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Diffstat (limited to 'source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh')
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diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh b/source/blender/editors/space_spreadsheet/spreadsheet_cell_value.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <optional>
+
+#include "BLI_color.hh"
+#include "BLI_float2.hh"
+#include "BLI_float3.hh"
+
+struct Object;
+struct Collection;
+
+namespace blender::ed::spreadsheet {
+
+struct ObjectCellValue {
+ const Object *object;
+};
+
+struct CollectionCellValue {
+ const Collection *collection;
+};
+
+/**
+ * This is a type that can hold the value of a cell in a spreadsheet. This type allows us to
+ * decouple the drawing of individual cells from the code that generates the data to be displayed.
+ */
+class CellValue {
+ public:
+ /* The implementation just uses a bunch of `std::option` for now. Unfortunately, we cannot use
+ * `std::variant` yet, due to missing compiler support. This type can really be optimized more,
+ * but it does not really matter too much currently. */
+
+ std::optional<int> value_int;
+ std::optional<float> value_float;
+ std::optional<bool> value_bool;
+ std::optional<float2> value_float2;
+ std::optional<float3> value_float3;
+ std::optional<ColorGeometry4f> value_color;
+ std::optional<ObjectCellValue> value_object;
+ std::optional<CollectionCellValue> value_collection;
+};
+
+} // namespace blender::ed::spreadsheet