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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c5
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c94
4 files changed, 98 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 4d4af028570..1a2b44a03b4 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1288,9 +1288,9 @@ static bool brush_colors_flip_poll(bContext *C)
void PAINT_OT_brush_colors_flip(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Brush Colors Flip";
+ ot->name = "Swap Colors";
ot->idname = "PAINT_OT_brush_colors_flip";
- ot->description = "Toggle foreground and background brush colors";
+ ot->description = "Swap primary and secondary brush colors";
/* api callbacks */
ot->exec = brush_colors_flip_exec;
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 0b99806109a..6af9ec01fc3 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5617,7 +5617,7 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
if (ps->thread_tot > 1) {
scheduler = BLI_task_scheduler_get();
- task_pool = BLI_task_pool_create_suspended(scheduler, NULL);
+ task_pool = BLI_task_pool_create_suspended(scheduler, NULL, TASK_PRIORITY_HIGH);
}
image_pool = BKE_image_pool_new();
@@ -5652,8 +5652,7 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
handles[a].pool = image_pool;
if (task_pool != NULL) {
- BLI_task_pool_push(
- task_pool, do_projectpaint_thread, &handles[a], false, TASK_PRIORITY_HIGH);
+ BLI_task_pool_push(task_pool, do_projectpaint_thread, &handles[a], false, NULL);
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e2fd54596e7..b379c1ab8af 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -478,6 +478,7 @@ typedef struct SculptUndoNode {
* the object when undoing the operation
*
* Modified geometry is stored after the modification and is used to redo the modification. */
+ bool geometry_clear_pbvh;
SculptUndoNodeGeometry geometry_original;
SculptUndoNodeGeometry geometry_modified;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 340f7191b95..c07ebf790d4 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -55,6 +55,9 @@
#include "BKE_subsurf.h"
#include "BKE_undo_system.h"
+// XXX: Ideally should be no direct call to such low level things.
+#include "BKE_subdiv_eval.h"
+
#include "DEG_depsgraph.h"
#include "WM_api.h"
@@ -552,7 +555,9 @@ static void sculpt_undo_geometry_free_data(SculptUndoNodeGeometry *geometry)
static void sculpt_undo_geometry_restore(SculptUndoNode *unode, Object *object)
{
- SCULPT_pbvh_clear(object);
+ if (unode->geometry_clear_pbvh) {
+ SCULPT_pbvh_clear(object);
+ }
if (unode->applied) {
sculpt_undo_geometry_restore_data(&unode->geometry_modified, object);
@@ -740,6 +745,10 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
+ if (subdiv_ccg != NULL) {
+ BKE_subdiv_eval_refine_from_mesh(subdiv_ccg->subdiv, ob->data, NULL);
+ }
+
if (update || rebuild) {
bool tag_update = false;
/* We update all nodes still, should be more clever, but also
@@ -1079,6 +1088,7 @@ static SculptUndoNode *sculpt_undo_geometry_push(Object *object, SculptUndoType
{
SculptUndoNode *unode = sculpt_undo_find_or_alloc_node_type(object, type);
unode->applied = false;
+ unode->geometry_clear_pbvh = true;
SculptUndoNodeGeometry *geometry = sculpt_undo_geometry_get(unode);
sculpt_undo_geometry_store_data(geometry, object);
@@ -1510,3 +1520,85 @@ static UndoSculpt *sculpt_undo_get_nodes(void)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Undo for changes happening on a base mesh for multires sculpting.
+ *
+ * Use this for multires operators which changes base mesh and which are to be
+ * possible. Example of such operators is Apply Base.
+ *
+ * Usage:
+ *
+ * static int operator_exec((bContext *C, wmOperator *op) {
+ *
+ * ED_sculpt_undo_push_mixed_begin(C, op->type->name);
+ * // Modify base mesh.
+ * ED_sculpt_undo_push_mixed_end(C, op->type->name);
+ *
+ * return OPERATOR_FINISHED;
+ * }
+ *
+ * If object is not in sculpt mode or sculpt does not happen on multires then
+ * regular ED_undo_push() is used.
+ * *
+ * \{ */
+
+static bool sculpt_undo_use_multires_mesh(bContext *C)
+{
+ if (BKE_paintmode_get_active_from_context(C) != PAINT_MODE_SCULPT) {
+ return false;
+ }
+
+ Object *object = CTX_data_active_object(C);
+ SculptSession *sculpt_session = object->sculpt;
+
+ return sculpt_session->multires.active;
+}
+
+static void sculpt_undo_push_all_grids(Object *object)
+{
+ SculptSession *ss = object->sculpt;
+ PBVHNode **nodes;
+ int totnodes;
+
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes);
+ for (int i = 0; i < totnodes; i++) {
+ SculptUndoNode *unode = SCULPT_undo_push_node(object, nodes[i], SCULPT_UNDO_COORDS);
+ unode->node = NULL;
+ }
+
+ MEM_SAFE_FREE(nodes);
+}
+
+void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str)
+{
+ if (!sculpt_undo_use_multires_mesh(C)) {
+ return;
+ }
+
+ Object *object = CTX_data_active_object(C);
+
+ SCULPT_undo_push_begin(str);
+
+ SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY);
+ geometry_unode->geometry_clear_pbvh = false;
+
+ sculpt_undo_push_all_grids(object);
+}
+
+void ED_sculpt_undo_push_multires_mesh_end(bContext *C, const char *str)
+{
+ if (!sculpt_undo_use_multires_mesh(C)) {
+ ED_undo_push(C, str);
+ return;
+ }
+
+ Object *object = CTX_data_active_object(C);
+
+ SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY);
+ geometry_unode->geometry_clear_pbvh = false;
+
+ SCULPT_undo_push_end();
+}
+
+/** \} */