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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_placement.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_placement.c32
1 files changed, 10 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c
index a828dbc2ee0..6c2f4df7004 100644
--- a/source/blender/editors/space_view3d/view3d_placement.c
+++ b/source/blender/editors/space_view3d/view3d_placement.c
@@ -258,12 +258,10 @@ static void draw_line_loop(const float coords[][3], int coords_len, const float
GPU_vertbuf_attr_set(vert, pos, i, coords[i]);
}
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
- GPU_batch_bind(batch);
-
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
@@ -273,10 +271,8 @@ static void draw_line_loop(const float coords[][3], int coords_len, const float
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
static void draw_line_pairs(const float coords_a[][3],
@@ -295,12 +291,10 @@ static void draw_line_pairs(const float coords_a[][3],
GPU_vertbuf_attr_set(vert, pos, (i * 2) + 1, coords_b[i]);
}
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
- GPU_batch_bind(batch);
-
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
@@ -310,10 +304,8 @@ static void draw_line_pairs(const float coords_a[][3],
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
static void draw_line_bounds(const BoundBox *bounds, const float color[4])
@@ -347,12 +339,10 @@ static void draw_line_bounds(const BoundBox *bounds, const float color[4])
GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][1]]);
}
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
- GPU_batch_bind(batch);
-
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
@@ -362,10 +352,8 @@ static void draw_line_bounds(const BoundBox *bounds, const float color[4])
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
static bool calc_bbox(struct InteractivePlaceData *ipd, BoundBox *bounds)
@@ -598,23 +586,23 @@ static void draw_primitive_view(const struct bContext *C, ARegion *UNUSED(region
UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, color);
const bool use_depth = !XRAY_ENABLED(ipd->v3d);
- const bool depth_test_enabled = GPU_depth_test_enabled();
+ const eGPUDepthTest depth_test_enabled = GPU_depth_test_get();
if (use_depth) {
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
color[3] = 0.15f;
draw_primitive_view_impl(C, ipd, color);
}
if (use_depth) {
- GPU_depth_test(true);
+ GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
}
color[3] = 1.0f;
draw_primitive_view_impl(C, ipd, color);
if (use_depth) {
if (depth_test_enabled == false) {
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
}
}
}