diff options
Diffstat (limited to 'source/blender/editors/space_logic/logic_window.c')
-rw-r--r-- | source/blender/editors/space_logic/logic_window.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 184357344e1..97b6c32d81d 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -1084,7 +1084,7 @@ static void get_armature_bone_constraint(Object *ob, const char *posechannel, co { /* check that bone exist in the active object */ if (ob->type == OB_ARMATURE && ob->pose) { - bPoseChannel *pchan= get_pose_channel(ob->pose, posechannel); + bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, posechannel); if (pchan) { bConstraint *con= BLI_findstring(&pchan->constraints, constraint_name, offsetof(bConstraint, name)); if (con) { @@ -4789,7 +4789,7 @@ void logic_buttons(bContext *C, ARegion *ar) } if (ob==NULL) return; -// uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); +// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); BLI_snprintf(numstr, sizeof(numstr), "buttonswin %p", (void *)ar); block= uiBeginBlock(C, ar, numstr, UI_EMBOSS); @@ -4833,7 +4833,7 @@ void logic_buttons(bContext *C, ARegion *ar) ob= (Object *)idar[a]; // uiClearButLock(); -// uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); +// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); if ( (ob->scavisflag & OB_VIS_CONT) == 0) continue; /* presume it is only objects for now */ @@ -4970,7 +4970,7 @@ void logic_buttons(bContext *C, ARegion *ar) for (a=0; a<count; a++) { ob= (Object *)idar[a]; // uiClearButLock(); -// uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); +// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); if ( (ob->scavisflag & OB_VIS_SENS) == 0) continue; @@ -5051,7 +5051,7 @@ void logic_buttons(bContext *C, ARegion *ar) for (a=0; a<count; a++) { ob= (Object *)idar[a]; // uiClearButLock(); -// uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); +// uiSetButLock(BKE_object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); if ( (ob->scavisflag & OB_VIS_ACT) == 0) continue; /* presume it is only objects for now */ |