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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c117
1 files changed, 71 insertions, 46 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index fa810677fe8..028d666dc71 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -639,7 +639,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
/* figure out the sizes of spheres */
if (ebone) {
- /* this routine doesn't call set_matrix_editbone() that calculates it */
+ /* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = VecLenf(ebone->head, ebone->tail);
length= ebone->length;
@@ -749,7 +749,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* figure out the sizes of spheres */
if (ebone) {
- /* this routine doesn't call set_matrix_editbone() that calculates it */
+ /* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = VecLenf(ebone->head, ebone->tail);
length= ebone->length;
@@ -1516,15 +1516,25 @@ static void draw_pose_dofs(Object *ob)
}
}
+static void bone_matrix_translate_y(float mat[][4], float y)
+{
+ float trans[3];
+
+ VECCOPY(trans, mat[1]);
+ VecMulf(trans, y);
+ VecAddf(mat[3], mat[3], trans);
+}
+
/* assumes object is Armature with pose */
-static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt)
{
+ RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
bArmature *arm= ob->data;
bPoseChannel *pchan;
Bone *bone;
GLfloat tmp;
- float smat[4][4], imat[4][4];
+ float smat[4][4], imat[4][4], bmat[4][4];
int index= -1;
short do_dashed= 3, draw_wire= 0;
short flag, constflag;
@@ -1809,15 +1819,21 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ba
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
VecMidf(vec, pchan->pose_head, pchan->pose_tail);
- view3d_object_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10);
}
/* Draw additional axes on the bone tail */
if ( (arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE) ) {
glPushMatrix();
- glMultMatrixf(pchan->pose_mat);
- glTranslatef(0.0f, pchan->bone->length, 0.0f);
- drawaxes(0.25f*pchan->bone->length, 0, OB_ARROWS);
+ Mat4CpyMat4(bmat, pchan->pose_mat);
+ bone_matrix_translate_y(bmat, pchan->bone->length);
+ glMultMatrixf(bmat);
+
+ /* do cached text draw immediate to include transform */
+ view3d_cached_text_draw_begin();
+ drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS);
+ view3d_cached_text_draw_end(v3d, ar, 1, bmat);
+
glPopMatrix();
}
}
@@ -1830,32 +1846,28 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ba
}
/* in editmode, we don't store the bone matrix... */
-static void set_matrix_editbone(EditBone *eBone)
+static void get_matrix_editbone(EditBone *eBone, float bmat[][4])
{
- float delta[3],offset[3];
- float mat[3][3], bmat[4][4];
+ float delta[3];
+ float mat[3][3];
/* Compose the parent transforms (i.e. their translations) */
- VECCOPY(offset, eBone->head);
-
- glTranslatef(offset[0],offset[1],offset[2]);
-
VecSubf(delta, eBone->tail, eBone->head);
eBone->length = (float)sqrt(delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
vec_roll_to_mat3(delta, eBone->roll, mat);
Mat4CpyMat3(bmat, mat);
-
- glMultMatrixf(bmat);
-
+
+ VecAddf(bmat[3], bmat[3], eBone->head);
}
-static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
+static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
{
+ RegionView3D *rv3d= ar->regiondata;
EditBone *eBone;
bArmature *arm= ob->data;
- float smat[4][4], imat[4][4];
+ float smat[4][4], imat[4][4], bmat[4][4];
unsigned int index;
int flag;
@@ -1893,7 +1905,8 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
glPushMatrix();
- set_matrix_editbone(eBone);
+ get_matrix_editbone(eBone, bmat);
+ glMultMatrixf(bmat);
/* catch exception for bone with hidden parent */
flag= eBone->flag;
@@ -1941,7 +1954,8 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
}
else {
glPushMatrix();
- set_matrix_editbone(eBone);
+ get_matrix_editbone(eBone, bmat);
+ glMultMatrixf(bmat);
if (arm->drawtype == ARM_LINE)
draw_line_bone(arm->flag, flag, 0, index, NULL, eBone);
@@ -1994,14 +2008,20 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
if (arm->flag & ARM_DRAWNAMES) {
VecMidf(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
- view3d_object_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
glPushMatrix();
- set_matrix_editbone(eBone);
- glTranslatef(0.0f, eBone->length, 0.0f);
+ get_matrix_editbone(eBone, bmat);
+ bone_matrix_translate_y(bmat, eBone->length);
+ glMultMatrixf(bmat);
+
+ /* do cached text draw immediate to include transform */
+ view3d_cached_text_draw_begin();
drawaxes(eBone->length*0.25f, 0, OB_ARROWS);
+ view3d_cached_text_draw_end(v3d, ar, 1, bmat);
+
glPopMatrix();
}
@@ -2021,8 +2041,9 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
/* draw bone paths
* - in view space
*/
-static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
+static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
{
+ RegionView3D *rv3d= ar->regiondata;
AnimData *adt= BKE_animdata_from_id(&ob->id);
bArmature *arm= ob->data;
bPoseChannel *pchan;
@@ -2155,12 +2176,12 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (a == 0) {
sprintf(str, "%d", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
else if ((a > stepsize) && (a < len-stepsize)) {
if ((VecEqual(fp, fp-(stepsize*3))==0) || (VecEqual(fp, fp+(stepsize*3))==0)) {
sprintf(str, "%d", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
}
}
@@ -2202,7 +2223,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
char str[32];
sprintf(str, "%d", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
}
}
@@ -2253,7 +2274,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
AnimData *adt= BKE_animdata_from_id(&ob->id);
@@ -2295,7 +2316,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2315,7 +2336,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
AnimData *adt= BKE_animdata_from_id(&ob->id);
@@ -2374,7 +2395,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2394,7 +2415,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
AnimData *adt= BKE_animdata_from_id(&ob->id);
@@ -2444,7 +2465,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
}
@@ -2459,7 +2480,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
}
}
@@ -2480,7 +2501,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
/* ********************************** Armature Drawing - Main ************************* */
/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag)
{
Object *ob= base->object;
bArmature *arm= ob->data;
@@ -2504,7 +2525,7 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int
/* editmode? */
if(arm->edbo) {
arm->flag |= ARM_EDITMODE;
- draw_ebones(v3d, rv3d, ob, dt);
+ draw_ebones(v3d, ar, ob, dt);
arm->flag &= ~ARM_EDITMODE;
}
else{
@@ -2513,32 +2534,36 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int
/* drawing posemode selection indices or colors only in these cases */
if(!(base->flag & OB_FROMDUPLI)) {
if(G.f & G_PICKSEL) {
- if(ob->mode & OB_MODE_POSE)
+ if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) {
+ if(ob==modifiers_isDeformedByArmature(OBACT))
+ arm->flag |= ARM_POSEMODE;
+ }
+ else if(ob->mode & OB_MODE_POSE)
arm->flag |= ARM_POSEMODE;
}
else if(ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(scene, v3d, rv3d, base);
+ draw_ghost_poses_range(scene, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(scene, v3d, rv3d, base);
+ draw_ghost_poses_keys(scene, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(scene, v3d, rv3d, base);
+ draw_ghost_poses(scene, v3d, ar, base);
}
if ((flag & DRAW_SCENESET)==0) {
if(ob==OBACT)
arm->flag |= ARM_POSEMODE;
- else if(ob->mode & OB_MODE_WEIGHT_PAINT) {
- if(OBACT && ob==modifiers_isDeformedByArmature(OBACT))
+ else if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) {
+ if(ob==modifiers_isDeformedByArmature(OBACT))
arm->flag |= ARM_POSEMODE;
}
- draw_pose_paths(scene, v3d, rv3d, ob);
+ draw_pose_paths(scene, v3d, ar, ob);
}
}
}
- draw_pose_channels(scene, v3d, rv3d, base, dt);
+ draw_pose_channels(scene, v3d, ar, base, dt);
arm->flag &= ~ARM_POSEMODE;
if(ob->mode & OB_MODE_POSE)