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Diffstat (limited to 'source/blender/editors/space_clip/clip_dopesheet_draw.c')
-rw-r--r--source/blender/editors/space_clip/clip_dopesheet_draw.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c
index 76450cba3cb..2aa0a3e2b9a 100644
--- a/source/blender/editors/space_clip/clip_dopesheet_draw.c
+++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c
@@ -130,8 +130,8 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
uint keyframe_len = 0;
- Gwn_VertFormat *format = immVertexFormat();
- uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* don't use totrect set, as the width stays the same
@@ -215,14 +215,14 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
if (keyframe_len > 0) {
/* draw keyframe markers */
format = immVertexFormat();
- pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
- uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
- uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ uint outline_color_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
GPU_enable_program_point_size();
- immBegin(GWN_PRIM_POINTS, keyframe_len);
+ immBegin(GPU_PRIM_POINTS, keyframe_len);
/* all same size with black outline */
immAttrib1f(size_id, 2.0f * STRIP_HEIGHT_HALF);
@@ -315,8 +315,8 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
*/
float y = (float) CHANNEL_FIRST;
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);