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Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c57
1 files changed, 55 insertions, 2 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 6f1a90e56a5..0ed55ca5191 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -63,7 +63,6 @@
/* ************************************************************************* */
/* Channel List */
-/* left hand part */
void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
{
ListBase anim_data = {NULL, NULL};
@@ -131,7 +130,54 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
/* extra padding for lengths (to go under scrollers) */
#define EXTRA_SCROLL_PAD 100.0f
-/* draw keyframes in each channel */
+/* Draw manually set intended playback frame ranges for actions. */
+static void draw_channel_action_ranges(bAnimContext *ac, ListBase *anim_data, View2D *v2d)
+{
+ /* Variables for coalescing the Y region of one action. */
+ bAction *cur_action = NULL;
+ AnimData *cur_adt = NULL;
+ float cur_ymax;
+
+ /* Walk through channels, grouping contiguous spans referencing the same action. */
+ float ymax = ACHANNEL_FIRST_TOP(ac) + ACHANNEL_SKIP / 2;
+ float ystep = ACHANNEL_STEP(ac);
+ float ymin = ymax - ystep;
+
+ for (bAnimListElem *ale = anim_data->first; ale; ale = ale->next, ymax = ymin, ymin -= ystep) {
+ bAction *action = NULL;
+ AnimData *adt = NULL;
+
+ /* check if visible */
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
+ /* check if anything to show for this channel */
+ if (ale->datatype != ALE_NONE) {
+ action = ANIM_channel_action_get(ale);
+
+ if (action) {
+ adt = ale->adt;
+ }
+ }
+ }
+
+ /* Extend the current region, or flush and restart. */
+ if (action != cur_action || adt != cur_adt) {
+ if (cur_action) {
+ ANIM_draw_action_framerange(cur_adt, cur_action, v2d, ymax, cur_ymax);
+ }
+
+ cur_action = action;
+ cur_adt = adt;
+ cur_ymax = ymax;
+ }
+ }
+
+ /* Flush the last region. */
+ if (cur_action) {
+ ANIM_draw_action_framerange(cur_adt, cur_action, v2d, ymax, cur_ymax);
+ }
+}
+
void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *region)
{
ListBase anim_data = {NULL, NULL};
@@ -166,6 +212,13 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *region
int height = ACHANNEL_TOT_HEIGHT(ac, items);
v2d->tot.ymin = -height;
+ /* Draw the manual frame ranges for actions in the background of the dopesheet.
+ * The action editor has already drawn the range for its action so it's not needed. */
+ if (ac->datatype == ANIMCONT_DOPESHEET) {
+ draw_channel_action_ranges(ac, &anim_data, v2d);
+ }
+
+ /* Draw the background strips. */
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);