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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_brush.cc4
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_ops.cc19
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_curve.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c17
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc12
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c45
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_brush_types.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_detail.c14
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.cc2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c10
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_ops.c2
16 files changed, 105 insertions, 88 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
index e276bae6697..8172eb8a5d7 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
@@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
/* Shorten ray when the surface object is hit. */
if (surface_object_eval != nullptr) {
- const float4x4 surface_to_world_mat = surface_object->obmat;
+ const float4x4 surface_to_world_mat = surface_object->object_to_world;
const float4x4 world_to_surface_mat = surface_to_world_mat.inverted();
Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval);
@@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
}
}
- const float4x4 curves_to_world_mat = curves_object.obmat;
+ const float4x4 curves_to_world_mat = curves_object.object_to_world;
const float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo;
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
index 6366da310b6..df7dd871a94 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
@@ -220,8 +220,10 @@ static int sculpt_curves_stroke_invoke(bContext *C, wmOperator *op, const wmEven
int return_value = op->type->modal(C, op, event);
if (return_value == OPERATOR_FINISHED) {
- paint_stroke_free(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ paint_stroke_free(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
return OPERATOR_FINISHED;
}
@@ -236,16 +238,19 @@ static int sculpt_curves_stroke_modal(bContext *C, wmOperator *op, const wmEvent
int return_value = paint_stroke_modal(C, op, event, &op_data->stroke);
if (ELEM(return_value, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
MEM_delete(op_data);
+ op->customdata = nullptr;
}
return return_value;
}
static void sculpt_curves_stroke_cancel(bContext *C, wmOperator *op)
{
- SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
- op->customdata);
- paint_stroke_cancel(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
+ op->customdata);
+ paint_stroke_cancel(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
}
static void SCULPT_CURVES_OT_brush_stroke(struct wmOperatorType *ot)
@@ -786,7 +791,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id,
});
});
- float4x4 curves_to_world_mat = curves_ob.obmat;
+ float4x4 curves_to_world_mat = curves_ob.object_to_world;
float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
float4x4 projection;
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 71ec444098e..b85b878af7d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr,
for (int dim = 0; dim < 3; dim++) {
location[dim] = cur[dim] * step[dim] + orgLoc[dim];
}
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
/* Axis Symmetry. */
flip_v3_v3(location, true_location, (char)i);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
/* Tiling. */
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
@@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
mul_m4_v3(symm_rot_mat, location);
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext)
}
copy_v3_v3(pcontext->scene_space_location, pcontext->location);
- mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location);
+ mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location);
}
else {
Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt;
@@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat);
+ copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world);
translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]);
rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal);
quat_to_mat4(cursor_rot, quat);
@@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext)
cursor_draw_point_screen_space(pcontext->pos,
pcontext->region,
ss->pose_ik_chain_preview->segments[i].initial_orig,
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
}
@@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
@@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
2);
}
@@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Drawing Cursor overlays in 3D object space. */
if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB &&
@@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont
NULL,
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Draw the special active cursors different tools may have. */
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 22d6626ab16..26f76d46f85 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -44,7 +44,7 @@ bool paint_curve_poll(bContext *C)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
SpaceImage *sima;
- if (rv3d && !(ob && ((ob->mode & OB_MODE_ALL_PAINT) != 0))) {
+ if (rv3d && !(ob && ((ob->mode & (OB_MODE_ALL_PAINT | OB_MODE_SCULPT_CURVES)) != 0))) {
return false;
}
@@ -676,6 +676,9 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op))
case PAINT_MODE_SCULPT:
name = "SCULPT_OT_brush_stroke";
break;
+ case PAINT_MODE_SCULPT_CURVES:
+ name = "SCULPT_CURVES_OT_brush_stroke";
+ break;
default:
return OPERATOR_PASS_THROUGH;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d9aa11a2847..ea33449f0dd 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- copy_m4_m4(ps->obmat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->object_to_world);
if (symmetry_flag) {
int i;
@@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob_eval->obmat);
+ copy_m4_m4(viewinv, cam_ob_eval->object_to_world);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
@@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C,
if (ps->source == PROJ_SRC_VIEW) {
/* faster clipping lookups */
- ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat);
+ ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world);
}
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 571ebd79764..ce7db91571c 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -348,7 +348,7 @@ static void sculpt_gesture_context_init_common(bContext *C,
copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->world_space_view_normal, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->true_view_normal, view_dir);
@@ -460,12 +460,12 @@ static void sculpt_gesture_line_plane_from_tri(float *r_plane,
{
float normal[3];
normal_tri_v3(normal, p1, p2, p3);
- mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal);
+ mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->world_to_object, normal);
if (flip) {
mul_v3_fl(normal, -1.0f);
}
float plane_point_object_space[3];
- mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1);
+ mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->world_to_object, p1);
plane_from_point_normal_v3(r_plane, plane_point_object_space, normal);
}
@@ -1009,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg
copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
break;
case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
- mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
+ mul_v3_m4v3(
+ r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location);
/* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not
* expected to work on object with non uniform scaling. */
copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal);
- mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal);
+ mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal);
break;
}
}
@@ -1044,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
float world_space_vco[3];
- mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
+ mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco);
const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
@@ -1052,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
if (trim_operation->use_cursor_depth) {
float world_space_gesture_initial_location[3];
- mul_v3_m4v3(
- world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
+ mul_v3_m4v3(world_space_gesture_initial_location,
+ vc->obact->object_to_world,
+ ss->gesture_initial_location);
float mid_point_depth;
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
@@ -1132,7 +1134,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
- const float(*ob_imat)[4] = vc->obact->imat;
+ const float(*ob_imat)[4] = vc->obact->world_to_object;
/* Write vertices coordinates for the front face. */
MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bc4c6dc4148..97f5bd77d47 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step(
if (SCULPT_stroke_get_location(
C, world_space_position, stroke->last_mouse_position, stroke->original)) {
copy_v3_v3(stroke->last_world_space_position, world_space_position);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
else {
add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
@@ -681,8 +681,9 @@ static float paint_space_stroke_spacing(bContext *C,
if (paint_stroke_use_scene_spacing(brush, mode)) {
if (!BKE_brush_use_locked_size(scene, brush)) {
float last_object_space_position[3];
- mul_v3_m4v3(
- last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position);
+ mul_v3_m4v3(last_object_space_position,
+ stroke->vc.obact->world_to_object,
+ stroke->last_world_space_position);
size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size);
}
else {
@@ -825,7 +826,7 @@ static int paint_space_stroke(bContext *C,
if (use_scene_spacing) {
float world_space_position[3];
bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
length = len_v3(d_world_space_position);
@@ -1216,8 +1217,8 @@ static void paint_line_strokes_spacing(bContext *C,
C, world_space_position_old, old_pos, stroke->original);
bool hit_new = SCULPT_stroke_get_location(
C, world_space_position_new, new_pos, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new);
if (hit_old && hit_new && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old);
length = len_v3(d_world_space_position);
@@ -1360,7 +1361,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, data + 2 * j, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position);
@@ -1492,7 +1493,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, sample_average.mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index ce4a5151a20..f87ca073c82 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo
float delta[3], scale, loc[3];
const float xy_delta[2] = {pixel_radius, 0.0f};
- mul_v3_m4v3(loc, ob->obmat, center);
+ mul_v3_m4v3(loc, ob->object_to_world, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta);
- scale = fabsf(mat4_to_scale(ob->obmat));
+ scale = fabsf(mat4_to_scale(ob->object_to_world));
scale = (scale == 0.0f) ? 1.0f : scale;
return len_v3(delta) / scale;
@@ -297,7 +297,7 @@ static void imapaint_pick_uv(
GPU_matrix_model_view_get(matrix);
GPU_matrix_projection_get(proj);
view[0] = view[1] = 0;
- mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
+ mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index acd8b1a6bb1..8e790ac435e 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1647,10 +1647,10 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(cache->true_view_normal, view_dir);
@@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C,
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
Mesh *mesh = static_cast<Mesh *>(ob->data);
@@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
@@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
swap_m4m4(vc->rv3d->persmat, mat);
@@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
ED_region_tag_redraw(vc->region);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 34d0158f187..3477285814e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2773,14 +2773,14 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
float loc[3];
const float xy_delta[2] = {0.0f, 1.0f};
- mul_v3_m4v3(loc, ob->imat, center);
+ mul_v3_m4v3(loc, ob->world_to_object, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y);
normalize_v3(y);
add_v3_v3(y, ob->loc);
- mul_m4_v3(ob->imat, y);
+ mul_m4_v3(ob->world_to_object, y);
}
static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4])
@@ -2792,8 +2792,8 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat
float angle, v[3];
float up[3];
- /* Ensure `ob->imat` is up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ /* Ensure `ob->world_to_object` is up to date. */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
/* Initialize last column of matrix. */
mat[0][3] = 0.0f;
@@ -2833,13 +2833,13 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
return;
}
const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal);
float normal_tilt_y[3];
rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
float normal_tilt_xy[3];
rotate_v3_v3v3fl(
normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy);
normalize_v3(r_normal);
}
@@ -3284,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
}
static void do_brush_action_task_cb(void *__restrict userdata,
@@ -3615,7 +3615,7 @@ static void do_brush_action(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
add_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter++;
@@ -4201,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
/* Store matrix for mirror object clipping. */
if (mmd->mirror_ob) {
float imtx_mirror_ob[4][4];
- invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat);
- mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat);
+ invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world);
}
}
}
@@ -4354,10 +4354,10 @@ static void sculpt_update_cache_invariants(
/* Cache projection matrix. */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(cache->true_view_normal, viewDir);
@@ -4373,7 +4373,7 @@ static void sculpt_update_cache_invariants(
if (sd->gravity_object) {
Object *gravity_object = sd->gravity_object;
- copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]);
+ copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]);
}
else {
cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f;
@@ -4527,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
}
/* Compute 3d coordinate at same z from original location + mval. */
- mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location);
ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location);
/* Compute delta to move verts by. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
if (sculpt_needs_delta_from_anchored_origin(brush)) {
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
}
else if (sculpt_needs_delta_for_tip_orientation(brush)) {
if (brush->flag & BRUSH_ANCHORED) {
float orig[3];
- mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location);
sub_v3_v3v3(cache->grab_delta, grab_location, orig);
}
else {
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
}
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, cache->grab_delta);
}
else {
@@ -4592,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
/* Handle 'rake' */
cache->is_rake_rotation_valid = false;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, grab_location);
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
@@ -4913,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc,
ED_view3d_win_to_segment_clipped(
vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true);
- invert_m4_m4(obimat, ob->obmat);
+ invert_m4_m4(obimat, ob->object_to_world);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -5021,10 +5021,10 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
float radius;
/* Update cursor data in SculptSession. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->cursor_view_normal, viewDir);
copy_v3_v3(ss->cursor_normal, srd.face_normal);
@@ -5512,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C,
sculpt_restore_mesh(sd, ob);
if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f / (sd->constant_detail *
+ mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_brush_types.c b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
index 92541d10a59..666fa884e03 100644
--- a/source/blender/editors/sculpt_paint/sculpt_brush_types.c
+++ b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
@@ -1441,6 +1441,9 @@ static void do_rotate_brush_task_cb_ex(void *__restrict userdata,
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
+
+ SCULPT_automasking_node_update(ss, &automask_data, &vd);
+
float vec[3], rot[3][3];
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b6bb4c185f9..cf7e1d027f7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object,
BVHTreeRayHit hit;
float obmat_inv[4][4];
- invert_m4_m4(obmat_inv, object->obmat);
+ invert_m4_m4(obmat_inv, object->object_to_world);
for (collider_cache = cloth_sim->collider_list->first; collider_cache;
collider_cache = collider_cache->next) {
float ray_start[3], ray_normal[3];
float pos_world_space[3], prev_pos_world_space[3];
- mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]);
- mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]);
+ mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]);
+ mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]);
sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space);
copy_v3_v3(ray_start, prev_pos_world_space);
hit.index = -1;
@@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
float sculpt_gravity[3] = {0.0f};
if (sd->gravity_object) {
- copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]);
+ copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]);
}
else {
sculpt_gravity[2] = -1.0f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index 6dd718d6a0c..0e46fd50f3b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
size = max_fff(dim[0], dim[1], dim[2]);
/* Update topology size. */
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f /
+ (sd->constant_detail * mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
SCULPT_undo_push_begin(ob, op);
@@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2
if (srd.hit && srd.edge_length > 0.0f) {
/* Convert edge length to world space detail resolution. */
- sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
+ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world));
}
}
@@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d,
bool flip,
const float angle)
{
- float object_space_constant_detail = 1.0f /
- (cd->detail_size * mat4_to_scale(cd->active_object->obmat));
+ float object_space_constant_detail = 1.0f / (cd->detail_size *
+ mat4_to_scale(cd->active_object->object_to_world));
/* The constant detail represents the maximum edge length allowed before subdividing it. If the
* triangle grid preview is created with this value it will represent an ideal mesh density where
@@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob,
if (num_neighbors > 0) {
const float avg_edge_len = len_accum / num_neighbors;
/* Use 0.7 as the average of min and max dyntopo edge length. */
- const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat));
+ const float detail_size = 0.7f /
+ (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world));
cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f);
}
}
@@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, active_object->obmat);
+ copy_m4_m4(cursor_trans, active_object->object_to_world);
translate_m4(
cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 8fb4dea668e..40835172be9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -917,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
float location[3];
copy_v3_v3(location, SCULPT_active_vertex_co_get(ss));
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
copy_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter = 1;
ups->last_stroke_valid = true;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 1fa53eaa006..c158cf33f6d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C,
0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
/* Setup orientation matrices. */
- copy_m4_m4(ss->filter_cache->obmat, ob->obmat);
- invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat);
+ copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world);
+ invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
@@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C,
/* Update last stroke location */
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
add_v3_v3(ups->average_stroke_accum, co);
ups->average_stroke_counter++;
@@ -221,10 +221,10 @@ void SCULPT_filter_cache_init(bContext *C,
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->filter_cache->view_normal, viewDir);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index a740ec2773b..8affb0e9d53 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -323,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_report(
reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable");
}
- else if (is_negative_m4(ob->obmat)) {
+ else if (is_negative_m4(ob->object_to_world)) {
BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable");
}