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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c24
-rw-r--r--source/blender/editors/sculpt_paint/paint_curve.c44
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c50
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c808
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h8
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c45
-rw-r--r--source/blender/editors/sculpt_paint/paint_undo.c17
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_proj.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c1244
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c16
18 files changed, 1394 insertions, 948 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 886e4e5ef8c..e4cad389004 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -426,7 +426,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
len = sqrtf(x * x + y * y);
if (len <= 1) {
- float avg = BKE_brush_curve_strength(br, len, 1.0f); /* Falloff curve */
+ float avg = BKE_brush_curve_strength_clamped(br, len, 1.0f); /* Falloff curve */
buffer[index] = 255 - (GLubyte)(255 * avg);
@@ -955,21 +955,32 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups, Brush *brush, ViewCon
}
}
+static bool ommit_cursor_drawing(Paint *paint, PaintMode mode, Brush *brush)
+{
+ if (paint->flags & PAINT_SHOW_BRUSH) {
+ if (ELEM(mode, PAINT_TEXTURE_2D, PAINT_TEXTURE_PROJECTIVE) && brush->imagepaint_tool == PAINT_TOOL_FILL) {
+ return true;
+ }
+ return false;
+ }
+ return true;
+}
+
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
{
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
+ PaintMode mode = BKE_paintmode_get_active_from_context(C);
ViewContext vc;
- PaintMode mode;
float final_radius;
float translation[2];
float outline_alpha, *outline_col;
float zoomx, zoomy;
-
+
/* check that brush drawing is enabled */
- if (!(paint->flags & PAINT_SHOW_BRUSH))
+ if (ommit_cursor_drawing(paint, mode, brush))
return;
/* can't use stroke vc here because this will be called during
@@ -978,7 +989,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
get_imapaint_zoom(C, &zoomx, &zoomy);
zoomx = max_ff(zoomx, zoomy);
- mode = BKE_paintmode_get_active_from_context(C);
/* skip everything and draw brush here */
if (brush->flag & BRUSH_CURVE) {
@@ -1018,8 +1028,8 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* check if brush is subtracting, use different color then */
/* TODO: no way currently to know state of pen flip or
* invert key modifier without starting a stroke */
- if ((!(ups->draw_inverted) ^
- !(brush->flag & BRUSH_DIR_IN)) &&
+ if (((ups->draw_inverted == 0) ^
+ ((brush->flag & BRUSH_DIR_IN) == 0)) &&
ELEM(brush->sculpt_tool, SCULPT_TOOL_DRAW,
SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 439c2a639bd..8c754d7adf3 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -222,6 +222,28 @@ static int paintcurve_point_co_index(char sel)
return i;
}
+static char paintcurve_point_side_index(const BezTriple *bezt, const bool is_first, const char fallback)
+{
+ /* when matching, guess based on endpoint side */
+ if (BEZSELECTED(bezt)) {
+ if ((bezt->f1 & SELECT) == (bezt->f3 & SELECT)) {
+ return is_first ? SEL_F1 : SEL_F3;
+ }
+ else if (bezt->f1 & SELECT) {
+ return SEL_F1;
+ }
+ else if (bezt->f3 & SELECT) {
+ return SEL_F3;
+ }
+ else {
+ return fallback;
+ }
+ }
+ else {
+ return 0;
+ }
+}
+
/******************* Operators *********************************/
static int paintcurve_new_exec(bContext *C, wmOperator *UNUSED(op))
@@ -295,10 +317,17 @@ static void paintcurve_point_add(bContext *C, wmOperator *op, const int loc[2])
for (i = 0; i < pc->tot_points; i++) {
pcp[i].bez.f1 = pcp[i].bez.f2 = pcp[i].bez.f3 = 0;
}
- pcp[add_index].bez.f3 = SELECT;
- pcp[add_index].bez.h2 = HD_ALIGN;
- pc->add_index = add_index + 1;
+ BKE_paint_curve_clamp_endpoint_add_index(pc, add_index);
+
+ if (pc->add_index != 0) {
+ pcp[add_index].bez.f3 = SELECT;
+ pcp[add_index].bez.h2 = HD_ALIGN;
+ }
+ else {
+ pcp[add_index].bez.f1 = SELECT;
+ pcp[add_index].bez.h1 = HD_ALIGN;
+ }
WM_paint_cursor_tag_redraw(window, ar);
}
@@ -384,7 +413,7 @@ static int paintcurve_delete_point_exec(bContext *C, wmOperator *op)
points_new[j] = pc->points[i];
if ((i + 1) == pc->add_index) {
- pc->add_index = j + 1;
+ BKE_paint_curve_clamp_endpoint_add_index(pc, j);
}
j++;
}
@@ -469,7 +498,7 @@ static bool paintcurve_point_select(bContext *C, wmOperator *op, const int loc[2
pcp = paintcurve_point_get_closest(pc, loc_fl, false, PAINT_CURVE_SELECT_THRESHOLD, &selflag);
if (pcp) {
- pc->add_index = (pcp - pc->points) + 1;
+ BKE_paint_curve_clamp_endpoint_add_index(pc, pcp - pc->points);
if (selflag == SEL_F2) {
if (extend)
@@ -599,9 +628,8 @@ static int paintcurve_slide_invoke(bContext *C, wmOperator *op, const wmEvent *e
pcp = NULL;
/* just find first selected point */
for (i = 0; i < pc->tot_points; i++) {
- if (pc->points[i].bez.f1 || pc->points[i].bez.f2 || pc->points[i].bez.f3) {
+ if ((select = paintcurve_point_side_index(&pc->points[i].bez, i == 0, SEL_F3))) {
pcp = &pc->points[i];
- select = SEL_F3;
break;
}
}
@@ -631,7 +659,7 @@ static int paintcurve_slide_invoke(bContext *C, wmOperator *op, const wmEvent *e
/* only select the active point */
PAINT_CURVE_POINT_SELECT(pcp, psd->select);
- pc->add_index = (pcp - pc->points) + 1;
+ BKE_paint_curve_clamp_endpoint_add_index(pc, pcp - pc->points);
WM_event_add_modal_handler(C, op);
WM_paint_cursor_tag_redraw(window, ar);
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index f1c91d0fcb5..52a60347f9f 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -150,7 +150,7 @@ static void partialvis_update_grids(Object *ob,
/* get PBVH data */
BKE_pbvh_node_get_grids(pbvh, node,
&grid_indices, &totgrid, NULL, NULL,
- &grids, NULL);
+ &grids);
grid_hidden = BKE_pbvh_grid_hidden(pbvh);
BKE_pbvh_get_grid_key(pbvh, &key);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 5cfbd164153..346be5b336e 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -215,7 +215,7 @@ void *image_undo_find_tile(Image *ima, ImBuf *ibuf, int x_tile, int y_tile, unsi
return NULL;
}
-void *image_undo_push_tile(Image *ima, ImBuf *ibuf, ImBuf **tmpibuf, int x_tile, int y_tile, unsigned short **mask, bool **valid, bool proj)
+void *image_undo_push_tile(Image *ima, ImBuf *ibuf, ImBuf **tmpibuf, int x_tile, int y_tile, unsigned short **mask, bool **valid, bool proj, bool find_prev)
{
ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_IMAGE);
UndoImageTile *tile;
@@ -226,7 +226,7 @@ void *image_undo_push_tile(Image *ima, ImBuf *ibuf, ImBuf **tmpibuf, int x_tile,
/* check if tile is already pushed */
/* in projective painting we keep accounting of tiles, so if we need one pushed, just push! */
- if (!proj) {
+ if (find_prev) {
data = image_undo_find_tile(ima, ibuf, x_tile, y_tile, mask, true);
if (data)
return data;
@@ -445,7 +445,7 @@ void imapaint_region_tiles(ImBuf *ibuf, int x, int y, int w, int h, int *tx, int
*ty = (y >> IMAPAINT_TILE_BITS);
}
-void ED_imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w, int h)
+void ED_imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w, int h, bool find_old)
{
ImBuf *tmpibuf = NULL;
int tilex, tiley, tilew, tileh, tx, ty;
@@ -474,7 +474,7 @@ void ED_imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w, int
for (ty = tiley; ty <= tileh; ty++)
for (tx = tilex; tx <= tilew; tx++)
- image_undo_push_tile(ima, ibuf, &tmpibuf, tx, ty, NULL, NULL, false);
+ image_undo_push_tile(ima, ibuf, &tmpibuf, tx, ty, NULL, NULL, false, find_old);
ibuf->userflags |= IB_BITMAPDIRTY;
@@ -499,7 +499,7 @@ void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short te
int w = imapaintpartial.x2 - imapaintpartial.x1;
int h = imapaintpartial.y2 - imapaintpartial.y1;
/* Testing with partial update in uv editor too */
- GPU_paint_update_image(image, imapaintpartial.x1, imapaintpartial.y1, w, h); //!texpaint);
+ GPU_paint_update_image(image, (sima ? &sima->iuser : NULL), imapaintpartial.x1, imapaintpartial.y1, w, h); //!texpaint);
}
}
@@ -1393,7 +1393,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
if (ma && ma->texpaintslot)
ima = ma->texpaintslot[ma->paint_active_slot].ima;
}
- else if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
+ else if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
ima = imapaint->canvas;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index eb96d1d20d5..483bf0f3190 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -359,7 +359,7 @@ static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, int d
float xy[2] = {x + xoff, y + yoff};
float len = len_v2(xy);
- *m = (unsigned short)(65535.0f * BKE_brush_curve_strength(brush, len, radius));
+ *m = (unsigned short)(65535.0f * BKE_brush_curve_strength_clamped(brush, len, radius));
}
}
@@ -889,7 +889,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb);
+ outrgb[0] = outrgb[1] = outrgb[2] = IMB_colormanagement_get_luminance(outrgb);
if (fabsf(outrgb[0]) > threshold) {
float mask = BKE_brush_alpha_get(s->scene, s->brush);
float alpha = rgba[3];
@@ -996,8 +996,8 @@ static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
{
- ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
- ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
+ ipos[0] = (int)floorf((pos[0] - ibufb->x / 2));
+ ipos[1] = (int)floorf((pos[1] - ibufb->y / 2));
}
static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2])
@@ -1049,7 +1049,7 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
for (a = 0; a < tot; a++) {
ED_imapaint_dirty_region(s->image, s->canvas,
region[a].destx, region[a].desty,
- region[a].width, region[a].height);
+ region[a].width, region[a].height, true);
if (s->do_masking) {
/* masking, find original pixels tiles from undo buffer to composite over */
@@ -1109,7 +1109,7 @@ static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
if (ima == NULL) {
return 0;
}
- else if (ima->packedfile && ima->rr) {
+ else if (BKE_image_has_packedfile(ima) && ima->rr) {
s->warnpackedfile = ima->id.name + 2;
return 0;
}
@@ -1306,12 +1306,12 @@ static void paint_2d_fill_add_pixel_byte(
const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched,
const float color[4], float threshold_sq)
{
- int coordinate;
+ size_t coordinate;
if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0)
return;
- coordinate = y_px * ibuf->x + x_px;
+ coordinate = ((size_t)y_px) * ibuf->x + x_px;
if (!BLI_BITMAP_TEST(touched, coordinate)) {
float color_f[4];
@@ -1329,12 +1329,12 @@ static void paint_2d_fill_add_pixel_float(
const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched,
const float color[4], float threshold_sq)
{
- int coordinate;
+ size_t coordinate;
if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0)
return;
- coordinate = y_px * ibuf->x + x_px;
+ coordinate = ((size_t)y_px) * ibuf->x + x_px;
if (!BLI_BITMAP_TEST(touched, coordinate)) {
if (compare_len_squared_v3v3(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) {
@@ -1386,21 +1386,21 @@ void paint_2d_bucket_fill(
if (!mouse_init || !br) {
/* first case, no image UV, fill the whole image */
- ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
+ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y, false);
if (do_float) {
for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
- blend_color_mix_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
- ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f);
+ blend_color_mix_float(ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
+ ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px), color_f);
}
}
}
else {
for (x_px = 0; x_px < ibuf->x; x_px++) {
for (y_px = 0; y_px < ibuf->y; y_px++) {
- blend_color_mix_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
- (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b);
+ blend_color_mix_byte((unsigned char *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
+ (unsigned char *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px), (unsigned char *)&color_b);
}
}
}
@@ -1410,7 +1410,7 @@ void paint_2d_bucket_fill(
* value is within the brush fill threshold from the fill color */
BLI_Stack *stack;
BLI_bitmap *touched;
- int coordinate;
+ size_t coordinate;
int width = ibuf->x;
float image_init[2];
int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0;
@@ -1428,12 +1428,12 @@ void paint_2d_bucket_fill(
}
/* change image invalidation method later */
- ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
+ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y, false);
- stack = BLI_stack_new(sizeof(int), __func__);
- touched = BLI_BITMAP_NEW(ibuf->x * ibuf->y, "bucket_fill_bitmap");
+ stack = BLI_stack_new(sizeof(size_t), __func__);
+ touched = BLI_BITMAP_NEW(((size_t)ibuf->x) * ibuf->y, "bucket_fill_bitmap");
- coordinate = (y_px * ibuf->x + x_px);
+ coordinate = (((size_t)y_px) * ibuf->x + x_px);
if (do_float) {
copy_v4_v4(pixel_color, ibuf->rect_float + 4 * coordinate);
@@ -1566,7 +1566,7 @@ void paint_2d_gradient_fill(
do_float = (ibuf->rect_float != NULL);
/* this will be substituted by something else when selection is available */
- ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
+ ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y, false);
if (do_float) {
for (x_px = 0; x_px < ibuf->x; x_px++) {
@@ -1590,8 +1590,8 @@ void paint_2d_gradient_fill(
/* convert to premultiplied */
mul_v3_fl(color_f, color_f[3]);
color_f[3] *= br->alpha;
- IMB_blend_color_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
- ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
+ IMB_blend_color_float(ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
+ ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
color_f, br->blend);
}
}
@@ -1619,8 +1619,8 @@ void paint_2d_gradient_fill(
linearrgb_to_srgb_v3_v3(color_f, color_f);
rgba_float_to_uchar((unsigned char *)&color_b, color_f);
((unsigned char *)&color_b)[3] *= br->alpha;
- IMB_blend_color_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
- (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
+ IMB_blend_color_byte((unsigned char *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
+ (unsigned char *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
(unsigned char *)&color_b, br->blend);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 098f0d04d78..1549c31baf6 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -43,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
+#include "BLI_math_bits.h"
#include "BLI_math_color_blend.h"
#include "BLI_memarena.h"
#include "BLI_threads.h"
@@ -134,6 +135,8 @@ BLI_INLINE unsigned char f_to_char(const float val)
//#define PROJ_DEBUG_PRINT_CLIP 1
#define PROJ_DEBUG_WINCLIP 1
+
+#ifndef PROJ_DEBUG_NOSEAMBLEED
/* projectFaceSeamFlags options */
//#define PROJ_FACE_IGNORE (1<<0) /* When the face is hidden, backfacing or occluded */
//#define PROJ_FACE_INIT (1<<1) /* When we have initialized the faces data */
@@ -151,6 +154,13 @@ BLI_INLINE unsigned char f_to_char(const float val)
#define PROJ_FACE_WINDING_INIT 1
#define PROJ_FACE_WINDING_CW 2
+/* a slightly scaled down face is used to get fake 3D location for edge pixels in the seams
+ * as this number approaches 1.0f the likelihood increases of float precision errors where
+ * it is occluded by an adjacent face */
+#define PROJ_FACE_SCALE_SEAM 0.99f
+#endif /* PROJ_DEBUG_NOSEAMBLEED */
+
+
#define PROJ_SRC_VIEW 1
#define PROJ_SRC_IMAGE_CAM 2
#define PROJ_SRC_IMAGE_VIEW 3
@@ -159,12 +169,6 @@ BLI_INLINE unsigned char f_to_char(const float val)
#define PROJ_VIEW_DATA_ID "view_data"
#define PROJ_VIEW_DATA_SIZE (4 * 4 + 4 * 4 + 3) /* viewmat + winmat + clipsta + clipend + is_ortho */
-
-/* a slightly scaled down face is used to get fake 3D location for edge pixels in the seams
- * as this number approaches 1.0f the likelihood increases of float precision errors where
- * it is occluded by an adjacent face */
-#define PROJ_FACE_SCALE_SEAM 0.99f
-
#define PROJ_BUCKET_NULL 0
#define PROJ_BUCKET_INIT (1 << 0)
// #define PROJ_BUCKET_CLONE_INIT (1<<1)
@@ -190,9 +194,32 @@ typedef struct ProjPaintImage {
unsigned short **maskRect; /* the mask accumulation must happen on canvas, not on space screen bucket.
* Here we store the mask rectangle */
bool **valid; /* store flag to enforce validation of undo rectangle */
- int touch;
+ bool touch;
} ProjPaintImage;
+/**
+ * Handle for stroke (operator customdata)
+ */
+typedef struct ProjStrokeHandle {
+ /* Support for painting from multiple views at once,
+ * currently used to impliment summetry painting,
+ * we can assume at least the first is set while painting. */
+ struct ProjPaintState *ps_views[8];
+ int ps_views_tot;
+ int symmetry_flags;
+
+ int orig_brush_size;
+
+ bool need_redraw;
+
+ /* trick to bypass regular paint and allow clone picking */
+ bool is_clone_cursor_pick;
+
+ /* In ProjPaintState, only here for convenience */
+ Scene *scene;
+ Brush *brush;
+} ProjStrokeHandle;
+
/* Main projection painting struct passed to all projection painting functions */
typedef struct ProjPaintState {
View3D *v3d;
@@ -208,24 +235,14 @@ typedef struct ProjPaintState {
Brush *brush;
short tool, blend, mode;
- int orig_brush_size;
+
float brush_size;
Object *ob;
+ /* for symmetry, we need to store modified object matrix */
+ float obmat[4][4];
+ float obmat_imat[4][4];
/* end similarities with ImagePaintState */
- DerivedMesh *dm;
- int dm_totface;
- int dm_totedge;
- int dm_totvert;
- int dm_release;
-
- MVert *dm_mvert;
- MEdge *dm_medge;
- MFace *dm_mface;
- MTFace **dm_mtface;
- MTFace **dm_mtface_clone; /* other UV map, use for cloning between layers */
- MTFace *dm_mtface_stencil;
-
Image *stencil_ima;
Image *canvas_ima;
Image *clone_ima;
@@ -236,24 +253,16 @@ typedef struct ProjPaintState {
LinkNode **bucketRect; /* screen sized 2D array, each pixel has a linked list of ProjPixel's */
LinkNode **bucketFaces; /* bucketRect aligned array linkList of faces overlapping each bucket */
unsigned char *bucketFlags; /* store if the bucks have been initialized */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
- char *faceWindingFlags; /* save the winding of the face in uv space, helps as an extra validation step for seam detection */
- float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
- LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
-#endif
+
char *vertFlags; /* store options per vert, now only store if the vert is pointing away from the view */
int buckets_x; /* The size of the bucket grid, the grid span's screenMin/screenMax so you can paint outsize the screen or with 2 brushes at once */
int buckets_y;
- ProjPaintImage *projImages;
-
int pixel_sizeof; /* result of project_paint_pixel_sizeof(), constant per stroke */
int image_tot; /* size of projectImages array */
float (*screenCoords)[4]; /* verts projected into floating point screen space */
- float *cavities; /* cavity amount for vertices */
float screenMin[2]; /* 2D bounds for mesh verts on the screen's plane (screenspace) */
float screenMax[2];
float screen_width; /* Calculated from screenMin & screenMax */
@@ -272,12 +281,15 @@ typedef struct ProjPaintState {
bool do_mask_normal; /* mask out pixels based on their normals */
bool do_mask_cavity; /* mask out pixels based on cavity */
bool do_new_shading_nodes; /* cache BKE_scene_use_new_shading_nodes value */
- float normal_angle; /* what angle to mask at*/
+ float normal_angle; /* what angle to mask at */
+ float normal_angle__cos; /* cos(normal_angle), faster to compare */
float normal_angle_inner;
+ float normal_angle_inner__cos;
float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
bool do_face_sel; /* quick access to (me->editflag & ME_EDIT_PAINT_FACE_SEL) */
bool is_ortho;
+ bool is_flip_object; /* the object is negative scaled */
bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
bool is_texbrush; /* only to avoid running */
bool is_maskbrush; /* mask brush is applied before masking */
@@ -302,13 +314,51 @@ typedef struct ProjPaintState {
int bucketMax[2];
int context_bucket_x, context_bucket_y; /* must lock threads while accessing these */
- /* redraw */
- bool need_redraw;
-
struct CurveMapping *cavity_curve;
BlurKernel *blurkernel;
+
+
+ /* -------------------------------------------------------------------- */
+ /* Vars shared between multiple views (keep last) */
+ /**
+ * This data is owned by ``ProjStrokeHandle.ps_views[0]``,
+ * all other views re-use the data.
+ */
+
+#define PROJ_PAINT_STATE_SHARED_MEMCPY(ps_dst, ps_src) \
+ MEMCPY_STRUCT_OFS(ps_dst, ps_src, is_shared_user)
+
+#define PROJ_PAINT_STATE_SHARED_CLEAR(ps) \
+ MEMSET_STRUCT_OFS(ps, 0, is_shared_user)
+
+ bool is_shared_user;
+
+ ProjPaintImage *projImages;
+ float *cavities; /* cavity amount for vertices */
+
+#ifndef PROJ_DEBUG_NOSEAMBLEED
+ char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
+ char *faceWindingFlags; /* save the winding of the face in uv space, helps as an extra validation step for seam detection */
+ float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
+ LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
+#endif
+
SpinLock *tile_lock;
+
+ DerivedMesh *dm;
+ int dm_totface;
+ int dm_totedge;
+ int dm_totvert;
+ int dm_release;
+
+ MVert *dm_mvert;
+ MEdge *dm_medge;
+ MFace *dm_mface;
+ MTFace *dm_mtface_stencil;
+
+ MTFace **dm_mtface;
+ MTFace **dm_mtface_clone; /* other UV map, use for cloning between layers */
} ProjPaintState;
typedef union pixelPointer {
@@ -326,25 +376,27 @@ typedef union pixelStore {
typedef struct ProjPixel {
float projCoSS[2]; /* the floating point screen projection of this pixel */
float worldCoSS[3];
+
+ short x_px, y_px;
+
+ unsigned short image_index; /* if anyone wants to paint onto more than 65535 images they can bite me */
+ unsigned char bb_cell_index;
+
+ /* for various reasons we may want to mask out painting onto this pixel */
+ unsigned short mask;
+
/* Only used when the airbrush is disabled.
* Store the max mask value to avoid painting over an area with a lower opacity
* with an advantage that we can avoid touching the pixel at all, if the
* new mask value is lower then mask_accum */
unsigned short *mask_accum;
- /* for various reasons we may want to mask out painting onto this pixel */
- unsigned short mask;
-
- short x_px, y_px;
/* horrible hack, store tile valid flag pointer here to re-validate tiles used for anchored and drag-dot strokes */
bool *valid;
PixelPointer origColor;
PixelStore newColor;
PixelPointer pixel;
-
- short image_index; /* if anyone wants to paint onto more than 32768 images they can bite me */
- unsigned char bb_cell_index;
} ProjPixel;
typedef struct ProjPixelClone {
@@ -474,7 +526,9 @@ static float VecZDepthPersp(
/* Return the top-most face index that the screen space coord 'pt' touches (or -1) */
-static int project_paint_PickFace(const ProjPaintState *ps, const float pt[2], float w[3], int *side)
+static int project_paint_PickFace(
+ const ProjPaintState *ps, const float pt[2],
+ float w[3], int *r_side)
{
LinkNode *node;
float w_tmp[3];
@@ -531,7 +585,7 @@ static int project_paint_PickFace(const ProjPaintState *ps, const float pt[2], f
}
}
- *side = best_side;
+ *r_side = best_side;
return best_face_index; /* will be -1 or a valid face */
}
@@ -718,7 +772,7 @@ static bool project_bucket_point_occluded(
int face_index;
int isect_ret;
float w[3]; /* not needed when clipping */
- const short do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
+ const bool do_clip = ps->rv3d ? (ps->rv3d->rflag & RV3D_CLIPPING) != 0 : 0;
/* we could return 0 for 1 face buckets, as long as this function assumes
* that the point its testing is only every originated from an existing face */
@@ -776,11 +830,11 @@ static int line_isect_y(const float p1[2], const float p2[2], const float y_leve
}
if (p1[1] > y_level && p2[1] < y_level) {
- *x_isect = (p2[0] * (p1[1] - y_level) + p1[0] * (y_level - p2[1])) / y_diff; /*(p1[1]-p2[1]);*/
+ *x_isect = (p2[0] * (p1[1] - y_level) + p1[0] * (y_level - p2[1])) / y_diff; /* (p1[1] - p2[1]); */
return ISECT_TRUE;
}
else if (p1[1] < y_level && p2[1] > y_level) {
- *x_isect = (p2[0] * (y_level - p1[1]) + p1[0] * (p2[1] - y_level)) / y_diff; /*(p2[1]-p1[1]);*/
+ *x_isect = (p2[0] * (y_level - p1[1]) + p1[0] * (p2[1] - y_level)) / y_diff; /* (p2[1] - p1[1]); */
return ISECT_TRUE;
}
else {
@@ -809,11 +863,11 @@ static int line_isect_x(const float p1[2], const float p2[2], const float x_leve
}
if (p1[0] > x_level && p2[0] < x_level) {
- *y_isect = (p2[1] * (p1[0] - x_level) + p1[1] * (x_level - p2[0])) / x_diff; /*(p1[0]-p2[0]);*/
+ *y_isect = (p2[1] * (p1[0] - x_level) + p1[1] * (x_level - p2[0])) / x_diff; /* (p1[0] - p2[0]); */
return ISECT_TRUE;
}
else if (p1[0] < x_level && p2[0] > x_level) {
- *y_isect = (p2[1] * (x_level - p1[0]) + p1[1] * (p2[0] - x_level)) / x_diff; /*(p2[0]-p1[0]);*/
+ *y_isect = (p2[1] * (x_level - p1[0]) + p1[1] * (p2[0] - x_level)) / x_diff; /* (p2[0] - p1[0]); */
return ISECT_TRUE;
}
else {
@@ -1228,22 +1282,22 @@ static void screen_px_from_persp(
static void project_face_pixel(
const MTFace *tf_other, ImBuf *ibuf_other, const float w[3],
- int side, unsigned char rgba_ub[4], float rgba_f[4])
+ bool side, unsigned char rgba_ub[4], float rgba_f[4])
{
const float *uvCo1, *uvCo2, *uvCo3;
float uv_other[2], x, y;
- uvCo1 = (float *)tf_other->uv[0];
+ uvCo1 = tf_other->uv[0];
if (side == 1) {
- uvCo2 = (float *)tf_other->uv[2];
- uvCo3 = (float *)tf_other->uv[3];
+ uvCo2 = tf_other->uv[2];
+ uvCo3 = tf_other->uv[3];
}
else {
- uvCo2 = (float *)tf_other->uv[1];
- uvCo3 = (float *)tf_other->uv[2];
+ uvCo2 = tf_other->uv[1];
+ uvCo3 = tf_other->uv[2];
}
- interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, (float *)w);
+ interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, w);
/* use */
uvco_to_wrapped_pxco(uv_other, ibuf_other->x, ibuf_other->y, &x, &y);
@@ -1262,7 +1316,7 @@ static void project_face_pixel(
static float project_paint_uvpixel_mask(
const ProjPaintState *ps,
const int face_index,
- const int side,
+ const bool side,
const float w[3])
{
float mask;
@@ -1327,7 +1381,7 @@ static float project_paint_uvpixel_mask(
/* calculate mask */
if (ps->do_mask_normal) {
MFace *mf = &ps->dm_mface[face_index];
- float no[3], angle;
+ float no[3], angle_cos;
if (mf->flag & ME_SMOOTH) {
const short *no1, *no2, *no3;
no1 = ps->dm_mvert[mf->v1].no;
@@ -1366,9 +1420,13 @@ static float project_paint_uvpixel_mask(
#endif
}
+ if (UNLIKELY(ps->is_flip_object)) {
+ negate_v3(no);
+ }
+
/* now we can use the normal as a mask */
if (ps->is_ortho) {
- angle = angle_normalized_v3v3(ps->viewDir, no);
+ angle_cos = dot_v3v3(ps->viewDir, no);
}
else {
/* Annoying but for the perspective view we need to get the pixels location in 3D space :/ */
@@ -1389,15 +1447,18 @@ static float project_paint_uvpixel_mask(
viewDirPersp[1] = (ps->viewPos[1] - (w[0] * co1[1] + w[1] * co2[1] + w[2] * co3[1]));
viewDirPersp[2] = (ps->viewPos[2] - (w[0] * co1[2] + w[1] * co2[2] + w[2] * co3[2]));
normalize_v3(viewDirPersp);
+ if (UNLIKELY(ps->is_flip_object)) {
+ negate_v3(viewDirPersp);
+ }
- angle = angle_normalized_v3v3(viewDirPersp, no);
+ angle_cos = dot_v3v3(viewDirPersp, no);
}
- if (angle >= ps->normal_angle) {
+ if (angle_cos <= ps->normal_angle__cos) {
return 0.0f; /* outsize the normal limit*/
}
- else if (angle > ps->normal_angle_inner) {
- mask *= (ps->normal_angle - angle) / ps->normal_angle_range;
+ else if (angle_cos < ps->normal_angle_inner__cos) {
+ mask *= (ps->normal_angle - acosf(angle_cos)) / ps->normal_angle_range;
} /* otherwise no mask normal is needed, were within the limit */
}
@@ -1440,10 +1501,10 @@ static int project_paint_undo_subtiles(const TileInfo *tinf, int tx, int ty)
if (generate_tile) {
volatile void *undorect;
if (tinf->masked) {
- undorect = image_undo_push_tile(pjIma->ima, pjIma->ibuf, tinf->tmpibuf, tx, ty, &pjIma->maskRect[tile_index], &pjIma->valid[tile_index], true);
+ undorect = image_undo_push_tile(pjIma->ima, pjIma->ibuf, tinf->tmpibuf, tx, ty, &pjIma->maskRect[tile_index], &pjIma->valid[tile_index], true, false);
}
else {
- undorect = image_undo_push_tile(pjIma->ima, pjIma->ibuf, tinf->tmpibuf, tx, ty, NULL, &pjIma->valid[tile_index], true);
+ undorect = image_undo_push_tile(pjIma->ima, pjIma->ibuf, tinf->tmpibuf, tx, ty, NULL, &pjIma->valid[tile_index], true, false);
}
pjIma->ibuf->userflags |= IB_BITMAPDIRTY;
@@ -1470,7 +1531,7 @@ static ProjPixel *project_paint_uvpixel_init(
const int face_index,
const float pixelScreenCo[4],
const float world_spaceCo[3],
- const int side,
+ const bool side,
const float w[3])
{
ProjPixel *projPixel;
@@ -1591,7 +1652,7 @@ static ProjPixel *project_paint_uvpixel_init(
}
else {
float co[2];
- sub_v2_v2v2(co, projPixel->projCoSS, (float *)ps->cloneOffset);
+ sub_v2_v2v2(co, projPixel->projCoSS, ps->cloneOffset);
/* no need to initialize the bucket, we're only checking buckets faces and for this
* the faces are already initialized in project_paint_delayed_face_init(...) */
@@ -1619,13 +1680,14 @@ static ProjPixel *project_paint_uvpixel_init(
}
static bool line_clip_rect2f(
+ const rctf *cliprect,
const rctf *rect,
const float l1[2], const float l2[2],
float l1_clip[2], float l2_clip[2])
{
/* first account for horizontal, then vertical lines */
/* horiz */
- if (fabsf(l1[1] - l2[1]) < PROJ_GEOM_TOLERANCE) {
+ if (fabsf(l1[1] - l2[1]) < PROJ_PIXEL_TOLERANCE) {
/* is the line out of range on its Y axis? */
if (l1[1] < rect->ymin || l1[1] > rect->ymax) {
return 0;
@@ -1636,7 +1698,7 @@ static bool line_clip_rect2f(
}
- if (fabsf(l1[0] - l2[0]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
+ if (fabsf(l1[0] - l2[0]) < PROJ_PIXEL_TOLERANCE) { /* this is a single point (or close to)*/
if (BLI_rctf_isect_pt_v(rect, l1)) {
copy_v2_v2(l1_clip, l1);
copy_v2_v2(l2_clip, l2);
@@ -1653,7 +1715,7 @@ static bool line_clip_rect2f(
CLAMP(l2_clip[0], rect->xmin, rect->xmax);
return 1;
}
- else if (fabsf(l1[0] - l2[0]) < PROJ_GEOM_TOLERANCE) {
+ else if (fabsf(l1[0] - l2[0]) < PROJ_PIXEL_TOLERANCE) {
/* is the line out of range on its X axis? */
if (l1[0] < rect->xmin || l1[0] > rect->xmax) {
return 0;
@@ -1664,7 +1726,7 @@ static bool line_clip_rect2f(
return 0;
}
- if (fabsf(l1[1] - l2[1]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
+ if (fabsf(l1[1] - l2[1]) < PROJ_PIXEL_TOLERANCE) { /* this is a single point (or close to)*/
if (BLI_rctf_isect_pt_v(rect, l1)) {
copy_v2_v2(l1_clip, l1);
copy_v2_v2(l2_clip, l2);
@@ -1703,7 +1765,7 @@ static bool line_clip_rect2f(
if (ok1 && ok2) return 1;
/* top/bottom */
- if (line_isect_y(l1, l2, rect->ymin, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
+ if (line_isect_y(l1, l2, rect->ymin, &isect) && (isect >= cliprect->xmin) && (isect <= cliprect->xmax)) {
if (l1[1] < l2[1]) { /* line 1 is outside */
l1_clip[0] = isect;
l1_clip[1] = rect->ymin;
@@ -1718,7 +1780,7 @@ static bool line_clip_rect2f(
if (ok1 && ok2) return 1;
- if (line_isect_y(l1, l2, rect->ymax, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
+ if (line_isect_y(l1, l2, rect->ymax, &isect) && (isect >= cliprect->xmin) && (isect <= cliprect->xmax)) {
if (l1[1] > l2[1]) { /* line 1 is outside */
l1_clip[0] = isect;
l1_clip[1] = rect->ymax;
@@ -1734,7 +1796,7 @@ static bool line_clip_rect2f(
if (ok1 && ok2) return 1;
/* left/right */
- if (line_isect_x(l1, l2, rect->xmin, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
+ if (line_isect_x(l1, l2, rect->xmin, &isect) && (isect >= cliprect->ymin) && (isect <= cliprect->ymax)) {
if (l1[0] < l2[0]) { /* line 1 is outside */
l1_clip[0] = rect->xmin;
l1_clip[1] = isect;
@@ -1749,7 +1811,7 @@ static bool line_clip_rect2f(
if (ok1 && ok2) return 1;
- if (line_isect_x(l1, l2, rect->xmax, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
+ if (line_isect_x(l1, l2, rect->xmax, &isect) && (isect >= cliprect->ymin) && (isect <= cliprect->ymax)) {
if (l1[0] > l2[0]) { /* line 1 is outside */
l1_clip[0] = rect->xmax;
l1_clip[1] = isect;
@@ -1964,7 +2026,7 @@ static float angle_2d_clockwise(const float p1[2], const float p2[2], const floa
v1[0] = p1[0] - p2[0]; v1[1] = p1[1] - p2[1];
v2[0] = p3[0] - p2[0]; v2[1] = p3[1] - p2[1];
- return -atan2(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
+ return -atan2f(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
}
#endif
@@ -1976,7 +2038,10 @@ static float angle_2d_clockwise(const float p1[2], const float p2[2], const floa
#define ISECT_ALL4 ((1 << 4) - 1)
/* limit must be a fraction over 1.0f */
-static bool IsectPT2Df_limit(float pt[2], float v1[2], float v2[2], float v3[2], float limit)
+static bool IsectPT2Df_limit(
+ const float pt[2],
+ const float v1[2], const float v2[2], const float v3[2],
+ const float limit)
{
return ((area_tri_v2(pt, v1, v2) +
area_tri_v2(pt, v2, v3) +
@@ -2043,9 +2108,10 @@ static bool line_rect_clip(
static void project_bucket_clip_face(
- const bool is_ortho,
+ const bool is_ortho, const bool is_flip_object,
+ const rctf *cliprect,
const rctf *bucket_bounds,
- float *v1coSS, float *v2coSS, float *v3coSS,
+ const float *v1coSS, const float *v2coSS, const float *v3coSS,
const float *uv1co, const float *uv2co, const float *uv3co,
float bucket_bounds_uv[8][2],
int *tot, bool cull)
@@ -2071,7 +2137,8 @@ static void project_bucket_clip_face(
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
if (inside_bucket_flag == ISECT_ALL3) {
- flip = ((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) !=
+ /* is_flip_object is used here because we use the face winding */
+ flip = (((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != is_flip_object) !=
(line_point_side_v2(uv1co, uv2co, uv3co) > 0.0f));
/* all screenspace points are inside the bucket bounding box,
@@ -2193,7 +2260,7 @@ static void project_bucket_clip_face(
float cent[2] = {0.0f, 0.0f};
/*float up[2] = {0.0f, 1.0f};*/
int i;
- short doubles;
+ bool doubles;
(*tot) = 0;
@@ -2207,21 +2274,21 @@ static void project_bucket_clip_face(
if (inside_bucket_flag & ISECT_3) { copy_v2_v2(isectVCosSS[*tot], v3coSS); (*tot)++; }
if ((inside_bucket_flag & (ISECT_1 | ISECT_2)) != (ISECT_1 | ISECT_2)) {
- if (line_clip_rect2f(bucket_bounds, v1coSS, v2coSS, v1_clipSS, v2_clipSS)) {
+ if (line_clip_rect2f(cliprect, bucket_bounds, v1coSS, v2coSS, v1_clipSS, v2_clipSS)) {
if ((inside_bucket_flag & ISECT_1) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
if ((inside_bucket_flag & ISECT_2) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
}
}
if ((inside_bucket_flag & (ISECT_2 | ISECT_3)) != (ISECT_2 | ISECT_3)) {
- if (line_clip_rect2f(bucket_bounds, v2coSS, v3coSS, v1_clipSS, v2_clipSS)) {
+ if (line_clip_rect2f(cliprect, bucket_bounds, v2coSS, v3coSS, v1_clipSS, v2_clipSS)) {
if ((inside_bucket_flag & ISECT_2) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
if ((inside_bucket_flag & ISECT_3) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
}
}
if ((inside_bucket_flag & (ISECT_3 | ISECT_1)) != (ISECT_3 | ISECT_1)) {
- if (line_clip_rect2f(bucket_bounds, v3coSS, v1coSS, v1_clipSS, v2_clipSS)) {
+ if (line_clip_rect2f(cliprect, bucket_bounds, v3coSS, v1coSS, v1_clipSS, v2_clipSS)) {
if ((inside_bucket_flag & ISECT_3) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
if ((inside_bucket_flag & ISECT_1) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
}
@@ -2404,7 +2471,7 @@ static bool IsectPoly2Df(const float pt[2], float uv[][2], const int tot)
static bool IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot)
{
int i;
- int side = (line_point_side_v2(uv[tot - 1], uv[0], pt) > 0.0f);
+ bool side = (line_point_side_v2(uv[tot - 1], uv[0], pt) > 0.0f);
for (i = 1; i < tot; i++) {
if ((line_point_side_v2(uv[i - 1], uv[i], pt) > 0.0f) != side)
@@ -2423,7 +2490,8 @@ static bool IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot
static void project_paint_face_init(
const ProjPaintState *ps,
const int thread_index, const int bucket_index, const int face_index, const int image_index,
- const rctf *bucket_bounds, ImBuf *ibuf, ImBuf **tmpibuf, const short clamp_u, const short clamp_v)
+ const rctf *clip_rect, const rctf *bucket_bounds, ImBuf *ibuf, ImBuf **tmpibuf,
+ const bool clamp_u, const bool clamp_v)
{
/* Projection vars, to get the 3D locations into screen space */
MemArena *arena = ps->arena_mt[thread_index];
@@ -2448,8 +2516,8 @@ static void project_paint_face_init(
float mask;
float uv[2]; /* Image floating point UV - same as x, y but from 0.0-1.0 */
- int side;
- float *v1coSS, *v2coSS, *v3coSS; /* vert co screen-space, these will be assigned to mf->v1,2,3 or mf->v1,3,4 */
+ bool side;
+ const float *v1coSS, *v2coSS, *v3coSS; /* vert co screen-space, these will be assigned to mf->v1,2,3 or mf->v1,3,4 */
float *vCo[4]; /* vertex screenspace coords */
@@ -2468,11 +2536,10 @@ static void project_paint_face_init(
int has_x_isect = 0, has_isect = 0; /* for early loop exit */
- int i1, i2, i3;
-
float uv_clip[8][2];
int uv_clip_tot;
const bool is_ortho = ps->is_ortho;
+ const bool is_flip_object = ps->is_flip_object;
const bool do_backfacecull = ps->do_backfacecull;
const bool do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
@@ -2517,6 +2584,8 @@ static void project_paint_face_init(
}
do {
+ int i1, i2, i3;
+
if (side == 1) {
i1 = 0; i2 = 2; i3 = 3;
}
@@ -2534,11 +2603,12 @@ static void project_paint_face_init(
/* This funtion gives is a concave polyline in UV space from the clipped quad and tri*/
project_bucket_clip_face(
- is_ortho, bucket_bounds,
+ is_ortho, is_flip_object,
+ clip_rect, bucket_bounds,
v1coSS, v2coSS, v3coSS,
uv1co, uv2co, uv3co,
uv_clip, &uv_clip_tot,
- ps->do_backfacecull || ps->do_occlude);
+ do_backfacecull || ps->do_occlude);
/* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
#if 0
@@ -2674,7 +2744,7 @@ static void project_paint_face_init(
int fidx1, fidx2; /* face edge pairs - loop throuh these ((0,1), (1,2), (2,3), (3,0)) or ((0,1), (1,2), (2,0)) for a tri */
float seam_subsection[4][2];
- float fac1, fac2, ftot;
+ float fac1, fac2;
if (outset_uv[0][0] == FLT_MAX) /* first time initialize */
uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4 != 0, (ps->faceWindingFlags[face_index] & PROJ_FACE_WINDING_CW) == 0);
@@ -2706,19 +2776,16 @@ static void project_paint_face_init(
else fidx2 = (fidx1 == 2) ? 0 : fidx1 + 1; /* next fidx in the face (0,1,2) -> (1,2,0) */
if ((face_seam_flag & (1 << fidx1)) && /* 1<<fidx1 -> PROJ_FACE_SEAM# */
- line_clip_rect2f(bucket_bounds, vCoSS[fidx1], vCoSS[fidx2], bucket_clip_edges[0], bucket_clip_edges[1]))
+ line_clip_rect2f(clip_rect, bucket_bounds, vCoSS[fidx1], vCoSS[fidx2], bucket_clip_edges[0], bucket_clip_edges[1]))
{
-
- ftot = len_v2v2(vCoSS[fidx1], vCoSS[fidx2]); /* screenspace edge length */
-
- if (ftot > 0.0f) { /* avoid div by zero */
+ if (len_squared_v2v2(vCoSS[fidx1], vCoSS[fidx2]) > FLT_EPSILON) { /* avoid div by zero */
if (mf->v4) {
- if (fidx1 == 2 || fidx2 == 2) side = 1;
+ if (fidx1 == 3 || fidx2 == 3) side = 1;
else side = 0;
}
- fac1 = len_v2v2(vCoSS[fidx1], bucket_clip_edges[0]) / ftot;
- fac2 = len_v2v2(vCoSS[fidx1], bucket_clip_edges[1]) / ftot;
+ fac1 = line_point_factor_v2(bucket_clip_edges[0], vCoSS[fidx1], vCoSS[fidx2]);
+ fac2 = line_point_factor_v2(bucket_clip_edges[1], vCoSS[fidx1], vCoSS[fidx2]);
interp_v2_v2v2(seam_subsection[0], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac1);
interp_v2_v2v2(seam_subsection[1], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac2);
@@ -2760,11 +2827,8 @@ static void project_paint_face_init(
/* Since this is a seam we need to work out where on the line this pixel is */
//fac = line_point_factor_v2(uv, uv_seam_quad[0], uv_seam_quad[1]);
-
- fac = line_point_factor_v2(uv, seam_subsection[0], seam_subsection[1]);
- if (fac < 0.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[0]); }
- else if (fac > 1.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[1]); }
- else { interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac); }
+ fac = resolve_quad_u_v2(uv, UNPACK4(seam_subsection));
+ interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac);
if (!is_ortho) {
pixelScreenCo[3] = 1.0f;
@@ -2779,24 +2843,20 @@ static void project_paint_face_init(
{
/* Only bother calculating the weights if we intersect */
if (ps->do_mask_normal || ps->dm_mtface_clone) {
-#if 1
+ const float uv_fac = fac1 + (fac * (fac2 - fac1));
+#if 0
/* get the UV on the line since we want to copy the pixels from there for bleeding */
float uv_close[2];
- float uv_fac = closest_to_line_v2(uv_close, uv, tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2]);
- if (uv_fac < 0.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx1]);
- else if (uv_fac > 1.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx2]);
-
+ interp_v2_v2v2(uv_close, tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], uv_fac);
if (side) {
barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[2], tf_uv_pxoffset[3], uv_close, w);
}
else {
barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[1], tf_uv_pxoffset[2], uv_close, w);
}
-#else /* this is buggy with quads, don't use for now */
+#else
/* Cheat, we know where we are along the edge so work out the weights from that */
- uv_fac = fac1 + (uv_fac * (fac2 - fac1));
-
w[0] = w[1] = w[2] = 0.0;
if (side) {
w[fidx1 ? fidx1 - 1 : 0] = 1.0f - uv_fac;
@@ -2811,8 +2871,8 @@ static void project_paint_face_init(
/* a pity we need to get the worldspace pixel location here */
if (do_clip || do_3d_mapping) {
- if (side) interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w);
- else interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w);
+ if (side) interp_v3_v3v3v3(wco, vCo[0], vCo[2], vCo[3], w);
+ else interp_v3_v3v3v3(wco, vCo[0], vCo[1], vCo[2], w);
if (do_clip && ED_view3d_clipping_test(ps->rv3d, wco, true)) {
continue; /* Watch out that no code below this needs to run */
@@ -2851,6 +2911,8 @@ static void project_paint_face_init(
}
}
}
+#else
+ UNUSED_VARS(vCo, threaded);
#endif // PROJ_DEBUG_NOSEAMBLEED
}
@@ -2887,7 +2949,7 @@ static void project_bucket_bounds(const ProjPaintState *ps, const int bucket_x,
/* Fill this bucket with pixels from the faces that intersect it.
*
* have bucket_bounds as an argument so we don't need to give bucket_x/y the rect function needs */
-static void project_bucket_init(const ProjPaintState *ps, const int thread_index, const int bucket_index, const rctf *bucket_bounds)
+static void project_bucket_init(const ProjPaintState *ps, const int thread_index, const int bucket_index, const rctf *clip_rect, const rctf *bucket_bounds)
{
LinkNode *node;
int face_index, image_index = 0;
@@ -2902,7 +2964,10 @@ static void project_bucket_init(const ProjPaintState *ps, const int thread_index
ima = ps->projImages[0].ima;
for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
- project_paint_face_init(ps, thread_index, bucket_index, GET_INT_FROM_POINTER(node->link), 0, bucket_bounds, ibuf, &tmpibuf, ima->tpageflag & IMA_CLAMP_U, ima->tpageflag & IMA_CLAMP_V);
+ project_paint_face_init(
+ ps, thread_index, bucket_index, GET_INT_FROM_POINTER(node->link), 0,
+ clip_rect, bucket_bounds, ibuf, &tmpibuf,
+ (ima->tpageflag & IMA_CLAMP_U) != 0, (ima->tpageflag & IMA_CLAMP_V) != 0);
}
}
else {
@@ -2926,7 +2991,10 @@ static void project_bucket_init(const ProjPaintState *ps, const int thread_index
}
/* context switching done */
- project_paint_face_init(ps, thread_index, bucket_index, face_index, image_index, bucket_bounds, ibuf, &tmpibuf, ima->tpageflag & IMA_CLAMP_U, ima->tpageflag & IMA_CLAMP_V);
+ project_paint_face_init(
+ ps, thread_index, bucket_index, face_index, image_index,
+ clip_rect, bucket_bounds, ibuf, &tmpibuf,
+ (ima->tpageflag & IMA_CLAMP_U) != 0, (ima->tpageflag & IMA_CLAMP_V) != 0);
}
}
@@ -3078,7 +3146,8 @@ static void proj_paint_state_non_cddm_init(ProjPaintState *ps)
}
}
-static void proj_paint_state_viewport_init(ProjPaintState *ps)
+static void proj_paint_state_viewport_init(
+ ProjPaintState *ps, const char symmetry_flag)
{
float mat[3][3];
float viewmat[4][4];
@@ -3088,7 +3157,19 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->obmat);
+
+ if (symmetry_flag) {
+ int i;
+ for (i = 0; i < 3; i++) {
+ if ((symmetry_flag >> i) & 1) {
+ negate_v3(ps->obmat[i]);
+ ps->is_flip_object = !ps->is_flip_object;
+ }
+ }
+ }
+
+ invert_m4_m4(ps->obmat_imat, ps->obmat);
if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
/* normal drawing */
@@ -3098,7 +3179,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
copy_m4_m4(viewmat, ps->rv3d->viewmat);
copy_m4_m4(viewinv, ps->rv3d->viewinv);
- ED_view3d_ob_project_mat_get(ps->rv3d, ps->ob, ps->projectMat);
+ ED_view3d_ob_project_mat_get_from_obmat(ps->rv3d, ps->obmat, ps->projectMat);
ps->is_ortho = ED_view3d_clip_range_get(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend, true);
}
@@ -3151,24 +3232,27 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps)
}
/* same as #ED_view3d_ob_project_mat_get */
- mul_m4_m4m4(vmat, viewmat, ps->ob->obmat);
+ mul_m4_m4m4(vmat, viewmat, ps->obmat);
mul_m4_m4m4(ps->projectMat, winmat, vmat);
}
/* viewDir - object relative */
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
copy_m3_m4(mat, viewinv);
mul_m3_v3(mat, ps->viewDir);
- copy_m3_m4(mat, ps->ob->imat);
+ copy_m3_m4(mat, ps->obmat_imat);
mul_m3_v3(mat, ps->viewDir);
normalize_v3(ps->viewDir);
+ if (UNLIKELY(ps->is_flip_object)) {
+ negate_v3(ps->viewDir);
+ }
+
/* viewPos - object relative */
copy_v3_v3(ps->viewPos, viewinv[3]);
- copy_m3_m4(mat, ps->ob->imat);
+ copy_m3_m4(mat, ps->obmat_imat);
mul_m3_v3(mat, ps->viewPos);
- add_v3_v3(ps->viewPos, ps->ob->imat[3]);
+ add_v3_v3(ps->viewPos, ps->obmat_imat[3]);
}
static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int diameter)
@@ -3234,6 +3318,8 @@ static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
CLAMP(ps->screenMin[1], (float)(-diameter), (float)(ps->winy + diameter));
CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter));
+#else
+ UNUSED_VARS(diameter);
#endif
}
else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use bounds */
@@ -3313,12 +3399,14 @@ static void proj_paint_state_thread_init(ProjPaintState *ps, const bool reset_th
if (reset_threads)
ps->thread_tot = 1;
- if (ps->thread_tot > 1) {
- ps->tile_lock = MEM_mallocN(sizeof(SpinLock), "projpaint_tile_lock");
- BLI_spin_init(ps->tile_lock);
- }
+ if (ps->is_shared_user == false) {
+ if (ps->thread_tot > 1) {
+ ps->tile_lock = MEM_mallocN(sizeof(SpinLock), "projpaint_tile_lock");
+ BLI_spin_init(ps->tile_lock);
+ }
- image_undo_init_locks();
+ image_undo_init_locks();
+ }
for (a = 0; a < ps->thread_tot; a++) {
ps->arena_mt[a] = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), "project paint arena");
@@ -3337,16 +3425,22 @@ static void proj_paint_state_vert_flags_init(ProjPaintState *ps)
for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++) {
normal_short_to_float_v3(no, mv->no);
+ if (UNLIKELY(ps->is_flip_object)) {
+ negate_v3(no);
+ }
if (ps->is_ortho) {
- if (angle_normalized_v3v3(ps->viewDir, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
+ if (dot_v3v3(ps->viewDir, no) <= ps->normal_angle__cos) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
else {
sub_v3_v3v3(viewDirPersp, ps->viewPos, mv->co);
normalize_v3(viewDirPersp);
- if (angle_normalized_v3v3(viewDirPersp, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
+ if (UNLIKELY(ps->is_flip_object)) {
+ negate_v3(viewDirPersp);
+ }
+ if (dot_v3v3(viewDirPersp, no) <= ps->normal_angle__cos) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
@@ -3628,7 +3722,7 @@ static bool project_paint_backface_cull(
}
}
else {
- if (line_point_side_v2(coSS->v1, coSS->v2, coSS->v3) < 0.0f) {
+ if ((line_point_side_v2(coSS->v1, coSS->v2, coSS->v3) < 0.0f) != ps->is_flip_object) {
return true;
}
@@ -3670,10 +3764,11 @@ static void project_paint_prepare_all_faces(
ProjPaintState *ps, MemArena *arena,
const ProjPaintFaceLookup *face_lookup,
ProjPaintLayerClone *layer_clone,
- MTFace *tf_base)
+ MTFace *tf_base,
+ const bool is_multi_view)
{
/* Image Vars - keep track of images we have used */
- LinkNode *image_LinkList = NULL;
+ LinkNodePair image_LinkList = {NULL, NULL};
Image *tpage_last = NULL, *tpage;
TexPaintSlot *slot_last = NULL;
@@ -3729,25 +3824,26 @@ static void project_paint_prepare_all_faces(
ProjPaintFaceCoSS coSS;
proj_paint_face_coSS_init(ps, mf, &coSS);
- if (project_paint_flt_max_cull(ps, &coSS)) {
- continue;
- }
+ if (is_multi_view == false) {
+ if (project_paint_flt_max_cull(ps, &coSS)) {
+ continue;
+ }
#ifdef PROJ_DEBUG_WINCLIP
- if (project_paint_winclip(ps, mf, &coSS)) {
- continue;
- }
+ if (project_paint_winclip(ps, mf, &coSS)) {
+ continue;
+ }
#endif //PROJ_DEBUG_WINCLIP
-
- if (project_paint_backface_cull(ps, mf, &coSS)) {
- continue;
+ if (project_paint_backface_cull(ps, mf, &coSS)) {
+ continue;
+ }
}
if (tpage_last != tpage) {
- image_index = BLI_linklist_index(image_LinkList, tpage);
+ image_index = BLI_linklist_index(image_LinkList.list, tpage);
if (image_index == -1 && BKE_image_has_ibuf(tpage, NULL)) { /* MemArena dosnt have an append func */
BLI_linklist_append(&image_LinkList, tpage);
@@ -3767,18 +3863,22 @@ static void project_paint_prepare_all_faces(
}
/* build an array of images we use*/
- project_paint_build_proj_ima(ps, arena, image_LinkList);
+ if (ps->is_shared_user == false) {
+ project_paint_build_proj_ima(ps, arena, image_LinkList.list);
+ }
/* we have built the array, discard the linked list */
- BLI_linklist_free(image_LinkList, NULL);
+ BLI_linklist_free(image_LinkList.list, NULL);
}
/* run once per stroke before projection painting */
-static void project_paint_begin(ProjPaintState *ps)
+static void project_paint_begin(
+ ProjPaintState *ps,
+ const bool is_multi_view, const char symmetry_flag)
{
ProjPaintLayerClone layer_clone;
ProjPaintFaceLookup face_lookup;
- MTFace *tf_base;
+ MTFace *tf_base = NULL;
MemArena *arena; /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */
@@ -3792,10 +3892,13 @@ static void project_paint_begin(ProjPaintState *ps)
ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); /* faster clipping lookups */
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
+ ps->is_flip_object = (ps->ob->transflag & OB_NEG_SCALE) != 0;
/* paint onto the derived mesh */
- if (!proj_paint_state_dm_init(ps)) {
- return;
+ if (ps->is_shared_user == false) {
+ if (!proj_paint_state_dm_init(ps)) {
+ return;
+ }
}
proj_paint_face_lookup_init(ps, &face_lookup);
@@ -3817,11 +3920,13 @@ static void project_paint_begin(ProjPaintState *ps)
}
/* when using subsurf or multires, mface arrays are thrown away, we need to keep a copy */
- proj_paint_state_non_cddm_init(ps);
+ if (ps->is_shared_user == false) {
+ proj_paint_state_non_cddm_init(ps);
- proj_paint_state_cavity_init(ps);
+ proj_paint_state_cavity_init(ps);
+ }
- proj_paint_state_viewport_init(ps);
+ proj_paint_state_viewport_init(ps, symmetry_flag);
/* calculate vert screen coords
* run this early so we can calculate the x/y resolution of our bucket rect */
@@ -3850,7 +3955,9 @@ static void project_paint_begin(ProjPaintState *ps)
ps->bucketFlags = MEM_callocN(sizeof(char) * ps->buckets_x * ps->buckets_y, "paint-bucketFaces");
#ifndef PROJ_DEBUG_NOSEAMBLEED
- proj_paint_state_seam_bleed_init(ps);
+ if (ps->is_shared_user == false) {
+ proj_paint_state_seam_bleed_init(ps);
+ }
#endif
proj_paint_state_thread_init(ps, reset_threads);
@@ -3858,7 +3965,7 @@ static void project_paint_begin(ProjPaintState *ps)
proj_paint_state_vert_flags_init(ps);
- project_paint_prepare_all_faces(ps, arena, &face_lookup, &layer_clone, tf_base);
+ project_paint_prepare_all_faces(ps, arena, &face_lookup, &layer_clone, tf_base, is_multi_view);
}
static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
@@ -3867,7 +3974,7 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
if (ps->tool == PAINT_TOOL_CLONE) {
float projCo[4];
copy_v3_v3(projCo, ED_view3d_cursor3d_get(ps->scene, ps->v3d));
- mul_m4_v3(ps->ob->imat, projCo);
+ mul_m4_v3(ps->obmat_imat, projCo);
projCo[3] = 1.0f;
mul_m4_v4(ps->projectMat, projCo);
@@ -3879,14 +3986,16 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const float mouse[2])
static void project_paint_end(ProjPaintState *ps)
{
int a;
- ProjPaintImage *projIma;
image_undo_remove_masks();
/* dereference used image buffers */
- for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
- BKE_image_release_ibuf(projIma->ima, projIma->ibuf, NULL);
- DAG_id_tag_update(&projIma->ima->id, 0);
+ if (ps->is_shared_user == false) {
+ ProjPaintImage *projIma;
+ for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
+ BKE_image_release_ibuf(projIma->ima, projIma->ibuf, NULL);
+ DAG_id_tag_update(&projIma->ima->id, 0);
+ }
}
BKE_image_release_ibuf(ps->reproject_image, ps->reproject_ibuf, NULL);
@@ -3895,68 +4004,81 @@ static void project_paint_end(ProjPaintState *ps)
MEM_freeN(ps->bucketRect);
MEM_freeN(ps->bucketFaces);
MEM_freeN(ps->bucketFlags);
- MEM_freeN(ps->dm_mtface);
- if (ps->do_layer_clone)
- MEM_freeN(ps->dm_mtface_clone);
- if (ps->thread_tot > 1) {
- BLI_spin_end(ps->tile_lock);
- MEM_freeN((void *)ps->tile_lock);
- }
- image_undo_end_locks();
+
+ if (ps->is_shared_user == false) {
+
+ /* must be set for non-shared */
+ BLI_assert(ps->dm_mtface || ps->is_shared_user);
+ if (ps->dm_mtface)
+ MEM_freeN(ps->dm_mtface);
+
+ if (ps->do_layer_clone)
+ MEM_freeN(ps->dm_mtface_clone);
+ if (ps->thread_tot > 1) {
+ BLI_spin_end(ps->tile_lock);
+ MEM_freeN((void *)ps->tile_lock);
+ }
+
+ image_undo_end_locks();
#ifndef PROJ_DEBUG_NOSEAMBLEED
- if (ps->seam_bleed_px > 0.0f) {
- MEM_freeN(ps->vertFaces);
- MEM_freeN(ps->faceSeamFlags);
- MEM_freeN(ps->faceWindingFlags);
- MEM_freeN(ps->faceSeamUVs);
- }
+ if (ps->seam_bleed_px > 0.0f) {
+ MEM_freeN(ps->vertFaces);
+ MEM_freeN(ps->faceSeamFlags);
+ MEM_freeN(ps->faceWindingFlags);
+ MEM_freeN(ps->faceSeamUVs);
+ }
+#endif
+
+ if (ps->do_mask_cavity) {
+ MEM_freeN(ps->cavities);
+ }
+
+ /* copy for subsurf/multires, so throw away */
+ if (ps->dm->type != DM_TYPE_CDDM) {
+ if (ps->dm_mvert) MEM_freeN(ps->dm_mvert);
+ if (ps->dm_mface) MEM_freeN(ps->dm_mface);
+ /* looks like these don't need copying */
+#if 0
+ if (ps->dm_mtface) MEM_freeN(ps->dm_mtface);
+ if (ps->dm_mtface_clone) MEM_freeN(ps->dm_mtface_clone);
+ if (ps->dm_mtface_stencil) MEM_freeN(ps->dm_mtface_stencil);
#endif
+ }
+
+ if (ps->dm_release)
+ ps->dm->release(ps->dm);
+ }
if (ps->blurkernel) {
paint_delete_blur_kernel(ps->blurkernel);
MEM_freeN(ps->blurkernel);
}
- if (ps->do_mask_cavity) {
- MEM_freeN(ps->cavities);
- }
-
if (ps->vertFlags) MEM_freeN(ps->vertFlags);
for (a = 0; a < ps->thread_tot; a++) {
BLI_memarena_free(ps->arena_mt[a]);
}
+}
- /* copy for subsurf/multires, so throw away */
- if (ps->dm->type != DM_TYPE_CDDM) {
- if (ps->dm_mvert) MEM_freeN(ps->dm_mvert);
- if (ps->dm_mface) MEM_freeN(ps->dm_mface);
- /* looks like these don't need copying */
-#if 0
- if (ps->dm_mtface) MEM_freeN(ps->dm_mtface);
- if (ps->dm_mtface_clone) MEM_freeN(ps->dm_mtface_clone);
- if (ps->dm_mtface_stencil) MEM_freeN(ps->dm_mtface_stencil);
-#endif
- }
+/* 1 = an undo, -1 is a redo. */
+static void partial_redraw_single_init(ImagePaintPartialRedraw *pr)
+{
+ pr->x1 = 10000000;
+ pr->y1 = 10000000;
- if (ps->dm_release)
- ps->dm->release(ps->dm);
+ pr->x2 = -1;
+ pr->y2 = -1;
+
+ pr->enabled = 1;
}
-/* 1 = an undo, -1 is a redo. */
static void partial_redraw_array_init(ImagePaintPartialRedraw *pr)
{
int tot = PROJ_BOUNDBOX_SQUARED;
while (tot--) {
- pr->x1 = 10000000;
- pr->y1 = 10000000;
-
- pr->x2 = -1;
- pr->y2 = -1;
-
- pr->enabled = 1;
-
+ partial_redraw_single_init(pr);
pr++;
}
}
@@ -4000,6 +4122,8 @@ static bool project_image_refresh_tagged(ProjPaintState *ps)
imapaint_image_update(NULL, projIma->ima, projIma->ibuf, true);
redraw = 1;
}
+
+ partial_redraw_single_init(pr);
}
projIma->touch = 0; /* clear for reuse */
@@ -4207,7 +4331,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
+ rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = projPixel->pixel.f_pt[3];
projPixel->pixel.f_pt[3] = rgba[3] = mask;
@@ -4268,7 +4392,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
sub_v3_v3v3(rgba, rgba_pixel, rgba);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
- rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
+ rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = rgba_pixel[3];
rgba[3] = rgba_pixel[3] = mask;
@@ -4414,7 +4538,8 @@ static void *do_projectpaint_thread(void *ph_v)
const float brush_radius = ps->brush_size;
const float brush_radius_sq = brush_radius * brush_radius; /* avoid a square root with every dist comparison */
- short lock_alpha = ELEM(brush->blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA) ? 0 : brush->flag & BRUSH_LOCK_ALPHA;
+ const bool lock_alpha = ELEM(brush->blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA) ?
+ 0 : (brush->flag & BRUSH_LOCK_ALPHA) != 0;
LinkNode *smearPixels = NULL;
LinkNode *smearPixels_f = NULL;
@@ -4440,8 +4565,13 @@ static void *do_projectpaint_thread(void *ph_v)
/* Check this bucket and its faces are initialized */
if (ps->bucketFlags[bucket_index] == PROJ_BUCKET_NULL) {
+ rctf clip_rect = bucket_bounds;
+ clip_rect.xmin -= PROJ_PIXEL_TOLERANCE;
+ clip_rect.xmax += PROJ_PIXEL_TOLERANCE;
+ clip_rect.ymin -= PROJ_PIXEL_TOLERANCE;
+ clip_rect.ymax += PROJ_PIXEL_TOLERANCE;
/* No pixels initialized */
- project_bucket_init(ps, thread_index, bucket_index, &bucket_bounds);
+ project_bucket_init(ps, thread_index, bucket_index, &clip_rect, &bucket_bounds);
}
if (ps->source != PROJ_SRC_VIEW) {
@@ -4531,8 +4661,17 @@ static void *do_projectpaint_thread(void *ph_v)
}
if (lock_alpha) {
- if (is_floatbuf) projPixel->pixel.f_pt[3] = projPixel->origColor.f_pt[3];
- else projPixel->pixel.ch_pt[3] = projPixel->origColor.ch_pt[3];
+ if (is_floatbuf) {
+ /* slightly more involved case since floats are in premultiplied space we need
+ * to make sure alpha is consistent, see T44627 */
+ float rgb_straight[4];
+ premul_to_straight_v4_v4(rgb_straight, projPixel->pixel.f_pt);
+ rgb_straight[3] = projPixel->origColor.f_pt[3];
+ straight_to_premul_v4_v4(projPixel->pixel.f_pt, rgb_straight);
+ }
+ else {
+ projPixel->pixel.ch_pt[3] = projPixel->origColor.ch_pt[3];
+ }
}
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
@@ -4583,7 +4722,7 @@ static void *do_projectpaint_thread(void *ph_v)
if (dist_sq <= brush_radius_sq) {
dist = sqrtf(dist_sq);
- falloff = BKE_brush_curve_strength(ps->brush, dist, brush_radius);
+ falloff = BKE_brush_curve_strength_clamped(ps->brush, dist, brush_radius);
if (falloff > 0.0f) {
float texrgb[3];
@@ -4697,11 +4836,20 @@ static void *do_projectpaint_thread(void *ph_v)
else do_projectpaint_draw(ps, projPixel, texrgb, mask, ps->dither, projPixel->x_px, projPixel->y_px);
break;
}
- }
- if (lock_alpha) {
- if (is_floatbuf) projPixel->pixel.f_pt[3] = projPixel->origColor.f_pt[3];
- else projPixel->pixel.ch_pt[3] = projPixel->origColor.ch_pt[3];
+ if (lock_alpha) {
+ if (is_floatbuf) {
+ /* slightly more involved case since floats are in premultiplied space we need
+ * to make sure alpha is consistent, see T44627 */
+ float rgb_straight[4];
+ premul_to_straight_v4_v4(rgb_straight, projPixel->pixel.f_pt);
+ rgb_straight[3] = projPixel->origColor.f_pt[3];
+ straight_to_premul_v4_v4(projPixel->pixel.f_pt, rgb_straight);
+ }
+ else {
+ projPixel->pixel.ch_pt[3] = projPixel->origColor.ch_pt[3];
+ }
+ }
}
/* done painting */
@@ -4818,7 +4966,8 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
/* calculate pivot for rotation around seletion if needed */
if (U.uiflag & USER_ORBIT_SELECTION) {
float w[3];
- int side, index;
+ int index;
+ int side;
index = project_paint_PickFace(ps, pos, w, &side);
@@ -4837,7 +4986,7 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
}
ups->average_stroke_counter++;
- mul_m4_v3(ps->ob->obmat, world);
+ mul_m4_v3(ps->obmat, world);
add_v3_v3(ups->average_stroke_accum, world);
ups->last_stroke_valid = true;
}
@@ -4847,33 +4996,21 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
}
-void paint_proj_stroke(const bContext *C, void *pps, const float prev_pos[2], const float pos[2], const bool eraser, float pressure, float distance, float size)
+static void paint_proj_stroke_ps(
+ const bContext *UNUSED(C), void *ps_handle_p, const float prev_pos[2], const float pos[2],
+ const bool eraser, float pressure, float distance, float size,
+ /* extra view */
+ ProjPaintState *ps
+ )
{
- ProjPaintState *ps = pps;
+ ProjStrokeHandle *ps_handle = ps_handle_p;
Brush *brush = ps->brush;
Scene *scene = ps->scene;
- int a;
ps->brush_size = size;
ps->blend = brush->blend;
if (eraser)
ps->blend = IMB_BLEND_ERASE_ALPHA;
-
- /* clone gets special treatment here to avoid going through image initialization */
- if (ps->tool == PAINT_TOOL_CLONE && ps->mode == BRUSH_STROKE_INVERT) {
- View3D *v3d = ps->v3d;
- float *cursor = ED_view3d_cursor3d_get(scene, v3d);
- int mval_i[2] = {(int)pos[0], (int)pos[1]};
-
- view3d_operator_needs_opengl(C);
-
- if (!ED_view3d_autodist(scene, ps->ar, v3d, mval_i, cursor, false, NULL))
- return;
-
- ED_region_tag_redraw(ps->ar);
-
- return;
- }
/* handle gradient and inverted stroke color here */
if (ps->tool == PAINT_TOOL_DRAW) {
@@ -4894,14 +5031,42 @@ void paint_proj_stroke(const bContext *C, void *pps, const float prev_pos[2], co
}
}
- /* continue adding to existing partial redraw rects until redraw */
- if (!ps->need_redraw) {
- for (a = 0; a < ps->image_tot; a++)
- partial_redraw_array_init(ps->projImages[a].partRedrawRect);
+ if (project_paint_op(ps, prev_pos, pos)) {
+ ps_handle->need_redraw = true;
+ project_image_refresh_tagged(ps);
}
+}
+
+
+void paint_proj_stroke(
+ const bContext *C, void *ps_handle_p, const float prev_pos[2], const float pos[2],
+ const bool eraser, float pressure, float distance, float size)
+{
+ int i;
+ ProjStrokeHandle *ps_handle = ps_handle_p;
+
+ /* clone gets special treatment here to avoid going through image initialization */
+ if (ps_handle->is_clone_cursor_pick) {
+ Scene *scene = ps_handle->scene;
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ float *cursor = ED_view3d_cursor3d_get(scene, v3d);
+ int mval_i[2] = {(int)pos[0], (int)pos[1]};
- if (project_paint_op(ps, prev_pos, pos))
- ps->need_redraw = true;
+ view3d_operator_needs_opengl(C);
+
+ if (!ED_view3d_autodist(scene, ar, v3d, mval_i, cursor, false, NULL))
+ return;
+
+ ED_region_tag_redraw(ar);
+
+ return;
+ }
+
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps = ps_handle->ps_views[i];
+ paint_proj_stroke_ps(C, ps_handle_p, prev_pos, pos, eraser, pressure, distance, size, ps);
+ }
}
@@ -4920,7 +5085,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
ps->blend = brush->blend;
/* only check for inversion for the soften tool, elsewhere, a resident brush inversion flag can cause issues */
if (brush->imagepaint_tool == PAINT_TOOL_SOFTEN) {
- ps->mode = ((ps->mode == BRUSH_STROKE_INVERT) ^ ((brush->flag & BRUSH_DIR_IN) != 0) ?
+ ps->mode = (((ps->mode == BRUSH_STROKE_INVERT) ^ ((brush->flag & BRUSH_DIR_IN) != 0)) ?
BRUSH_STROKE_INVERT : BRUSH_STROKE_NORMAL);
ps->blurkernel = paint_new_blur_kernel(brush, true);
@@ -5001,6 +5166,9 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
if (ps->normal_angle_range <= 0.0f)
ps->do_mask_normal = false; /* no need to do blending */
+ ps->normal_angle__cos = cosf(ps->normal_angle);
+ ps->normal_angle_inner__cos = cosf(ps->normal_angle_inner);
+
ps->dither = settings->imapaint.dither;
return;
@@ -5008,51 +5176,116 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int mode)
{
- ProjPaintState *ps = MEM_callocN(sizeof(ProjPaintState), "ProjectionPaintState");
+ ProjStrokeHandle *ps_handle;
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *settings = scene->toolsettings;
+ int i;
+ bool is_multi_view;
+ char symmetry_flag_views[ARRAY_SIZE(ps_handle->ps_views)] = {0};
- project_state_init(C, ob, ps, mode);
+ ps_handle = MEM_callocN(sizeof(ProjStrokeHandle), "ProjStrokeHandle");
+ ps_handle->scene = scene;
+ ps_handle->brush = BKE_paint_brush(&settings->imapaint.paint);
- if (ps->tool == PAINT_TOOL_CLONE && mode == BRUSH_STROKE_INVERT) {
+ /* bypass regular stroke logic */
+ if ((ps_handle->brush->imagepaint_tool == PAINT_TOOL_CLONE) &&
+ (mode == BRUSH_STROKE_INVERT))
+ {
view3d_operator_needs_opengl(C);
- return ps;
+ ps_handle->is_clone_cursor_pick = true;
+ return ps_handle;
}
- paint_brush_init_tex(ps->brush);
+ ps_handle->orig_brush_size = BKE_brush_size_get(scene, ps_handle->brush);
- ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : PROJ_SRC_VIEW;
+ ps_handle->symmetry_flags = settings->imapaint.paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ ps_handle->ps_views_tot = 1 + (pow_i(2, count_bits_i(ps_handle->symmetry_flags)) - 1);
+ is_multi_view = (ps_handle->ps_views_tot != 1);
- if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
- MEM_freeN(ps);
- return NULL;
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps = MEM_callocN(sizeof(ProjPaintState), "ProjectionPaintState");
+ ps_handle->ps_views[i] = ps;
+ }
+
+ if (ps_handle->symmetry_flags) {
+ int index = 0;
+
+ int x = 0;
+ do {
+ int y = 0;
+ do {
+ int z = 0;
+ do {
+ symmetry_flag_views[index++] = (
+ (x ? PAINT_SYMM_X : 0) |
+ (y ? PAINT_SYMM_Y : 0) |
+ (z ? PAINT_SYMM_Z : 0));
+ BLI_assert(index <= ps_handle->ps_views_tot);
+ } while ((z++ == 0) && (ps_handle->symmetry_flags & PAINT_SYMM_Z));
+ } while ((y++ == 0) && (ps_handle->symmetry_flags & PAINT_SYMM_Y));
+ } while ((x++ == 0) && (ps_handle->symmetry_flags & PAINT_SYMM_X));
+ BLI_assert(index == ps_handle->ps_views_tot);
}
- ps->orig_brush_size = BKE_brush_size_get(ps->scene, ps->brush);
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps = ps_handle->ps_views[i];
+
+ project_state_init(C, ob, ps, mode);
+
+ if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
+ ps_handle->ps_views_tot = i + 1;
+ goto fail;
+ }
+ }
/* Don't allow brush size below 2 */
- if (BKE_brush_size_get(ps->scene, ps->brush) < 2)
- BKE_brush_size_set(ps->scene, ps->brush, 2 * U.pixelsize);
+ if (BKE_brush_size_get(scene, ps_handle->brush) < 2)
+ BKE_brush_size_set(scene, ps_handle->brush, 2 * U.pixelsize);
/* allocate and initialize spatial data structures */
- project_paint_begin(ps);
- if (ps->dm == NULL) {
- MEM_freeN(ps);
- return NULL;
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps = ps_handle->ps_views[i];
+
+ ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : PROJ_SRC_VIEW;
+ project_image_refresh_tagged(ps);
+
+ /* re-use! */
+ if (i != 0) {
+ ps->is_shared_user = true;
+ PROJ_PAINT_STATE_SHARED_MEMCPY(ps, ps_handle->ps_views[0]);
+ }
+
+ project_paint_begin(ps, is_multi_view, symmetry_flag_views[i]);
+
+ paint_proj_begin_clone(ps, mouse);
+
+ if (ps->dm == NULL) {
+ goto fail;
+ return NULL;
+ }
}
- paint_proj_begin_clone(ps, mouse);
+ paint_brush_init_tex(ps_handle->brush);
+
+ return ps_handle;
+
- return ps;
+fail:
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps = ps_handle->ps_views[i];
+ MEM_freeN(ps);
+ }
+ MEM_freeN(ps_handle);
+ return NULL;
}
-void paint_proj_redraw(const bContext *C, void *pps, bool final)
+void paint_proj_redraw(const bContext *C, void *ps_handle_p, bool final)
{
- ProjPaintState *ps = pps;
-
- if (ps->need_redraw) {
- project_image_refresh_tagged(ps);
+ ProjStrokeHandle *ps_handle = ps_handle_p;
- ps->need_redraw = false;
+ if (ps_handle->need_redraw) {
+ ps_handle->need_redraw = false;
}
else if (!final) {
return;
@@ -5067,19 +5300,34 @@ void paint_proj_redraw(const bContext *C, void *pps, bool final)
}
}
-void paint_proj_stroke_done(void *pps)
+void paint_proj_stroke_done(void *ps_handle_p)
{
- ProjPaintState *ps = pps;
- if (ps->tool == PAINT_TOOL_CLONE && ps->mode == BRUSH_STROKE_INVERT) {
- MEM_freeN(ps);
+ ProjStrokeHandle *ps_handle = ps_handle_p;
+ Scene *scene = ps_handle->scene;
+ int i;
+
+ if (ps_handle->is_clone_cursor_pick) {
+ MEM_freeN(ps_handle);
return;
}
- BKE_brush_size_set(ps->scene, ps->brush, ps->orig_brush_size);
- paint_brush_exit_tex(ps->brush);
+ for (i = 1; i < ps_handle->ps_views_tot; i++) {
+ PROJ_PAINT_STATE_SHARED_CLEAR(ps_handle->ps_views[i]);
+ }
+
+ BKE_brush_size_set(scene, ps_handle->brush, ps_handle->orig_brush_size);
+
+ paint_brush_exit_tex(ps_handle->brush);
+
+ for (i = 0; i < ps_handle->ps_views_tot; i++) {
+ ProjPaintState *ps;
+ ps = ps_handle->ps_views[i];
+ project_paint_end(ps);
+ MEM_freeN(ps);
+
+ }
- project_paint_end(ps);
- MEM_freeN(ps);
+ MEM_freeN(ps_handle);
}
/* use project paint to re-apply an image */
static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
@@ -5159,7 +5407,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
ED_image_undo_restore, ED_image_undo_free, NULL);
/* allocate and initialize spatial data structures */
- project_paint_begin(&ps);
+ project_paint_begin(&ps, false, 0);
if (ps.dm == NULL) {
BKE_brush_size_set(scene, ps.brush, orig_brush_size);
@@ -5233,7 +5481,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (w > maxsize) w = maxsize;
if (h > maxsize) h = maxsize;
- ibuf = ED_view3d_draw_offscreen_imbuf(scene, CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, false, R_ALPHAPREMUL, err_out);
+ ibuf = ED_view3d_draw_offscreen_imbuf(scene, CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, false, R_ALPHAPREMUL, NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
@@ -5241,7 +5489,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- image = BKE_image_add_from_imbuf(ibuf);
+ image = BKE_image_add_from_imbuf(ibuf, "image_view");
/* Drop reference to ibuf so that the image owns it */
IMB_freeImBuf(ibuf);
@@ -5271,8 +5519,6 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
array[2] = is_ortho ? 1.0f : 0.0f;
IDP_AddToGroup(idgroup, view_data);
-
- rename_id(&image->id, "image_view");
}
return OPERATOR_FINISHED;
@@ -5444,7 +5690,7 @@ static Image *proj_paint_image_create(wmOperator *op, Main *bmain)
RNA_string_get(op->ptr, "name", imagename);
}
ima = BKE_image_add_generated(bmain, width, height, imagename, alpha ? 32 : 24, use_float,
- gen_type, color);
+ gen_type, color, false);
return ima;
}
@@ -5487,7 +5733,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ntreeUpdateTree(CTX_data_main(C), ntree);
}
else {
- MTex *mtex = add_mtex_id(&ma->id, -1);
+ MTex *mtex = BKE_texture_mtex_add_id(&ma->id, -1);
/* successful creation of mtex layer, now create set */
if (mtex) {
@@ -5506,7 +5752,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
}
}
- mtex->tex = add_texture(bmain, DATA_(layer_type_items[type_id].name));
+ mtex->tex = BKE_texture_add(bmain, DATA_(layer_type_items[type_id].name));
mtex->mapto = type;
if (mtex->tex) {
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 9e558092f73..fd7e053fea3 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -34,14 +34,11 @@
struct ARegion;
struct bContext;
-struct bglMats;
struct Brush;
struct ImagePool;
struct ColorSpace;
struct ColorManagedDisplay;
struct ListBase;
-struct Material;
-struct Mesh;
struct MTex;
struct Object;
struct PaintStroke;
@@ -55,7 +52,6 @@ struct ViewContext;
struct wmEvent;
struct wmOperator;
struct wmOperatorType;
-struct ImagePaintState;
struct wmWindowManager;
struct DMCoNo;
enum PaintMode;
@@ -149,7 +145,7 @@ typedef struct ImagePaintPartialRedraw {
int image_texture_paint_poll(struct bContext *C);
void *image_undo_find_tile(struct Image *ima, struct ImBuf *ibuf, int x_tile, int y_tile, unsigned short **mask, bool validate);
-void *image_undo_push_tile(struct Image *ima, struct ImBuf *ibuf, struct ImBuf **tmpibuf, int x_tile, int y_tile, unsigned short **, bool **valid, bool proj);
+void *image_undo_push_tile(struct Image *ima, struct ImBuf *ibuf, struct ImBuf **tmpibuf, int x_tile, int y_tile, unsigned short **, bool **valid, bool proj, bool find_prev);
void image_undo_remove_masks(void);
void image_undo_init_locks(void);
void image_undo_end_locks(void);
@@ -164,7 +160,7 @@ void paint_2d_redraw(const bContext *C, void *ps, bool final);
void paint_2d_stroke_done(void *ps);
void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float size);
void paint_2d_bucket_fill(const struct bContext *C, const float color[3], struct Brush *br, const float mouse_init[2], void *ps);
-void paint_2d_gradient_fill (const struct bContext *C, struct Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps);
+void paint_2d_gradient_fill(const struct bContext *C, struct Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps);
void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, const float mouse[2], int mode);
void paint_proj_stroke(const struct bContext *C, void *ps, const float prevmval_i[2], const float mval_i[2], const bool eraser, float pressure, float distance, float size);
void paint_proj_redraw(const struct bContext *C, void *pps, bool final);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 25f22996050..2254bc991b6 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -290,7 +290,7 @@ typedef struct LassoMaskData {
static bool is_effected_lasso(LassoMaskData *data, float co[3])
{
float scr_co_f[2];
- short scr_co_s[2];
+ int scr_co_s[2];
float co_final[3];
flip_v3_v3(co_final, co, data->symmpass);
@@ -301,8 +301,13 @@ static bool is_effected_lasso(LassoMaskData *data, float co[3])
scr_co_s[1] = scr_co_f[1];
/* clip against screen, because lasso is limited to screen only */
- if (scr_co_s[0] < data->rect.xmin || scr_co_s[1] < data->rect.ymin || scr_co_s[0] >= data->rect.xmax || scr_co_s[1] >= data->rect.ymax)
+ if ((scr_co_s[0] < data->rect.xmin) ||
+ (scr_co_s[1] < data->rect.ymin) ||
+ (scr_co_s[0] >= data->rect.xmax) ||
+ (scr_co_s[1] >= data->rect.ymax))
+ {
return false;
+ }
scr_co_s[0] -= data->rect.xmin;
scr_co_s[1] -= data->rect.ymin;
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 121b0b83a4b..eebd49895ef 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -196,7 +196,10 @@ static int palette_color_add_exec(bContext *C, wmOperator *UNUSED(op))
Brush *brush = paint->brush;
PaintMode mode = BKE_paintmode_get_active_from_context(C);
Palette *palette = paint->palette;
- PaletteColor *color = BKE_palette_color_add(palette);
+ PaletteColor *color;
+
+ color = BKE_palette_color_add(palette);
+ palette->active_color = BLI_listbase_count(&palette->colors) - 1;
if (ELEM(mode, PAINT_TEXTURE_PROJECTIVE, PAINT_TEXTURE_2D, PAINT_VERTEX)) {
copy_v3_v3(color->rgb, BKE_brush_color_get(scene, brush));
@@ -231,7 +234,9 @@ static int palette_color_delete_exec(bContext *C, wmOperator *UNUSED(op))
Palette *palette = paint->palette;
PaletteColor *color = BLI_findlink(&palette->colors, palette->active_color);
- BKE_palette_color_remove(palette, color);
+ if (color) {
+ BKE_palette_color_remove(palette, color);
+ }
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bfd429d0924..ece6ea7a940 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -68,7 +68,7 @@
#include <float.h>
#include <math.h>
-// #define DEBUG_TIME
+#define DEBUG_TIME
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
@@ -347,7 +347,8 @@ static bool paint_brush_update(bContext *C,
if (!stroke->brush_init) {
copy_v2_v2(ups->last_rake, mouse_init);
}
- else {
+ /* curve strokes do their own rake calculation */
+ else if (!(brush->flag & BRUSH_CURVE)) {
paint_calculate_rake_rotation(ups, brush, mouse_init);
}
}
@@ -556,7 +557,7 @@ static float paint_stroke_integrate_overlap(Brush *br, float factor)
g = 1.0f / m;
max = 0;
for (i = 0; i < m; i++) {
- float overlap = paint_stroke_overlapped_curve(br, i * g, spacing);
+ float overlap = fabs(paint_stroke_overlapped_curve(br, i * g, spacing));
if (overlap > max)
max = overlap;
@@ -671,9 +672,8 @@ PaintStroke *paint_stroke_new(bContext *C,
get_imapaint_zoom(C, &zoomx, &zoomy);
stroke->zoom_2d = max_ff(zoomx, zoomy);
- if (stroke->stroke_mode == BRUSH_STROKE_INVERT)
- {
- if (br->flag & (BRUSH_CURVE | BRUSH_LINE)) {
+ if (stroke->stroke_mode == BRUSH_STROKE_INVERT) {
+ if (br->flag & (BRUSH_CURVE)) {
RNA_enum_set(op->ptr, "mode", BRUSH_STROKE_NORMAL);
}
}
@@ -955,6 +955,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
Brush *br = stroke->brush;
if (br->flag & BRUSH_CURVE) {
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
const Scene *scene = CTX_data_scene(C);
const float spacing = paint_space_stroke_spacing(scene, stroke, 1.0f, 1.0f);
PaintCurve *pc = br->paint_curve;
@@ -975,18 +976,39 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
for (i = 0; i < pc->tot_points - 1; i++, pcp++) {
int j;
float data[(PAINT_CURVE_NUM_SEGMENTS + 1) * 2];
+ float tangents[(PAINT_CURVE_NUM_SEGMENTS + 1) * 2];
PaintCurvePoint *pcp_next = pcp + 1;
+ bool do_rake = false;
- for (j = 0; j < 2; j++)
+ for (j = 0; j < 2; j++) {
BKE_curve_forward_diff_bezier(
pcp->bez.vec[1][j],
pcp->bez.vec[2][j],
pcp_next->bez.vec[0][j],
pcp_next->bez.vec[1][j],
data + j, PAINT_CURVE_NUM_SEGMENTS, sizeof(float[2]));
+ }
+ if ((br->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) ||
+ (br->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE))
+ {
+ do_rake = true;
+ for (j = 0; j < 2; j++) {
+ BKE_curve_forward_diff_tangent_bezier(
+ pcp->bez.vec[1][j],
+ pcp->bez.vec[2][j],
+ pcp_next->bez.vec[0][j],
+ pcp_next->bez.vec[1][j],
+ tangents + j, PAINT_CURVE_NUM_SEGMENTS, sizeof(float[2]));
+ }
+ }
for (j = 0; j < PAINT_CURVE_NUM_SEGMENTS; j++) {
+ if (do_rake) {
+ float rotation = atan2f(tangents[2 * j], tangents[2 * j + 1]);
+ paint_update_brush_rake_rotation(ups, br, rotation);
+ }
+
if (!stroke->stroke_started) {
stroke->last_pressure = 1.0;
copy_v2_v2(stroke->last_mouse_position, data + 2 * j);
@@ -1015,14 +1037,14 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
return false;
}
-static void paint_stroke_line_constrain (PaintStroke *stroke, float mouse[2])
+static void paint_stroke_line_constrain(PaintStroke *stroke, float mouse[2])
{
if (stroke->constrain_line) {
float line[2];
float angle, len, res;
sub_v2_v2v2(line, mouse, stroke->last_mouse_position);
- angle = atan2(line[1], line[0]);
+ angle = atan2f(line[1], line[0]);
len = len_v2(line);
/* divide angle by PI/4 */
@@ -1129,7 +1151,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_FINISHED;
}
else if (br->flag & BRUSH_LINE) {
- if (event->ctrl)
+ if (event->alt)
stroke->constrain_line = true;
else
stroke->constrain_line = false;
@@ -1137,8 +1159,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
copy_v2_fl2(mouse, event->mval[0], event->mval[1]);
paint_stroke_line_constrain(stroke, mouse);
- if (stroke->stroke_started && (first_modal || (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE))))
- {
+ if (stroke->stroke_started && (first_modal || (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)))) {
if ((br->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (br->mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
copy_v2_v2(stroke->ups->last_rake, stroke->last_mouse_position);
}
diff --git a/source/blender/editors/sculpt_paint/paint_undo.c b/source/blender/editors/sculpt_paint/paint_undo.c
index 0293a0bfc00..42f0aaab173 100644
--- a/source/blender/editors/sculpt_paint/paint_undo.c
+++ b/source/blender/editors/sculpt_paint/paint_undo.c
@@ -331,32 +331,33 @@ void ED_undo_paint_step_num(bContext *C, int type, int step)
undo_step_num(C, &MeshUndoStack, step);
}
-static char *undo_stack_get_name(UndoStack *stack, int nr, int *active)
+static char *undo_stack_get_name(UndoStack *stack, int nr, bool *r_active)
{
UndoElem *uel;
- if (active) *active = 0;
+ if (r_active) *r_active = false;
uel = BLI_findlink(&stack->elems, nr);
if (uel) {
- if (active && uel == stack->current)
- *active = 1;
+ if (r_active && (uel == stack->current)) {
+ *r_active = true;
+ }
return uel->name;
}
return NULL;
}
-const char *ED_undo_paint_get_name(bContext *C, int type, int nr, int *active)
+const char *ED_undo_paint_get_name(bContext *C, int type, int nr, bool *r_active)
{
if (type == UNDO_PAINT_IMAGE) {
undo_stack_cleanup(&ImageUndoStack, C);
- return undo_stack_get_name(&ImageUndoStack, nr, active);
+ return undo_stack_get_name(&ImageUndoStack, nr, r_active);
}
else if (type == UNDO_PAINT_MESH) {
undo_stack_cleanup(&MeshUndoStack, C);
- return undo_stack_get_name(&MeshUndoStack, nr, active);
+ return undo_stack_get_name(&MeshUndoStack, nr, r_active);
}
return NULL;
}
@@ -379,7 +380,7 @@ bool ED_undo_paint_empty(int type)
return false;
}
-int ED_undo_paint_valid(int type, const char *name)
+bool ED_undo_paint_is_valid(int type, const char *name)
{
UndoStack *stack;
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index c0ed5005397..4e550543479 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -379,7 +379,7 @@ static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *
return 0;
/* sample only on the exact position */
- *r_index = view3d_sample_backbuf(vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
@@ -395,7 +395,7 @@ static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index)
{
Image *ima;
MPoly *mp = me->mpoly + face_index;
- Material *ma = give_current_material(ob, mp->mat_nr + 1);;
+ Material *ma = give_current_material(ob, mp->mat_nr + 1);
ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
return ima;
@@ -439,6 +439,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
color = BKE_palette_color_add(palette);
+ palette->active_color = BLI_listbase_count(&palette->colors) - 1;
}
@@ -486,12 +487,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (u < 0.0f) u += 1.0f;
if (v < 0.0f) v += 1.0f;
- u = u * ibuf->x - 0.5f;
- v = v * ibuf->y - 0.5f;
+ u = u * ibuf->x;
+ v = v * ibuf->y;
if (ibuf->rect_float) {
float rgba_f[4];
- bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
+ if (U.gameflags & USER_DISABLE_MIPMAP)
+ nearest_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
+ else
+ bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
straight_to_premul_v4(rgba_f);
if (use_palette) {
linearrgb_to_srgb_v3_v3(color->rgb, rgba_f);
@@ -503,7 +507,10 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
else {
unsigned char rgba[4];
- bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
+ if (U.gameflags & USER_DISABLE_MIPMAP)
+ nearest_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
+ else
+ bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (use_palette) {
rgb_uchar_to_float(color->rgb, rgba);
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index e87dd6c2810..5af327e7b49 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -37,6 +37,7 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
+#include "IMB_colormanagement.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
@@ -208,7 +209,7 @@ static void do_shared_vertex_tesscol(Mesh *me, bool *mfacetag)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
- const int use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL);
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
MFace *mface;
int a;
short *scolmain, *scol;
@@ -279,7 +280,7 @@ static void do_shared_vertex_tesscol(Mesh *me, bool *mfacetag)
static void do_shared_vertexcol(Mesh *me, bool *mlooptag, bool *mfacetag, const bool do_tessface)
{
- const int use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL);
+ const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
MPoly *mp;
int (*scol)[4];
int i, j;
@@ -768,7 +769,7 @@ BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int f
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
- if (rgb_to_grayscale_byte(cp1) > rgb_to_grayscale_byte(cp2)) {
+ if (IMB_colormanagement_get_luminance_byte(cp1) > IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}
@@ -801,7 +802,7 @@ BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fa
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
- if (rgb_to_grayscale_byte(cp1) < rgb_to_grayscale_byte(cp2)) {
+ if (IMB_colormanagement_get_luminance_byte(cp1) < IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}
@@ -877,7 +878,7 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
* brushes with size > 64, why is this here? */
/*if (size > 64.0) size = 64.0;*/
- ibuf = view3d_read_backbuf(vc, x - size, y - size, x + size, y + size);
+ ibuf = ED_view3d_backbuf_read(vc, x - size, y - size, x + size, y + size);
if (ibuf) {
unsigned int *rt = ibuf->rect;
@@ -935,7 +936,7 @@ static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co
else {
factor = 1.0f;
}
- return factor * BKE_brush_curve_strength(brush, dist, brush_size_pressure);
+ return factor * BKE_brush_curve_strength_clamped(brush, dist, brush_size_pressure);
}
}
if (rgba)
@@ -1090,7 +1091,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *even
me = BKE_mesh_from_object(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
- const int use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int v_idx_best = -1;
unsigned int index;
@@ -1176,7 +1177,7 @@ static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA
if (me && me->dvert && vc.v3d && vc.rv3d && vc.obact->defbase.first) {
const int defbase_tot = BLI_listbase_count(&vc.obact->defbase);
- const int use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+ const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups");
bool found = false;
unsigned int index;
@@ -3216,7 +3217,7 @@ static void gradientVert_update(DMGradient_userData *grad_data, int index)
/* no need to clamp 'alpha' yet */
/* adjust weight */
- alpha = BKE_brush_curve_strength(grad_data->brush, alpha, 1.0f);
+ alpha = BKE_brush_curve_strength_clamped(grad_data->brush, alpha, 1.0f);
if (alpha != 0.0f) {
MDeformVert *dv = &me->dvert[index];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_proj.c b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
index ae729248f7e..c939eb6df35 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
@@ -186,7 +186,7 @@ static void vpaint_proj_dm_map_cosnos_update(struct VertProjHandle *vp_handle,
/* highly unlikely this will become unavailable once painting starts (perhaps with animated modifiers) */
if (LIKELY(dm->foreachMappedVert)) {
- fill_vn_fl(vp_handle->dists_sq, me->totvert, FLT_MAX);
+ copy_vn_fl(vp_handle->dists_sq, me->totvert, FLT_MAX);
dm->foreachMappedVert(dm, vpaint_proj_dm_map_cosnos_update__map_cb, &vp_update, DM_FOREACH_USE_NORMAL);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ea046b7d4d5..ede90b6e1f1 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -116,6 +116,13 @@ static int system_physical_thread_count(void)
}
#endif /* __APPLE__ */
+/** \name Tool Capabilities
+ *
+ * Avoid duplicate checks, internal logic only,
+ * share logic with #rna_def_sculpt_capabilities where possible.
+ *
+ * \{ */
+
/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
static bool sculpt_has_active_modifiers(Scene *scene, Object *ob)
{
@@ -133,6 +140,43 @@ static bool sculpt_has_active_modifiers(Scene *scene, Object *ob)
return 0;
}
+static bool sculpt_tool_needs_original(const char sculpt_tool)
+{
+ return ELEM(sculpt_tool,
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_THUMB,
+ SCULPT_TOOL_LAYER);
+}
+
+static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
+{
+ return ELEM(sculpt_tool,
+ SCULPT_TOOL_SMOOTH,
+ SCULPT_TOOL_LAYER);
+}
+
+/**
+ * Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action
+ */
+static int sculpt_brush_needs_normal(const Brush *brush)
+{
+ return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) &&
+ (brush->normal_weight > 0)) ||
+
+ ELEM(brush->sculpt_tool,
+ SCULPT_TOOL_BLOB,
+ SCULPT_TOOL_CREASE,
+ SCULPT_TOOL_DRAW,
+ SCULPT_TOOL_LAYER,
+ SCULPT_TOOL_NUDGE,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_THUMB) ||
+
+ (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA));
+}
+
+/** \} */
typedef enum StrokeFlags {
@@ -182,8 +226,6 @@ typedef struct StrokeCache {
ViewContext *vc;
Brush *brush;
- float (*face_norms)[3]; /* Copy of the mesh faces' normals */
-
float special_rotation;
float grab_delta[3], grab_delta_symmetry[3];
float old_grab_location[3], orig_grab_location[3];
@@ -285,30 +327,70 @@ static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data,
PBVHVertexIter *iter)
{
if (orig_data->unode->type == SCULPT_UNDO_COORDS) {
- if (orig_data->coords) {
- orig_data->co = orig_data->coords[iter->i];
+ if (orig_data->bm_log) {
+ BM_log_original_vert_data(
+ orig_data->bm_log, iter->bm_vert,
+ &orig_data->co, &orig_data->no);
}
else {
- orig_data->co = BM_log_original_vert_co(orig_data->bm_log, iter->bm_vert);
- }
-
- if (orig_data->normals) {
+ orig_data->co = orig_data->coords[iter->i];
orig_data->no = orig_data->normals[iter->i];
}
- else {
- orig_data->no = BM_log_original_vert_no(orig_data->bm_log, iter->bm_vert);
- }
}
else if (orig_data->unode->type == SCULPT_UNDO_MASK) {
- if (orig_data->vmasks) {
- orig_data->mask = orig_data->vmasks[iter->i];
+ if (orig_data->bm_log) {
+ orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert);
}
else {
- orig_data->mask = BM_log_original_mask(orig_data->bm_log, iter->bm_vert);
+ orig_data->mask = orig_data->vmasks[iter->i];
}
}
}
+/** \name SculptProjectVector
+ *
+ * Fast-path for #project_plane_v3_v3v3
+ *
+ * \{ */
+
+typedef struct SculptProjectVector {
+ float plane[3];
+ float len_sq;
+ float len_sq_inv_neg;
+ bool is_valid;
+
+} SculptProjectVector;
+
+/**
+ * \param plane Direction, can be any length.
+ */
+static void sculpt_project_v3_cache_init(
+ SculptProjectVector *spvc, const float plane[3])
+{
+ copy_v3_v3(spvc->plane, plane);
+ spvc->len_sq = len_squared_v3(spvc->plane);
+ spvc->is_valid = (spvc->len_sq > FLT_EPSILON);
+ spvc->len_sq_inv_neg = (spvc->is_valid) ? -1.0f / spvc->len_sq : 0.0f;
+}
+
+/**
+ * Calculate the projection.
+ */
+static void sculpt_project_v3(
+ const SculptProjectVector *spvc, const float vec[3],
+ float r_vec[3])
+{
+#if 0
+ project_plane_v3_v3v3(r_vec, vec, spvc->plane);
+#else
+ /* inline the projection, cache `-1.0 / dot_v3_v3(v_proj, v_proj)` */
+ madd_v3_v3fl(r_vec, spvc->plane, dot_v3v3(vec, spvc->plane) * spvc->len_sq_inv_neg);
+#endif
+}
+
+/** \} */
+
+
/**********************************************************************/
/* Returns true if the stroke will use dynamic topology, false
@@ -317,8 +399,8 @@ static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data,
* Factors: some brushes like grab cannot do dynamic topology.
* Others, like smooth, are better without. Same goes for alt-
* key smoothing. */
-static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
- const Brush *brush)
+static bool sculpt_stroke_is_dynamic_topology(
+ const SculptSession *ss, const Brush *brush)
{
return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) &&
@@ -328,20 +410,8 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_DRAG_DOT) &&
-
- (!ELEM(brush->sculpt_tool,
- /* These brushes, as currently coded, cannot
- * support dynamic topology */
- SCULPT_TOOL_GRAB,
- SCULPT_TOOL_ROTATE,
- SCULPT_TOOL_THUMB,
- SCULPT_TOOL_LAYER,
-
- /* These brushes could handle dynamic topology,
- * but user feedback indicates it's better not
- * to */
- SCULPT_TOOL_SMOOTH,
- SCULPT_TOOL_MASK)));
+
+ SCULPT_TOOL_HAS_DYNTOPO(brush->sculpt_tool));
}
/*** paint mesh ***/
@@ -349,17 +419,11 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
{
SculptSession *ss = ob->sculpt;
- StrokeCache *cache = ss->cache;
const Brush *brush = BKE_paint_brush(&sd->paint);
- int i;
PBVHNode **nodes;
int n, totnode;
-#ifndef _OPENMP
- (void)sd; /* quied unused warning */
-#endif
-
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
/* Disable OpenMP when dynamic-topology is enabled. Otherwise, new
@@ -404,12 +468,6 @@ static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
}
}
- if (ss->face_normals) {
- for (i = 0; i < ss->totpoly; i++) {
- copy_v3_v3(ss->face_normals[i], cache->face_norms[i]);
- }
- }
-
if (nodes)
MEM_freeN(nodes);
}
@@ -509,7 +567,7 @@ static void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
}
}
-BLI_INLINE bool sculpt_brush_test_clipping(SculptBrushTest *test, const float co[3])
+BLI_INLINE bool sculpt_brush_test_clipping(const SculptBrushTest *test, const float co[3])
{
RegionView3D *rv3d = test->clip_rv3d;
return (rv3d && (ED_view3d_clipping_test(rv3d, co, true)));
@@ -547,7 +605,7 @@ static bool sculpt_brush_test_sq(SculptBrushTest *test, const float co[3])
}
}
-static bool sculpt_brush_test_fast(SculptBrushTest *test, float co[3])
+static bool sculpt_brush_test_fast(const SculptBrushTest *test, const float co[3])
{
if (sculpt_brush_test_clipping(test, co)) {
return 0;
@@ -555,7 +613,7 @@ static bool sculpt_brush_test_fast(SculptBrushTest *test, float co[3])
return len_squared_v3v3(co, test->location) <= test->radius_squared;
}
-static bool sculpt_brush_test_cube(SculptBrushTest *test, float co[3], float local[4][4])
+static bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4])
{
float side = M_SQRT1_2;
float local_co[3];
@@ -608,7 +666,7 @@ static float frontface(Brush *br, const float sculpt_normal[3],
#if 0
-static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], float an[3])
+static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], const float area_no[3])
{
if (sculpt_brush_test_fast(test, co)) {
float t1[3], t2[3], t3[3], dist;
@@ -616,7 +674,7 @@ static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float loca
sub_v3_v3v3(t1, location, co);
sub_v3_v3v3(t2, x2, location);
- cross_v3_v3v3(t3, an, t1);
+ cross_v3_v3v3(t3, area_no, t1);
dist = len_v3(t3) / len_v3(t2);
@@ -702,18 +760,447 @@ static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache)
}
}
+/** \name Calculate Normal and Center
+ *
+ * Calculate geometry surrounding the brush center.
+ * (optionally using original coordinates).
+ *
+ * Functions are:
+ * - #calc_area_center
+ * - #calc_area_normal
+ * - #calc_area_normal_and_center
+ *
+ * \note These are all _very_ similar, when changing one, check others.
+ * \{ */
+
+static void calc_area_center(
+ Sculpt *sd, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_co[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
+ int n;
+
+ /* 0=towards view, 1=flipped */
+ float area_co[2][3] = {{0.0f}};
+
+ int count[2] = {0};
+
+#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
+ for (n = 0; n < totnode; n++) {
+ PBVHVertexIter vd;
+ SculptBrushTest test;
+ SculptUndoNode *unode;
+ float private_co[2][3] = {{0.0f}};
+ int private_count[2] = {0};
+ bool use_original;
+
+ unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
+ sculpt_brush_test_init(ss, &test);
+
+ use_original = (ss->cache->original && (unode->co || unode->bm_entry));
+
+ /* when the mesh is edited we can't rely on original coords
+ * (original mesh may not even have verts in brush radius) */
+ if (use_original && has_bm_orco) {
+ float (*orco_coords)[3];
+ int (*orco_tris)[3];
+ int orco_tris_num;
+ int i;
+
+ BKE_pbvh_node_get_bm_orco_data(
+ nodes[n],
+ &orco_tris, &orco_tris_num, &orco_coords);
+
+ for (i = 0; i < orco_tris_num; i++) {
+ const float *co_tri[3] = {
+ orco_coords[orco_tris[i][0]],
+ orco_coords[orco_tris[i][1]],
+ orco_coords[orco_tris[i][2]],
+ };
+ float co[3];
+
+ closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri));
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no[3];
+ int flip_index;
+
+ cross_tri_v3(no, UNPACK3(co_tri));
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_co[flip_index], co);
+ private_count[flip_index] += 1;
+ }
+ }
+ }
+ else {
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ const float *co;
+ const short *no_s; /* bm_vert only */
+
+ if (use_original) {
+ if (unode->bm_entry) {
+ BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &co, &no_s);
+ }
+ else {
+ co = unode->co[vd.i];
+ no_s = unode->no[vd.i];
+ }
+ }
+ else {
+ co = vd.co;
+ }
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no_buf[3];
+ const float *no;
+ int flip_index;
+
+ if (use_original) {
+ normal_short_to_float_v3(no_buf, no_s);
+ no = no_buf;
+ }
+ else {
+ if (vd.no) {
+ normal_short_to_float_v3(no_buf, vd.no);
+ no = no_buf;
+ }
+ else {
+ no = vd.fno;
+ }
+ }
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_co[flip_index], co);
+ private_count[flip_index] += 1;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+
+#pragma omp critical
+ {
+ /* for flatten center */
+ add_v3_v3(area_co[0], private_co[0]);
+ add_v3_v3(area_co[1], private_co[1]);
+
+ /* weights */
+ count[0] += private_count[0];
+ count[1] += private_count[1];
+ }
+ }
+
+ /* for flatten center */
+ for (n = 0; n < ARRAY_SIZE(area_co); n++) {
+ if (count[n] != 0) {
+ mul_v3_v3fl(r_area_co, area_co[n], 1.0f / count[n]);
+ break;
+ }
+ }
+ if (n == 2) {
+ zero_v3(r_area_co);
+ }
+}
+
+
+static void calc_area_normal(
+ Sculpt *sd, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_no[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
+ int n;
+
+ /* 0=towards view, 1=flipped */
+ float area_no[2][3] = {{0.0f}};
+
+ int count[2] = {0};
+
+#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
+ for (n = 0; n < totnode; n++) {
+ PBVHVertexIter vd;
+ SculptBrushTest test;
+ SculptUndoNode *unode;
+ float private_no[2][3] = {{0.0f}};
+ int private_count[2] = {0};
+ bool use_original;
+
+ unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
+ sculpt_brush_test_init(ss, &test);
+
+ use_original = (ss->cache->original && (unode->co || unode->bm_entry));
+
+ /* when the mesh is edited we can't rely on original coords
+ * (original mesh may not even have verts in brush radius) */
+ if (use_original && has_bm_orco) {
+ float (*orco_coords)[3];
+ int (*orco_tris)[3];
+ int orco_tris_num;
+ int i;
+
+ BKE_pbvh_node_get_bm_orco_data(
+ nodes[n],
+ &orco_tris, &orco_tris_num, &orco_coords);
+
+ for (i = 0; i < orco_tris_num; i++) {
+ const float *co_tri[3] = {
+ orco_coords[orco_tris[i][0]],
+ orco_coords[orco_tris[i][1]],
+ orco_coords[orco_tris[i][2]],
+ };
+ float co[3];
+
+ closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri));
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no[3];
+ int flip_index;
+
+ normal_tri_v3(no, UNPACK3(co_tri));
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_no[flip_index], no);
+ private_count[flip_index] += 1;
+ }
+ }
+ }
+ else {
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ const float *co;
+ const short *no_s; /* bm_vert only */
+
+ if (use_original) {
+ if (unode->bm_entry) {
+ BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &co, &no_s);
+ }
+ else {
+ co = unode->co[vd.i];
+ no_s = unode->no[vd.i];
+ }
+ }
+ else {
+ co = vd.co;
+ }
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no_buf[3];
+ const float *no;
+ int flip_index;
+
+ if (use_original) {
+ normal_short_to_float_v3(no_buf, no_s);
+ no = no_buf;
+ }
+ else {
+ if (vd.no) {
+ normal_short_to_float_v3(no_buf, vd.no);
+ no = no_buf;
+ }
+ else {
+ no = vd.fno;
+ }
+ }
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_no[flip_index], no);
+ private_count[flip_index] += 1;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+
+#pragma omp critical
+ {
+ /* for area normal */
+ add_v3_v3(area_no[0], private_no[0]);
+ add_v3_v3(area_no[1], private_no[1]);
+
+ /* weights */
+ count[0] += private_count[0];
+ count[1] += private_count[1];
+ }
+ }
+
+ /* for area normal */
+ for (n = 0; n < ARRAY_SIZE(area_no); n++) {
+ if (normalize_v3_v3(r_area_no, area_no[n]) != 0.0f) {
+ break;
+ }
+ }
+}
+
+/* this calculates flatten center and area normal together,
+ * amortizing the memory bandwidth and loop overhead to calculate both at the same time */
+static void calc_area_normal_and_center(
+ Sculpt *sd, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_no[3], float r_area_co[3])
+{
+ const Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+ const bool has_bm_orco = ss->bm && sculpt_stroke_is_dynamic_topology(ss, brush);
+ int n;
+
+ /* 0=towards view, 1=flipped */
+ float area_co[2][3] = {{0.0f}};
+ float area_no[2][3] = {{0.0f}};
+
+ int count[2] = {0};
+
+#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
+ for (n = 0; n < totnode; n++) {
+ PBVHVertexIter vd;
+ SculptBrushTest test;
+ SculptUndoNode *unode;
+ float private_co[2][3] = {{0.0f}};
+ float private_no[2][3] = {{0.0f}};
+ int private_count[2] = {0};
+ bool use_original;
+
+ unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
+ sculpt_brush_test_init(ss, &test);
+
+ use_original = (ss->cache->original && (unode->co || unode->bm_entry));
+
+ /* when the mesh is edited we can't rely on original coords
+ * (original mesh may not even have verts in brush radius) */
+ if (use_original && has_bm_orco) {
+ float (*orco_coords)[3];
+ int (*orco_tris)[3];
+ int orco_tris_num;
+ int i;
+
+ BKE_pbvh_node_get_bm_orco_data(
+ nodes[n],
+ &orco_tris, &orco_tris_num, &orco_coords);
+
+ for (i = 0; i < orco_tris_num; i++) {
+ const float *co_tri[3] = {
+ orco_coords[orco_tris[i][0]],
+ orco_coords[orco_tris[i][1]],
+ orco_coords[orco_tris[i][2]],
+ };
+ float co[3];
+
+ closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri));
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no[3];
+ int flip_index;
+
+ normal_tri_v3(no, UNPACK3(co_tri));
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_co[flip_index], co);
+ add_v3_v3(private_no[flip_index], no);
+ private_count[flip_index] += 1;
+ }
+ }
+ }
+ else {
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ const float *co;
+ const short *no_s; /* bm_vert only */
+
+ if (use_original) {
+ if (unode->bm_entry) {
+ BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &co, &no_s);
+ }
+ else {
+ co = unode->co[vd.i];
+ no_s = unode->no[vd.i];
+ }
+ }
+ else {
+ co = vd.co;
+ }
+
+ if (sculpt_brush_test_fast(&test, co)) {
+ float no_buf[3];
+ const float *no;
+ int flip_index;
+
+ if (use_original) {
+ normal_short_to_float_v3(no_buf, no_s);
+ no = no_buf;
+ }
+ else {
+ if (vd.no) {
+ normal_short_to_float_v3(no_buf, vd.no);
+ no = no_buf;
+ }
+ else {
+ no = vd.fno;
+ }
+ }
+
+ flip_index = (dot_v3v3(ss->cache->view_normal, no) <= 0.0f);
+ add_v3_v3(private_co[flip_index], co);
+ add_v3_v3(private_no[flip_index], no);
+ private_count[flip_index] += 1;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+
+#pragma omp critical
+ {
+ /* for flatten center */
+ add_v3_v3(area_co[0], private_co[0]);
+ add_v3_v3(area_co[1], private_co[1]);
+
+ /* for area normal */
+ add_v3_v3(area_no[0], private_no[0]);
+ add_v3_v3(area_no[1], private_no[1]);
+
+ /* weights */
+ count[0] += private_count[0];
+ count[1] += private_count[1];
+ }
+ }
+
+ /* for flatten center */
+ for (n = 0; n < ARRAY_SIZE(area_co); n++) {
+ if (count[n] != 0) {
+ mul_v3_v3fl(r_area_co, area_co[n], 1.0f / count[n]);
+ break;
+ }
+ }
+ if (n == 2) {
+ zero_v3(r_area_co);
+ }
+
+ /* for area normal */
+ for (n = 0; n < ARRAY_SIZE(area_no); n++) {
+ if (normalize_v3_v3(r_area_no, area_no[n]) != 0.0f) {
+ break;
+ }
+ }
+}
+
+/** \} */
+
+
/* Return modified brush strength. Includes the direction of the brush, positive
* values pull vertices, negative values push. Uses tablet pressure and a
* special multiplier found experimentally to scale the strength factor. */
-static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather, UnifiedPaintSettings *ups)
+static float brush_strength(const Sculpt *sd, const StrokeCache *cache, const float feather, const UnifiedPaintSettings *ups)
{
const Scene *scene = cache->vc->scene;
- Brush *brush = BKE_paint_brush(&sd->paint);
+ const Brush *brush = BKE_paint_brush((Paint *)&sd->paint);
/* Primary strength input; square it to make lower values more sensitive */
const float root_alpha = BKE_brush_alpha_get(scene, brush);
float alpha = root_alpha * root_alpha;
- float dir = brush->flag & BRUSH_DIR_IN ? -1 : 1;
+ float dir = (brush->flag & BRUSH_DIR_IN) ? -1 : 1;
float pressure = BKE_brush_use_alpha_pressure(scene, brush) ? cache->pressure : 1;
float pen_flip = cache->pen_flip ? -1 : 1;
float invert = cache->invert ? -1 : 1;
@@ -927,132 +1414,34 @@ static void sculpt_clip(Sculpt *sd, SculptSession *ss, float co[3], const float
}
}
-static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], float fno[3])
-{
- if ((dot_v3v3(view_vec, fno)) > 0) {
- add_v3_v3(out, fno);
- }
- else {
- add_v3_v3(out_flip, fno); /* out_flip is used when out is {0,0,0} */
- }
-}
-
-static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
-{
- float out_flip[3] = {0.0f, 0.0f, 0.0f};
-
- SculptSession *ss = ob->sculpt;
- const Brush *brush = BKE_paint_brush(&sd->paint);
- int n;
- bool original;
-
- /* Grab brush requires to test on original data (see r33888 and
- * bug #25371) */
- original = (BKE_paint_brush(&sd->paint)->sculpt_tool == SCULPT_TOOL_GRAB ?
- true : ss->cache->original);
-
- /* In general the original coords are not available with dynamic
- * topology
- *
- * Mask tool could not use undo nodes to get coordinates from
- * since the coordinates are not stored in those odes.
- * And mask tool is not gonna to modify vertex coordinates,
- * so we don't actually need to use modified coords.
- */
- if (ss->bm || brush->sculpt_tool == SCULPT_TOOL_MASK)
- original = false;
-
- (void)sd; /* unused w/o openmp */
-
- zero_v3(an);
-
-#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
- for (n = 0; n < totnode; n++) {
- PBVHVertexIter vd;
- SculptBrushTest test;
- SculptUndoNode *unode;
- float private_an[3] = {0.0f, 0.0f, 0.0f};
- float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
-
- unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
- sculpt_brush_test_init(ss, &test);
-
- if (original) {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, unode->co[vd.i])) {
- float fno[3];
-
- normal_short_to_float_v3(fno, unode->no[vd.i]);
- add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
- else {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, vd.co)) {
- if (vd.no) {
- float fno[3];
-
- normal_short_to_float_v3(fno, vd.no);
- add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);
- }
- else {
- add_norm_if(ss->cache->view_normal, private_an, private_out_flip, vd.fno);
- }
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
-
-#pragma omp critical
- {
- add_v3_v3(an, private_an);
- add_v3_v3(out_flip, private_out_flip);
- }
- }
-
- if (is_zero_v3(an))
- copy_v3_v3(an, out_flip);
-
- normalize_v3(an);
-}
-
/* Calculate primary direction of movement for many brushes */
-static void calc_sculpt_normal(Sculpt *sd, Object *ob,
- PBVHNode **nodes, int totnode,
- float an[3])
+static void calc_sculpt_normal(
+ Sculpt *sd, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_no[3])
{
const Brush *brush = BKE_paint_brush(&sd->paint);
const SculptSession *ss = ob->sculpt;
switch (brush->sculpt_plane) {
case SCULPT_DISP_DIR_VIEW:
- copy_v3_v3(an, ss->cache->true_view_normal);
+ copy_v3_v3(r_area_no, ss->cache->true_view_normal);
break;
case SCULPT_DISP_DIR_X:
- an[1] = 0.0;
- an[2] = 0.0;
- an[0] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 1, 0, 0);
break;
case SCULPT_DISP_DIR_Y:
- an[0] = 0.0;
- an[2] = 0.0;
- an[1] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 0, 1, 0);
break;
case SCULPT_DISP_DIR_Z:
- an[0] = 0.0;
- an[1] = 0.0;
- an[2] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 0, 0, 1);
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal(sd, ob, an, nodes, totnode);
+ calc_area_normal(sd, ob, nodes, totnode, r_area_no);
break;
default:
@@ -1153,27 +1542,6 @@ static void update_brush_local_mat(Sculpt *sd, Object *ob)
}
}
-/* Test whether the StrokeCache.sculpt_normal needs update in
- * do_brush_action() */
-static int brush_needs_sculpt_normal(const Brush *brush)
-{
- return ((ELEM(brush->sculpt_tool,
- SCULPT_TOOL_GRAB,
- SCULPT_TOOL_SNAKE_HOOK) &&
- (brush->normal_weight > 0)) ||
-
- ELEM(brush->sculpt_tool,
- SCULPT_TOOL_BLOB,
- SCULPT_TOOL_CREASE,
- SCULPT_TOOL_DRAW,
- SCULPT_TOOL_LAYER,
- SCULPT_TOOL_NUDGE,
- SCULPT_TOOL_ROTATE,
- SCULPT_TOOL_THUMB) ||
-
- (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA));
-}
-
/* For the smooth brush, uses the neighboring vertices around vert to calculate
* a smoothed location for vert. Skips corner vertices (used by only one
* polygon.) */
@@ -1183,20 +1551,19 @@ static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert)
const MVert *mvert = ss->mvert;
float (*deform_co)[3] = ss->deform_cos;
- zero_v3(avg);
-
/* Don't modify corner vertices */
if (vert_map->count > 1) {
int i, total = 0;
+ zero_v3(avg);
+
for (i = 0; i < vert_map->count; i++) {
const MPoly *p = &ss->mpoly[vert_map->indices[i]];
- unsigned f_adj_v[3];
+ unsigned f_adj_v[2];
if (poly_get_adj_loops_from_vert(f_adj_v, p, ss->mloop, vert) != -1) {
int j;
-
- for (j = 0; j < 3; j++) {
+ for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) {
add_v3_v3(avg, deform_co ? deform_co[f_adj_v[j]] :
mvert[f_adj_v[j]].co);
@@ -1227,12 +1594,11 @@ static float neighbor_average_mask(SculptSession *ss, unsigned vert)
for (i = 0; i < ss->pmap[vert].count; i++) {
const MPoly *p = &ss->mpoly[ss->pmap[vert].indices[i]];
- unsigned f_adj_v[3];
+ unsigned f_adj_v[2];
if (poly_get_adj_loops_from_vert(f_adj_v, p, ss->mloop, vert) != -1) {
int j;
-
- for (j = 0; j < 3; j++) {
+ for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
avg += vmask[f_adj_v[j]];
total++;
}
@@ -1248,22 +1614,24 @@ static float neighbor_average_mask(SculptSession *ss, unsigned vert)
/* Same logic as neighbor_average(), but for bmesh rather than mesh */
static void bmesh_neighbor_average(float avg[3], BMVert *v)
{
- const int vfcount = BM_vert_face_count(v);
+ /* logic for 3 or more is identical */
+ const int vfcount = BM_vert_face_count_ex(v, 3);
- zero_v3(avg);
-
/* Don't modify corner vertices */
if (vfcount > 1) {
BMIter liter;
BMLoop *l;
int i, total = 0;
+ zero_v3(avg);
+
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
- BMVert *adj_v[3] = {l->prev->v, v, l->next->v};
+ const BMVert *adj_v[2] = {l->prev->v, l->next->v};
- for (i = 0; i < 3; i++) {
- if (vfcount != 2 || BM_vert_face_count(adj_v[i]) <= 2) {
- add_v3_v3(avg, adj_v[i]->co);
+ for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
+ const BMVert *v_other = adj_v[i];
+ if (vfcount != 2 || BM_vert_face_count_ex(v_other, 2) <= 2) {
+ add_v3_v3(avg, v_other->co);
total++;
}
}
@@ -1279,7 +1647,7 @@ static void bmesh_neighbor_average(float avg[3], BMVert *v)
}
/* Same logic as neighbor_average_mask(), but for bmesh rather than mesh */
-static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
+static float bmesh_neighbor_average_mask(BMVert *v, const int cd_vert_mask_offset)
{
BMIter liter;
BMLoop *l;
@@ -1287,13 +1655,12 @@ static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
int i, total = 0;
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
- BMVert *adj_v[3] = {l->prev->v, v, l->next->v};
+ /* skip this vertex */
+ const BMVert *adj_v[2] = {l->prev->v, l->next->v};
- for (i = 0; i < 3; i++) {
- BMVert *v2 = adj_v[i];
- float *vmask = CustomData_bmesh_get(&bm->vdata,
- v2->head.data,
- CD_PAINT_MASK);
+ for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
+ const BMVert *v_other = adj_v[i];
+ const float *vmask = BM_ELEM_CD_GET_VOID_P(v_other, cd_vert_mask_offset);
avg += (*vmask);
total++;
}
@@ -1303,9 +1670,7 @@ static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
return avg / (float)total;
}
else {
- float *vmask = CustomData_bmesh_get(&bm->vdata,
- v->head.data,
- CD_PAINT_MASK);
+ const float *vmask = BM_ELEM_CD_GET_VOID_P(v, cd_vert_mask_offset);
return (*vmask);
}
}
@@ -1368,7 +1733,7 @@ static void do_bmesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node,
vd.no, vd.fno,
smooth_mask ? 0 : *vd.mask);
if (smooth_mask) {
- float val = bmesh_neighbor_average_mask(ss->bm, vd.bm_vert) - *vd.mask;
+ float val = bmesh_neighbor_average_mask(vd.bm_vert, vd.cd_vert_mask_offset) - *vd.mask;
val *= fade * bstrength;
*vd.mask += val;
CLAMP(*vd.mask, 0, 1);
@@ -1399,12 +1764,11 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
SculptBrushTest test;
CCGElem **griddata, *data;
CCGKey key;
- DMGridAdjacency *gridadj, *adj;
float (*tmpgrid_co)[3], (*tmprow_co)[3];
float *tmpgrid_mask, *tmprow_mask;
int v1, v2, v3, v4;
int thread_num;
- BLI_bitmap **grid_hidden;
+ BLI_bitmap * const *grid_hidden;
int *grid_indices, totgrid, gridsize, i, x, y;
sculpt_brush_test_init(ss, &test);
@@ -1412,7 +1776,7 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
CLAMP(bstrength, 0.0f, 1.0f);
BKE_pbvh_node_get_grids(ss->pbvh, node, &grid_indices, &totgrid,
- NULL, &gridsize, &griddata, &gridadj);
+ NULL, &gridsize, &griddata);
BKE_pbvh_get_grid_key(ss->pbvh, &key);
grid_hidden = BKE_pbvh_grid_hidden(ss->pbvh);
@@ -1429,9 +1793,8 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
for (i = 0; i < totgrid; ++i) {
int gi = grid_indices[i];
- BLI_bitmap *gh = grid_hidden[gi];
+ const BLI_bitmap *gh = grid_hidden[gi];
data = griddata[gi];
- adj = &gridadj[gi];
if (smooth_mask)
memset(tmpgrid_mask, 0, sizeof(float) * gridsize * gridsize);
@@ -1497,18 +1860,6 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
continue;
}
- if (x == 0 && adj->index[0] == -1)
- continue;
-
- if (x == gridsize - 1 && adj->index[2] == -1)
- continue;
-
- if (y == 0 && adj->index[3] == -1)
- continue;
-
- if (y == gridsize - 1 && adj->index[1] == -1)
- continue;
-
index = x + y * gridsize;
co = CCG_elem_offset_co(&key, data, index);
fno = CCG_elem_offset_no(&key, data, index);
@@ -1699,6 +2050,8 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
float brush_alpha;
int n;
+ SculptProjectVector spvc;
+
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
@@ -1715,6 +2068,10 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
if (brush->sculpt_tool == SCULPT_TOOL_BLOB) flippedbstrength *= -1.0f;
+ /* Use surface normal for 'spvc', so the vertices are pinched towards a line instead of a single point.
+ * Without this we get a 'flat' surface surrounding the pinch */
+ sculpt_project_v3_cache_init(&spvc, ss->cache->sculpt_normal_symm);
+
/* threaded loop over nodes */
#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
for (n = 0; n < totnode; n++) {
@@ -1739,6 +2096,8 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
sub_v3_v3v3(val1, test.location, vd.co);
mul_v3_fl(val1, fade * flippedbstrength);
+ sculpt_project_v3(&spvc, val1, val1);
+
/* then we draw */
mul_v3_v3fl(val2, offset, fade);
@@ -2132,233 +2491,10 @@ static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
}
}
-static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float fc[3])
-{
- SculptSession *ss = ob->sculpt;
- int n;
-
- int count = 0;
- int count_flip = 0;
-
- float fc_flip[3] = {0.0, 0.0, 0.0};
-
- (void)sd; /* unused w/o openmp */
-
- zero_v3(fc);
-
-#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
- for (n = 0; n < totnode; n++) {
- PBVHVertexIter vd;
- SculptBrushTest test;
- SculptUndoNode *unode;
- float private_fc[3] = {0.0f, 0.0f, 0.0f};
- float private_fc_flip[3] = {0.0f, 0.0f, 0.0f};
- int private_count = 0;
- int private_count_flip = 0;
-
- unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
- sculpt_brush_test_init(ss, &test);
-
- if (ss->cache->original && unode->co) {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, unode->co[vd.i])) {
- float fno[3];
-
- normal_short_to_float_v3(fno, unode->no[vd.i]);
- if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
- add_v3_v3(private_fc, unode->co[vd.i]);
- private_count++;
- }
- else {
- add_v3_v3(private_fc_flip, unode->co[vd.i]);
- private_count_flip++;
- }
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
- else {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, vd.co)) {
- /* for area normal */
- if (vd.no) {
- float fno[3];
-
- normal_short_to_float_v3(fno, vd.no);
-
- if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
- add_v3_v3(private_fc, vd.co);
- private_count++;
- }
- else {
- add_v3_v3(private_fc_flip, vd.co);
- private_count_flip++;
- }
- }
- else {
- if (dot_v3v3(ss->cache->view_normal, vd.fno) > 0) {
- add_v3_v3(private_fc, vd.co);
- private_count++;
- }
- else {
- add_v3_v3(private_fc_flip, vd.co);
- private_count_flip++;
- }
- }
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
-
-#pragma omp critical
- {
- add_v3_v3(fc, private_fc);
- add_v3_v3(fc_flip, private_fc_flip);
- count += private_count;
- count_flip += private_count_flip;
- }
- }
- if (count != 0)
- mul_v3_fl(fc, 1.0f / count);
- else if (count_flip != 0)
- mul_v3_v3fl(fc, fc_flip, 1.0f / count_flip);
- else
- zero_v3(fc);
-}
-
-/* this calculates flatten center and area normal together,
- * amortizing the memory bandwidth and loop overhead to calculate both at the same time */
-static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob,
- PBVHNode **nodes, int totnode,
- float an[3], float fc[3])
-{
- SculptSession *ss = ob->sculpt;
- int n;
-
- /* for area normal */
- float out_flip[3] = {0.0f, 0.0f, 0.0f};
- float fc_flip[3] = {0.0f, 0.0f, 0.0f};
-
- /* for flatten center */
- int count = 0;
- int count_flipped = 0;
-
- (void)sd; /* unused w/o openmp */
-
- /* for area normal */
- zero_v3(an);
-
- /* for flatten center */
- zero_v3(fc);
-
-#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
- for (n = 0; n < totnode; n++) {
- PBVHVertexIter vd;
- SculptBrushTest test;
- SculptUndoNode *unode;
- float private_an[3] = {0.0f, 0.0f, 0.0f};
- float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
- float private_fc[3] = {0.0f, 0.0f, 0.0f};
- float private_fc_flip[3] = {0.0f, 0.0f, 0.0f};
- int private_count = 0;
- int private_count_flip = 0;
-
- unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
- sculpt_brush_test_init(ss, &test);
-
- if (ss->cache->original && unode->co) {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, unode->co[vd.i])) {
- /* for area normal */
- float fno[3];
-
- normal_short_to_float_v3(fno, unode->no[vd.i]);
-
- if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
- add_v3_v3(private_an, fno);
- add_v3_v3(private_fc, unode->co[vd.i]);
- private_count++;
- }
- else {
- add_v3_v3(private_out_flip, fno);
- add_v3_v3(private_fc_flip, unode->co[vd.i]);
- private_count_flip++;
- }
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
- else {
- BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
- {
- if (sculpt_brush_test_fast(&test, vd.co)) {
- /* for area normal */
- if (vd.no) {
- float fno[3];
-
- normal_short_to_float_v3(fno, vd.no);
-
- if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
- add_v3_v3(private_an, fno);
- add_v3_v3(private_fc, vd.co);
- private_count++;
- }
- else {
- add_v3_v3(private_out_flip, fno);
- add_v3_v3(private_fc_flip, vd.co);
- private_count_flip++;
- }
- }
- else {
- if (dot_v3v3(ss->cache->view_normal, vd.fno) > 0) {
- add_v3_v3(private_an, vd.fno);
- add_v3_v3(private_fc, vd.co);
- private_count++;
- }
- else {
- add_v3_v3(private_out_flip, vd.fno);
- add_v3_v3(private_fc_flip, vd.co);
- private_count_flip++;
- }
- }
- }
- }
- BKE_pbvh_vertex_iter_end;
- }
-
-#pragma omp critical
- {
- /* for area normal */
- add_v3_v3(an, private_an);
- add_v3_v3(out_flip, private_out_flip);
-
- /* for flatten center */
- add_v3_v3(fc, private_fc);
- add_v3_v3(fc_flip, private_fc_flip);
- count += private_count;
- count_flipped += private_count_flip;
- }
- }
-
- /* for area normal */
- if (is_zero_v3(an))
- copy_v3_v3(an, out_flip);
-
- normalize_v3(an);
-
- /* for flatten center */
- if (count != 0)
- mul_v3_fl(fc, 1.0f / count);
- else if (count_flipped != 0)
- mul_v3_v3fl(fc, fc_flip, 1.0f / count_flipped);
- else
- zero_v3(fc);
-}
-
-static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
+static void calc_sculpt_plane(
+ Sculpt *sd, Object *ob,
+ PBVHNode **nodes, int totnode,
+ float r_area_no[3], float r_area_co[3])
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
@@ -2369,29 +2505,23 @@ static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totn
{
switch (brush->sculpt_plane) {
case SCULPT_DISP_DIR_VIEW:
- copy_v3_v3(an, ss->cache->true_view_normal);
+ copy_v3_v3(r_area_no, ss->cache->true_view_normal);
break;
case SCULPT_DISP_DIR_X:
- an[1] = 0.0;
- an[2] = 0.0;
- an[0] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 1, 0, 0);
break;
case SCULPT_DISP_DIR_Y:
- an[0] = 0.0;
- an[2] = 0.0;
- an[1] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 0, 1, 0);
break;
case SCULPT_DISP_DIR_Z:
- an[0] = 0.0;
- an[1] = 0.0;
- an[2] = 1.0;
+ ARRAY_SET_ITEMS(r_area_no, 0, 0, 1);
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal_and_flatten_center(sd, ob, nodes, totnode, an, fc);
+ calc_area_normal_and_center(sd, ob, nodes, totnode, r_area_no, r_area_co);
break;
default:
@@ -2401,50 +2531,54 @@ static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totn
/* for flatten center */
/* flatten center has not been calculated yet if we are not using the area normal */
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA)
- calc_flatten_center(sd, ob, nodes, totnode, fc);
+ calc_area_center(sd, ob, nodes, totnode, r_area_co);
/* for area normal */
- copy_v3_v3(ss->cache->sculpt_normal, an);
+ copy_v3_v3(ss->cache->sculpt_normal, r_area_no);
/* for flatten center */
- copy_v3_v3(ss->cache->last_center, fc);
+ copy_v3_v3(ss->cache->last_center, r_area_co);
}
else {
/* for area normal */
- copy_v3_v3(an, ss->cache->sculpt_normal);
+ copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
/* for flatten center */
- copy_v3_v3(fc, ss->cache->last_center);
+ copy_v3_v3(r_area_co, ss->cache->last_center);
/* for area normal */
- flip_v3(an, ss->cache->mirror_symmetry_pass);
+ flip_v3(r_area_no, ss->cache->mirror_symmetry_pass);
/* for flatten center */
- flip_v3(fc, ss->cache->mirror_symmetry_pass);
+ flip_v3(r_area_co, ss->cache->mirror_symmetry_pass);
/* for area normal */
- mul_m4_v3(ss->cache->symm_rot_mat, an);
+ mul_m4_v3(ss->cache->symm_rot_mat, r_area_no);
/* for flatten center */
- mul_m4_v3(ss->cache->symm_rot_mat, fc);
+ mul_m4_v3(ss->cache->symm_rot_mat, r_area_co);
}
}
/* Projects a point onto a plane along the plane's normal */
-static void point_plane_project(float intr[3], float co[3], float plane_normal[3], float plane_center[3])
+static void point_plane_project(
+ float intr[3],
+ const float co[3], const float plane_normal[3], const float plane_center[3])
{
sub_v3_v3v3(intr, co, plane_center);
mul_v3_v3fl(intr, plane_normal, dot_v3v3(plane_normal, intr));
sub_v3_v3v3(intr, co, intr);
}
-static int plane_trim(StrokeCache *cache, Brush *brush, float val[3])
+static int plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3])
{
return (!(brush->flag & BRUSH_PLANE_TRIM) ||
((dot_v3v3(val, val) <= cache->radius_squared * cache->plane_trim_squared)));
}
-static int plane_point_side_flip(float co[3], float plane_normal[3], float plane_center[3], int flip)
+static bool plane_point_side_flip(
+ const float co[3], const float plane_normal[3], const float plane_center[3],
+ const bool flip)
{
float delta[3];
float d;
@@ -2457,7 +2591,7 @@ static int plane_point_side_flip(float co[3], float plane_normal[3], float plane
return d <= 0.0f;
}
-static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3])
+static int plane_point_side(const float co[3], const float plane_normal[3], const float plane_center[3])
{
float delta[3];
@@ -2486,8 +2620,8 @@ static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
float bstrength = ss->cache->bstrength;
const float radius = ss->cache->radius;
- float an[3];
- float fc[3];
+ float area_no[3];
+ float area_co[3];
float offset = get_offset(sd, ss);
@@ -2497,13 +2631,13 @@ static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
float temp[3];
- calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
displace = radius * offset;
- mul_v3_v3v3(temp, an, ss->cache->scale);
+ mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
- add_v3_v3(fc, temp);
+ add_v3_v3(area_co, temp);
#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
for (n = 0; n < totnode; n++) {
@@ -2521,7 +2655,7 @@ static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totno
float intr[3];
float val[3];
- point_plane_project(intr, vd.co, an, fc);
+ point_plane_project(intr, vd.co, area_no, area_co);
sub_v3_v3v3(val, intr, vd.co);
@@ -2551,16 +2685,16 @@ static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
float displace;
- float an[3];
- float fc[3];
+ float area_no[3];
+ float area_co[3];
int n;
float temp[3];
- int flip;
+ bool flip;
- calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
flip = bstrength < 0;
@@ -2571,11 +2705,11 @@ static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
displace = radius * (0.25f + offset);
- mul_v3_v3v3(temp, an, ss->cache->scale);
+ mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
- add_v3_v3(fc, temp);
+ add_v3_v3(area_co, temp);
- /* add_v3_v3v3(p, ss->cache->location, an); */
+ /* add_v3_v3v3(p, ss->cache->location, area_no); */
#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
for (n = 0; n < totnode; n++) {
@@ -2590,15 +2724,17 @@ static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_sq(&test, vd.co)) {
- if (plane_point_side_flip(vd.co, an, fc, flip)) {
+ if (plane_point_side_flip(vd.co, area_no, area_co, flip)) {
float intr[3];
float val[3];
- point_plane_project(intr, vd.co, an, fc);
+ point_plane_project(intr, vd.co, area_no, area_co);
sub_v3_v3v3(val, intr, vd.co);
if (plane_trim(ss->cache, brush, val)) {
+ /* note, the normal from the vertices is ignored,
+ * causes glitch with planes, see: T44390 */
const float fade = bstrength * tex_strength(ss, brush, vd.co, sqrtf(test.dist),
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
@@ -2625,9 +2761,9 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
float displace;
- float sn[3];
- float an[3];
- float fc[3];
+ float area_no_sp[3]; /* the sculpt-plane normal (whatever its set to) */
+ float area_no[3]; /* geometry normal */
+ float area_co[3];
int n;
@@ -2636,14 +2772,14 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
float scale[4][4];
float tmat[4][4];
- int flip;
+ bool flip;
- calc_sculpt_plane(sd, ob, nodes, totnode, sn, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, area_no_sp, area_co);
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL))
- calc_area_normal(sd, ob, an, nodes, totnode);
+ calc_area_normal(sd, ob, nodes, totnode, area_no);
else
- copy_v3_v3(an, sn);
+ copy_v3_v3(area_no, area_no_sp);
/* delay the first daub because grab delta is not setup */
if (ss->cache->first_time)
@@ -2658,16 +2794,16 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
displace = radius * (0.25f + offset);
- mul_v3_v3v3(temp, sn, ss->cache->scale);
+ mul_v3_v3v3(temp, area_no_sp, ss->cache->scale);
mul_v3_fl(temp, displace);
- add_v3_v3(fc, temp);
+ add_v3_v3(area_co, temp);
/* init mat */
- cross_v3_v3v3(mat[0], an, ss->cache->grab_delta_symmetry);
+ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0;
- cross_v3_v3v3(mat[1], an, mat[0]);
+ cross_v3_v3v3(mat[1], area_no, mat[0]);
mat[1][3] = 0;
- copy_v3_v3(mat[2], an);
+ copy_v3_v3(mat[2], area_no);
mat[2][3] = 0;
copy_v3_v3(mat[3], ss->cache->location);
mat[3][3] = 1;
@@ -2691,15 +2827,17 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_cube(&test, vd.co, mat)) {
- if (plane_point_side_flip(vd.co, sn, fc, flip)) {
+ if (plane_point_side_flip(vd.co, area_no_sp, area_co, flip)) {
float intr[3];
float val[3];
- point_plane_project(intr, vd.co, sn, fc);
+ point_plane_project(intr, vd.co, area_no_sp, area_co);
sub_v3_v3v3(val, intr, vd.co);
if (plane_trim(ss->cache, brush, val)) {
+ /* note, the normal from the vertices is ignored,
+ * causes glitch with planes, see: T44390 */
const float fade = bstrength * tex_strength(ss, brush, vd.co,
ss->cache->radius * test.dist,
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
@@ -2724,8 +2862,8 @@ static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
float bstrength = ss->cache->bstrength;
const float radius = ss->cache->radius;
- float an[3];
- float fc[3];
+ float area_no[3];
+ float area_co[3];
float offset = get_offset(sd, ss);
float displace;
@@ -2734,13 +2872,13 @@ static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
float temp[3];
- calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
displace = radius * offset;
- mul_v3_v3v3(temp, an, ss->cache->scale);
+ mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
- add_v3_v3(fc, temp);
+ add_v3_v3(area_co, temp);
#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
for (n = 0; n < totnode; n++) {
@@ -2755,11 +2893,11 @@ static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_sq(&test, vd.co)) {
- if (plane_point_side(vd.co, an, fc)) {
+ if (plane_point_side(vd.co, area_no, area_co)) {
float intr[3];
float val[3];
- point_plane_project(intr, vd.co, an, fc);
+ point_plane_project(intr, vd.co, area_no, area_co);
sub_v3_v3v3(val, intr, vd.co);
@@ -2788,8 +2926,8 @@ static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
float bstrength = ss->cache->bstrength;
const float radius = ss->cache->radius;
- float an[3];
- float fc[3];
+ float area_no[3];
+ float area_co[3];
float offset = get_offset(sd, ss);
float displace;
@@ -2798,13 +2936,13 @@ static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
float temp[3];
- calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, area_no, area_co);
displace = -radius * offset;
- mul_v3_v3v3(temp, an, ss->cache->scale);
+ mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
- add_v3_v3(fc, temp);
+ add_v3_v3(area_co, temp);
#pragma omp parallel for schedule(guided) if ((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_OMP_LIMIT)
for (n = 0; n < totnode; n++) {
@@ -2819,11 +2957,11 @@ static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_sq(&test, vd.co)) {
- if (!plane_point_side(vd.co, an, fc)) {
+ if (!plane_point_side(vd.co, area_no, area_co)) {
float intr[3];
float val[3];
- point_plane_project(intr, vd.co, an, fc);
+ point_plane_project(intr, vd.co, area_no, area_co);
sub_v3_v3v3(val, intr, vd.co);
@@ -2849,7 +2987,7 @@ static void do_gravity(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, fl
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
- float offset[3]/*, an[3]*/;
+ float offset[3]/*, area_no[3]*/;
int n;
float gravity_vector[3];
@@ -2946,11 +3084,7 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, Unified
radius = ss->cache->radius * 1.25f;
data.radius_squared = radius * radius;
- data.original = ELEM(brush->sculpt_tool,
- SCULPT_TOOL_GRAB,
- SCULPT_TOOL_ROTATE,
- SCULPT_TOOL_THUMB,
- SCULPT_TOOL_LAYER) ? true : ss->cache->original;
+ data.original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original;
BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
@@ -2981,9 +3115,11 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, Unified
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
- BKE_pbvh_bmesh_update_topology(ss->pbvh, mode,
- ss->cache->location,
- ss->cache->radius);
+ BKE_pbvh_bmesh_update_topology(
+ ss->pbvh, mode,
+ ss->cache->location,
+ (brush->flag & BRUSH_FRONTFACE) ? ss->cache->view_normal : NULL,
+ ss->cache->radius);
}
MEM_freeN(nodes);
@@ -3005,11 +3141,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
data.ss = ss;
data.sd = sd;
data.radius_squared = ss->cache->radius_squared;
- data.original = ELEM(brush->sculpt_tool,
- SCULPT_TOOL_GRAB,
- SCULPT_TOOL_ROTATE,
- SCULPT_TOOL_THUMB,
- SCULPT_TOOL_LAYER) ? true : ss->cache->original;
+ data.original = sculpt_tool_needs_original(brush->sculpt_tool) ? true : ss->cache->original;
BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
/* Only act if some verts are inside the brush area */
@@ -3024,7 +3156,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
BKE_pbvh_node_mark_update(nodes[n]);
}
- if (brush_needs_sculpt_normal(brush))
+ if (sculpt_brush_needs_normal(brush))
update_sculpt_normal(sd, ob, nodes, totnode);
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)
@@ -3144,8 +3276,8 @@ static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
BKE_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode);
/* first line is tools that don't support proxies */
- if (!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER) ||
- ss->cache->supports_gravity)
+ if (ss->cache->supports_gravity ||
+ (sculpt_tool_is_proxy_used(brush->sculpt_tool) == false))
{
/* these brushes start from original coordinates */
const bool use_orco = ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB,
@@ -3223,7 +3355,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
- if (ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER)) {
+ if (sculpt_tool_is_proxy_used(brush->sculpt_tool)) {
/* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't
* propagate needed deformation to original base */
@@ -3484,8 +3616,6 @@ static const char *sculpt_tool_name(Sculpt *sd)
static void sculpt_cache_free(StrokeCache *cache)
{
- if (cache->face_norms)
- MEM_freeN(cache->face_norms);
if (cache->dial)
MEM_freeN(cache->dial);
MEM_freeN(cache);
@@ -3557,7 +3687,7 @@ static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
if (ss->multires) {
int i, gridsize, array_mem_size;
BKE_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL,
- &gridsize, NULL, NULL);
+ &gridsize, NULL);
array_mem_size = cache->num_threads * sizeof(void *);
@@ -3745,21 +3875,10 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
/* Make copies of the mesh vertex locations and normals for some tools */
if (brush->flag & BRUSH_ANCHORED) {
- if (ss->face_normals) {
- cache->face_norms = MEM_mallocN(sizeof(float) * 3 * ss->totpoly, "Sculpt face norms");
- for (i = 0; i < ss->totpoly; ++i) {
- copy_v3_v3(cache->face_norms[i], ss->face_normals[i]);
- }
- }
-
cache->original = 1;
}
- if (ELEM(brush->sculpt_tool,
- SCULPT_TOOL_DRAW, SCULPT_TOOL_CREASE, SCULPT_TOOL_BLOB,
- SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
- SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_ROTATE, SCULPT_TOOL_FLATTEN))
- {
+ if (SCULPT_TOOL_HAS_ACCUMULATE(brush->sculpt_tool)) {
if (!(brush->flag & BRUSH_ACCUMULATE)) {
cache->original = 1;
}
@@ -4251,6 +4370,9 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, sd->constant_detail / 100.0f);
}
+ else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
+ BKE_pbvh_bmesh_detail_size_set(ss->pbvh, ss->cache->radius * sd->detail_percent / 100.0f);
+ }
else {
BKE_pbvh_bmesh_detail_size_set(
ss->pbvh,
@@ -4259,7 +4381,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
(float)(sd->detail_size * U.pixelsize) / 0.4f);
}
- if (sculpt_stroke_dynamic_topology(ss, brush)) {
+ if (sculpt_stroke_is_dynamic_topology(ss, brush)) {
do_symmetrical_brush_actions(sd, ob, sculpt_topology_update, ups);
}
@@ -4746,7 +4868,7 @@ static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op, co
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
- ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+ const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
if (mti->type == eModifierTypeType_Constructive) {
@@ -4838,6 +4960,9 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
sd->symmetrize_direction, 0.00001f);
sculpt_dynamic_topology_triangulate(ss->bm);
+ /* bisect operator flags edges (keep tags clean for edge queue) */
+ BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false);
+
/* Finish undo */
BM_log_all_added(ss->bm, ss->bm_log);
sculpt_undo_push_end();
@@ -4912,7 +5037,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
/* Leave sculptmode */
ob->mode &= ~mode_flag;
- BKE_free_sculptsession(ob);
+ BKE_sculptsession_free(ob);
paint_cursor_delete_textures();
}
@@ -4941,16 +5066,16 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
ts->sculpt->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
}
- if (!ts->sculpt->detail_size) {
+ if (!ts->sculpt->detail_size)
ts->sculpt->detail_size = 12;
- }
-
+ if (!ts->sculpt->detail_percent)
+ ts->sculpt->detail_percent = 25;
if (ts->sculpt->constant_detail == 0.0f)
ts->sculpt->constant_detail = 30.0f;
/* Create sculpt mode session data */
if (ob->sculpt)
- BKE_free_sculptsession(ob);
+ BKE_sculptsession_free(ob);
sculpt_init_session(scene, ob);
@@ -5033,7 +5158,10 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
sculpt_undo_push_begin("Dynamic topology flood fill");
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
- while (BKE_pbvh_bmesh_update_topology(ss->pbvh, PBVH_Collapse | PBVH_Subdivide, bb_min, size)) {
+ while (BKE_pbvh_bmesh_update_topology(
+ ss->pbvh, PBVH_Collapse | PBVH_Subdivide,
+ bb_min, NULL, size))
+ {
for (i = 0; i < totnodes; i++)
BKE_pbvh_node_mark_topology_update(nodes[i]);
}
@@ -5177,6 +5305,10 @@ static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0);
RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail");
}
+ else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
+ set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0);
+ RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
+ }
else {
set_brush_rc_props(&props_ptr, "sculpt", "detail_size", NULL, 0);
RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index a61f571fdf6..8f1a4655c37 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -41,14 +41,8 @@
#include "BKE_pbvh.h"
struct bContext;
-struct Brush;
struct KeyBlock;
-struct Mesh;
-struct MultiresModifierData;
struct Object;
-struct Scene;
-struct Sculpt;
-struct SculptStroke;
struct SculptUndoNode;
int sculpt_mode_poll(struct bContext *C);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index a4adbc6bca8..2f0957c3b60 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -484,7 +484,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
BKE_mesh_calc_normals_tessface(mesh->mvert, mesh->totvert,
mesh->mface, mesh->totface, NULL);
- BKE_free_sculptsession_deformMats(ss);
+ BKE_sculptsession_free_deformMats(ss);
tag_update |= true;
}
@@ -581,7 +581,7 @@ static void sculpt_undo_alloc_and_store_hidden(PBVH *pbvh,
grid_hidden = BKE_pbvh_grid_hidden(pbvh);
BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid,
- NULL, NULL, NULL, NULL);
+ NULL, NULL, NULL);
unode->grid_hidden = MEM_mapallocN(sizeof(*unode->grid_hidden) * totgrid,
"unode->grid_hidden");
@@ -610,7 +610,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node,
if (node) {
BKE_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert);
BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid,
- &maxgrid, &gridsize, NULL, NULL);
+ &maxgrid, &gridsize, NULL);
unode->totvert = totvert;
}
@@ -842,7 +842,7 @@ SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node,
if (unode->grids) {
int totgrid, *grids;
BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid,
- NULL, NULL, NULL, NULL);
+ NULL, NULL, NULL);
memcpy(unode->grids, grids, sizeof(int) * totgrid);
}
else {
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index a9feb9f48de..e01d8a6bd17 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -315,7 +315,7 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *sculptdata,
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * (tmp_uvdata[i].p[0] - 0.5f * (tmp_uvdata[i].b[0] + tmp_uvdata[i].sum_b[0] / tmp_uvdata[i].ncounter));
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * (tmp_uvdata[i].p[1] - 0.5f * (tmp_uvdata[i].b[1] + tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
@@ -379,7 +379,7 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em, UvSculptData *scul
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
sculptdata->uv[i].uv[0] = (1.0f - strength) * sculptdata->uv[i].uv[0] + strength * tmp_uvdata[i].p[0];
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] + strength * tmp_uvdata[i].p[1];
@@ -454,7 +454,7 @@ static void uv_sculpt_stroke_apply(bContext *C, wmOperator *op, const wmEvent *e
if ((dist = dot_v2v2(diff, diff)) <= radius) {
UvElement *element;
float strength;
- strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
normalize_v2(diff);
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
@@ -612,18 +612,18 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
if (do_island_optimization) {
/* We will need island information */
if (ts->uv_flag & UV_SYNC_SELECTION) {
- data->elementMap = BM_uv_element_map_create(bm, false, true);
+ data->elementMap = BM_uv_element_map_create(bm, false, true, true);
}
else {
- data->elementMap = BM_uv_element_map_create(bm, true, true);
+ data->elementMap = BM_uv_element_map_create(bm, true, true, true);
}
}
else {
if (ts->uv_flag & UV_SYNC_SELECTION) {
- data->elementMap = BM_uv_element_map_create(bm, false, false);
+ data->elementMap = BM_uv_element_map_create(bm, false, true, false);
}
else {
- data->elementMap = BM_uv_element_map_create(bm, true, false);
+ data->elementMap = BM_uv_element_map_create(bm, true, true, false);
}
}
@@ -822,7 +822,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
diff[1] /= aspectRatio;
if ((dist = dot_v2v2(diff, diff)) <= radius) {
float strength;
- strength = alpha * BKE_brush_curve_strength(brush, sqrtf(dist), radius_root);
+ strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
data->initial_stroke->initialSelection[counter].uv = i;
data->initial_stroke->initialSelection[counter].strength = strength;