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Diffstat (limited to 'source/blender/editors/space_image/space_image.c')
-rw-r--r--source/blender/editors/space_image/space_image.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index d7d85112497..c01bc01588e 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -75,11 +75,10 @@
#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_viewport.h"
-#include "image_intern.h"
-/* TODO(fclem) remove bad level calls */
-#include "../draw/DRW_engine.h"
-#include "wm_draw.h"
+#include "DRW_engine_types.h"
+
+#include "image_intern.h"
/**************************** common state *****************************/
@@ -117,7 +116,7 @@ static void image_user_refresh_scene(const bContext *C, SpaceImage *sima)
/* ******************** default callbacks for image space ***************** */
-static SpaceLink *image_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
+static SpaceLink *image_create(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *region;
SpaceImage *simage;
@@ -643,17 +642,18 @@ static void image_main_region_draw(const bContext *C, ARegion *region)
// View2DScrollers *scrollers;
float col[3];
- /* XXX This is in order to draw UI batches with the DRW
- * old context since we now use it for drawing the entire area. */
- gpu_batch_presets_reset();
+ GPU_batch_presets_reset();
+ GPUViewport *viewport = WM_draw_region_get_viewport(region);
+ GPUFrameBuffer *framebuffer_default, *framebuffer_overlay;
+
+ framebuffer_default = GPU_viewport_framebuffer_default_get(viewport);
+ framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
- GPUViewport *viewport = region->draw_buffer->viewport;
- DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
- GPU_framebuffer_bind(fbl->default_fb);
+ GPU_framebuffer_bind(framebuffer_default);
GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
GPU_clear(GPU_COLOR_BIT);
- GPU_framebuffer_bind(fbl->overlay_fb);
+ GPU_framebuffer_bind(framebuffer_overlay);
/* XXX not supported yet, disabling for now */
scene->r.scemode &= ~R_COMP_CROP;
@@ -1093,7 +1093,7 @@ void ED_spacetype_image(void)
st->spaceid = SPACE_IMAGE;
strncpy(st->name, "Image", BKE_ST_MAXNAME);
- st->new = image_new;
+ st->create = image_create;
st->free = image_free;
st->init = image_init;
st->duplicate = image_duplicate;