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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_camera_control.c')
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1 files changed, 364 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_view3d/view3d_camera_control.c
+ * \ingroup spview3d
+ *
+ * The purpose of View3DCameraControl is to allow editing \a rv3d manipulation
+ * (mainly \a ofs and \a viewquat) for the purpose of view navigation
+ * without having to worry about positioning the camera, its parent...
+ * or other details.
+ *
+ *
+ * Typical view-control usage:
+ *
+ * - aquire a view-control (#ED_view3d_control_aquire).
+ * - modify ``rv3d->ofs``, ``rv3d->viewquat``.
+ * - update the view data (#ED_view3d_control_aquire) - within a loop which draws the viewport.
+ * - finish and release the view-control (#ED_view3d_control_release),
+ * either keeping the current view or restoring the initial view.
+ *
+ * Notes:
+ *
+ * - when acquiring ``rv3d->dist`` is set to zero
+ * (so ``rv3d->ofs`` is always the view-point)
+ * - updating can optionally keyframe the camera object.
+ */
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_object.h"
+
+#include "BKE_depsgraph.h" /* for object updating */
+
+#include "ED_keyframing.h"
+#include "ED_screen.h"
+
+#include "view3d_intern.h" /* own include */
+
+#include "BLI_strict_flags.h"
+
+
+typedef struct View3DCameraControl {
+
+ /* -------------------------------------------------------------------- */
+ /* Context (assign these to vars before use) */
+ Scene *ctx_scene;
+ View3D *ctx_v3d;
+ RegionView3D *ctx_rv3d;
+
+
+ /* -------------------------------------------------------------------- */
+ /* internal vars */
+
+ /* for parenting calculation */
+ float view_mat_prev[4][4];
+
+
+ /* -------------------------------------------------------------------- */
+ /* optional capabilities */
+
+ bool use_parent_root;
+
+
+ /* -------------------------------------------------------------------- */
+ /* intial values */
+
+ /* root most parent */
+ Object *root_parent;
+
+ /* backup values */
+ float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
+ float ofs_backup[3]; /* backup the views offset in case the user cancels flying in non camera mode */
+
+ /* backup the views quat in case the user cancels flying in non camera mode.
+ * (quat for view, eul for camera) */
+ float rot_backup[4];
+ char persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
+
+ /* are we flying an ortho camera in perspective view,
+ * which was originally in ortho view?
+ * could probably figure it out but better be explicit */
+ bool is_ortho_cam;
+
+ void *obtfm; /* backup the objects transform */
+} View3DCameraControl;
+
+
+BLI_INLINE Object *view3d_cameracontrol_object(View3DCameraControl *vctrl)
+{
+ return vctrl->root_parent ? vctrl->root_parent : vctrl->ctx_v3d->camera;
+}
+
+
+/**
+ * Returns the object which is being manipulated or NULL.
+ */
+Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl)
+{
+ RegionView3D *rv3d = vctrl->ctx_rv3d;
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ return view3d_cameracontrol_object(vctrl);
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+/**
+ * Creates a #View3DControl handle and sets up
+ * the view for first-person style navigation.
+ */
+struct View3DCameraControl *ED_view3d_cameracontrol_aquire(
+ Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ const bool use_parent_root)
+{
+ View3DCameraControl *vctrl;
+
+ vctrl = MEM_callocN(sizeof(View3DCameraControl), __func__);
+
+ /* Store context */
+ vctrl->ctx_scene = scene;
+ vctrl->ctx_v3d = v3d;
+ vctrl->ctx_rv3d = rv3d;
+
+ vctrl->use_parent_root = use_parent_root;
+
+ vctrl->persp_backup = rv3d->persp;
+ vctrl->dist_backup = rv3d->dist;
+
+ /* check for flying ortho camera - which we cant support well
+ * we _could_ also check for an ortho camera but this is easier */
+ if ((rv3d->persp == RV3D_CAMOB) &&
+ (rv3d->is_persp == false))
+ {
+ ((Camera *)v3d->camera->data)->type = CAM_PERSP;
+ vctrl->is_ortho_cam = true;
+ }
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ Object *ob_back;
+ if (use_parent_root && (vctrl->root_parent = v3d->camera->parent)) {
+ while (vctrl->root_parent->parent)
+ vctrl->root_parent = vctrl->root_parent->parent;
+ ob_back = vctrl->root_parent;
+ }
+ else {
+ ob_back = v3d->camera;
+ }
+
+ /* store the original camera loc and rot */
+ vctrl->obtfm = BKE_object_tfm_backup(ob_back);
+
+ BKE_object_where_is_calc(scene, v3d->camera);
+ negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
+
+ rv3d->dist = 0.0;
+ }
+ else {
+ float tvec[3];
+ /* perspective or ortho */
+ if (rv3d->persp == RV3D_ORTHO)
+ rv3d->persp = RV3D_PERSP; /* if ortho projection, make perspective */
+
+ copy_qt_qt(vctrl->rot_backup, rv3d->viewquat);
+ copy_v3_v3(vctrl->ofs_backup, rv3d->ofs);
+
+ /* the dist defines a vector that is infront of the offset
+ * to rotate the view about.
+ * this is no good for fly mode because we
+ * want to rotate about the viewers center.
+ * but to correct the dist removal we must
+ * alter offset so the view doesn't jump. */
+
+ rv3d->dist = 0.0f;
+
+ copy_v3_fl3(tvec, 0.0f, 0.0f, vctrl->dist_backup);
+ mul_mat3_m4_v3(rv3d->viewinv, tvec);
+ sub_v3_v3(rv3d->ofs, tvec);
+ /* Done with correcting for the dist */
+ }
+
+ ED_view3d_to_m4(vctrl->view_mat_prev, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+
+ return vctrl;
+}
+
+
+/**
+ * Updates cameras from the ``rv3d`` values, optionally auto-keyframing.
+ */
+void ED_view3d_cameracontrol_update(
+ View3DCameraControl *vctrl,
+ /* args for keyframing */
+ const bool use_autokey,
+ struct bContext *C, const bool do_rotate, const bool do_translate)
+{
+ /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
+
+ Scene *scene = vctrl->ctx_scene;
+ View3D *v3d = vctrl->ctx_v3d;
+ RegionView3D *rv3d = vctrl->ctx_rv3d;
+
+ ID *id_key;
+
+ /* transform the parent or the camera? */
+ if (vctrl->root_parent) {
+ Object *ob_update;
+
+ float view_mat[4][4];
+ float prev_view_imat[4][4];
+ float diff_mat[4][4];
+ float parent_mat[4][4];
+
+ invert_m4_m4(prev_view_imat, vctrl->view_mat_prev);
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
+ mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat);
+
+ BKE_object_apply_mat4(vctrl->root_parent, parent_mat, true, false);
+
+ ob_update = v3d->camera->parent;
+ while (ob_update) {
+ DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
+ ob_update = ob_update->parent;
+ }
+
+ copy_m4_m4(vctrl->view_mat_prev, view_mat);
+
+ id_key = &vctrl->root_parent->id;
+ }
+ else {
+ float view_mat[4][4];
+ float size_mat[4][4];
+ float size_back[3];
+
+ /* even though we handle the size matrix, this still changes over time */
+ copy_v3_v3(size_back, v3d->camera->size);
+
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ size_to_mat4(size_mat, v3d->camera->size);
+ mul_m4_m4m4(view_mat, view_mat, size_mat);
+
+ BKE_object_apply_mat4(v3d->camera, view_mat, true, true);
+
+ copy_v3_v3(v3d->camera->size, size_back);
+
+ id_key = &v3d->camera->id;
+ }
+
+ /* record the motion */
+ if (use_autokey && autokeyframe_cfra_can_key(scene, id_key)) {
+ ListBase dsources = {NULL, NULL};
+
+ /* add data-source override for the camera object */
+ ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
+
+ /* insert keyframes
+ * 1) on the first frame
+ * 2) on each subsequent frame
+ * TODO: need to check in future that frame changed before doing this
+ */
+ if (do_rotate) {
+ struct KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+ if (do_translate) {
+ struct KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+
+ /* free temp data */
+ BLI_freelistN(&dsources);
+ }
+}
+
+
+/**
+ * Release view control.
+ *
+ * \param restore Sets the view state to the values that were set
+ * before #ED_view3d_control_aquire was called.
+ */
+void ED_view3d_cameracontrol_release(
+ View3DCameraControl *vctrl,
+ const bool restore)
+{
+ View3D *v3d = vctrl->ctx_v3d;
+ RegionView3D *rv3d = vctrl->ctx_rv3d;
+
+ rv3d->dist = vctrl->dist_backup;
+ if (restore) {
+ /* Revert to original view? */
+ if (vctrl->persp_backup == RV3D_CAMOB) { /* a camera view */
+ Object *ob_back = view3d_cameracontrol_object(vctrl);
+
+ /* store the original camera loc and rot */
+ BKE_object_tfm_restore(ob_back, vctrl->obtfm);
+
+ DAG_id_tag_update(&ob_back->id, OB_RECALC_OB);
+ }
+ else {
+ /* Non Camera we need to reset the view back to the original location bacause the user canceled*/
+ copy_qt_qt(rv3d->viewquat, vctrl->rot_backup);
+ rv3d->persp = vctrl->persp_backup;
+ }
+ /* always, is set to zero otherwise */
+ copy_v3_v3(rv3d->ofs, vctrl->ofs_backup);
+ }
+ else if (vctrl->persp_backup == RV3D_CAMOB) { /* camera */
+ DAG_id_tag_update((ID *)view3d_cameracontrol_object(vctrl), OB_RECALC_OB);
+
+ /* always, is set to zero otherwise */
+ copy_v3_v3(rv3d->ofs, vctrl->ofs_backup);
+ }
+ else { /* not camera */
+ float tvec[3];
+
+ /* Apply the fly mode view */
+ /* restore the dist */
+ copy_v3_fl3(tvec, 0.0f, 0.0f, vctrl->dist_backup);
+ mul_mat3_m4_v3(rv3d->viewinv, tvec);
+ add_v3_v3(rv3d->ofs, tvec);
+ /* Done with correcting for the dist */
+ }
+
+ if (vctrl->is_ortho_cam) {
+ ((Camera *)v3d->camera->data)->type = CAM_ORTHO;
+ }
+
+ if (vctrl->obtfm) {
+ MEM_freeN(vctrl->obtfm);
+ }
+
+ MEM_freeN(vctrl);
+}