diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_pose.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_pose.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c b/source/blender/editors/sculpt_paint/sculpt_pose.c index d1418c8dc35..5f671c1f0e1 100644 --- a/source/blender/editors/sculpt_paint/sculpt_pose.c +++ b/source/blender/editors/sculpt_paint/sculpt_pose.c @@ -7,12 +7,10 @@ #include "MEM_guardedalloc.h" -#include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_task.h" #include "DNA_brush_types.h" -#include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" @@ -20,13 +18,8 @@ #include "BKE_ccg.h" #include "BKE_colortools.h" #include "BKE_context.h" -#include "BKE_mesh.h" -#include "BKE_multires.h" -#include "BKE_node.h" -#include "BKE_object.h" #include "BKE_paint.h" #include "BKE_pbvh.h" -#include "BKE_scene.h" #include "paint_intern.h" #include "sculpt_intern.h" @@ -157,9 +150,13 @@ static void do_pose_brush_task_cb_ex(void *__restrict userdata, SculptOrigVertData orig_data; SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n], SCULPT_UNDO_COORDS); + AutomaskingNodeData automask_data; + SCULPT_automasking_node_begin( + data->ob, ss, ss->cache->automasking, &automask_data, data->nodes[n]); BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { SCULPT_orig_vert_data_update(&orig_data, &vd); + SCULPT_automasking_node_update(ss, &automask_data, &vd); float total_disp[3]; zero_v3(total_disp); @@ -182,7 +179,8 @@ static void do_pose_brush_task_cb_ex(void *__restrict userdata, /* Apply the vertex mask to the displacement. */ const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f; - const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex); + const float automask = SCULPT_automasking_factor_get( + ss->cache->automasking, ss, vd.vertex, &automask_data); mul_v3_fl(disp, mask * automask); /* Accumulate the displacement. */ |