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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 32deee50fb2..ed1ed5b3881 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -158,7 +158,7 @@ typedef struct FlyInfo {
short state;
short use_precision;
short redraw;
- short mval[2];
+ int mval[2];
/* fly state state */
float speed; /* the speed the view is moving per redraw */
@@ -287,9 +287,7 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
-
+ VECCOPY2D(fly->mval, event->mval)
fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
@@ -309,7 +307,7 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
fly->dist_backup= fly->rv3d->dist;
if (fly->rv3d->persp==RV3D_CAMOB) {
Object *ob_back;
- if((fly->root_parent=fly->v3d->camera->parent)) {
+ if((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (fly->root_parent=fly->v3d->camera->parent)) {
while(fly->root_parent->parent)
fly->root_parent= fly->root_parent->parent;
ob_back= fly->root_parent;
@@ -418,8 +416,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
fly->redraw = 1;
}
else if (event->type == MOUSEMOVE) {
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
+ VECCOPY2D(fly->mval, event->mval);
} /* handle modal keymap first */
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
@@ -480,7 +477,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
/* impliment WASD keys */
case FLY_MODAL_DIR_FORWARD:
- if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
+ if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather than stopping, game like motion */
else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
fly->axis= 2;
break;
@@ -571,7 +568,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
if(fly->root_parent)
- view3d_persp_mat4(rv3d, prev_view_mat);
+ ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
/* the dist defines a vector that is infront of the offset
to rotate the view about.
@@ -800,7 +797,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
float parent_mat[4][4];
invert_m4_m4(prev_view_imat, prev_view_mat);
- view3d_persp_mat4(rv3d, view_mat);
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
@@ -820,7 +817,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
}
else {
float view_mat[4][4];
- view3d_persp_mat4(rv3d, view_mat);
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
id_key= &v3d->camera->id;
}