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Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc36
1 files changed, 27 insertions, 9 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index d99433b47a8..8da67bbd21b 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -758,7 +758,7 @@ static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA
uiItemR(layout, ptr, "extension", DEFAULT_FLAGS, "", ICON_NONE);
- /* note: image user properties used directly here, unlike compositor image node,
+ /* NOTE: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
@@ -1953,8 +1953,7 @@ static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, Poi
0,
0,
0,
- false,
- false);
+ UI_TEMPLATE_LIST_FLAG_NONE);
RNA_property_collection_lookup_int(
ptr, RNA_struct_find_property(ptr, "layer_slots"), active_index, &active_input_ptr);
}
@@ -1972,8 +1971,7 @@ static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, Poi
0,
0,
0,
- false,
- false);
+ UI_TEMPLATE_LIST_FLAG_NONE);
RNA_property_collection_lookup_int(
ptr, RNA_struct_find_property(ptr, "file_slots"), active_index, &active_input_ptr);
}
@@ -4029,8 +4027,10 @@ static struct {
GPUVertBuf *inst_vbo;
uint p0_id, p1_id, p2_id, p3_id;
uint colid_id, muted_id;
+ uint dim_factor_id;
GPUVertBufRaw p0_step, p1_step, p2_step, p3_step;
GPUVertBufRaw colid_step, muted_step;
+ GPUVertBufRaw dim_factor_step;
uint count;
bool enabled;
} g_batch_link;
@@ -4045,6 +4045,8 @@ static void nodelink_batch_reset()
g_batch_link.inst_vbo, g_batch_link.colid_id, &g_batch_link.colid_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.muted_id, &g_batch_link.muted_step);
+ GPU_vertbuf_attr_get_raw_data(
+ g_batch_link.inst_vbo, g_batch_link.dim_factor_id, &g_batch_link.dim_factor_step);
g_batch_link.count = 0;
}
@@ -4162,6 +4164,8 @@ static void nodelink_batch_init()
&format_inst, "colid_doarrow", GPU_COMP_U8, 4, GPU_FETCH_INT);
g_batch_link.muted_id = GPU_vertformat_attr_add(
&format_inst, "domuted", GPU_COMP_U8, 2, GPU_FETCH_INT);
+ g_batch_link.dim_factor_id = GPU_vertformat_attr_add(
+ &format_inst, "dim_factor", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.inst_vbo = GPU_vertbuf_create_with_format_ex(&format_inst, GPU_USAGE_STREAM);
/* Alloc max count but only draw the range we need. */
GPU_vertbuf_data_alloc(g_batch_link.inst_vbo, NODELINK_GROUP_SIZE);
@@ -4237,7 +4241,8 @@ static void nodelink_batch_add_link(const SpaceNode *snode,
int th_col2,
int th_col3,
bool drawarrow,
- bool drawmuted)
+ bool drawmuted,
+ float dim_factor)
{
/* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
BLI_assert(ELEM(th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
@@ -4256,6 +4261,7 @@ static void nodelink_batch_add_link(const SpaceNode *snode,
colid[3] = drawarrow;
char *muted = (char *)GPU_vertbuf_raw_step(&g_batch_link.muted_step);
muted[0] = drawmuted;
+ *(float *)GPU_vertbuf_raw_step(&g_batch_link.dim_factor_step) = dim_factor;
if (g_batch_link.count == NODELINK_GROUP_SIZE) {
nodelink_batch_draw(snode);
@@ -4270,6 +4276,8 @@ void node_draw_link_bezier(const View2D *v2d,
int th_col2,
int th_col3)
{
+ const float dim_factor = node_link_dim_factor(v2d, link);
+
float vec[4][2];
const bool highlighted = link->flag & NODE_LINK_TEMP_HIGHLIGHT;
if (node_link_bezier_handles(v2d, snode, link, vec)) {
@@ -4282,8 +4290,17 @@ void node_draw_link_bezier(const View2D *v2d,
if (g_batch_link.enabled && !highlighted) {
/* Add link to batch. */
- nodelink_batch_add_link(
- snode, vec[0], vec[1], vec[2], vec[3], th_col1, th_col2, th_col3, drawarrow, drawmuted);
+ nodelink_batch_add_link(snode,
+ vec[0],
+ vec[1],
+ vec[2],
+ vec[3],
+ th_col1,
+ th_col2,
+ th_col3,
+ drawarrow,
+ drawmuted,
+ dim_factor);
}
else {
/* Draw single link. */
@@ -4308,12 +4325,13 @@ void node_draw_link_bezier(const View2D *v2d,
GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
GPU_batch_uniform_1i(batch, "doMuted", drawmuted);
+ GPU_batch_uniform_1f(batch, "dim_factor", dim_factor);
GPU_batch_draw(batch);
}
}
}
-/* note; this is used for fake links in groups too */
+/* NOTE: this is used for fake links in groups too. */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;