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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index bfb3d849c80..2c5df072f76 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -109,7 +109,7 @@
/* this condition has been made more complex since editmode can draw textures */
#define CHECK_OB_DRAWTEXTURE(vd, dt) \
- ((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \
+ ((ELEM(vd->drawtype, OB_TEXTURE, OB_MATERIAL) && dt>OB_SOLID) || \
(vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX))
static void draw_bounding_volume(Scene *scene, Object *ob, char type);
@@ -253,6 +253,8 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
return 0;
if(ob==OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return 0;
+ if(scene_use_new_shading_nodes(scene))
+ return 0;
return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
}
@@ -2562,7 +2564,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
- interp_v3_v3v3(vmid, v1, v2, 0.5f);
+ mid_v3_v3v3(vmid, v1, v2);
if(do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
@@ -2914,7 +2916,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
int /* totvert,*/ totedge, totface;
DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
ModifierData *md = NULL;
- int draw_flags = (ob==OBACT && paint_facesel_test(ob)) ? DRAW_IS_PAINT_SEL : 0;
+ int draw_flags = (ob==OBACT && paint_facesel_test(ob)) ? DRAW_FACE_SELECT : 0;
if(!dm)
return;
@@ -2946,7 +2948,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
// Unwanted combination.
- if (draw_flags & DRAW_IS_PAINT_SEL) draw_wire = 0;
+ if (draw_flags & DRAW_FACE_SELECT) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
@@ -2960,10 +2962,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if(dt==OB_WIRE || totface==0) {
draw_wire = 1; /* draw wire only, no depth buffer stuff */
}
- else if( (draw_flags & DRAW_IS_PAINT_SEL || (ob==OBACT && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
+ else if( (draw_flags & DRAW_FACE_SELECT || (ob==OBACT && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
CHECK_OB_DRAWTEXTURE(v3d, dt))
{
- if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || (draw_flags & DRAW_IS_PAINT_SEL)) && !draw_wire) {
+ if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) && !draw_wire) {
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -2981,7 +2983,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
draw_mesh_textured(scene, v3d, rv3d, ob, dm, draw_flags);
}
- if(!(draw_flags & DRAW_IS_PAINT_SEL)) {
+ if(!(draw_flags & DRAW_FACE_SELECT)) {
if(base->flag & SELECT)
UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
else