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Diffstat (limited to 'source/blender/editors/space_action/action_select.c')
-rw-r--r--source/blender/editors/space_action/action_select.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 83bda4d63a5..581725b7030 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -73,16 +73,16 @@
/* ******************** Deselect All Operator ***************************** */
/* This operator works in one of three ways:
- * 1) (de)select all (AKEY) - test if select all or deselect all
- * 2) invert all (CTRL-IKEY) - invert selection of all keyframes
- * 3) (de)select all - no testing is done; only for use internal tools as normal function...
+ * 1) (de)select all (AKEY) - test if select all or deselect all
+ * 2) invert all (CTRL-IKEY) - invert selection of all keyframes
+ * 3) (de)select all - no testing is done; only for use internal tools as normal function...
*/
/* Deselects keyframes in the action editor
- * - This is called by the deselect all operator, as well as other ones!
+ * - This is called by the deselect all operator, as well as other ones!
*
- * - test: check if select or deselect all
- * - sel: how to select keyframes (SELECT_*)
+ * - test: check if select or deselect all
+ * - sel: how to select keyframes (SELECT_*)
*/
static void deselect_action_keys(bAnimContext *ac, short test, short sel)
{
@@ -189,10 +189,10 @@ void ACTION_OT_select_all_toggle(wmOperatorType *ot)
/* ******************** Border Select Operator **************************** */
/* This operator currently works in one of three ways:
- * -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS)
- * -> ALT-BKEY - depending on which axis of the region was larger...
- * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
- * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
+ * -> BKEY - 1) all keyframes within region are selected (ACTKEYS_BORDERSEL_ALLKEYS)
+ * -> ALT-BKEY - depending on which axis of the region was larger...
+ * -> 2) x-axis, so select all frames within frame range (ACTKEYS_BORDERSEL_FRAMERANGE)
+ * -> 3) y-axis, so select all frames within channels that region included (ACTKEYS_BORDERSEL_CHANNELS)
*/
/* defines for borderselect mode */
@@ -334,9 +334,9 @@ static int actkeys_borderselect_exec(bContext *C, wmOperator *op)
/* selection 'mode' depends on whether borderselect region only matters on one axis */
if (RNA_boolean_get(op->ptr, "axis_range")) {
/* mode depends on which axis of the range is larger to determine which axis to use
- * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
- * - the frame-range select option is favored over the channel one (x over y), as frame-range one is often
- * used for tweaking timing when "blocking", while channels is not that useful...
+ * - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
+ * - the frame-range select option is favored over the channel one (x over y), as frame-range one is often
+ * used for tweaking timing when "blocking", while channels is not that useful...
*/
if (BLI_rcti_size_x(&rect) >= BLI_rcti_size_y(&rect))
mode = ACTKEYS_BORDERSEL_FRAMERANGE;
@@ -637,10 +637,10 @@ void ACTION_OT_select_circle(wmOperatorType *ot)
/* ******************** Column Select Operator **************************** */
/* This operator works in one of four ways:
- * - 1) select all keyframes in the same frame as a selected one (KKEY)
- * - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY)
- * - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY)
- * - 4) select all keyframes that occur between selected markers (ALT-KKEY)
+ * - 1) select all keyframes in the same frame as a selected one (KKEY)
+ * - 2) select all keyframes in the same frame as the current frame marker (CTRL-KKEY)
+ * - 3) select all keyframes in the same frame as a selected markers (SHIFT-KKEY)
+ * - 4) select all keyframes that occur between selected markers (ALT-KKEY)
*/
/* defines for column-select mode */
@@ -773,7 +773,7 @@ static void columnselect_action_keys(bAnimContext *ac, short mode)
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* loop over cfraelems (stored in the KeyframeEditData->list)
- * - we need to do this here, as we can apply fewer NLA-mapping conversions
+ * - we need to do this here, as we can apply fewer NLA-mapping conversions
*/
for (ce = ked.list.first; ce; ce = ce->next) {
/* set frame for validation callback to refer to */
@@ -1188,10 +1188,10 @@ void ACTION_OT_select_leftright(wmOperatorType *ot)
/* ******************** Mouse-Click Select Operator *********************** */
/* This operator works in one of three ways:
- * - 1) keyframe under mouse - no special modifiers
- * - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier
- * - 3) column select all keyframes in frame under mouse - CTRL modifier
- * - 4) all keyframes in channel under mouse - CTRL+ALT modifiers
+ * - 1) keyframe under mouse - no special modifiers
+ * - 2) all keyframes on the same side of current frame indicator as mouse - ALT modifier
+ * - 3) column select all keyframes in frame under mouse - CTRL modifier
+ * - 4) all keyframes in channel under mouse - CTRL+ALT modifiers
*
* In addition to these basic options, the SHIFT modifier can be used to toggle the
* selection mode between replacing the selection (without) and inverting the selection (with).
@@ -1367,7 +1367,7 @@ static void mouse_action_keys(bAnimContext *ac, const int mval[2], short select_
* on either side of mouse click (size of keyframe icon)
*/
key_hsize = ACHANNEL_HEIGHT(ac) * 0.8f; /* standard channel height (to allow for some slop) */
- key_hsize = roundf(key_hsize / 2.0f); /* half-size (for either side), but rounded up to nearest int (for easier targetting) */
+ key_hsize = roundf(key_hsize / 2.0f); /* half-size (for either side), but rounded up to nearest int (for easier targeting) */
UI_view2d_region_to_view(v2d, mval[0] - (int)key_hsize, mval[1], &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, mval[0] + (int)key_hsize, mval[1], &rectf.xmax, &rectf.ymax);