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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 608a22ea529..d3a922af67e 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -52,7 +52,7 @@
#include "MEM_guardedalloc.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
@@ -176,7 +176,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
if(eve->f & SELECT) {
evedef= eve;
tot++;
- VecAddf(median, median, eve->co);
+ add_v3_v3v3(median, median, eve->co);
}
eve= eve->next;
}
@@ -232,18 +232,18 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
a= nu->pntsu;
while(a--) {
if(bezt->f2 & SELECT) {
- VecAddf(median, median, bezt->vec[1]);
+ add_v3_v3v3(median, median, bezt->vec[1]);
tot++;
median[4]+= bezt->weight;
totweight++;
}
else {
if(bezt->f1 & SELECT) {
- VecAddf(median, median, bezt->vec[0]);
+ add_v3_v3v3(median, median, bezt->vec[0]);
tot++;
}
if(bezt->f3 & SELECT) {
- VecAddf(median, median, bezt->vec[2]);
+ add_v3_v3v3(median, median, bezt->vec[2]);
tot++;
}
}
@@ -255,7 +255,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
- VecAddf(median, median, bp->vec);
+ add_v3_v3v3(median, median, bp->vec);
median[3]+= bp->vec[3];
totw++;
tot++;
@@ -277,7 +277,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
bp= lt->editlatt->def;
while(a--) {
if(bp->f1 & SELECT) {
- VecAddf(median, median, bp->vec);
+ add_v3_v3v3(median, median, bp->vec);
tot++;
median[4]+= bp->weight;
totweight++;
@@ -296,7 +296,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
if(totweight) median[4] /= (float)totweight;
if(v3d->flag & V3D_GLOBAL_STATS)
- Mat4MulVecfl(ob->obmat, median);
+ mul_m4_v3(ob->obmat, median);
if(block) { // buttons
int but_y;
@@ -371,11 +371,11 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
memcpy(ve_median, tfp->ve_median, sizeof(tfp->ve_median));
if(v3d->flag & V3D_GLOBAL_STATS) {
- Mat4Invert(ob->imat, ob->obmat);
- Mat4MulVecfl(ob->imat, median);
- Mat4MulVecfl(ob->imat, ve_median);
+ invert_m4_m4(ob->imat, ob->obmat);
+ mul_m4_v3(ob->imat, median);
+ mul_m4_v3(ob->imat, ve_median);
}
- VecSubf(median, ve_median, median);
+ sub_v3_v3v3(median, ve_median, median);
median[3]= ve_median[3]-median[3];
median[4]= ve_median[4]-median[4];
@@ -388,7 +388,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
eve= em->verts.first;
while(eve) {
if(eve->f & SELECT) {
- VecAddf(eve->co, eve->co, median);
+ add_v3_v3v3(eve->co, eve->co, median);
}
eve= eve->next;
}
@@ -423,17 +423,17 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
a= nu->pntsu;
while(a--) {
if(bezt->f2 & SELECT) {
- VecAddf(bezt->vec[0], bezt->vec[0], median);
- VecAddf(bezt->vec[1], bezt->vec[1], median);
- VecAddf(bezt->vec[2], bezt->vec[2], median);
+ add_v3_v3v3(bezt->vec[0], bezt->vec[0], median);
+ add_v3_v3v3(bezt->vec[1], bezt->vec[1], median);
+ add_v3_v3v3(bezt->vec[2], bezt->vec[2], median);
bezt->weight+= median[4];
}
else {
if(bezt->f1 & SELECT) {
- VecAddf(bezt->vec[0], bezt->vec[0], median);
+ add_v3_v3v3(bezt->vec[0], bezt->vec[0], median);
}
if(bezt->f3 & SELECT) {
- VecAddf(bezt->vec[2], bezt->vec[2], median);
+ add_v3_v3v3(bezt->vec[2], bezt->vec[2], median);
}
}
bezt++;
@@ -444,7 +444,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
- VecAddf(bp->vec, bp->vec, median);
+ add_v3_v3v3(bp->vec, bp->vec, median);
bp->vec[3]+= median[3];
bp->weight+= median[4];
}
@@ -466,7 +466,7 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
bp= lt->editlatt->def;
while(a--) {
if(bp->f1 & SELECT) {
- VecAddf(bp->vec, bp->vec, median);
+ add_v3_v3v3(bp->vec, bp->vec, median);
bp->weight+= median[4];
}
bp++;
@@ -606,13 +606,13 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float quat[4];
/* convert to euler, passing through quats... */
- AxisAngleToQuat(quat, pchan->rotAxis, pchan->rotAngle);
- QuatToEul(quat, tfp->ob_eul);
+ axis_angle_to_quat(quat, pchan->rotAxis, pchan->rotAngle);
+ quat_to_eul( tfp->ob_eul,quat);
}
else if (pchan->rotmode == ROT_MODE_QUAT)
- QuatToEul(pchan->quat, tfp->ob_eul);
+ quat_to_eul( tfp->ob_eul,pchan->quat);
else
- VecCopyf(tfp->ob_eul, pchan->eul);
+ copy_v3_v3(tfp->ob_eul, pchan->eul);
tfp->ob_eul[0]*= 180.0/M_PI;
tfp->ob_eul[1]*= 180.0/M_PI;
tfp->ob_eul[2]*= 180.0/M_PI;
@@ -823,13 +823,13 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float quat[4];
/* convert to axis-angle, passing through quats */
- EulToQuat(eul, quat);
- QuatToAxisAngle(quat, pchan->rotAxis, &pchan->rotAngle);
+ eul_to_quat( quat,eul);
+ quat_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,quat);
}
else if (pchan->rotmode == ROT_MODE_QUAT)
- EulToQuat(eul, pchan->quat);
+ eul_to_quat( pchan->quat,eul);
else
- VecCopyf(pchan->eul, eul);
+ copy_v3_v3(pchan->eul, eul);
}
/* no break, pass on */
case B_ARMATUREPANEL2: