diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 27 |
1 files changed, 5 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 28fe074c19c..adff6ffdc65 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -31,11 +31,6 @@ #include <string.h> #include <math.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -#include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" @@ -43,6 +38,7 @@ #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" +#include "DNA_object_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" @@ -51,15 +47,9 @@ #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_constraint.h" -#include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" #include "BKE_global.h" -#include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_utildefines.h" #include "BIF_gl.h" @@ -1551,7 +1541,7 @@ static void bone_matrix_translate_y(float mat[][4], float y) VECCOPY(trans, mat[1]); mul_v3_fl(trans, y); - add_v3_v3v3(mat[3], mat[3], trans); + add_v3_v3(mat[3], trans); } /* assumes object is Armature with pose */ @@ -1886,15 +1876,12 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* Draw additional axes on the bone tail */ if ( (arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE) ) { - float mat[4][4]; glPushMatrix(); copy_m4_m4(bmat, pchan->pose_mat); bone_matrix_translate_y(bmat, pchan->bone->length); glMultMatrixf(bmat); - mul_m4_m4m4(mat, bmat, rv3d->viewmatob); - - drawaxes(rv3d, mat, pchan->bone->length*0.25f, 0, OB_ARROWS); + drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS); glPopMatrix(); } @@ -1921,7 +1908,7 @@ static void get_matrix_editbone(EditBone *eBone, float bmat[][4]) vec_roll_to_mat3(delta, eBone->roll, mat); copy_m4_m3(bmat, mat); - add_v3_v3v3(bmat[3], bmat[3], eBone->head); + add_v3_v3(bmat[3], eBone->head); } static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) @@ -2082,16 +2069,12 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) } /* Draw additional axes */ if (arm->flag & ARM_DRAWAXES) { - float mat[4][4]; glPushMatrix(); get_matrix_editbone(eBone, bmat); bone_matrix_translate_y(bmat, eBone->length); glMultMatrixf(bmat); - mul_m4_m4m4(mat, bmat, rv3d->viewmatob); - - /* do cached text draw immediate to include transform */ - drawaxes(rv3d, mat, eBone->length*0.25f, 0, OB_ARROWS); + drawaxes(eBone->length*0.25f, 0, OB_ARROWS); glPopMatrix(); } |