;
+ }
+ if (max_ff(local_co[0], local_co[1]) > constant_side) {
+ /* Side, distance to the square XY axis. */
+ test->dist = (max_ff(local_co[0], local_co[1]) - constant_side) / falloff_side;
+ return true;
+ }
+
+ /* Inside the square, constant distance. */
+ test->dist = 0.0f;
+ return true;
+}
+
+SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss,
+ SculptBrushTest *test,
+ char falloff_shape)
+{
+ SCULPT_brush_test_init(ss, test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn;
+ if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ sculpt_brush_test_sq_fn = SCULPT_brush_test_sphere_sq;
+ }
+ else {
+ /* PAINT_FALLOFF_SHAPE_TUBE */
+ plane_from_point_normal_v3(test->plane_view, test->location, ss->cache->view_normal);
+ sculpt_brush_test_sq_fn = SCULPT_brush_test_circle_sq;
+ }
+ return sculpt_brush_test_sq_fn;
+}
+
+const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
+ char falloff_shape)
+{
+ if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ return ss->cache->sculpt_normal_symm;
+ }
+ /* PAINT_FALLOFF_SHAPE_TUBE */
+ return ss->cache->view_normal;
+}
+
+static float frontface(const Brush *br,
+ const float sculpt_normal[3],
+ const float no[3],
+ const float fno[3])
+{
+ if (!(br->flag & BRUSH_FRONTFACE)) {
+ return 1.0f;
+ }
+
+ float dot;
+ if (no) {
+ dot = dot_v3v3(no, sculpt_normal);
+ }
+ else {
+ dot = dot_v3v3(fno, sculpt_normal);
+ }
+ return dot > 0.0f ? dot : 0.0f;
+}
+
+#if 0
+
+static bool sculpt_brush_test_cyl(SculptBrushTest *test,
+ float co[3],
+ float location[3],
+ const float area_no[3])
+{
+ if (sculpt_brush_test_sphere_fast(test, co)) {
+ float t1[3], t2[3], t3[3], dist;
+
+ sub_v3_v3v3(t1, location, co);
+ sub_v3_v3v3(t2, x2, location);
+
+ cross_v3_v3v3(t3, area_no, t1);
+
+ dist = len_v3(t3) / len_v3(t2);
+
+ test->dist = dist;
+
+ return true;
+ }
+
+ return false;
+}
+
+#endif
+
+/* ===== Sculpting =====
+ */
+
+static float calc_overlap(StrokeCache *cache,
+ const ePaintSymmetryFlags symm,
+ const char axis,
+ const float angle)
+{
+ float mirror[3];
+ float distsq;
+
+ flip_v3_v3(mirror, cache->true_location, symm);
+
+ if (axis != 0) {
+ float mat[3][3];
+ axis_angle_to_mat3_single(mat, axis, angle);
+ mul_m3_v3(mat, mirror);
+ }
+
+ distsq = len_squared_v3v3(mirror, cache->true_location);
+
+ if (distsq <= 4.0f * (cache->radius_squared)) {
+ return (2.0f * (cache->radius) - sqrtf(distsq)) / (2.0f * (cache->radius));
+ }
+ return 0.0f;
+}
+
+static float calc_radial_symmetry_feather(Sculpt *sd,
+ StrokeCache *cache,
+ const ePaintSymmetryFlags symm,
+ const char axis)
+{
+ float overlap = 0.0f;
+
+ for (int i = 1; i < sd->radial_symm[axis - 'X']; i++) {
+ const float angle = 2.0f * M_PI * i / sd->radial_symm[axis - 'X'];
+ overlap += calc_overlap(cache, symm, axis, angle);
+ }
+
+ return overlap;
+}
+
+static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache)
+{
+ if (!(sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER)) {
+ return 1.0f;
+ }
+ float overlap;
+ const int symm = cache->symmetry;
+
+ overlap = 0.0f;
+ for (int i = 0; i <= symm; i++) {
+ if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ continue;
+ }
+
+ overlap += calc_overlap(cache, ePaintSymmetryFlags(i), 0, 0);
+
+ overlap += calc_radial_symmetry_feather(sd, cache, ePaintSymmetryFlags(i), 'X');
+ overlap += calc_radial_symmetry_feather(sd, cache, ePaintSymmetryFlags(i), 'Y');
+ overlap += calc_radial_symmetry_feather(sd, cache, ePaintSymmetryFlags(i), 'Z');
+ }
+ return 1.0f / overlap;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Calculate Normal and Center
+ *
+ * Calculate geometry surrounding the brush center.
+ * (optionally using original coordinates).
+ *
+ * Functions are:
+ * - #SCULPT_calc_area_center
+ * - #SCULPT_calc_area_normal
+ * - #SCULPT_calc_area_normal_and_center
+ *
+ * \note These are all _very_ similar, when changing one, check others.
+ * \{ */
+
+struct AreaNormalCenterTLSData {
+ /* 0 = towards view, 1 = flipped */
+ float area_cos[2][3];
+ float area_nos[2][3];
+ int count_no[2];
+ int count_co[2];
+};
+
+static void calc_area_normal_and_center_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ AreaNormalCenterTLSData *anctd = static_cast<AreaNormalCenterTLSData *>(tls->userdata_chunk);
+ const bool use_area_nos = data->use_area_nos;
+ const bool use_area_cos = data->use_area_cos;
+
+ PBVHVertexIter vd;
+ SculptUndoNode *unode = nullptr;
+
+ bool use_original = false;
+ bool normal_test_r, area_test_r;
+
+ if (ss->cache && ss->cache->original) {
+ unode = SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
+ use_original = (unode->co || unode->bm_entry);
+ }
+
+ SculptBrushTest normal_test;
+ SculptBrushTestFn sculpt_brush_normal_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &normal_test, data->brush->falloff_shape);
+
+ /* Update the test radius to sample the normal using the normal radius of the brush. */
+ if (data->brush->ob_mode == OB_MODE_SCULPT) {
+ float test_radius = sqrtf(normal_test.radius_squared);
+ test_radius *= data->brush->normal_radius_factor;
+ normal_test.radius = test_radius;
+ normal_test.radius_squared = test_radius * test_radius;
+ }
+
+ SculptBrushTest area_test;
+ SculptBrushTestFn sculpt_brush_area_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &area_test, data->brush->falloff_shape);
+
+ if (data->brush->ob_mode == OB_MODE_SCULPT) {
+ float test_radius = sqrtf(area_test.radius_squared);
+ /* Layer brush produces artifacts with normal and area radius */
+ /* Enable area radius control only on Scrape for now */
+ if (ELEM(data->brush->sculpt_tool, SCULPT_TOOL_SCRAPE, SCULPT_TOOL_FILL) &&
+ data->brush->area_radius_factor > 0.0f) {
+ test_radius *= data->brush->area_radius_factor;
+ if (ss->cache && data->brush->flag2 & BRUSH_AREA_RADIUS_PRESSURE) {
+ test_radius *= ss->cache->pressure;
+ }
+ }
+ else {
+ test_radius *= data->brush->normal_radius_factor;
+ }
+ area_test.radius = test_radius;
+ area_test.radius_squared = test_radius * test_radius;
+ }
+
+ /* When the mesh is edited we can't rely on original coords
+ * (original mesh may not even have verts in brush radius). */
+ if (use_original && data->has_bm_orco) {
+ float(*orco_coords)[3];
+ int(*orco_tris)[3];
+ int orco_tris_num;
+
+ BKE_pbvh_node_get_bm_orco_data(
+ data->nodes[n], &orco_tris, &orco_tris_num, &orco_coords, nullptr);
+
+ for (int i = 0; i < orco_tris_num; i++) {
+ const float *co_tri[3] = {
+ orco_coords[orco_tris[i][0]],
+ orco_coords[orco_tris[i][1]],
+ orco_coords[orco_tris[i][2]],
+ };
+ float co[3];
+
+ closest_on_tri_to_point_v3(co, normal_test.location, UNPACK3(co_tri));
+
+ normal_test_r = sculpt_brush_normal_test_sq_fn(&normal_test, co);
+ area_test_r = sculpt_brush_area_test_sq_fn(&area_test, co);
+
+ if (!normal_test_r && !area_test_r) {
+ continue;
+ }
+
+ float no[3];
+ int flip_index;
+
+ normal_tri_v3(no, UNPACK3(co_tri));
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ if (use_area_cos && area_test_r) {
+ /* Weight the coordinates towards the center. */
+ float p = 1.0f - (sqrtf(area_test.dist) / area_test.radius);
+ const float afactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f);
+
+ float disp[3];
+ sub_v3_v3v3(disp, co, area_test.location);
+ mul_v3_fl(disp, 1.0f - afactor);
+ add_v3_v3v3(co, area_test.location, disp);
+ add_v3_v3(anctd->area_cos[flip_index], co);
+
+ anctd->count_co[flip_index] += 1;
+ }
+ if (use_area_nos && normal_test_r) {
+ /* Weight the normals towards the center. */
+ float p = 1.0f - (sqrtf(normal_test.dist) / normal_test.radius);
+ const float nfactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f);
+ mul_v3_fl(no, nfactor);
+
+ add_v3_v3(anctd->area_nos[flip_index], no);
+ anctd->count_no[flip_index] += 1;
+ }
+ }
+ }
+ else {
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ float co[3];
+
+ /* For bm_vert only. */
+ float no_s[3];
+
+ if (use_original) {
+ if (unode->bm_entry) {
+ const float *temp_co;
+ const float *temp_no_s;
+ BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &temp_co, &temp_no_s);
+ copy_v3_v3(co, temp_co);
+ copy_v3_v3(no_s, temp_no_s);
+ }
+ else {
+ copy_v3_v3(co, unode->co[vd.i]);
+ copy_v3_v3(no_s, unode->no[vd.i]);
+ }
+ }
+ else {
+ copy_v3_v3(co, vd.co);
+ }
+
+ normal_test_r = sculpt_brush_normal_test_sq_fn(&normal_test, co);
+ area_test_r = sculpt_brush_area_test_sq_fn(&area_test, co);
+
+ if (!normal_test_r && !area_test_r) {
+ continue;
+ }
+
+ float no[3];
+ int flip_index;
+
+ data->any_vertex_sampled = true;
+
+ if (use_original) {
+ copy_v3_v3(no, no_s);
+ }
+ else {
+ if (vd.no) {
+ copy_v3_v3(no, vd.no);
+ }
+ else {
+ copy_v3_v3(no, vd.fno);
+ }
+ }
+
+ flip_index = (dot_v3v3(ss->cache ? ss->cache->view_normal : ss->cursor_view_normal, no) <=
+ 0.0f);
+
+ if (use_area_cos && area_test_r) {
+ /* Weight the coordinates towards the center. */
+ float p = 1.0f - (sqrtf(area_test.dist) / area_test.radius);
+ const float afactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f);
+
+ float disp[3];
+ sub_v3_v3v3(disp, co, area_test.location);
+ mul_v3_fl(disp, 1.0f - afactor);
+ add_v3_v3v3(co, area_test.location, disp);
+
+ add_v3_v3(anctd->area_cos[flip_index], co);
+ anctd->count_co[flip_index] += 1;
+ }
+ if (use_area_nos && normal_test_r) {
+ /* Weight the normals towards the center. */
+ float p = 1.0f - (sqrtf(normal_test.dist) / normal_test.radius);
+ const float nfactor = clamp_f(3.0f * p * p - 2.0f * p * p * p, 0.0f, 1.0f);
+ mul_v3_fl(no, nfactor);
+
+ add_v3_v3(anctd->area_nos[flip_index], no);
+ anctd->count_no[flip_index] += 1;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void calc_area_normal_and_center_reduce(const void *__restrict /*userdata*/,
+ void *__restrict chunk_join,
+ void *__restrict chunk)
+{
+ AreaNormalCenterTLSData *join = static_cast<AreaNormalCenterTLSData *>(chunk_join);
+ AreaNormalCenterTLSData *anctd = static_cast<AreaNormalCenterTLSData *>(chunk);
+
+ /* For flatten center. */
+ add_v3_v3(join->area_cos[0], anctd->area_cos[0]);
+ add_v3_v3(join->area_cos[1], anctd->area_cos[1]);
+
+ /* For area normal. */
+ add_v3_v3(join->area_nos[0], anctd->area_nos[0]);
+ add_v3_v3(join->area_nos[1], anctd->area_nos[1]);
+
+ /* Weights. */
+ add_v2_v2_int(join->count_no, anctd->count_no);
+ add_v2_v2_int(join->count_co, anctd->count_co);
+}
+
+void SCULPT_calc_area_center(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush);
+ int n;
+
+ /* Intentionally set 'sd' to nullptr since we share logic with vertex paint. */
+ SculptThreadedTaskData data{};
+ data.sd = nullptr;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.totnode = totnode;
+ data.has_bm_orco = has_bm_orco;
+ data.use_area_cos = true;
+
+ AreaNormalCenterTLSData anctd = {{{0}}};
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ settings.func_reduce = calc_area_normal_and_center_reduce;
+ settings.userdata_chunk = &anctd;
+ settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData);
+ BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings);
+
+ /* For flatten center. */
+ for (n = 0; n < ARRAY_SIZE(anctd.area_cos); n++) {
+ if (anctd.count_co[n] == 0) {
+ continue;
+ }
+
+ mul_v3_v3fl(r_area_co, anctd.area_cos[n], 1.0f / anctd.count_co[n]);
+ break;
+ }
+
+ if (n == 2) {
+ zero_v3(r_area_co);
+ }
+
+ if (anctd.count_co[0] == 0 && anctd.count_co[1] == 0) {
+ if (ss->cache) {
+ copy_v3_v3(r_area_co, ss->cache->location);
+ }
+ }
+}
+
+void SCULPT_calc_area_normal(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SCULPT_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, r_area_no);
+}
+
+bool SCULPT_pbvh_calc_area_normal(const Brush *brush,
+ Object *ob,
+ PBVHNode **nodes,
+ int totnode,
+ bool use_threading,
+ float r_area_no[3])
+{
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush);
+
+ /* Intentionally set 'sd' to nullptr since this is used for vertex paint too. */
+ SculptThreadedTaskData data{};
+ data.sd = nullptr;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.totnode = totnode;
+ data.has_bm_orco = has_bm_orco;
+ data.use_area_nos = true;
+ data.any_vertex_sampled = false;
+
+ AreaNormalCenterTLSData anctd = {{{0}}};
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, use_threading, totnode);
+ settings.func_reduce = calc_area_normal_and_center_reduce;
+ settings.userdata_chunk = &anctd;
+ settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData);
+ BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings);
+
+ /* For area normal. */
+ for (int i = 0; i < ARRAY_SIZE(anctd.area_nos); i++) {
+ if (normalize_v3_v3(r_area_no, anctd.area_nos[i]) != 0.0f) {
+ break;
+ }
+ }
+
+ return data.any_vertex_sampled;
+}
+
+void SCULPT_calc_area_normal_and_center(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && SCULPT_stroke_is_dynamic_topology(ss, brush);
+ int n;
+
+ /* Intentionally set 'sd' to nullptr since this is used for vertex paint too. */
+ SculptThreadedTaskData data{};
+ data.sd = nullptr;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.totnode = totnode;
+ data.has_bm_orco = has_bm_orco;
+ data.use_area_cos = true;
+ data.use_area_nos = true;
+
+ AreaNormalCenterTLSData anctd = {{{0}}};
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ settings.func_reduce = calc_area_normal_and_center_reduce;
+ settings.userdata_chunk = &anctd;
+ settings.userdata_chunk_size = sizeof(AreaNormalCenterTLSData);
+ BLI_task_parallel_range(0, totnode, &data, calc_area_normal_and_center_task_cb, &settings);
+
+ /* For flatten center. */
+ for (n = 0; n < ARRAY_SIZE(anctd.area_cos); n++) {
+ if (anctd.count_co[n] == 0) {
+ continue;
+ }
+
+ mul_v3_v3fl(r_area_co, anctd.area_cos[n], 1.0f / anctd.count_co[n]);
+ break;
+ }
+
+ if (n == 2) {
+ zero_v3(r_area_co);
+ }
+
+ if (anctd.count_co[0] == 0 && anctd.count_co[1] == 0) {
+ if (ss->cache) {
+ copy_v3_v3(r_area_co, ss->cache->location);
+ }
+ }
+
+ /* For area normal. */
+ for (n = 0; n < ARRAY_SIZE(anctd.area_nos); n++) {
+ if (normalize_v3_v3(r_area_no, anctd.area_nos[n]) != 0.0f) {
+ break;
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic Brush Utilities
+ * \{ */
+
+/**
+ * Return modified brush strength. Includes the direction of the brush, positive
+ * values pull vertices, negative values push. Uses tablet pressure and a
+ * special multiplier found experimentally to scale the strength factor.
+ */
+static float brush_strength(const Sculpt *sd,
+ const StrokeCache *cache,
+ const float feather,
+ const UnifiedPaintSettings *ups,
+ const PaintModeSettings * /*paint_mode_settings*/)
+{
+ const Scene *scene = cache->vc->scene;
+ const Brush *brush = BKE_paint_brush((Paint *)&sd->paint);
+
+ /* Primary strength input; square it to make lower values more sensitive. */
+ const float root_alpha = BKE_brush_alpha_get(scene, brush);
+ const float alpha = root_alpha * root_alpha;
+ const float dir = (brush->flag & BRUSH_DIR_IN) ? -1.0f : 1.0f;
+ const float pressure = BKE_brush_use_alpha_pressure(brush) ? cache->pressure : 1.0f;
+ const float pen_flip = cache->pen_flip ? -1.0f : 1.0f;
+ const float invert = cache->invert ? -1.0f : 1.0f;
+ float overlap = ups->overlap_factor;
+ /* Spacing is integer percentage of radius, divide by 50 to get
+ * normalized diameter. */
+
+ float flip = dir * invert * pen_flip;
+ if (brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) {
+ flip = 1.0f;
+ }
+
+ /* Pressure final value after being tweaked depending on the brush. */
+ float final_pressure;
+
+ switch (brush->sculpt_tool) {
+ case SCULPT_TOOL_CLAY:
+ final_pressure = pow4f(pressure);
+ overlap = (1.0f + overlap) / 2.0f;
+ return 0.25f * alpha * flip * final_pressure * overlap * feather;
+ case SCULPT_TOOL_DRAW:
+ case SCULPT_TOOL_DRAW_SHARP:
+ case SCULPT_TOOL_LAYER:
+ return alpha * flip * pressure * overlap * feather;
+ case SCULPT_TOOL_DISPLACEMENT_ERASER:
+ return alpha * pressure * overlap * feather;
+ case SCULPT_TOOL_CLOTH:
+ if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
+ /* Grab deform uses the same falloff as a regular grab brush. */
+ return root_alpha * feather;
+ }
+ else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK) {
+ return root_alpha * feather * pressure * overlap;
+ }
+ else if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_EXPAND) {
+ /* Expand is more sensible to strength as it keeps expanding the cloth when sculpting over
+ * the same vertices. */
+ return 0.1f * alpha * flip * pressure * overlap * feather;
+ }
+ else {
+ /* Multiply by 10 by default to get a larger range of strength depending on the size of the
+ * brush and object. */
+ return 10.0f * alpha * flip * pressure * overlap * feather;
+ }
+ case SCULPT_TOOL_DRAW_FACE_SETS:
+ return alpha * pressure * overlap * feather;
+ case SCULPT_TOOL_SLIDE_RELAX:
+ return alpha * pressure * overlap * feather * 2.0f;
+ case SCULPT_TOOL_PAINT:
+ final_pressure = pressure * pressure;
+ return final_pressure * overlap * feather;
+ case SCULPT_TOOL_SMEAR:
+ case SCULPT_TOOL_DISPLACEMENT_SMEAR:
+ return alpha * pressure * overlap * feather;
+ case SCULPT_TOOL_CLAY_STRIPS:
+ /* Clay Strips needs less strength to compensate the curve. */
+ final_pressure = powf(pressure, 1.5f);
+ return alpha * flip * final_pressure * overlap * feather * 0.3f;
+ case SCULPT_TOOL_CLAY_THUMB:
+ final_pressure = pressure * pressure;
+ return alpha * flip * final_pressure * overlap * feather * 1.3f;
+
+ case SCULPT_TOOL_MASK:
+ overlap = (1.0f + overlap) / 2.0f;
+ switch ((BrushMaskTool)brush->mask_tool) {
+ case BRUSH_MASK_DRAW:
+ return alpha * flip * pressure * overlap * feather;
+ case BRUSH_MASK_SMOOTH:
+ return alpha * pressure * feather;
+ }
+ BLI_assert_msg(0, "Not supposed to happen");
+ return 0.0f;
+
+ case SCULPT_TOOL_CREASE:
+ case SCULPT_TOOL_BLOB:
+ return alpha * flip * pressure * overlap * feather;
+
+ case SCULPT_TOOL_INFLATE:
+ if (flip > 0.0f) {
+ return 0.250f * alpha * flip * pressure * overlap * feather;
+ }
+ else {
+ return 0.125f * alpha * flip * pressure * overlap * feather;
+ }
+
+ case SCULPT_TOOL_MULTIPLANE_SCRAPE:
+ overlap = (1.0f + overlap) / 2.0f;
+ return alpha * flip * pressure * overlap * feather;
+
+ case SCULPT_TOOL_FILL:
+ case SCULPT_TOOL_SCRAPE:
+ case SCULPT_TOOL_FLATTEN:
+ if (flip > 0.0f) {
+ overlap = (1.0f + overlap) / 2.0f;
+ return alpha * flip * pressure * overlap * feather;
+ }
+ else {
+ /* Reduce strength for DEEPEN, PEAKS, and CONTRAST. */
+ return 0.5f * alpha * flip * pressure * overlap * feather;
+ }
+
+ case SCULPT_TOOL_SMOOTH:
+ return flip * alpha * pressure * feather;
+
+ case SCULPT_TOOL_PINCH:
+ if (flip > 0.0f) {
+ return alpha * flip * pressure * overlap * feather;
+ }
+ else {
+ return 0.25f * alpha * flip * pressure * overlap * feather;
+ }
+
+ case SCULPT_TOOL_NUDGE:
+ overlap = (1.0f + overlap) / 2.0f;
+ return alpha * pressure * overlap * feather;
+
+ case SCULPT_TOOL_THUMB:
+ return alpha * pressure * feather;
+
+ case SCULPT_TOOL_SNAKE_HOOK:
+ return root_alpha * feather;
+
+ case SCULPT_TOOL_GRAB:
+ return root_alpha * feather;
+
+ case SCULPT_TOOL_ROTATE:
+ return alpha * pressure * feather;
+
+ case SCULPT_TOOL_ELASTIC_DEFORM:
+ case SCULPT_TOOL_POSE:
+ case SCULPT_TOOL_BOUNDARY:
+ return root_alpha * feather;
+
+ default:
+ return 0.0f;
+ }
+}
+
+float SCULPT_brush_strength_factor(SculptSession *ss,
+ const Brush *br,
+ const float brush_point[3],
+ float len,
+ const float vno[3],
+ const float fno[3],
+ float mask,
+ const PBVHVertRef vertex,
+ const int thread_id,
+ AutomaskingNodeData *automask_data)
+{
+ StrokeCache *cache = ss->cache;
+ const Scene *scene = cache->vc->scene;
+ const MTex *mtex = BKE_brush_mask_texture_get(br, OB_MODE_SCULPT);
+ float avg = 1.0f;
+ float rgba[4];
+ float point[3];
+
+ sub_v3_v3v3(point, brush_point, cache->plane_offset);
+
+ if (!mtex->tex) {
+ avg = 1.0f;
+ }
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
+ /* Get strength by feeding the vertex location directly into a texture. */
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point, rgba, 0, ss->tex_pool);
+ }
+ else {
+ float symm_point[3], point_2d[2];
+ /* Quite warnings. */
+ float x = 0.0f, y = 0.0f;
+
+ /* If the active area is being applied for symmetry, flip it
+ * across the symmetry axis and rotate it back to the original
+ * position in order to project it. This insures that the
+ * brush texture will be oriented correctly. */
+ if (cache->radial_symmetry_pass) {
+ mul_m4_v3(cache->symm_rot_mat_inv, point);
+ }
+ flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass);
+
+ ED_view3d_project_float_v2_m4(cache->vc->region, symm_point, point_2d, cache->projection_mat);
+
+ /* Still no symmetry supported for other paint modes.
+ * Sculpt does it DIY. */
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) {
+ /* Similar to fixed mode, but projects from brush angle
+ * rather than view direction. */
+
+ mul_m4_v3(cache->brush_local_mat, symm_point);
+
+ x = symm_point[0];
+ y = symm_point[1];
+
+ x *= mtex->size[0];
+ y *= mtex->size[1];
+
+ x += mtex->ofs[0];
+ y += mtex->ofs[1];
+
+ avg = paint_get_tex_pixel(mtex, x, y, ss->tex_pool, thread_id);
+
+ avg += br->texture_sample_bias;
+ }
+ else {
+ const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool);
+ }
+ }
+
+ /* Hardness. */
+ float final_len = len;
+ const float hardness = cache->paint_brush.hardness;
+ float p = len / cache->radius;
+ if (p < hardness) {
+ final_len = 0.0f;
+ }
+ else if (hardness == 1.0f) {
+ final_len = cache->radius;
+ }
+ else {
+ p = (p - hardness) / (1.0f - hardness);
+ final_len = p * cache->radius;
+ }
+
+ /* Falloff curve. */
+ avg *= BKE_brush_curve_strength(br, final_len, cache->radius);
+ avg *= frontface(br, cache->view_normal, vno, fno);
+
+ /* Paint mask. */
+ avg *= 1.0f - mask;
+
+ /* Auto-masking. */
+ avg *= SCULPT_automasking_factor_get(cache->automasking, ss, vertex, automask_data);
+
+ return avg;
+}
+
+bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v)
+{
+ SculptSearchSphereData *data = static_cast<SculptSearchSphereData *>(data_v);
+ const float *center;
+ float nearest[3];
+ if (data->center) {
+ center = data->center;
+ }
+ else {
+ center = data->ss->cache ? data->ss->cache->location : data->ss->cursor_location;
+ }
+ float t[3], bb_min[3], bb_max[3];
+
+ if (data->ignore_fully_ineffective) {
+ if (BKE_pbvh_node_fully_hidden_get(node)) {
+ return false;
+ }
+ if (BKE_pbvh_node_fully_masked_get(node)) {
+ return false;
+ }
+ }
+
+ if (data->original) {
+ BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
+ }
+ else {
+ BKE_pbvh_node_get_BB(node, bb_min, bb_max);
+ }
+
+ for (int i = 0; i < 3; i++) {
+ if (bb_min[i] > center[i]) {
+ nearest[i] = bb_min[i];
+ }
+ else if (bb_max[i] < center[i]) {
+ nearest[i] = bb_max[i];
+ }
+ else {
+ nearest[i] = center[i];
+ }
+ }
+
+ sub_v3_v3v3(t, center, nearest);
+
+ return len_squared_v3(t) < data->radius_squared;
+}
+
+bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v)
+{
+ SculptSearchCircleData *data = static_cast<SculptSearchCircleData *>(data_v);
+ float bb_min[3], bb_max[3];
+
+ if (data->ignore_fully_ineffective) {
+ if (BKE_pbvh_node_fully_masked_get(node)) {
+ return false;
+ }
+ }
+
+ if (data->original) {
+ BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
+ }
+ else {
+ BKE_pbvh_node_get_BB(node, bb_min, bb_min);
+ }
+
+ float dummy_co[3], dummy_depth;
+ const float dist_sq = dist_squared_ray_to_aabb_v3(
+ data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth);
+
+ /* Seems like debug code.
+ * Maybe this function can just return true if the node is not fully masked. */
+ return dist_sq < data->radius_squared || true;
+}
+
+void SCULPT_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3])
+{
+ for (int i = 0; i < 3; i++) {
+ if (sd->flags & (SCULPT_LOCK_X << i)) {
+ continue;
+ }
+
+ bool do_clip = false;
+ float co_clip[3];
+ if (ss->cache && (ss->cache->flag & (CLIP_X << i))) {
+ /* Take possible mirror object into account. */
+ mul_v3_m4v3(co_clip, ss->cache->clip_mirror_mtx, co);
+
+ if (fabsf(co_clip[i]) <= ss->cache->clip_tolerance[i]) {
+ co_clip[i] = 0.0f;
+ float imtx[4][4];
+ invert_m4_m4(imtx, ss->cache->clip_mirror_mtx);
+ mul_m4_v3(imtx, co_clip);
+ do_clip = true;
+ }
+ }
+
+ if (do_clip) {
+ co[i] = co_clip[i];
+ }
+ else {
+ co[i] = val[i];
+ }
+ }
+}
+
+static PBVHNode **sculpt_pbvh_gather_cursor_update(Object *ob,
+ Sculpt *sd,
+ bool use_original,
+ int *r_totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes = nullptr;
+ SculptSearchSphereData data{};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cursor_radius;
+ data.original = use_original;
+ data.ignore_fully_ineffective = false;
+ data.center = nullptr;
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
+ return nodes;
+}
+
+static PBVHNode **sculpt_pbvh_gather_generic(Object *ob,
+ Sculpt *sd,
+ const Brush *brush,
+ bool use_original,
+ float radius_scale,
+ int *r_totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes = nullptr;
+
+ /* Build a list of all nodes that are potentially within the cursor or brush's area of influence.
+ */
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ SculptSearchSphereData data{};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = square_f(ss->cache->radius * radius_scale);
+ data.original = use_original;
+ data.ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK;
+ data.center = nullptr;
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
+ }
+ else {
+ DistRayAABB_Precalc dist_ray_to_aabb_precalc;
+ dist_squared_ray_to_aabb_v3_precalc(
+ &dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal);
+ SculptSearchCircleData data{};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = ss->cache ? square_f(ss->cache->radius * radius_scale) :
+ ss->cursor_radius;
+ data.original = use_original;
+ data.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc;
+ data.ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK;
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode);
+ }
+ return nodes;
+}
+
+/* Calculate primary direction of movement for many brushes. */
+static void calc_sculpt_normal(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ const SculptSession *ss = ob->sculpt;
+
+ switch (brush->sculpt_plane) {
+ case SCULPT_DISP_DIR_VIEW:
+ copy_v3_v3(r_area_no, ss->cache->true_view_normal);
+ break;
+
+ case SCULPT_DISP_DIR_X:
+ ARRAY_SET_ITEMS(r_area_no, 1.0f, 0.0f, 0.0f);
+ break;
+
+ case SCULPT_DISP_DIR_Y:
+ ARRAY_SET_ITEMS(r_area_no, 0.0f, 1.0f, 0.0f);
+ break;
+
+ case SCULPT_DISP_DIR_Z:
+ ARRAY_SET_ITEMS(r_area_no, 0.0f, 0.0f, 1.0f);
+ break;
+
+ case SCULPT_DISP_DIR_AREA:
+ SCULPT_calc_area_normal(sd, ob, nodes, totnode, r_area_no);
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void update_sculpt_normal(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ StrokeCache *cache = ob->sculpt->cache;
+ /* Grab brush does not update the sculpt normal during a stroke. */
+ const bool update_normal =
+ !(brush->flag & BRUSH_ORIGINAL_NORMAL) && !(brush->sculpt_tool == SCULPT_TOOL_GRAB) &&
+ !(brush->sculpt_tool == SCULPT_TOOL_THUMB && !(brush->flag & BRUSH_ANCHORED)) &&
+ !(brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) &&
+ !(brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK && cache->normal_weight > 0.0f);
+
+ if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0 &&
+ (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(cache) || update_normal)) {
+ calc_sculpt_normal(sd, ob, nodes, totnode, cache->sculpt_normal);
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(cache->sculpt_normal, cache->sculpt_normal, cache->view_normal);
+ normalize_v3(cache->sculpt_normal);
+ }
+ copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal);
+ }
+ else {
+ copy_v3_v3(cache->sculpt_normal_symm, cache->sculpt_normal);
+ flip_v3(cache->sculpt_normal_symm, cache->mirror_symmetry_pass);
+ mul_m4_v3(cache->symm_rot_mat, cache->sculpt_normal_symm);
+ }
+}
+
+static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
+{
+ Object *ob = vc->obact;
+ float loc[3];
+ const float xy_delta[2] = {0.0f, 1.0f};
+
+ mul_v3_m4v3(loc, ob->world_to_object, center);
+ const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
+
+ ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y);
+ normalize_v3(y);
+
+ add_v3_v3(y, ob->loc);
+ mul_m4_v3(ob->world_to_object, y);
+}
+
+static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4])
+{
+ const StrokeCache *cache = ob->sculpt->cache;
+ float tmat[4][4];
+ float mat[4][4];
+ float scale[4][4];
+ float angle, v[3];
+ float up[3];
+
+ /* Ensure `ob->world_to_object` is up to date. */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+
+ /* Initialize last column of matrix. */
+ mat[0][3] = 0.0f;
+ mat[1][3] = 0.0f;
+ mat[2][3] = 0.0f;
+ mat[3][3] = 1.0f;
+
+ /* Get view's up vector in object-space. */
+ calc_local_y(cache->vc, cache->location, up);
+
+ /* Calculate the X axis of the local matrix. */
+ cross_v3_v3v3(v, up, cache->sculpt_normal);
+ /* Apply rotation (user angle, rake, etc.) to X axis. */
+ angle = brush->mtex.rot - cache->special_rotation;
+ rotate_v3_v3v3fl(mat[0], v, cache->sculpt_normal, angle);
+
+ /* Get other axes. */
+ cross_v3_v3v3(mat[1], cache->sculpt_normal, mat[0]);
+ copy_v3_v3(mat[2], cache->sculpt_normal);
+
+ /* Set location. */
+ copy_v3_v3(mat[3], cache->location);
+
+ /* Scale by brush radius. */
+ normalize_m4(mat);
+ scale_m4_fl(scale, cache->radius);
+ mul_m4_m4m4(tmat, mat, scale);
+
+ /* Return inverse (for converting from model-space coords to local area coords). */
+ invert_m4_m4(local_mat, tmat);
+}
+
+#define SCULPT_TILT_SENSITIVITY 0.7f
+void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const float tilt_strength)
+{
+ if (!U.experimental.use_sculpt_tools_tilt) {
+ return;
+ }
+ const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal);
+ float normal_tilt_y[3];
+ rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
+ float normal_tilt_xy[3];
+ rotate_v3_v3v3fl(
+ normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy);
+ normalize_v3(r_normal);
+}
+
+void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3])
+{
+ copy_v3_v3(r_no, ss->cache->sculpt_normal_symm);
+ SCULPT_tilt_apply_to_normal(r_no, ss->cache, brush->tilt_strength_factor);
+}
+
+static void update_brush_local_mat(Sculpt *sd, Object *ob)
+{
+ StrokeCache *cache = ob->sculpt->cache;
+
+ if (cache->mirror_symmetry_pass == 0 && cache->radial_symmetry_pass == 0) {
+ calc_brush_local_mat(BKE_paint_brush(&sd->paint), ob, cache->brush_local_mat);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Texture painting
+ * \{ */
+
+static bool sculpt_needs_pbvh_pixels(PaintModeSettings *paint_mode_settings,
+ const Brush *brush,
+ Object *ob)
+{
+ if (brush->sculpt_tool == SCULPT_TOOL_PAINT && U.experimental.use_sculpt_texture_paint) {
+ Image *image;
+ ImageUser *image_user;
+ return SCULPT_paint_image_canvas_get(paint_mode_settings, ob, &image, &image_user);
+ }
+
+ return false;
+}
+
+static void sculpt_pbvh_update_pixels(PaintModeSettings *paint_mode_settings,
+ SculptSession *ss,
+ Object *ob)
+{
+ BLI_assert(ob->type == OB_MESH);
+ Mesh *mesh = (Mesh *)ob->data;
+
+ Image *image;
+ ImageUser *image_user;
+ if (!SCULPT_paint_image_canvas_get(paint_mode_settings, ob, &image, &image_user)) {
+ return;
+ }
+
+ BKE_pbvh_build_pixels(ss->pbvh, mesh, image, image_user);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic Brush Plane & Symmetry Utilities
+ * \{ */
+
+struct SculptRaycastData {
+ SculptSession *ss;
+ const float *ray_start;
+ const float *ray_normal;
+ bool hit;
+ float depth;
+ bool original;
+
+ PBVHVertRef active_vertex;
+ float *face_normal;
+
+ int active_face_grid_index;
+
+ IsectRayPrecalc isect_precalc;
+};
+
+struct SculptFindNearestToRayData {
+ SculptSession *ss;
+ const float *ray_start, *ray_normal;
+ bool hit;
+ float depth;
+ float dist_sq_to_ray;
+ bool original;
+};
+
+ePaintSymmetryAreas SCULPT_get_vertex_symm_area(const float co[3])
+{
+ ePaintSymmetryAreas symm_area = ePaintSymmetryAreas(PAINT_SYMM_AREA_DEFAULT);
+ if (co[0] < 0.0f) {
+ symm_area |= PAINT_SYMM_AREA_X;
+ }
+ if (co[1] < 0.0f) {
+ symm_area |= PAINT_SYMM_AREA_Y;
+ }
+ if (co[2] < 0.0f) {
+ symm_area |= PAINT_SYMM_AREA_Z;
+ }
+ return symm_area;
+}
+
+void SCULPT_flip_v3_by_symm_area(float v[3],
+ const ePaintSymmetryFlags symm,
+ const ePaintSymmetryAreas symmarea,
+ const float pivot[3])
+{
+ for (int i = 0; i < 3; i++) {
+ ePaintSymmetryFlags symm_it = ePaintSymmetryFlags(1 << i);
+ if (!(symm & symm_it)) {
+ continue;
+ }
+ if (symmarea & symm_it) {
+ flip_v3(v, symm_it);
+ }
+ if (pivot[i] < 0.0f) {
+ flip_v3(v, symm_it);
+ }
+ }
+}
+
+void SCULPT_flip_quat_by_symm_area(float quat[4],
+ const ePaintSymmetryFlags symm,
+ const ePaintSymmetryAreas symmarea,
+ const float pivot[3])
+{
+ for (int i = 0; i < 3; i++) {
+ ePaintSymmetryFlags symm_it = ePaintSymmetryFlags(1 << i);
+ if (!(symm & symm_it)) {
+ continue;
+ }
+ if (symmarea & symm_it) {
+ flip_qt(quat, symm_it);
+ }
+ if (pivot[i] < 0.0f) {
+ flip_qt(quat, symm_it);
+ }
+ }
+}
+
+void SCULPT_calc_brush_plane(
+ Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3])
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ zero_v3(r_area_co);
+ zero_v3(r_area_no);
+
+ if (SCULPT_stroke_is_main_symmetry_pass(ss->cache) &&
+ (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) ||
+ !(brush->flag & BRUSH_ORIGINAL_PLANE) || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) {
+ switch (brush->sculpt_plane) {
+ case SCULPT_DISP_DIR_VIEW:
+ copy_v3_v3(r_area_no, ss->cache->true_view_normal);
+ break;
+
+ case SCULPT_DISP_DIR_X:
+ ARRAY_SET_ITEMS(r_area_no, 1.0f, 0.0f, 0.0f);
+ break;
+
+ case SCULPT_DISP_DIR_Y:
+ ARRAY_SET_ITEMS(r_area_no, 0.0f, 1.0f, 0.0f);
+ break;
+
+ case SCULPT_DISP_DIR_Z:
+ ARRAY_SET_ITEMS(r_area_no, 0.0f, 0.0f, 1.0f);
+ break;
+
+ case SCULPT_DISP_DIR_AREA:
+ SCULPT_calc_area_normal_and_center(sd, ob, nodes, totnode, r_area_no, r_area_co);
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(r_area_no, r_area_no, ss->cache->view_normal);
+ normalize_v3(r_area_no);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ /* For flatten center. */
+ /* Flatten center has not been calculated yet if we are not using the area normal. */
+ if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA) {
+ SCULPT_calc_area_center(sd, ob, nodes, totnode, r_area_co);
+ }
+
+ /* For area normal. */
+ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) &&
+ (brush->flag & BRUSH_ORIGINAL_NORMAL)) {
+ copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
+ }
+ else {
+ copy_v3_v3(ss->cache->sculpt_normal, r_area_no);
+ }
+
+ /* For flatten center. */
+ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) &&
+ (brush->flag & BRUSH_ORIGINAL_PLANE)) {
+ copy_v3_v3(r_area_co, ss->cache->last_center);
+ }
+ else {
+ copy_v3_v3(ss->cache->last_center, r_area_co);
+ }
+ }
+ else {
+ /* For area normal. */
+ copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
+
+ /* For flatten center. */
+ copy_v3_v3(r_area_co, ss->cache->last_center);
+
+ /* For area normal. */
+ flip_v3(r_area_no, ss->cache->mirror_symmetry_pass);
+
+ /* For flatten center. */
+ flip_v3(r_area_co, ss->cache->mirror_symmetry_pass);
+
+ /* For area normal. */
+ mul_m4_v3(ss->cache->symm_rot_mat, r_area_no);
+
+ /* For flatten center. */
+ mul_m4_v3(ss->cache->symm_rot_mat, r_area_co);
+
+ /* Shift the plane for the current tile. */
+ add_v3_v3(r_area_co, ss->cache->plane_offset);
+ }
+}
+
+int SCULPT_plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3])
+{
+ return (!(brush->flag & BRUSH_PLANE_TRIM) ||
+ (dot_v3v3(val, val) <= cache->radius_squared * cache->plane_trim_squared));
+}
+
+int SCULPT_plane_point_side(const float co[3], const float plane[4])
+{
+ float d = plane_point_side_v3(plane, co);
+ return d <= 0.0f;
+}
+
+float SCULPT_brush_plane_offset_get(Sculpt *sd, SculptSession *ss)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ float rv = brush->plane_offset;
+
+ if (brush->flag & BRUSH_OFFSET_PRESSURE) {
+ rv *= ss->cache->pressure;
+ }
+
+ return rv;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Gravity Brush
+ * \{ */
+
+static void do_gravity_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ float *offset = data->offset;
+
+ PBVHVertexIter vd;
+ float(*proxy)[3];
+
+ proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
+ continue;
+ }
+ const float fade = SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.vertex,
+ thread_id,
+ nullptr);
+
+ mul_v3_v3fl(proxy[vd.i], offset, fade);
+
+ if (vd.is_mesh) {
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ float offset[3];
+ float gravity_vector[3];
+
+ mul_v3_v3fl(gravity_vector, ss->cache->gravity_direction, -ss->cache->radius_squared);
+
+ /* Offset with as much as possible factored in already. */
+ mul_v3_v3v3(offset, gravity_vector, ss->cache->scale);
+ mul_v3_fl(offset, bstrength);
+
+ /* Threaded loop over nodes. */
+ SculptThreadedTaskData data{};
+ data.sd = sd;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.offset = offset;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &data, do_gravity_task_cb_ex, &settings);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sculpt Brush Utilities
+ * \{ */
+
+void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3])
+{
+ Mesh *me = (Mesh *)ob->data;
+ float(*ofs)[3] = nullptr;
+ int a;
+ const int kb_act_idx = ob->shapenr - 1;
+
+ /* For relative keys editing of base should update other keys. */
+ if (BKE_keyblock_is_basis(me->key, kb_act_idx)) {
+ ofs = BKE_keyblock_convert_to_vertcos(ob, kb);
+
+ /* Calculate key coord offsets (from previous location). */
+ for (a = 0; a < me->totvert; a++) {
+ sub_v3_v3v3(ofs[a], vertCos[a], ofs[a]);
+ }
+
+ /* Apply offsets on other keys. */
+ LISTBASE_FOREACH (KeyBlock *, currkey, &me->key->block) {
+ if ((currkey != kb) && (currkey->relative == kb_act_idx)) {
+ BKE_keyblock_update_from_offset(ob, currkey, ofs);
+ }
+ }
+
+ MEM_freeN(ofs);
+ }
+
+ /* Modifying of basis key should update mesh. */
+ if (kb == me->key->refkey) {
+ BKE_mesh_vert_coords_apply(me, vertCos);
+ }
+
+ /* Apply new coords on active key block, no need to re-allocate kb->data here! */
+ BKE_keyblock_update_from_vertcos(ob, kb, vertCos);
+}
+
+/* NOTE: we do the topology update before any brush actions to avoid
+ * issues with the proxies. The size of the proxy can't change, so
+ * topology must be updated first. */
+static void sculpt_topology_update(Sculpt *sd,
+ Object *ob,
+ Brush *brush,
+ UnifiedPaintSettings * /*ups*/,
+ PaintModeSettings * /*paint_mode_settings*/)
+{
+ SculptSession *ss = ob->sculpt;
+
+ int n, totnode;
+ /* Build a list of all nodes that are potentially within the brush's area of influence. */
+ const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true :
+ ss->cache->original;
+ const float radius_scale = 1.25f;
+ PBVHNode **nodes = sculpt_pbvh_gather_generic(
+ ob, sd, brush, use_original, radius_scale, &totnode);
+
+ /* Only act if some verts are inside the brush area. */
+ if (totnode == 0) {
+ return;
+ }
+
+ /* Free index based vertex info as it will become invalid after modifying the topology during the
+ * stroke. */
+ MEM_SAFE_FREE(ss->vertex_info.boundary);
+ MEM_SAFE_FREE(ss->vertex_info.connected_component);
+
+ PBVHTopologyUpdateMode mode = PBVHTopologyUpdateMode(0);
+ float location[3];
+
+ if (!(sd->flags & SCULPT_DYNTOPO_DETAIL_MANUAL)) {
+ if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE) {
+ mode |= PBVH_Subdivide;
+ }
+
+ if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) || (brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY)) {
+ mode |= PBVH_Collapse;
+ }
+ }
+
+ for (n = 0; n < totnode; n++) {
+ SCULPT_undo_push_node(ob,
+ nodes[n],
+ brush->sculpt_tool == SCULPT_TOOL_MASK ? SCULPT_UNDO_MASK :
+ SCULPT_UNDO_COORDS);
+ BKE_pbvh_node_mark_update(nodes[n]);
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_node_mark_topology_update(nodes[n]);
+ BKE_pbvh_bmesh_node_save_orig(ss->bm, ss->bm_log, nodes[n], false);
+ }
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_bmesh_update_topology(ss->pbvh,
+ mode,
+ ss->cache->location,
+ ss->cache->view_normal,
+ ss->cache->radius,
+ (brush->flag & BRUSH_FRONTFACE) != 0,
+ (brush->falloff_shape != PAINT_FALLOFF_SHAPE_SPHERE));
+ }
+
+ MEM_SAFE_FREE(nodes);
+
+ /* Update average stroke position. */
+ copy_v3_v3(location, ss->cache->true_location);
+ mul_m4_v3(ob->object_to_world, location);
+}
+
+static void do_brush_action_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict /*tls*/)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+
+ bool need_coords = ss->cache->supports_gravity;
+
+ /* Face Sets modifications do a single undo push */
+ if (data->brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS) {
+ BKE_pbvh_node_mark_redraw(data->nodes[n]);
+ /* Draw face sets in smooth mode moves the vertices. */
+ if (ss->cache->alt_smooth) {
+ need_coords = true;
+ }
+ }
+ else if (data->brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_MASK);
+ BKE_pbvh_node_mark_update_mask(data->nodes[n]);
+ }
+ else if (SCULPT_tool_is_paint(data->brush->sculpt_tool)) {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COLOR);
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ }
+ else {
+ need_coords = true;
+ }
+
+ if (need_coords) {
+ SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
+ BKE_pbvh_node_mark_update(data->nodes[n]);
+ }
+}
+
+static void do_brush_action(Sculpt *sd,
+ Object *ob,
+ Brush *brush,
+ UnifiedPaintSettings *ups,
+ PaintModeSettings *paint_mode_settings)
+{
+ SculptSession *ss = ob->sculpt;
+ int totnode;
+ PBVHNode **nodes;
+
+ /* Check for unsupported features. */
+ PBVHType type = BKE_pbvh_type(ss->pbvh);
+
+ if (SCULPT_tool_is_paint(brush->sculpt_tool) && SCULPT_has_loop_colors(ob)) {
+ if (type != PBVH_FACES) {
+ return;
+ }
+
+ BKE_pbvh_ensure_node_loops(ss->pbvh);
+ }
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
+
+ if (SCULPT_tool_needs_all_pbvh_nodes(brush)) {
+ /* These brushes need to update all nodes as they are not constrained by the brush radius */
+ BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
+ }
+ else if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
+ nodes = SCULPT_cloth_brush_affected_nodes_gather(ss, brush, &totnode);
+ }
+ else {
+ const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true :
+ ss->cache->original;
+ float radius_scale = 1.0f;
+
+ /* Corners of square brushes can go outside the brush radius. */
+ if (sculpt_tool_has_cube_tip(brush->sculpt_tool)) {
+ radius_scale = M_SQRT2;
+ }
+
+ /* With these options enabled not all required nodes are inside the original brush radius, so
+ * the brush can produce artifacts in some situations. */
+ if (brush->sculpt_tool == SCULPT_TOOL_DRAW && brush->flag & BRUSH_ORIGINAL_NORMAL) {
+ radius_scale = 2.0f;
+ }
+ nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode);
+ }
+ const bool use_pixels = sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob);
+ if (use_pixels) {
+ sculpt_pbvh_update_pixels(paint_mode_settings, ss, ob);
+ }
+
+ /* Draw Face Sets in draw mode makes a single undo push, in alt-smooth mode deforms the
+ * vertices and uses regular coords undo. */
+ /* It also assigns the paint_face_set here as it needs to be done regardless of the stroke type
+ * and the number of nodes under the brush influence. */
+ if (brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS &&
+ SCULPT_stroke_is_first_brush_step(ss->cache) && !ss->cache->alt_smooth) {
+
+ /* Dynamic-topology does not support Face Sets data, so it can't store/restore it from undo. */
+ /* TODO(pablodp606): This check should be done in the undo code and not here, but the rest of
+ * the sculpt code is not checking for unsupported undo types that may return a null node. */
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) {
+ SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_FACE_SETS);
+ }
+
+ if (ss->cache->invert) {
+ /* When inverting the brush, pick the paint face mask ID from the mesh. */
+ ss->cache->paint_face_set = SCULPT_active_face_set_get(ss);
+ }
+ else {
+ /* By default create a new Face Sets. */
+ ss->cache->paint_face_set = SCULPT_face_set_next_available_get(ss);
+ }
+ }
+
+ /* For anchored brushes with spherical falloff, we start off with zero radius, thus we have no
+ * PBVH nodes on the first brush step. */
+ if (totnode ||
+ ((brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) && (brush->flag & BRUSH_ANCHORED))) {
+ if (SCULPT_stroke_is_first_brush_step(ss->cache)) {
+ /* Initialize auto-masking cache. */
+ if (SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ ss->cache->automasking = SCULPT_automasking_cache_init(sd, brush, ob);
+ ss->last_automasking_settings_hash = SCULPT_automasking_settings_hash(
+ ob, ss->cache->automasking);
+ }
+ /* Initialize surface smooth cache. */
+ if ((brush->sculpt_tool == SCULPT_TOOL_SMOOTH) &&
+ (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_SURFACE)) {
+ BLI_assert(ss->cache->surface_smooth_laplacian_disp == nullptr);
+ ss->cache->surface_smooth_laplacian_disp = static_cast<float(*)[3]>(
+ MEM_callocN(sizeof(float[3]) * SCULPT_vertex_count_get(ss), "HC smooth laplacian b"));
+ }
+ }
+ }
+
+ /* Only act if some verts are inside the brush area. */
+ if (totnode == 0) {
+ return;
+ }
+ float location[3];
+
+ if (!use_pixels) {
+ SculptThreadedTaskData task_data{};
+ task_data.sd = sd;
+ task_data.ob = ob;
+ task_data.brush = brush;
+ task_data.nodes = nodes;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings);
+ }
+
+ if (sculpt_brush_needs_normal(ss, sd, brush)) {
+ update_sculpt_normal(sd, ob, nodes, totnode);
+ }
+
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA) {
+ update_brush_local_mat(sd, ob);
+ }
+
+ if (brush->sculpt_tool == SCULPT_TOOL_POSE && SCULPT_stroke_is_first_brush_step(ss->cache)) {
+ SCULPT_pose_brush_init(sd, ob, ss, brush);
+ }
+
+ if (brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) {
+ if (!ss->cache->cloth_sim) {
+ ss->cache->cloth_sim = SCULPT_cloth_brush_simulation_create(
+ ob, 1.0f, 0.0f, 0.0f, false, true);
+ SCULPT_cloth_brush_simulation_init(ss, ss->cache->cloth_sim);
+ }
+ SCULPT_cloth_brush_store_simulation_state(ss, ss->cache->cloth_sim);
+ SCULPT_cloth_brush_ensure_nodes_constraints(
+ sd, ob, nodes, totnode, ss->cache->cloth_sim, ss->cache->location, FLT_MAX);
+ }
+
+ bool invert = ss->cache->pen_flip || ss->cache->invert || brush->flag & BRUSH_DIR_IN;
+
+ /* Apply one type of brush action. */
+ switch (brush->sculpt_tool) {
+ case SCULPT_TOOL_DRAW:
+ SCULPT_do_draw_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_SMOOTH:
+ if (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_LAPLACIAN) {
+ SCULPT_do_smooth_brush(sd, ob, nodes, totnode);
+ }
+ else if (brush->smooth_deform_type == BRUSH_SMOOTH_DEFORM_SURFACE) {
+ SCULPT_do_surface_smooth_brush(sd, ob, nodes, totnode);
+ }
+ break;
+ case SCULPT_TOOL_CREASE:
+ SCULPT_do_crease_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_BLOB:
+ SCULPT_do_crease_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_PINCH:
+ SCULPT_do_pinch_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_INFLATE:
+ SCULPT_do_inflate_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_GRAB:
+ SCULPT_do_grab_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_ROTATE:
+ SCULPT_do_rotate_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_SNAKE_HOOK:
+ SCULPT_do_snake_hook_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_NUDGE:
+ SCULPT_do_nudge_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_THUMB:
+ SCULPT_do_thumb_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_LAYER:
+ SCULPT_do_layer_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_FLATTEN:
+ SCULPT_do_flatten_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_CLAY:
+ SCULPT_do_clay_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_CLAY_STRIPS:
+ SCULPT_do_clay_strips_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_MULTIPLANE_SCRAPE:
+ SCULPT_do_multiplane_scrape_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_CLAY_THUMB:
+ SCULPT_do_clay_thumb_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_FILL:
+ if (invert && brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) {
+ SCULPT_do_scrape_brush(sd, ob, nodes, totnode);
+ }
+ else {
+ SCULPT_do_fill_brush(sd, ob, nodes, totnode);
+ }
+ break;
+ case SCULPT_TOOL_SCRAPE:
+ if (invert && brush->flag & BRUSH_INVERT_TO_SCRAPE_FILL) {
+ SCULPT_do_fill_brush(sd, ob, nodes, totnode);
+ }
+ else {
+ SCULPT_do_scrape_brush(sd, ob, nodes, totnode);
+ }
+ break;
+ case SCULPT_TOOL_MASK:
+ SCULPT_do_mask_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_POSE:
+ SCULPT_do_pose_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_DRAW_SHARP:
+ SCULPT_do_draw_sharp_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_ELASTIC_DEFORM:
+ SCULPT_do_elastic_deform_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_SLIDE_RELAX:
+ SCULPT_do_slide_relax_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_BOUNDARY:
+ SCULPT_do_boundary_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_CLOTH:
+ SCULPT_do_cloth_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_DRAW_FACE_SETS:
+ SCULPT_do_draw_face_sets_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_DISPLACEMENT_ERASER:
+ SCULPT_do_displacement_eraser_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_DISPLACEMENT_SMEAR:
+ SCULPT_do_displacement_smear_brush(sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_PAINT:
+ SCULPT_do_paint_brush(paint_mode_settings, sd, ob, nodes, totnode);
+ break;
+ case SCULPT_TOOL_SMEAR:
+ SCULPT_do_smear_brush(sd, ob, nodes, totnode);
+ break;
+ }
+
+ if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_MASK) &&
+ brush->autosmooth_factor > 0) {
+ if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
+ SCULPT_smooth(
+ sd, ob, nodes, totnode, brush->autosmooth_factor * (1.0f - ss->cache->pressure), false);
+ }
+ else {
+ SCULPT_smooth(sd, ob, nodes, totnode, brush->autosmooth_factor, false);
+ }
+ }
+
+ if (sculpt_brush_use_topology_rake(ss, brush)) {
+ SCULPT_bmesh_topology_rake(sd, ob, nodes, totnode, brush->topology_rake_factor);
+ }
+
+ if (!SCULPT_tool_can_reuse_automask(brush->sculpt_tool) ||
+ (ss->cache->supports_gravity && sd->gravity_factor > 0.0f)) {
+ /* Clear cavity mask cache. */
+ ss->last_automasking_settings_hash = 0;
+ }
+
+ /* The cloth brush adds the gravity as a regular force and it is processed in the solver. */
+ if (ss->cache->supports_gravity && !ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_CLOTH,
+ SCULPT_TOOL_DRAW_FACE_SETS,
+ SCULPT_TOOL_BOUNDARY)) {
+ do_gravity(sd, ob, nodes, totnode, sd->gravity_factor);
+ }
+
+ if (brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) {
+ if (SCULPT_stroke_is_main_symmetry_pass(ss->cache)) {
+ SCULPT_cloth_sim_activate_nodes(ss->cache->cloth_sim, nodes, totnode);
+ SCULPT_cloth_brush_do_simulation_step(sd, ob, ss->cache->cloth_sim, nodes, totnode);
+ }
+ }
+
+ MEM_SAFE_FREE(nodes);
+
+ /* Update average stroke position. */
+ copy_v3_v3(location, ss->cache->true_location);
+ mul_m4_v3(ob->object_to_world, location);
+
+ add_v3_v3(ups->average_stroke_accum, location);
+ ups->average_stroke_counter++;
+ /* Update last stroke position. */
+ ups->last_stroke_valid = true;
+}
+
+/* Flush displacement from deformed PBVH vertex to original mesh. */
+static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ float disp[3], newco[3];
+ int index = vd->vert_indices[vd->i];
+
+ sub_v3_v3v3(disp, vd->co, ss->deform_cos[index]);
+ mul_m3_v3(ss->deform_imats[index], disp);
+ add_v3_v3v3(newco, disp, ss->orig_cos[index]);
+
+ copy_v3_v3(ss->deform_cos[index], vd->co);
+ copy_v3_v3(ss->orig_cos[index], newco);
+
+ float(*positions)[3] = BKE_mesh_positions_for_write(me);
+ if (!ss->shapekey_active) {
+ copy_v3_v3(positions[index], newco);
+ }
+}
+
+static void sculpt_combine_proxies_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict /*tls*/)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ Sculpt *sd = data->sd;
+ Object *ob = data->ob;
+ const bool use_orco = data->use_proxies_orco;
+
+ PBVHVertexIter vd;
+ PBVHProxyNode *proxies;
+ int proxy_count;
+ float(*orco)[3] = nullptr;
+
+ if (use_orco && !ss->bm) {
+ orco = SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS)->co;
+ }
+
+ BKE_pbvh_node_get_proxies(data->nodes[n], &proxies, &proxy_count);
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ float val[3];
+
+ if (use_orco) {
+ if (ss->bm) {
+ copy_v3_v3(val, BM_log_original_vert_co(ss->bm_log, vd.bm_vert));
+ }
+ else {
+ copy_v3_v3(val, orco[vd.i]);
+ }
+ }
+ else {
+ copy_v3_v3(val, vd.co);
+ }
+
+ for (int p = 0; p < proxy_count; p++) {
+ add_v3_v3(val, proxies[p].co[vd.i]);
+ }
+
+ SCULPT_clip(sd, ss, vd.co, val);
+
+ if (ss->deform_modifiers_active) {
+ sculpt_flush_pbvhvert_deform(ob, &vd);
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+
+ BKE_pbvh_node_free_proxies(data->nodes[n]);
+}
+
+static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ PBVHNode **nodes;
+ int totnode;
+
+ if (!ss->cache->supports_gravity && sculpt_tool_is_proxy_used(brush->sculpt_tool)) {
+ /* First line is tools that don't support proxies. */
+ return;
+ }
+
+ /* First line is tools that don't support proxies. */
+ const bool use_orco = ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_THUMB,
+ SCULPT_TOOL_ELASTIC_DEFORM,
+ SCULPT_TOOL_BOUNDARY,
+ SCULPT_TOOL_POSE);
+
+ BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode);
+
+ SculptThreadedTaskData data{};
+ data.sd = sd;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.use_proxies_orco = use_orco;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &data, sculpt_combine_proxies_task_cb, &settings);
+ MEM_SAFE_FREE(nodes);
+}
+
+void SCULPT_combine_transform_proxies(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes;
+ int totnode;
+
+ BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode);
+ SculptThreadedTaskData data{};
+ data.sd = sd;
+ data.ob = ob;
+ data.nodes = nodes;
+ data.use_proxies_orco = false;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &data, sculpt_combine_proxies_task_cb, &settings);
+
+ MEM_SAFE_FREE(nodes);
+}
+
+/**
+ * Copy the modified vertices from the #PBVH to the active key.
+ */
+static void sculpt_update_keyblock(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ float(*vertCos)[3];
+
+ /* Key-block update happens after handling deformation caused by modifiers,
+ * so ss->orig_cos would be updated with new stroke. */
+ if (ss->orig_cos) {
+ vertCos = ss->orig_cos;
+ }
+ else {
+ vertCos = BKE_pbvh_vert_coords_alloc(ss->pbvh);
+ }
+
+ if (!vertCos) {
+ return;
+ }
+
+ SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos);
+
+ if (vertCos != ss->orig_cos) {
+ MEM_freeN(vertCos);
+ }
+}
+
+static void SCULPT_flush_stroke_deform_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict /*tls*/)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ Object *ob = data->ob;
+ float(*vertCos)[3] = data->vertCos;
+
+ PBVHVertexIter vd;
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ sculpt_flush_pbvhvert_deform(ob, &vd);
+
+ if (!vertCos) {
+ continue;
+ }
+
+ int index = vd.vert_indices[vd.i];
+ copy_v3_v3(vertCos[index], ss->orig_cos[index]);
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ if (is_proxy_used && ss->deform_modifiers_active) {
+ /* This brushes aren't using proxies, so sculpt_combine_proxies() wouldn't propagate needed
+ * deformation to original base. */
+
+ int totnode;
+ Mesh *me = (Mesh *)ob->data;
+ PBVHNode **nodes;
+ float(*vertCos)[3] = nullptr;
+
+ if (ss->shapekey_active) {
+ vertCos = static_cast<float(*)[3]>(
+ MEM_mallocN(sizeof(*vertCos) * me->totvert, "flushStrokeDeofrm keyVerts"));
+
+ /* Mesh could have isolated verts which wouldn't be in BVH, to deal with this we copy old
+ * coordinates over new ones and then update coordinates for all vertices from BVH. */
+ memcpy(vertCos, ss->orig_cos, sizeof(*vertCos) * me->totvert);
+ }
+
+ BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
+
+ SculptThreadedTaskData data{};
+ data.sd = sd;
+ data.ob = ob;
+ data.brush = brush;
+ data.nodes = nodes;
+ data.vertCos = vertCos;
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &data, SCULPT_flush_stroke_deform_task_cb, &settings);
+
+ if (vertCos) {
+ SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos);
+ MEM_freeN(vertCos);
+ }
+
+ MEM_SAFE_FREE(nodes);
+ }
+ else if (ss->shapekey_active) {
+ sculpt_update_keyblock(ob);
+ }
+}
+
+void SCULPT_cache_calc_brushdata_symm(StrokeCache *cache,
+ const ePaintSymmetryFlags symm,
+ const char axis,
+ const float angle)
+{
+ flip_v3_v3(cache->location, cache->true_location, symm);
+ flip_v3_v3(cache->last_location, cache->true_last_location, symm);
+ flip_v3_v3(cache->grab_delta_symmetry, cache->grab_delta, symm);
+ flip_v3_v3(cache->view_normal, cache->true_view_normal, symm);
+
+ flip_v3_v3(cache->initial_location, cache->true_initial_location, symm);
+ flip_v3_v3(cache->initial_normal, cache->true_initial_normal, symm);
+
+ /* XXX This reduces the length of the grab delta if it approaches the line of symmetry
+ * XXX However, a different approach appears to be needed. */
+#if 0
+ if (sd->paint.symmetry_flags & PAINT_SYMMETRY_FEATHER) {
+ float frac = 1.0f / max_overlap_count(sd);
+ float reduce = (feather - frac) / (1.0f - frac);
+
+ printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce);
+
+ if (frac < 1.0f) {
+ mul_v3_fl(cache->grab_delta_symmetry, reduce);
+ }
+ }
+#endif
+
+ unit_m4(cache->symm_rot_mat);
+ unit_m4(cache->symm_rot_mat_inv);
+ zero_v3(cache->plane_offset);
+
+ /* Expects XYZ. */
+ if (axis) {
+ rotate_m4(cache->symm_rot_mat, axis, angle);
+ rotate_m4(cache->symm_rot_mat_inv, axis, -angle);
+ }
+
+ mul_m4_v3(cache->symm_rot_mat, cache->location);
+ mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
+
+ if (cache->supports_gravity) {
+ flip_v3_v3(cache->gravity_direction, cache->true_gravity_direction, symm);
+ mul_m4_v3(cache->symm_rot_mat, cache->gravity_direction);
+ }
+
+ if (cache->is_rake_rotation_valid) {
+ flip_qt_qt(cache->rake_rotation_symmetry, cache->rake_rotation, symm);
+ }
+}
+
+using BrushActionFunc = void (*)(Sculpt *sd,
+ Object *ob,
+ Brush *brush,
+ UnifiedPaintSettings *ups,
+ PaintModeSettings *paint_mode_settings);
+
+static void do_tiled(Sculpt *sd,
+ Object *ob,
+ Brush *brush,
+ UnifiedPaintSettings *ups,
+ PaintModeSettings *paint_mode_settings,
+ BrushActionFunc action)
+{
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const float radius = cache->radius;
+ const BoundBox *bb = BKE_object_boundbox_get(ob);
+ const float *bbMin = bb->vec[0];
+ const float *bbMax = bb->vec[6];
+ const float *step = sd->paint.tile_offset;
+
+ /* These are integer locations, for real location: multiply with step and add orgLoc.
+ * So 0,0,0 is at orgLoc. */
+ int start[3];
+ int end[3];
+ int cur[3];
+
+ /* Position of the "prototype" stroke for tiling. */
+ float orgLoc[3];
+ float original_initial_location[3];
+ copy_v3_v3(orgLoc, cache->location);
+ copy_v3_v3(original_initial_location, cache->initial_location);
+
+ for (int dim = 0; dim < 3; dim++) {
+ if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) {
+ start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim];
+ end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim];
+ }
+ else {
+ start[dim] = end[dim] = 0;
+ }
+ }
+
+ /* First do the "un-tiled" position to initialize the stroke for this location. */
+ cache->tile_pass = 0;
+ action(sd, ob, brush, ups, paint_mode_settings);
+
+ /* Now do it for all the tiles. */
+ copy_v3_v3_int(cur, start);
+ for (cur[0] = start[0]; cur[0] <= end[0]; cur[0]++) {
+ for (cur[1] = start[1]; cur[1] <= end[1]; cur[1]++) {
+ for (cur[2] = start[2]; cur[2] <= end[2]; cur[2]++) {
+ if (!cur[0] && !cur[1] && !cur[2]) {
+ /* Skip tile at orgLoc, this was already handled before all others. */
+ continue;
+ }
+
+ ++cache->tile_pass;
+
+ for (int dim = 0; dim < 3; dim++) {
+ cache->location[dim] = cur[dim] * step[dim] + orgLoc[dim];
+ cache->plane_offset[dim] = cur[dim] * step[dim];
+ cache->initial_location[dim] = cur[dim] * step[dim] + original_initial_location[dim];
+ }
+ action(sd, ob, brush, ups, paint_mode_settings);
+ }
+ }
+ }
+}
+
+static void do_radial_symmetry(Sculpt *sd,
+ Object *ob,
+ Brush *brush,
+ UnifiedPaintSettings *ups,
+ PaintModeSettings *paint_mode_settings,
+ BrushActionFunc action,
+ const ePaintSymmetryFlags symm,
+ const int axis,
+ const float /*feather*/)
+{
+ SculptSession *ss = ob->sculpt;
+
+ for (int i = 1; i < sd->radial_symm[axis - 'X']; i++) {
+ const float angle = 2.0f * M_PI * i / sd->radial_symm[axis - 'X'];
+ ss->cache->radial_symmetry_pass = i;
+ SCULPT_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
+ do_tiled(sd, ob, brush, ups, paint_mode_settings, action);
+ }
+}
+
+/**
+ * Noise texture gives different values for the same input coord; this
+ * can tear a multi-resolution mesh during sculpting so do a stitch in this case.
+ */
+static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ MTex *mtex = &brush->mtex;
+
+ if (ss->multires.active && mtex->tex && mtex->tex->type == TEX_NOISE) {
+ multires_stitch_grids(ob);
+ }
+}
+
+static void do_symmetrical_brush_actions(Sculpt *sd,
+ Object *ob,
+ BrushActionFunc action,
+ UnifiedPaintSettings *ups,
+ PaintModeSettings *paint_mode_settings)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+
+ float feather = calc_symmetry_feather(sd, ss->cache);
+
+ cache->bstrength = brush_strength(sd, cache, feather, ups, paint_mode_settings);
+ cache->symmetry = symm;
+
+ /* `symm` is a bit combination of XYZ -
+ * 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ for (int i = 0; i <= symm; i++) {
+ if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ continue;
+ }
+ const ePaintSymmetryFlags symm = ePaintSymmetryFlags(i);
+ cache->mirror_symmetry_pass = symm;
+ cache->radial_symmetry_pass = 0;
+
+ SCULPT_cache_calc_brushdata_symm(cache, symm, 0, 0);
+ do_tiled(sd, ob, brush, ups, paint_mode_settings, action);
+
+ do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, symm, 'X', feather);
+ do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, symm, 'Y', feather);
+ do_radial_symmetry(sd, ob, brush, ups, paint_mode_settings, action, symm, 'Z', feather);
+ }
+}
+
+bool SCULPT_mode_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ return ob && ob->mode & OB_MODE_SCULPT;
+}
+
+bool SCULPT_mode_poll_view3d(bContext *C)
+{
+ return (SCULPT_mode_poll(C) && CTX_wm_region_view3d(C));
+}
+
+bool SCULPT_poll_view3d(bContext *C)
+{
+ return (SCULPT_poll(C) && CTX_wm_region_view3d(C));
+}
+
+bool SCULPT_poll(bContext *C)
+{
+ return SCULPT_mode_poll(C) && PAINT_brush_tool_poll(C);
+}
+
+static const char *sculpt_tool_name(Sculpt *sd)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ switch ((eBrushSculptTool)brush->sculpt_tool) {
+ case SCULPT_TOOL_DRAW:
+ return "Draw Brush";
+ case SCULPT_TOOL_SMOOTH:
+ return "Smooth Brush";
+ case SCULPT_TOOL_CREASE:
+ return "Crease Brush";
+ case SCULPT_TOOL_BLOB:
+ return "Blob Brush";
+ case SCULPT_TOOL_PINCH:
+ return "Pinch Brush";
+ case SCULPT_TOOL_INFLATE:
+ return "Inflate Brush";
+ case SCULPT_TOOL_GRAB:
+ return "Grab Brush";
+ case SCULPT_TOOL_NUDGE:
+ return "Nudge Brush";
+ case SCULPT_TOOL_THUMB:
+ return "Thumb Brush";
+ case SCULPT_TOOL_LAYER:
+ return "Layer Brush";
+ case SCULPT_TOOL_FLATTEN:
+ return "Flatten Brush";
+ case SCULPT_TOOL_CLAY:
+ return "Clay Brush";
+ case SCULPT_TOOL_CLAY_STRIPS:
+ return "Clay Strips Brush";
+ case SCULPT_TOOL_CLAY_THUMB:
+ return "Clay Thumb Brush";
+ case SCULPT_TOOL_FILL:
+ return "Fill Brush";
+ case SCULPT_TOOL_SCRAPE:
+ return "Scrape Brush";
+ case SCULPT_TOOL_SNAKE_HOOK:
+ return "Snake Hook Brush";
+ case SCULPT_TOOL_ROTATE:
+ return "Rotate Brush";
+ case SCULPT_TOOL_MASK:
+ return "Mask Brush";
+ case SCULPT_TOOL_SIMPLIFY:
+ return "Simplify Brush";
+ case SCULPT_TOOL_DRAW_SHARP:
+ return "Draw Sharp Brush";
+ case SCULPT_TOOL_ELASTIC_DEFORM:
+ return "Elastic Deform Brush";
+ case SCULPT_TOOL_POSE:
+ return "Pose Brush";
+ case SCULPT_TOOL_MULTIPLANE_SCRAPE:
+ return "Multi-plane Scrape Brush";
+ case SCULPT_TOOL_SLIDE_RELAX:
+ return "Slide/Relax Brush";
+ case SCULPT_TOOL_BOUNDARY:
+ return "Boundary Brush";
+ case SCULPT_TOOL_CLOTH:
+ return "Cloth Brush";
+ case SCULPT_TOOL_DRAW_FACE_SETS:
+ return "Draw Face Sets";
+ case SCULPT_TOOL_DISPLACEMENT_ERASER:
+ return "Multires Displacement Eraser";
+ case SCULPT_TOOL_DISPLACEMENT_SMEAR:
+ return "Multires Displacement Smear";
+ case SCULPT_TOOL_PAINT:
+ return "Paint Brush";
+ case SCULPT_TOOL_SMEAR:
+ return "Smear Brush";
+ }
+
+ return "Sculpting";
+}
+
+/* Operator for applying a stroke (various attributes including mouse path)
+ * using the current brush. */
+
+void SCULPT_cache_free(StrokeCache *cache)
+{
+ MEM_SAFE_FREE(cache->dial);
+ MEM_SAFE_FREE(cache->surface_smooth_laplacian_disp);
+ MEM_SAFE_FREE(cache->layer_displacement_factor);
+ MEM_SAFE_FREE(cache->prev_colors);
+ MEM_SAFE_FREE(cache->detail_directions);
+ MEM_SAFE_FREE(cache->prev_displacement);
+ MEM_SAFE_FREE(cache->limit_surface_co);
+ MEM_SAFE_FREE(cache->prev_colors_vpaint);
+
+ if (cache->pose_ik_chain) {
+ SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
+ }
+
+ for (int i = 0; i < PAINT_SYMM_AREAS; i++) {
+ if (cache->boundaries[i]) {
+ SCULPT_boundary_data_free(cache->boundaries[i]);
+ }
+ }
+
+ if (cache->cloth_sim) {
+ SCULPT_cloth_simulation_free(cache->cloth_sim);
+ }
+
+ MEM_freeN(cache);
+}
+
+/* Initialize mirror modifier clipping. */
+static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
+{
+ unit_m4(ss->cache->clip_mirror_mtx);
+
+ LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
+ if (!(md->type == eModifierType_Mirror && (md->mode & eModifierMode_Realtime))) {
+ continue;
+ }
+ MirrorModifierData *mmd = (MirrorModifierData *)md;
+
+ if (!(mmd->flag & MOD_MIR_CLIPPING)) {
+ continue;
+ }
+ /* Check each axis for mirroring. */
+ for (int i = 0; i < 3; i++) {
+ if (!(mmd->flag & (MOD_MIR_AXIS_X << i))) {
+ continue;
+ }
+ /* Enable sculpt clipping. */
+ ss->cache->flag |= CLIP_X << i;
+
+ /* Update the clip tolerance. */
+ if (mmd->tolerance > ss->cache->clip_tolerance[i]) {
+ ss->cache->clip_tolerance[i] = mmd->tolerance;
+ }
+
+ /* Store matrix for mirror object clipping. */
+ if (mmd->mirror_ob) {
+ float imtx_mirror_ob[4][4];
+ invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world);
+ }
+ }
+ }
+}
+
+static void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache *cache)
+{
+ Scene *scene = CTX_data_scene(C);
+ Brush *brush = paint->brush;
+
+ if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ cache->saved_mask_brush_tool = brush->mask_tool;
+ brush->mask_tool = BRUSH_MASK_SMOOTH;
+ }
+ else if (ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_SLIDE_RELAX,
+ SCULPT_TOOL_DRAW_FACE_SETS,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR)) {
+ /* Do nothing, this tool has its own smooth mode. */
+ }
+ else {
+ int cur_brush_size = BKE_brush_size_get(scene, brush);
+
+ BLI_strncpy(cache->saved_active_brush_name,
+ brush->id.name + 2,
+ sizeof(cache->saved_active_brush_name));
+
+ /* Switch to the smooth brush. */
+ brush = BKE_paint_toolslots_brush_get(paint, SCULPT_TOOL_SMOOTH);
+ if (brush) {
+ BKE_paint_brush_set(paint, brush);
+ cache->saved_smooth_size = BKE_brush_size_get(scene, brush);
+ BKE_brush_size_set(scene, brush, cur_brush_size);
+ BKE_curvemapping_init(brush->curve);
+ }
+ }
+}
+
+static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache *cache)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Brush *brush = BKE_paint_brush(paint);
+
+ if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ brush->mask_tool = cache->saved_mask_brush_tool;
+ }
+ else if (ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_SLIDE_RELAX,
+ SCULPT_TOOL_DRAW_FACE_SETS,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR)) {
+ /* Do nothing. */
+ }
+ else {
+ /* Try to switch back to the saved/previous brush. */
+ BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
+ brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, cache->saved_active_brush_name);
+ if (brush) {
+ BKE_paint_brush_set(paint, brush);
+ }
+ }
+}
+
+/* Initialize the stroke cache invariants from operator properties. */
+static void sculpt_update_cache_invariants(
+ bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mval[2])
+{
+ StrokeCache *cache = static_cast<StrokeCache *>(
+ MEM_callocN(sizeof(StrokeCache), "stroke cache"));
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+ UnifiedPaintSettings *ups = &tool_settings->unified_paint_settings;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ ViewContext *vc = paint_stroke_view_context(static_cast<PaintStroke *>(op->customdata));
+ Object *ob = CTX_data_active_object(C);
+ float mat[3][3];
+ float viewDir[3] = {0.0f, 0.0f, 1.0f};
+ float max_scale;
+ int mode;
+
+ ss->cache = cache;
+
+ /* Set scaling adjustment. */
+ max_scale = 0.0f;
+ for (int i = 0; i < 3; i++) {
+ max_scale = max_ff(max_scale, fabsf(ob->scale[i]));
+ }
+ cache->scale[0] = max_scale / ob->scale[0];
+ cache->scale[1] = max_scale / ob->scale[1];
+ cache->scale[2] = max_scale / ob->scale[2];
+
+ cache->plane_trim_squared = brush->plane_trim * brush->plane_trim;
+
+ cache->flag = 0;
+
+ sculpt_init_mirror_clipping(ob, ss);
+
+ /* Initial mouse location. */
+ if (mval) {
+ copy_v2_v2(cache->initial_mouse, mval);
+ }
+ else {
+ zero_v2(cache->initial_mouse);
+ }
+
+ copy_v3_v3(cache->initial_location, ss->cursor_location);
+ copy_v3_v3(cache->true_initial_location, ss->cursor_location);
+
+ copy_v3_v3(cache->initial_normal, ss->cursor_normal);
+ copy_v3_v3(cache->true_initial_normal, ss->cursor_normal);
+
+ mode = RNA_enum_get(op->ptr, "mode");
+ cache->invert = mode == BRUSH_STROKE_INVERT;
+ cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
+ cache->normal_weight = brush->normal_weight;
+
+ /* Interpret invert as following normal, for grab brushes. */
+ if (SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool)) {
+ if (cache->invert) {
+ cache->invert = false;
+ cache->normal_weight = (cache->normal_weight == 0.0f);
+ }
+ }
+
+ /* Not very nice, but with current events system implementation
+ * we can't handle brush appearance inversion hotkey separately (sergey). */
+ if (cache->invert) {
+ ups->draw_inverted = true;
+ }
+ else {
+ ups->draw_inverted = false;
+ }
+
+ /* Alt-Smooth. */
+ if (cache->alt_smooth) {
+ smooth_brush_toggle_on(C, &sd->paint, cache);
+ /* Refresh the brush pointer in case we switched brush in the toggle function. */
+ brush = BKE_paint_brush(&sd->paint);
+ }
+
+ copy_v2_v2(cache->mouse, cache->initial_mouse);
+ copy_v2_v2(cache->mouse_event, cache->initial_mouse);
+ copy_v2_v2(ups->tex_mouse, cache->initial_mouse);
+
+ /* Truly temporary data that isn't stored in properties. */
+ cache->vc = vc;
+ cache->brush = brush;
+
+ /* Cache projection matrix. */
+ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
+
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ copy_m3_m4(mat, cache->vc->rv3d->viewinv);
+ mul_m3_v3(mat, viewDir);
+ copy_m3_m4(mat, ob->world_to_object);
+ mul_m3_v3(mat, viewDir);
+ normalize_v3_v3(cache->true_view_normal, viewDir);
+
+ cache->supports_gravity = (!ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_MASK,
+ SCULPT_TOOL_SMOOTH,
+ SCULPT_TOOL_SIMPLIFY,
+ SCULPT_TOOL_DISPLACEMENT_SMEAR,
+ SCULPT_TOOL_DISPLACEMENT_ERASER) &&
+ (sd->gravity_factor > 0.0f));
+ /* Get gravity vector in world space. */
+ if (cache->supports_gravity) {
+ if (sd->gravity_object) {
+ Object *gravity_object = sd->gravity_object;
+
+ copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]);
+ }
+ else {
+ cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f;
+ cache->true_gravity_direction[2] = 1.0f;
+ }
+
+ /* Transform to sculpted object space. */
+ mul_m3_v3(mat, cache->true_gravity_direction);
+ normalize_v3(cache->true_gravity_direction);
+ }
+
+ /* Make copies of the mesh vertex locations and normals for some tools. */
+ if (brush->flag & BRUSH_ANCHORED) {
+ cache->original = true;
+ }
+
+ if (SCULPT_automasking_needs_original(sd, brush)) {
+ cache->original = true;
+ }
+
+ /* Draw sharp does not need the original coordinates to produce the accumulate effect, so it
+ * should work the opposite way. */
+ if (brush->sculpt_tool == SCULPT_TOOL_DRAW_SHARP) {
+ cache->original = true;
+ }
+
+ if (SCULPT_TOOL_HAS_ACCUMULATE(brush->sculpt_tool)) {
+ if (!(brush->flag & BRUSH_ACCUMULATE)) {
+ cache->original = true;
+ if (brush->sculpt_tool == SCULPT_TOOL_DRAW_SHARP) {
+ cache->original = false;
+ }
+ }
+ }
+
+ /* Original coordinates require the sculpt undo system, which isn't used
+ * for image brushes. It's also not necessary, just disable it. */
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ cache->original = false;
+ }
+
+ cache->first_time = true;
+
+#define PIXEL_INPUT_THRESHHOLD 5
+ if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
+ cache->dial = BLI_dial_init(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
+ }
+
+#undef PIXEL_INPUT_THRESHHOLD
+}
+
+static float sculpt_brush_dynamic_size_get(Brush *brush, StrokeCache *cache, float initial_size)
+{
+ switch (brush->sculpt_tool) {
+ case SCULPT_TOOL_CLAY:
+ return max_ff(initial_size * 0.20f, initial_size * pow3f(cache->pressure));
+ case SCULPT_TOOL_CLAY_STRIPS:
+ return max_ff(initial_size * 0.30f, initial_size * powf(cache->pressure, 1.5f));
+ case SCULPT_TOOL_CLAY_THUMB: {
+ float clay_stabilized_pressure = SCULPT_clay_thumb_get_stabilized_pressure(cache);
+ return initial_size * clay_stabilized_pressure;
+ }
+ default:
+ return initial_size * cache->pressure;
+ }
+}
+
+/* In these brushes the grab delta is calculated always from the initial stroke location, which is
+ * generally used to create grab deformations. */
+static bool sculpt_needs_delta_from_anchored_origin(Brush *brush)
+{
+ if (brush->sculpt_tool == SCULPT_TOOL_SMEAR && (brush->flag & BRUSH_ANCHORED)) {
+ return true;
+ }
+
+ if (ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_POSE,
+ SCULPT_TOOL_BOUNDARY,
+ SCULPT_TOOL_THUMB,
+ SCULPT_TOOL_ELASTIC_DEFORM)) {
+ return true;
+ }
+ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH &&
+ brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_GRAB) {
+ return true;
+ }
+ return false;
+}
+
+/* In these brushes the grab delta is calculated from the previous stroke location, which is used
+ * to calculate to orientate the brush tip and deformation towards the stroke direction. */
+static bool sculpt_needs_delta_for_tip_orientation(Brush *brush)
+{
+ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
+ return brush->cloth_deform_type != BRUSH_CLOTH_DEFORM_GRAB;
+ }
+ return ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_CLAY_STRIPS,
+ SCULPT_TOOL_PINCH,
+ SCULPT_TOOL_MULTIPLANE_SCRAPE,
+ SCULPT_TOOL_CLAY_THUMB,
+ SCULPT_TOOL_NUDGE,
+ SCULPT_TOOL_SNAKE_HOOK);
+}
+
+static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Brush *brush)
+{
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ const float mval[2] = {
+ cache->mouse_event[0],
+ cache->mouse_event[1],
+ };
+ int tool = brush->sculpt_tool;
+
+ if (!ELEM(tool,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_ELASTIC_DEFORM,
+ SCULPT_TOOL_CLOTH,
+ SCULPT_TOOL_NUDGE,
+ SCULPT_TOOL_CLAY_STRIPS,
+ SCULPT_TOOL_PINCH,
+ SCULPT_TOOL_MULTIPLANE_SCRAPE,
+ SCULPT_TOOL_CLAY_THUMB,
+ SCULPT_TOOL_SNAKE_HOOK,
+ SCULPT_TOOL_POSE,
+ SCULPT_TOOL_BOUNDARY,
+ SCULPT_TOOL_SMEAR,
+ SCULPT_TOOL_THUMB) &&
+ !sculpt_brush_use_topology_rake(ss, brush)) {
+ return;
+ }
+ float grab_location[3], imat[4][4], delta[3], loc[3];
+
+ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
+ if (tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) {
+ copy_v3_v3(cache->orig_grab_location,
+ SCULPT_vertex_co_for_grab_active_get(ss, SCULPT_active_vertex_get(ss)));
+ }
+ else {
+ copy_v3_v3(cache->orig_grab_location, cache->true_location);
+ }
+ }
+ else if (tool == SCULPT_TOOL_SNAKE_HOOK ||
+ (tool == SCULPT_TOOL_CLOTH &&
+ brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_SNAKE_HOOK)) {
+ add_v3_v3(cache->true_location, cache->grab_delta);
+ }
+
+ /* Compute 3d coordinate at same z from original location + mval. */
+ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location);
+ ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location);
+
+ /* Compute delta to move verts by. */
+ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
+ if (sculpt_needs_delta_from_anchored_origin(brush)) {
+ sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
+ invert_m4_m4(imat, ob->object_to_world);
+ mul_mat3_m4_v3(imat, delta);
+ add_v3_v3(cache->grab_delta, delta);
+ }
+ else if (sculpt_needs_delta_for_tip_orientation(brush)) {
+ if (brush->flag & BRUSH_ANCHORED) {
+ float orig[3];
+ mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location);
+ sub_v3_v3v3(cache->grab_delta, grab_location, orig);
+ }
+ else {
+ sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
+ }
+ invert_m4_m4(imat, ob->object_to_world);
+ mul_mat3_m4_v3(imat, cache->grab_delta);
+ }
+ else {
+ /* Use for 'Brush.topology_rake_factor'. */
+ sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
+ }
+ }
+ else {
+ zero_v3(cache->grab_delta);
+ }
+
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(cache->grab_delta, cache->grab_delta, ss->cache->true_view_normal);
+ }
+
+ copy_v3_v3(cache->old_grab_location, grab_location);
+
+ if (tool == SCULPT_TOOL_GRAB) {
+ if (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) {
+ copy_v3_v3(cache->anchored_location, cache->orig_grab_location);
+ }
+ else {
+ copy_v3_v3(cache->anchored_location, cache->true_location);
+ }
+ }
+ else if (tool == SCULPT_TOOL_ELASTIC_DEFORM || SCULPT_is_cloth_deform_brush(brush)) {
+ copy_v3_v3(cache->anchored_location, cache->true_location);
+ }
+ else if (tool == SCULPT_TOOL_THUMB) {
+ copy_v3_v3(cache->anchored_location, cache->orig_grab_location);
+ }
+
+ if (sculpt_needs_delta_from_anchored_origin(brush)) {
+ /* Location stays the same for finding vertices in brush radius. */
+ copy_v3_v3(cache->true_location, cache->orig_grab_location);
+
+ ups->draw_anchored = true;
+ copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
+ ups->anchored_size = ups->pixel_radius;
+ }
+
+ /* Handle 'rake' */
+ cache->is_rake_rotation_valid = false;
+
+ invert_m4_m4(imat, ob->object_to_world);
+ mul_mat3_m4_v3(imat, grab_location);
+
+ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
+ copy_v3_v3(cache->rake_data.follow_co, grab_location);
+ }
+
+ if (!sculpt_brush_needs_rake_rotation(brush)) {
+ return;
+ }
+ cache->rake_data.follow_dist = cache->radius * SCULPT_RAKE_BRUSH_FACTOR;
+
+ if (!is_zero_v3(cache->grab_delta)) {
+ const float eps = 0.00001f;
+
+ float v1[3], v2[3];
+
+ copy_v3_v3(v1, cache->rake_data.follow_co);
+ copy_v3_v3(v2, cache->rake_data.follow_co);
+ sub_v3_v3(v2, cache->grab_delta);
+
+ sub_v3_v3(v1, grab_location);
+ sub_v3_v3(v2, grab_location);
+
+ if ((normalize_v3(v2) > eps) && (normalize_v3(v1) > eps) && (len_squared_v3v3(v1, v2) > eps)) {
+ const float rake_dist_sq = len_squared_v3v3(cache->rake_data.follow_co, grab_location);
+ const float rake_fade = (rake_dist_sq > square_f(cache->rake_data.follow_dist)) ?
+ 1.0f :
+ sqrtf(rake_dist_sq) / cache->rake_data.follow_dist;
+
+ float axis[3], angle;
+ float tquat[4];
+
+ rotation_between_vecs_to_quat(tquat, v1, v2);
+
+ /* Use axis-angle to scale rotation since the factor may be above 1. */
+ quat_to_axis_angle(axis, &angle, tquat);
+ normalize_v3(axis);
+
+ angle *= brush->rake_factor * rake_fade;
+ axis_angle_normalized_to_quat(cache->rake_rotation, axis, angle);
+ cache->is_rake_rotation_valid = true;
+ }
+ }
+ sculpt_rake_data_update(&cache->rake_data, grab_location);
+}
+
+static void sculpt_update_cache_paint_variants(StrokeCache *cache, const Brush *brush)
+{
+ cache->paint_brush.hardness = brush->hardness;
+ if (brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE) {
+ cache->paint_brush.hardness *= brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.flow = brush->flow;
+ if (brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE) {
+ cache->paint_brush.flow *= brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.wet_mix = brush->wet_mix;
+ if (brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE) {
+ cache->paint_brush.wet_mix *= brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+
+ /* This makes wet mix more sensible in higher values, which allows to create brushes that have
+ * a wider pressure range were they only blend colors without applying too much of the brush
+ * color. */
+ cache->paint_brush.wet_mix = 1.0f - pow2f(1.0f - cache->paint_brush.wet_mix);
+ }
+
+ cache->paint_brush.wet_persistence = brush->wet_persistence;
+ if (brush->paint_flags & BRUSH_PAINT_WET_PERSISTENCE_PRESSURE) {
+ cache->paint_brush.wet_persistence = brush->paint_flags &
+ BRUSH_PAINT_WET_PERSISTENCE_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.density = brush->density;
+ if (brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE) {
+ cache->paint_brush.density = brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+}
+
+/* Initialize the stroke cache variants from operator properties. */
+static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ SculptSession *ss = ob->sculpt;
+ StrokeCache *cache = ss->cache;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) ||
+ !((brush->flag & BRUSH_ANCHORED) || (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK) ||
+ (brush->sculpt_tool == SCULPT_TOOL_ROTATE) || SCULPT_is_cloth_deform_brush(brush))) {
+ RNA_float_get_array(ptr, "location", cache->true_location);
+ }
+
+ cache->pen_flip = RNA_boolean_get(ptr, "pen_flip");
+ RNA_float_get_array(ptr, "mouse", cache->mouse);
+ RNA_float_get_array(ptr, "mouse_event", cache->mouse_event);
+
+ /* XXX: Use pressure value from first brush step for brushes which don't support strokes (grab,
+ * thumb). They depends on initial state and brush coord/pressure/etc.
+ * It's more an events design issue, which doesn't split coordinate/pressure/angle changing
+ * events. We should avoid this after events system re-design. */
+ if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) {
+ cache->pressure = RNA_float_get(ptr, "pressure");
+ }
+
+ cache->x_tilt = RNA_float_get(ptr, "x_tilt");
+ cache->y_tilt = RNA_float_get(ptr, "y_tilt");
+
+ /* Truly temporary data that isn't stored in properties. */
+ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
+ if (!BKE_brush_use_locked_size(scene, brush)) {
+ cache->initial_radius = paint_calc_object_space_radius(
+ cache->vc, cache->true_location, BKE_brush_size_get(scene, brush));
+ BKE_brush_unprojected_radius_set(scene, brush, cache->initial_radius);
+ }
+ else {
+ cache->initial_radius = BKE_brush_unprojected_radius_get(scene, brush);
+ }
+ }
+
+ /* Clay stabilized pressure. */
+ if (brush->sculpt_tool == SCULPT_TOOL_CLAY_THUMB) {
+ if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
+ for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) {
+ ss->cache->clay_pressure_stabilizer[i] = 0.0f;
+ }
+ ss->cache->clay_pressure_stabilizer_index = 0;
+ }
+ else {
+ cache->clay_pressure_stabilizer[cache->clay_pressure_stabilizer_index] = cache->pressure;
+ cache->clay_pressure_stabilizer_index += 1;
+ if (cache->clay_pressure_stabilizer_index >= SCULPT_CLAY_STABILIZER_LEN) {
+ cache->clay_pressure_stabilizer_index = 0;
+ }
+ }
+ }
+
+ if (BKE_brush_use_size_pressure(brush) &&
+ paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
+ cache->radius = sculpt_brush_dynamic_size_get(brush, cache, cache->initial_radius);
+ cache->dyntopo_pixel_radius = sculpt_brush_dynamic_size_get(
+ brush, cache, ups->initial_pixel_radius);
+ }
+ else {
+ cache->radius = cache->initial_radius;
+ cache->dyntopo_pixel_radius = ups->initial_pixel_radius;
+ }
+
+ sculpt_update_cache_paint_variants(cache, brush);
+
+ cache->radius_squared = cache->radius * cache->radius;
+
+ if (brush->flag & BRUSH_ANCHORED) {
+ /* True location has been calculated as part of the stroke system already here. */
+ if (brush->flag & BRUSH_EDGE_TO_EDGE) {
+ RNA_float_get_array(ptr, "location", cache->true_location);
+ }
+
+ cache->radius = paint_calc_object_space_radius(
+ cache->vc, cache->true_location, ups->pixel_radius);
+ cache->radius_squared = cache->radius * cache->radius;
+
+ copy_v3_v3(cache->anchored_location, cache->true_location);
+ }
+
+ sculpt_update_brush_delta(ups, ob, brush);
+
+ if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
+ cache->vertex_rotation = -BLI_dial_angle(cache->dial, cache->mouse) * cache->bstrength;
+
+ ups->draw_anchored = true;
+ copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
+ copy_v3_v3(cache->anchored_location, cache->true_location);
+ ups->anchored_size = ups->pixel_radius;
+ }
+
+ cache->special_rotation = ups->brush_rotation;
+
+ cache->iteration_count++;
+}
+
+/* Returns true if any of the smoothing modes are active (currently
+ * one of smooth brush, autosmooth, mask smooth, or shift-key
+ * smooth). */
+static bool sculpt_needs_connectivity_info(const Sculpt *sd,
+ const Brush *brush,
+ SculptSession *ss,
+ int stroke_mode)
+{
+ if (ss && ss->pbvh && SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ return true;
+ }
+ return ((stroke_mode == BRUSH_STROKE_SMOOTH) || (ss && ss->cache && ss->cache->alt_smooth) ||
+ (brush->sculpt_tool == SCULPT_TOOL_SMOOTH) || (brush->autosmooth_factor > 0) ||
+ ((brush->sculpt_tool == SCULPT_TOOL_MASK) && (brush->mask_tool == BRUSH_MASK_SMOOTH)) ||
+ (brush->sculpt_tool == SCULPT_TOOL_POSE) ||
+ (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) ||
+ (brush->sculpt_tool == SCULPT_TOOL_SLIDE_RELAX) ||
+ SCULPT_tool_is_paint(brush->sculpt_tool) || (brush->sculpt_tool == SCULPT_TOOL_CLOTH) ||
+ (brush->sculpt_tool == SCULPT_TOOL_SMEAR) ||
+ (brush->sculpt_tool == SCULPT_TOOL_DRAW_FACE_SETS) ||
+ (brush->sculpt_tool == SCULPT_TOOL_DISPLACEMENT_SMEAR) ||
+ (brush->sculpt_tool == SCULPT_TOOL_PAINT));
+}
+
+void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
+{
+ SculptSession *ss = ob->sculpt;
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0);
+ if (ss->shapekey_active || ss->deform_modifiers_active ||
+ (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) {
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ BKE_sculpt_update_object_for_edit(
+ depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool));
+ }
+}
+
+static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin)
+{
+ if (BKE_pbvh_node_get_tmin(node) >= *tmin) {
+ return;
+ }
+ SculptRaycastData *srd = static_cast<SculptRaycastData *>(data_v);
+ float(*origco)[3] = nullptr;
+ bool use_origco = false;
+
+ if (srd->original && srd->ss->cache) {
+ if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) {
+ use_origco = true;
+ }
+ else {
+ /* Intersect with coordinates from before we started stroke. */
+ SculptUndoNode *unode = SCULPT_undo_get_node(node, SCULPT_UNDO_COORDS);
+ origco = (unode) ? unode->co : nullptr;
+ use_origco = origco ? true : false;
+ }
+ }
+
+ if (BKE_pbvh_node_raycast(srd->ss->pbvh,
+ node,
+ origco,
+ use_origco,
+ srd->ray_start,
+ srd->ray_normal,
+ &srd->isect_precalc,
+ &srd->depth,
+ &srd->active_vertex,
+ &srd->active_face_grid_index,
+ srd->face_normal)) {
+ srd->hit = true;
+ *tmin = srd->depth;
+ }
+}
+
+static void sculpt_find_nearest_to_ray_cb(PBVHNode *node, void *data_v, float *tmin)
+{
+ if (BKE_pbvh_node_get_tmin(node) >= *tmin) {
+ return;
+ }
+ SculptFindNearestToRayData *srd = static_cast<SculptFindNearestToRayData *>(data_v);
+ float(*origco)[3] = nullptr;
+ bool use_origco = false;
+
+ if (srd->original && srd->ss->cache) {
+ if (BKE_pbvh_type(srd->ss->pbvh) == PBVH_BMESH) {
+ use_origco = true;
+ }
+ else {
+ /* Intersect with coordinates from before we started stroke. */
+ SculptUndoNode *unode = SCULPT_undo_get_node(node, SCULPT_UNDO_COORDS);
+ origco = (unode) ? unode->co : nullptr;
+ use_origco = origco ? true : false;
+ }
+ }
+
+ if (BKE_pbvh_node_find_nearest_to_ray(srd->ss->pbvh,
+ node,
+ origco,
+ use_origco,
+ srd->ray_start,
+ srd->ray_normal,
+ &srd->depth,
+ &srd->dist_sq_to_ray)) {
+ srd->hit = true;
+ *tmin = srd->dist_sq_to_ray;
+ }
+}
+
+float SCULPT_raycast_init(ViewContext *vc,
+ const float mval[2],
+ float ray_start[3],
+ float ray_end[3],
+ float ray_normal[3],
+ bool original)
+{
+ float obimat[4][4];
+ float dist;
+ Object *ob = vc->obact;
+ RegionView3D *rv3d = static_cast<RegionView3D *>(vc->region->regiondata);
+ View3D *v3d = vc->v3d;
+
+ /* TODO: what if the segment is totally clipped? (return == 0). */
+ ED_view3d_win_to_segment_clipped(
+ vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true);
+
+ invert_m4_m4(obimat, ob->object_to_world);
+ mul_m4_v3(obimat, ray_start);
+ mul_m4_v3(obimat, ray_end);
+
+ sub_v3_v3v3(ray_normal, ray_end, ray_start);
+ dist = normalize_v3(ray_normal);
+
+ if ((rv3d->is_persp == false) &&
+ /* If the ray is clipped, don't adjust its start/end. */
+ !RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
+ BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal);
+
+ /* rRecalculate the normal. */
+ sub_v3_v3v3(ray_normal, ray_end, ray_start);
+ dist = normalize_v3(ray_normal);
+ }
+
+ return dist;
+}
+
+bool SCULPT_cursor_geometry_info_update(bContext *C,
+ SculptCursorGeometryInfo *out,
+ const float mval[2],
+ bool use_sampled_normal)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ Scene *scene = CTX_data_scene(C);
+ Sculpt *sd = scene->toolsettings->sculpt;
+ Object *ob;
+ SculptSession *ss;
+ ViewContext vc;
+ const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
+ float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3],
+ mat[3][3];
+ float viewDir[3] = {0.0f, 0.0f, 1.0f};
+ int totnode;
+ bool original = false;
+
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ ob = vc.obact;
+ ss = ob->sculpt;
+
+ if (!ss->pbvh) {
+ zero_v3(out->location);
+ zero_v3(out->normal);
+ zero_v3(out->active_vertex_co);
+ return false;
+ }
+
+ /* PBVH raycast to get active vertex and face normal. */
+ depth = SCULPT_raycast_init(&vc, mval, ray_start, ray_end, ray_normal, original);
+ SCULPT_stroke_modifiers_check(C, ob, brush);
+
+ SculptRaycastData srd{};
+ srd.original = original;
+ srd.ss = ob->sculpt;
+ srd.hit = false;
+ srd.ray_start = ray_start;
+ srd.ray_normal = ray_normal;
+ srd.depth = depth;
+ srd.face_normal = face_normal;
+
+ isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
+ BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original);
+
+ /* Cursor is not over the mesh, return default values. */
+ if (!srd.hit) {
+ zero_v3(out->location);
+ zero_v3(out->normal);
+ zero_v3(out->active_vertex_co);
+ return false;
+ }
+
+ /* Update the active vertex of the SculptSession. */
+ ss->active_vertex = srd.active_vertex;
+ SCULPT_vertex_random_access_ensure(ss);
+ copy_v3_v3(out->active_vertex_co, SCULPT_active_vertex_co_get(ss));
+
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ ss->active_face_index = srd.active_face_grid_index;
+ ss->active_grid_index = 0;
+ break;
+ case PBVH_GRIDS:
+ ss->active_face_index = 0;
+ ss->active_grid_index = srd.active_face_grid_index;
+ break;
+ case PBVH_BMESH:
+ ss->active_face_index = 0;
+ ss->active_grid_index = 0;
+ break;
+ }
+
+ copy_v3_v3(out->location, ray_normal);
+ mul_v3_fl(out->location, srd.depth);
+ add_v3_v3(out->location, ray_start);
+
+ /* Option to return the face normal directly for performance o accuracy reasons. */
+ if (!use_sampled_normal) {
+ copy_v3_v3(out->normal, srd.face_normal);
+ return srd.hit;
+ }
+
+ /* Sampled normal calculation. */
+ float radius;
+
+ /* Update cursor data in SculptSession. */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ copy_m3_m4(mat, vc.rv3d->viewinv);
+ mul_m3_v3(mat, viewDir);
+ copy_m3_m4(mat, ob->world_to_object);
+ mul_m3_v3(mat, viewDir);
+ normalize_v3_v3(ss->cursor_view_normal, viewDir);
+ copy_v3_v3(ss->cursor_normal, srd.face_normal);
+ copy_v3_v3(ss->cursor_location, out->location);
+ ss->rv3d = vc.rv3d;
+ ss->v3d = vc.v3d;
+
+ if (!BKE_brush_use_locked_size(scene, brush)) {
+ radius = paint_calc_object_space_radius(&vc, out->location, BKE_brush_size_get(scene, brush));
+ }
+ else {
+ radius = BKE_brush_unprojected_radius_get(scene, brush);
+ }
+ ss->cursor_radius = radius;
+
+ PBVHNode **nodes = sculpt_pbvh_gather_cursor_update(ob, sd, original, &totnode);
+
+ /* In case there are no nodes under the cursor, return the face normal. */
+ if (!totnode) {
+ MEM_SAFE_FREE(nodes);
+ copy_v3_v3(out->normal, srd.face_normal);
+ return true;
+ }
+
+ /* Calculate the sampled normal. */
+ if (SCULPT_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, sampled_normal)) {
+ copy_v3_v3(out->normal, sampled_normal);
+ copy_v3_v3(ss->cursor_sampled_normal, sampled_normal);
+ }
+ else {
+ /* Use face normal when there are no vertices to sample inside the cursor radius. */
+ copy_v3_v3(out->normal, srd.face_normal);
+ }
+ MEM_SAFE_FREE(nodes);
+ return true;
+}
+
+bool SCULPT_stroke_get_location(bContext *C,
+ float out[3],
+ const float mval[2],
+ bool force_original)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ Object *ob;
+ SculptSession *ss;
+ StrokeCache *cache;
+ float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3];
+ bool original;
+ ViewContext vc;
+
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ ob = vc.obact;
+
+ ss = ob->sculpt;
+ cache = ss->cache;
+ original = force_original || ((cache) ? cache->original : false);
+
+ const Brush *brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
+
+ SCULPT_stroke_modifiers_check(C, ob, brush);
+
+ depth = SCULPT_raycast_init(&vc, mval, ray_start, ray_end, ray_normal, original);
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BM_mesh_elem_table_ensure(ss->bm, BM_VERT);
+ BM_mesh_elem_index_ensure(ss->bm, BM_VERT);
+ }
+
+ bool hit = false;
+ {
+ SculptRaycastData srd;
+ srd.ss = ob->sculpt;
+ srd.ray_start = ray_start;
+ srd.ray_normal = ray_normal;
+ srd.hit = false;
+ srd.depth = depth;
+ srd.original = original;
+ srd.face_normal = face_normal;
+ isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
+
+ BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original);
+ if (srd.hit) {
+ hit = true;
+ copy_v3_v3(out, ray_normal);
+ mul_v3_fl(out, srd.depth);
+ add_v3_v3(out, ray_start);
+ }
+ }
+
+ if (hit) {
+ return hit;
+ }
+
+ if (!ELEM(brush->falloff_shape, PAINT_FALLOFF_SHAPE_TUBE)) {
+ return hit;
+ }
+
+ SculptFindNearestToRayData srd{};
+ srd.original = original;
+ srd.ss = ob->sculpt;
+ srd.hit = false;
+ srd.ray_start = ray_start;
+ srd.ray_normal = ray_normal;
+ srd.depth = FLT_MAX;
+ srd.dist_sq_to_ray = FLT_MAX;
+
+ BKE_pbvh_find_nearest_to_ray(
+ ss->pbvh, sculpt_find_nearest_to_ray_cb, &srd, ray_start, ray_normal, srd.original);
+ if (srd.hit) {
+ hit = true;
+ copy_v3_v3(out, ray_normal);
+ mul_v3_fl(out, srd.depth);
+ add_v3_v3(out, ray_start);
+ }
+
+ return hit;
+}
+
+static void sculpt_brush_init_tex(Sculpt *sd, SculptSession *ss)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ MTex *mtex = &brush->mtex;
+
+ /* Init mtex nodes. */
+ if (mtex->tex && mtex->tex->nodetree) {
+ /* Has internal flag to detect it only does it once. */
+ ntreeTexBeginExecTree(mtex->tex->nodetree);
+ }
+
+ if (ss->tex_pool == nullptr) {
+ ss->tex_pool = BKE_image_pool_new();
+ }
+}
+
+static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+ Sculpt *sd = tool_settings->sculpt;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ int mode = RNA_enum_get(op->ptr, "mode");
+ bool need_pmap, needs_colors;
+ bool need_mask = false;
+
+ if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ need_mask = true;
+ }
+
+ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH ||
+ brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) {
+ need_mask = true;
+ }
+
+ view3d_operator_needs_opengl(C);
+ sculpt_brush_init_tex(sd, ss);
+
+ need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, mode);
+ needs_colors = SCULPT_tool_is_paint(brush->sculpt_tool) &&
+ !SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob);
+
+ if (needs_colors) {
+ BKE_sculpt_color_layer_create_if_needed(ob);
+ }
+
+ /* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
+ * earlier steps modifying the data. */
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ BKE_sculpt_update_object_for_edit(
+ depsgraph, ob, need_pmap, need_mask, SCULPT_tool_is_paint(brush->sculpt_tool));
+
+ ED_paint_tool_update_sticky_shading_color(C, ob);
+}
+
+static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ /* For the cloth brush it makes more sense to not restore the mesh state to keep running the
+ * simulation from the previous state. */
+ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
+ return;
+ }
+
+ /* Restore the mesh before continuing with anchored stroke. */
+ if ((brush->flag & BRUSH_ANCHORED) ||
+ (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ELASTIC_DEFORM) &&
+ BKE_brush_use_size_pressure(brush)) ||
+ (brush->flag & BRUSH_DRAG_DOT)) {
+
+ SculptUndoNode *unode = SCULPT_undo_get_first_node();
+ if (unode && unode->type == SCULPT_UNDO_FACE_SETS) {
+ for (int i = 0; i < ss->totfaces; i++) {
+ ss->face_sets[i] = unode->face_sets[i];
+ }
+ }
+
+ paint_mesh_restore_co(sd, ob);
+
+ if (ss->cache) {
+ MEM_SAFE_FREE(ss->cache->layer_displacement_factor);
+ }
+ }
+}
+
+void SCULPT_update_object_bounding_box(Object *ob)
+{
+ if (ob->runtime.bb) {
+ float bb_min[3], bb_max[3];
+
+ BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, bb_min, bb_max);
+ }
+}
+
+void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ ARegion *region = CTX_wm_region(C);
+ MultiresModifierData *mmd = ss->multires.modifier;
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+
+ if (rv3d) {
+ /* Mark for faster 3D viewport redraws. */
+ rv3d->rflag |= RV3D_PAINTING;
+ }
+
+ if (mmd != nullptr) {
+ multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED);
+ }
+
+ if ((update_flags & SCULPT_UPDATE_IMAGE) != 0) {
+ ED_region_tag_redraw(region);
+ if (update_flags == SCULPT_UPDATE_IMAGE) {
+ /* Early exit when only need to update the images. We don't want to tag any geometry updates
+ * that would rebuilt the PBVH. */
+ return;
+ }
+ }
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
+
+ /* Only current viewport matters, slower update for all viewports will
+ * be done in sculpt_flush_update_done. */
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
+ /* Slow update with full dependency graph update and all that comes with it.
+ * Needed when there are modifiers or full shading in the 3D viewport. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ ED_region_tag_redraw(region);
+ }
+ else {
+ /* Fast path where we just update the BVH nodes that changed, and redraw
+ * only the part of the 3D viewport where changes happened. */
+ rcti r;
+
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB);
+ /* Update the object's bounding box too so that the object
+ * doesn't get incorrectly clipped during drawing in
+ * draw_mesh_object(). T33790. */
+ SCULPT_update_object_bounding_box(ob);
+ }
+
+ if (SCULPT_get_redraw_rect(region, CTX_wm_region_view3d(C), ob, &r)) {
+ if (ss->cache) {
+ ss->cache->current_r = r;
+ }
+
+ /* previous is not set in the current cache else
+ * the partial rect will always grow */
+ sculpt_extend_redraw_rect_previous(ob, &r);
+
+ r.xmin += region->winrct.xmin - 2;
+ r.xmax += region->winrct.xmin + 2;
+ r.ymin += region->winrct.ymin - 2;
+ r.ymax += region->winrct.ymin + 2;
+ ED_region_tag_redraw_partial(region, &r, true);
+ }
+ }
+}
+
+void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType update_flags)
+{
+ /* After we are done drawing the stroke, check if we need to do a more
+ * expensive depsgraph tag to update geometry. */
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RegionView3D *current_rv3d = CTX_wm_region_view3d(C);
+ SculptSession *ss = ob->sculpt;
+ Mesh *mesh = static_cast<Mesh *>(ob->data);
+
+ /* Always needed for linked duplicates. */
+ bool need_tag = (ID_REAL_USERS(&mesh->id) > 1);
+
+ if (current_rv3d) {
+ current_rv3d->rflag &= ~RV3D_PAINTING;
+ }
+
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ bScreen *screen = WM_window_get_active_screen(win);
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
+ if (sl->spacetype != SPACE_VIEW3D) {
+ continue;
+ }
+
+ /* Tag all 3D viewports for redraw now that we are done. Others
+ * viewports did not get a full redraw, and anti-aliasing for the
+ * current viewport was deactivated. */
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
+ if (rv3d != current_rv3d) {
+ need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d);
+ }
+
+ ED_region_tag_redraw(region);
+ }
+ }
+ }
+
+ if (update_flags & SCULPT_UPDATE_IMAGE) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
+ if (sl->spacetype != SPACE_IMAGE) {
+ continue;
+ }
+ ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW);
+ }
+ }
+ }
+
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateOriginalBB);
+
+ /* Coordinates were modified, so fake neighbors are not longer valid. */
+ SCULPT_fake_neighbors_free(ob);
+ }
+
+ if (update_flags & SCULPT_UPDATE_MASK) {
+ BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
+ }
+
+ if (update_flags & SCULPT_UPDATE_COLOR) {
+ BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateColor);
+ }
+
+ BKE_sculpt_attributes_destroy_temporary_stroke(ob);
+
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_bmesh_after_stroke(ss->pbvh);
+ }
+
+ /* Optimization: if there is locked key and active modifiers present in */
+ /* the stack, keyblock is updating at each step. otherwise we could update */
+ /* keyblock only when stroke is finished. */
+ if (ss->shapekey_active && !ss->deform_modifiers_active) {
+ sculpt_update_keyblock(ob);
+ }
+ }
+
+ if (need_tag) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+}
+
+/* Returns whether the mouse/stylus is over the mesh (1)
+ * or over the background (0). */
+static bool over_mesh(bContext *C, wmOperator * /*op*/, const float mval[2])
+{
+ float co_dummy[3];
+ return SCULPT_stroke_get_location(C, co_dummy, mval, false);
+}
+
+static void sculpt_stroke_undo_begin(const bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+
+ /* Setup the correct undo system. Image painting and sculpting are mutual exclusive.
+ * Color attributes are part of the sculpting undo system. */
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
+ }
+ else {
+ SCULPT_undo_push_begin_ex(ob, sculpt_tool_name(sd));
+ }
+}
+
+static void sculpt_stroke_undo_end(const bContext *C, Brush *brush)
+{
+ Object *ob = CTX_data_active_object(C);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_end();
+ }
+ else {
+ SCULPT_undo_push_end(ob);
+ }
+}
+
+bool SCULPT_handles_colors_report(SculptSession *ss, ReportList *reports)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ return true;
+ case PBVH_BMESH:
+ BKE_report(reports, RPT_ERROR, "Not supported in dynamic topology mode");
+ return false;
+ case PBVH_GRIDS:
+ BKE_report(reports, RPT_ERROR, "Not supported in multiresolution mode");
+ return false;
+ }
+
+ BLI_assert_msg(0, "PBVH corruption, type was invalid.");
+
+ return false;
+}
+
+static bool sculpt_stroke_test_start(bContext *C, wmOperator *op, const float mval[2])
+{
+ /* Don't start the stroke until `mval` goes over the mesh.
+ * NOTE: `mval` will only be null when re-executing the saved stroke.
+ * We have exception for 'exec' strokes since they may not set `mval`,
+ * only 'location', see: T52195. */
+ if (((op->flag & OP_IS_INVOKE) == 0) || (mval == nullptr) || over_mesh(C, op, mval)) {
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+
+ /* NOTE: This should be removed when paint mode is available. Paint mode can force based on the
+ * canvas it is painting on. (ref. use_sculpt_texture_paint). */
+ if (brush && SCULPT_tool_is_paint(brush->sculpt_tool) &&
+ !SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->shading.type == OB_SOLID) {
+ v3d->shading.color_type = V3D_SHADING_VERTEX_COLOR;
+ }
+ }
+
+ ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));
+
+ sculpt_update_cache_invariants(C, sd, ss, op, mval);
+
+ SculptCursorGeometryInfo sgi;
+ SCULPT_cursor_geometry_info_update(C, &sgi, mval, false);
+
+ sculpt_stroke_undo_begin(C, op);
+
+ SCULPT_stroke_id_next(ob);
+ ss->cache->stroke_id = ss->stroke_id;
+
+ return true;
+ }
+ return false;
+}
+
+static void sculpt_stroke_update_step(bContext *C,
+ wmOperator * /*op*/,
+ PaintStroke *stroke,
+ PointerRNA *itemptr)
+{
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+ StrokeCache *cache = ss->cache;
+ cache->stroke_distance = paint_stroke_distance_get(stroke);
+
+ SCULPT_stroke_modifiers_check(C, ob, brush);
+ sculpt_update_cache_variants(C, sd, ob, itemptr);
+ sculpt_restore_mesh(sd, ob);
+
+ if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
+ float object_space_constant_detail = 1.0f / (sd->constant_detail *
+ mat4_to_scale(ob->object_to_world));
+ BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
+ }
+ else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
+ BKE_pbvh_bmesh_detail_size_set(ss->pbvh, ss->cache->radius * sd->detail_percent / 100.0f);
+ }
+ else {
+ BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
+ (ss->cache->radius / ss->cache->dyntopo_pixel_radius) *
+ (sd->detail_size * U.pixelsize) / 0.4f);
+ }
+
+ if (SCULPT_stroke_is_dynamic_topology(ss, brush)) {
+ do_symmetrical_brush_actions(sd, ob, sculpt_topology_update, ups, &tool_settings->paint_mode);
+ }
+
+ do_symmetrical_brush_actions(sd, ob, do_brush_action, ups, &tool_settings->paint_mode);
+ sculpt_combine_proxies(sd, ob);
+
+ /* Hack to fix noise texture tearing mesh. */
+ sculpt_fix_noise_tear(sd, ob);
+
+ /* TODO(sergey): This is not really needed for the solid shading,
+ * which does use pBVH drawing anyway, but texture and wireframe
+ * requires this.
+ *
+ * Could be optimized later, but currently don't think it's so
+ * much common scenario.
+ *
+ * Same applies to the DEG_id_tag_update() invoked from
+ * sculpt_flush_update_step().
+ */
+ if (ss->deform_modifiers_active) {
+ SCULPT_flush_stroke_deform(sd, ob, sculpt_tool_is_proxy_used(brush->sculpt_tool));
+ }
+ else if (ss->shapekey_active) {
+ sculpt_update_keyblock(ob);
+ }
+
+ ss->cache->first_time = false;
+ copy_v3_v3(ss->cache->true_last_location, ss->cache->true_location);
+
+ /* Cleanup. */
+ if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
+ }
+ else if (SCULPT_tool_is_paint(brush->sculpt_tool)) {
+ if (SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_IMAGE);
+ }
+ else {
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR);
+ }
+ }
+ else {
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
+ }
+}
+
+static void sculpt_brush_exit_tex(Sculpt *sd)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ MTex *mtex = &brush->mtex;
+
+ if (mtex->tex && mtex->tex->nodetree) {
+ ntreeTexEndExecTree(mtex->tex->nodetree->execdata);
+ }
+}
+
+static void sculpt_stroke_done(const bContext *C, PaintStroke * /*stroke*/)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
+
+ /* Finished. */
+ if (!ss->cache) {
+ sculpt_brush_exit_tex(sd);
+ return;
+ }
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */
+ ups->draw_inverted = false;
+
+ SCULPT_stroke_modifiers_check(C, ob, brush);
+
+ /* Alt-Smooth. */
+ if (ss->cache->alt_smooth) {
+ smooth_brush_toggle_off(C, &sd->paint, ss->cache);
+ /* Refresh the brush pointer in case we switched brush in the toggle function. */
+ brush = BKE_paint_brush(&sd->paint);
+ }
+
+ if (SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ SCULPT_automasking_cache_free(ss->cache->automasking);
+ }
+
+ BKE_pbvh_node_color_buffer_free(ss->pbvh);
+ SCULPT_cache_free(ss->cache);
+ ss->cache = nullptr;
+
+ sculpt_stroke_undo_end(C, brush);
+
+ if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
+ }
+ else if (brush->sculpt_tool == SCULPT_TOOL_PAINT) {
+ if (SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_IMAGE);
+ }
+ else {
+ BKE_sculpt_attributes_destroy_temporary_stroke(ob);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
+ }
+ }
+ else {
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+ sculpt_brush_exit_tex(sd);
+}
+
+static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ PaintStroke *stroke;
+ int ignore_background_click;
+ int retval;
+ Object *ob = CTX_data_active_object(C);
+
+ /* Test that ob is visible; otherwise we won't be able to get evaluated data
+ * from the depsgraph. We do this here instead of SCULPT_mode_poll
+ * to avoid falling through to the translate operator in the
+ * global view3d keymap.
+ *
+ * NOTE: #BKE_object_is_visible_in_viewport is not working here (it returns false
+ * if the object is in local view); instead, test for OB_HIDE_VIEWPORT directly.
+ */
+
+ if (ob->visibility_flag & OB_HIDE_VIEWPORT) {
+ return OPERATOR_CANCELLED;
+ }
+
+ sculpt_brush_stroke_init(C, op);
+
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+
+ if (SCULPT_tool_is_paint(brush->sculpt_tool) &&
+ !SCULPT_handles_colors_report(ob->sculpt, op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+ if (SCULPT_tool_is_mask(brush->sculpt_tool)) {
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(ss->scene, ob);
+ BKE_sculpt_mask_layers_ensure(CTX_data_depsgraph_pointer(C), CTX_data_main(C), ob, mmd);
+ }
+ if (SCULPT_tool_is_face_sets(brush->sculpt_tool)) {
+ Mesh *mesh = BKE_object_get_original_mesh(ob);
+ ss->face_sets = BKE_sculpt_face_sets_ensure(mesh);
+ }
+
+ stroke = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ sculpt_stroke_test_start,
+ sculpt_stroke_update_step,
+ nullptr,
+ sculpt_stroke_done,
+ event->type);
+
+ op->customdata = stroke;
+
+ /* For tablet rotation. */
+ ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click");
+ const float mval[2] = {float(event->mval[0]), float(event->mval[1])};
+ if (ignore_background_click && !over_mesh(C, op, mval)) {
+ paint_stroke_free(C, op, static_cast<PaintStroke *>(op->customdata));
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ retval = op->type->modal(C, op, event);
+ if (ELEM(retval, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
+ paint_stroke_free(C, op, static_cast<PaintStroke *>(op->customdata));
+ return retval;
+ }
+ /* Add modal handler. */
+ WM_event_add_modal_handler(C, op);
+
+ OPERATOR_RETVAL_CHECK(retval);
+ BLI_assert(retval == OPERATOR_RUNNING_MODAL);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
+{
+ sculpt_brush_stroke_init(C, op);
+
+ op->customdata = paint_stroke_new(C,
+ op,
+ SCULPT_stroke_get_location,
+ sculpt_stroke_test_start,
+ sculpt_stroke_update_step,
+ nullptr,
+ sculpt_stroke_done,
+ 0);
+
+ /* Frees op->customdata. */
+ paint_stroke_exec(C, op, static_cast<PaintStroke *>(op->customdata));
+
+ return OPERATOR_FINISHED;
+}
+
+static void sculpt_brush_stroke_cancel(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+
+ /* XXX Canceling strokes that way does not work with dynamic topology,
+ * user will have to do real undo for now. See T46456. */
+ if (ss->cache && !SCULPT_stroke_is_dynamic_topology(ss, brush)) {
+ paint_mesh_restore_co(sd, ob);
+ }
+
+ paint_stroke_cancel(C, op, static_cast<PaintStroke *>(op->customdata));
+
+ if (ss->cache) {
+ SCULPT_cache_free(ss->cache);
+ ss->cache = nullptr;
+ }
+
+ sculpt_brush_exit_tex(sd);
+}
+
+static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ bool started = op->customdata && paint_stroke_started((PaintStroke *)op->customdata);
+
+ int retval = paint_stroke_modal(C, op, event, (PaintStroke **)&op->customdata);
+
+ if (!started && ELEM(retval, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
+ /* Did the stroke never start? If so push a blank sculpt undo
+ * step to prevent a global undo step (which is triggered by the
+ * #OPTYPE_UNDO flag in #SCULPT_OT_brush_stroke).
+ *
+ * Having blank global undo steps interleaved with sculpt steps
+ * corrupts the DynTopo undo stack.
+ * See T101430.
+ *
+ * NOTE: simply returning #OPERATOR_CANCELLED was not
+ * sufficient to prevent this. */
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ sculpt_stroke_undo_begin(C, op);
+ sculpt_stroke_undo_end(C, brush);
+ }
+
+ return retval;
+}
+
+static void sculpt_redo_empty_ui(bContext * /*C*/, wmOperator * /*op*/)
+{
+}
+
+void SCULPT_OT_brush_stroke(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Sculpt";
+ ot->idname = "SCULPT_OT_brush_stroke";
+ ot->description = "Sculpt a stroke into the geometry";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_brush_stroke_invoke;
+ ot->modal = sculpt_brush_stroke_modal;
+ ot->exec = sculpt_brush_stroke_exec;
+ ot->poll = SCULPT_poll;
+ ot->cancel = sculpt_brush_stroke_cancel;
+ ot->ui = sculpt_redo_empty_ui;
+
+ /* Flags (sculpt does own undo? (ton)). */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* Properties. */
+
+ paint_stroke_operator_properties(ot);
+
+ RNA_def_boolean(ot->srna,
+ "ignore_background_click",
+ 0,
+ "Ignore Background Click",
+ "Clicks on the background do not start the stroke");
+}
+
+/* Fake Neighbors. */
+/* This allows the sculpt tools to work on meshes with multiple connected components as they had
+ * only one connected component. When initialized and enabled, the sculpt API will return extra
+ * connectivity neighbors that are not in the real mesh. These neighbors are calculated for each
+ * vertex using the minimum distance to a vertex that is in a different connected component. */
+
+/* The fake neighbors first need to be ensured to be initialized.
+ * After that tools which needs fake neighbors functionality need to
+ * temporarily enable it:
+ *
+ * void my_awesome_sculpt_tool() {
+ * SCULPT_fake_neighbors_ensure(sd, object, brush->disconnected_distance_max);
+ * SCULPT_fake_neighbors_enable(ob);
+ *
+ * ... Logic of the tool ...
+ * SCULPT_fake_neighbors_disable(ob);
+ * }
+ *
+ * Such approach allows to keep all the connectivity information ready for reuse
+ * (without having lag prior to every stroke), but also makes it so the affect
+ * is localized to a specific brushes and tools only. */
+
+enum {
+ SCULPT_TOPOLOGY_ID_NONE,
+ SCULPT_TOPOLOGY_ID_DEFAULT,
+};
+
+static int SCULPT_vertex_get_connected_component(SculptSession *ss, PBVHVertRef vertex)
+{
+ if (ss->vertex_info.connected_component) {
+ return ss->vertex_info.connected_component[vertex.i];
+ }
+ return SCULPT_TOPOLOGY_ID_DEFAULT;
+}
+
+static void SCULPT_fake_neighbor_init(SculptSession *ss, const float max_dist)
+{
+ const int totvert = SCULPT_vertex_count_get(ss);
+ ss->fake_neighbors.fake_neighbor_index = static_cast<int *>(
+ MEM_malloc_arrayN(totvert, sizeof(int), "fake neighbor"));
+ for (int i = 0; i < totvert; i++) {
+ ss->fake_neighbors.fake_neighbor_index[i] = FAKE_NEIGHBOR_NONE;
+ }
+
+ ss->fake_neighbors.current_max_distance = max_dist;
+}
+
+static void SCULPT_fake_neighbor_add(SculptSession *ss, PBVHVertRef v_a, PBVHVertRef v_b)
+{
+ int v_index_a = BKE_pbvh_vertex_to_index(ss->pbvh, v_a);
+ int v_index_b = BKE_pbvh_vertex_to_index(ss->pbvh, v_b);
+
+ if (ss->fake_neighbors.fake_neighbor_index[v_index_a] == FAKE_NEIGHBOR_NONE) {
+ ss->fake_neighbors.fake_neighbor_index[v_index_a] = v_index_b;
+ ss->fake_neighbors.fake_neighbor_index[v_index_b] = v_index_a;
+ }
+}
+
+static void sculpt_pose_fake_neighbors_free(SculptSession *ss)
+{
+ MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index);
+}
+
+struct NearestVertexFakeNeighborTLSData {
+ PBVHVertRef nearest_vertex;
+ float nearest_vertex_distance_squared;
+ int current_topology_id;
+};
+
+static void do_fake_neighbor_search_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
+ SculptSession *ss = data->ob->sculpt;
+ NearestVertexFakeNeighborTLSData *nvtd = static_cast<NearestVertexFakeNeighborTLSData *>(
+ tls->userdata_chunk);
+ PBVHVertexIter vd;
+
+ BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
+ int vd_topology_id = SCULPT_vertex_get_connected_component(ss, vd.vertex);
+ if (vd_topology_id != nvtd->current_topology_id &&
+ ss->fake_neighbors.fake_neighbor_index[vd.index] == FAKE_NEIGHBOR_NONE) {
+ float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co);
+ if (distance_squared < nvtd->nearest_vertex_distance_squared &&
+ distance_squared < data->max_distance_squared) {
+ nvtd->nearest_vertex = vd.vertex;
+ nvtd->nearest_vertex_distance_squared = distance_squared;
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void fake_neighbor_search_reduce(const void *__restrict /*userdata*/,
+ void *__restrict chunk_join,
+ void *__restrict chunk)
+{
+ NearestVertexFakeNeighborTLSData *join = static_cast<NearestVertexFakeNeighborTLSData *>(
+ chunk_join);
+ NearestVertexFakeNeighborTLSData *nvtd = static_cast<NearestVertexFakeNeighborTLSData *>(chunk);
+ if (join->nearest_vertex.i == PBVH_REF_NONE) {
+ join->nearest_vertex = nvtd->nearest_vertex;
+ join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
+ }
+ else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) {
+ join->nearest_vertex = nvtd->nearest_vertex;
+ join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
+ }
+}
+
+static PBVHVertRef SCULPT_fake_neighbor_search(Sculpt *sd,
+ Object *ob,
+ const PBVHVertRef vertex,
+ float max_distance)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes = nullptr;
+ int totnode;
+ SculptSearchSphereData data{};
+ data.ss = ss;
+ data.sd = sd;
+ data.radius_squared = max_distance * max_distance;
+ data.original = false;
+ data.center = SCULPT_vertex_co_get(ss, vertex);
+
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
+
+ if (totnode == 0) {
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
+ }
+
+ SculptThreadedTaskData task_data{};
+ task_data.sd = sd;
+ task_data.ob = ob;
+ task_data.nodes = nodes;
+ task_data.max_distance_squared = max_distance * max_distance;
+
+ copy_v3_v3(task_data.nearest_vertex_search_co, SCULPT_vertex_co_get(ss, vertex));
+
+ NearestVertexFakeNeighborTLSData nvtd;
+ nvtd.nearest_vertex.i = -1;
+ nvtd.nearest_vertex_distance_squared = FLT_MAX;
+ nvtd.current_topology_id = SCULPT_vertex_get_connected_component(ss, vertex);
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ settings.func_reduce = fake_neighbor_search_reduce;
+ settings.userdata_chunk = &nvtd;
+ settings.userdata_chunk_size = sizeof(NearestVertexFakeNeighborTLSData);
+ BLI_task_parallel_range(0, totnode, &task_data, do_fake_neighbor_search_task_cb, &settings);
+
+ MEM_SAFE_FREE(nodes);
+
+ return nvtd.nearest_vertex;
+}
+
+struct SculptTopologyIDFloodFillData {
+ int next_id;
+};
+
+static bool SCULPT_connected_components_floodfill_cb(
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool /*is_duplicate*/, void *userdata)
+{
+ SculptTopologyIDFloodFillData *data = static_cast<SculptTopologyIDFloodFillData *>(userdata);
+
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
+ ss->vertex_info.connected_component[from_v_i] = data->next_id;
+ ss->vertex_info.connected_component[to_v_i] = data->next_id;
+ return true;
+}
+
+void SCULPT_connected_components_ensure(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+
+ /* Topology IDs already initialized. They only need to be recalculated when the PBVH is
+ * rebuild.
+ */
+ if (ss->vertex_info.connected_component) {
+ return;
+ }
+
+ const int totvert = SCULPT_vertex_count_get(ss);
+ ss->vertex_info.connected_component = static_cast<int *>(
+ MEM_malloc_arrayN(totvert, sizeof(int), "topology ID"));
+
+ for (int i = 0; i < totvert; i++) {
+ ss->vertex_info.connected_component[i] = SCULPT_TOPOLOGY_ID_NONE;
+ }
+
+ int next_id = 0;
+ for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (ss->vertex_info.connected_component[i] == SCULPT_TOPOLOGY_ID_NONE) {
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_initial(&flood, vertex);
+ SculptTopologyIDFloodFillData data;
+ data.next_id = next_id;
+ SCULPT_floodfill_execute(ss, &flood, SCULPT_connected_components_floodfill_cb, &data);
+ SCULPT_floodfill_free(&flood);
+ next_id++;
+ }
+ }
+}
+
+void SCULPT_boundary_info_ensure(Object *object)
+{
+ SculptSession *ss = object->sculpt;
+ if (ss->vertex_info.boundary) {
+ return;
+ }
+
+ Mesh *base_mesh = BKE_mesh_from_object(object);
+ const MEdge *edges = BKE_mesh_edges(base_mesh);
+ const MPoly *polys = BKE_mesh_polys(base_mesh);
+ const MLoop *loops = BKE_mesh_loops(base_mesh);
+
+ ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info");
+ int *adjacent_faces_edge_count = static_cast<int *>(
+ MEM_calloc_arrayN(base_mesh->totedge, sizeof(int), "Adjacent face edge count"));
+
+ for (int p = 0; p < base_mesh->totpoly; p++) {
+ const MPoly *poly = &polys[p];
+ for (int l = 0; l < poly->totloop; l++) {
+ const MLoop *loop = &loops[l + poly->loopstart];
+ adjacent_faces_edge_count[loop->e]++;
+ }
+ }
+
+ for (int e = 0; e < base_mesh->totedge; e++) {
+ if (adjacent_faces_edge_count[e] < 2) {
+ const MEdge *edge = &edges[e];
+ BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v1, true);
+ BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v2, true);
+ }
+ }
+
+ MEM_freeN(adjacent_faces_edge_count);
+}
+
+void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, const float max_dist)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ /* Fake neighbors were already initialized with the same distance, so no need to be
+ * recalculated.
+ */
+ if (ss->fake_neighbors.fake_neighbor_index &&
+ ss->fake_neighbors.current_max_distance == max_dist) {
+ return;
+ }
+
+ SCULPT_connected_components_ensure(ob);
+ SCULPT_fake_neighbor_init(ss, max_dist);
+
+ for (int i = 0; i < totvert; i++) {
+ const PBVHVertRef from_v = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ /* This vertex does not have a fake neighbor yet, search one for it. */
+ if (ss->fake_neighbors.fake_neighbor_index[i] == FAKE_NEIGHBOR_NONE) {
+ const PBVHVertRef to_v = SCULPT_fake_neighbor_search(sd, ob, from_v, max_dist);
+ if (to_v.i != PBVH_REF_NONE) {
+ /* Add the fake neighbor if available. */
+ SCULPT_fake_neighbor_add(ss, from_v, to_v);
+ }
+ }
+ }
+}
+
+void SCULPT_fake_neighbors_enable(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ BLI_assert(ss->fake_neighbors.fake_neighbor_index != nullptr);
+ ss->fake_neighbors.use_fake_neighbors = true;
+}
+
+void SCULPT_fake_neighbors_disable(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ BLI_assert(ss->fake_neighbors.fake_neighbor_index != nullptr);
+ ss->fake_neighbors.use_fake_neighbors = false;
+}
+
+void SCULPT_fake_neighbors_free(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ sculpt_pose_fake_neighbors_free(ss);
+}
+
+void SCULPT_automasking_node_begin(Object *ob,
+ const SculptSession * /*ss*/,
+ AutomaskingCache *automasking,
+ AutomaskingNodeData *automask_data,
+ PBVHNode *node)
+{
+ if (!automasking) {
+ memset(automask_data, 0, sizeof(*automask_data));
+ return;
+ }
+
+ automask_data->node = node;
+ automask_data->have_orig_data = automasking->settings.flags &
+ (BRUSH_AUTOMASKING_BRUSH_NORMAL | BRUSH_AUTOMASKING_VIEW_NORMAL);
+
+ if (automask_data->have_orig_data) {
+ SCULPT_orig_vert_data_init(&automask_data->orig_data, ob, node, SCULPT_UNDO_COORDS);
+ }
+ else {
+ memset(&automask_data->orig_data, 0, sizeof(automask_data->orig_data));
+ }
+}
+
+void SCULPT_automasking_node_update(SculptSession * /*ss*/,
+ AutomaskingNodeData *automask_data,
+ PBVHVertexIter *vd)
+{
+ if (automask_data->have_orig_data) {
+ SCULPT_orig_vert_data_update(&automask_data->orig_data, vd);
+ }
+}
+
+bool SCULPT_vertex_is_occluded(SculptSession *ss, PBVHVertRef vertex, bool original)
+{
+ float ray_start[3], ray_end[3], ray_normal[3], face_normal[3];
+ float co[3];
+
+ copy_v3_v3(co, SCULPT_vertex_co_get(ss, vertex));
+ float mouse[2];
+
+ ED_view3d_project_float_v2_m4(ss->cache->vc->region, co, mouse, ss->cache->projection_mat);
+
+ int depth = SCULPT_raycast_init(ss->cache->vc, mouse, ray_end, ray_start, ray_normal, original);
+
+ negate_v3(ray_normal);
+
+ copy_v3_v3(ray_start, SCULPT_vertex_co_get(ss, vertex));
+ madd_v3_v3fl(ray_start, ray_normal, 0.002);
+
+ SculptRaycastData srd = {0};
+ srd.original = original;
+ srd.ss = ss;
+ srd.hit = false;
+ srd.ray_start = ray_start;
+ srd.ray_normal = ray_normal;
+ srd.depth = depth;
+ srd.face_normal = face_normal;
+
+ isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
+ BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd, ray_start, ray_normal, srd.original);
+
+ return srd.hit;
+}
+
+void SCULPT_stroke_id_next(Object *ob)
+{
+ /* Manually wrap in int32 space to avoid tripping up undefined behavior
+ * sanitizers.
+ */
+ ob->sculpt->stroke_id = uchar((int(ob->sculpt->stroke_id) + 1) & 255);
+}
+
+void SCULPT_stroke_id_ensure(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->attrs.automasking_stroke_id) {
+ SculptAttributeParams params = {0};
+ ss->attrs.automasking_stroke_id = BKE_sculpt_attribute_ensure(
+ ob,
+ ATTR_DOMAIN_POINT,
+ CD_PROP_INT8,
+ SCULPT_ATTRIBUTE_NAME(automasking_stroke_id),
+ &params);
+ }
+}
+
+/** \} */