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Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r--source/blender/editors/space_graph/space_graph.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index a4f76384cc6..a1e75e2b9b2 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -200,12 +200,9 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
Scene *scene = CTX_data_scene(C);
bAnimContext ac;
View2D *v2d = &region->v2d;
- float col[3];
/* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- GPU_clear_color(col[0], col[1], col[2], 1.0f);
- GPU_clear(GPU_COLOR_BIT);
+ UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
@@ -249,7 +246,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
/* Draw a green line to indicate the cursor value */
immUniformThemeColorShadeAlpha(TH_CFRAME, -10, -50);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
@@ -257,7 +254,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
immVertex2f(pos, v2d->cur.xmax, y);
immEnd();
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
/* current frame or vertical component of vertical component of the cursor */
@@ -268,7 +265,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
/* to help differentiate this from the current frame,
* draw slightly darker like the horizontal one */
immUniformThemeColorShadeAlpha(TH_CFRAME, -40, -50);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
@@ -276,7 +273,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
immVertex2f(pos, x, v2d->cur.ymax);
immEnd();
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
immUnbindProgram();
@@ -358,12 +355,9 @@ static void graph_channel_region_draw(const bContext *C, ARegion *region)
{
bAnimContext ac;
View2D *v2d = &region->v2d;
- float col[3];
/* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- GPU_clear_color(col[0], col[1], col[2], 1.0f);
- GPU_clear(GPU_COLOR_BIT);
+ UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);