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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_placement.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_placement.c1153
1 files changed, 1153 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c
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index 00000000000..f2b78bc2aaf
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+++ b/source/blender/editors/space_view3d/view3d_placement.c
@@ -0,0 +1,1153 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ *
+ * Operator to interactively place data.
+ *
+ * Currently only adds meshes, but could add other kinds of data
+ * including library assets & non-mesh types.
+ */
+
+#include "BLI_math_vector.h"
+#include "MEM_guardedalloc.h"
+
+#include "DNA_collection_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_vfont_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_main.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "WM_api.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_gizmo_library.h"
+#include "ED_gizmo_utils.h"
+#include "ED_screen.h"
+#include "ED_space_api.h"
+#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "GPU_batch.h"
+#include "GPU_immediate.h"
+#include "GPU_state.h"
+
+#include "view3d_intern.h"
+
+static const char *view3d_gzgt_placement_id = "VIEW3D_GGT_placement";
+
+/* -------------------------------------------------------------------- */
+/** \name Local Types
+ * \{ */
+
+enum ePlace_PrimType {
+ PLACE_PRIMITIVE_TYPE_CUBE = 1,
+ PLACE_PRIMITIVE_TYPE_CYLINDER = 2,
+ PLACE_PRIMITIVE_TYPE_CONE = 3,
+ PLACE_PRIMITIVE_TYPE_SPHERE_UV = 4,
+ PLACE_PRIMITIVE_TYPE_SPHERE_ICO = 5,
+};
+
+enum ePlace_Origin {
+ PLACE_ORIGIN_BASE = 1,
+ PLACE_ORIGIN_CENTER = 2,
+};
+
+enum ePlace_Depth {
+ PLACE_DEPTH_SURFACE = 1,
+ PLACE_DEPTH_CURSOR_PLANE = 2,
+ PLACE_DEPTH_CURSOR_VIEW = 3,
+};
+
+struct InteractivePlaceData {
+ /* Window manager variables (set these even when waiting for input). */
+ Scene *scene;
+ ScrArea *area;
+ View3D *v3d;
+ ARegion *region;
+
+ /** Draw object preview region draw callback. */
+ void *draw_handle_view;
+
+ float co_src[3];
+
+ /** Primary & secondary steps. */
+ struct {
+ bool is_centered;
+ bool is_fixed_aspect;
+ float plane[4];
+ float co_dst[3];
+ } step[2];
+
+ float matrix_orient[3][3];
+ int orient_axis;
+
+ /** The tool option, if we start centered, invert toggling behavior. */
+ bool is_centered_init;
+
+ bool use_snap, is_snap_found, is_snap_invert;
+ float snap_co[3];
+
+ /** Can index into #InteractivePlaceData.step. */
+ enum {
+ STEP_BASE = 0,
+ STEP_DEPTH = 1,
+ } step_index;
+
+ enum ePlace_PrimType primitive_type;
+
+ /** Activated from the tool-system. */
+ bool use_tool;
+
+ /** Event used to start the operator. */
+ short launch_event;
+
+ /** When activated without a tool. */
+ bool wait_for_input;
+
+ /** Optional snap gizmo, needed for snapping. */
+ wmGizmo *snap_gizmo;
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Utilities
+ * \{ */
+
+/* On-screen snap distance. */
+#define MVAL_MAX_PX_DIST 12.0f
+
+static bool idp_snap_point_from_gizmo(wmGizmo *gz, float r_location[3])
+{
+ if (gz->state & WM_GIZMO_STATE_HIGHLIGHT) {
+ PropertyRNA *prop_location = RNA_struct_find_property(gz->ptr, "location");
+ RNA_property_float_get_array(gz->ptr, prop_location, r_location);
+ return true;
+ }
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Primitive Drawing (Cube, Cone, Cylinder...)
+ * \{ */
+
+static void draw_line_loop(float coords[][3], int coords_len, const float color[4])
+{
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
+ GPU_vertbuf_data_alloc(vert, coords_len);
+
+ for (int i = 0; i < coords_len; i++) {
+ GPU_vertbuf_attr_set(vert, pos, i, coords[i]);
+ }
+
+ GPU_blend(true);
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vert, NULL, GPU_BATCH_OWNS_VBO);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ GPU_batch_bind(batch);
+
+ GPU_batch_uniform_4fv(batch, "color", color);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
+ GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
+
+ GPU_batch_draw(batch);
+
+ GPU_batch_program_use_end(batch);
+
+ GPU_batch_discard(batch);
+ GPU_blend(false);
+}
+
+static void draw_line_pairs(float coords_a[][3],
+ float coords_b[][3],
+ int coords_len,
+ const float color[4])
+{
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
+ GPU_vertbuf_data_alloc(vert, coords_len * 2);
+
+ for (int i = 0; i < coords_len; i++) {
+ GPU_vertbuf_attr_set(vert, pos, i * 2, coords_a[i]);
+ GPU_vertbuf_attr_set(vert, pos, (i * 2) + 1, coords_b[i]);
+ }
+
+ GPU_blend(true);
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ GPU_batch_bind(batch);
+
+ GPU_batch_uniform_4fv(batch, "color", color);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
+ GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
+
+ GPU_batch_draw(batch);
+
+ GPU_batch_program_use_end(batch);
+
+ GPU_batch_discard(batch);
+ GPU_blend(false);
+}
+
+static void draw_line_bounds(const BoundBox *bounds, const float color[4])
+{
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ int edges[12][2] = {
+ /* First side. */
+ {0, 1},
+ {1, 2},
+ {2, 3},
+ {3, 0},
+ /* Second side. */
+ {4, 5},
+ {5, 6},
+ {6, 7},
+ {7, 4},
+ /* Edges between. */
+ {0, 4},
+ {1, 5},
+ {2, 6},
+ {3, 7},
+ };
+
+ GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
+ GPU_vertbuf_data_alloc(vert, ARRAY_SIZE(edges) * 2);
+
+ for (int i = 0, j = 0; i < ARRAY_SIZE(edges); i++) {
+ GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][0]]);
+ GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][1]]);
+ }
+
+ GPU_blend(true);
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ GPU_batch_bind(batch);
+
+ GPU_batch_uniform_4fv(batch, "color", color);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
+ GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
+
+ GPU_batch_draw(batch);
+
+ GPU_batch_program_use_end(batch);
+
+ GPU_batch_discard(batch);
+ GPU_blend(false);
+}
+
+static bool calc_bbox(struct InteractivePlaceData *ipd, BoundBox *bounds)
+{
+ memset(bounds, 0x0, sizeof(*bounds));
+
+ if (compare_v3v3(ipd->co_src, ipd->step[0].co_dst, FLT_EPSILON)) {
+ return false;
+ }
+
+ float matrix_orient_inv[3][3];
+ invert_m3_m3(matrix_orient_inv, ipd->matrix_orient);
+
+ const int x_axis = (ipd->orient_axis + 1) % 3;
+ const int y_axis = (ipd->orient_axis + 2) % 3;
+
+ float quad_base[4][3];
+ float quad_secondary[4][3];
+
+ copy_v3_v3(quad_base[0], ipd->co_src);
+ copy_v3_v3(quad_base[2], ipd->step[0].co_dst);
+
+ /* Only set when we have a fixed aspect. */
+ float fixed_aspect_dimension;
+
+ /* *** Primary *** */
+
+ {
+ float delta_local[3];
+ float delta_a[3];
+ float delta_b[3];
+
+ sub_v3_v3v3(delta_local, ipd->step[0].co_dst, ipd->co_src);
+ mul_m3_v3(matrix_orient_inv, delta_local);
+
+ copy_v3_v3(delta_a, delta_local);
+ copy_v3_v3(delta_b, delta_local);
+ delta_a[ipd->orient_axis] = 0.0f;
+ delta_b[ipd->orient_axis] = 0.0f;
+
+ delta_a[x_axis] = 0.0f;
+ delta_b[y_axis] = 0.0f;
+
+ /* Assign here in case secondary */
+ fixed_aspect_dimension = max_ff(fabsf(delta_a[y_axis]), fabsf(delta_b[x_axis]));
+
+ if (ipd->step[0].is_fixed_aspect) {
+ delta_a[y_axis] = copysignf(fixed_aspect_dimension, delta_a[y_axis]);
+ delta_b[x_axis] = copysignf(fixed_aspect_dimension, delta_b[x_axis]);
+ }
+
+ mul_m3_v3(ipd->matrix_orient, delta_a);
+ mul_m3_v3(ipd->matrix_orient, delta_b);
+
+ if (ipd->step[0].is_fixed_aspect) {
+ /* Recalculate the destination point. */
+ copy_v3_v3(quad_base[2], ipd->co_src);
+ add_v3_v3(quad_base[2], delta_a);
+ add_v3_v3(quad_base[2], delta_b);
+ }
+
+ add_v3_v3v3(quad_base[1], ipd->co_src, delta_a);
+ add_v3_v3v3(quad_base[3], ipd->co_src, delta_b);
+ }
+
+ if (ipd->step[0].is_centered) {
+ /* Use a copy in case aspect was applied to the quad. */
+ float base_co_dst[3];
+ copy_v3_v3(base_co_dst, quad_base[2]);
+ for (int i = 0; i < 4; i++) {
+ sub_v3_v3(quad_base[i], base_co_dst);
+ mul_v3_fl(quad_base[i], 2.0f);
+ add_v3_v3(quad_base[i], base_co_dst);
+ }
+ }
+
+ /* *** Secondary *** */
+
+ float delta_local[3];
+ if (ipd->step_index == STEP_DEPTH) {
+ sub_v3_v3v3(delta_local, ipd->step[1].co_dst, ipd->step[0].co_dst);
+ }
+ else {
+ zero_v3(delta_local);
+ }
+
+ if (ipd->step[1].is_fixed_aspect) {
+ if (!is_zero_v3(delta_local)) {
+ normalize_v3_length(delta_local, fixed_aspect_dimension);
+ }
+ }
+
+ if (ipd->step[1].is_centered) {
+ for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
+ sub_v3_v3(quad_base[i], delta_local);
+ }
+ mul_v3_fl(delta_local, 2.0f);
+ }
+
+ if ((ipd->step_index == STEP_DEPTH) &&
+ (compare_v3v3(ipd->step[0].co_dst, ipd->step[1].co_dst, FLT_EPSILON) == false)) {
+
+ for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
+ add_v3_v3v3(quad_secondary[i], quad_base[i], delta_local);
+ }
+ }
+ else {
+ copy_v3_v3(quad_secondary[0], quad_base[0]);
+ copy_v3_v3(quad_secondary[1], quad_base[1]);
+ copy_v3_v3(quad_secondary[2], quad_base[2]);
+ copy_v3_v3(quad_secondary[3], quad_base[3]);
+ }
+
+ for (int i = 0; i < 4; i++) {
+ copy_v3_v3(bounds->vec[i], quad_base[i]);
+ copy_v3_v3(bounds->vec[i + 4], quad_secondary[i]);
+ }
+
+ return true;
+}
+
+static void draw_circle_in_quad(const float v1[2],
+ const float v2[2],
+ const float v3[2],
+ const float v4[2],
+ const int resolution,
+ const float color[4])
+{
+ /* This isn't so efficient. */
+ const float quad[4][2] = {
+ {-1, -1},
+ {+1, -1},
+ {+1, +1},
+ {-1, +1},
+ };
+
+ float(*coords)[3] = MEM_mallocN(sizeof(float[3]) * (resolution + 1), __func__);
+ for (int i = 0; i <= resolution; i++) {
+ float theta = ((2.0f * M_PI) * ((float)i / (float)resolution)) + 0.01f;
+ float x = cosf(theta);
+ float y = sinf(theta);
+ float pt[2] = {x, y};
+ float w[4];
+ barycentric_weights_v2_quad(UNPACK4(quad), pt, w);
+
+ float *co = coords[i];
+ zero_v3(co);
+ madd_v3_v3fl(co, v1, w[0]);
+ madd_v3_v3fl(co, v2, w[1]);
+ madd_v3_v3fl(co, v3, w[2]);
+ madd_v3_v3fl(co, v4, w[3]);
+ }
+ draw_line_loop(coords, resolution + 1, color);
+ MEM_freeN(coords);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Drawing Callbacks
+ * \{ */
+
+static void draw_primitive_view_impl(const struct bContext *C,
+ struct InteractivePlaceData *ipd,
+ const float color[4])
+{
+ UNUSED_VARS(C);
+
+ BoundBox bounds;
+ calc_bbox(ipd, &bounds);
+ draw_line_bounds(&bounds, color);
+
+ if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
+ /* pass */
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
+ draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);
+ draw_circle_in_quad(UNPACK4((&bounds.vec[4])), 32, color);
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
+ draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);
+
+ float center[3];
+ mid_v3_v3v3v3v3(center, UNPACK4((&bounds.vec[4])));
+
+ float coords_a[4][3];
+ float coords_b[4][3];
+
+ for (int i = 0; i < 4; i++) {
+ copy_v3_v3(coords_a[i], center);
+ mid_v3_v3v3(coords_b[i], bounds.vec[i], bounds.vec[(i + 1) % 4]);
+ }
+
+ draw_line_pairs(coords_a, coords_b, 4, color);
+ }
+ else if (ELEM(ipd->primitive_type,
+ PLACE_PRIMITIVE_TYPE_SPHERE_UV,
+ PLACE_PRIMITIVE_TYPE_SPHERE_ICO)) {
+ /* See bound-box diagram for reference. */
+
+ /* Primary Side. */
+ float v01[3], v12[3], v23[3], v30[3];
+ mid_v3_v3v3(v01, bounds.vec[0], bounds.vec[1]);
+ mid_v3_v3v3(v12, bounds.vec[1], bounds.vec[2]);
+ mid_v3_v3v3(v23, bounds.vec[2], bounds.vec[3]);
+ mid_v3_v3v3(v30, bounds.vec[3], bounds.vec[0]);
+ /* Secondary Side. */
+ float v45[3], v56[3], v67[3], v74[3];
+ mid_v3_v3v3(v45, bounds.vec[4], bounds.vec[5]);
+ mid_v3_v3v3(v56, bounds.vec[5], bounds.vec[6]);
+ mid_v3_v3v3(v67, bounds.vec[6], bounds.vec[7]);
+ mid_v3_v3v3(v74, bounds.vec[7], bounds.vec[4]);
+ /* Edges between. */
+ float v04[3], v15[3], v26[3], v37[3];
+ mid_v3_v3v3(v04, bounds.vec[0], bounds.vec[4]);
+ mid_v3_v3v3(v15, bounds.vec[1], bounds.vec[5]);
+ mid_v3_v3v3(v26, bounds.vec[2], bounds.vec[6]);
+ mid_v3_v3v3(v37, bounds.vec[3], bounds.vec[7]);
+
+ draw_circle_in_quad(v01, v45, v67, v23, 32, color);
+ draw_circle_in_quad(v30, v12, v56, v74, 32, color);
+ draw_circle_in_quad(v04, v15, v26, v37, 32, color);
+ }
+}
+
+static void draw_primitive_view(const struct bContext *C, ARegion *UNUSED(region), void *arg)
+{
+ struct InteractivePlaceData *ipd = arg;
+ float color[4];
+ UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, color);
+
+ const bool use_depth = !XRAY_ENABLED(ipd->v3d);
+ const bool depth_test_enabled = GPU_depth_test_enabled();
+
+ if (use_depth) {
+ GPU_depth_test(false);
+ color[3] = 0.15f;
+ draw_primitive_view_impl(C, ipd, color);
+ }
+
+ if (use_depth) {
+ GPU_depth_test(true);
+ }
+ color[3] = 1.0f;
+ draw_primitive_view_impl(C, ipd, color);
+
+ if (use_depth) {
+ if (depth_test_enabled == false) {
+ GPU_depth_test(false);
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Add Object Modal Operator
+ * \{ */
+
+/**
+ *
+ * */
+static void view3d_interactive_add_begin(bContext *C, wmOperator *op, const wmEvent *event)
+{
+
+ const int plane_axis = RNA_enum_get(op->ptr, "plane_axis");
+ const enum ePlace_Depth plane_depth = RNA_enum_get(op->ptr, "plane_depth");
+ const enum ePlace_Origin plane_origin = RNA_enum_get(op->ptr, "plane_origin");
+
+ struct InteractivePlaceData *ipd = op->customdata;
+
+ RegionView3D *rv3d = ipd->region->regiondata;
+
+ ipd->launch_event = WM_userdef_event_type_from_keymap_type(event->type);
+
+ ED_transform_calc_orientation_from_type(C, ipd->matrix_orient);
+
+ ipd->orient_axis = plane_axis;
+ ipd->is_centered_init = (plane_origin == PLACE_ORIGIN_CENTER);
+ ipd->step[0].is_centered = ipd->is_centered_init;
+ ipd->step[1].is_centered = ipd->is_centered_init;
+ ipd->step_index = STEP_BASE;
+
+ /* Assign snap gizmo which is may be used as part of the tool. */
+ {
+ wmGizmoMap *gzmap = ipd->region->gizmo_map;
+ wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, view3d_gzgt_placement_id) : NULL;
+ if ((gzgroup != NULL) && gzgroup->gizmos.first) {
+ ipd->snap_gizmo = gzgroup->gizmos.first;
+ }
+ }
+
+ {
+ PropertyRNA *prop = RNA_struct_find_property(op->ptr, "primitive_type");
+ if (RNA_property_is_set(op->ptr, prop)) {
+ ipd->primitive_type = RNA_property_enum_get(op->ptr, prop);
+ ipd->use_tool = false;
+ }
+ else {
+ ipd->use_tool = true;
+
+ /* Get from the tool, a bit of a non-standard way of operating. */
+ const bToolRef *tref = ipd->area->runtime.tool;
+ if (tref && STREQ(tref->idname, "builtin.primitive_cube_add")) {
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
+ }
+ else if (tref && STREQ(tref->idname, "builtin.primitive_cylinder_add")) {
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CYLINDER;
+ }
+ else if (tref && STREQ(tref->idname, "builtin.primitive_cone_add")) {
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CONE;
+ }
+ else if (tref && STREQ(tref->idname, "builtin.primitive_uv_sphere_add")) {
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_UV;
+ }
+ else if (tref && STREQ(tref->idname, "builtin.primitive_ico_sphere_add")) {
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_ICO;
+ }
+ else {
+ /* If the user runs this as an operator they should set the 'primitive_type',
+ * however running from operator search will end up at this point. */
+ ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
+ ipd->use_tool = false;
+ }
+ }
+ }
+
+ UNUSED_VARS(C, event);
+
+ ipd->draw_handle_view = ED_region_draw_cb_activate(
+ ipd->region->type, draw_primitive_view, ipd, REGION_DRAW_POST_VIEW);
+
+ ED_region_tag_redraw(ipd->region);
+
+ plane_from_point_normal_v3(
+ ipd->step[0].plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);
+
+ const float mval_fl[2] = {UNPACK2(event->mval)};
+
+ const bool is_snap_found = ipd->snap_gizmo ?
+ idp_snap_point_from_gizmo(ipd->snap_gizmo, ipd->co_src) :
+ false;
+ ipd->is_snap_invert = ipd->snap_gizmo ? ED_gizmotypes_snap_3d_invert_snap_get(ipd->snap_gizmo) :
+ false;
+ {
+ const ToolSettings *ts = ipd->scene->toolsettings;
+ ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
+ }
+
+ if (is_snap_found) {
+ /* pass */
+ }
+ else {
+ bool use_depth_fallback = true;
+ if (plane_depth == PLACE_DEPTH_CURSOR_VIEW) {
+ /* View plane. */
+ ED_view3d_win_to_3d(
+ ipd->v3d, ipd->region, ipd->scene->cursor.location, mval_fl, ipd->co_src);
+ use_depth_fallback = false;
+ }
+ else if (plane_depth == PLACE_DEPTH_SURFACE) {
+ SnapObjectContext *snap_context =
+ (ipd->snap_gizmo ? ED_gizmotypes_snap_3d_context_ensure(
+ ipd->scene, ipd->region, ipd->v3d, ipd->snap_gizmo) :
+ NULL);
+ if ((snap_context != NULL) &&
+ ED_transform_snap_object_project_view3d(snap_context,
+ CTX_data_ensure_evaluated_depsgraph(C),
+ SCE_SNAP_MODE_FACE,
+ &(const struct SnapObjectParams){
+ .snap_select = SNAP_ALL,
+ .use_object_edit_cage = true,
+ },
+ mval_fl,
+ NULL,
+ NULL,
+ ipd->co_src,
+ NULL)) {
+ use_depth_fallback = false;
+ }
+ }
+
+ /* Use as fallback to surface. */
+ if (use_depth_fallback || (plane_depth == PLACE_DEPTH_CURSOR_PLANE)) {
+ /* Cursor plane. */
+ float plane[4];
+ plane_from_point_normal_v3(
+ plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);
+ if (ED_view3d_win_to_3d_on_plane(ipd->region, plane, mval_fl, false, ipd->co_src)) {
+ use_depth_fallback = false;
+ }
+ /* Even if the calculation works, it's possible the point found is behind the view. */
+ if (rv3d->is_persp) {
+ float dir[3];
+ sub_v3_v3v3(dir, rv3d->viewinv[3], ipd->co_src);
+ if (dot_v3v3(dir, rv3d->viewinv[2]) < ipd->v3d->clip_start) {
+ use_depth_fallback = true;
+ }
+ }
+ }
+
+ if (use_depth_fallback) {
+ float co_depth[3];
+ /* Fallback to view center. */
+ negate_v3_v3(co_depth, rv3d->ofs);
+ ED_view3d_win_to_3d(ipd->v3d, ipd->region, co_depth, mval_fl, ipd->co_src);
+ }
+ }
+
+ plane_from_point_normal_v3(
+ ipd->step[0].plane, ipd->co_src, ipd->matrix_orient[ipd->orient_axis]);
+
+ copy_v3_v3(ipd->step[0].co_dst, ipd->co_src);
+}
+
+static int view3d_interactive_add_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ const bool wait_for_input = RNA_boolean_get(op->ptr, "wait_for_input");
+
+ struct InteractivePlaceData *ipd = MEM_callocN(sizeof(*ipd), __func__);
+ op->customdata = ipd;
+
+ ipd->scene = CTX_data_scene(C);
+ ipd->area = CTX_wm_area(C);
+ ipd->region = CTX_wm_region(C);
+ ipd->v3d = CTX_wm_view3d(C);
+
+ if (wait_for_input) {
+ ipd->wait_for_input = true;
+ /* TODO: support snapping when not using with tool. */
+#if 0
+ WM_gizmo_group_type_ensure(view3d_gzgt_placement_id);
+#endif
+ }
+ else {
+ view3d_interactive_add_begin(C, op, event);
+ }
+
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void view3d_interactive_add_exit(bContext *C, wmOperator *op)
+{
+ UNUSED_VARS(C);
+
+ struct InteractivePlaceData *ipd = op->customdata;
+
+ ED_region_draw_cb_exit(ipd->region->type, ipd->draw_handle_view);
+
+ ED_region_tag_redraw(ipd->region);
+
+ MEM_freeN(ipd);
+}
+
+static void view3d_interactive_add_cancel(bContext *C, wmOperator *op)
+{
+ view3d_interactive_add_exit(C, op);
+}
+
+enum {
+ PLACE_MODAL_SNAP_ON,
+ PLACE_MODAL_SNAP_OFF,
+ PLACE_MODAL_FIXED_ASPECT_ON,
+ PLACE_MODAL_FIXED_ASPECT_OFF,
+ PLACE_MODAL_PIVOT_CENTER_ON,
+ PLACE_MODAL_PIVOT_CENTER_OFF,
+};
+
+void viewplace_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {PLACE_MODAL_SNAP_ON, "SNAP_ON", 0, "Snap On", ""},
+ {PLACE_MODAL_SNAP_OFF, "SNAP_OFF", 0, "Snap Off", ""},
+ {PLACE_MODAL_FIXED_ASPECT_ON, "FIXED_ASPECT_ON", 0, "Fixed Aspect On", ""},
+ {PLACE_MODAL_FIXED_ASPECT_OFF, "FIXED_ASPECT_OFF", 0, "Fixed Aspect Off", ""},
+ {PLACE_MODAL_PIVOT_CENTER_ON, "PIVOT_CENTER_ON", 0, "Center Pivot On", ""},
+ {PLACE_MODAL_PIVOT_CENTER_OFF, "PIVOT_CENTER_OFF", 0, "Center Pivot Off", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ const char *keymap_name = "View3D Placement Modal Map";
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, keymap_name);
+
+ /* This function is called for each space-type, only needs to add map once. */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, keymap_name, modal_items);
+
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_interactive_add");
+}
+
+static int view3d_interactive_add_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ UNUSED_VARS(C, op);
+
+ struct InteractivePlaceData *ipd = op->customdata;
+
+ ARegion *region = ipd->region;
+ bool do_redraw = false;
+ bool do_cursor_update = false;
+
+ /* Handle modal key-map. */
+ if (event->type == EVT_MODAL_MAP) {
+ bool is_fallthrough = false;
+ switch (event->val) {
+ case PLACE_MODAL_FIXED_ASPECT_ON: {
+ is_fallthrough = true;
+ ATTR_FALLTHROUGH;
+ }
+ case PLACE_MODAL_FIXED_ASPECT_OFF: {
+ ipd->step[ipd->step_index].is_fixed_aspect = is_fallthrough;
+ do_redraw = true;
+ break;
+ }
+ case PLACE_MODAL_PIVOT_CENTER_ON: {
+ is_fallthrough = true;
+ ATTR_FALLTHROUGH;
+ }
+ case PLACE_MODAL_PIVOT_CENTER_OFF: {
+ ipd->step[ipd->step_index].is_centered = is_fallthrough;
+ do_redraw = true;
+ break;
+ }
+ case PLACE_MODAL_SNAP_ON: {
+ is_fallthrough = true;
+ ATTR_FALLTHROUGH;
+ }
+ case PLACE_MODAL_SNAP_OFF: {
+ const ToolSettings *ts = ipd->scene->toolsettings;
+ ipd->is_snap_invert = is_fallthrough;
+ ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
+ do_cursor_update = true;
+ break;
+ }
+ }
+ }
+
+ if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
+ view3d_interactive_add_exit(C, op);
+ return OPERATOR_CANCELLED;
+ }
+ else if (event->type == MOUSEMOVE) {
+ do_cursor_update = true;
+ }
+
+ if (ipd->wait_for_input) {
+ if (ELEM(event->type, LEFTMOUSE)) {
+ if (event->val == KM_PRESS) {
+ view3d_interactive_add_begin(C, op, event);
+ ipd->wait_for_input = false;
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ if (ipd->step_index == STEP_BASE) {
+ if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
+ if (event->val == KM_RELEASE) {
+ /* Set secondary plane. */
+
+ /* Create normal. */
+ {
+ RegionView3D *rv3d = region->regiondata;
+ float no_temp[3];
+ float no[3];
+ cross_v3_v3v3(no_temp, ipd->step[0].plane, rv3d->viewinv[2]);
+ cross_v3_v3v3(no, no_temp, ipd->step[0].plane);
+ normalize_v3(no);
+
+ plane_from_point_normal_v3(ipd->step[1].plane, ipd->step[0].co_dst, no);
+ }
+
+ copy_v3_v3(ipd->step[1].co_dst, ipd->step[0].co_dst);
+ ipd->step_index = STEP_DEPTH;
+
+ /* Keep these values from the previous step. */
+ ipd->step[1].is_centered = ipd->step[0].is_centered;
+ ipd->step[1].is_fixed_aspect = ipd->step[0].is_fixed_aspect;
+ }
+ }
+ }
+ else if (ipd->step_index == STEP_DEPTH) {
+ if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
+ if (event->val == KM_PRESS) {
+
+ BoundBox bounds;
+ calc_bbox(ipd, &bounds);
+
+ float location[3];
+ float rotation[3];
+ float scale[3];
+
+ float matrix_orient_axis[3][3];
+ copy_m3_m3(matrix_orient_axis, ipd->matrix_orient);
+ if (ipd->orient_axis != 2) {
+ swap_v3_v3(matrix_orient_axis[2], matrix_orient_axis[ipd->orient_axis]);
+ swap_v3_v3(matrix_orient_axis[0], matrix_orient_axis[1]);
+ }
+ /* Needed for shapes where the sign matters (cone for eg). */
+ {
+ float delta[3];
+ sub_v3_v3v3(delta, bounds.vec[0], bounds.vec[4]);
+ if (dot_v3v3(ipd->matrix_orient[ipd->orient_axis], delta) > 0.0f) {
+ negate_v3(matrix_orient_axis[2]);
+
+ /* Only flip Y so we don't flip a single axis which causes problems. */
+ negate_v3(matrix_orient_axis[1]);
+ }
+ }
+
+ mat3_to_eul(rotation, matrix_orient_axis);
+
+ mid_v3_v3v3(location, bounds.vec[0], bounds.vec[6]);
+ const int cube_verts[3] = {3, 1, 4};
+ for (int i = 0; i < 3; i++) {
+ scale[i] = len_v3v3(bounds.vec[0], bounds.vec[cube_verts[i]]);
+ }
+
+ wmOperatorType *ot = NULL;
+ PointerRNA op_props;
+ if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
+ ot = WM_operatortype_find("MESH_OT_primitive_cube_add", false);
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
+ ot = WM_operatortype_find("MESH_OT_primitive_cylinder_add", false);
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
+ ot = WM_operatortype_find("MESH_OT_primitive_cone_add", false);
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_UV) {
+ ot = WM_operatortype_find("MESH_OT_primitive_uv_sphere_add", false);
+ }
+ else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_ICO) {
+ ot = WM_operatortype_find("MESH_OT_primitive_ico_sphere_add", false);
+ }
+
+ if (ot != NULL) {
+ WM_operator_properties_create_ptr(&op_props, ot);
+
+ if (ipd->use_tool) {
+ bToolRef *tref = ipd->area->runtime.tool;
+ PointerRNA temp_props;
+ WM_toolsystem_ref_properties_init_for_keymap(tref, &temp_props, &op_props, ot);
+ SWAP(PointerRNA, temp_props, op_props);
+ WM_operator_properties_free(&temp_props);
+ }
+
+ RNA_float_set_array(&op_props, "rotation", rotation);
+ RNA_float_set_array(&op_props, "location", location);
+ RNA_float_set_array(&op_props, "scale", scale);
+ WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &op_props);
+ WM_operator_properties_free(&op_props);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ view3d_interactive_add_exit(C, op);
+ return OPERATOR_FINISHED;
+ }
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ if (do_cursor_update) {
+ const float mval_fl[2] = {UNPACK2(event->mval)};
+
+ /* Calculate the snap location on mouse-move or when toggling snap. */
+ bool is_snap_found_prev = ipd->is_snap_found;
+ ipd->is_snap_found = false;
+ if (ipd->use_snap) {
+ if (ipd->snap_gizmo != NULL) {
+ ED_gizmotypes_snap_3d_toggle_set(ipd->snap_gizmo, ipd->use_snap);
+ if (ED_gizmotypes_snap_3d_update(ipd->snap_gizmo,
+ CTX_data_ensure_evaluated_depsgraph(C),
+ ipd->region,
+ ipd->v3d,
+ NULL,
+ mval_fl,
+ ipd->snap_co,
+ NULL)) {
+ ipd->is_snap_found = true;
+ }
+ ED_gizmotypes_snap_3d_toggle_clear(ipd->snap_gizmo);
+ }
+ }
+
+ /* Workaround because test_select doesn't run at the same time as the modal operator. */
+ if (is_snap_found_prev != ipd->is_snap_found) {
+ wmGizmoMap *gzmap = ipd->region->gizmo_map;
+ WM_gizmo_highlight_set(gzmap, ipd->is_snap_found ? ipd->snap_gizmo : NULL);
+ }
+
+ if (ipd->step_index == STEP_BASE) {
+ if (ipd->is_snap_found) {
+ closest_to_plane_normalized_v3(ipd->step[0].co_dst, ipd->step[0].plane, ipd->snap_co);
+ }
+ else {
+ if (ED_view3d_win_to_3d_on_plane(
+ region, ipd->step[0].plane, mval_fl, false, ipd->step[0].co_dst)) {
+ /* pass */
+ }
+ }
+ }
+ else if (ipd->step_index == STEP_DEPTH) {
+ if (ipd->is_snap_found) {
+ closest_to_plane_normalized_v3(ipd->step[1].co_dst, ipd->step[1].plane, ipd->snap_co);
+ }
+ else {
+ if (ED_view3d_win_to_3d_on_plane(
+ region, ipd->step[1].plane, mval_fl, false, ipd->step[1].co_dst)) {
+ /* pass */
+ }
+ }
+
+ /* Correct the point so it's aligned with the 'ipd->step[0].co_dst'. */
+ float close[3], delta[3];
+ closest_to_plane_normalized_v3(close, ipd->step[0].plane, ipd->step[1].co_dst);
+ sub_v3_v3v3(delta, close, ipd->step[0].co_dst);
+ sub_v3_v3(ipd->step[1].co_dst, delta);
+ }
+ do_redraw = true;
+ }
+
+ if (do_redraw) {
+ ED_region_tag_redraw(region);
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static bool view3d_interactive_add_poll(bContext *C)
+{
+ const enum eContextObjectMode mode = CTX_data_mode_enum(C);
+ return ELEM(mode, CTX_MODE_OBJECT, CTX_MODE_EDIT_MESH);
+}
+
+void VIEW3D_OT_interactive_add(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Primitive Object";
+ ot->description = "Interactively add an object";
+ ot->idname = "VIEW3D_OT_interactive_add";
+
+ /* api callbacks */
+ ot->invoke = view3d_interactive_add_invoke;
+ ot->modal = view3d_interactive_add_modal;
+ ot->cancel = view3d_interactive_add_cancel;
+ ot->poll = view3d_interactive_add_poll;
+
+ /* Note, let the operator we call handle undo and registering it's self. */
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ PropertyRNA *prop;
+
+ /* Normally not accessed directly, leave unset and check the active tool. */
+ static const EnumPropertyItem primitive_type[] = {
+ {PLACE_PRIMITIVE_TYPE_CUBE, "CUBE", 0, "Cube", ""},
+ {PLACE_PRIMITIVE_TYPE_CYLINDER, "CYLINDER", 0, "Cylinder", ""},
+ {PLACE_PRIMITIVE_TYPE_CONE, "CONE", 0, "Cone", ""},
+ {PLACE_PRIMITIVE_TYPE_SPHERE_UV, "SPHERE_UV", 0, "UV Sphere", ""},
+ {PLACE_PRIMITIVE_TYPE_SPHERE_ICO, "SPHERE_ICO", 0, "ICO Sphere", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+ prop = RNA_def_property(ot->srna, "primitive_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Primitive", "");
+ RNA_def_property_enum_items(prop, primitive_type);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ prop = RNA_def_property(ot->srna, "plane_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Plane Axis", "The axis used for placing the base region");
+ RNA_def_property_enum_default(prop, 2);
+ RNA_def_property_enum_items(prop, rna_enum_axis_xyz_items);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ static const EnumPropertyItem plane_depth_items[] = {
+ {PLACE_DEPTH_SURFACE,
+ "SURFACE",
+ 0,
+ "Surface",
+ "Start placing on the surface, using the 3D cursor position as a fallback"},
+ {PLACE_DEPTH_CURSOR_PLANE,
+ "CURSOR_PLANE",
+ 0,
+ "3D Cursor Plane",
+ "Start placement using a point projected onto the selected axis at the 3D cursor position"},
+ {PLACE_DEPTH_CURSOR_VIEW,
+ "CURSOR_VIEW",
+ 0,
+ "3D Cursor View",
+ "Start placement using the mouse cursor projected onto the view plane"},
+ {0, NULL, 0, NULL, NULL},
+ };
+ prop = RNA_def_property(ot->srna, "plane_depth", PROP_ENUM, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Position", "The initial depth used when placing the cursor");
+ RNA_def_property_enum_default(prop, PLACE_DEPTH_SURFACE);
+ RNA_def_property_enum_items(prop, plane_depth_items);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ static const EnumPropertyItem origin_items[] = {
+ {PLACE_ORIGIN_BASE, "BASE", 0, "Base", "Start placing the corner position"},
+ {PLACE_ORIGIN_CENTER, "CENTER", 0, "Center", "Start placing the center position"},
+ {0, NULL, 0, NULL, NULL},
+ };
+ prop = RNA_def_property(ot->srna, "plane_origin", PROP_ENUM, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Origin", "The initial position for placement");
+ RNA_def_property_enum_default(prop, PLACE_ORIGIN_BASE);
+ RNA_def_property_enum_items(prop, origin_items);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ /* When not accessed via a tool. */
+ prop = RNA_def_boolean(ot->srna, "wait_for_input", true, "Wait for Input", "");
+ RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Placement Gizmo Group
+ *
+ * This is currently only used for snapping before the tool is initialized,
+ * we could show a placement plane here.
+ * \{ */
+
+static void WIDGETGROUP_placement_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
+{
+ wmGizmo *gizmo;
+
+ {
+ /* The gizmo snap has to be the first gizmo. */
+ const wmGizmoType *gzt_snap;
+ gzt_snap = WM_gizmotype_find("GIZMO_GT_snap_3d", true);
+ gizmo = WM_gizmo_new_ptr(gzt_snap, gzgroup, NULL);
+ RNA_enum_set(gizmo->ptr,
+ "snap_elements_force",
+ (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
+ /* SCE_SNAP_MODE_VOLUME | SCE_SNAP_MODE_GRID | SCE_SNAP_MODE_INCREMENT | */
+ SCE_SNAP_MODE_EDGE_PERPENDICULAR | SCE_SNAP_MODE_EDGE_MIDPOINT));
+
+ WM_gizmo_set_color(gizmo, (float[4]){1.0f, 1.0f, 1.0f, 1.0f});
+
+ /* Don't handle any events, this is for display only. */
+ gizmo->flag |= WM_GIZMO_HIDDEN_KEYMAP;
+ }
+}
+
+void VIEW3D_GGT_placement(wmGizmoGroupType *gzgt)
+{
+ gzgt->name = "Placement Widget";
+ gzgt->idname = view3d_gzgt_placement_id;
+
+ gzgt->flag |= WM_GIZMOGROUPTYPE_3D | WM_GIZMOGROUPTYPE_SCALE | WM_GIZMOGROUPTYPE_DRAW_MODAL_ALL;
+
+ gzgt->gzmap_params.spaceid = SPACE_VIEW3D;
+ gzgt->gzmap_params.regionid = RGN_TYPE_WINDOW;
+
+ gzgt->poll = ED_gizmo_poll_or_unlink_delayed_from_tool;
+ gzgt->setup = WIDGETGROUP_placement_setup;
+}
+
+/** \} */