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Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc4269
1 files changed, 4269 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
new file mode 100644
index 00000000000..1d4c3b67387
--- /dev/null
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -0,0 +1,4269 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spnode
+ * \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_system.h"
+#include "BLI_threads.h"
+
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_text_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_tracking.h"
+
+#include "BLF_api.h"
+#include "BLT_translation.h"
+
+#include "BIF_glutil.h"
+
+#include "GPU_batch.h"
+#include "GPU_batch_presets.h"
+#include "GPU_framebuffer.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+#include "GPU_platform.h"
+#include "GPU_state.h"
+
+#include "DRW_engine.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_node.h"
+#include "ED_space_api.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf_types.h"
+
+#include "NOD_composite.h"
+#include "NOD_geometry.h"
+#include "NOD_shader.h"
+#include "NOD_texture.h"
+#include "node_intern.h" /* own include */
+
+/* Default flags for uiItemR(). Name is kept short since this is used a lot in this file. */
+#define DEFAULT_FLAGS UI_ITEM_R_SPLIT_EMPTY_NAME
+
+/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
+
+static void node_socket_button_label(bContext *UNUSED(C),
+ uiLayout *layout,
+ PointerRNA *UNUSED(ptr),
+ PointerRNA *UNUSED(node_ptr),
+ const char *text)
+{
+ uiItemL(layout, text, 0);
+}
+
+/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
+
+static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ /* first output stores value */
+ bNodeSocket *output = (bNodeSocket *)node->outputs.first;
+ PointerRNA sockptr;
+ RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
+
+ uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ /* first output stores value */
+ bNodeSocket *output = (bNodeSocket *)node->outputs.first;
+ PointerRNA sockptr;
+ uiLayout *col;
+ RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
+
+ col = uiLayoutColumn(layout, false);
+ uiTemplateColorPicker(col, &sockptr, "default_value", true, false, false, false);
+ uiItemR(col, &sockptr, "default_value", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+}
+
+static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
+
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayout *row = uiLayoutRow(col, true);
+ uiItemR(row, ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
+ if (ELEM(ntree->type, NTREE_COMPOSIT, NTREE_TEXTURE)) {
+ uiItemR(row, ptr, "use_alpha", DEFAULT_FLAGS, "", ICON_IMAGE_RGB_ALPHA);
+ }
+
+ uiItemR(col, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+#if 0
+ /* XXX no context access here .. */
+ bNode *node = (bNode*)ptr->data;
+ CurveMapping *cumap = node->storage;
+
+ if (cumap) {
+ cumap->flag |= CUMA_DRAW_CFRA;
+ if (node->custom1 < node->custom2) {
+ cumap->sample[0] = (float)(CFRA - node->custom1) / (float)(node->custom2 - node->custom1);
+ }
+ }
+#endif
+
+ uiTemplateCurveMapping(layout, ptr, "curve", 's', false, false, false, false);
+
+ uiLayout *row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "frame_start", DEFAULT_FLAGS, IFACE_("Sta"), ICON_NONE);
+ uiItemR(row, ptr, "frame_end", DEFAULT_FLAGS, IFACE_("End"), ICON_NONE);
+}
+
+static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiTemplateColorRamp(layout, ptr, "color_ramp", false);
+}
+
+static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false);
+}
+
+#define SAMPLE_FLT_ISNONE FLT_MAX
+/* bad bad, 2.5 will do better?... no it won't... */
+static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
+void ED_node_sample_set(const float col[4])
+{
+ if (col) {
+ copy_v4_v4(_sample_col, col);
+ }
+ else {
+ copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
+ }
+}
+
+static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ CurveMapping *cumap = (CurveMapping *)node->storage;
+
+ if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
+ cumap->flag |= CUMA_DRAW_SAMPLE;
+ copy_v3_v3(cumap->sample, _sample_col);
+ }
+ else {
+ cumap->flag &= ~CUMA_DRAW_SAMPLE;
+ }
+
+ /* "Tone" (Standard/Film-like) only used in the Compositor. */
+ bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
+ uiTemplateCurveMapping(
+ layout, ptr, "mapping", 'c', false, false, false, (ntree->type == NTREE_COMPOSIT));
+}
+
+static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ /* first output stores normal */
+ bNodeSocket *output = (bNodeSocket *)node->outputs.first;
+ PointerRNA sockptr;
+ RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
+
+ uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ short multi = (node->id && ((Tex *)node->id)->use_nodes && (node->type != CMP_NODE_TEXTURE) &&
+ (node->type != TEX_NODE_TEXTURE));
+
+ uiItemR(layout, ptr, "texture", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (multi) {
+ /* Number Drawing not optimal here, better have a list*/
+ uiItemR(layout, ptr, "node_output", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+}
+
+static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "clamp_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "interpolation_type", DEFAULT_FLAGS, "", ICON_NONE);
+ if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
+ NODE_MAP_RANGE_SMOOTHSTEP,
+ NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ uiItemR(layout, ptr, "clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static int node_resize_area_default(bNode *node, int x, int y)
+{
+ if (node->flag & NODE_HIDDEN) {
+ rctf totr = node->totr;
+ /* right part of node */
+ totr.xmin = node->totr.xmax - 20.0f;
+ if (BLI_rctf_isect_pt(&totr, x, y)) {
+ return NODE_RESIZE_RIGHT;
+ }
+
+ return 0;
+ }
+
+ const float size = NODE_RESIZE_MARGIN;
+ rctf totr = node->totr;
+ int dir = 0;
+
+ if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
+ dir |= NODE_RESIZE_RIGHT;
+ }
+ if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
+ dir |= NODE_RESIZE_LEFT;
+ }
+ return dir;
+}
+
+/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
+
+static void node_draw_buttons_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiTemplateIDBrowse(
+ layout, C, ptr, "node_tree", nullptr, nullptr, nullptr, UI_TEMPLATE_ID_FILTER_ALL, nullptr);
+}
+
+/* XXX Does a bounding box update by iterating over all children.
+ * Not ideal to do this in every draw call, but doing as transform callback doesn't work,
+ * since the child node totr rects are not updated properly at that point.
+ */
+static void node_draw_frame_prepare(const bContext *UNUSED(C), bNodeTree *ntree, bNode *node)
+{
+ const float margin = 1.5f * U.widget_unit;
+ NodeFrame *data = (NodeFrame *)node->storage;
+
+ /* init rect from current frame size */
+ rctf rect;
+ node_to_view(node, node->offsetx, node->offsety, &rect.xmin, &rect.ymax);
+ node_to_view(
+ node, node->offsetx + node->width, node->offsety - node->height, &rect.xmax, &rect.ymin);
+
+ /* frame can be resized manually only if shrinking is disabled or no children are attached */
+ data->flag |= NODE_FRAME_RESIZEABLE;
+ /* for shrinking bbox, initialize the rect from first child node */
+ bool bbinit = (data->flag & NODE_FRAME_SHRINK);
+ /* fit bounding box to all children */
+ LISTBASE_FOREACH (bNode *, tnode, &ntree->nodes) {
+ if (tnode->parent != node) {
+ continue;
+ }
+
+ /* add margin to node rect */
+ rctf noderect = tnode->totr;
+ noderect.xmin -= margin;
+ noderect.xmax += margin;
+ noderect.ymin -= margin;
+ noderect.ymax += margin;
+
+ /* first child initializes frame */
+ if (bbinit) {
+ bbinit = false;
+ rect = noderect;
+ data->flag &= ~NODE_FRAME_RESIZEABLE;
+ }
+ else {
+ BLI_rctf_union(&rect, &noderect);
+ }
+ }
+
+ /* now adjust the frame size from view-space bounding box */
+ node_from_view(node, rect.xmin, rect.ymax, &node->offsetx, &node->offsety);
+ float xmax, ymax;
+ node_from_view(node, rect.xmax, rect.ymin, &xmax, &ymax);
+ node->width = xmax - node->offsetx;
+ node->height = -ymax + node->offsety;
+
+ node->totr = rect;
+}
+
+static void node_draw_frame_label(bNodeTree *ntree, bNode *node, const float aspect)
+{
+ /* XXX font id is crap design */
+ const int fontid = UI_style_get()->widgetlabel.uifont_id;
+ NodeFrame *data = (NodeFrame *)node->storage;
+ const int font_size = data->label_size / aspect;
+
+ char label[MAX_NAME];
+ nodeLabel(ntree, node, label, sizeof(label));
+
+ BLF_enable(fontid, BLF_ASPECT);
+ BLF_aspect(fontid, aspect, aspect, 1.0f);
+ /* clamp otherwise it can suck up a LOT of memory */
+ BLF_size(fontid, MIN2(24, font_size), U.dpi);
+
+ /* title color */
+ int color_id = node_get_colorid(node);
+ uchar color[3];
+ UI_GetThemeColorBlendShade3ubv(TH_TEXT, color_id, 0.4f, 10, color);
+ BLF_color3ubv(fontid, color);
+
+ const float margin = (float)(NODE_DY / 4);
+ const float width = BLF_width(fontid, label, sizeof(label));
+ const float ascender = BLF_ascender(fontid);
+ const int label_height = ((margin / aspect) + (ascender * aspect));
+
+ /* 'x' doesn't need aspect correction */
+ rctf *rct = &node->totr;
+ /* XXX a bit hacky, should use separate align values for x and y */
+ float x = BLI_rctf_cent_x(rct) - (0.5f * width);
+ float y = rct->ymax - label_height;
+
+ BLF_position(fontid, x, y, 0);
+ BLF_draw(fontid, label, BLF_DRAW_STR_DUMMY_MAX);
+
+ /* draw text body */
+ if (node->id) {
+ Text *text = (Text *)node->id;
+ const int line_height_max = BLF_height_max(fontid);
+ const float line_spacing = (line_height_max * aspect);
+ const float line_width = (BLI_rctf_size_x(rct) - margin) / aspect;
+
+ /* 'x' doesn't need aspect correction */
+ x = rct->xmin + margin;
+ y = rct->ymax - (label_height + line_spacing);
+ /* early exit */
+ int y_min = y + ((margin * 2) - (y - rct->ymin));
+
+ BLF_enable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
+ BLF_clipping(fontid,
+ rct->xmin,
+ /* round to avoid clipping half-way through a line */
+ y - (floorf(((y - rct->ymin) - (margin * 2)) / line_spacing) * line_spacing),
+ rct->xmin + line_width,
+ rct->ymax);
+
+ BLF_wordwrap(fontid, line_width);
+
+ LISTBASE_FOREACH (TextLine *, line, &text->lines) {
+ struct ResultBLF info;
+ if (line->line[0]) {
+ BLF_position(fontid, x, y, 0);
+ BLF_draw_ex(fontid, line->line, line->len, &info);
+ y -= line_spacing * info.lines;
+ }
+ else {
+ y -= line_spacing;
+ }
+ if (y < y_min) {
+ break;
+ }
+ }
+
+ BLF_disable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
+ }
+
+ BLF_disable(fontid, BLF_ASPECT);
+}
+
+static void node_draw_frame(const bContext *C,
+ ARegion *region,
+ SpaceNode *snode,
+ bNodeTree *ntree,
+ bNode *node,
+ bNodeInstanceKey UNUSED(key))
+{
+
+ /* skip if out of view */
+ if (BLI_rctf_isect(&node->totr, &region->v2d.cur, nullptr) == false) {
+ UI_block_end(C, node->block);
+ node->block = nullptr;
+ return;
+ }
+
+ float color[4];
+ UI_GetThemeColor4fv(TH_NODE_FRAME, color);
+ const float alpha = color[3];
+
+ /* shadow */
+ node_draw_shadow(snode, node, BASIS_RAD, alpha);
+
+ /* body */
+ if (node->flag & NODE_CUSTOM_COLOR) {
+ rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], alpha);
+ }
+ else {
+ UI_GetThemeColor4fv(TH_NODE_FRAME, color);
+ }
+
+ const rctf *rct = &node->totr;
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_aa(rct, true, BASIS_RAD, color);
+
+ /* outline active and selected emphasis */
+ if (node->flag & SELECT) {
+ if (node->flag & NODE_ACTIVE) {
+ UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, color);
+ }
+ else {
+ UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0, -40, color);
+ }
+
+ UI_draw_roundbox_aa(rct, false, BASIS_RAD, color);
+ }
+
+ /* label */
+ if (node->label[0] != '\0') {
+ node_draw_frame_label(ntree, node, snode->runtime->aspect);
+ }
+
+ UI_block_end(C, node->block);
+ UI_block_draw(C, node->block);
+ node->block = nullptr;
+}
+
+static int node_resize_area_frame(bNode *node, int x, int y)
+{
+ const float size = 10.0f;
+ NodeFrame *data = (NodeFrame *)node->storage;
+ rctf totr = node->totr;
+ int dir = 0;
+
+ /* shrinking frame size is determined by child nodes */
+ if (!(data->flag & NODE_FRAME_RESIZEABLE)) {
+ return 0;
+ }
+
+ if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
+ dir |= NODE_RESIZE_RIGHT;
+ }
+ if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
+ dir |= NODE_RESIZE_LEFT;
+ }
+ if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax - size && y < totr.ymax) {
+ dir |= NODE_RESIZE_TOP;
+ }
+ if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin + size) {
+ dir |= NODE_RESIZE_BOTTOM;
+ }
+
+ return dir;
+}
+
+static void node_buts_frame_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "label_size", DEFAULT_FLAGS, IFACE_("Label Size"), ICON_NONE);
+ uiItemR(layout, ptr, "shrink", DEFAULT_FLAGS, IFACE_("Shrink"), ICON_NONE);
+ uiItemR(layout, ptr, "text", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+#define NODE_REROUTE_SIZE 8.0f
+
+static void node_draw_reroute_prepare(const bContext *UNUSED(C),
+ bNodeTree *UNUSED(ntree),
+ bNode *node)
+{
+ /* get "global" coords */
+ float locx, locy;
+ node_to_view(node, 0.0f, 0.0f, &locx, &locy);
+
+ /* reroute node has exactly one input and one output, both in the same place */
+ bNodeSocket *nsock = (bNodeSocket *)node->outputs.first;
+ nsock->locx = locx;
+ nsock->locy = locy;
+
+ nsock = (bNodeSocket *)node->inputs.first;
+ nsock->locx = locx;
+ nsock->locy = locy;
+
+ const float size = NODE_REROUTE_SIZE;
+ node->width = size * 2;
+ node->totr.xmin = locx - size;
+ node->totr.xmax = locx + size;
+ node->totr.ymax = locy + size;
+ node->totr.ymin = locy - size;
+}
+
+static void node_draw_reroute(const bContext *C,
+ ARegion *region,
+ SpaceNode *UNUSED(snode),
+ bNodeTree *ntree,
+ bNode *node,
+ bNodeInstanceKey UNUSED(key))
+{
+ char showname[128]; /* 128 used below */
+ rctf *rct = &node->totr;
+
+ /* skip if out of view */
+ if (node->totr.xmax < region->v2d.cur.xmin || node->totr.xmin > region->v2d.cur.xmax ||
+ node->totr.ymax < region->v2d.cur.ymin || node->totr.ymin > region->v2d.cur.ymax) {
+ UI_block_end(C, node->block);
+ node->block = nullptr;
+ return;
+ }
+
+ /* XXX only kept for debugging
+ * selection state is indicated by socket outline below!
+ */
+#if 0
+ float size = NODE_REROUTE_SIZE;
+
+ /* body */
+ float debug_color[4];
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_GetThemeColor4fv(TH_NODE, debug_color);
+ UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size, debug_color);
+
+ /* outline active and selected emphasis */
+ if (node->flag & SELECT) {
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_line_smooth(true);
+ /* Using different shades of #TH_TEXT_HI for the emphasis, like triangle. */
+ if (node->flag & NODE_ACTIVE) {
+ UI_GetThemeColorShadeAlpha4fv(TH_TEXT_HI, 0, -40, debug_color);
+ }
+ else {
+ UI_GetThemeColorShadeAlpha4fv(TH_TEXT_HI, -20, -120, debug_color);
+ }
+ UI_draw_roundbox_4fv(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size, debug_color);
+
+ GPU_line_smooth(false);
+ GPU_blend(GPU_BLEND_NONE);
+ }
+#endif
+
+ if (node->label[0] != '\0') {
+ /* draw title (node label) */
+ BLI_strncpy(showname, node->label, sizeof(showname));
+ uiDefBut(node->block,
+ UI_BTYPE_LABEL,
+ 0,
+ showname,
+ (int)(rct->xmin - NODE_DYS),
+ (int)(rct->ymax),
+ (short)512,
+ (short)NODE_DY,
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ nullptr);
+ }
+
+ /* only draw input socket. as they all are placed on the same position.
+ * highlight also if node itself is selected, since we don't display the node body separately!
+ */
+ node_draw_sockets(&region->v2d, C, ntree, node, false, node->flag & SELECT);
+
+ UI_block_end(C, node->block);
+ UI_block_draw(C, node->block);
+ node->block = nullptr;
+}
+
+/* Special tweak area for reroute node.
+ * Since this node is quite small, we use a larger tweak area for grabbing than for selection.
+ */
+static int node_tweak_area_reroute(bNode *node, int x, int y)
+{
+ /* square of tweak radius */
+ const float tweak_radius_sq = square_f(24.0f);
+
+ bNodeSocket *sock = (bNodeSocket *)node->inputs.first;
+ float dx = sock->locx - x;
+ float dy = sock->locy - y;
+ return (dx * dx + dy * dy <= tweak_radius_sq);
+}
+
+static void node_common_set_butfunc(bNodeType *ntype)
+{
+ switch (ntype->type) {
+ case NODE_GROUP:
+ ntype->draw_buttons = node_draw_buttons_group;
+ break;
+ case NODE_FRAME:
+ ntype->draw_nodetype = node_draw_frame;
+ ntype->draw_nodetype_prepare = node_draw_frame_prepare;
+ ntype->draw_buttons_ex = node_buts_frame_ex;
+ ntype->resize_area_func = node_resize_area_frame;
+ break;
+ case NODE_REROUTE:
+ ntype->draw_nodetype = node_draw_reroute;
+ ntype->draw_nodetype_prepare = node_draw_reroute_prepare;
+ ntype->tweak_area_func = node_tweak_area_reroute;
+ break;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
+
+static void node_buts_image_user(uiLayout *layout,
+ bContext *C,
+ PointerRNA *ptr,
+ PointerRNA *imaptr,
+ PointerRNA *iuserptr,
+ const bool show_layer_selection,
+ const bool show_color_management)
+{
+ if (!imaptr->data) {
+ return;
+ }
+
+ uiLayout *col = uiLayoutColumn(layout, false);
+
+ uiItemR(col, imaptr, "source", DEFAULT_FLAGS, "", ICON_NONE);
+
+ const int source = RNA_enum_get(imaptr, "source");
+
+ if (source == IMA_SRC_SEQUENCE) {
+ /* don't use iuser->framenr directly
+ * because it may not be updated if auto-refresh is off */
+ Scene *scene = CTX_data_scene(C);
+ ImageUser *iuser = (ImageUser *)iuserptr->data;
+ /* Image *ima = imaptr->data; */ /* UNUSED */
+
+ char numstr[32];
+ const int framenr = BKE_image_user_frame_get(iuser, CFRA, nullptr);
+ BLI_snprintf(numstr, sizeof(numstr), IFACE_("Frame: %d"), framenr);
+ uiItemL(layout, numstr, ICON_NONE);
+ }
+
+ if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "frame_duration", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "frame_start", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "frame_offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_cyclic", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_auto_refresh", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ if (show_layer_selection && RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER &&
+ RNA_boolean_get(ptr, "has_layers")) {
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "layer", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ if (show_color_management) {
+ uiLayout *split = uiLayoutSplit(layout, 0.5f, true);
+ PointerRNA colorspace_settings_ptr = RNA_pointer_get(imaptr, "colorspace_settings");
+ uiItemL(split, IFACE_("Color Space"), ICON_NONE);
+ uiItemR(split, &colorspace_settings_ptr, "name", DEFAULT_FLAGS, "", ICON_NONE);
+
+ /* Avoid losing changes image is painted. */
+ if (BKE_image_is_dirty((Image *)imaptr->data)) {
+ uiLayoutSetEnabled(split, false);
+ }
+ }
+}
+
+static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "vector_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "rotation_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "invert", DEFAULT_FLAGS, nullptr, 0);
+}
+
+static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "vector_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "convert_from", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "convert_to", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "attribute_type", DEFAULT_FLAGS, IFACE_("Type"), ICON_NONE);
+ uiItemR(layout, ptr, "attribute_name", DEFAULT_FLAGS, IFACE_("Name"), ICON_NONE);
+}
+
+static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_pixel_size", DEFAULT_FLAGS, nullptr, 0);
+}
+
+static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA imaptr = RNA_pointer_get(ptr, "image");
+ PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
+
+ uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "image",
+ "IMAGE_OT_new",
+ "IMAGE_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+ uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
+ uiItemR(layout, ptr, "projection_blend", DEFAULT_FLAGS, "Blend", ICON_NONE);
+ }
+
+ uiItemR(layout, ptr, "extension", DEFAULT_FLAGS, "", ICON_NONE);
+
+ /* note: image user properties used directly here, unlike compositor image node,
+ * which redefines them in the node struct RNA to get proper updates.
+ */
+ node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
+}
+
+static void node_shader_buts_tex_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
+ uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
+}
+
+static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA imaptr = RNA_pointer_get(ptr, "image");
+ PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
+
+ uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "image",
+ "IMAGE_OT_new",
+ "IMAGE_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
+
+ node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
+}
+
+static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
+ uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
+
+ uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, IFACE_("Interpolation"), ICON_NONE);
+ uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, IFACE_("Projection"), ICON_NONE);
+}
+
+static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "sky_type", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_PREETHAM) {
+ uiItemR(layout, ptr, "sun_direction", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "turbidity", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_HOSEK) {
+ uiItemR(layout, ptr, "sun_direction", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "turbidity", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "ground_albedo", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_NISHITA) {
+ uiItemR(layout, ptr, "sun_disc", DEFAULT_FLAGS, nullptr, 0);
+
+ uiLayout *col;
+ if (RNA_boolean_get(ptr, "sun_disc")) {
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "sun_size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "sun_intensity", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "sun_elevation", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "sun_rotation", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "altitude", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "air_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "dust_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "ozone_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "gradient_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "turbulence_depth", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "offset", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
+ uiItemR(col, ptr, "offset_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "squash", DEFAULT_FLAGS, IFACE_("Squash"), ICON_NONE);
+ uiItemR(col, ptr, "squash_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
+}
+
+static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "wave_type", DEFAULT_FLAGS, "", ICON_NONE);
+ int type = RNA_enum_get(ptr, "wave_type");
+ if (type == SHD_WAVE_BANDS) {
+ uiItemR(layout, ptr, "bands_direction", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+ else { /* SHD_WAVE_RINGS */
+ uiItemR(layout, ptr, "rings_direction", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+
+ uiItemR(layout, ptr, "wave_profile", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "musgrave_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "musgrave_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "voronoi_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "feature", DEFAULT_FLAGS, "", ICON_NONE);
+ int feature = RNA_enum_get(ptr, "feature");
+ if (!ELEM(feature, SHD_VORONOI_DISTANCE_TO_EDGE, SHD_VORONOI_N_SPHERE_RADIUS) &&
+ RNA_enum_get(ptr, "voronoi_dimensions") != 1) {
+ uiItemR(layout, ptr, "distance", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+}
+
+static void node_shader_buts_tex_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "noise_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_tex_pointdensity(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ NodeShaderTexPointDensity *shader_point_density = (NodeShaderTexPointDensity *)node->storage;
+ Object *ob = (Object *)node->id;
+
+ PointerRNA ob_ptr, obdata_ptr;
+ RNA_id_pointer_create((ID *)ob, &ob_ptr);
+ RNA_id_pointer_create(ob ? (ID *)ob->data : nullptr, &obdata_ptr);
+
+ uiItemR(layout, ptr, "point_source", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "object", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (node->id && shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
+ PointerRNA dataptr;
+ RNA_id_pointer_create((ID *)node->id, &dataptr);
+ uiItemPointerR(
+ layout, ptr, "particle_system", &dataptr, "particle_systems", nullptr, ICON_NONE);
+ }
+
+ uiItemR(layout, ptr, "space", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "radius", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "resolution", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
+ uiItemR(layout, ptr, "particle_color_source", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ else {
+ uiItemR(layout, ptr, "vertex_color_source", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTWEIGHT) {
+ if (ob_ptr.data) {
+ uiItemPointerR(
+ layout, ptr, "vertex_attribute_name", &ob_ptr, "vertex_groups", "", ICON_NONE);
+ }
+ }
+ if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTCOL) {
+ if (obdata_ptr.data) {
+ uiItemPointerR(
+ layout, ptr, "vertex_attribute_name", &obdata_ptr, "vertex_colors", "", ICON_NONE);
+ }
+ }
+ }
+}
+
+static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "object", DEFAULT_FLAGS, nullptr, 0);
+ uiItemR(layout, ptr, "from_instancer", DEFAULT_FLAGS, nullptr, 0);
+}
+
+static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "invert", DEFAULT_FLAGS, nullptr, 0);
+}
+
+static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "from_instancer", DEFAULT_FLAGS, nullptr, 0);
+
+ if (!RNA_boolean_get(ptr, "from_instancer")) {
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
+ }
+ }
+}
+
+static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+
+ if (U.experimental.use_sculpt_vertex_colors &&
+ RNA_collection_length(&dataptr, "sculpt_vertex_colors")) {
+ uiItemPointerR(
+ layout, ptr, "layer_name", &dataptr, "sculpt_vertex_colors", "", ICON_GROUP_VCOL);
+ }
+ else {
+ uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL);
+ }
+ }
+ else {
+ uiItemL(layout, "No mesh in active object.", ICON_ERROR);
+ }
+}
+
+static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_tips", DEFAULT_FLAGS, nullptr, 0);
+}
+
+static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", DEFAULT_FLAGS, "", 0);
+
+ if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
+ }
+ else {
+ uiItemR(layout, ptr, "uv_map", DEFAULT_FLAGS, "", 0);
+ }
+ }
+}
+
+static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", DEFAULT_FLAGS, "", 0);
+}
+
+static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiLayout *split, *row;
+
+ split = uiLayoutSplit(layout, 0.0f, false);
+
+ uiItemR(split, ptr, "direction_type", DEFAULT_FLAGS, "", 0);
+
+ row = uiLayoutRow(split, false);
+
+ if (RNA_enum_get(ptr, "direction_type") == SHD_TANGENT_UVMAP) {
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(row, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
+ }
+ else {
+ uiItemR(row, ptr, "uv_map", DEFAULT_FLAGS, "", 0);
+ }
+ }
+ else {
+ uiItemR(row, ptr, "axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, 0);
+ }
+}
+
+static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "subsurface_method", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "falloff", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "component", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "component", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_principled_hair(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "parametrization", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "mode", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ row = uiLayoutRow(layout, true);
+
+ if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL) {
+ uiItemR(row, ptr, "ies", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+ else {
+ uiItemR(row, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+}
+
+static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "mode", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ row = uiLayoutRow(layout, true);
+
+ if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL) {
+ uiItemR(row, ptr, "script", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+ else {
+ uiItemR(row, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+
+ uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
+}
+
+static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemS(layout);
+
+ node_shader_buts_script(layout, C, ptr);
+
+#if 0 /* not implemented yet */
+ if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL) {
+ uiItemR(layout, ptr, "use_auto_update", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+#endif
+}
+
+static void node_buts_output_shader(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "target", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_buts_output_linestyle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row, *col;
+
+ col = uiLayoutColumn(layout, false);
+ row = uiLayoutRow(col, true);
+ uiItemR(row, ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(col, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_shader_buts_ambient_occlusion(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "inside", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "only_local", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_shader_buts_white_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "noise_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_shader_buts_output_aov(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "name", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+/* only once called */
+static void node_shader_set_butfunc(bNodeType *ntype)
+{
+ switch (ntype->type) {
+ case SH_NODE_NORMAL:
+ ntype->draw_buttons = node_buts_normal;
+ break;
+ case SH_NODE_CURVE_VEC:
+ ntype->draw_buttons = node_buts_curvevec;
+ break;
+ case SH_NODE_CURVE_RGB:
+ ntype->draw_buttons = node_buts_curvecol;
+ break;
+ case SH_NODE_MAPPING:
+ ntype->draw_buttons = node_shader_buts_mapping;
+ break;
+ case SH_NODE_VALUE:
+ ntype->draw_buttons = node_buts_value;
+ break;
+ case SH_NODE_RGB:
+ ntype->draw_buttons = node_buts_rgb;
+ break;
+ case SH_NODE_MIX_RGB:
+ ntype->draw_buttons = node_buts_mix_rgb;
+ break;
+ case SH_NODE_VALTORGB:
+ ntype->draw_buttons = node_buts_colorramp;
+ break;
+ case SH_NODE_CLAMP:
+ ntype->draw_buttons = node_shader_buts_clamp;
+ break;
+ case SH_NODE_MAP_RANGE:
+ ntype->draw_buttons = node_shader_buts_map_range;
+ break;
+ case SH_NODE_MATH:
+ ntype->draw_buttons = node_buts_math;
+ break;
+ case SH_NODE_VECTOR_MATH:
+ ntype->draw_buttons = node_shader_buts_vect_math;
+ break;
+ case SH_NODE_VECTOR_ROTATE:
+ ntype->draw_buttons = node_shader_buts_vector_rotate;
+ break;
+ case SH_NODE_VECT_TRANSFORM:
+ ntype->draw_buttons = node_shader_buts_vect_transform;
+ break;
+ case SH_NODE_ATTRIBUTE:
+ ntype->draw_buttons = node_shader_buts_attribute;
+ break;
+ case SH_NODE_WIREFRAME:
+ ntype->draw_buttons = node_shader_buts_wireframe;
+ break;
+ case SH_NODE_TEX_SKY:
+ ntype->draw_buttons = node_shader_buts_tex_sky;
+ break;
+ case SH_NODE_TEX_IMAGE:
+ ntype->draw_buttons = node_shader_buts_tex_image;
+ ntype->draw_buttons_ex = node_shader_buts_tex_image_ex;
+ break;
+ case SH_NODE_TEX_ENVIRONMENT:
+ ntype->draw_buttons = node_shader_buts_tex_environment;
+ ntype->draw_buttons_ex = node_shader_buts_tex_environment_ex;
+ break;
+ case SH_NODE_TEX_GRADIENT:
+ ntype->draw_buttons = node_shader_buts_tex_gradient;
+ break;
+ case SH_NODE_TEX_MAGIC:
+ ntype->draw_buttons = node_shader_buts_tex_magic;
+ break;
+ case SH_NODE_TEX_BRICK:
+ ntype->draw_buttons = node_shader_buts_tex_brick;
+ break;
+ case SH_NODE_TEX_WAVE:
+ ntype->draw_buttons = node_shader_buts_tex_wave;
+ break;
+ case SH_NODE_TEX_MUSGRAVE:
+ ntype->draw_buttons = node_shader_buts_tex_musgrave;
+ break;
+ case SH_NODE_TEX_VORONOI:
+ ntype->draw_buttons = node_shader_buts_tex_voronoi;
+ break;
+ case SH_NODE_TEX_NOISE:
+ ntype->draw_buttons = node_shader_buts_tex_noise;
+ break;
+ case SH_NODE_TEX_POINTDENSITY:
+ ntype->draw_buttons = node_shader_buts_tex_pointdensity;
+ break;
+ case SH_NODE_TEX_COORD:
+ ntype->draw_buttons = node_shader_buts_tex_coord;
+ break;
+ case SH_NODE_BUMP:
+ ntype->draw_buttons = node_shader_buts_bump;
+ break;
+ case SH_NODE_NORMAL_MAP:
+ ntype->draw_buttons = node_shader_buts_normal_map;
+ break;
+ case SH_NODE_DISPLACEMENT:
+ case SH_NODE_VECTOR_DISPLACEMENT:
+ ntype->draw_buttons = node_shader_buts_displacement;
+ break;
+ case SH_NODE_TANGENT:
+ ntype->draw_buttons = node_shader_buts_tangent;
+ break;
+ case SH_NODE_BSDF_GLOSSY:
+ case SH_NODE_BSDF_GLASS:
+ case SH_NODE_BSDF_REFRACTION:
+ ntype->draw_buttons = node_shader_buts_glossy;
+ break;
+ case SH_NODE_BSDF_PRINCIPLED:
+ ntype->draw_buttons = node_shader_buts_principled;
+ break;
+ case SH_NODE_BSDF_ANISOTROPIC:
+ ntype->draw_buttons = node_shader_buts_anisotropic;
+ break;
+ case SH_NODE_SUBSURFACE_SCATTERING:
+ ntype->draw_buttons = node_shader_buts_subsurface;
+ break;
+ case SH_NODE_BSDF_TOON:
+ ntype->draw_buttons = node_shader_buts_toon;
+ break;
+ case SH_NODE_BSDF_HAIR:
+ ntype->draw_buttons = node_shader_buts_hair;
+ break;
+ case SH_NODE_BSDF_HAIR_PRINCIPLED:
+ ntype->draw_buttons = node_shader_buts_principled_hair;
+ break;
+ case SH_NODE_SCRIPT:
+ ntype->draw_buttons = node_shader_buts_script;
+ ntype->draw_buttons_ex = node_shader_buts_script_ex;
+ break;
+ case SH_NODE_UVMAP:
+ ntype->draw_buttons = node_shader_buts_uvmap;
+ break;
+ case SH_NODE_VERTEX_COLOR:
+ ntype->draw_buttons = node_shader_buts_vertex_color;
+ break;
+ case SH_NODE_UVALONGSTROKE:
+ ntype->draw_buttons = node_shader_buts_uvalongstroke;
+ break;
+ case SH_NODE_OUTPUT_MATERIAL:
+ case SH_NODE_OUTPUT_LIGHT:
+ case SH_NODE_OUTPUT_WORLD:
+ ntype->draw_buttons = node_buts_output_shader;
+ break;
+ case SH_NODE_OUTPUT_LINESTYLE:
+ ntype->draw_buttons = node_buts_output_linestyle;
+ break;
+ case SH_NODE_TEX_IES:
+ ntype->draw_buttons = node_shader_buts_ies;
+ break;
+ case SH_NODE_BEVEL:
+ ntype->draw_buttons = node_shader_buts_bevel;
+ break;
+ case SH_NODE_AMBIENT_OCCLUSION:
+ ntype->draw_buttons = node_shader_buts_ambient_occlusion;
+ break;
+ case SH_NODE_TEX_WHITE_NOISE:
+ ntype->draw_buttons = node_shader_buts_white_noise;
+ break;
+ case SH_NODE_OUTPUT_AOV:
+ ntype->draw_buttons = node_shader_buts_output_aov;
+ break;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
+
+static void node_buts_image_views(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr,
+ PointerRNA *imaptr)
+{
+ uiLayout *col;
+
+ if (!imaptr->data) {
+ return;
+ }
+
+ col = uiLayoutColumn(layout, false);
+
+ if (RNA_boolean_get(ptr, "has_views")) {
+ if (RNA_enum_get(ptr, "view") == 0) {
+ uiItemR(col, ptr, "view", DEFAULT_FLAGS, nullptr, ICON_CAMERA_STEREO);
+ }
+ else {
+ uiItemR(col, ptr, "view", DEFAULT_FLAGS, nullptr, ICON_SCENE);
+ }
+ }
+}
+
+static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ PointerRNA iuserptr;
+ RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
+ uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "image",
+ "IMAGE_OT_new",
+ "IMAGE_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+ if (!node->id) {
+ return;
+ }
+
+ PointerRNA imaptr = RNA_pointer_get(ptr, "image");
+
+ node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr, true, true);
+
+ node_buts_image_views(layout, C, ptr, &imaptr);
+}
+
+static void node_composit_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ PointerRNA iuserptr;
+ RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
+ uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
+ uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, true);
+}
+
+static void node_composit_buts_viewlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ uiLayout *col, *row;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "scene",
+ nullptr,
+ nullptr,
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (!node->id) {
+ return;
+ }
+
+ col = uiLayoutColumn(layout, false);
+ row = uiLayoutRow(col, true);
+ uiItemR(row, ptr, "layer", DEFAULT_FLAGS, "", ICON_NONE);
+
+ PropertyRNA *prop = RNA_struct_find_property(ptr, "layer");
+ const char *layer_name;
+ if (!(RNA_property_enum_identifier(
+ C, ptr, prop, RNA_property_enum_get(ptr, prop), &layer_name))) {
+ return;
+ }
+
+ PointerRNA scn_ptr;
+ char scene_name[MAX_ID_NAME - 2];
+ scn_ptr = RNA_pointer_get(ptr, "scene");
+ RNA_string_get(&scn_ptr, "name", scene_name);
+
+ PointerRNA op_ptr;
+ uiItemFullO(
+ row, "RENDER_OT_render", "", ICON_RENDER_STILL, nullptr, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_string_set(&op_ptr, "layer", layer_name);
+ RNA_string_set(&op_ptr, "scene", scene_name);
+}
+
+static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col, *row;
+
+ col = uiLayoutColumn(layout, false);
+ const int filter = RNA_enum_get(ptr, "filter_type");
+ const int reference = RNA_boolean_get(ptr, "use_variable_size");
+
+ uiItemR(col, ptr, "filter_type", DEFAULT_FLAGS, "", ICON_NONE);
+ if (filter != R_FILTER_FAST_GAUSS) {
+ uiItemR(col, ptr, "use_variable_size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (!reference) {
+ uiItemR(col, ptr, "use_bokeh", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ uiItemR(col, ptr, "use_gamma_correction", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ uiItemR(col, ptr, "use_relative", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_boolean_get(ptr, "use_relative")) {
+ uiItemL(col, IFACE_("Aspect Correction"), ICON_NONE);
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "aspect_correction", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "factor_x", DEFAULT_FLAGS, IFACE_("X"), ICON_NONE);
+ uiItemR(col, ptr, "factor_y", DEFAULT_FLAGS, IFACE_("Y"), ICON_NONE);
+ }
+ else {
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "size_x", DEFAULT_FLAGS, IFACE_("X"), ICON_NONE);
+ uiItemR(col, ptr, "size_y", DEFAULT_FLAGS, IFACE_("Y"), ICON_NONE);
+ }
+ uiItemR(col, ptr, "use_extended_bounds", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "iterations", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "use_wrap", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemL(col, IFACE_("Center:"), ICON_NONE);
+ uiItemR(col, ptr, "center_x", DEFAULT_FLAGS, IFACE_("X"), ICON_NONE);
+ uiItemR(col, ptr, "center_y", DEFAULT_FLAGS, IFACE_("Y"), ICON_NONE);
+
+ uiItemS(layout);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "distance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "angle", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiItemS(layout);
+
+ uiItemR(layout, ptr, "spin", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "zoom", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_bilateralblur(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "iterations", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "sigma_color", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "sigma_space", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiLayout *sub, *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE);
+ uiItemR(col, ptr, "bokeh", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(col, ptr, "angle", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "use_gamma_correction", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true);
+ uiItemR(col, ptr, "f_stop", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "blur_max", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "threshold", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "use_preview", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "scene",
+ nullptr,
+ nullptr,
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "use_zbuffer", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ sub = uiLayoutColumn(col, false);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false);
+ uiItemR(sub, ptr, "z_scale", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_antialiasing(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+
+ uiItemR(col, ptr, "threshold", 0, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "contrast_limit", 0, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "corner_rounding", 0, nullptr, ICON_NONE);
+}
+
+/* qdn: glare node */
+static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "glare_type", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "quality", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (RNA_enum_get(ptr, "glare_type") != 1) {
+ uiItemR(layout, ptr, "iterations", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "glare_type") != 0) {
+ uiItemR(
+ layout, ptr, "color_modulation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ }
+ }
+
+ uiItemR(layout, ptr, "mix", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "threshold", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "glare_type") == 2) {
+ uiItemR(layout, ptr, "streaks", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "angle_offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ if (RNA_enum_get(ptr, "glare_type") == 0 || RNA_enum_get(ptr, "glare_type") == 2) {
+ uiItemR(layout, ptr, "fade", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "glare_type") == 0) {
+ uiItemR(layout, ptr, "use_rotate_45", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ }
+ if (RNA_enum_get(ptr, "glare_type") == 1) {
+ uiItemR(layout, ptr, "size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "tonemap_type", DEFAULT_FLAGS, "", ICON_NONE);
+ if (RNA_enum_get(ptr, "tonemap_type") == 0) {
+ uiItemR(col, ptr, "key", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "gamma", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ else {
+ uiItemR(col, ptr, "intensity", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "adaptation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "correction", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "use_projector", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(col, false);
+ uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_projector") == false);
+ uiItemR(col, ptr, "use_jitter", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_fit", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "factor", DEFAULT_FLAGS, IFACE_("Blur"), ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemL(col, IFACE_("Speed:"), ICON_NONE);
+ uiItemR(col, ptr, "speed_min", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
+ uiItemR(col, ptr, "speed_max", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
+
+ uiItemR(layout, ptr, "use_curved", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "filter_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "axis", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "use_crop_size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "relative", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ if (RNA_boolean_get(ptr, "relative")) {
+ uiItemR(col, ptr, "rel_min_x", DEFAULT_FLAGS, IFACE_("Left"), ICON_NONE);
+ uiItemR(col, ptr, "rel_max_x", DEFAULT_FLAGS, IFACE_("Right"), ICON_NONE);
+ uiItemR(col, ptr, "rel_min_y", DEFAULT_FLAGS, IFACE_("Up"), ICON_NONE);
+ uiItemR(col, ptr, "rel_max_y", DEFAULT_FLAGS, IFACE_("Down"), ICON_NONE);
+ }
+ else {
+ uiItemR(col, ptr, "min_x", DEFAULT_FLAGS, IFACE_("Left"), ICON_NONE);
+ uiItemR(col, ptr, "max_x", DEFAULT_FLAGS, IFACE_("Right"), ICON_NONE);
+ uiItemR(col, ptr, "min_y", DEFAULT_FLAGS, IFACE_("Up"), ICON_NONE);
+ uiItemR(col, ptr, "max_y", DEFAULT_FLAGS, IFACE_("Down"), ICON_NONE);
+ }
+}
+
+static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row, *col;
+
+ col = uiLayoutColumn(layout, false);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "factor", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_double_edge_mask(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+
+ uiItemL(col, IFACE_("Inner Edge:"), ICON_NONE);
+ uiItemR(col, ptr, "inner_mode", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemL(col, IFACE_("Buffer Edge:"), ICON_NONE);
+ uiItemR(col, ptr, "edge_mode", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *sub, *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "use_min", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ sub = uiLayoutColumn(col, false);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
+ uiItemR(sub, ptr, "min", DEFAULT_FLAGS, "", ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "use_max", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ sub = uiLayoutColumn(col, false);
+ uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
+ uiItemR(sub, ptr, "max", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "use_premultiply", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "premul", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "use_alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_antialias_z", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "mode", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "distance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ switch (RNA_enum_get(ptr, "mode")) {
+ case CMP_NODE_DILATEERODE_DISTANCE_THRESH:
+ uiItemR(layout, ptr, "edge", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ break;
+ case CMP_NODE_DILATEERODE_DISTANCE_FEATHER:
+ uiItemR(layout, ptr, "falloff", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ break;
+ }
+}
+
+static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "threshold", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "threshold_neighbor", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "tolerance", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "falloff", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_distance_matte(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *col, *row;
+
+ col = uiLayoutColumn(layout, true);
+
+ uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ uiItemR(col, ptr, "tolerance", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "falloff", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row, *col;
+
+ uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE);
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "limit_method", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "limit_method") == 0) {
+ uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "limit_channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ }
+
+ uiItemR(col, ptr, "ratio", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_unspill", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (RNA_boolean_get(ptr, "use_unspill") == true) {
+ uiItemR(col, ptr, "unspill_red", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "unspill_green", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "unspill_blue", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "tolerance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "threshold", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ /*uiItemR(col, ptr, "lift", UI_ITEM_R_SLIDER, nullptr, ICON_NONE); Removed for now */
+ uiItemR(col, ptr, "gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ /*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, nullptr, ICON_NONE); Removed for now*/
+}
+
+static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "color_hue", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "color_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "color_value", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_channel_matte(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *col, *row;
+
+ uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "color_space", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemL(col, IFACE_("Key Channel:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "matte_channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+
+ uiItemR(col, ptr, "limit_method", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (RNA_enum_get(ptr, "limit_method") == 0) {
+ uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "limit_channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ }
+
+ uiItemR(col, ptr, "limit_max", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "limit_min", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "limit_max", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "limit_min", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "index", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "use_antialiasing", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ PointerRNA imfptr = RNA_pointer_get(ptr, "format");
+ const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
+
+ if (multilayer) {
+ uiItemL(layout, IFACE_("Path:"), ICON_NONE);
+ }
+ else {
+ uiItemL(layout, IFACE_("Base Path:"), ICON_NONE);
+ }
+ uiItemR(layout, ptr, "base_path", DEFAULT_FLAGS, "", ICON_NONE);
+}
+static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ PointerRNA imfptr = RNA_pointer_get(ptr, "format");
+ PointerRNA active_input_ptr, op_ptr;
+ uiLayout *row, *col;
+ const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
+ const bool is_exr = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_OPENEXR;
+ const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
+
+ node_composit_buts_file_output(layout, C, ptr);
+ uiTemplateImageSettings(layout, &imfptr, false);
+
+ /* disable stereo output for multilayer, too much work for something that no one will use */
+ /* if someone asks for that we can implement it */
+ if (is_multiview) {
+ uiTemplateImageFormatViews(layout, &imfptr, nullptr);
+ }
+
+ uiItemS(layout);
+
+ uiItemO(layout, IFACE_("Add Input"), ICON_ADD, "NODE_OT_output_file_add_socket");
+
+ row = uiLayoutRow(layout, false);
+ col = uiLayoutColumn(row, true);
+
+ const int active_index = RNA_int_get(ptr, "active_input_index");
+ /* using different collection properties if multilayer format is enabled */
+ if (multilayer) {
+ uiTemplateList(col,
+ C,
+ "UI_UL_list",
+ "file_output_node",
+ ptr,
+ "layer_slots",
+ ptr,
+ "active_input_index",
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ false,
+ false);
+ RNA_property_collection_lookup_int(
+ ptr, RNA_struct_find_property(ptr, "layer_slots"), active_index, &active_input_ptr);
+ }
+ else {
+ uiTemplateList(col,
+ C,
+ "UI_UL_list",
+ "file_output_node",
+ ptr,
+ "file_slots",
+ ptr,
+ "active_input_index",
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ false,
+ false);
+ RNA_property_collection_lookup_int(
+ ptr, RNA_struct_find_property(ptr, "file_slots"), active_index, &active_input_ptr);
+ }
+ /* XXX collection lookup does not return the ID part of the pointer,
+ * setting this manually here */
+ active_input_ptr.owner_id = ptr->owner_id;
+
+ col = uiLayoutColumn(row, true);
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_output_file_move_active_socket", false);
+ uiItemFullO_ptr(col, ot, "", ICON_TRIA_UP, nullptr, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_enum_set(&op_ptr, "direction", 1);
+ uiItemFullO_ptr(col, ot, "", ICON_TRIA_DOWN, nullptr, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_enum_set(&op_ptr, "direction", 2);
+
+ if (active_input_ptr.data) {
+ if (multilayer) {
+ col = uiLayoutColumn(layout, true);
+
+ uiItemL(col, IFACE_("Layer:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &active_input_ptr, "name", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemFullO(row,
+ "NODE_OT_output_file_remove_active_socket",
+ "",
+ ICON_X,
+ nullptr,
+ WM_OP_EXEC_DEFAULT,
+ UI_ITEM_R_ICON_ONLY,
+ nullptr);
+ }
+ else {
+ col = uiLayoutColumn(layout, true);
+
+ uiItemL(col, IFACE_("File Subpath:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &active_input_ptr, "path", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemFullO(row,
+ "NODE_OT_output_file_remove_active_socket",
+ "",
+ ICON_X,
+ nullptr,
+ WM_OP_EXEC_DEFAULT,
+ UI_ITEM_R_ICON_ONLY,
+ nullptr);
+
+ /* format details for individual files */
+ imfptr = RNA_pointer_get(&active_input_ptr, "format");
+
+ col = uiLayoutColumn(layout, true);
+ uiItemL(col, IFACE_("Format:"), ICON_NONE);
+ uiItemR(col, &active_input_ptr, "use_node_format", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ const bool is_socket_exr = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_OPENEXR;
+ const bool use_node_format = RNA_boolean_get(&active_input_ptr, "use_node_format");
+
+ if ((!is_exr && use_node_format) || (!is_socket_exr && !use_node_format)) {
+ uiItemR(col, &active_input_ptr, "save_as_render", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ col = uiLayoutColumn(layout, false);
+ uiLayoutSetActive(col, use_node_format == false);
+ uiTemplateImageSettings(col, &imfptr, false);
+
+ if (is_multiview) {
+ uiTemplateImageFormatViews(layout, &imfptr, nullptr);
+ }
+ }
+ }
+}
+
+static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (RNA_enum_get(ptr, "space") == CMP_SCALE_RENDERPERCENT) {
+ uiLayout *row;
+ uiItemR(layout, ptr, "frame_method", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "offset_x", DEFAULT_FLAGS, "X", ICON_NONE);
+ uiItemR(row, ptr, "offset_y", DEFAULT_FLAGS, "Y", ICON_NONE);
+ }
+}
+
+static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "filter_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "invert_rgb", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "invert_alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "mapping", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "channel", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *split, *col, *row;
+
+ uiItemR(layout, ptr, "correction_method", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "correction_method") == 0) {
+
+ split = uiLayoutSplit(layout, 0.0f, false);
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "lift", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "lift", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "gamma", true, true, true, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "gamma", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "gain", true, true, true, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "gain", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ else {
+
+ split = uiLayoutSplit(layout, 0.0f, false);
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "offset", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "offset_basis", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "power", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "power", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "slope", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "slope", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+static void node_composit_buts_colorbalance_ex(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "correction_method", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "correction_method") == 0) {
+
+ uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true);
+ uiItemR(layout, ptr, "lift", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "gamma", true, true, true, true);
+ uiItemR(layout, ptr, "gamma", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "gain", true, true, true, true);
+ uiItemR(layout, ptr, "gain", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ else {
+ uiTemplateColorPicker(layout, ptr, "offset", true, true, false, true);
+ uiItemR(layout, ptr, "offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "power", true, true, false, true);
+ uiItemR(layout, ptr, "power", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "slope", true, true, false, true);
+ uiItemR(layout, ptr, "slope", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ CurveMapping *cumap = (CurveMapping *)node->storage;
+
+ if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
+ cumap->flag |= CUMA_DRAW_SAMPLE;
+ copy_v3_v3(cumap->sample, _sample_col);
+ }
+ else {
+ cumap->flag &= ~CUMA_DRAW_SAMPLE;
+ }
+
+ uiTemplateCurveMapping(layout, ptr, "mapping", 'h', false, false, false, false);
+}
+
+static void node_composit_buts_ycc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "mode", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_movieclip(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+}
+
+static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ PointerRNA clipptr;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (!node->id) {
+ return;
+ }
+
+ clipptr = RNA_pointer_get(ptr, "clip");
+
+ uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
+}
+
+static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (!node->id) {
+ return;
+ }
+
+ uiItemR(layout, ptr, "filter_type", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(layout, ptr, "invert", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_relative", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "wrap_axis", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "filter_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (!node->id) {
+ return;
+ }
+
+ uiItemR(layout, ptr, "distortion_type", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_colorcorrection(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "red", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "green", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "blue", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemL(row, "", ICON_NONE);
+ uiItemL(row, IFACE_("Saturation"), ICON_NONE);
+ uiItemL(row, IFACE_("Contrast"), ICON_NONE);
+ uiItemL(row, IFACE_("Gamma"), ICON_NONE);
+ uiItemL(row, IFACE_("Gain"), ICON_NONE);
+ uiItemL(row, IFACE_("Lift"), ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemL(row, IFACE_("Master"), ICON_NONE);
+ uiItemR(row, ptr, "master_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "master_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "master_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "master_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "master_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemL(row, IFACE_("Highlights"), ICON_NONE);
+ uiItemR(row, ptr, "highlights_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "highlights_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "highlights_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "highlights_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "highlights_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemL(row, IFACE_("Midtones"), ICON_NONE);
+ uiItemR(row, ptr, "midtones_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "midtones_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "midtones_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "midtones_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "midtones_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemL(row, IFACE_("Shadows"), ICON_NONE);
+ uiItemR(row, ptr, "shadows_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "shadows_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "shadows_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "shadows_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+ uiItemR(row, ptr, "shadows_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "midtones_start", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_end", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_colorcorrection_ex(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "red", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "green", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "blue", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ row = layout;
+ uiItemL(row, IFACE_("Saturation"), ICON_NONE);
+ uiItemR(row, ptr, "master_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "highlights_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "shadows_saturation", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemL(row, IFACE_("Contrast"), ICON_NONE);
+ uiItemR(row, ptr, "master_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "highlights_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "shadows_contrast", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemL(row, IFACE_("Gamma"), ICON_NONE);
+ uiItemR(row, ptr, "master_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "highlights_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "shadows_gamma", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemL(row, IFACE_("Gain"), ICON_NONE);
+ uiItemR(row, ptr, "master_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "highlights_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "shadows_gain", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemL(row, IFACE_("Lift"), ICON_NONE);
+ uiItemR(row, ptr, "master_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "highlights_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "shadows_lift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "midtones_start", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "midtones_end", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_set_alpha(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "mode", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "check", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_switch_view_ex(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr))
+{
+ uiItemFullO(layout,
+ "NODE_OT_switch_view_update",
+ "Update Views",
+ ICON_FILE_REFRESH,
+ nullptr,
+ WM_OP_INVOKE_DEFAULT,
+ 0,
+ nullptr);
+}
+
+static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "x", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "y", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "width", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "height", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "rotation", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "mask_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "flaps", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "angle", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "rounding", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "catadioptric", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "shift", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_variable_size", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ // uiItemR(layout, ptr, "f_stop", DEFAULT_FLAGS, nullptr, ICON_NONE); /* UNUSED */
+ uiItemR(layout, ptr, "blur_max", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "use_extended_bounds", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_backdrop_viewer(
+ SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
+{
+ // node_composit_backdrop_canvas(snode, backdrop, node, x, y);
+ if (node->custom1 == 0) {
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float cx = x + snode->zoom * backdropWidth * node->custom3;
+ const float cy = y + snode->zoom * backdropHeight * node->custom4;
+ const float cross_size = 12 * U.pixelsize;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+
+ immBegin(GPU_PRIM_LINES, 4);
+ immVertex2f(pos, cx - cross_size, cy - cross_size);
+ immVertex2f(pos, cx + cross_size, cy + cross_size);
+ immVertex2f(pos, cx + cross_size, cy - cross_size);
+ immVertex2f(pos, cx - cross_size, cy + cross_size);
+ immEnd();
+
+ immUnbindProgram();
+ }
+}
+
+static void node_composit_backdrop_boxmask(
+ SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
+{
+ NodeBoxMask *boxmask = (NodeBoxMask *)node->storage;
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float aspect = backdropWidth / backdropHeight;
+ const float rad = -boxmask->rotation;
+ const float cosine = cosf(rad);
+ const float sine = sinf(rad);
+ const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
+ const float halveBoxHeight = backdropHeight * (boxmask->height / 2.0f) * aspect;
+
+ float cx, cy, x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+ cx = x + snode->zoom * backdropWidth * boxmask->x;
+ cy = y + snode->zoom * backdropHeight * boxmask->y;
+
+ x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
+ x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
+ x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
+ x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
+ y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
+ y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
+ y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+ y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+
+ immBegin(GPU_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x3, y3);
+ immVertex2f(pos, x4, y4);
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void node_composit_backdrop_ellipsemask(
+ SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
+{
+ NodeEllipseMask *ellipsemask = (NodeEllipseMask *)node->storage;
+ const float backdropWidth = backdrop->x;
+ const float backdropHeight = backdrop->y;
+ const float aspect = backdropWidth / backdropHeight;
+ const float rad = -ellipsemask->rotation;
+ const float cosine = cosf(rad);
+ const float sine = sinf(rad);
+ const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
+ const float halveBoxHeight = backdropHeight * (ellipsemask->height / 2.0f) * aspect;
+
+ float cx, cy, x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+ cx = x + snode->zoom * backdropWidth * ellipsemask->x;
+ cy = y + snode->zoom * backdropHeight * ellipsemask->y;
+
+ x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
+ x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
+ x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
+ x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
+ y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
+ y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
+ y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+ y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+
+ immBegin(GPU_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x3, y3);
+ immVertex2f(pos, x4, y4);
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row;
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "x", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "y", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "width", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(row, ptr, "height", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "rotation", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "mask_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_composite(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_viewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_viewer_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "use_alpha", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "tile_order", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (RNA_enum_get(ptr, "tile_order") == 0) {
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "center_x", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "center_y", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "mask",
+ nullptr,
+ nullptr,
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+ uiItemR(layout, ptr, "use_feather", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ uiItemR(layout, ptr, "size_source", DEFAULT_FLAGS, "", ICON_NONE);
+
+ if (node->custom1 & (CMP_NODEFLAG_MASK_FIXED | CMP_NODEFLAG_MASK_FIXED_SCENE)) {
+ uiItemR(layout, ptr, "size_x", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "size_y", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+
+ uiItemR(layout, ptr, "use_motion_blur", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) {
+ uiItemR(layout, ptr, "motion_blur_samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "motion_blur_shutter", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ nullptr,
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (node->id) {
+ MovieClip *clip = (MovieClip *)node->id;
+ uiLayout *col;
+ PointerRNA tracking_ptr;
+
+ RNA_pointer_create(&clip->id, &RNA_MovieTracking, &clip->tracking, &tracking_ptr);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
+ }
+}
+
+static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ /* bNode *node = (bNode*)ptr->data; */ /* UNUSED */
+
+ uiItemR(layout, ptr, "blur_pre", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "screen_balance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "despill_factor", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "despill_balance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "edge_kernel_radius", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "edge_kernel_tolerance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "clip_black", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "clip_white", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "dilate_distance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "feather_falloff", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "feather_distance", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "blur_post", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (node->id) {
+ MovieClip *clip = (MovieClip *)node->id;
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object;
+ uiLayout *col;
+ PointerRNA tracking_ptr;
+ NodeTrackPosData *data = (NodeTrackPosData *)node->storage;
+
+ RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
+
+ object = BKE_tracking_object_get_named(tracking, data->tracking_object);
+ if (object) {
+ PointerRNA object_ptr;
+
+ RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
+
+ uiItemPointerR(col, ptr, "track_name", &object_ptr, "tracks", "", ICON_ANIM_DATA);
+ }
+ else {
+ uiItemR(layout, ptr, "track_name", DEFAULT_FLAGS, "", ICON_ANIM_DATA);
+ }
+
+ uiItemR(layout, ptr, "position", DEFAULT_FLAGS, nullptr, ICON_NONE);
+
+ if (ELEM(node->custom1, CMP_TRACKPOS_RELATIVE_FRAME, CMP_TRACKPOS_ABSOLUTE_FRAME)) {
+ uiItemR(layout, ptr, "frame_relative", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ }
+}
+
+static void node_composit_buts_planetrackdeform(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ NodePlaneTrackDeformData *data = (NodePlaneTrackDeformData *)node->storage;
+
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "clip",
+ nullptr,
+ "CLIP_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ if (node->id) {
+ MovieClip *clip = (MovieClip *)node->id;
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object;
+ uiLayout *col;
+ PointerRNA tracking_ptr;
+
+ RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
+
+ object = BKE_tracking_object_get_named(tracking, data->tracking_object);
+ if (object) {
+ PointerRNA object_ptr;
+
+ RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
+
+ uiItemPointerR(
+ col, ptr, "plane_track_name", &object_ptr, "plane_tracks", "", ICON_ANIM_DATA);
+ }
+ else {
+ uiItemR(layout, ptr, "plane_track_name", 0, "", ICON_ANIM_DATA);
+ }
+ }
+
+ uiItemR(layout, ptr, "use_motion_blur", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ if (data->flag & CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR) {
+ uiItemR(layout, ptr, "motion_blur_samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ uiItemR(layout, ptr, "motion_blur_shutter", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_cornerpin(uiLayout *UNUSED(layout),
+ bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr))
+{
+}
+
+static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "source", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, "", ICON_NONE);
+ uiItemR(layout, ptr, "ray_length", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_cryptomatte_legacy(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayout *col = uiLayoutColumn(layout, true);
+
+ uiItemL(col, IFACE_("Matte Objects:"), ICON_NONE);
+
+ uiLayout *row = uiLayoutRow(col, true);
+ uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
+ uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
+
+ uiItemR(col, ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+static void node_composit_buts_cryptomatte_legacy_ex(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr))
+{
+ uiItemO(layout, IFACE_("Add Crypto Layer"), ICON_ADD, "NODE_OT_cryptomatte_layer_add");
+ uiItemO(layout, IFACE_("Remove Crypto Layer"), ICON_REMOVE, "NODE_OT_cryptomatte_layer_remove");
+}
+
+static void node_composit_buts_cryptomatte(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+
+ uiLayout *row = uiLayoutRow(layout, true);
+ uiItemR(row, ptr, "source", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ uiLayout *col = uiLayoutColumn(layout, false);
+ if (node->custom1 == CMP_CRYPTOMATTE_SRC_RENDER) {
+ uiTemplateID(col,
+ C,
+ ptr,
+ "scene",
+ nullptr,
+ nullptr,
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+ }
+ else {
+ uiTemplateID(col,
+ C,
+ ptr,
+ "image",
+ nullptr,
+ "IMAGE_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+
+ NodeCryptomatte *crypto = (NodeCryptomatte *)node->storage;
+ PointerRNA imaptr = RNA_pointer_get(ptr, "image");
+ PointerRNA iuserptr;
+ RNA_pointer_create((ID *)ptr->owner_id, &RNA_ImageUser, &crypto->iuser, &iuserptr);
+ uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
+
+ node_buts_image_user(col, C, ptr, &imaptr, &iuserptr, false, false);
+ node_buts_image_views(col, C, ptr, &imaptr);
+ }
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "layer_name", 0, "", ICON_NONE);
+ uiItemL(col, IFACE_("Matte ID:"), ICON_NONE);
+
+ row = uiLayoutRow(col, true);
+ uiItemR(row, ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
+ uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
+ uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
+}
+
+static void node_composit_buts_brightcontrast(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "use_premultiply", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+static void node_composit_buts_denoise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+#ifndef WITH_OPENIMAGEDENOISE
+ uiItemL(layout, IFACE_("Disabled, built without OpenImageDenoise"), ICON_ERROR);
+#else
+ /* Always supported through Accelerate framework BNNS on macOS. */
+# ifndef __APPLE__
+ if (!BLI_cpu_support_sse41()) {
+ uiItemL(layout, IFACE_("Disabled, CPU with SSE4.1 is required"), ICON_ERROR);
+ }
+# endif
+#endif
+
+ uiItemR(layout, ptr, "use_hdr", DEFAULT_FLAGS, nullptr, ICON_NONE);
+}
+
+/* only once called */
+static void node_composit_set_butfunc(bNodeType *ntype)
+{
+ switch (ntype->type) {
+ case CMP_NODE_IMAGE:
+ ntype->draw_buttons = node_composit_buts_image;
+ ntype->draw_buttons_ex = node_composit_buts_image_ex;
+ break;
+ case CMP_NODE_R_LAYERS:
+ ntype->draw_buttons = node_composit_buts_viewlayers;
+ break;
+ case CMP_NODE_NORMAL:
+ ntype->draw_buttons = node_buts_normal;
+ break;
+ case CMP_NODE_CURVE_VEC:
+ ntype->draw_buttons = node_buts_curvevec;
+ break;
+ case CMP_NODE_CURVE_RGB:
+ ntype->draw_buttons = node_buts_curvecol;
+ break;
+ case CMP_NODE_VALUE:
+ ntype->draw_buttons = node_buts_value;
+ break;
+ case CMP_NODE_RGB:
+ ntype->draw_buttons = node_buts_rgb;
+ break;
+ case CMP_NODE_FLIP:
+ ntype->draw_buttons = node_composit_buts_flip;
+ break;
+ case CMP_NODE_SPLITVIEWER:
+ ntype->draw_buttons = node_composit_buts_splitviewer;
+ break;
+ case CMP_NODE_MIX_RGB:
+ ntype->draw_buttons = node_buts_mix_rgb;
+ break;
+ case CMP_NODE_VALTORGB:
+ ntype->draw_buttons = node_buts_colorramp;
+ break;
+ case CMP_NODE_CROP:
+ ntype->draw_buttons = node_composit_buts_crop;
+ break;
+ case CMP_NODE_BLUR:
+ ntype->draw_buttons = node_composit_buts_blur;
+ break;
+ case CMP_NODE_DBLUR:
+ ntype->draw_buttons = node_composit_buts_dblur;
+ break;
+ case CMP_NODE_BILATERALBLUR:
+ ntype->draw_buttons = node_composit_buts_bilateralblur;
+ break;
+ case CMP_NODE_DEFOCUS:
+ ntype->draw_buttons = node_composit_buts_defocus;
+ break;
+ case CMP_NODE_ANTIALIASING:
+ ntype->draw_buttons = node_composit_buts_antialiasing;
+ break;
+ case CMP_NODE_GLARE:
+ ntype->draw_buttons = node_composit_buts_glare;
+ break;
+ case CMP_NODE_TONEMAP:
+ ntype->draw_buttons = node_composit_buts_tonemap;
+ break;
+ case CMP_NODE_LENSDIST:
+ ntype->draw_buttons = node_composit_buts_lensdist;
+ break;
+ case CMP_NODE_VECBLUR:
+ ntype->draw_buttons = node_composit_buts_vecblur;
+ break;
+ case CMP_NODE_FILTER:
+ ntype->draw_buttons = node_composit_buts_filter;
+ break;
+ case CMP_NODE_MAP_VALUE:
+ ntype->draw_buttons = node_composit_buts_map_value;
+ break;
+ case CMP_NODE_MAP_RANGE:
+ ntype->draw_buttons = node_composit_buts_map_range;
+ break;
+ case CMP_NODE_TIME:
+ ntype->draw_buttons = node_buts_time;
+ break;
+ case CMP_NODE_ALPHAOVER:
+ ntype->draw_buttons = node_composit_buts_alphaover;
+ break;
+ case CMP_NODE_TEXTURE:
+ ntype->draw_buttons = node_buts_texture;
+ break;
+ case CMP_NODE_DILATEERODE:
+ ntype->draw_buttons = node_composit_buts_dilateerode;
+ break;
+ case CMP_NODE_INPAINT:
+ ntype->draw_buttons = node_composit_buts_inpaint;
+ break;
+ case CMP_NODE_DESPECKLE:
+ ntype->draw_buttons = node_composit_buts_despeckle;
+ break;
+ case CMP_NODE_OUTPUT_FILE:
+ ntype->draw_buttons = node_composit_buts_file_output;
+ ntype->draw_buttons_ex = node_composit_buts_file_output_ex;
+ break;
+ case CMP_NODE_DIFF_MATTE:
+ ntype->draw_buttons = node_composit_buts_diff_matte;
+ break;
+ case CMP_NODE_DIST_MATTE:
+ ntype->draw_buttons = node_composit_buts_distance_matte;
+ break;
+ case CMP_NODE_COLOR_SPILL:
+ ntype->draw_buttons = node_composit_buts_color_spill;
+ break;
+ case CMP_NODE_CHROMA_MATTE:
+ ntype->draw_buttons = node_composit_buts_chroma_matte;
+ break;
+ case CMP_NODE_COLOR_MATTE:
+ ntype->draw_buttons = node_composit_buts_color_matte;
+ break;
+ case CMP_NODE_SCALE:
+ ntype->draw_buttons = node_composit_buts_scale;
+ break;
+ case CMP_NODE_ROTATE:
+ ntype->draw_buttons = node_composit_buts_rotate;
+ break;
+ case CMP_NODE_CHANNEL_MATTE:
+ ntype->draw_buttons = node_composit_buts_channel_matte;
+ break;
+ case CMP_NODE_LUMA_MATTE:
+ ntype->draw_buttons = node_composit_buts_luma_matte;
+ break;
+ case CMP_NODE_MAP_UV:
+ ntype->draw_buttons = node_composit_buts_map_uv;
+ break;
+ case CMP_NODE_ID_MASK:
+ ntype->draw_buttons = node_composit_buts_id_mask;
+ break;
+ case CMP_NODE_DOUBLEEDGEMASK:
+ ntype->draw_buttons = node_composit_buts_double_edge_mask;
+ break;
+ case CMP_NODE_MATH:
+ ntype->draw_buttons = node_buts_math;
+ break;
+ case CMP_NODE_INVERT:
+ ntype->draw_buttons = node_composit_buts_invert;
+ break;
+ case CMP_NODE_PREMULKEY:
+ ntype->draw_buttons = node_composit_buts_premulkey;
+ break;
+ case CMP_NODE_VIEW_LEVELS:
+ ntype->draw_buttons = node_composit_buts_view_levels;
+ break;
+ case CMP_NODE_COLORBALANCE:
+ ntype->draw_buttons = node_composit_buts_colorbalance;
+ ntype->draw_buttons_ex = node_composit_buts_colorbalance_ex;
+ break;
+ case CMP_NODE_HUECORRECT:
+ ntype->draw_buttons = node_composit_buts_huecorrect;
+ break;
+ case CMP_NODE_ZCOMBINE:
+ ntype->draw_buttons = node_composit_buts_zcombine;
+ break;
+ case CMP_NODE_COMBYCCA:
+ case CMP_NODE_SEPYCCA:
+ ntype->draw_buttons = node_composit_buts_ycc;
+ break;
+ case CMP_NODE_MOVIECLIP:
+ ntype->draw_buttons = node_composit_buts_movieclip;
+ ntype->draw_buttons_ex = node_composit_buts_movieclip_ex;
+ break;
+ case CMP_NODE_STABILIZE2D:
+ ntype->draw_buttons = node_composit_buts_stabilize2d;
+ break;
+ case CMP_NODE_TRANSFORM:
+ ntype->draw_buttons = node_composit_buts_transform;
+ break;
+ case CMP_NODE_TRANSLATE:
+ ntype->draw_buttons = node_composit_buts_translate;
+ break;
+ case CMP_NODE_MOVIEDISTORTION:
+ ntype->draw_buttons = node_composit_buts_moviedistortion;
+ break;
+ case CMP_NODE_COLORCORRECTION:
+ ntype->draw_buttons = node_composit_buts_colorcorrection;
+ ntype->draw_buttons_ex = node_composit_buts_colorcorrection_ex;
+ break;
+ case CMP_NODE_SETALPHA:
+ ntype->draw_buttons = node_composit_buts_set_alpha;
+ break;
+ case CMP_NODE_SWITCH:
+ ntype->draw_buttons = node_composit_buts_switch;
+ break;
+ case CMP_NODE_SWITCH_VIEW:
+ ntype->draw_buttons_ex = node_composit_buts_switch_view_ex;
+ break;
+ case CMP_NODE_MASK_BOX:
+ ntype->draw_buttons = node_composit_buts_boxmask;
+ ntype->draw_backdrop = node_composit_backdrop_boxmask;
+ break;
+ case CMP_NODE_MASK_ELLIPSE:
+ ntype->draw_buttons = node_composit_buts_ellipsemask;
+ ntype->draw_backdrop = node_composit_backdrop_ellipsemask;
+ break;
+ case CMP_NODE_BOKEHIMAGE:
+ ntype->draw_buttons = node_composit_buts_bokehimage;
+ break;
+ case CMP_NODE_BOKEHBLUR:
+ ntype->draw_buttons = node_composit_buts_bokehblur;
+ break;
+ case CMP_NODE_VIEWER:
+ ntype->draw_buttons = node_composit_buts_viewer;
+ ntype->draw_buttons_ex = node_composit_buts_viewer_ex;
+ ntype->draw_backdrop = node_composit_backdrop_viewer;
+ break;
+ case CMP_NODE_COMPOSITE:
+ ntype->draw_buttons = node_composit_buts_composite;
+ break;
+ case CMP_NODE_MASK:
+ ntype->draw_buttons = node_composit_buts_mask;
+ break;
+ case CMP_NODE_KEYINGSCREEN:
+ ntype->draw_buttons = node_composit_buts_keyingscreen;
+ break;
+ case CMP_NODE_KEYING:
+ ntype->draw_buttons = node_composit_buts_keying;
+ break;
+ case CMP_NODE_TRACKPOS:
+ ntype->draw_buttons = node_composit_buts_trackpos;
+ break;
+ case CMP_NODE_PLANETRACKDEFORM:
+ ntype->draw_buttons = node_composit_buts_planetrackdeform;
+ break;
+ case CMP_NODE_CORNERPIN:
+ ntype->draw_buttons = node_composit_buts_cornerpin;
+ break;
+ case CMP_NODE_SUNBEAMS:
+ ntype->draw_buttons = node_composit_buts_sunbeams;
+ break;
+ case CMP_NODE_CRYPTOMATTE:
+ ntype->draw_buttons = node_composit_buts_cryptomatte;
+ break;
+ case CMP_NODE_CRYPTOMATTE_LEGACY:
+ ntype->draw_buttons = node_composit_buts_cryptomatte_legacy;
+ ntype->draw_buttons_ex = node_composit_buts_cryptomatte_legacy_ex;
+ break;
+ case CMP_NODE_BRIGHTCONTRAST:
+ ntype->draw_buttons = node_composit_buts_brightcontrast;
+ break;
+ case CMP_NODE_DENOISE:
+ ntype->draw_buttons = node_composit_buts_denoise;
+ break;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
+
+static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "offset", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
+ uiItemR(col, ptr, "offset_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
+
+ col = uiLayoutColumn(layout, true);
+ uiItemR(col, ptr, "squash", DEFAULT_FLAGS, IFACE_("Squash"), ICON_NONE);
+ uiItemR(col, ptr, "squash_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
+}
+
+static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ PointerRNA tex_ptr;
+ bNode *node = (bNode *)ptr->data;
+ ID *id = ptr->owner_id;
+ Tex *tex = (Tex *)node->storage;
+ uiLayout *col, *row;
+
+ RNA_pointer_create(id, &RNA_Texture, tex, &tex_ptr);
+
+ col = uiLayoutColumn(layout, false);
+
+ switch (tex->type) {
+ case TEX_BLEND:
+ uiItemR(col, &tex_ptr, "progression", DEFAULT_FLAGS, "", ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(
+ row, &tex_ptr, "use_flip_axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ break;
+
+ case TEX_MARBLE:
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "marble_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(
+ row, &tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ break;
+
+ case TEX_MAGIC:
+ uiItemR(col, &tex_ptr, "noise_depth", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ break;
+
+ case TEX_STUCCI:
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "stucci_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ break;
+
+ case TEX_WOOD:
+ uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(col, &tex_ptr, "wood_type", DEFAULT_FLAGS, "", ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(
+ row, &tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
+ uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ break;
+
+ case TEX_CLOUDS:
+ uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "cloud_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+ uiItemR(col,
+ &tex_ptr,
+ "noise_depth",
+ DEFAULT_FLAGS | UI_ITEM_R_EXPAND,
+ IFACE_("Depth"),
+ ICON_NONE);
+ break;
+
+ case TEX_DISTNOISE:
+ uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(col, &tex_ptr, "noise_distortion", DEFAULT_FLAGS, "", ICON_NONE);
+ break;
+
+ case TEX_MUSGRAVE:
+ uiItemR(col, &tex_ptr, "musgrave_type", DEFAULT_FLAGS, "", ICON_NONE);
+ uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
+ break;
+ case TEX_VORONOI:
+ uiItemR(col, &tex_ptr, "distance_metric", DEFAULT_FLAGS, "", ICON_NONE);
+ if (tex->vn_distm == TEX_MINKOVSKY) {
+ uiItemR(col, &tex_ptr, "minkovsky_exponent", DEFAULT_FLAGS, nullptr, ICON_NONE);
+ }
+ uiItemR(col, &tex_ptr, "color_mode", DEFAULT_FLAGS, "", ICON_NONE);
+ break;
+ }
+}
+
+static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiTemplateID(layout,
+ C,
+ ptr,
+ "image",
+ "IMAGE_OT_new",
+ "IMAGE_OT_open",
+ nullptr,
+ UI_TEMPLATE_ID_FILTER_ALL,
+ false,
+ nullptr);
+}
+
+static void node_texture_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ PointerRNA iuserptr;
+
+ RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
+ uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
+}
+
+static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
+/* only once called */
+static void node_texture_set_butfunc(bNodeType *ntype)
+{
+ if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
+ ntype->draw_buttons = node_texture_buts_proc;
+ }
+ else {
+ switch (ntype->type) {
+
+ case TEX_NODE_MATH:
+ ntype->draw_buttons = node_buts_math;
+ break;
+
+ case TEX_NODE_MIX_RGB:
+ ntype->draw_buttons = node_buts_mix_rgb;
+ break;
+
+ case TEX_NODE_VALTORGB:
+ ntype->draw_buttons = node_buts_colorramp;
+ break;
+
+ case TEX_NODE_CURVE_RGB:
+ ntype->draw_buttons = node_buts_curvecol;
+ break;
+
+ case TEX_NODE_CURVE_TIME:
+ ntype->draw_buttons = node_buts_time;
+ break;
+
+ case TEX_NODE_TEXTURE:
+ ntype->draw_buttons = node_buts_texture;
+ break;
+
+ case TEX_NODE_BRICKS:
+ ntype->draw_buttons = node_texture_buts_bricks;
+ break;
+
+ case TEX_NODE_IMAGE:
+ ntype->draw_buttons = node_texture_buts_image;
+ ntype->draw_buttons_ex = node_texture_buts_image_ex;
+ break;
+
+ case TEX_NODE_OUTPUT:
+ ntype->draw_buttons = node_texture_buts_output;
+ break;
+ }
+ }
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Init Draw Callbacks For All Tree Types
+ *
+ * Only called on node initialization, once.
+ * \{ */
+
+static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
+ bNode *node = (bNode *)ptr->data;
+ ED_node_tag_update_nodetree(bmain, ntree, node);
+}
+
+static void node_socket_template_properties_update(bNodeType *ntype, bNodeSocketTemplate *stemp)
+{
+ StructRNA *srna = ntype->rna_ext.srna;
+ PropertyRNA *prop = RNA_struct_type_find_property(srna, stemp->identifier);
+
+ if (prop) {
+ RNA_def_property_update_runtime(prop, (const void *)node_property_update_default);
+ }
+}
+
+static void node_template_properties_update(bNodeType *ntype)
+{
+ bNodeSocketTemplate *stemp;
+
+ if (ntype->inputs) {
+ for (stemp = ntype->inputs; stemp->type >= 0; stemp++) {
+ node_socket_template_properties_update(ntype, stemp);
+ }
+ }
+ if (ntype->outputs) {
+ for (stemp = ntype->outputs; stemp->type >= 0; stemp++) {
+ node_socket_template_properties_update(ntype, stemp);
+ }
+ }
+}
+
+static void node_socket_undefined_draw(bContext *UNUSED(C),
+ uiLayout *layout,
+ PointerRNA *UNUSED(ptr),
+ PointerRNA *UNUSED(node_ptr),
+ const char *UNUSED(text))
+{
+ uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
+}
+
+static void node_socket_undefined_draw_color(bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr),
+ PointerRNA *UNUSED(node_ptr),
+ float *r_color)
+{
+ r_color[0] = 1.0f;
+ r_color[1] = 0.0f;
+ r_color[2] = 0.0f;
+ r_color[3] = 1.0f;
+}
+
+static void node_socket_undefined_interface_draw(bContext *UNUSED(C),
+ uiLayout *layout,
+ PointerRNA *UNUSED(ptr))
+{
+ uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
+}
+
+static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr),
+ float *r_color)
+{
+ r_color[0] = 1.0f;
+ r_color[1] = 0.0f;
+ r_color[2] = 0.0f;
+ r_color[3] = 1.0f;
+}
+
+/** \} */
+
+void ED_node_init_butfuncs(void)
+{
+ /* Fallback types for undefined tree, nodes, sockets
+ * Defined in blenkernel, but not registered in type hashes.
+ */
+
+ /* default ui functions */
+ NodeTypeUndefined.draw_nodetype = node_draw_default;
+ NodeTypeUndefined.draw_nodetype_prepare = node_update_default;
+ NodeTypeUndefined.select_area_func = node_select_area_default;
+ NodeTypeUndefined.tweak_area_func = node_tweak_area_default;
+ NodeTypeUndefined.draw_buttons = nullptr;
+ NodeTypeUndefined.draw_buttons_ex = nullptr;
+ NodeTypeUndefined.resize_area_func = node_resize_area_default;
+
+ NodeSocketTypeUndefined.draw = node_socket_undefined_draw;
+ NodeSocketTypeUndefined.draw_color = node_socket_undefined_draw_color;
+ NodeSocketTypeUndefined.interface_draw = node_socket_undefined_interface_draw;
+ NodeSocketTypeUndefined.interface_draw_color = node_socket_undefined_interface_draw_color;
+
+ /* node type ui functions */
+ NODE_TYPES_BEGIN (ntype) {
+ /* default ui functions */
+ ntype->draw_nodetype = node_draw_default;
+ ntype->draw_nodetype_prepare = node_update_default;
+ ntype->select_area_func = node_select_area_default;
+ ntype->tweak_area_func = node_tweak_area_default;
+ ntype->resize_area_func = node_resize_area_default;
+
+ node_common_set_butfunc(ntype);
+
+ node_composit_set_butfunc(ntype);
+ node_shader_set_butfunc(ntype);
+ node_texture_set_butfunc(ntype);
+
+ /* define update callbacks for socket properties */
+ node_template_properties_update(ntype);
+ }
+ NODE_TYPES_END;
+
+ /* tree type icons */
+ ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
+ ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
+ ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
+ ntreeType_Geometry->ui_icon = ICON_NODETREE;
+}
+
+void ED_init_custom_node_type(bNodeType *ntype)
+{
+ /* default ui functions */
+ ntype->draw_nodetype = node_draw_default;
+ ntype->draw_nodetype_prepare = node_update_default;
+ ntype->resize_area_func = node_resize_area_default;
+ ntype->select_area_func = node_select_area_default;
+ ntype->tweak_area_func = node_tweak_area_default;
+}
+
+void ED_init_custom_node_socket_type(bNodeSocketType *stype)
+{
+ /* default ui functions */
+ stype->draw = node_socket_button_label;
+}
+
+static const float virtual_node_socket_color[4] = {0.2, 0.2, 0.2, 1.0};
+
+/* maps standard socket integer type to a color */
+static const float std_node_socket_colors[][4] = {
+ {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
+ {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
+ {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
+ {0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
+ {0.80, 0.65, 0.84, 1.0}, /* SOCK_BOOLEAN */
+ {0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
+ {0.35, 0.55, 0.36, 1.0}, /* SOCK_INT */
+ {0.44, 0.70, 1.00, 1.0}, /* SOCK_STRING */
+ {0.93, 0.62, 0.36, 1.0}, /* SOCK_OBJECT */
+ {0.39, 0.22, 0.39, 1.0}, /* SOCK_IMAGE */
+ {0.00, 0.84, 0.64, 1.0}, /* SOCK_GEOMETRY */
+ {0.96, 0.96, 0.96, 1.0}, /* SOCK_COLLECTION */
+ {0.62, 0.31, 0.64, 1.0}, /* SOCK_TEXTURE */
+ {0.92, 0.46, 0.51, 1.0}, /* SOCK_MATERIAL */
+};
+
+/* common color callbacks for standard types */
+static void std_node_socket_draw_color(bContext *UNUSED(C),
+ PointerRNA *ptr,
+ PointerRNA *UNUSED(node_ptr),
+ float *r_color)
+{
+ bNodeSocket *sock = (bNodeSocket *)ptr->data;
+ int type = sock->typeinfo->type;
+ copy_v4_v4(r_color, std_node_socket_colors[type]);
+}
+static void std_node_socket_interface_draw_color(bContext *UNUSED(C),
+ PointerRNA *ptr,
+ float *r_color)
+{
+ bNodeSocket *sock = (bNodeSocket *)ptr->data;
+ int type = sock->typeinfo->type;
+ copy_v4_v4(r_color, std_node_socket_colors[type]);
+}
+
+/* draw function for file output node sockets,
+ * displays only sub-path and format, no value button */
+static void node_file_output_socket_draw(bContext *C,
+ uiLayout *layout,
+ PointerRNA *ptr,
+ PointerRNA *node_ptr)
+{
+ bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
+ bNodeSocket *sock = (bNodeSocket *)ptr->data;
+ uiLayout *row;
+ PointerRNA inputptr;
+
+ row = uiLayoutRow(layout, false);
+
+ PointerRNA imfptr = RNA_pointer_get(node_ptr, "format");
+ int imtype = RNA_enum_get(&imfptr, "file_format");
+
+ if (imtype == R_IMF_IMTYPE_MULTILAYER) {
+ NodeImageMultiFileSocket *input = (NodeImageMultiFileSocket *)sock->storage;
+ RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotLayer, input, &inputptr);
+
+ uiItemL(row, input->layer, ICON_NONE);
+ }
+ else {
+ NodeImageMultiFileSocket *input = (NodeImageMultiFileSocket *)sock->storage;
+ uiBlock *block;
+ RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotFile, input, &inputptr);
+
+ uiItemL(row, input->path, ICON_NONE);
+
+ if (!RNA_boolean_get(&inputptr, "use_node_format")) {
+ imfptr = RNA_pointer_get(&inputptr, "format");
+ }
+
+ const char *imtype_name;
+ PropertyRNA *imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
+ RNA_property_enum_name((bContext *)C,
+ &imfptr,
+ imtype_prop,
+ RNA_property_enum_get(&imfptr, imtype_prop),
+ &imtype_name);
+ block = uiLayoutGetBlock(row);
+ UI_block_emboss_set(block, UI_EMBOSS_PULLDOWN);
+ uiItemL(row, imtype_name, ICON_NONE);
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+ }
+}
+
+static void std_node_socket_draw(
+ bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr, const char *text)
+{
+ bNode *node = (bNode *)node_ptr->data;
+ bNodeSocket *sock = (bNodeSocket *)ptr->data;
+ int type = sock->typeinfo->type;
+ /*int subtype = sock->typeinfo->subtype;*/
+
+ /* XXX not nice, eventually give this node its own socket type ... */
+ if (node->type == CMP_NODE_OUTPUT_FILE) {
+ node_file_output_socket_draw(C, layout, ptr, node_ptr);
+ return;
+ }
+
+ if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
+ node_socket_button_label(C, layout, ptr, node_ptr, text);
+ return;
+ }
+
+ text = (sock->flag & SOCK_HIDE_LABEL) ? "" : text;
+
+ switch (type) {
+ case SOCK_FLOAT:
+ case SOCK_INT:
+ case SOCK_BOOLEAN:
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
+ break;
+ case SOCK_VECTOR:
+ if (sock->flag & SOCK_COMPACT) {
+ uiTemplateComponentMenu(layout, ptr, "default_value", text);
+ }
+ else {
+ if (sock->typeinfo->subtype == PROP_DIRECTION) {
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
+ }
+ else {
+ uiLayout *column = uiLayoutColumn(layout, true);
+ uiItemR(column, ptr, "default_value", DEFAULT_FLAGS, text, ICON_NONE);
+ }
+ }
+ break;
+ case SOCK_RGBA: {
+ uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
+ uiItemL(row, text, 0);
+ uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
+ break;
+ }
+ case SOCK_STRING: {
+ uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
+ uiItemL(row, text, 0);
+
+ const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;
+ if (node_tree->type == NTREE_GEOMETRY) {
+ node_geometry_add_attribute_search_button(C, node_tree, node, ptr, row);
+ }
+ else {
+ uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
+ }
+
+ break;
+ }
+ case SOCK_OBJECT: {
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
+ break;
+ }
+ case SOCK_IMAGE: {
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
+ break;
+ }
+ case SOCK_COLLECTION: {
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
+ break;
+ }
+ case SOCK_TEXTURE: {
+ uiTemplateID(
+ layout, C, ptr, "default_value", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
+ break;
+ }
+ default:
+ node_socket_button_label(C, layout, ptr, node_ptr, text);
+ break;
+ }
+}
+
+static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *ptr)
+{
+ bNodeSocket *sock = (bNodeSocket *)ptr->data;
+ int type = sock->typeinfo->type;
+
+ uiLayout *col = uiLayoutColumn(layout, false);
+
+ switch (type) {
+ case SOCK_FLOAT: {
+ uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
+ uiLayout *sub = uiLayoutColumn(col, true);
+ uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
+ uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
+ break;
+ }
+ case SOCK_INT: {
+ uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
+ uiLayout *sub = uiLayoutColumn(col, true);
+ uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
+ uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
+ break;
+ }
+ case SOCK_VECTOR: {
+ uiItemR(col, ptr, "default_value", UI_ITEM_R_EXPAND, IFACE_("Default"), ICON_NONE);
+ uiLayout *sub = uiLayoutColumn(col, true);
+ uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
+ uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
+ break;
+ }
+ case SOCK_BOOLEAN:
+ case SOCK_RGBA:
+ case SOCK_STRING: {
+ uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), 0);
+ break;
+ }
+ }
+
+ uiItemR(layout, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0);
+}
+
+void ED_init_standard_node_socket_type(bNodeSocketType *stype)
+{
+ stype->draw = std_node_socket_draw;
+ stype->draw_color = std_node_socket_draw_color;
+ stype->interface_draw = std_node_socket_interface_draw;
+ stype->interface_draw_color = std_node_socket_interface_draw_color;
+}
+
+static void node_socket_virtual_draw_color(bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr),
+ PointerRNA *UNUSED(node_ptr),
+ float *r_color)
+{
+ copy_v4_v4(r_color, virtual_node_socket_color);
+}
+
+void ED_init_node_socket_type_virtual(bNodeSocketType *stype)
+{
+ stype->draw = node_socket_button_label;
+ stype->draw_color = node_socket_virtual_draw_color;
+}
+
+/* ************** Generic drawing ************** */
+
+void draw_nodespace_back_pix(const bContext *C,
+ ARegion *region,
+ SpaceNode *snode,
+ bNodeInstanceKey parent_key)
+{
+ Main *bmain = CTX_data_main(C);
+ bNodeInstanceKey active_viewer_key = (snode->nodetree ? snode->nodetree->active_viewer_key :
+ NODE_INSTANCE_KEY_NONE);
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
+ wmOrtho2_region_pixelspace(region);
+ GPU_matrix_identity_set();
+ ED_region_draw_cb_draw(C, region, REGION_DRAW_BACKDROP);
+ GPU_matrix_pop_projection();
+ GPU_matrix_pop();
+
+ if (!(snode->flag & SNODE_BACKDRAW) || !ED_node_is_compositor(snode)) {
+ return;
+ }
+
+ if (parent_key.value != active_viewer_key.value) {
+ return;
+ }
+
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
+
+ /* The draw manager is used to draw the backdrop image. */
+ GPUFrameBuffer *old_fb = GPU_framebuffer_active_get();
+ GPU_framebuffer_restore();
+ BLI_thread_lock(LOCK_DRAW_IMAGE);
+ DRW_draw_view(C);
+ BLI_thread_unlock(LOCK_DRAW_IMAGE);
+ GPU_framebuffer_bind_no_srgb(old_fb);
+ /* Draw manager changes the depth state. Set it back to NONE. Without this the node preview
+ * images aren't drawn correctly. */
+ GPU_depth_test(GPU_DEPTH_NONE);
+
+ void *lock;
+ Image *ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, nullptr, &lock);
+ if (ibuf) {
+ /* somehow the offset has to be calculated inverse */
+ wmOrtho2_region_pixelspace(region);
+ const float x = (region->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
+ const float y = (region->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
+
+ /** \note draw selected info on backdrop */
+ if (snode->edittree) {
+ bNode *node = (bNode *)snode->edittree->nodes.first;
+ rctf *viewer_border = &snode->nodetree->viewer_border;
+ while (node) {
+ if (node->flag & NODE_SELECT) {
+ if (node->typeinfo->draw_backdrop) {
+ node->typeinfo->draw_backdrop(snode, ibuf, node, x, y);
+ }
+ }
+ node = node->next;
+ }
+
+ if ((snode->nodetree->flag & NTREE_VIEWER_BORDER) &&
+ viewer_border->xmin < viewer_border->xmax && viewer_border->ymin < viewer_border->ymax) {
+ rcti pixel_border;
+ BLI_rcti_init(&pixel_border,
+ x + snode->zoom * viewer_border->xmin * ibuf->x,
+ x + snode->zoom * viewer_border->xmax * ibuf->x,
+ y + snode->zoom * viewer_border->ymin * ibuf->y,
+ y + snode->zoom * viewer_border->ymax * ibuf->y);
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_ACTIVE);
+
+ immDrawBorderCorners(pos, &pixel_border, 1.0f, 1.0f);
+
+ immUnbindProgram();
+ }
+ }
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, lock);
+ GPU_matrix_pop_projection();
+ GPU_matrix_pop();
+}
+
+/* return quadratic beziers points for a given nodelink and clip if v2d is not nullptr. */
+bool node_link_bezier_handles(const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ float vec[4][2])
+{
+ float cursor[2] = {0.0f, 0.0f};
+
+ /* this function can be called with snode null (via cut_links_intersect) */
+ /* XXX map snode->runtime->cursor back to view space */
+ if (snode) {
+ cursor[0] = snode->runtime->cursor[0] * UI_DPI_FAC;
+ cursor[1] = snode->runtime->cursor[1] * UI_DPI_FAC;
+ }
+
+ /* in v0 and v3 we put begin/end points */
+ int toreroute, fromreroute;
+ if (link->fromsock) {
+ vec[0][0] = link->fromsock->locx;
+ vec[0][1] = link->fromsock->locy;
+ if (link->fromsock->flag & SOCK_MULTI_INPUT) {
+ node_link_calculate_multi_input_position(link->fromsock->locx,
+ link->fromsock->locy,
+ link->fromsock->total_inputs - 1,
+ link->fromsock->total_inputs,
+ vec[0]);
+ }
+ fromreroute = (link->fromnode && link->fromnode->type == NODE_REROUTE);
+ }
+ else {
+ if (snode == nullptr) {
+ return false;
+ }
+ copy_v2_v2(vec[0], cursor);
+ fromreroute = 0;
+ }
+ if (link->tosock) {
+ vec[3][0] = link->tosock->locx;
+ vec[3][1] = link->tosock->locy;
+ if (!(link->tonode->flag & NODE_HIDDEN) && link->tosock->flag & SOCK_MULTI_INPUT) {
+ node_link_calculate_multi_input_position(link->tosock->locx,
+ link->tosock->locy,
+ link->multi_input_socket_index,
+ link->tosock->total_inputs,
+ vec[3]);
+ }
+ toreroute = (link->tonode && link->tonode->type == NODE_REROUTE);
+ }
+ else {
+ if (snode == nullptr) {
+ return false;
+ }
+ copy_v2_v2(vec[3], cursor);
+ toreroute = 0;
+ }
+
+ /* may be called outside of drawing (so pass spacetype) */
+ int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
+
+ if (curving == 0) {
+ /* Straight line: align all points. */
+ mid_v2_v2v2(vec[1], vec[0], vec[3]);
+ mid_v2_v2v2(vec[2], vec[1], vec[3]);
+ return true;
+ }
+
+ const float dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]);
+ const float deltax = vec[3][0] - vec[0][0];
+ const float deltay = vec[3][1] - vec[0][1];
+ /* check direction later, for top sockets */
+ if (fromreroute) {
+ if (fabsf(deltax) > fabsf(deltay)) {
+ vec[1][1] = vec[0][1];
+ vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
+ }
+ else {
+ vec[1][0] = vec[0][0];
+ vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
+ }
+ }
+ else {
+ vec[1][0] = vec[0][0] + dist;
+ vec[1][1] = vec[0][1];
+ }
+ if (toreroute) {
+ if (fabsf(deltax) > fabsf(deltay)) {
+ vec[2][1] = vec[3][1];
+ vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
+ }
+ else {
+ vec[2][0] = vec[3][0];
+ vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
+ }
+ }
+ else {
+ vec[2][0] = vec[3][0] - dist;
+ vec[2][1] = vec[3][1];
+ }
+
+ if (v2d && min_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
+ return false; /* clipped */
+ }
+ if (v2d && max_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
+ return false; /* clipped */
+ }
+
+ return true;
+}
+
+/* if v2d not nullptr, it clips and returns 0 if not visible */
+bool node_link_bezier_points(const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ float coord_array[][2],
+ const int resol)
+{
+ float vec[4][2];
+
+ if (node_link_bezier_handles(v2d, snode, link, vec)) {
+ /* always do all three, to prevent data hanging around */
+ BKE_curve_forward_diff_bezier(
+ vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0] + 0, resol, sizeof(float[2]));
+ BKE_curve_forward_diff_bezier(
+ vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0] + 1, resol, sizeof(float[2]));
+
+ return true;
+ }
+ return false;
+}
+
+#define NODELINK_GROUP_SIZE 256
+#define LINK_RESOL 24
+#define LINK_WIDTH (2.5f * UI_DPI_FAC)
+#define ARROW_SIZE (7 * UI_DPI_FAC)
+
+/* Reroute arrow shape and mute bar. These are expanded here and shrunk in the glsl code.
+ * See: gpu_shader_2D_nodelink_vert.glsl */
+static float arrow_verts[3][2] = {{-1.0f, 1.0f}, {0.0f, 0.0f}, {-1.0f, -1.0f}};
+static float arrow_expand_axis[3][2] = {{0.7071f, 0.7071f}, {M_SQRT2, 0.0f}, {0.7071f, -0.7071f}};
+static float mute_verts[3][2] = {{0.7071f, 1.0f}, {0.7071f, 0.0f}, {0.7071f, -1.0f}};
+static float mute_expand_axis[3][2] = {{1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, -0.0f}};
+
+/* Is zero initialized because it is static data. */
+static struct {
+ GPUBatch *batch; /* for batching line together */
+ GPUBatch *batch_single; /* for single line */
+ GPUVertBuf *inst_vbo;
+ uint p0_id, p1_id, p2_id, p3_id;
+ uint colid_id, muted_id;
+ GPUVertBufRaw p0_step, p1_step, p2_step, p3_step;
+ GPUVertBufRaw colid_step, muted_step;
+ uint count;
+ bool enabled;
+} g_batch_link;
+
+static void nodelink_batch_reset()
+{
+ GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p0_id, &g_batch_link.p0_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p1_id, &g_batch_link.p1_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p2_id, &g_batch_link.p2_step);
+ GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p3_id, &g_batch_link.p3_step);
+ GPU_vertbuf_attr_get_raw_data(
+ g_batch_link.inst_vbo, g_batch_link.colid_id, &g_batch_link.colid_step);
+ GPU_vertbuf_attr_get_raw_data(
+ g_batch_link.inst_vbo, g_batch_link.muted_id, &g_batch_link.muted_step);
+ g_batch_link.count = 0;
+}
+
+static void set_nodelink_vertex(GPUVertBuf *vbo,
+ uint uv_id,
+ uint pos_id,
+ uint exp_id,
+ uint v,
+ const uchar uv[2],
+ const float pos[2],
+ const float exp[2])
+{
+ GPU_vertbuf_attr_set(vbo, uv_id, v, uv);
+ GPU_vertbuf_attr_set(vbo, pos_id, v, pos);
+ GPU_vertbuf_attr_set(vbo, exp_id, v, exp);
+}
+
+static void nodelink_batch_init()
+{
+ GPUVertFormat format = {0};
+ uint uv_id = GPU_vertformat_attr_add(&format, "uv", GPU_COMP_U8, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint expand_id = GPU_vertformat_attr_add(&format, "expand", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STATIC);
+ int vcount = LINK_RESOL * 2; /* curve */
+ vcount += 2; /* restart strip */
+ vcount += 3 * 2; /* arrow */
+ vcount += 2; /* restart strip */
+ vcount += 3 * 2; /* mute */
+ vcount *= 2; /* shadow */
+ vcount += 2; /* restart strip */
+ GPU_vertbuf_data_alloc(vbo, vcount);
+ int v = 0;
+
+ for (int k = 0; k < 2; k++) {
+ uchar uv[2] = {0, 0};
+ float pos[2] = {0.0f, 0.0f};
+ float exp[2] = {0.0f, 1.0f};
+
+ /* restart */
+ if (k == 1) {
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ }
+
+ /* curve strip */
+ for (int i = 0; i < LINK_RESOL; i++) {
+ uv[0] = 255 * (i / (float)(LINK_RESOL - 1));
+ uv[1] = 0;
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ uv[1] = 255;
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ }
+ /* restart */
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+
+ uv[0] = 127;
+ uv[1] = 0;
+ copy_v2_v2(pos, arrow_verts[0]);
+ copy_v2_v2(exp, arrow_expand_axis[0]);
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ /* arrow */
+ for (int i = 0; i < 3; i++) {
+ uv[1] = 0;
+ copy_v2_v2(pos, arrow_verts[i]);
+ copy_v2_v2(exp, arrow_expand_axis[i]);
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+
+ uv[1] = 255;
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ }
+
+ /* restart */
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+
+ uv[0] = 127;
+ uv[1] = 0;
+ copy_v2_v2(pos, mute_verts[0]);
+ copy_v2_v2(exp, mute_expand_axis[0]);
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ /* bar */
+ for (int i = 0; i < 3; ++i) {
+ uv[1] = 0;
+ copy_v2_v2(pos, mute_verts[i]);
+ copy_v2_v2(exp, mute_expand_axis[i]);
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+
+ uv[1] = 255;
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ }
+
+ /* restart */
+ if (k == 0) {
+ set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
+ }
+ }
+
+ g_batch_link.batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_OWNS_VBO);
+ gpu_batch_presets_register(g_batch_link.batch);
+
+ g_batch_link.batch_single = GPU_batch_create_ex(
+ GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_INVALID);
+ gpu_batch_presets_register(g_batch_link.batch_single);
+
+ /* Instances data */
+ GPUVertFormat format_inst = {0};
+ g_batch_link.p0_id = GPU_vertformat_attr_add(
+ &format_inst, "P0", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ g_batch_link.p1_id = GPU_vertformat_attr_add(
+ &format_inst, "P1", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ g_batch_link.p2_id = GPU_vertformat_attr_add(
+ &format_inst, "P2", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ g_batch_link.p3_id = GPU_vertformat_attr_add(
+ &format_inst, "P3", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ g_batch_link.colid_id = GPU_vertformat_attr_add(
+ &format_inst, "colid_doarrow", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ g_batch_link.muted_id = GPU_vertformat_attr_add(
+ &format_inst, "domuted", GPU_COMP_U8, 2, GPU_FETCH_INT);
+ g_batch_link.inst_vbo = GPU_vertbuf_create_with_format_ex(&format_inst, GPU_USAGE_STREAM);
+ /* Alloc max count but only draw the range we need. */
+ GPU_vertbuf_data_alloc(g_batch_link.inst_vbo, NODELINK_GROUP_SIZE);
+
+ GPU_batch_instbuf_set(g_batch_link.batch, g_batch_link.inst_vbo, true);
+
+ nodelink_batch_reset();
+}
+
+static char nodelink_get_color_id(int th_col)
+{
+ switch (th_col) {
+ case TH_WIRE:
+ return 1;
+ case TH_WIRE_INNER:
+ return 2;
+ case TH_ACTIVE:
+ return 3;
+ case TH_EDGE_SELECT:
+ return 4;
+ case TH_REDALERT:
+ return 5;
+ }
+ return 0;
+}
+
+static void nodelink_batch_draw(const SpaceNode *snode)
+{
+ if (g_batch_link.count == 0) {
+ return;
+ }
+
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ float colors[6][4] = {{0.0f}};
+ UI_GetThemeColor4fv(TH_WIRE_INNER, colors[nodelink_get_color_id(TH_WIRE_INNER)]);
+ UI_GetThemeColor4fv(TH_WIRE, colors[nodelink_get_color_id(TH_WIRE)]);
+ UI_GetThemeColor4fv(TH_ACTIVE, colors[nodelink_get_color_id(TH_ACTIVE)]);
+ UI_GetThemeColor4fv(TH_EDGE_SELECT, colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
+ UI_GetThemeColor4fv(TH_REDALERT, colors[nodelink_get_color_id(TH_REDALERT)]);
+
+ GPU_vertbuf_data_len_set(g_batch_link.inst_vbo, g_batch_link.count);
+ GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
+
+ GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
+ GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, colors);
+ GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode->runtime->aspect * LINK_WIDTH);
+ GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
+ GPU_batch_draw(g_batch_link.batch);
+
+ nodelink_batch_reset();
+
+ GPU_blend(GPU_BLEND_NONE);
+}
+
+void nodelink_batch_start(SpaceNode *UNUSED(snode))
+{
+ g_batch_link.enabled = true;
+}
+
+void nodelink_batch_end(SpaceNode *snode)
+{
+ nodelink_batch_draw(snode);
+ g_batch_link.enabled = false;
+}
+
+static void nodelink_batch_add_link(const SpaceNode *snode,
+ const float p0[2],
+ const float p1[2],
+ const float p2[2],
+ const float p3[2],
+ int th_col1,
+ int th_col2,
+ int th_col3,
+ bool drawarrow,
+ bool drawmuted)
+{
+ /* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
+ BLI_assert(ELEM(th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
+ BLI_assert(ELEM(th_col2, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
+ BLI_assert(ELEM(th_col3, TH_WIRE, TH_REDALERT, -1));
+
+ g_batch_link.count++;
+ copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p0_step), p0);
+ copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p1_step), p1);
+ copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p2_step), p2);
+ copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p3_step), p3);
+ char *colid = (char *)GPU_vertbuf_raw_step(&g_batch_link.colid_step);
+ colid[0] = nodelink_get_color_id(th_col1);
+ colid[1] = nodelink_get_color_id(th_col2);
+ colid[2] = nodelink_get_color_id(th_col3);
+ colid[3] = drawarrow;
+ char *muted = (char *)GPU_vertbuf_raw_step(&g_batch_link.muted_step);
+ muted[0] = drawmuted;
+
+ if (g_batch_link.count == NODELINK_GROUP_SIZE) {
+ nodelink_batch_draw(snode);
+ }
+}
+
+/* don't do shadows if th_col3 is -1. */
+void node_draw_link_bezier(const View2D *v2d,
+ const SpaceNode *snode,
+ const bNodeLink *link,
+ int th_col1,
+ int th_col2,
+ int th_col3)
+{
+ float vec[4][2];
+ const bool highlighted = link->flag & NODE_LINK_TEMP_HIGHLIGHT;
+ if (node_link_bezier_handles(v2d, snode, link, vec)) {
+ int drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
+ (link->fromnode && (link->fromnode->type == NODE_REROUTE)));
+ int drawmuted = (link->flag & NODE_LINK_MUTED);
+ if (g_batch_link.batch == nullptr) {
+ nodelink_batch_init();
+ }
+
+ if (g_batch_link.enabled && !highlighted) {
+ /* Add link to batch. */
+ nodelink_batch_add_link(
+ snode, vec[0], vec[1], vec[2], vec[3], th_col1, th_col2, th_col3, drawarrow, drawmuted);
+ }
+ else {
+ /* Draw single link. */
+ float colors[3][4] = {{0.0f}};
+ if (th_col3 != -1) {
+ UI_GetThemeColor4fv(th_col3, colors[0]);
+ }
+ UI_GetThemeColor4fv(th_col1, colors[1]);
+ UI_GetThemeColor4fv(th_col2, colors[2]);
+
+ if (highlighted) {
+ float link_preselection_highlight_color[4];
+ UI_GetThemeColor4fv(TH_SELECT, link_preselection_highlight_color);
+ copy_v4_v4(colors[2], link_preselection_highlight_color);
+ }
+
+ GPUBatch *batch = g_batch_link.batch_single;
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
+ GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, vec);
+ GPU_batch_uniform_4fv_array(batch, "colors", 3, colors);
+ GPU_batch_uniform_1f(batch, "expandSize", snode->runtime->aspect * LINK_WIDTH);
+ GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
+ GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
+ GPU_batch_uniform_1i(batch, "doMuted", drawmuted);
+ GPU_batch_draw(batch);
+ }
+ }
+}
+
+/* note; this is used for fake links in groups too */
+void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
+{
+ int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
+
+ if (link->fromsock == nullptr && link->tosock == nullptr) {
+ return;
+ }
+
+ /* new connection */
+ if (!link->fromsock || !link->tosock) {
+ th_col1 = th_col2 = TH_ACTIVE;
+ }
+ else {
+ /* going to give issues once... */
+ if (link->tosock->flag & SOCK_UNAVAIL) {
+ return;
+ }
+ if (link->fromsock->flag & SOCK_UNAVAIL) {
+ return;
+ }
+
+ if (link->flag & NODE_LINK_VALID) {
+ /* special indicated link, on drop-node */
+ if (link->flag & NODE_LINKFLAG_HILITE) {
+ th_col1 = th_col2 = TH_ACTIVE;
+ }
+ else if (link->flag & NODE_LINK_MUTED) {
+ th_col1 = th_col2 = TH_REDALERT;
+ }
+ else {
+ /* Regular link, highlight if connected to selected node. */
+ if (link->fromnode && link->fromnode->flag & SELECT) {
+ th_col1 = TH_EDGE_SELECT;
+ }
+ if (link->tonode && link->tonode->flag & SELECT) {
+ th_col2 = TH_EDGE_SELECT;
+ }
+ }
+ }
+ else {
+ /* Invalid link. */
+ th_col1 = th_col2 = th_col3 = TH_REDALERT;
+ // th_col3 = -1; /* no shadow */
+ }
+ }
+
+ node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, th_col3);
+}
+
+void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, uint pos)
+{
+ immBegin(GPU_PRIM_LINES, 4);
+
+ if (border & (NODE_LEFT | NODE_RIGHT)) {
+ immVertex2f(pos, cent[0], v2d->cur.ymin);
+ immVertex2f(pos, cent[0], v2d->cur.ymax);
+ }
+ else {
+ immVertex2f(pos, cent[0], cent[1] - size);
+ immVertex2f(pos, cent[0], cent[1] + size);
+ }
+
+ if (border & (NODE_TOP | NODE_BOTTOM)) {
+ immVertex2f(pos, v2d->cur.xmin, cent[1]);
+ immVertex2f(pos, v2d->cur.xmax, cent[1]);
+ }
+ else {
+ immVertex2f(pos, cent[0] - size, cent[1]);
+ immVertex2f(pos, cent[0] + size, cent[1]);
+ }
+
+ immEnd();
+}