diff options
Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r-- | source/blender/editors/space_graph/space_graph.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index a4f76384cc6..a1e75e2b9b2 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -200,12 +200,9 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) Scene *scene = CTX_data_scene(C); bAnimContext ac; View2D *v2d = ®ion->v2d; - float col[3]; /* clear and setup matrix */ - UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 1.0f); - GPU_clear(GPU_COLOR_BIT); + UI_ThemeClearColor(TH_BACK); UI_view2d_view_ortho(v2d); @@ -249,7 +246,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) /* Draw a green line to indicate the cursor value */ immUniformThemeColorShadeAlpha(TH_CFRAME, -10, -50); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); GPU_line_width(2.0); immBegin(GPU_PRIM_LINES, 2); @@ -257,7 +254,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) immVertex2f(pos, v2d->cur.xmax, y); immEnd(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } /* current frame or vertical component of vertical component of the cursor */ @@ -268,7 +265,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) /* to help differentiate this from the current frame, * draw slightly darker like the horizontal one */ immUniformThemeColorShadeAlpha(TH_CFRAME, -40, -50); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); GPU_line_width(2.0); immBegin(GPU_PRIM_LINES, 2); @@ -276,7 +273,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) immVertex2f(pos, x, v2d->cur.ymax); immEnd(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } immUnbindProgram(); @@ -358,12 +355,9 @@ static void graph_channel_region_draw(const bContext *C, ARegion *region) { bAnimContext ac; View2D *v2d = ®ion->v2d; - float col[3]; /* clear and setup matrix */ - UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 1.0f); - GPU_clear(GPU_COLOR_BIT); + UI_ThemeClearColor(TH_BACK); UI_view2d_view_ortho(v2d); |