diff options
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index d2067790b2f..ce9a96af38c 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -63,7 +63,7 @@ /* Channel List */ /* left hand part */ -void draw_channel_names(bContext *C, bAnimContext *ac, SpaceAction *saction, ARegion *ar) +void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; @@ -90,8 +90,8 @@ void draw_channel_names(bContext *C, bAnimContext *ac, SpaceAction *saction, ARe */ v2d->tot.ymin= (float)(-height); } - /* need to do a view-sync here, so that the keys area doesn't jump around */ - UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL); + /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */ + UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* loop through channels, and set up drawing depending on their type */ { /* first pass: just the standard GL-drawing for backdrop + text */ |