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Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_curve.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c344
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h13
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c28
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c24
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c84
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c1
11 files changed, 359 insertions, 176 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 8c7c3b102e3..1f5ee708ad0 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -329,7 +329,7 @@ void PAINTCURVE_OT_add_point(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add New Paint Curve Point";
- ot->description = "Add new paint curve point";
+ ot->description = ot->name;
ot->idname = "PAINTCURVE_OT_add_point";
/* api callbacks */
@@ -410,8 +410,8 @@ static int paintcurve_delete_point_exec(bContext *C, wmOperator *op)
void PAINTCURVE_OT_delete_point(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Add New Paint Curve Point";
- ot->description = "Add new paint curve point";
+ ot->name = "Remove Paint Curve Point";
+ ot->description = ot->name;
ot->idname = "PAINTCURVE_OT_delete_point";
/* api callbacks */
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 51baeb76da9..4f6e4e4e9a9 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -45,13 +45,11 @@
#include "BLI_utildefines.h"
#include "BLI_threads.h"
-#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_brush_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
@@ -62,15 +60,9 @@
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
-#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_paint.h"
-#include "BKE_report.h"
-#include "BKE_scene.h"
#include "BKE_texture.h"
-#include "BKE_colortools.h"
-
-#include "BKE_editmesh.h"
#include "UI_view2d.h"
@@ -85,7 +77,6 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "RNA_enum_types.h"
#include "GPU_draw.h"
#include "GPU_buffers.h"
@@ -1317,6 +1308,7 @@ static int sample_color_modal(bContext *C, wmOperator *op, const wmEvent *event)
data->sample_palette = true;
sample_color_update_header(data, C);
}
+ WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
}
break;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 5530f947b8c..44d562bbc7b 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -38,9 +38,7 @@
#include "DNA_space_types.h"
#include "DNA_object_types.h"
-#include "BLI_math.h"
-#include "BLI_rect.h"
#include "BLI_math_color_blend.h"
#include "BLI_stack.h"
#include "BLI_bitmap.h"
@@ -65,7 +63,6 @@
#include "UI_view2d.h"
-#include "RE_shader_ext.h"
#include "GPU_draw.h"
@@ -1619,6 +1616,7 @@ void paint_2d_gradient_fill(
}
do_colorband(br->gradient, f, color_f);
+ linearrgb_to_srgb_v3_v3(color_f, color_f);
rgba_float_to_uchar((unsigned char *)&color_b, color_f);
((unsigned char *)&color_b)[3] *= br->alpha;
IMB_blend_color_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index e440f660c65..0e337e96336 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -50,7 +50,6 @@
#include "BLF_translation.h"
-#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -62,7 +61,6 @@
#include "DNA_object_types.h"
#include "BKE_camera.h"
-#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
@@ -80,10 +78,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
-#include "UI_view2d.h"
#include "UI_interface.h"
-#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_paint.h"
@@ -101,10 +97,12 @@
#include "RNA_enum_types.h"
#include "GPU_draw.h"
-#include "GPU_buffers.h"
#include "IMB_colormanagement.h"
+#include "bmesh.h"
+//#include "bmesh_tools.h"
+
#include "paint_intern.h"
/* Defines and Structs */
@@ -994,11 +992,19 @@ static bool check_seam(const ProjPaintState *ps,
return 1;
}
+#define SMALL_NUMBER 1.e-6f
+BLI_INLINE float shell_v2v2_normal_dir_to_dist(float n[2], float d[2])
+{
+ const float angle_cos = (normalize_v2(n) < SMALL_NUMBER) ? fabsf(dot_v2v2(d, n)) : 0.0f;
+ return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos);
+}
+#undef SMALL_NUMBER
+
/* Calculate outset UV's, this is not the same as simply scaling the UVs,
* since the outset coords are a margin that keep an even distance from the original UV's,
* note that the image aspect is taken into account */
static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const float scaler,
- const int ibuf_x, const int ibuf_y, const bool is_quad)
+ const int ibuf_x, const int ibuf_y, const bool is_quad, const bool cw)
{
float a1, a2, a3, a4 = 0.0f;
float puv[4][2]; /* pixelspace uv's */
@@ -1042,26 +1048,34 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
}
if (is_quad) {
- a1 = shell_v2v2_mid_normalized_to_dist(dir4, dir1);
- a2 = shell_v2v2_mid_normalized_to_dist(dir1, dir2);
- a3 = shell_v2v2_mid_normalized_to_dist(dir2, dir3);
- a4 = shell_v2v2_mid_normalized_to_dist(dir3, dir4);
- }
- else {
- a1 = shell_v2v2_mid_normalized_to_dist(dir3, dir1);
- a2 = shell_v2v2_mid_normalized_to_dist(dir1, dir2);
- a3 = shell_v2v2_mid_normalized_to_dist(dir2, dir3);
- }
+ /* here we just use the orthonormality property (a1, a2) dot (a2, -a1) = 0
+ * to get normals from the edge directions based on the winding */
+ if (cw) {
+ no1[0] = -dir4[1] - dir1[1];
+ no1[1] = dir4[0] + dir1[0];
+ no2[0] = -dir1[1] - dir2[1];
+ no2[1] = dir1[0] + dir2[0];
+ no3[0] = -dir2[1] - dir3[1];
+ no3[1] = dir2[0] + dir3[0];
+ no4[0] = -dir3[1] - dir4[1];
+ no4[1] = dir3[0] + dir4[0];
+ }
+ else {
+ no1[0] = dir4[1] + dir1[1];
+ no1[1] = -dir4[0] - dir1[0];
+ no2[0] = dir1[1] + dir2[1];
+ no2[1] = -dir1[0] - dir2[0];
+ no3[0] = dir2[1] + dir3[1];
+ no3[1] = -dir2[0] - dir3[0];
+ no4[0] = dir3[1] + dir4[1];
+ no4[1] = -dir3[0] - dir4[0];
+ }
+
+ a1 = shell_v2v2_normal_dir_to_dist(no1, dir4);
+ a2 = shell_v2v2_normal_dir_to_dist(no2, dir1);
+ a3 = shell_v2v2_normal_dir_to_dist(no3, dir2);
+ a4 = shell_v2v2_normal_dir_to_dist(no4, dir3);
- if (is_quad) {
- sub_v2_v2v2(no1, dir4, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- sub_v2_v2v2(no4, dir3, dir4);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
- normalize_v2(no4);
mul_v2_fl(no1, a1 * scaler);
mul_v2_fl(no2, a2 * scaler);
mul_v2_fl(no3, a3 * scaler);
@@ -1076,12 +1090,27 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl
mul_v2_v2(outset_uv[3], ibuf_inv);
}
else {
- sub_v2_v2v2(no1, dir3, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
+ if (cw) {
+ no1[0] = -dir3[1] - dir1[1];
+ no1[1] = dir3[0] + dir1[0];
+ no2[0] = -dir1[1] - dir2[1];
+ no2[1] = dir1[0] + dir2[0];
+ no3[0] = -dir2[1] - dir3[1];
+ no3[1] = dir2[0] + dir3[0];
+ }
+ else {
+ no1[0] = dir3[1] + dir1[1];
+ no1[1] = -dir3[0] - dir1[0];
+ no2[0] = dir1[1] + dir2[1];
+ no2[1] = -dir1[0] - dir2[0];
+ no3[0] = dir2[1] + dir3[1];
+ no3[1] = -dir2[0] - dir3[0];
+ }
+
+ a1 = shell_v2v2_normal_dir_to_dist(no1, dir3);
+ a2 = shell_v2v2_normal_dir_to_dist(no2, dir1);
+ a3 = shell_v2v2_normal_dir_to_dist(no3, dir2);
+
mul_v2_fl(no1, a1 * scaler);
mul_v2_fl(no2, a2 * scaler);
mul_v2_fl(no3, a3 * scaler);
@@ -1507,6 +1536,7 @@ static ProjPixel *project_paint_uvpixel_init(
project_face_pixel(tf_other, ibuf_other, w, side, NULL, rgba);
premul_to_straight_v4(rgba);
linearrgb_to_srgb_uchar3(((ProjPixelClone *)projPixel)->clonepx.ch, rgba);
+ ((ProjPixelClone *)projPixel)->clonepx.ch[3] = rgba[3] * 255;
}
else { /* char to char */
project_face_pixel(tf_other, ibuf_other, w, side, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL);
@@ -1932,25 +1962,63 @@ static int float_z_sort(const void *p1, const void *p2)
return (((float *)p1)[2] < ((float *)p2)[2] ? -1 : 1);
}
+/* assumes one point is within the rectangle */
+static void line_rect_clip(
+ rctf *rect,
+ const float l1[4], const float l2[4],
+ const float uv1[2], const float uv2[2],
+ float uv[2], bool is_ortho)
+{
+ float min = FLT_MAX, tmp;
+ if ((l1[0] - rect->xmin) * (l2[0] - rect->xmin) < 0) {
+ tmp = rect->xmin;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ else if ((l1[0] - rect->xmax) * (l2[0] - rect->xmax) < 0) {
+ tmp = rect->xmax;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ if ((l1[1] - rect->ymin) * (l2[1] - rect->ymin) < 0) {
+ tmp = rect->ymin;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+ else if ((l1[1] - rect->ymax) * (l2[1] - rect->ymax) < 0) {
+ tmp = rect->ymax;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+
+ tmp = (is_ortho) ? 1.0f : (l1[3] + min * (l2[3] - l1[3]));
+
+ uv[0] = (uv1[0] + min * (uv2[0] - uv1[0])) / tmp;
+ uv[1] = (uv1[1] + min * (uv2[1] - uv1[1])) / tmp;
+}
+
+
static void project_bucket_clip_face(
const bool is_ortho,
rctf *bucket_bounds,
float *v1coSS, float *v2coSS, float *v3coSS,
const float *uv1co, const float *uv2co, const float *uv3co,
float bucket_bounds_uv[8][2],
- int *tot)
+ int *tot, bool cull)
{
int inside_bucket_flag = 0;
int inside_face_flag = 0;
const int flip = ((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != (line_point_side_v2(uv1co, uv2co, uv3co) > 0.0f));
-
+ bool colinear = false;
+
float bucket_bounds_ss[4][2];
+ /* detect pathological case where face the three vertices are almost colinear in screen space.
+ * mostly those will be culled but when flood filling or with smooth shading */
+ if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < PROJ_PIXEL_TOLERANCE)
+ colinear = true;
+
/* get the UV space bounding box */
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v1coSS);
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v2coSS) << 1;
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
-
+
if (inside_bucket_flag == ISECT_ALL3) {
/* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
if (flip) { /* facing the back? */
@@ -1962,9 +2030,59 @@ static void project_bucket_clip_face(
copy_v2_v2(bucket_bounds_uv[0], uv1co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
copy_v2_v2(bucket_bounds_uv[2], uv3co);
+ }
+
+ *tot = 3;
+ return;
+ }
+ /* handle pathological case here, no need for further intersections below since tringle area is almost zero */
+ if (colinear) {
+ int flag;
+
+ (*tot) = 0;
+
+ if (cull)
+ return;
+
+ if (inside_bucket_flag & ISECT_1) { copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_1 | ISECT_2);
+ if (flag && flag != (ISECT_1 | ISECT_2)) {
+ line_rect_clip(bucket_bounds, v1coSS, v2coSS, uv1co, uv2co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if (inside_bucket_flag & ISECT_2) { copy_v2_v2(bucket_bounds_uv[*tot], uv2co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_2 | ISECT_3);
+ if (flag && flag != (ISECT_2 | ISECT_3)) {
+ line_rect_clip(bucket_bounds, v2coSS, v3coSS, uv2co, uv3co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
}
- *tot = 3;
+ if (inside_bucket_flag & ISECT_3) { copy_v2_v2(bucket_bounds_uv[*tot], uv3co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_3 | ISECT_1);
+ if (flag && flag != (ISECT_3 | ISECT_1)) {
+ line_rect_clip(bucket_bounds, v3coSS, v1coSS, uv3co, uv1co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if ((*tot) < 3) { /* no intersections to speak of */
+ *tot = 0;
+ return;
+ }
+
+ /* at this point we have all uv points needed in a row. all that's needed is to invert them if necessary */
+ if (flip) {
+ /* flip only to the middle of the array */
+ int i, max = *tot / 2;
+ for (i = 0; i < max; i++) {
+ SWAP(float, bucket_bounds_uv[i][0], bucket_bounds_uv[max - i][0]);
+ SWAP(float, bucket_bounds_uv[i][1], bucket_bounds_uv[max - i][1]);
+ }
+ }
+
return;
}
@@ -2093,47 +2211,32 @@ static void project_bucket_clip_face(
if (flip) qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort_flip);
else qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort);
- /* remove doubles */
- /* first/last check */
- if (fabsf(isectVCosSS[0][0] - isectVCosSS[(*tot) - 1][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[0][1] - isectVCosSS[(*tot) - 1][1]) < PROJ_PIXEL_TOLERANCE)
- {
- (*tot)--;
- }
-
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles A\n");
- *tot = 0;
- return;
- }
-
doubles = true;
while (doubles == true) {
doubles = false;
- for (i = 1; i < (*tot); i++) {
- if (fabsf(isectVCosSS[i - 1][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[i - 1][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
+
+ for (i = 0; i < (*tot); i++) {
+ if (fabsf(isectVCosSS[(i + 1) % *tot][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
+ fabsf(isectVCosSS[(i + 1) % *tot][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
{
int j;
- for (j = i + 1; j < (*tot); j++) {
- isectVCosSS[j - 1][0] = isectVCosSS[j][0];
- isectVCosSS[j - 1][1] = isectVCosSS[j][1];
+ for (j = i; j < (*tot) - 1; j++) {
+ isectVCosSS[j][0] = isectVCosSS[j + 1][0];
+ isectVCosSS[j][1] = isectVCosSS[j + 1][1];
}
doubles = true; /* keep looking for more doubles */
(*tot)--;
}
}
+
+ /* its possible there is only a few left after remove doubles */
+ if ((*tot) < 3) {
+ // printf("removed too many doubles B\n");
+ *tot = 0;
+ return;
+ }
}
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles B\n");
- *tot = 0;
- return;
- }
-
-
if (is_ortho) {
for (i = 0; i < (*tot); i++) {
barycentric_weights_v2(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
@@ -2371,8 +2474,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
is_ortho, bucket_bounds,
v1coSS, v2coSS, v3coSS,
uv1co, uv2co, uv3co,
- uv_clip, &uv_clip_tot
- );
+ uv_clip, &uv_clip_tot,
+ ps->do_backfacecull || ps->do_occlude);
/* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
#if 0
@@ -2510,9 +2613,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
float seam_subsection[4][2];
float fac1, fac2, ftot;
-
if (outset_uv[0][0] == FLT_MAX) /* first time initialize */
- uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4 != 0);
+ uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4 != 0, (ps->faceWindingFlags[face_index] & PROJ_FACE_WINDING_CW) == 0);
/* ps->faceSeamUVs cant be modified when threading, now this is done we can unlock */
if (threaded)
@@ -2787,7 +2889,7 @@ static bool project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int buck
int fidx;
project_bucket_bounds(ps, bucket_x, bucket_y, &bucket_bounds);
-
+
/* Is one of the faces verts in the bucket bounds? */
fidx = mf->v4 ? 3 : 2;
@@ -3058,7 +3160,7 @@ static void project_paint_begin(ProjPaintState *ps)
invert_m4_m4(ps->ob->imat, ps->ob->obmat);
- if (ps->source == PROJ_SRC_VIEW) {
+ if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
/* normal drawing */
ps->winx = ps->ar->winx;
ps->winy = ps->ar->winy;
@@ -3178,7 +3280,7 @@ static void project_paint_begin(ProjPaintState *ps)
}
/* If this border is not added we get artifacts for faces that
- * have a parallel edge and at the bounds of the the 2D projected verts eg
+ * have a parallel edge and at the bounds of the 2D projected verts eg
* - a single screen aligned quad */
projMargin = (ps->screenMax[0] - ps->screenMin[0]) * 0.000001f;
ps->screenMax[0] += projMargin;
@@ -3196,7 +3298,7 @@ static void project_paint_begin(ProjPaintState *ps)
CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter));
#endif
}
- else { /* re-projection, use bounds */
+ else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use bounds */
ps->screenMin[0] = 0;
ps->screenMax[0] = (float)(ps->winx);
@@ -3392,8 +3494,8 @@ static void project_paint_begin(ProjPaintState *ps)
#ifdef PROJ_DEBUG_WINCLIP
/* ignore faces outside the view */
- if (
- (v1coSS[0] < ps->screenMin[0] &&
+ if ((ps->source != PROJ_SRC_VIEW_FILL) &&
+ ((v1coSS[0] < ps->screenMin[0] &&
v2coSS[0] < ps->screenMin[0] &&
v3coSS[0] < ps->screenMin[0] &&
(mf->v4 && v4coSS[0] < ps->screenMin[0])) ||
@@ -3411,7 +3513,7 @@ static void project_paint_begin(ProjPaintState *ps)
(v1coSS[1] > ps->screenMax[1] &&
v2coSS[1] > ps->screenMax[1] &&
v3coSS[1] > ps->screenMax[1] &&
- (mf->v4 && v4coSS[1] > ps->screenMax[1]))
+ (mf->v4 && v4coSS[1] > ps->screenMax[1])))
)
{
continue;
@@ -3761,10 +3863,9 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
}
}
-/* do_projectpaint_smear*
- *
- * note, mask is used to modify the alpha here, this is not correct since it allows
- * accumulation of color greater then 'projPixel->mask' however in the case of smear its not
+/**
+ * \note mask is used to modify the alpha here, this is not correct since it allows
+ * accumulation of color greater than 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask,
@@ -4103,6 +4204,7 @@ static void *do_projectpaint_thread(void *ph_v)
color_f, ps->blend);
}
else {
+ linearrgb_to_srgb_v3_v3(color_f, color_f);
rgba_float_to_uchar(projPixel->newColor.ch, color_f);
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch_pt,
projPixel->newColor.ch, ps->blend);
@@ -4591,7 +4693,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_brush_init_tex(ps->brush);
- ps->source = PROJ_SRC_VIEW;
+ ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : PROJ_SRC_VIEW;
if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
MEM_freeN(ps);
@@ -4614,10 +4716,6 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_proj_begin_clone(ps, mouse);
- /* special full screen draw mode for fill tool */
- if (ps->tool == PAINT_TOOL_FILL)
- ps->source = PROJ_SRC_VIEW_FILL;
-
return ps;
}
@@ -5025,7 +5123,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene);
+ bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
Image *ima = NULL;
if (!ob)
@@ -5084,9 +5182,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ima = mtex->tex->ima = proj_paint_image_create(op, bmain);
}
- WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
+ WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
- WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
if (ima) {
@@ -5096,6 +5193,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
DAG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
return true;
}
}
@@ -5158,7 +5257,7 @@ void PAINT_OT_add_texture_paint_slot(wmOperatorType *ot)
ot->poll = ED_operator_region_view3d_active;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ ot->flag = OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna, "type", layer_type_items, 0, "Type", "Merge method to use");
@@ -5182,7 +5281,7 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
- bool is_bi = BKE_scene_uses_blender_internal(scene);
+ bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
TexPaintSlot *slot;
/* not supported for node-based engines */
@@ -5203,9 +5302,9 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
BKE_texpaint_slot_refresh_cache(scene, ma);
DAG_id_tag_update(&ma->id, 0);
- WM_event_add_notifier(C, NC_MATERIAL, CTX_data_scene(C));
+ WM_event_add_notifier(C, NC_MATERIAL, ma);
/* we need a notifier for data change since we change the displayed modifier uvs */
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
return OPERATOR_FINISHED;
}
@@ -5224,3 +5323,66 @@ void PAINT_OT_delete_texture_paint_slot(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+
+static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ /* no checks here, poll function does them for us */
+ Object *ob = CTX_data_active_object(C);
+ Scene *scene = CTX_data_scene(C);
+ Mesh *me = ob->data;
+ bool synch_selection = (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+
+ BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
+
+ /* turn synch selection off, since we are not in edit mode we need to ensure only the uv flags are tested */
+ scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION;
+
+ ED_mesh_uv_texture_ensure(me, NULL);
+
+ BM_mesh_bm_from_me(bm, me, true, false, 0);
+
+ /* select all uv loops first - pack parameters needs this to make sure charts are registered */
+ ED_uvedit_select_all(bm);
+ ED_uvedit_unwrap_cube_project(ob, bm, 1.0, false);
+ /* set the margin really quickly before the packing operation*/
+ scene->toolsettings->uvcalc_margin = 0.001f;
+ ED_uvedit_pack_islands(scene, ob, bm, false, false, true);
+ BM_mesh_bm_to_me(bm, me, false);
+ BM_mesh_free(bm);
+
+ if (synch_selection)
+ scene->toolsettings->uv_flag |= UV_SYNC_SELECTION;
+
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
+ DAG_id_tag_update(ob->data, 0);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+ WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
+ return OPERATOR_FINISHED;
+}
+
+static int add_simple_uvs_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (!ob || ob->type != OB_MESH || ob->mode != OB_MODE_TEXTURE_PAINT)
+ return false;
+
+ return true;
+}
+
+void PAINT_OT_add_simple_uvs(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add simple UVs";
+ ot->description = "Add cube map uvs on mesh";
+ ot->idname = "PAINT_OT_add_simple_uvs";
+
+ /* api callbacks */
+ ot->exec = add_simple_uvs_exec;
+ ot->poll = add_simple_uvs_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index c3b7ec60e71..9e558092f73 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -184,6 +184,7 @@ void PAINT_OT_image_from_view(struct wmOperatorType *ot);
void PAINT_OT_add_texture_paint_slot(struct wmOperatorType *ot);
void PAINT_OT_delete_texture_paint_slot(struct wmOperatorType *ot);
void PAINT_OT_image_paint(struct wmOperatorType *ot);
+void PAINT_OT_add_simple_uvs(struct wmOperatorType *ot);
/* uv sculpting */
int uv_sculpt_poll(struct bContext *C);
@@ -244,6 +245,18 @@ typedef enum BrushStrokeMode {
BRUSH_STROKE_SMOOTH
} BrushStrokeMode;
+/* paint_ops.c */
+typedef enum {
+ RC_COLOR = 1,
+ RC_ROTATION = 2,
+ RC_ZOOM = 4,
+ RC_WEIGHT = 8,
+ RC_SECONDARY_ROTATION = 16
+} RCFlags;
+
+void set_brush_rc_props(struct PointerRNA *ptr, const char *paint, const char *prop, const char *secondary_prop,
+ RCFlags flags);
+
/* paint_undo.c */
struct ListBase *undo_paint_push_get_list(int type);
void undo_paint_push_count_alloc(int type, int size);
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index dc6be9caa53..ea5f77acc5b 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -1085,6 +1085,7 @@ void ED_operatortypes_paint(void)
WM_operatortype_append(PAINT_OT_brush_colors_flip);
WM_operatortype_append(PAINT_OT_add_texture_paint_slot);
WM_operatortype_append(PAINT_OT_delete_texture_paint_slot);
+ WM_operatortype_append(PAINT_OT_add_simple_uvs);
/* weight */
WM_operatortype_append(PAINT_OT_weight_paint_toggle);
@@ -1148,14 +1149,6 @@ static void ed_keymap_paint_brush_size(wmKeyMap *keymap, const char *UNUSED(path
RNA_float_set(kmi->ptr, "scalar", 10.0 / 9.0); // 1.1111....
}
-typedef enum {
- RC_COLOR = 1,
- RC_ROTATION = 2,
- RC_ZOOM = 4,
- RC_WEIGHT = 8,
- RC_SECONDARY_ROTATION = 16
-} RCFlags;
-
static void set_brush_rc_path(PointerRNA *ptr, const char *brush_path,
const char *output_name, const char *input_name)
{
@@ -1166,9 +1159,9 @@ static void set_brush_rc_path(PointerRNA *ptr, const char *brush_path,
MEM_freeN(path);
}
-static void set_brush_rc_props(PointerRNA *ptr, const char *paint,
- const char *prop, const char *secondary_prop,
- RCFlags flags)
+void set_brush_rc_props(PointerRNA *ptr, const char *paint,
+ const char *prop, const char *secondary_prop,
+ RCFlags flags)
{
const char *ups_path = "tool_settings.unified_paint_settings";
char *brush_path;
@@ -1324,9 +1317,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
*
* This should be improved further, perhaps by showing a triangle
* grid rather than brush alpha */
- kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", DKEY, KM_PRESS, KM_SHIFT, 0);
- set_brush_rc_props(kmi->ptr, "sculpt", "detail_size", NULL, 0);
- RNA_string_set(kmi->ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
+ kmi = WM_keymap_add_item(keymap, "SCULPT_OT_set_detail_size", DKEY, KM_PRESS, KM_SHIFT, 0);
/* multires switch */
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", PAGEUPKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index e03c8a5f106..12e7e811355 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -48,15 +48,12 @@
#include "BLF_translation.h"
-#include "BKE_scene.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
-#include "BKE_material.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BKE_report.h"
-#include "BKE_image.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -66,16 +63,12 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
-#include "RE_shader_ext.h"
#include "RE_render_ext.h"
#include "ED_view3d.h"
#include "ED_screen.h"
-#include "ED_uvedit.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
#include "BLI_sys_types.h"
#include "ED_mesh.h" /* for face mask functions */
@@ -292,6 +285,7 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
MVert mv[4];
float matrix[4][4], proj[4][4];
GLint view[4];
+ ImagePaintMode mode = scene->toolsettings->imapaint.mode;
/* compute barycentric coordinates */
@@ -320,19 +314,25 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
if (findex == faceindex) {
dm->getTessFace(dm, a, &mf);
- ma = dm->mat[mf.mat_nr];
- slot = &ma->texpaintslot[ma->paint_active_slot];
-
dm->getVert(dm, mf.v1, &mv[0]);
dm->getVert(dm, mf.v2, &mv[1]);
dm->getVert(dm, mf.v3, &mv[2]);
if (mf.v4)
dm->getVert(dm, mf.v4, &mv[3]);
- if (!(slot && slot->uvname && (tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname))))
- tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+ if (mode == IMAGEPAINT_MODE_MATERIAL) {
+ ma = dm->mat[mf.mat_nr];
+ slot = &ma->texpaintslot[ma->paint_active_slot];
+
+ if (!(slot && slot->uvname && (tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname))))
+ tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
- tf = &tf_base[a];
+ tf = &tf_base[a];
+ }
+ else {
+ tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+ tf = &tf_base[a];
+ }
p[0] = xy[0];
p[1] = xy[1];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 431dd54b3c0..fe38fd4806c 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -66,8 +66,6 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "GPU_buffers.h"
-
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_mesh.h"
@@ -382,12 +380,12 @@ static int wpaint_mirror_vgroup_ensure(Object *ob, const int vgroup_active)
mirrdef = defgroup_name_index(ob, name_flip);
if (mirrdef == -1) {
if (BKE_defgroup_new(ob, name_flip)) {
- mirrdef = BLI_countlist(&ob->defbase) - 1;
+ mirrdef = BLI_listbase_count(&ob->defbase) - 1;
}
}
/* curdef should never be NULL unless this is
- * a lamp and ED_vgroup_add_name fails */
+ * a lamp and BKE_object_defgroup_add_name fails */
return mirrdef;
}
@@ -1177,7 +1175,7 @@ static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA
me = BKE_mesh_from_object(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d && vc.obact->defbase.first) {
- const int defbase_tot = BLI_countlist(&vc.obact->defbase);
+ const int defbase_tot = BLI_listbase_count(&vc.obact->defbase);
const int use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups");
bool found = false;
@@ -2159,7 +2157,7 @@ static bool wpaint_ensure_data(bContext *C, wmOperator *op)
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert) {
- ED_vgroup_data_create(&me->id);
+ BKE_object_defgroup_data_create(&me->id);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
@@ -2174,7 +2172,7 @@ static bool wpaint_ensure_data(bContext *C, wmOperator *op)
if (pchan) {
bDeformGroup *dg = defgroup_find_name(ob, pchan->name);
if (dg == NULL) {
- dg = ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
+ dg = BKE_object_defgroup_add_name(ob, pchan->name); /* sets actdef */
}
else {
int actdef = 1 + BLI_findindex(&ob->defbase, dg);
@@ -2186,7 +2184,7 @@ static bool wpaint_ensure_data(bContext *C, wmOperator *op)
}
}
if (BLI_listbase_is_empty(&ob->defbase)) {
- ED_vgroup_add(ob);
+ BKE_object_defgroup_add(ob);
}
/* ensure we don't try paint onto an invalid group */
@@ -2235,10 +2233,10 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UN
/* set up auto-normalize, and generate map for detecting which
* vgroups affect deform bones */
- wpd->defbase_tot = BLI_countlist(&ob->defbase);
- wpd->lock_flags = BKE_objdef_lock_flags_get(ob, wpd->defbase_tot);
+ wpd->defbase_tot = BLI_listbase_count(&ob->defbase);
+ wpd->lock_flags = BKE_object_defgroup_lock_flags_get(ob, wpd->defbase_tot);
if (ts->auto_normalize || ts->multipaint || wpd->lock_flags) {
- wpd->vgroup_validmap = BKE_objdef_validmap_get(ob, wpd->defbase_tot);
+ wpd->vgroup_validmap = BKE_object_defgroup_validmap_get(ob, wpd->defbase_tot);
}
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
@@ -2318,7 +2316,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
wpi.defbase_tot = wpd->defbase_tot;
- wpi.defbase_sel = BKE_objdef_selected_get(ob, wpi.defbase_tot, &wpi.defbase_tot_sel);
+ wpi.defbase_sel = BKE_object_defgroup_selected_get(ob, wpi.defbase_tot, &wpi.defbase_tot_sel);
if (wpi.defbase_tot_sel == 0 && ob->actdef > 0) {
wpi.defbase_tot_sel = 1;
}
@@ -3024,7 +3022,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
* avoid this if we can! */
DAG_id_tag_update(ob->data, 0);
}
- else if (!GPU_buffer_legacy(ob->derivedFinal)) {
+ else {
/* If using new VBO drawing, mark mcol as dirty to force colors gpu buffer refresh! */
ob->derivedFinal->dirty |= DM_DIRTY_MCOL_UPDATE_DRAW;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7aaa28e04c4..8e865e0388a 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -40,7 +40,6 @@
#include "BLI_dial.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
-#include "BLI_threads.h"
#include "BLF_translation.h"
@@ -56,7 +55,6 @@
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
-#include "BKE_crazyspace.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_key.h"
@@ -85,7 +83,6 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "RE_render_ext.h"
#include "GPU_buffers.h"
@@ -106,6 +103,8 @@
#if defined(__APPLE__) && defined _OPENMP
#include <sys/sysctl.h>
+#include "BLI_threads.h"
+
/* Query how many cores not counting HT aka physical cores we've got. */
static int system_physical_thread_count(void)
{
@@ -2917,19 +2916,13 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
{
Mesh *me = (Mesh *)ob->data;
float (*ofs)[3] = NULL;
- int a, is_basis = 0;
+ int a;
+ const int kb_act_idx = ob->shapenr - 1;
KeyBlock *currkey;
/* for relative keys editing of base should update other keys */
- if (me->key->type == KEY_RELATIVE)
- for (currkey = me->key->block.first; currkey; currkey = currkey->next)
- if (ob->shapenr - 1 == currkey->relative) {
- is_basis = 1;
- break;
- }
-
- if (is_basis) {
- ofs = BKE_key_convert_to_vertcos(ob, kb);
+ if (BKE_keyblock_is_basis(me->key, kb_act_idx)) {
+ ofs = BKE_keyblock_convert_to_vertcos(ob, kb);
/* calculate key coord offsets (from previous location) */
for (a = 0; a < me->totvert; a++) {
@@ -2937,14 +2930,10 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
}
/* apply offsets on other keys */
- currkey = me->key->block.first;
- while (currkey) {
- int apply_offset = ((currkey != kb) && (ob->shapenr - 1 == currkey->relative));
-
- if (apply_offset)
- BKE_key_convert_from_offset(ob, currkey, ofs);
-
- currkey = currkey->next;
+ for (currkey = me->key->block.first; currkey; currkey = currkey->next) {
+ if ((currkey != kb) && (currkey->relative == kb_act_idx)) {
+ BKE_keyblock_update_from_offset(ob, currkey, ofs);
+ }
}
MEM_freeN(ofs);
@@ -2960,8 +2949,8 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
BKE_mesh_calc_normals(me);
}
- /* apply new coords on active key block */
- BKE_key_convert_from_vertcos(ob, kb, vertCos);
+ /* apply new coords on active key block, no need to re-allocate kb->data here! */
+ BKE_keyblock_update_from_vertcos(ob, kb, vertCos);
}
/* Note: we do the topology update before any brush actions to avoid
@@ -4718,8 +4707,8 @@ static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(o
static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, bool vdata, bool modifiers)
{
- uiPopupMenu *pup = uiPupMenuBegin(C, IFACE_("Warning!"), ICON_ERROR);
- uiLayout *layout = uiPupMenuLayout(pup);
+ uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR);
+ uiLayout *layout = UI_popup_menu_layout(pup);
if (vdata) {
const char *msg_error = TIP_("Vertex Data Detected!");
@@ -4740,9 +4729,9 @@ static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, bool vdata, bo
uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0);
- uiPupMenuEnd(C, pup);
+ UI_popup_menu_end(C, pup);
- return OPERATOR_CANCELLED;
+ return OPERATOR_INTERFACE;
}
@@ -5192,6 +5181,46 @@ static void SCULPT_OT_sample_detail_size(wmOperatorType *ot)
RNA_def_int_array(ot->srna, "location", 2, NULL, 0, SHRT_MAX, "Location", "Screen Coordinates of sampling", 0, SHRT_MAX);
}
+
+static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ PointerRNA props_ptr;
+ wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true);
+
+ WM_operator_properties_create_ptr(&props_ptr, ot);
+
+ if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
+ set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0);
+ RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail");
+ }
+ else {
+ set_brush_rc_props(&props_ptr, "sculpt", "detail_size", NULL, 0);
+ RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
+ }
+
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
+
+ WM_operator_properties_free(&props_ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+static void SCULPT_OT_set_detail_size(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Set Detail Size";
+ ot->idname = "SCULPT_OT_set_detail_size";
+ ot->description = "Set the mesh detail (either relative or constant one, depending on current dyntopo mode)";
+
+ /* api callbacks */
+ ot->exec = sculpt_set_detail_size_exec;
+ ot->poll = sculpt_and_dynamic_topology_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
void ED_operatortypes_sculpt(void)
{
WM_operatortype_append(SCULPT_OT_brush_stroke);
@@ -5202,4 +5231,5 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_symmetrize);
WM_operatortype_append(SCULPT_OT_detail_flood_fill);
WM_operatortype_append(SCULPT_OT_sample_detail_size);
+ WM_operatortype_append(SCULPT_OT_set_detail_size);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 91f80a4fc40..4e9d23d3d97 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -127,7 +127,7 @@ static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNo
if (ss->kb) {
float (*vertCos)[3];
- vertCos = BKE_key_convert_to_vertcos(ob, ss->kb);
+ vertCos = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
for (i = 0; i < unode->totvert; i++) {
if (ss->modifiers_active) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index d90eaafa379..7122b374462 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -60,7 +60,6 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "RNA_enum_types.h"
#include "paint_intern.h"
#include "uvedit_intern.h"