diff options
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 09bb895cffb..42ebed6ec3a 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -572,15 +572,15 @@ void draw_image_cache(const bContext *C, ARegion *region) float ED_space_image_zoom_level(const View2D *v2d, const int grid_dimension) { /* UV-space length per pixel */ - float xzoom = (v2d->cur.xmax - v2d->cur.xmin) / ((float)(v2d->mask.xmax - v2d->mask.xmin)); - float yzoom = (v2d->cur.ymax - v2d->cur.ymin) / ((float)(v2d->mask.ymax - v2d->mask.ymin)); + float xzoom = (v2d->cur.xmax - v2d->cur.xmin) / (float)(v2d->mask.xmax - v2d->mask.xmin); + float yzoom = (v2d->cur.ymax - v2d->cur.ymin) / (float)(v2d->mask.ymax - v2d->mask.ymin); /* Zoom_factor for UV/Image editor is calculated based on: * - Default grid size on startup, which is 256x256 pixels * - How blend factor for grid lines is set up in the fragment shader `grid_frag.glsl`. */ float zoom_factor; zoom_factor = (xzoom + yzoom) / 2.0f; /* Average for accuracy. */ - zoom_factor *= 256.0f / (powf(grid_dimension, 2)); + zoom_factor *= 256.0f / powf(grid_dimension, 2); return zoom_factor; } |