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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_automasking.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_automasking.c304
1 files changed, 304 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.c b/source/blender/editors/sculpt_paint/sculpt_automasking.c
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+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+bool SCULPT_is_automasking_mode_enabled(const Sculpt *sd,
+ const Brush *br,
+ const eAutomasking_flag mode)
+{
+ return br->automasking_flags & mode || sd->automasking_flags & mode;
+}
+
+bool SCULPT_is_automasking_enabled(const Sculpt *sd, const SculptSession *ss, const Brush *br)
+{
+ if (SCULPT_stroke_is_dynamic_topology(ss, br)) {
+ return false;
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_TOPOLOGY)) {
+ return true;
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_FACE_SETS)) {
+ return true;
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_BOUNDARY_EDGES)) {
+ return true;
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS)) {
+ return true;
+ }
+ return false;
+}
+
+float SCULPT_automasking_factor_get(SculptSession *ss, int vert)
+{
+ if (ss->cache && ss->cache->automask) {
+ return ss->cache->automask[vert];
+ }
+ else {
+ return 1.0f;
+ }
+}
+
+void SCULPT_automasking_end(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->cache && ss->cache->automask) {
+ MEM_freeN(ss->cache->automask);
+ }
+}
+
+static bool sculpt_automasking_is_constrained_by_radius(Brush *br)
+{
+ /* 2D falloff is not constrained by radius. */
+ if (br->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ return false;
+ }
+
+ if (ELEM(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE)) {
+ return true;
+ }
+ return false;
+}
+
+typedef struct AutomaskFloodFillData {
+ float *automask_factor;
+ float radius;
+ bool use_radius;
+ float location[3];
+ char symm;
+} AutomaskFloodFillData;
+
+static bool automask_floodfill_cb(
+ SculptSession *ss, int UNUSED(from_v), int to_v, bool UNUSED(is_duplicate), void *userdata)
+{
+ AutomaskFloodFillData *data = userdata;
+
+ data->automask_factor[to_v] = 1.0f;
+ return (!data->use_radius ||
+ SCULPT_is_vertex_inside_brush_radius_symm(
+ SCULPT_vertex_co_get(ss, to_v), data->location, data->radius, data->symm));
+}
+
+static float *SCULPT_topology_automasking_init(Sculpt *sd, Object *ob, float *automask_factor)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ if (!SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ return NULL;
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && !ss->pmap) {
+ BLI_assert(!"Topology masking: pmap missing");
+ return NULL;
+ }
+
+ const int totvert = SCULPT_vertex_count_get(ss);
+ for (int i = 0; i < totvert; i++) {
+ ss->cache->automask[i] = 0.0f;
+ }
+
+ /* Flood fill automask to connected vertices. Limited to vertices inside
+ * the brush radius if the tool requires it. */
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_active(sd, ob, ss, &flood, ss->cache->radius);
+
+ AutomaskFloodFillData fdata = {
+ .automask_factor = automask_factor,
+ .radius = ss->cache->radius,
+ .use_radius = sculpt_automasking_is_constrained_by_radius(brush),
+ .symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL,
+ };
+ copy_v3_v3(fdata.location, SCULPT_active_vertex_co_get(ss));
+ SCULPT_floodfill_execute(ss, &flood, automask_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ return automask_factor;
+}
+
+static float *sculpt_face_sets_automasking_init(Sculpt *sd, Object *ob, float *automask_factor)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ if (!SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ return NULL;
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && !ss->pmap) {
+ BLI_assert(!"Face Sets automasking: pmap missing");
+ return NULL;
+ }
+
+ int tot_vert = SCULPT_vertex_count_get(ss);
+ int active_face_set = SCULPT_active_face_set_get(ss);
+ for (int i = 0; i < tot_vert; i++) {
+ if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ automask_factor[i] *= 0.0f;
+ }
+ }
+
+ return automask_factor;
+}
+
+#define EDGE_DISTANCE_INF -1
+
+float *SCULPT_boundary_automasking_init(Object *ob,
+ eBoundaryAutomaskMode mode,
+ int propagation_steps,
+ float *automask_factor)
+{
+ SculptSession *ss = ob->sculpt;
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && !ss->pmap) {
+ BLI_assert(!"Boundary Edges masking: pmap missing");
+ return NULL;
+ }
+
+ const int totvert = SCULPT_vertex_count_get(ss);
+ int *edge_distance = MEM_callocN(sizeof(int) * totvert, "automask_factor");
+
+ for (int i = 0; i < totvert; i++) {
+ edge_distance[i] = EDGE_DISTANCE_INF;
+ switch (mode) {
+ case AUTOMASK_INIT_BOUNDARY_EDGES:
+ if (!SCULPT_vertex_is_boundary(ss, i)) {
+ edge_distance[i] = 0;
+ }
+ break;
+ case AUTOMASK_INIT_BOUNDARY_FACE_SETS:
+ if (!SCULPT_vertex_has_unique_face_set(ss, i)) {
+ edge_distance[i] = 0;
+ }
+ break;
+ }
+ }
+
+ for (int propagation_it = 0; propagation_it < propagation_steps; propagation_it++) {
+ for (int i = 0; i < totvert; i++) {
+ if (edge_distance[i] == EDGE_DISTANCE_INF) {
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ if (edge_distance[ni.index] == propagation_it) {
+ edge_distance[i] = propagation_it + 1;
+ }
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ }
+ }
+ }
+
+ for (int i = 0; i < totvert; i++) {
+ if (edge_distance[i] != EDGE_DISTANCE_INF) {
+ const float p = 1.0f - ((float)edge_distance[i] / (float)propagation_steps);
+ const float edge_boundary_automask = pow2f(p);
+ automask_factor[i] *= (1.0f - edge_boundary_automask);
+ }
+ }
+
+ MEM_SAFE_FREE(edge_distance);
+ return automask_factor;
+}
+
+void SCULPT_automasking_init(Sculpt *sd, Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ if (!SCULPT_is_automasking_enabled(sd, ss, brush)) {
+ return;
+ }
+
+ ss->cache->automask = MEM_callocN(sizeof(float) * SCULPT_vertex_count_get(ss),
+ "automask_factor");
+
+ for (int i = 0; i < totvert; i++) {
+ ss->cache->automask[i] = 1.0f;
+ }
+
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_TOPOLOGY)) {
+ SCULPT_vertex_random_access_init(ss);
+ SCULPT_topology_automasking_init(sd, ob, ss->cache->automask);
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_FACE_SETS)) {
+ SCULPT_vertex_random_access_init(ss);
+ sculpt_face_sets_automasking_init(sd, ob, ss->cache->automask);
+ }
+
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_BOUNDARY_EDGES)) {
+ SCULPT_vertex_random_access_init(ss);
+ SCULPT_boundary_automasking_init(ob,
+ AUTOMASK_INIT_BOUNDARY_EDGES,
+ brush->automasking_boundary_edges_propagation_steps,
+ ss->cache->automask);
+ }
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS)) {
+ SCULPT_vertex_random_access_init(ss);
+ SCULPT_boundary_automasking_init(ob,
+ AUTOMASK_INIT_BOUNDARY_FACE_SETS,
+ brush->automasking_boundary_edges_propagation_steps,
+ ss->cache->automask);
+ }
+}