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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c91
1 files changed, 55 insertions, 36 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 3239d07553f..7d927766bbd 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -98,6 +98,8 @@
#include "view3d_intern.h" /* own include */
+// #include "PIL_time_utildefines.h"
+
float ED_view3d_select_dist_px(void)
{
return 75.0f * U.pixelsize;
@@ -1087,7 +1089,9 @@ static void deselectall_except(Scene *scene, Base *b) /* deselect all except b
}
}
-static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
+static Base *object_mouse_select_menu(
+ bContext *C, ViewContext *vc, unsigned int *buffer, int hits,
+ const int mval[2], bool toggle)
{
short baseCount = 0;
bool ok;
@@ -1178,19 +1182,19 @@ static bool selectbuffer_has_bones(const unsigned int *buffer, const unsigned in
}
/* utility function for mixed_bones_object_selectbuffer */
-static short selectbuffer_ret_hits_15(unsigned int *UNUSED(buffer), const short hits15)
+static int selectbuffer_ret_hits_15(unsigned int *UNUSED(buffer), const int hits15)
{
return hits15;
}
-static short selectbuffer_ret_hits_9(unsigned int *buffer, const short hits15, const short hits9)
+static int selectbuffer_ret_hits_9(unsigned int *buffer, const int hits15, const int hits9)
{
const int offs = 4 * hits15;
memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(unsigned int));
return hits9;
}
-static short selectbuffer_ret_hits_5(unsigned int *buffer, const short hits15, const short hits9, const short hits5)
+static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const int hits9, const int hits5)
{
const int offs = 4 * hits15 + 4 * hits9;
memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(unsigned int));
@@ -1199,14 +1203,13 @@ static short selectbuffer_ret_hits_5(unsigned int *buffer, const short hits15, c
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
-static short mixed_bones_object_selectbuffer(
+static int mixed_bones_object_selectbuffer(
ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
rcti rect;
- int offs;
- short hits15, hits9 = 0, hits5 = 0;
+ int hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
static int last_mval[2] = {-100, -100};
bool do_nearest = false;
@@ -1234,44 +1237,57 @@ static short mixed_bones_object_selectbuffer(
do_nearest = do_nearest && !enumerate;
- BLI_rcti_init(&rect, mval[0] - 14, mval[0] + 14, mval[1] - 14, mval[1] + 14);
- hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, do_nearest);
+ const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ int hits = 0;
+
+ /* we _must_ end cache before return, use 'goto finally' */
+ view3d_opengl_select_cache_begin();
+
+ BLI_rcti_init_pt_radius(&rect, mval, 14);
+ hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits15 == 1) {
- return selectbuffer_ret_hits_15(buffer, hits15);
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
}
else if (hits15 > 0) {
+ int offs;
has_bones15 = selectbuffer_has_bones(buffer, hits15);
offs = 4 * hits15;
- BLI_rcti_init(&rect, mval[0] - 9, mval[0] + 9, mval[1] - 9, mval[1] + 9);
- hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, do_nearest);
+ BLI_rcti_init_pt_radius(&rect, mval, 9);
+ hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits9 == 1) {
- return selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
}
else if (hits9 > 0) {
has_bones9 = selectbuffer_has_bones(buffer + offs, hits9);
offs += 4 * hits9;
- BLI_rcti_init(&rect, mval[0] - 5, mval[0] + 5, mval[1] - 5, mval[1] + 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, do_nearest);
+ BLI_rcti_init_pt_radius(&rect, mval, 5);
+ hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
- return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
}
else if (hits5 > 0) {
has_bones5 = selectbuffer_has_bones(buffer + offs, hits5);
}
}
- if (has_bones5) return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
- else if (has_bones9) return selectbuffer_ret_hits_9(buffer, hits15, hits9);
- else if (has_bones15) return selectbuffer_ret_hits_15(buffer, hits15);
-
- if (hits5 > 0) return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
- else if (hits9 > 0) return selectbuffer_ret_hits_9(buffer, hits15, hits9);
- else return selectbuffer_ret_hits_15(buffer, hits15);
+ if (has_bones5) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
+ else if (has_bones9) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
+ else if (has_bones15) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
+
+ if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
+ else if (hits9 > 0) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
+ else { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
}
-
- return 0;
+
+finally:
+ view3d_opengl_select_cache_end();
+
+ return hits;
}
/* returns basact */
@@ -1412,7 +1428,7 @@ static bool ed_object_select_pick(
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
- short hits;
+ int hits;
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
@@ -1464,10 +1480,13 @@ static bool ed_object_select_pick(
unsigned int buffer[MAXPICKBUF];
bool do_nearest;
+ // TIMEIT_START(select_time);
+
/* if objects have posemode set, the bones are in the same selection buffer */
-
hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
-
+
+ // TIMEIT_END(select_time);
+
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1904,9 +1923,9 @@ static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
int a;
unsigned int buffer[MAXPICKBUF];
- short hits;
+ int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
+ hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -1938,9 +1957,9 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
int a;
unsigned int buffer[MAXPICKBUF];
- short hits;
+ int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
+ hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
@@ -2013,7 +2032,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
int bone_only;
int bone_selected = 0;
int totobj = MAXPICKBUF; /* XXX solve later */
- short hits;
+ int hits;
if ((ob) && (ob->mode & OB_MODE_POSE))
bone_only = 1;
@@ -2037,7 +2056,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, false);
+ hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2577,7 +2596,7 @@ static void lattice_circle_select(ViewContext *vc, const bool select, const int
/* NOTE: pose-bone case is copied from editbone case... */
-static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2])
+static bool pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2])
{
CircleSelectUserData *data = userData;
@@ -2655,7 +2674,7 @@ static void pose_circle_select(ViewContext *vc, const bool select, const int mva
}
}
-static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], short head)
+static bool armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], bool head)
{
CircleSelectUserData *data = userData;