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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 72697497646..37f24dda8ab 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -190,7 +190,7 @@ static int check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
return TRUE;
/* textured solid */
- if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX) && !scene_use_new_shading_nodes(scene))
+ if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX) && !BKE_scene_use_new_shading_nodes(scene))
return TRUE;
return FALSE;
@@ -332,7 +332,7 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
return 0;
if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return 0;
- if (scene_use_new_shading_nodes(scene))
+ if (BKE_scene_use_new_shading_nodes(scene))
return 0;
return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
@@ -4285,7 +4285,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
totpart = psys->totpart;
- cfra = BKE_curframe(scene);
+ cfra = BKE_scene_frame_get(scene);
if (draw_as == PART_DRAW_PATH && psys->pathcache == NULL && psys->childcache == NULL)
draw_as = PART_DRAW_DOT;
@@ -7141,7 +7141,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
for (ct = targets.first; ct; ct = ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(curcon, cob, ct, BKE_curframe(scene));
+ cti->get_target_matrix(curcon, cob, ct, BKE_scene_frame_get(scene));
else
unit_m4(ct->matrix);