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Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_face_set.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c980
1 files changed, 980 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
new file mode 100644
index 00000000000..cbdbab14690
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -0,0 +1,980 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_ccg.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+/* Draw Face Sets Brush. */
+
+static void do_draw_face_sets_brush_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = ss->cache->bstrength;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
+ MeshElemMap *vert_map = &ss->pmap[vd.index];
+ for (int j = 0; j < ss->pmap[vd.index].count; j++) {
+ const MPoly *p = &ss->mpoly[vert_map->indices[j]];
+
+ float poly_center[3];
+ BKE_mesh_calc_poly_center(p, &ss->mloop[p->loopstart], ss->mvert, poly_center);
+
+ if (sculpt_brush_test_sq_fn(&test, poly_center)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ if (fade > 0.05f && ss->face_sets[vert_map->indices[j]] > 0) {
+ ss->face_sets[vert_map->indices[j]] = abs(ss->cache->paint_face_set);
+ }
+ }
+ }
+ }
+
+ else if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ if (fade > 0.05f) {
+ SCULPT_vertex_face_set_set(ss, vd.index, ss->cache->paint_face_set);
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_relax_face_sets_brush_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ float bstrength = ss->cache->bstrength;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ const bool relax_face_sets = !(ss->cache->iteration_count % 3 == 0);
+ /* This operations needs a stregth tweak as the relax deformation is too weak by default. */
+ if (relax_face_sets) {
+ bstrength *= 2.0f;
+ }
+
+ const int thread_id = BLI_task_parallel_thread_id(tls);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ if (relax_face_sets != SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ thread_id);
+
+ SCULPT_relax_vertex(ss, &vd, fade * bstrength, relax_face_sets, vd.co);
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+void SCULPT_do_draw_face_sets_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ BKE_curvemapping_initialize(brush->curve);
+
+ /* Threaded loop over nodes. */
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ };
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ if (ss->cache->alt_smooth) {
+ for (int i = 0; i < 4; i++) {
+ BLI_task_parallel_range(0, totnode, &data, do_relax_face_sets_brush_task_cb_ex, &settings);
+ }
+ }
+ else {
+ BLI_task_parallel_range(0, totnode, &data, do_draw_face_sets_brush_task_cb_ex, &settings);
+ }
+}
+
+/* Face Sets Operators */
+
+typedef enum eSculptFaceGroupsCreateModes {
+ SCULPT_FACE_SET_MASKED = 0,
+ SCULPT_FACE_SET_VISIBLE = 1,
+ SCULPT_FACE_SET_ALL = 2,
+ SCULPT_FACE_SET_SELECTION = 3,
+} eSculptFaceGroupsCreateModes;
+
+static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
+ {
+ SCULPT_FACE_SET_MASKED,
+ "MASKED",
+ 0,
+ "Face Set From Masked",
+ "Create a new Face Set from the masked faces",
+ },
+ {
+ SCULPT_FACE_SET_VISIBLE,
+ "VISIBLE",
+ 0,
+ "Face Set From Visible",
+ "Create a new Face Set from the visible vertices",
+ },
+ {
+ SCULPT_FACE_SET_ALL,
+ "ALL",
+ 0,
+ "Face Set Full Mesh",
+ "Create an unique Face Set with all faces in the sculpt",
+ },
+ {
+ SCULPT_FACE_SET_SELECTION,
+ "SELECTION",
+ 0,
+ "Face Set From Edit Mode Selection",
+ "Create an Face Set corresponding to the Edit Mode face selection",
+ },
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ ARegion *region = CTX_wm_region(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+
+ const int mode = RNA_enum_get(op->ptr, "mode");
+
+ /* Dyntopo not suported. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, mode == SCULPT_FACE_SET_MASKED);
+
+ const int tot_vert = SCULPT_vertex_count_get(ss);
+ float threshold = 0.5f;
+
+ PBVH *pbvh = ob->sculpt->pbvh;
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
+
+ if (!nodes) {
+ return OPERATOR_CANCELLED;
+ }
+
+ SCULPT_undo_push_begin("face set change");
+ SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
+
+ const int next_face_set = SCULPT_face_set_next_available_get(ss);
+
+ if (mode == SCULPT_FACE_SET_MASKED) {
+ for (int i = 0; i < tot_vert; i++) {
+ if (SCULPT_vertex_mask_get(ss, i) >= threshold && SCULPT_vertex_visible_get(ss, i)) {
+ SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ }
+ }
+ }
+
+ if (mode == SCULPT_FACE_SET_VISIBLE) {
+
+ /* If all vertices in the sculpt are visible, create the new face set and update the default
+ * color. This way the new face set will be white, which is a quick way of disabling all face
+ * sets and the performance hit of rendering the overlay. */
+ bool all_visible = true;
+ for (int i = 0; i < tot_vert; i++) {
+ if (!SCULPT_vertex_visible_get(ss, i)) {
+ all_visible = false;
+ break;
+ }
+ }
+
+ if (all_visible) {
+ Mesh *mesh = ob->data;
+ mesh->face_sets_color_default = next_face_set;
+ BKE_pbvh_face_sets_color_set(
+ ss->pbvh, mesh->face_sets_color_seed, mesh->face_sets_color_default);
+ }
+
+ for (int i = 0; i < tot_vert; i++) {
+ if (SCULPT_vertex_visible_get(ss, i)) {
+ SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ }
+ }
+ }
+
+ if (mode == SCULPT_FACE_SET_ALL) {
+ for (int i = 0; i < tot_vert; i++) {
+ SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ }
+ }
+
+ if (mode == SCULPT_FACE_SET_SELECTION) {
+ Mesh *mesh = ob->data;
+ BMesh *bm;
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
+ bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ BM_mesh_bm_from_me(bm,
+ mesh,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ }));
+
+ BMIter iter;
+ BMFace *f;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
+ ss->face_sets[BM_elem_index_get(f)] = next_face_set;
+ }
+ }
+ BM_mesh_free(bm);
+ }
+
+ for (int i = 0; i < totnode; i++) {
+ BKE_pbvh_node_mark_redraw(nodes[i]);
+ }
+
+ MEM_SAFE_FREE(nodes);
+
+ SCULPT_undo_push_end();
+
+ ED_region_tag_redraw(region);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_face_sets_create(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Create Face Set";
+ ot->idname = "SCULPT_OT_face_sets_create";
+ ot->description = "Create a new Face Set";
+
+ /* api callbacks */
+ ot->exec = sculpt_face_set_create_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_enum(
+ ot->srna, "mode", prop_sculpt_face_set_create_types, SCULPT_FACE_SET_MASKED, "Mode", "");
+}
+
+typedef enum eSculptFaceSetsInitMode {
+ SCULPT_FACE_SETS_FROM_LOOSE_PARTS = 0,
+ SCULPT_FACE_SETS_FROM_MATERIALS = 1,
+ SCULPT_FACE_SETS_FROM_NORMALS = 2,
+ SCULPT_FACE_SETS_FROM_UV_SEAMS = 3,
+ SCULPT_FACE_SETS_FROM_CREASES = 4,
+ SCULPT_FACE_SETS_FROM_SHARP_EDGES = 5,
+ SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT = 6,
+ SCULPT_FACE_SETS_FROM_FACE_MAPS = 7,
+} eSculptFaceSetsInitMode;
+
+static EnumPropertyItem prop_sculpt_face_sets_init_types[] = {
+ {
+ SCULPT_FACE_SETS_FROM_LOOSE_PARTS,
+ "LOOSE_PARTS",
+ 0,
+ "Face Sets From Loose Parts",
+ "Create a Face Set per loose part in the mesh",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_MATERIALS,
+ "MATERIALS",
+ 0,
+ "Face Sets From Material Slots",
+ "Create a Face Set per Material Slot",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_NORMALS,
+ "NORMALS",
+ 0,
+ "Face Sets From Mesh Normals",
+ "Create Face Sets for Faces that have similar normal",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_UV_SEAMS,
+ "UV_SEAMS",
+ 0,
+ "Face Sets From UV Seams",
+ "Create Face Sets using UV Seams as boundaries",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_CREASES,
+ "CREASES",
+ 0,
+ "Face Sets From Edge Creases",
+ "Create Face Sets using Edge Creases as boundaries",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT,
+ "BEVEL_WEIGHT",
+ 0,
+ "Face Sets From Bevel Weight",
+ "Create Face Sets using Bevel Weights as boundaries",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_SHARP_EDGES,
+ "SHARP_EDGES",
+ 0,
+ "Face Sets From Sharp Edges",
+ "Create Face Sets using Sharp Edges as boundaries",
+ },
+ {
+ SCULPT_FACE_SETS_FROM_FACE_MAPS,
+ "FACE_MAPS",
+ 0,
+ "Face Sets From Face Maps",
+ "Create a Face Set per Face Map",
+ },
+ {0, NULL, 0, NULL, NULL},
+};
+
+typedef bool (*face_sets_flood_fill_test)(
+ BMesh *bm, BMFace *from_f, BMEdge *from_e, BMFace *to_f, const float threshold);
+
+static bool sculpt_face_sets_init_loose_parts_test(BMesh *UNUSED(bm),
+ BMFace *UNUSED(from_f),
+ BMEdge *UNUSED(from_e),
+ BMFace *UNUSED(to_f),
+ const float UNUSED(threshold))
+{
+ return true;
+}
+
+static bool sculpt_face_sets_init_normals_test(
+ BMesh *UNUSED(bm), BMFace *from_f, BMEdge *UNUSED(from_e), BMFace *to_f, const float threshold)
+{
+ return fabsf(dot_v3v3(from_f->no, to_f->no)) > threshold;
+}
+
+static bool sculpt_face_sets_init_uv_seams_test(BMesh *UNUSED(bm),
+ BMFace *UNUSED(from_f),
+ BMEdge *from_e,
+ BMFace *UNUSED(to_f),
+ const float UNUSED(threshold))
+{
+ return !BM_elem_flag_test(from_e, BM_ELEM_SEAM);
+}
+
+static bool sculpt_face_sets_init_crease_test(
+ BMesh *bm, BMFace *UNUSED(from_f), BMEdge *from_e, BMFace *UNUSED(to_f), const float threshold)
+{
+ return BM_elem_float_data_get(&bm->edata, from_e, CD_CREASE) < threshold;
+}
+
+static bool sculpt_face_sets_init_bevel_weight_test(
+ BMesh *bm, BMFace *UNUSED(from_f), BMEdge *from_e, BMFace *UNUSED(to_f), const float threshold)
+{
+ return BM_elem_float_data_get(&bm->edata, from_e, CD_BWEIGHT) < threshold;
+}
+
+static bool sculpt_face_sets_init_sharp_edges_test(BMesh *UNUSED(bm),
+ BMFace *UNUSED(from_f),
+ BMEdge *from_e,
+ BMFace *UNUSED(to_f),
+ const float UNUSED(threshold))
+{
+ return BM_elem_flag_test(from_e, BM_ELEM_SMOOTH);
+}
+
+static void sculpt_face_sets_init_flood_fill(Object *ob,
+ face_sets_flood_fill_test test,
+ const float threshold)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *mesh = ob->data;
+ BMesh *bm;
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
+ bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ BM_mesh_bm_from_me(bm,
+ mesh,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ }));
+
+ BLI_bitmap *visited_faces = BLI_BITMAP_NEW(mesh->totpoly, "visited faces");
+ const int totfaces = mesh->totpoly;
+
+ int *face_sets = ss->face_sets;
+
+ BM_mesh_elem_table_init(bm, BM_FACE);
+ BM_mesh_elem_table_ensure(bm, BM_FACE);
+
+ int next_face_set = 1;
+
+ for (int i = 0; i < totfaces; i++) {
+ if (!BLI_BITMAP_TEST(visited_faces, i)) {
+ GSQueue *queue;
+ queue = BLI_gsqueue_new(sizeof(int));
+
+ face_sets[i] = next_face_set;
+ BLI_BITMAP_ENABLE(visited_faces, i);
+ BLI_gsqueue_push(queue, &i);
+
+ while (!BLI_gsqueue_is_empty(queue)) {
+ int from_f;
+ BLI_gsqueue_pop(queue, &from_f);
+
+ BMFace *f, *f_neighbor;
+ BMEdge *ed;
+ BMIter iter_a, iter_b;
+
+ f = BM_face_at_index(bm, from_f);
+
+ BM_ITER_ELEM (ed, &iter_a, f, BM_EDGES_OF_FACE) {
+ BM_ITER_ELEM (f_neighbor, &iter_b, ed, BM_FACES_OF_EDGE) {
+ if (f_neighbor != f) {
+ int neighbor_face_index = BM_elem_index_get(f_neighbor);
+ if (!BLI_BITMAP_TEST(visited_faces, neighbor_face_index)) {
+ if (test(bm, f, ed, f_neighbor, threshold)) {
+ face_sets[neighbor_face_index] = next_face_set;
+ BLI_BITMAP_ENABLE(visited_faces, neighbor_face_index);
+ BLI_gsqueue_push(queue, &neighbor_face_index);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ next_face_set += 1;
+
+ BLI_gsqueue_free(queue);
+ }
+ }
+
+ MEM_SAFE_FREE(visited_faces);
+
+ BM_mesh_free(bm);
+}
+
+static void sculpt_face_sets_init_loop(Object *ob, const int mode)
+{
+ Mesh *mesh = ob->data;
+ SculptSession *ss = ob->sculpt;
+ BMesh *bm;
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
+ bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ BM_mesh_bm_from_me(bm,
+ mesh,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ }));
+ BMIter iter;
+ BMFace *f;
+
+ const int cd_fmaps_offset = CustomData_get_offset(&bm->pdata, CD_FACEMAP);
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (mode == SCULPT_FACE_SETS_FROM_MATERIALS) {
+ ss->face_sets[BM_elem_index_get(f)] = (int)(f->mat_nr + 1);
+ }
+ else if (mode == SCULPT_FACE_SETS_FROM_FACE_MAPS) {
+ if (cd_fmaps_offset != -1) {
+ ss->face_sets[BM_elem_index_get(f)] = BM_ELEM_CD_GET_INT(f, cd_fmaps_offset) + 2;
+ }
+ else {
+ ss->face_sets[BM_elem_index_get(f)] = 1;
+ }
+ }
+ }
+ BM_mesh_free(bm);
+}
+
+static int sculpt_face_set_init_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ ARegion *region = CTX_wm_region(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+
+ const int mode = RNA_enum_get(op->ptr, "mode");
+
+ /* Dyntopo not supported. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false);
+
+ PBVH *pbvh = ob->sculpt->pbvh;
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
+
+ if (!nodes) {
+ return OPERATOR_CANCELLED;
+ }
+
+ SCULPT_undo_push_begin("face set change");
+ SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
+
+ const float threshold = RNA_float_get(op->ptr, "threshold");
+
+ switch (mode) {
+ case SCULPT_FACE_SETS_FROM_LOOSE_PARTS:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_loose_parts_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_MATERIALS:
+ sculpt_face_sets_init_loop(ob, SCULPT_FACE_SETS_FROM_MATERIALS);
+ break;
+ case SCULPT_FACE_SETS_FROM_NORMALS:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_normals_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_UV_SEAMS:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_uv_seams_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_CREASES:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_crease_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_SHARP_EDGES:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_sharp_edges_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT:
+ sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_bevel_weight_test, threshold);
+ break;
+ case SCULPT_FACE_SETS_FROM_FACE_MAPS:
+ sculpt_face_sets_init_loop(ob, SCULPT_FACE_SETS_FROM_FACE_MAPS);
+ break;
+ }
+
+ SCULPT_undo_push_end();
+
+ /* Sync face sets visibility and vertex visibility as now all Face Sets are visible. */
+ SCULPT_visibility_sync_all_face_sets_to_vertices(ss);
+
+ for (int i = 0; i < totnode; i++) {
+ BKE_pbvh_node_mark_update_visibility(nodes[i]);
+ }
+
+ BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility);
+
+ MEM_SAFE_FREE(nodes);
+
+ if (BKE_pbvh_type(pbvh) == PBVH_FACES) {
+ BKE_mesh_flush_hidden_from_verts(ob->data);
+ }
+
+ ED_region_tag_redraw(region);
+ DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
+
+ View3D *v3d = CTX_wm_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_face_sets_init(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Init Face Sets";
+ ot->idname = "SCULPT_OT_face_sets_init";
+ ot->description = "Initializes all Face Sets in the mesh";
+
+ /* api callbacks */
+ ot->exec = sculpt_face_set_init_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_enum(
+ ot->srna, "mode", prop_sculpt_face_sets_init_types, SCULPT_FACE_SET_MASKED, "Mode", "");
+ RNA_def_float(
+ ot->srna,
+ "threshold",
+ 0.5f,
+ 0.0f,
+ 1.0f,
+ "Threshold",
+ "Minimum value to consider a certain attribute a boundary when creating the Face Sets",
+ 0.0f,
+ 1.0f);
+}
+
+typedef enum eSculptFaceGroupVisibilityModes {
+ SCULPT_FACE_SET_VISIBILITY_TOGGLE = 0,
+ SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE = 1,
+ SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE = 2,
+ SCULPT_FACE_SET_VISIBILITY_INVERT = 3,
+ SCULPT_FACE_SET_VISIBILITY_SHOW_ALL = 4,
+} eSculptFaceGroupVisibilityModes;
+
+static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = {
+ {
+ SCULPT_FACE_SET_VISIBILITY_TOGGLE,
+ "TOGGLE",
+ 0,
+ "Toggle Visibility",
+ "Hide all Face Sets except for the active one",
+ },
+ {
+ SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE,
+ "SHOW_ACTIVE",
+ 0,
+ "Show Active Face Set",
+ "Show Active Face Set",
+ },
+ {
+ SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE,
+ "HIDE_ACTIVE",
+ 0,
+ "Hide Active Face Sets",
+ "Hide Active Face Sets",
+ },
+ {
+ SCULPT_FACE_SET_VISIBILITY_INVERT,
+ "INVERT",
+ 0,
+ "Invert Face Set Visibility",
+ "Invert Face Set Visibility",
+ },
+ {
+ SCULPT_FACE_SET_VISIBILITY_SHOW_ALL,
+ "SHOW_ALL",
+ 0,
+ "Show All Face Sets",
+ "Show All Face Sets",
+ },
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ ARegion *region = CTX_wm_region(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+
+ /* Dyntopo not supported. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true);
+
+ const int tot_vert = SCULPT_vertex_count_get(ss);
+ const int mode = RNA_enum_get(op->ptr, "mode");
+ const int active_face_set = SCULPT_active_face_set_get(ss);
+
+ SCULPT_undo_push_begin("Hide area");
+
+ PBVH *pbvh = ob->sculpt->pbvh;
+ PBVHNode **nodes;
+ int totnode;
+
+ BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
+
+ if (totnode == 0) {
+ MEM_SAFE_FREE(nodes);
+ return OPERATOR_CANCELLED;
+ }
+
+ SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
+
+ if (mode == SCULPT_FACE_SET_VISIBILITY_TOGGLE) {
+ bool hidden_vertex = false;
+
+ /* This can fail with regular meshes with non-manifold geometry as the visibility state can't
+ * be synced from face sets to non-manifold vertices. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
+ for (int i = 0; i < tot_vert; i++) {
+ if (!SCULPT_vertex_visible_get(ss, i)) {
+ hidden_vertex = true;
+ break;
+ }
+ }
+ }
+
+ for (int i = 0; i < ss->totfaces; i++) {
+ if (ss->face_sets[i] <= 0) {
+ hidden_vertex = true;
+ break;
+ }
+ }
+
+ if (hidden_vertex) {
+ SCULPT_face_sets_visibility_all_set(ss, true);
+ }
+ else {
+ SCULPT_face_sets_visibility_all_set(ss, false);
+ SCULPT_face_set_visibility_set(ss, active_face_set, true);
+ }
+ }
+
+ if (mode == SCULPT_FACE_SET_VISIBILITY_SHOW_ALL) {
+ SCULPT_face_sets_visibility_all_set(ss, true);
+ }
+
+ if (mode == SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE) {
+ SCULPT_face_sets_visibility_all_set(ss, false);
+ SCULPT_face_set_visibility_set(ss, active_face_set, true);
+ for (int i = 0; i < tot_vert; i++) {
+ SCULPT_vertex_visible_set(ss,
+ i,
+ SCULPT_vertex_visible_get(ss, i) &&
+ SCULPT_vertex_has_face_set(ss, i, active_face_set));
+ }
+ }
+
+ if (mode == SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE) {
+ SCULPT_face_set_visibility_set(ss, active_face_set, false);
+ }
+
+ if (mode == SCULPT_FACE_SET_VISIBILITY_INVERT) {
+ SCULPT_face_sets_visibility_invert(ss);
+ }
+
+ /* For modes that use the cursor active vertex, update the rotation origin for viewport
+ * navigation. */
+ if (ELEM(mode, SCULPT_FACE_SET_VISIBILITY_TOGGLE, SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE)) {
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
+ float location[3];
+ copy_v3_v3(location, SCULPT_active_vertex_co_get(ss));
+ mul_m4_v3(ob->obmat, location);
+ copy_v3_v3(ups->average_stroke_accum, location);
+ ups->average_stroke_counter = 1;
+ ups->last_stroke_valid = true;
+ }
+
+ /* Sync face sets visibility and vertex visibility. */
+ SCULPT_visibility_sync_all_face_sets_to_vertices(ss);
+
+ SCULPT_undo_push_end();
+
+ for (int i = 0; i < totnode; i++) {
+ BKE_pbvh_node_mark_update_visibility(nodes[i]);
+ }
+
+ BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility);
+
+ MEM_SAFE_FREE(nodes);
+
+ if (BKE_pbvh_type(pbvh) == PBVH_FACES) {
+ BKE_mesh_flush_hidden_from_verts(ob->data);
+ }
+
+ ED_region_tag_redraw(region);
+ DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
+
+ View3D *v3d = CTX_wm_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Face Sets Visibility";
+ ot->idname = "SCULPT_OT_face_set_change_visibility";
+ ot->description = "Change the visibility of the Face Sets of the sculpt";
+
+ /* Api callbacks. */
+ ot->exec = sculpt_face_sets_change_visibility_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna,
+ "mode",
+ prop_sculpt_face_sets_change_visibility_types,
+ SCULPT_FACE_SET_VISIBILITY_TOGGLE,
+ "Mode",
+ "");
+}
+
+static int sculpt_face_sets_randomize_colors_exec(bContext *C, wmOperator *UNUSED(op))
+{
+
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ ARegion *region = CTX_wm_region(C);
+
+ /* Dyntopo not supported. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ return OPERATOR_CANCELLED;
+ }
+
+ PBVH *pbvh = ob->sculpt->pbvh;
+ PBVHNode **nodes;
+ int totnode;
+ Mesh *mesh = ob->data;
+
+ mesh->face_sets_color_seed += 1;
+ if (ss->face_sets) {
+ const int random_index = clamp_i(ss->totfaces * BLI_hash_int_01(mesh->face_sets_color_seed),
+ 0,
+ max_ii(0, ss->totfaces - 1));
+ mesh->face_sets_color_default = ss->face_sets[random_index];
+ }
+ BKE_pbvh_face_sets_color_set(pbvh, mesh->face_sets_color_seed, mesh->face_sets_color_default);
+
+ BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
+ for (int i = 0; i < totnode; i++) {
+ BKE_pbvh_node_mark_redraw(nodes[i]);
+ }
+
+ MEM_SAFE_FREE(nodes);
+
+ View3D *v3d = CTX_wm_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
+ }
+
+ ED_region_tag_redraw(region);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_face_sets_randomize_colors(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Randomize Face Sets Colors";
+ ot->idname = "SCULPT_OT_face_sets_randomize_colors";
+ ot->description = "Generates a new set of random colors to render the Face Sets in the viewport";
+
+ /* Api callbacks. */
+ ot->exec = sculpt_face_sets_randomize_colors_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}