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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c91
1 files changed, 55 insertions, 36 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index ad716d1a98f..69e354d87c7 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -93,7 +93,6 @@
#include "ED_mball.h"
#include "UI_interface.h"
-#include "UI_resources.h"
#include "view3d_intern.h" /* own include */
@@ -726,7 +725,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
}
static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
@@ -1143,7 +1142,7 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int
const char *name = ob->id.name + 2;
BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
- object_mouse_select_menu_data[i].icon = uiIconFromID(&ob->id);
+ object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
}
{
@@ -1181,20 +1180,23 @@ static short selectbuffer_ret_hits_15(unsigned int *UNUSED(buffer), const short
static short selectbuffer_ret_hits_9(unsigned int *buffer, const short hits15, const short hits9)
{
const int offs = 4 * hits15;
- memcpy(buffer, buffer + offs, 4 * hits9);
+ memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(unsigned int));
return hits9;
}
static short selectbuffer_ret_hits_5(unsigned int *buffer, const short hits15, const short hits9, const short hits5)
{
const int offs = 4 * hits15 + 4 * hits9;
- memcpy(buffer, buffer + offs, 4 * hits5);
+ memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(unsigned int));
return hits5;
}
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
-static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buffer, const int mval[2], bool *p_do_nearest, bool enumerate)
+static short mixed_bones_object_selectbuffer(
+ ViewContext *vc, unsigned int *buffer, const int mval[2],
+ bool use_cycle, bool enumerate,
+ bool *r_do_nearest)
{
rcti rect;
int offs;
@@ -1205,16 +1207,24 @@ static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buff
View3D *v3d = vc->v3d;
/* define if we use solid nearest select or not */
- if (v3d->drawtype > OB_WIRE) {
- do_nearest = true;
- if (len_manhattan_v2v2_int(mval, last_mval) < 3) {
- do_nearest = false;
+ if (use_cycle) {
+ if (v3d->drawtype > OB_WIRE) {
+ do_nearest = true;
+ if (len_manhattan_v2v2_int(mval, last_mval) < 3) {
+ do_nearest = false;
+ }
+ }
+ copy_v2_v2_int(last_mval, mval);
+ }
+ else {
+ if (v3d->drawtype > OB_WIRE) {
+ do_nearest = true;
}
}
- copy_v2_v2_int(last_mval, mval);
- if (p_do_nearest)
- *p_do_nearest = do_nearest;
+ if (r_do_nearest) {
+ *r_do_nearest = do_nearest;
+ }
do_nearest = do_nearest && !enumerate;
@@ -1346,7 +1356,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
ViewContext vc;
Base *basact = NULL;
- unsigned int buffer[4 * MAXPICKBUF];
+ unsigned int buffer[MAXPICKBUF];
int hits;
bool do_nearest;
@@ -1354,7 +1364,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, &do_nearest, false);
+ hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1444,12 +1454,12 @@ static bool mouse_select(bContext *C, const int mval[2],
}
}
else {
- unsigned int buffer[4 * MAXPICKBUF];
+ unsigned int buffer[MAXPICKBUF];
bool do_nearest;
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, &do_nearest, enumerate);
+ hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
@@ -1642,39 +1652,48 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
}
static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
MVert *mvert;
struct ImBuf *ibuf;
unsigned int *rt;
int a, index;
char *selar;
- int sx = BLI_rcti_size_x(rect) + 1;
- int sy = BLI_rcti_size_y(rect) + 1;
+ const int size[2] = {
+ BLI_rcti_size_x(rect) + 1,
+ BLI_rcti_size_y(rect) + 1};
me = vc->obact->data;
- if (me == NULL || me->totvert == 0 || sx * sy <= 0)
+ if ((me == NULL) || (me->totvert == 0) || (size[0] * size[1] <= 0)) {
return OPERATOR_CANCELLED;
-
+ }
if (extend == false && select)
paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
- view3d_validate_backbuf(vc);
+ ED_view3d_backbuf_validate(vc);
- ibuf = IMB_allocImBuf(sx, sy, 32, IB_rect);
+ ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
- glReadPixels(rect->xmin + vc->ar->winrct.xmin, rect->ymin + vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
- if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
+ glReadPixels(
+ rect->xmin + vc->ar->winrct.xmin,
+ rect->ymin + vc->ar->winrct.ymin,
+ size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ if (ENDIAN_ORDER == B_ENDIAN) {
+ IMB_convert_rgba_to_abgr(ibuf);
+ }
+ WM_framebuffer_to_index_array(ibuf->rect, size[0] * size[1]);
- a = sx * sy;
+ a = size[0] * size[1];
while (a--) {
if (*rt) {
- index = WM_framebuffer_to_index(*rt);
- if (index <= me->totvert) selar[index] = 1;
+ index = *rt;
+ if (index <= me->totvert) {
+ selar[index] = 1;
+ }
}
rt++;
}
@@ -1877,7 +1896,7 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
MetaElem *ml;
int a;
- unsigned int buffer[4 * MAXPICKBUF];
+ unsigned int buffer[MAXPICKBUF];
short hits;
hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
@@ -1911,7 +1930,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
EditBone *ebone;
int a;
- unsigned int buffer[4 * MAXPICKBUF];
+ unsigned int buffer[MAXPICKBUF];
short hits;
hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
@@ -1972,7 +1991,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
ED_armature_sync_selection(arm->edbo);
- return OPERATOR_CANCELLED;
+ return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
@@ -2007,8 +2026,8 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
}
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
- vbuffer = MEM_mallocN(4 * (totobj + MAXPICKBUF) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKBUF), rect, false);
+ vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
+ hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, false);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2186,7 +2205,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
static bool mouse_weight_paint_vertex_select(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
- const int use_zbuf = (v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me = obact->data; /* already checked for NULL */
unsigned int index = 0;
@@ -2454,7 +2473,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
}
static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;