Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c350
1 files changed, 0 insertions, 350 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
deleted file mode 100644
index c8eda10566c..00000000000
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * Contributor(s): Daniel Genrich
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "IMB_imbuf.h"
-
-
-
-
-#include "DNA_armature_types.h"
-#include "DNA_boid_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_constraint_types.h" // for drawing constraint
-#include "DNA_effect_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_meta_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_object_force.h"
-#include "DNA_object_fluidsim.h"
-#include "DNA_particle_types.h"
-#include "DNA_space_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_smoke_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_world_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-#include "BLI_edgehash.h"
-#include "BLI_rand.h"
-
-#include "BKE_anim.h" //for the where_on_path function
-#include "BKE_curve.h"
-#include "BKE_constraint.h" // for the get_constraint_target function
-#include "BKE_DerivedMesh.h"
-#include "BKE_deform.h"
-#include "BKE_displist.h"
-#include "BKE_effect.h"
-#include "BKE_font.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_key.h"
-#include "BKE_lattice.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
-#include "BKE_mball.h"
-#include "BKE_modifier.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_particle.h"
-#include "BKE_property.h"
-#include "BKE_smoke.h"
-#include "BKE_unit.h"
-#include "BKE_utildefines.h"
-#include "smoke_API.h"
-
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
-#include "GPU_draw.h"
-#include "GPU_material.h"
-#include "GPU_extensions.h"
-
-#include "ED_mesh.h"
-#include "ED_particle.h"
-#include "ED_screen.h"
-#include "ED_types.h"
-#include "ED_util.h"
-
-#include "UI_resources.h"
-#include "UI_interface_icons.h"
-
-#include "WM_api.h"
-#include "BLF_api.h"
-
-#include "GPU_extensions.h"
-
-#include "view3d_intern.h" // own include
-
-struct GPUTexture;
-
-/* draw slices of smoke is adapted from c++ code authored by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
-static float cv[][3] = {
- {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f},
- {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}
-};
-
-// edges have the form edges[n][0][xyz] + t*edges[n][1][xyz]
-static float edges[12][2][3] = {
- {{1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{-1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{-1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
-
- {{1.0f, -1.0f, 1.0f}, {0.0f, 1.0f, 0.0f}},
- {{-1.0f, -1.0f, 1.0f}, {0.0f, 1.0f, 0.0f}},
- {{-1.0f, -1.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
- {{1.0f, -1.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
-
- {{-1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, -1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, -1.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, 1.0f, -1.0f}, {1.0f, 0.0f, 0.0f}}
-};
-
-int intersect_edges(float *points, float a, float b, float c, float d)
-{
- int i;
- float t;
- int numpoints = 0;
-
- for (i=0; i<12; i++) {
- t = -(a*edges[i][0][0] + b*edges[i][0][1] + c*edges[i][0][2] + d)
- / (a*edges[i][1][0] + b*edges[i][1][1] + c*edges[i][1][2]);
- if ((t>0)&&(t<2)) {
- points[numpoints * 3 + 0] = edges[i][0][0] + edges[i][1][0]*t;
- points[numpoints * 3 + 1] = edges[i][0][1] + edges[i][1][1]*t;
- points[numpoints * 3 + 2] = edges[i][0][2] + edges[i][1][2]*t;
- numpoints++;
- }
- }
- return numpoints;
-}
-
-static int convex(float *p0, float *up, float *a, float *b)
-{
- // Vec3 va = a-p0, vb = b-p0;
- float va[3], vb[3], tmp[3];
- VECSUB(va, a, p0);
- VECSUB(vb, b, p0);
- Crossf(tmp, va, vb);
- return INPR(up, tmp) >= 0;
-}
-
-// copied from gpu_extension.c
-static int is_pow2(int n)
-{
- return ((n)&(n-1))==0;
-}
-
-static int larger_pow2(int n)
-{
- if (is_pow2(n))
- return n;
-
- while(!is_pow2(n))
- n= n&(n-1);
-
- return n*2;
-}
-
-void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, int res[3], float dx, GPUTexture *tex_shadow)
-{
- Object *ob = base->object;
- RegionView3D *rv3d= ar->regiondata;
-
- float viewnormal[3];
- int i, j, n;
- float d, d0, dd;
- float *points = NULL;
- int numpoints = 0;
- float cor[3] = {1.,1.,1.};
- int gl_depth = 0, gl_blend = 0;
-
- /* Fragment program to calculate the 3dview of smoke */
- /* using 2 textures, density and shadow */
- const char *text = "!!ARBfp1.0\n"
- "PARAM dx = program.local[0];\n"
- "PARAM darkness = program.local[1];\n"
- "PARAM f = {1.442695041, 1.442695041, 1.442695041, 0.01};\n"
- "TEMP temp, shadow, value;\n"
- "TEX temp, fragment.texcoord[0], texture[0], 3D;\n"
- "TEX shadow, fragment.texcoord[0], texture[1], 3D;\n"
- "MUL value, temp, darkness;\n"
- "MUL value, value, dx;\n"
- "MUL value, value, f;\n"
- "EX2 temp, -value.r;\n"
- "SUB temp.a, 1.0, temp.r;\n"
- "MUL temp.r, temp.r, shadow.r;\n"
- "MUL temp.g, temp.g, shadow.r;\n"
- "MUL temp.b, temp.b, shadow.r;\n"
- "MOV result.color, temp;\n"
- "END\n";
- unsigned int prog;
-
- glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
- glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
-
- wmLoadMatrix(rv3d->viewmat);
- wmMultMatrix(ob->obmat);
-
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- // get view vector
- VECCOPY(viewnormal, rv3d->viewinv[2]);
- Normalize(viewnormal);
-
- // find cube vertex that is closest to the viewer
- for (i=0; i<8; i++) {
- float x,y,z;
-
- x = cv[i][0] + viewnormal[0];
- y = cv[i][1] + viewnormal[1];
- z = cv[i][2] + viewnormal[2];
-
- if ((x>=-1.0f)&&(x<=1.0f)
- &&(y>=-1.0f)&&(y<=1.0f)
- &&(z>=-1.0f)&&(z<=1.0f)) {
- break;
- }
- }
-
- if(GLEW_ARB_fragment_program)
- {
- glGenProgramsARB(1, &prog);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
-
- // cell spacing
- glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 0, dx, dx, dx, 1.0);
- // custom parameter for smoke style (higher = thicker)
- glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
- }
-
- GPU_texture_bind(tex, 0);
- if(tex_shadow)
- GPU_texture_bind(tex_shadow, 1);
-
- if (!GLEW_ARB_texture_non_power_of_two) {
- cor[0] = (float)res[0]/(float)larger_pow2(res[0]);
- cor[1] = (float)res[1]/(float)larger_pow2(res[1]);
- cor[2] = (float)res[2]/(float)larger_pow2(res[2]);
- }
-
- // our slices are defined by the plane equation a*x + b*y +c*z + d = 0
- // (a,b,c), the plane normal, are given by viewdir
- // d is the parameter along the view direction. the first d is given by
- // inserting previously found vertex into the plane equation
- d0 = -(viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]);
- dd = 2.0*d0/64.0f;
- n = 0;
-
- // printf("d0: %f, dd: %f\n", d0, dd);
-
- points = MEM_callocN(sizeof(float)*12*3, "smoke_points_preview");
-
- for (d = d0; d > -d0; d -= dd) {
- float p0[3];
- // intersect_edges returns the intersection points of all cube edges with
- // the given plane that lie within the cube
- numpoints = intersect_edges(points, viewnormal[0], viewnormal[1], viewnormal[2], d);
-
- if (numpoints > 2) {
- VECCOPY(p0, points);
-
- // sort points to get a convex polygon
- for(i = 1; i < numpoints - 1; i++)
- {
- for(j = i + 1; j < numpoints; j++)
- {
- if(convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
- {
- float tmp2[3];
- VECCOPY(tmp2, &points[i * 3]);
- VECCOPY(&points[i * 3], &points[j * 3]);
- VECCOPY(&points[j * 3], tmp2);
- }
- }
- }
-
- glBegin(GL_POLYGON);
- for (i = 0; i < numpoints; i++) {
- glColor3f(1.0, 1.0, 1.0);
- glTexCoord3d((points[i * 3 + 0] + 1.0)*cor[0]/2.0, (points[i * 3 + 1] + 1)*cor[1]/2.0, (points[i * 3 + 2] + 1.0)*cor[2]/2.0);
- glVertex3f(points[i * 3 + 0], points[i * 3 + 1], points[i * 3 + 2]);
- }
- glEnd();
- }
- n++;
- }
-
- if(tex_shadow)
- GPU_texture_unbind(tex_shadow);
- GPU_texture_unbind(tex);
-
- if(GLEW_ARB_fragment_program)
- {
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glDeleteProgramsARB(1, &prog);
- }
-
-
- MEM_freeN(points);
-
- if(!gl_blend)
- glDisable(GL_BLEND);
- if(gl_depth)
- {
- glEnable(GL_DEPTH_TEST);
- glDepthMask(GL_TRUE);
- }
-}
-