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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_select.cc')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.cc4845
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diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
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+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -0,0 +1,4845 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2008 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include <cfloat>
+#include <cmath>
+#include <cstdio>
+#include <cstring>
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_tracking_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_lasso_2d.h"
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+#include "BLI_vector.hh"
+
+#ifdef __BIG_ENDIAN__
+# include "BLI_endian_switch.h"
+#endif
+
+/* vertex box select */
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_attribute.hh"
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_editmesh.h"
+#include "BKE_layer.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_scene.h"
+#include "BKE_tracking.h"
+#include "BKE_workspace.h"
+
+#include "WM_api.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "ED_armature.h"
+#include "ED_curve.h"
+#include "ED_gpencil.h"
+#include "ED_lattice.h"
+#include "ED_mball.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_outliner.h"
+#include "ED_particle.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_select_utils.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "DRW_engine.h"
+#include "DRW_select_buffer.h"
+
+#include "view3d_intern.h" /* own include */
+
+// #include "PIL_time_utildefines.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Public Utilities
+ * \{ */
+
+float ED_view3d_select_dist_px(void)
+{
+ return 75.0f * U.pixelsize;
+}
+
+void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc, Depsgraph *depsgraph)
+{
+ /* TODO: should return whether there is valid context to continue. */
+
+ memset(vc, 0, sizeof(ViewContext));
+ vc->C = C;
+ vc->region = CTX_wm_region(C);
+ vc->bmain = CTX_data_main(C);
+ vc->depsgraph = depsgraph;
+ vc->scene = CTX_data_scene(C);
+ vc->view_layer = CTX_data_view_layer(C);
+ vc->v3d = CTX_wm_view3d(C);
+ vc->win = CTX_wm_window(C);
+ vc->rv3d = CTX_wm_region_view3d(C);
+ vc->obact = CTX_data_active_object(C);
+ vc->obedit = CTX_data_edit_object(C);
+}
+
+void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
+{
+ vc->obact = obact;
+ /* See public doc-string for rationale on checking the existing values first. */
+ if (vc->obedit) {
+ BLI_assert(BKE_object_is_in_editmode(obact));
+ vc->obedit = obact;
+ if (vc->em) {
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Object Utilities
+ * \{ */
+
+static bool object_deselect_all_visible(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
+{
+ bool changed = false;
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
+ if (base->flag & BASE_SELECTED) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ ED_object_base_select(base, BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ return changed;
+}
+
+/* deselect all except b */
+static bool object_deselect_all_except(const Scene *scene, ViewLayer *view_layer, Base *b)
+{
+ bool changed = false;
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
+ if (base->flag & BASE_SELECTED) {
+ if (b != base) {
+ ED_object_base_select(base, BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ return changed;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Edit-Mesh Select Buffer Wrapper
+ *
+ * Avoid duplicate code when using edit-mode selection,
+ * actual logic is handled outside of this function.
+ *
+ * \note Currently this #EDBMSelectID_Context which is mesh specific
+ * however the logic could also be used for non-meshes too.
+ *
+ * \{ */
+
+struct EditSelectBuf_Cache {
+ BLI_bitmap *select_bitmap;
+};
+
+static void editselect_buf_cache_init(ViewContext *vc, short select_mode)
+{
+ if (vc->obedit) {
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
+ vc->scene, vc->view_layer, vc->v3d, &bases_len);
+
+ DRW_select_buffer_context_create(bases, bases_len, select_mode);
+ MEM_freeN(bases);
+ }
+ else {
+ /* Use for paint modes, currently only a single object at a time. */
+ if (vc->obact) {
+ BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
+ Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+ DRW_select_buffer_context_create(&base, 1, select_mode);
+ }
+ }
+}
+
+static void editselect_buf_cache_free(EditSelectBuf_Cache *esel)
+{
+ MEM_SAFE_FREE(esel->select_bitmap);
+}
+
+static void editselect_buf_cache_free_voidp(void *esel_voidp)
+{
+ editselect_buf_cache_free(static_cast<EditSelectBuf_Cache *>(esel_voidp));
+ MEM_freeN(esel_voidp);
+}
+
+static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *wm_userdata,
+ ViewContext *vc,
+ short select_mode)
+{
+ EditSelectBuf_Cache *esel = MEM_cnew<EditSelectBuf_Cache>(__func__);
+ wm_userdata->data = esel;
+ wm_userdata->free_fn = editselect_buf_cache_free_voidp;
+ wm_userdata->use_free = true;
+ editselect_buf_cache_init(vc, select_mode);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Edit-Mesh Utilities
+ * \{ */
+
+static bool edbm_backbuf_check_and_select_verts(EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
+ Object *ob,
+ BMEditMesh *em,
+ const eSelectOp sel_op)
+{
+ BMVert *eve;
+ BMIter iter;
+ bool changed = false;
+
+ const BLI_bitmap *select_bitmap = esel->select_bitmap;
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_VERTEX);
+ if (index == 0) {
+ return false;
+ }
+
+ index -= 1;
+ BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(em->bm, eve, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
+}
+
+static bool edbm_backbuf_check_and_select_edges(EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
+ Object *ob,
+ BMEditMesh *em,
+ const eSelectOp sel_op)
+{
+ BMEdge *eed;
+ BMIter iter;
+ bool changed = false;
+
+ const BLI_bitmap *select_bitmap = esel->select_bitmap;
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_EDGE);
+ if (index == 0) {
+ return false;
+ }
+
+ index -= 1;
+ BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(em->bm, eed, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
+}
+
+static bool edbm_backbuf_check_and_select_faces(EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
+ Object *ob,
+ BMEditMesh *em,
+ const eSelectOp sel_op)
+{
+ BMFace *efa;
+ BMIter iter;
+ bool changed = false;
+
+ const BLI_bitmap *select_bitmap = esel->select_bitmap;
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_FACE);
+ if (index == 0) {
+ return false;
+ }
+
+ index -= 1;
+ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(em->bm, efa, sel_op_result);
+ changed = true;
+ }
+ }
+ index++;
+ }
+ return changed;
+}
+
+/* object mode, edbm_ prefix is confusing here, rename? */
+static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
+ EditSelectBuf_Cache *esel,
+ const eSelectOp sel_op)
+{
+ using namespace blender;
+ bool changed = false;
+
+ const BLI_bitmap *select_bitmap = esel->select_bitmap;
+
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+
+ for (int index = 0; index < me->totvert; index++) {
+ if (!hide_vert[index]) {
+ const bool is_select = select_vert.span[index];
+ const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ select_vert.span[index] = sel_op_result == 1;
+ changed = true;
+ }
+ }
+ }
+ select_vert.finish();
+ return changed;
+}
+
+/* object mode, edbm_ prefix is confusing here, rename? */
+static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
+ EditSelectBuf_Cache *esel,
+ const eSelectOp sel_op)
+{
+ using namespace blender;
+ bool changed = false;
+
+ const BLI_bitmap *select_bitmap = esel->select_bitmap;
+
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
+ for (int index = 0; index < me->totpoly; index++) {
+ if (!hide_poly[index]) {
+ const bool is_select = select_poly.span[index];
+ const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ select_poly.span[index] = sel_op_result == 1;
+ changed = true;
+ }
+ }
+ }
+ select_poly.finish();
+ return changed;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Lasso Select
+ * \{ */
+
+struct LassoSelectUserData {
+ ViewContext *vc;
+ const rcti *rect;
+ const rctf *rect_fl;
+ rctf _rect_fl;
+ const int (*mcoords)[2];
+ int mcoords_len;
+ eSelectOp sel_op;
+ eBezTriple_Flag select_flag;
+
+ /* runtime */
+ int pass;
+ bool is_done;
+ bool is_changed;
+};
+
+static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
+ ViewContext *vc,
+ const rcti *rect,
+ const int (*mcoords)[2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ r_data->vc = vc;
+
+ r_data->rect = rect;
+ r_data->rect_fl = &r_data->_rect_fl;
+ BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
+
+ r_data->mcoords = mcoords;
+ r_data->mcoords_len = mcoords_len;
+ r_data->sel_op = sel_op;
+ /* SELECT by default, but can be changed if needed (only few cases use and respect this). */
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
+
+ /* runtime */
+ r_data->pass = 0;
+ r_data->is_done = false;
+ r_data->is_changed = false;
+}
+
+static bool view3d_selectable_data(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (!ED_operator_region_view3d_active(C)) {
+ return false;
+ }
+
+ if (ob) {
+ if (ob->mode & OB_MODE_EDIT) {
+ if (ob->type == OB_FONT) {
+ return false;
+ }
+ }
+ else {
+ if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
+ !BKE_paint_select_elem_test(ob)) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+/* helper also for box_select */
+static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
+{
+ return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
+}
+
+static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
+{
+ int d1, d2, d3, d4;
+
+ /* check points in rect */
+ if (edge_fully_inside_rect(rect, v1, v2)) {
+ return true;
+ }
+
+ /* check points completely out rect */
+ if (v1[0] < rect->xmin && v2[0] < rect->xmin) {
+ return false;
+ }
+ if (v1[0] > rect->xmax && v2[0] > rect->xmax) {
+ return false;
+ }
+ if (v1[1] < rect->ymin && v2[1] < rect->ymin) {
+ return false;
+ }
+ if (v1[1] > rect->ymax && v2[1] > rect->ymax) {
+ return false;
+ }
+
+ /* simple check lines intersecting. */
+ d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
+ d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
+ d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
+ d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
+
+ if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) {
+ return false;
+ }
+ if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) {
+ return false;
+ }
+
+ return true;
+}
+
+static void do_lasso_select_pose__do_tag(void *userData,
+ bPoseChannel *pchan,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
+ if (!PBONE_SELECTABLE(arm, pchan->bone)) {
+ return;
+ }
+
+ if (BLI_rctf_isect_segment(data->rect_fl, screen_co_a, screen_co_b) &&
+ BLI_lasso_is_edge_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)) {
+ pchan->bone->flag |= BONE_DONE;
+ data->is_changed = true;
+ }
+}
+static void do_lasso_tag_pose(ViewContext *vc,
+ Object *ob,
+ const int mcoords[][2],
+ const int mcoords_len)
+{
+ ViewContext vc_tmp;
+ LassoSelectUserData data;
+ rcti rect;
+
+ if ((ob->type != OB_ARMATURE) || (ob->pose == nullptr)) {
+ return;
+ }
+
+ vc_tmp = *vc;
+ vc_tmp.obact = ob;
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(
+ &data, vc, &rect, mcoords, mcoords_len, static_cast<eSelectOp>(0));
+
+ ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
+
+ /* Treat bones as clipped segments (no joints). */
+ pose_foreachScreenBone(&vc_tmp,
+ do_lasso_select_pose__do_tag,
+ &data,
+ V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+}
+
+static bool do_lasso_select_objects(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ View3D *v3d = vc->v3d;
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
+ }
+ BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(vc->view_layer)) {
+ if (BASE_SELECTABLE(v3d, base)) { /* Use this to avoid unnecessary lasso look-ups. */
+ const bool is_select = base->flag & BASE_SELECTED;
+ const bool is_inside = ((ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) &&
+ BLI_lasso_is_point_inside(
+ mcoords, mcoords_len, base->sx, base->sy, IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+
+ if (changed) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+ return changed;
+}
+
+/**
+ * Use for lasso & box select.
+ */
+static blender::Vector<Base *> do_pose_tag_select_op_prepare(ViewContext *vc)
+{
+ blender::Vector<Base *> bases;
+
+ FOREACH_BASE_IN_MODE_BEGIN (
+ vc->scene, vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
+ Object *ob_iter = base_iter->object;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
+ Bone *bone = pchan->bone;
+ bone->flag &= ~BONE_DONE;
+ }
+ arm->id.tag |= LIB_TAG_DOIT;
+ ob_iter->id.tag &= ~LIB_TAG_DOIT;
+ bases.append(base_iter);
+ }
+ FOREACH_BASE_IN_MODE_END;
+ return bases;
+}
+
+static bool do_pose_tag_select_op_exec(blender::MutableSpan<Base *> bases, const eSelectOp sel_op)
+{
+ bool changed_multi = false;
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ for (const int i : bases.index_range()) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
+ ED_pose_bone_select_tag_update(ob_iter);
+ changed_multi = true;
+ }
+ }
+ }
+
+ for (const int i : bases.index_range()) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
+
+ /* Don't handle twice. */
+ if (arm->id.tag & LIB_TAG_DOIT) {
+ arm->id.tag &= ~LIB_TAG_DOIT;
+ }
+ else {
+ continue;
+ }
+
+ bool changed = true;
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
+ Bone *bone = pchan->bone;
+ if ((bone->flag & BONE_UNSELECTABLE) == 0) {
+ const bool is_select = bone->flag & BONE_SELECTED;
+ const bool is_inside = bone->flag & BONE_DONE;
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
+ if (sel_op_result == 0) {
+ if (arm->act_bone == bone) {
+ arm->act_bone = nullptr;
+ }
+ }
+ changed = true;
+ }
+ }
+ }
+ if (changed) {
+ ED_pose_bone_select_tag_update(ob_iter);
+ changed_multi = true;
+ }
+ }
+ return changed_multi;
+}
+
+static bool do_lasso_select_pose(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
+
+ for (const int i : bases.index_range()) {
+ Base *base_iter = bases[i];
+ Object *ob_iter = base_iter->object;
+ do_lasso_tag_pose(vc, ob_iter, mcoords, mcoords_len);
+ }
+
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
+ if (changed_multi) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+
+ return changed_multi;
+}
+
+static void do_lasso_select_mesh__doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside =
+ (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
+ data->is_changed = true;
+ }
+}
+struct LassoSelectUserData_ForMeshEdge {
+ LassoSelectUserData *data;
+ EditSelectBuf_Cache *esel;
+ uint backbuf_offset;
+};
+static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
+ BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int index)
+{
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
+ LassoSelectUserData *data = data_for_edge->data;
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside =
+ (is_visible && edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), IS_CLIPPED) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_b), IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_done = true;
+ data->is_changed = true;
+ }
+}
+static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data,
+ BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int index)
+{
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
+ LassoSelectUserData *data = data_for_edge->data;
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = (is_visible && BLI_lasso_is_edge_inside(data->mcoords,
+ data->mcoords_len,
+ UNPACK2(screen_co_a),
+ UNPACK2(screen_co_b),
+ IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_changed = true;
+ }
+}
+
+static void do_lasso_select_mesh__doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside =
+ (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
+ data->is_changed = true;
+ }
+}
+
+static bool do_lasso_select_mesh(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ ToolSettings *ts = vc->scene->toolsettings;
+ rcti rect;
+
+ /* set editmesh */
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ data.is_changed = true;
+ }
+ }
+
+ /* for non zbuf projections, don't change the GL state */
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ GPU_matrix_set(vc->rv3d->viewmat);
+
+ const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
+
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (use_zbuf) {
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (use_zbuf) {
+ data.is_changed |= edbm_backbuf_check_and_select_verts(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenVert(
+ vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ /* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
+ LassoSelectUserData_ForMeshEdge data_for_edge{};
+ data_for_edge.data = &data;
+ data_for_edge.esel = use_zbuf ? esel : nullptr;
+ data_for_edge.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
+
+ const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
+ /* Fully inside. */
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag);
+ if (data.is_done == false) {
+ /* Fall back to partially inside.
+ * Clip content to account for edges partially behind the view. */
+ mesh_foreachScreenEdge_clip_bb_segment(vc,
+ do_lasso_select_mesh__doSelectEdge_pass1,
+ &data_for_edge,
+ clip_flag | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (use_zbuf) {
+ data.is_changed |= edbm_backbuf_check_and_select_faces(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenFace(
+ vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ if (data.is_changed) {
+ EDBM_selectmode_flush(vc->em);
+ }
+ return data.is_changed;
+}
+
+static void do_lasso_select_curve__doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ bool handles_visible,
+ const float screen_co[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+
+ const bool is_inside = BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED);
+ if (bp) {
+ const bool is_select = bp->f1 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, data->select_flag);
+ data->is_changed = true;
+ }
+ }
+ else {
+ if (!handles_visible) {
+ /* can only be (beztindex == 1) here since handles are hidden */
+ const bool is_select = bezt->f2 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, data->select_flag);
+ }
+ bezt->f1 = bezt->f3 = bezt->f2;
+ data->is_changed = true;
+ }
+ else {
+ uint8_t *flag_p = (&bezt->f1) + beztindex;
+ const bool is_select = *flag_p & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(*flag_p, sel_op_result, data->select_flag);
+ data->is_changed = true;
+ }
+ }
+ }
+}
+
+static bool do_lasso_select_curve(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ const bool deselect_all = (sel_op == SEL_OP_SET);
+ LassoSelectUserData data;
+ rcti rect;
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ Curve *curve = (Curve *)vc->obedit->data;
+ ListBase *nurbs = BKE_curve_editNurbs_get(curve);
+
+ /* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
+ if (deselect_all) {
+ BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
+ data.select_flag = BEZT_FLAG_TEMP_TAG;
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ /* Deselect items that were not added to selection (indicated by temp flag). */
+ if (deselect_all) {
+ data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
+ }
+
+ if (data.is_changed) {
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
+ }
+ return data.is_changed;
+}
+
+static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bool is_select = bp->f1 & SELECT;
+ const bool is_inside =
+ (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+}
+static bool do_lasso_select_lattice(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ rcti rect;
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ lattice_foreachScreenVert(
+ vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ return data.is_changed;
+}
+
+static void do_lasso_select_armature__doSelectBone(void *userData,
+ EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
+ if (!EBONE_VISIBLE(arm, ebone)) {
+ return;
+ }
+
+ int is_ignore_flag = 0;
+ int is_inside_flag = 0;
+
+ if (screen_co_a[0] != IS_CLIPPED) {
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), INT_MAX)) {
+ is_inside_flag |= BONESEL_ROOT;
+ }
+ }
+ else {
+ is_ignore_flag |= BONESEL_ROOT;
+ }
+
+ if (screen_co_b[0] != IS_CLIPPED) {
+ if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_b), INT_MAX)) {
+ is_inside_flag |= BONESEL_TIP;
+ }
+ }
+ else {
+ is_ignore_flag |= BONESEL_TIP;
+ }
+
+ if (is_ignore_flag == 0) {
+ if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) ||
+ BLI_lasso_is_edge_inside(data->mcoords,
+ data->mcoords_len,
+ UNPACK2(screen_co_a),
+ UNPACK2(screen_co_b),
+ INT_MAX)) {
+ is_inside_flag |= BONESEL_BONE;
+ }
+ }
+
+ ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
+}
+static void do_lasso_select_armature__doSelectBone_clip_content(void *userData,
+ EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
+ if (!EBONE_VISIBLE(arm, ebone)) {
+ return;
+ }
+
+ const int is_ignore_flag = ebone->temp.i << 16;
+ int is_inside_flag = ebone->temp.i & ~0xFFFF;
+
+ /* - When #BONESEL_BONE is set, there is nothing to do.
+ * - When #BONE_ROOTSEL or #BONE_TIPSEL have been set - they take priority over bone selection.
+ */
+ if (is_inside_flag & (BONESEL_BONE | BONE_ROOTSEL | BONE_TIPSEL)) {
+ return;
+ }
+
+ if (BLI_lasso_is_edge_inside(
+ data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)) {
+ is_inside_flag |= BONESEL_BONE;
+ }
+
+ ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
+}
+
+static bool do_lasso_select_armature(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ rcti rect;
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
+ }
+
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
+
+ ED_armature_ebone_listbase_temp_clear(arm->edbo);
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ /* Operate on fully visible (non-clipped) points. */
+ armature_foreachScreenBone(
+ vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ /* Operate on bones as segments clipped to the viewport bounds
+ * (needed to handle bones with both points outside the view).
+ * A separate pass is needed since clipped coordinates can't be used for selecting joints. */
+ armature_foreachScreenBone(vc,
+ do_lasso_select_armature__doSelectBone_clip_content,
+ &data,
+ V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+
+ data.is_changed |= ED_armature_edit_select_op_from_tagged(arm, sel_op);
+
+ if (data.is_changed) {
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
+ }
+ return data.is_changed;
+}
+
+static void do_lasso_select_mball__doSelectElem(void *userData,
+ MetaElem *ml,
+ const float screen_co[2])
+{
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bool is_select = ml->flag & SELECT;
+ const bool is_inside =
+ (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], INT_MAX));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+}
+static bool do_lasso_select_meta(ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ LassoSelectUserData data;
+ rcti rect;
+
+ MetaBall *mb = (MetaBall *)vc->obedit->data;
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= BKE_mball_deselect_all(mb);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ mball_foreachScreenElem(
+ vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ return data.is_changed;
+}
+
+struct LassoSelectUserData_ForMeshVert {
+ LassoSelectUserData lasso_data;
+ blender::MutableSpan<bool> select_vert;
+};
+static void do_lasso_select_meshobject__doSelectVert(void *userData,
+ MVert * /*mv*/,
+ const float screen_co[2],
+ int index)
+{
+ using namespace blender;
+ LassoSelectUserData_ForMeshVert *mesh_data = static_cast<LassoSelectUserData_ForMeshVert *>(
+ userData);
+ LassoSelectUserData *data = &mesh_data->lasso_data;
+ const bool is_select = mesh_data->select_vert[index];
+ const bool is_inside =
+ (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
+ BLI_lasso_is_point_inside(
+ data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ mesh_data->select_vert[index] = sel_op_result == 1;
+ data->is_changed = true;
+ }
+}
+static bool do_lasso_select_paintvert(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ using namespace blender;
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+ Object *ob = vc->obact;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ rcti rect;
+
+ if (me == nullptr || me->totvert == 0) {
+ return false;
+ }
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
+ }
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (use_zbuf) {
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
+ }
+ }
+
+ if (use_zbuf) {
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
+ }
+ }
+ else {
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+
+ LassoSelectUserData_ForMeshVert data;
+ data.select_vert = select_vert.span;
+
+ view3d_userdata_lassoselect_init(&data.lasso_data, vc, &rect, mcoords, mcoords_len, sel_op);
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
+
+ meshobject_foreachScreenVert(
+ vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ changed |= data.lasso_data.is_changed;
+ select_vert.finish();
+ }
+
+ if (changed) {
+ if (SEL_OP_CAN_DESELECT(sel_op)) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(ob);
+ paintvert_tag_select_update(vc->C, ob);
+ }
+
+ return changed;
+}
+static bool do_lasso_select_paintface(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ Object *ob = vc->obact;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ rcti rect;
+
+ if (me == nullptr || me->totpoly == 0) {
+ return false;
+ }
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
+ }
+
+ BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
+
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (esel == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
+ }
+
+ if (esel->select_bitmap) {
+ changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
+ }
+
+ if (changed) {
+ paintface_flush_flags(vc->C, ob, true, false);
+ }
+ return changed;
+}
+
+static bool view3d_lasso_select(bContext *C,
+ ViewContext *vc,
+ const int mcoords[][2],
+ const int mcoords_len,
+ const eSelectOp sel_op)
+{
+ Object *ob = CTX_data_active_object(C);
+ bool changed_multi = false;
+
+ wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
+ wmGenericUserData *wm_userdata = &wm_userdata_buf;
+
+ if (vc->obedit == nullptr) { /* Object Mode */
+ if (BKE_paint_select_face_test(ob)) {
+ changed_multi |= do_lasso_select_paintface(vc, wm_userdata, mcoords, mcoords_len, sel_op);
+ }
+ else if (BKE_paint_select_vert_test(ob)) {
+ changed_multi |= do_lasso_select_paintvert(vc, wm_userdata, mcoords, mcoords_len, sel_op);
+ }
+ else if (ob &&
+ (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
+ /* pass */
+ }
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op) != OPERATOR_CANCELLED;
+ }
+ else if (ob && (ob->mode & OB_MODE_POSE)) {
+ changed_multi |= do_lasso_select_pose(vc, mcoords, mcoords_len, sel_op);
+ if (changed_multi) {
+ ED_outliner_select_sync_from_pose_bone_tag(C);
+ }
+ }
+ else {
+ changed_multi |= do_lasso_select_objects(vc, mcoords, mcoords_len, sel_op);
+ if (changed_multi) {
+ ED_outliner_select_sync_from_object_tag(C);
+ }
+ }
+ }
+ else { /* Edit Mode */
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ vc->scene, vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(vc, ob_iter);
+ bool changed = false;
+
+ switch (vc->obedit->type) {
+ case OB_MESH:
+ changed = do_lasso_select_mesh(vc, wm_userdata, mcoords, mcoords_len, sel_op);
+ break;
+ case OB_CURVES_LEGACY:
+ case OB_SURF:
+ changed = do_lasso_select_curve(vc, mcoords, mcoords_len, sel_op);
+ break;
+ case OB_LATTICE:
+ changed = do_lasso_select_lattice(vc, mcoords, mcoords_len, sel_op);
+ break;
+ case OB_ARMATURE:
+ changed = do_lasso_select_armature(vc, mcoords, mcoords_len, sel_op);
+ if (changed) {
+ ED_outliner_select_sync_from_edit_bone_tag(C);
+ }
+ break;
+ case OB_MBALL:
+ changed = do_lasso_select_meta(vc, mcoords, mcoords_len, sel_op);
+ break;
+ default:
+ BLI_assert_msg(0, "lasso select on incorrect object type");
+ break;
+ }
+
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
+ changed_multi = true;
+ }
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+
+ WM_generic_user_data_free(wm_userdata);
+
+ return changed_multi;
+}
+
+/* lasso operator gives properties, but since old code works
+ * with short array we convert */
+static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
+{
+ ViewContext vc;
+ int mcoords_len;
+ const int(*mcoords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcoords_len);
+
+ if (mcoords) {
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ view3d_operator_needs_opengl(C);
+ BKE_object_update_select_id(CTX_data_main(C));
+
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
+ bool changed_multi = view3d_lasso_select(C, &vc, mcoords, mcoords_len, sel_op);
+
+ MEM_freeN((void *)mcoords);
+
+ if (changed_multi) {
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+ }
+ return OPERATOR_PASS_THROUGH;
+}
+
+void VIEW3D_OT_select_lasso(wmOperatorType *ot)
+{
+ ot->name = "Lasso Select";
+ ot->description = "Select items using lasso selection";
+ ot->idname = "VIEW3D_OT_select_lasso";
+
+ ot->invoke = WM_gesture_lasso_invoke;
+ ot->modal = WM_gesture_lasso_modal;
+ ot->exec = view3d_lasso_select_exec;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = WM_gesture_lasso_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
+
+ /* properties */
+ WM_operator_properties_gesture_lasso(ot);
+ WM_operator_properties_select_operation(ot);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Cursor Picking
+ * \{ */
+
+/* The max number of menu items in an object select menu */
+struct SelMenuItemF {
+ char idname[MAX_ID_NAME - 2];
+ int icon;
+ Base *base_ptr;
+ void *item_ptr;
+};
+
+#define SEL_MENU_SIZE 22
+static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
+
+/* special (crappy) operator only for menu select */
+static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
+ PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop),
+ bool *r_free)
+{
+ EnumPropertyItem *item = nullptr, item_tmp = {0};
+ int totitem = 0;
+ int i = 0;
+
+ /* Don't need context but avoid API doc-generation using this. */
+ if (C == nullptr || object_mouse_select_menu_data[i].idname[0] == '\0') {
+ return DummyRNA_NULL_items;
+ }
+
+ for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
+ item_tmp.name = object_mouse_select_menu_data[i].idname;
+ item_tmp.identifier = object_mouse_select_menu_data[i].idname;
+ item_tmp.value = i;
+ item_tmp.icon = object_mouse_select_menu_data[i].icon;
+ RNA_enum_item_add(&item, &totitem, &item_tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+static int object_select_menu_exec(bContext *C, wmOperator *op)
+{
+ const int name_index = RNA_enum_get(op->ptr, "name");
+ const bool extend = RNA_boolean_get(op->ptr, "extend");
+ const bool deselect = RNA_boolean_get(op->ptr, "deselect");
+ const bool toggle = RNA_boolean_get(op->ptr, "toggle");
+ bool changed = false;
+ const char *name = object_mouse_select_menu_data[name_index].idname;
+
+ View3D *v3d = CTX_wm_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ const Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
+
+ Base *basact = nullptr;
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ /* This is a bit dodgy, there should only be ONE object with this name,
+ * but library objects can mess this up. */
+ if (STREQ(name, base->object->id.name + 2)) {
+ basact = base;
+ break;
+ }
+ }
+ CTX_DATA_END;
+
+ if (basact == nullptr) {
+ return OPERATOR_CANCELLED;
+ }
+ UNUSED_VARS_NDEBUG(v3d);
+ BLI_assert(BASE_SELECTABLE(v3d, basact));
+
+ if (extend) {
+ ED_object_base_select(basact, BA_SELECT);
+ changed = true;
+ }
+ else if (deselect) {
+ ED_object_base_select(basact, BA_DESELECT);
+ changed = true;
+ }
+ else if (toggle) {
+ if (basact->flag & BASE_SELECTED) {
+ if (basact == oldbasact) {
+ ED_object_base_select(basact, BA_DESELECT);
+ changed = true;
+ }
+ }
+ else {
+ ED_object_base_select(basact, BA_SELECT);
+ changed = true;
+ }
+ }
+ else {
+ object_deselect_all_except(scene, view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+ changed = true;
+ }
+
+ if ((oldbasact != basact)) {
+ ED_object_base_activate(C, basact);
+ }
+
+ /* weak but ensures we activate menu again before using the enum */
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ /* undo? */
+ if (changed) {
+ Scene *scene = CTX_data_scene(C);
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+
+ ED_outliner_select_sync_from_object_tag(C);
+
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void VIEW3D_OT_select_menu(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Select Menu";
+ ot->description = "Menu object selection";
+ ot->idname = "VIEW3D_OT_select_menu";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = object_select_menu_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* #Object.id.name to select (dynamic enum). */
+ prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
+ RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
+ ot->prop = prop;
+
+ prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "deselect", false, "Deselect", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "toggle", false, "Toggle", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/**
+ * \return True when a menu was activated.
+ */
+static bool object_mouse_select_menu(bContext *C,
+ ViewContext *vc,
+ const GPUSelectResult *buffer,
+ const int hits,
+ const int mval[2],
+ const SelectPick_Params *params,
+ Base **r_basact)
+{
+ int base_count = 0;
+ bool ok;
+ LinkNodePair linklist = {nullptr, nullptr};
+
+ /* handle base->object->select_id */
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ ok = false;
+
+ /* two selection methods, the CTRL select uses max dist of 15 */
+ if (buffer) {
+ for (int a = 0; a < hits; a++) {
+ /* index was converted */
+ if (base->object->runtime.select_id == (buffer[a].id & ~0xFFFF0000)) {
+ ok = true;
+ break;
+ }
+ }
+ }
+ else {
+ const int dist = 15 * U.pixelsize;
+ if (ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) {
+ const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]};
+ if (len_manhattan_v2_int(delta_px) < dist) {
+ ok = true;
+ }
+ }
+ }
+
+ if (ok) {
+ base_count++;
+ BLI_linklist_append(&linklist, base);
+
+ if (base_count == SEL_MENU_SIZE) {
+ break;
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ *r_basact = nullptr;
+
+ if (base_count == 0) {
+ return false;
+ }
+ if (base_count == 1) {
+ Base *base = (Base *)linklist.list->link;
+ BLI_linklist_free(linklist.list, nullptr);
+ *r_basact = base;
+ return false;
+ }
+
+ /* UI, full in static array values that we later use in an enum function */
+ LinkNode *node;
+ int i;
+
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ for (node = linklist.list, i = 0; node; node = node->next, i++) {
+ Base *base = static_cast<Base *>(node->link);
+ Object *ob = base->object;
+ const char *name = ob->id.name + 2;
+
+ BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
+ object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
+ }
+
+ wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
+ PointerRNA ptr;
+
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
+ RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
+ RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+
+ BLI_linklist_free(linklist.list, nullptr);
+ return true;
+}
+
+static int bone_select_menu_exec(bContext *C, wmOperator *op)
+{
+ const int name_index = RNA_enum_get(op->ptr, "name");
+
+ SelectPick_Params params{};
+ params.sel_op = ED_select_op_from_operator(op->ptr);
+
+ View3D *v3d = CTX_wm_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ const Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
+
+ Base *basact = object_mouse_select_menu_data[name_index].base_ptr;
+
+ if (basact == nullptr) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BLI_assert(BASE_SELECTABLE(v3d, basact));
+
+ if (basact->object->mode & OB_MODE_EDIT) {
+ EditBone *ebone = (EditBone *)object_mouse_select_menu_data[name_index].item_ptr;
+ ED_armature_edit_select_pick_bone(C, basact, ebone, BONE_SELECTED, &params);
+ }
+ else {
+ bPoseChannel *pchan = (bPoseChannel *)object_mouse_select_menu_data[name_index].item_ptr;
+ ED_armature_pose_select_pick_bone(
+ scene, view_layer, v3d, basact->object, pchan->bone, &params);
+ }
+
+ /* Weak but ensures we activate the menu again before using the enum. */
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ /* We make the armature selected:
+ * Not-selected active object in pose-mode won't work well for tools. */
+ ED_object_base_select(basact, BA_SELECT);
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
+
+ /* In weight-paint, we use selected bone to select vertex-group,
+ * so don't switch to new active object. */
+ if (oldbasact) {
+ if (basact->object->mode & OB_MODE_EDIT) {
+ /* Pass. */
+ }
+ else if (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT) {
+ /* Prevent activating.
+ * Selection causes this to be considered the 'active' pose in weight-paint mode.
+ * Eventually this limitation may be removed.
+ * For now, de-select all other pose objects deforming this mesh. */
+ ED_armature_pose_select_in_wpaint_mode(scene, view_layer, basact);
+ }
+ else {
+ if (oldbasact != basact) {
+ ED_object_base_activate(C, basact);
+ }
+ }
+ }
+
+ /* Undo? */
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+
+ ED_outliner_select_sync_from_object_tag(C);
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_bone_select_menu(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Select Menu";
+ ot->description = "Menu bone selection";
+ ot->idname = "VIEW3D_OT_bone_select_menu";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = bone_select_menu_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* #Object.id.name to select (dynamic enum). */
+ prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Bone Name", "");
+ RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
+ ot->prop = prop;
+
+ prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "deselect", false, "Deselect", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "toggle", false, "Toggle", "");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/**
+ * \return True when a menu was activated.
+ */
+static bool bone_mouse_select_menu(bContext *C,
+ const GPUSelectResult *buffer,
+ const int hits,
+ const bool is_editmode,
+ const SelectPick_Params *params)
+{
+ BLI_assert(buffer);
+
+ int bone_count = 0;
+ LinkNodePair base_list = {nullptr, nullptr};
+ LinkNodePair bone_list = {nullptr, nullptr};
+ GSet *added_bones = BLI_gset_ptr_new("Bone mouse select menu");
+
+ /* Select logic taken from ed_armature_pick_bone_from_selectbuffer_impl in armature_select.c */
+ for (int a = 0; a < hits; a++) {
+ void *bone_ptr = nullptr;
+ Base *bone_base = nullptr;
+ uint hitresult = buffer[a].id;
+
+ if (!(hitresult & BONESEL_ANY)) {
+ /* To avoid including objects in selection. */
+ continue;
+ }
+
+ hitresult &= ~BONESEL_ANY;
+ const uint hit_object = hitresult & 0xFFFF;
+
+ /* Find the hit bone base (armature object). */
+ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
+ if (base->object->runtime.select_id == hit_object) {
+ bone_base = base;
+ break;
+ }
+ }
+ CTX_DATA_END;
+
+ if (!bone_base) {
+ continue;
+ }
+
+ /* Determine what the current bone is */
+ if (is_editmode) {
+ EditBone *ebone;
+ const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
+ bArmature *arm = static_cast<bArmature *>(bone_base->object->data);
+ ebone = static_cast<EditBone *>(BLI_findlink(arm->edbo, hit_bone));
+ if (ebone && !(ebone->flag & BONE_UNSELECTABLE)) {
+ bone_ptr = ebone;
+ }
+ }
+ else {
+ bPoseChannel *pchan;
+ const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
+ pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&bone_base->object->pose->chanbase, hit_bone));
+ if (pchan && !(pchan->bone->flag & BONE_UNSELECTABLE)) {
+ bone_ptr = pchan;
+ }
+ }
+
+ if (!bone_ptr) {
+ continue;
+ }
+ /* We can hit a bone multiple times, so make sure we are not adding an already included bone
+ * to the list. */
+ const bool is_duplicate_bone = BLI_gset_haskey(added_bones, bone_ptr);
+
+ if (!is_duplicate_bone) {
+ bone_count++;
+ BLI_linklist_append(&base_list, bone_base);
+ BLI_linklist_append(&bone_list, bone_ptr);
+ BLI_gset_insert(added_bones, bone_ptr);
+
+ if (bone_count == SEL_MENU_SIZE) {
+ break;
+ }
+ }
+ }
+
+ BLI_gset_free(added_bones, nullptr);
+
+ if (bone_count == 0) {
+ return false;
+ }
+ if (bone_count == 1) {
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
+ return false;
+ }
+
+ /* UI, full in static array values that we later use in an enum function */
+ LinkNode *bone_node, *base_node;
+ int i;
+
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ for (base_node = base_list.list, bone_node = bone_list.list, i = 0; bone_node;
+ base_node = base_node->next, bone_node = bone_node->next, i++) {
+ char *name;
+
+ object_mouse_select_menu_data[i].base_ptr = static_cast<Base *>(base_node->link);
+
+ if (is_editmode) {
+ EditBone *ebone = static_cast<EditBone *>(bone_node->link);
+ object_mouse_select_menu_data[i].item_ptr = ebone;
+ name = ebone->name;
+ }
+ else {
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(bone_node->link);
+ object_mouse_select_menu_data[i].item_ptr = pchan;
+ name = pchan->name;
+ }
+
+ BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
+ object_mouse_select_menu_data[i].icon = ICON_BONE_DATA;
+ }
+
+ wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_bone_select_menu", false);
+ PointerRNA ptr;
+
+ WM_operator_properties_create_ptr(&ptr, ot);
+ RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
+ RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
+ RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
+ return true;
+}
+
+static bool selectbuffer_has_bones(const GPUSelectResult *buffer, const uint hits)
+{
+ for (uint i = 0; i < hits; i++) {
+ if (buffer[i].id & 0xFFFF0000) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/* utility function for mixed_bones_object_selectbuffer */
+static int selectbuffer_ret_hits_15(GPUSelectResult *UNUSED(buffer), const int hits15)
+{
+ return hits15;
+}
+
+static int selectbuffer_ret_hits_9(GPUSelectResult *buffer, const int hits15, const int hits9)
+{
+ const int ofs = hits15;
+ memcpy(buffer, buffer + ofs, hits9 * sizeof(GPUSelectResult));
+ return hits9;
+}
+
+static int selectbuffer_ret_hits_5(GPUSelectResult *buffer,
+ const int hits15,
+ const int hits9,
+ const int hits5)
+{
+ const int ofs = hits15 + hits9;
+ memcpy(buffer, buffer + ofs, hits5 * sizeof(GPUSelectResult));
+ return hits5;
+}
+
+/**
+ * Populate a select buffer with objects and bones, if there are any.
+ * Checks three selection levels and compare.
+ *
+ * \param do_nearest_xray_if_supported: When set, read in hits that don't stop
+ * at the nearest surface. The hits must still be ordered by depth.
+ * Needed so we can step to the next, non-active object when it's already selected, see: T76445.
+ */
+static int mixed_bones_object_selectbuffer(ViewContext *vc,
+ GPUSelectResult *buffer,
+ const int buffer_len,
+ const int mval[2],
+ eV3DSelectObjectFilter select_filter,
+ bool do_nearest,
+ bool do_nearest_xray_if_supported,
+ const bool do_material_slot_selection)
+{
+ rcti rect;
+ int hits15, hits9 = 0, hits5 = 0;
+ bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
+
+ eV3DSelectMode select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ int hits = 0;
+
+ if (do_nearest_xray_if_supported) {
+ if ((U.gpu_flag & USER_GPU_FLAG_NO_DEPT_PICK) == 0) {
+ select_mode = VIEW3D_SELECT_PICK_ALL;
+ }
+ }
+
+ /* we _must_ end cache before return, use 'goto finally' */
+ view3d_opengl_select_cache_begin();
+
+ BLI_rcti_init_pt_radius(&rect, mval, 14);
+ hits15 = view3d_opengl_select_ex(
+ vc, buffer, buffer_len, &rect, select_mode, select_filter, do_material_slot_selection);
+ if (hits15 == 1) {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+ else if (hits15 > 0) {
+ int ofs;
+ has_bones15 = selectbuffer_has_bones(buffer, hits15);
+
+ ofs = hits15;
+ BLI_rcti_init_pt_radius(&rect, mval, 9);
+ hits9 = view3d_opengl_select(
+ vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter);
+ if (hits9 == 1) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else if (hits9 > 0) {
+ has_bones9 = selectbuffer_has_bones(buffer + ofs, hits9);
+
+ ofs += hits9;
+ BLI_rcti_init_pt_radius(&rect, mval, 5);
+ hits5 = view3d_opengl_select(
+ vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter);
+ if (hits5 == 1) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (hits5 > 0) {
+ has_bones5 = selectbuffer_has_bones(buffer + ofs, hits5);
+ }
+ }
+
+ if (has_bones5) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (has_bones9) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else if (has_bones15) {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+
+ if (hits5 > 0) {
+ hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
+ goto finally;
+ }
+ else if (hits9 > 0) {
+ hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
+ goto finally;
+ }
+ else {
+ hits = selectbuffer_ret_hits_15(buffer, hits15);
+ goto finally;
+ }
+ }
+
+finally:
+ view3d_opengl_select_cache_end();
+ return hits;
+}
+
+static int mixed_bones_object_selectbuffer_extended(ViewContext *vc,
+ GPUSelectResult *buffer,
+ const int buffer_len,
+ const int mval[2],
+ eV3DSelectObjectFilter select_filter,
+ bool use_cycle,
+ bool enumerate,
+ bool *r_do_nearest)
+{
+ bool do_nearest = false;
+ View3D *v3d = vc->v3d;
+
+ /* define if we use solid nearest select or not */
+ if (use_cycle) {
+ /* Update the coordinates (even if the return value isn't used). */
+ const bool has_motion = WM_cursor_test_motion_and_update(mval);
+ if (!XRAY_ACTIVE(v3d)) {
+ do_nearest = has_motion;
+ }
+ }
+ else {
+ if (!XRAY_ACTIVE(v3d)) {
+ do_nearest = true;
+ }
+ }
+
+ if (r_do_nearest) {
+ *r_do_nearest = do_nearest;
+ }
+
+ do_nearest = do_nearest && !enumerate;
+
+ int hits = mixed_bones_object_selectbuffer(
+ vc, buffer, buffer_len, mval, select_filter, do_nearest, true, false);
+
+ return hits;
+}
+
+/**
+ * Compare result of 'GPU_select': 'GPUSelectResult',
+ * Needed for stable sorting, so cycling through all items near the cursor behaves predictably.
+ */
+static int gpu_select_buffer_depth_id_cmp(const void *sel_a_p, const void *sel_b_p)
+{
+ GPUSelectResult *a = (GPUSelectResult *)sel_a_p;
+ GPUSelectResult *b = (GPUSelectResult *)sel_b_p;
+
+ if (a->depth < b->depth) {
+ return -1;
+ }
+ if (a->depth > b->depth) {
+ return 1;
+ }
+
+ /* Depths match, sort by id. */
+ uint sel_a = a->id;
+ uint sel_b = b->id;
+
+#ifdef __BIG_ENDIAN__
+ BLI_endian_switch_uint32(&sel_a);
+ BLI_endian_switch_uint32(&sel_b);
+#endif
+
+ if (sel_a < sel_b) {
+ return -1;
+ }
+ if (sel_a > sel_b) {
+ return 1;
+ }
+ return 0;
+}
+
+/**
+ * \param has_bones: When true, skip non-bone hits, also allow bases to be used
+ * that are visible but not select-able,
+ * since you may be in pose mode with an un-selectable object.
+ *
+ * \return the active base or nullptr.
+ */
+static Base *mouse_select_eval_buffer(ViewContext *vc,
+ const GPUSelectResult *buffer,
+ int hits,
+ bool do_nearest,
+ bool has_bones,
+ bool do_bones_get_priotity,
+ int *r_select_id_subelem)
+{
+ Scene *scene = vc->scene;
+ ViewLayer *view_layer = vc->view_layer;
+ View3D *v3d = vc->v3d;
+ int a;
+
+ bool found = false;
+ int select_id = 0;
+ int select_id_subelem = 0;
+
+ if (do_nearest) {
+ uint min = 0xFFFFFFFF;
+ int hit_index = -1;
+
+ if (has_bones && do_bones_get_priotity) {
+ /* we skip non-bone hits */
+ for (a = 0; a < hits; a++) {
+ if (min > buffer[a].depth && (buffer[a].id & 0xFFFF0000)) {
+ min = buffer[a].depth;
+ hit_index = a;
+ }
+ }
+ }
+ else {
+
+ for (a = 0; a < hits; a++) {
+ /* Any object. */
+ if (min > buffer[a].depth) {
+ min = buffer[a].depth;
+ hit_index = a;
+ }
+ }
+ }
+
+ if (hit_index != -1) {
+ select_id = buffer[hit_index].id & 0xFFFF;
+ select_id_subelem = (buffer[hit_index].id & 0xFFFF0000) >> 16;
+ found = true;
+ /* No need to set `min` to `buffer[hit_index].depth`, it's not used from now on. */
+ }
+ }
+ else {
+
+ {
+ GPUSelectResult *buffer_sorted = static_cast<GPUSelectResult *>(
+ MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__));
+ memcpy(buffer_sorted, buffer, sizeof(*buffer_sorted) * hits);
+ /* Remove non-bone objects. */
+ if (has_bones && do_bones_get_priotity) {
+ /* Loop backwards to reduce re-ordering. */
+ for (a = hits - 1; a >= 0; a--) {
+ if ((buffer_sorted[a].id & 0xFFFF0000) == 0) {
+ buffer_sorted[a] = buffer_sorted[--hits];
+ }
+ }
+ }
+ qsort(buffer_sorted, hits, sizeof(GPUSelectResult), gpu_select_buffer_depth_id_cmp);
+ buffer = buffer_sorted;
+ }
+
+ int hit_index = -1;
+
+ /* It's possible there are no hits (all objects contained bones). */
+ if (hits > 0) {
+ /* Only exclude active object when it is selected. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *base = BKE_view_layer_active_base_get(view_layer);
+ if (base && (base->flag & BASE_SELECTED)) {
+ const int select_id_active = base->object->runtime.select_id;
+ for (int i_next = 0, i_prev = hits - 1; i_next < hits; i_prev = i_next++) {
+ if ((select_id_active == (buffer[i_prev].id & 0xFFFF)) &&
+ (select_id_active != (buffer[i_next].id & 0xFFFF))) {
+ hit_index = i_next;
+ break;
+ }
+ }
+ }
+
+ /* When the active object is unselected or not in `buffer`, use the nearest. */
+ if (hit_index == -1) {
+ /* Just pick the nearest. */
+ hit_index = 0;
+ }
+ }
+
+ if (hit_index != -1) {
+ select_id = buffer[hit_index].id & 0xFFFF;
+ select_id_subelem = (buffer[hit_index].id & 0xFFFF0000) >> 16;
+ found = true;
+ }
+ MEM_freeN((void *)buffer);
+ }
+
+ Base *basact = nullptr;
+ if (found) {
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
+ if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) {
+ if (base->object->runtime.select_id == select_id) {
+ basact = base;
+ break;
+ }
+ }
+ }
+
+ if (basact && r_select_id_subelem) {
+ *r_select_id_subelem = select_id_subelem;
+ }
+ }
+
+ return basact;
+}
+
+static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const int mval[2])
+{
+ ARegion *region = vc->region;
+ Scene *scene = vc->scene;
+ ViewLayer *view_layer = vc->view_layer;
+ View3D *v3d = vc->v3d;
+
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
+
+ const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
+ float dist = ED_view3d_select_dist_px() * 1.3333f;
+ Base *basact = nullptr;
+
+ /* Put the active object at a disadvantage to cycle through other objects. */
+ const float penalty_dist = 10.0f * UI_DPI_FAC;
+ Base *base = startbase;
+ while (base) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ float screen_co[2];
+ if (ED_view3d_project_float_global(
+ region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ V3D_PROJ_RET_OK) {
+ float dist_test = len_manhattan_v2v2(mval_fl, screen_co);
+ if (base == oldbasact) {
+ dist_test += penalty_dist;
+ }
+ if (dist_test < dist) {
+ dist = dist_test;
+ basact = base;
+ }
+ }
+ }
+ base = base->next;
+
+ if (base == nullptr) {
+ base = static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
+ }
+ if (base == startbase) {
+ break;
+ }
+ }
+ return basact;
+}
+
+static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
+ const int mval[2],
+ int *r_material_slot)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ Base *basact = nullptr;
+ GPUSelectResult buffer[MAXPICKELEMS];
+
+ /* setup view context for argument to callbacks */
+ view3d_operator_needs_opengl(C);
+ BKE_object_update_select_id(CTX_data_main(C));
+
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
+ const bool do_material_slot_selection = r_material_slot != nullptr;
+ const int hits = mixed_bones_object_selectbuffer(&vc,
+ buffer,
+ ARRAY_SIZE(buffer),
+ mval,
+ VIEW3D_SELECT_FILTER_NOP,
+ do_nearest,
+ false,
+ do_material_slot_selection);
+
+ if (hits > 0) {
+ const bool has_bones = (r_material_slot == nullptr) && selectbuffer_has_bones(buffer, hits);
+ basact = mouse_select_eval_buffer(
+ &vc, buffer, hits, do_nearest, has_bones, true, r_material_slot);
+ }
+
+ return basact;
+}
+
+Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
+{
+ return ed_view3d_give_base_under_cursor_ex(C, mval, nullptr);
+}
+
+Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
+{
+ Base *base = ED_view3d_give_base_under_cursor(C, mval);
+ if (base) {
+ return base->object;
+ }
+ return nullptr;
+}
+
+Object *ED_view3d_give_material_slot_under_cursor(bContext *C,
+ const int mval[2],
+ int *r_material_slot)
+{
+ Base *base = ed_view3d_give_base_under_cursor_ex(C, mval, r_material_slot);
+ if (base) {
+ return base->object;
+ }
+ return nullptr;
+}
+
+bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
+{
+ return ED_view3d_give_object_under_cursor(C, mval) != nullptr;
+}
+
+static void deselect_all_tracks(MovieTracking *tracking)
+{
+ MovieTrackingObject *object;
+
+ object = static_cast<MovieTrackingObject *>(tracking->objects.first);
+ while (object) {
+ ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
+ MovieTrackingTrack *track = static_cast<MovieTrackingTrack *>(tracksbase->first);
+
+ while (track) {
+ BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
+
+ track = track->next;
+ }
+
+ object = object->next;
+ }
+}
+
+static bool ed_object_select_pick_camera_track(bContext *C,
+ Scene *scene,
+ Base *basact,
+ MovieClip *clip,
+ const GPUSelectResult *buffer,
+ const short hits,
+ const SelectPick_Params *params)
+{
+ bool changed = false;
+ bool found = false;
+
+ MovieTracking *tracking = &clip->tracking;
+ ListBase *tracksbase = nullptr;
+ MovieTrackingTrack *track = nullptr;
+
+ for (int i = 0; i < hits; i++) {
+ const int hitresult = buffer[i].id;
+
+ /* If there's bundles in buffer select bundles first,
+ * so non-camera elements should be ignored in buffer. */
+ if (basact->object->runtime.select_id != (hitresult & 0xFFFF)) {
+ continue;
+ }
+ /* Index of bundle is 1<<16-based. if there's no "bone" index
+ * in height word, this buffer value belongs to camera. not to bundle. */
+ if ((hitresult & 0xFFFF0000) == 0) {
+ continue;
+ }
+
+ track = BKE_tracking_track_get_indexed(&clip->tracking, hitresult >> 16, &tracksbase);
+ found = true;
+ break;
+ }
+
+ /* Note `params->deselect_all` is ignored for tracks as in this case
+ * all objects will be de-selected (not tracks). */
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && TRACK_SELECTED(track)) {
+ found = false;
+ }
+ else if (found /* `|| params->deselect_all` */) {
+ /* Deselect everything. */
+ deselect_all_tracks(tracking);
+ changed = true;
+ }
+ }
+
+ if (found) {
+ switch (params->sel_op) {
+ case SEL_OP_ADD: {
+ BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, true);
+ break;
+ }
+ case SEL_OP_SUB: {
+ BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
+ break;
+ }
+ case SEL_OP_XOR: {
+ if (TRACK_SELECTED(track)) {
+ BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
+ }
+ else {
+ BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, true);
+ }
+ break;
+ }
+ case SEL_OP_SET: {
+ BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, false);
+ break;
+ }
+ case SEL_OP_AND: {
+ BLI_assert_unreachable(); /* Doesn't make sense for picking. */
+ break;
+ }
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ DEG_id_tag_update(&clip->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+
+ changed = true;
+ }
+
+ return changed || found;
+}
+
+/**
+ * Cursor selection picking for object & pose-mode.
+ *
+ * \param mval: Region relative cursor coordinates.
+ * \param params: Selection parameters.
+ * \param center: Select by the cursors on-screen distances to the center/origin
+ * instead of the geometry any other contents of the item being selected.
+ * This could be used to select by bones by their origin too, currently it's only used for objects.
+ * \param enumerate: Show a menu for objects at the cursor location.
+ * Otherwise fall-through to non-menu selection.
+ * \param object_only: Only select objects (not bones / track markers).
+ */
+static bool ed_object_select_pick(bContext *C,
+ const int mval[2],
+ const SelectPick_Params *params,
+ const bool center,
+ const bool enumerate,
+ const bool object_only)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ /* Setup view context for argument to callbacks. */
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ Scene *scene = vc.scene;
+ View3D *v3d = vc.v3d;
+
+ /* Menu activation may find a base to make active (if it only finds a single item to select). */
+ Base *basact_override = nullptr;
+
+ const bool is_obedit = (vc.obedit != nullptr);
+ if (object_only) {
+ /* Signal for #view3d_opengl_select to skip edit-mode objects. */
+ vc.obedit = nullptr;
+ }
+
+ /* Set for GPU depth buffer picking, leave null when selecting by center. */
+ struct GPUData {
+ GPUSelectResult buffer[MAXPICKELEMS];
+ int hits;
+ bool do_nearest;
+ bool has_bones;
+ } *gpu = nullptr;
+
+ /* First handle menu selection, early exit if a menu opens
+ * since this takes ownership of the selection action.
+ *
+ * Even when there is no menu `basact_override` may be set to avoid having to re-find
+ * the item under the cursor. */
+
+ if (center == false) {
+ gpu = MEM_new<GPUData>(__func__);
+ gpu->do_nearest = false;
+ gpu->has_bones = false;
+
+ /* If objects have pose-mode set, the bones are in the same selection buffer. */
+ const eV3DSelectObjectFilter select_filter = ((object_only == false) ?
+ ED_view3d_select_filter_from_mode(scene,
+ vc.obact) :
+ VIEW3D_SELECT_FILTER_NOP);
+ gpu->hits = mixed_bones_object_selectbuffer_extended(&vc,
+ gpu->buffer,
+ ARRAY_SIZE(gpu->buffer),
+ mval,
+ select_filter,
+ true,
+ enumerate,
+ &gpu->do_nearest);
+ gpu->has_bones = (object_only && gpu->hits > 0) ?
+ false :
+ selectbuffer_has_bones(gpu->buffer, gpu->hits);
+ }
+
+ /* First handle menu selection, early exit when a menu was opened.
+ * Otherwise fall through to regular selection. */
+ if (enumerate) {
+ bool has_menu = false;
+ if (center) {
+ if (object_mouse_select_menu(C, &vc, nullptr, 0, mval, params, &basact_override)) {
+ has_menu = true;
+ }
+ }
+ else {
+ if (gpu->hits != 0) {
+ if (gpu->has_bones && bone_mouse_select_menu(C, gpu->buffer, gpu->hits, false, params)) {
+ has_menu = true;
+ }
+ else if (object_mouse_select_menu(
+ C, &vc, gpu->buffer, gpu->hits, mval, params, &basact_override)) {
+ has_menu = true;
+ }
+ }
+ }
+
+ /* Let the menu handle any further actions. */
+ if (has_menu) {
+ if (gpu != nullptr) {
+ MEM_freeN(gpu);
+ }
+ return false;
+ }
+ }
+
+ /* No menu, continue with selection. */
+
+ ViewLayer *view_layer = vc.view_layer;
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ /* Don't set when the context has no active object (hidden), see: T60807. */
+ const Base *oldbasact = vc.obact ? BKE_view_layer_active_base_get(view_layer) : nullptr;
+ /* Always start list from `basact` when cycling the selection. */
+ Base *startbase = (oldbasact && oldbasact->next) ?
+ oldbasact->next :
+ static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
+
+ /* The next object's base to make active. */
+ Base *basact = nullptr;
+ const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) :
+ OB_MODE_OBJECT;
+
+ /* When enabled, don't attempt any further selection. */
+ bool handled = false;
+
+ /* Split `changed` into data-types so their associated updates can be properly performed.
+ * This is also needed as multiple changes may happen at once.
+ * Selecting a pose-bone or track can also select the object for e.g. */
+ bool changed_object = false;
+ bool changed_pose = false;
+ bool changed_track = false;
+
+ /* Handle setting the new base active (even when `handled == true`). */
+ bool use_activate_selected_base = false;
+
+ if (center) {
+ if (basact_override) {
+ basact = basact_override;
+ }
+ else {
+ basact = mouse_select_object_center(&vc, startbase, mval);
+ }
+ }
+ else {
+ if (basact_override) {
+ basact = basact_override;
+ }
+ else {
+ /* Regarding bone priority.
+ *
+ * - When in pose-bone, it's useful that any selection containing a bone
+ * gets priority over other geometry (background scenery for example).
+ *
+ * - When in object-mode, don't prioritize bones as it would cause
+ * pose-objects behind other objects to get priority
+ * (mainly noticeable when #SCE_OBJECT_MODE_LOCK is disabled).
+ *
+ * This way prioritizing based on pose-mode has a bias to stay in pose-mode
+ * without having to enforce this through locking the object mode. */
+ bool do_bones_get_priotity = (object_mode & OB_MODE_POSE) != 0;
+
+ basact = (gpu->hits > 0) ? mouse_select_eval_buffer(&vc,
+ gpu->buffer,
+ gpu->hits,
+ gpu->do_nearest,
+ gpu->has_bones,
+ do_bones_get_priotity,
+ nullptr) :
+ nullptr;
+ }
+
+ /* Select pose-bones or camera-tracks. */
+ if (((gpu->hits > 0) && gpu->has_bones) ||
+ /* Special case, even when there are no hits, pose logic may de-select all bones. */
+ ((gpu->hits == 0) && (object_mode & OB_MODE_POSE))) {
+
+ if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) {
+ MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
+ if (clip != nullptr) {
+ if (ed_object_select_pick_camera_track(
+ C, scene, basact, clip, gpu->buffer, gpu->hits, params)) {
+ ED_object_base_select(basact, BA_SELECT);
+ /* Don't set `handled` here as the object activation may be necessary. */
+ changed_object = true;
+
+ changed_track = true;
+ }
+ else {
+ /* Fallback to regular object selection if no new bundles were selected,
+ * allows to select object parented to reconstruction object. */
+ basact = mouse_select_eval_buffer(
+ &vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, nullptr);
+ }
+ }
+ }
+ else if (ED_armature_pose_select_pick_with_buffer(scene,
+ view_layer,
+ v3d,
+ basact ? basact : (Base *)oldbasact,
+ gpu->buffer,
+ gpu->hits,
+ params,
+ gpu->do_nearest)) {
+
+ changed_pose = true;
+
+ /* When there is no `baseact` this will have operated on `oldbasact`,
+ * allowing #SelectPick_Params.deselect_all work in pose-mode.
+ * In this case no object operations are needed. */
+ if (basact != nullptr) {
+ /* By convention the armature-object is selected when in pose-mode.
+ * While leaving it unselected will work, leaving pose-mode would leave the object
+ * active + unselected which isn't ideal when performing other actions on the object. */
+ ED_object_base_select(basact, BA_SELECT);
+ changed_object = true;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
+
+ /* In weight-paint, we use selected bone to select vertex-group.
+ * In this case the active object mustn't change as it would leave weight-paint mode. */
+ if (oldbasact) {
+ if (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT) {
+ /* Prevent activating.
+ * Selection causes this to be considered the 'active' pose in weight-paint mode.
+ * Eventually this limitation may be removed.
+ * For now, de-select all other pose objects deforming this mesh. */
+ ED_armature_pose_select_in_wpaint_mode(scene, view_layer, basact);
+
+ handled = true;
+ }
+ else if ((object_mode & OB_MODE_POSE) && (basact->object->mode & OB_MODE_POSE)) {
+ /* Within pose-mode, keep the current selection when switching pose bones,
+ * this is noticeable when in pose mode with multiple objects at once.
+ * Where selecting the bone of a different object would de-select this one.
+ * After that, exiting pose-mode would only have the active armature selected.
+ * This matches multi-object edit-mode behavior. */
+ handled = true;
+
+ if (oldbasact != basact) {
+ use_activate_selected_base = true;
+ }
+ }
+ else {
+ /* Don't set `handled` here as the object selection may be necessary
+ * when starting out in object-mode and moving into pose-mode,
+ * when moving from pose to object-mode using object selection also makes sense. */
+ }
+ }
+ }
+ }
+ /* Prevent bone/track selecting to pass on to object selecting. */
+ if (basact == oldbasact) {
+ handled = true;
+ }
+ }
+ }
+
+ if (handled == false) {
+ if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
+ /* No special logic in edit-mode. */
+ if (is_obedit == false) {
+ if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
+ if (object_mode == OB_MODE_OBJECT) {
+ Main *bmain = vc.bmain;
+ ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
+ }
+ if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
+ basact = nullptr;
+ }
+ }
+
+ /* Disallow switching modes,
+ * special exception for edit-mode - vertex-parent operator. */
+ if (basact && oldbasact) {
+ if ((oldbasact->object->mode != basact->object->mode) &&
+ (oldbasact->object->mode & basact->object->mode) == 0) {
+ basact = nullptr;
+ }
+ }
+ }
+ }
+ }
+
+ /* Ensure code above doesn't change the active base. This code is already fairly involved,
+ * it's best if changing the active object is localized to a single place. */
+ BLI_assert(oldbasact == (vc.obact ? BKE_view_layer_active_base_get(view_layer) : nullptr));
+
+ bool found = (basact != nullptr);
+ if ((handled == false) && (vc.obedit == nullptr)) {
+ /* Object-mode (pose mode will have been handled already). */
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && (basact->flag & BASE_SELECTED)) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ /* `basact` may be nullptr. */
+ if (object_deselect_all_except(scene, view_layer, basact)) {
+ changed_object = true;
+ }
+ }
+ }
+ }
+
+ if ((handled == false) && found) {
+
+ if (vc.obedit) {
+ /* Only do the select (use for setting vertex parents & hooks).
+ * In edit-mode do not activate. */
+ object_deselect_all_except(scene, view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+
+ changed_object = true;
+ }
+ /* Also prevent making it active on mouse selection. */
+ else if (BASE_SELECTABLE(v3d, basact)) {
+ use_activate_selected_base |= (oldbasact != basact) && (is_obedit == false);
+
+ switch (params->sel_op) {
+ case SEL_OP_ADD: {
+ ED_object_base_select(basact, BA_SELECT);
+ break;
+ }
+ case SEL_OP_SUB: {
+ ED_object_base_select(basact, BA_DESELECT);
+ break;
+ }
+ case SEL_OP_XOR: {
+ if (basact->flag & BASE_SELECTED) {
+ /* Keep selected if the base is to be activated. */
+ if (use_activate_selected_base == false) {
+ ED_object_base_select(basact, BA_DESELECT);
+ }
+ }
+ else {
+ ED_object_base_select(basact, BA_SELECT);
+ }
+ break;
+ }
+ case SEL_OP_SET: {
+ object_deselect_all_except(scene, view_layer, basact);
+ ED_object_base_select(basact, BA_SELECT);
+ break;
+ }
+ case SEL_OP_AND: {
+ BLI_assert_unreachable(); /* Doesn't make sense for picking. */
+ break;
+ }
+ }
+
+ changed_object = true;
+ }
+ }
+
+ /* Perform the activation even when 'handled', since this is used to ensure
+ * the object from the pose-bone selected is also activated. */
+ if (use_activate_selected_base && (basact != nullptr)) {
+ changed_object = true;
+ ED_object_base_activate(C, basact); /* adds notifier */
+ if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
+ WM_toolsystem_update_from_context_view3d(C);
+ }
+ }
+
+ if (changed_object) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+
+ ED_outliner_select_sync_from_object_tag(C);
+ }
+
+ if (changed_pose) {
+ ED_outliner_select_sync_from_pose_bone_tag(C);
+ }
+
+ if (gpu != nullptr) {
+ MEM_freeN(gpu);
+ }
+
+ return (changed_object || changed_pose || changed_track);
+}
+
+/**
+ * Mouse selection in weight paint.
+ * Called via generic mouse select operator.
+ *
+ * \return True when pick finds an element or the selection changed.
+ */
+static bool ed_wpaint_vertex_select_pick(bContext *C,
+ const int mval[2],
+ const SelectPick_Params *params,
+ Object *obact)
+{
+ using namespace blender;
+ View3D *v3d = CTX_wm_view3d(C);
+ const bool use_zbuf = !XRAY_ENABLED(v3d);
+
+ Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
+ uint index = 0;
+ bool changed = false;
+
+ bool found = ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index);
+
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::AttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && select_vert.varray[index]) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ changed |= paintface_deselect_all_visible(C, obact, SEL_DESELECT, false);
+ }
+ }
+
+ if (found) {
+ switch (params->sel_op) {
+ case SEL_OP_ADD: {
+ select_vert.varray.set(index, true);
+ break;
+ }
+ case SEL_OP_SUB: {
+ select_vert.varray.set(index, false);
+ break;
+ }
+ case SEL_OP_XOR: {
+ select_vert.varray.set(index, !select_vert.varray[index]);
+ break;
+ }
+ case SEL_OP_SET: {
+ paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
+ select_vert.varray.set(index, true);
+ break;
+ }
+ case SEL_OP_AND: {
+ BLI_assert_unreachable(); /* Doesn't make sense for picking. */
+ break;
+ }
+ }
+
+ /* update mselect */
+ if (select_vert.varray[index]) {
+ BKE_mesh_mselect_active_set(me, index, ME_VSEL);
+ }
+ else {
+ BKE_mesh_mselect_validate(me);
+ }
+
+ select_vert.finish();
+
+ paintvert_flush_flags(obact);
+
+ changed = true;
+ }
+
+ if (changed) {
+ paintvert_tag_select_update(C, obact);
+ }
+
+ return changed || found;
+}
+
+static int view3d_select_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *obedit = CTX_data_edit_object(C);
+ Object *obact = CTX_data_active_object(C);
+
+ SelectPick_Params params{};
+ ED_select_pick_params_from_operator(op->ptr, &params);
+
+ const bool vert_without_handles = RNA_boolean_get(op->ptr, "vert_without_handles");
+ bool center = RNA_boolean_get(op->ptr, "center");
+ bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
+ /* Only force object select for edit-mode to support vertex parenting,
+ * or paint-select to allow pose bone select with vert/face select. */
+ bool object_only = (RNA_boolean_get(op->ptr, "object") &&
+ (obedit || BKE_paint_select_elem_test(obact) ||
+ /* so its possible to select bones in weight-paint mode (LMB select) */
+ (obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT) &&
+ BKE_object_pose_armature_get(obact))));
+
+ /* This could be called "changed_or_found" since this is true when there is an element
+ * under the cursor to select, even if it happens that the selection & active state doesn't
+ * actually change. This is important so undo pushes are predictable. */
+ bool changed = false;
+ int mval[2];
+
+ if (object_only) {
+ obedit = nullptr;
+ obact = nullptr;
+
+ /* ack, this is incorrect but to do this correctly we would need an
+ * alternative edit-mode/object-mode keymap, this copies the functionality
+ * from 2.4x where Ctrl+Select in edit-mode does object select only. */
+ center = false;
+ }
+
+ if (obedit && enumerate) {
+ /* Enumerate makes no sense in edit-mode unless also explicitly picking objects or bones.
+ * Pass the event through so the event may be handled by loop-select for e.g. see: T100204. */
+ if (obedit->type != OB_ARMATURE) {
+ return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
+ }
+ }
+
+ RNA_int_get_array(op->ptr, "location", mval);
+
+ view3d_operator_needs_opengl(C);
+ BKE_object_update_select_id(CTX_data_main(C));
+
+ if (obedit && object_only == false) {
+ if (obedit->type == OB_MESH) {
+ changed = EDBM_select_pick(C, mval, &params);
+ }
+ else if (obedit->type == OB_ARMATURE) {
+ if (enumerate) {
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ GPUSelectResult buffer[MAXPICKELEMS];
+ const int hits = mixed_bones_object_selectbuffer(
+ &vc, buffer, ARRAY_SIZE(buffer), mval, VIEW3D_SELECT_FILTER_NOP, false, true, false);
+ changed = bone_mouse_select_menu(C, buffer, hits, true, &params);
+ }
+ if (!changed) {
+ changed = ED_armature_edit_select_pick(C, mval, &params);
+ }
+ }
+ else if (obedit->type == OB_LATTICE) {
+ changed = ED_lattice_select_pick(C, mval, &params);
+ }
+ else if (ELEM(obedit->type, OB_CURVES_LEGACY, OB_SURF)) {
+ changed = ED_curve_editnurb_select_pick(
+ C, mval, ED_view3d_select_dist_px(), vert_without_handles, &params);
+ }
+ else if (obedit->type == OB_MBALL) {
+ changed = ED_mball_select_pick(C, mval, &params);
+ }
+ else if (obedit->type == OB_FONT) {
+ changed = ED_curve_editfont_select_pick(C, mval, &params);
+ }
+ }
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
+ changed = PE_mouse_particles(C, mval, &params);
+ }
+ else if (obact && BKE_paint_select_face_test(obact)) {
+ changed = paintface_mouse_select(C, mval, &params, obact);
+ }
+ else if (BKE_paint_select_vert_test(obact)) {
+ changed = ed_wpaint_vertex_select_pick(C, mval, &params, obact);
+ }
+ else {
+ changed = ed_object_select_pick(C, mval, &params, center, enumerate, object_only);
+ }
+
+ /* Pass-through flag may be cleared, see #WM_operator_flag_only_pass_through_on_press. */
+
+ /* Pass-through allows tweaks
+ * FINISHED to signal one operator worked */
+ if (changed) {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
+ }
+ /* Nothing selected, just passthrough. */
+ return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
+}
+
+static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ RNA_int_set_array(op->ptr, "location", event->mval);
+
+ const int retval = view3d_select_exec(C, op);
+
+ return WM_operator_flag_only_pass_through_on_press(retval, event);
+}
+
+void VIEW3D_OT_select(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Select";
+ ot->description = "Select and activate item(s)";
+ ot->idname = "VIEW3D_OT_select";
+
+ /* api callbacks */
+ ot->invoke = view3d_select_invoke;
+ ot->exec = view3d_select_exec;
+ ot->poll = ED_operator_view3d_active;
+ ot->get_name = ED_select_pick_get_name;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_mouse_select(ot);
+
+ prop = RNA_def_boolean(
+ ot->srna,
+ "center",
+ false,
+ "Center",
+ "Use the object center when selecting, in edit mode used to extend object selection");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna,
+ "enumerate",
+ false,
+ "Enumerate",
+ "List objects under the mouse (object mode only)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "object", false, "Object", "Use object selection (edit mode only)");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ /* Needed for select-through to usefully drag handles, see: T98254.
+ * NOTE: this option may be removed and become default behavior, see design task: T98552. */
+ prop = RNA_def_boolean(ot->srna,
+ "vert_without_handles",
+ false,
+ "Control Point Without Handles",
+ "Only select the curve control point, not it's handles");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ prop = RNA_def_int_vector(ot->srna,
+ "location",
+ 2,
+ nullptr,
+ INT_MIN,
+ INT_MAX,
+ "Location",
+ "Mouse location",
+ INT_MIN,
+ INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Box Select
+ * \{ */
+
+struct BoxSelectUserData {
+ ViewContext *vc;
+ const rcti *rect;
+ const rctf *rect_fl;
+ rctf _rect_fl;
+ eSelectOp sel_op;
+ eBezTriple_Flag select_flag;
+
+ /* runtime */
+ bool is_done;
+ bool is_changed;
+};
+
+static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
+ ViewContext *vc,
+ const rcti *rect,
+ const eSelectOp sel_op)
+{
+ r_data->vc = vc;
+
+ r_data->rect = rect;
+ r_data->rect_fl = &r_data->_rect_fl;
+ BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
+
+ r_data->sel_op = sel_op;
+ /* SELECT by default, but can be changed if needed (only few cases use and respect this). */
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
+
+ /* runtime */
+ r_data->is_done = false;
+ r_data->is_changed = false;
+}
+
+bool edge_inside_circle(const float cent[2],
+ float radius,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ const float radius_squared = radius * radius;
+ return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
+}
+
+struct BoxSelectUserData_ForMeshVert {
+ BoxSelectUserData box_data;
+ blender::MutableSpan<bool> select_vert;
+};
+static void do_paintvert_box_select__doSelectVert(void *userData,
+ MVert * /*mv*/,
+ const float screen_co[2],
+ int index)
+{
+ BoxSelectUserData_ForMeshVert *mesh_data = static_cast<BoxSelectUserData_ForMeshVert *>(
+ userData);
+ BoxSelectUserData *data = &mesh_data->box_data;
+ const bool is_select = mesh_data->select_vert[index];
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ mesh_data->select_vert[index] = sel_op_result == 1;
+ data->is_changed = true;
+ }
+}
+static bool do_paintvert_box_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const rcti *rect,
+ const eSelectOp sel_op)
+{
+ using namespace blender;
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+
+ Mesh *me = static_cast<Mesh *>(vc->obact->data);
+ if ((me == nullptr) || (me->totvert == 0)) {
+ return false;
+ }
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
+ }
+
+ if (BLI_rcti_is_empty(rect)) {
+ /* pass */
+ }
+ else if (use_zbuf) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
+ }
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
+ }
+ }
+ else {
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+
+ BoxSelectUserData_ForMeshVert data;
+ data.select_vert = select_vert.span;
+
+ view3d_userdata_boxselect_init(&data.box_data, vc, rect, sel_op);
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
+
+ meshobject_foreachScreenVert(
+ vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ changed |= data.box_data.is_changed;
+ select_vert.finish();
+ }
+
+ if (changed) {
+ if (SEL_OP_CAN_DESELECT(sel_op)) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(vc->obact);
+ paintvert_tag_select_update(vc->C, vc->obact);
+ }
+ return changed;
+}
+
+static bool do_paintface_box_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const rcti *rect,
+ eSelectOp sel_op)
+{
+ Object *ob = vc->obact;
+ Mesh *me;
+
+ me = BKE_mesh_from_object(ob);
+ if ((me == nullptr) || (me->totpoly == 0)) {
+ return false;
+ }
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= paintface_deselect_all_visible(vc->C, vc->obact, SEL_DESELECT, false);
+ }
+
+ if (BLI_rcti_is_empty(rect)) {
+ /* pass */
+ }
+ else {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
+ }
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
+ }
+ }
+
+ if (changed) {
+ paintface_flush_flags(vc->C, vc->obact, true, false);
+ }
+ return changed;
+}
+
+static void do_nurbs_box_select__doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ bool handles_visible,
+ const float screen_co[2])
+{
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
+
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ if (bp) {
+ const bool is_select = bp->f1 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, data->select_flag);
+ data->is_changed = true;
+ }
+ }
+ else {
+ if (!handles_visible) {
+ /* can only be (beztindex == 1) here since handles are hidden */
+ const bool is_select = bezt->f2 & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, data->select_flag);
+ data->is_changed = true;
+ }
+ bezt->f1 = bezt->f3 = bezt->f2;
+ }
+ else {
+ uint8_t *flag_p = (&bezt->f1) + beztindex;
+ const bool is_select = *flag_p & SELECT;
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(*flag_p, sel_op_result, data->select_flag);
+ data->is_changed = true;
+ }
+ }
+ }
+}
+static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
+{
+ const bool deselect_all = (sel_op == SEL_OP_SET);
+ BoxSelectUserData data;
+
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+
+ Curve *curve = (Curve *)vc->obedit->data;
+ ListBase *nurbs = BKE_curve_editNurbs_get(curve);
+
+ /* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
+ if (deselect_all) {
+ BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
+ data.select_flag = BEZT_FLAG_TEMP_TAG;
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ /* Deselect items that were not added to selection (indicated by temp flag). */
+ if (deselect_all) {
+ data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
+ }
+
+ BKE_curve_nurb_vert_active_validate(curve);
+
+ return data.is_changed;
+}
+
+static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
+{
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
+ const bool is_select = bp->f1 & SELECT;
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
+ data->is_changed = true;
+ }
+}
+static bool do_lattice_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
+{
+ BoxSelectUserData data;
+
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ lattice_foreachScreenVert(
+ vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ return data.is_changed;
+}
+
+static void do_mesh_box_select__doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
+ const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
+ data->is_changed = true;
+ }
+}
+struct BoxSelectUserData_ForMeshEdge {
+ BoxSelectUserData *data;
+ EditSelectBuf_Cache *esel;
+ uint backbuf_offset;
+};
+/**
+ * Pass 0 operates on edges when fully inside.
+ */
+static void do_mesh_box_select__doSelectEdge_pass0(
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
+ BoxSelectUserData *data = data_for_edge->data;
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = (is_visible &&
+ edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_done = true;
+ data->is_changed = true;
+ }
+}
+/**
+ * Pass 1 operates on edges when partially inside.
+ */
+static void do_mesh_box_select__doSelectEdge_pass1(
+ void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
+{
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
+ BoxSelectUserData *data = data_for_edge->data;
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
+ const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
+ const bool is_inside = (is_visible && edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
+ data->is_changed = true;
+ }
+}
+static void do_mesh_box_select__doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
+ const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
+ const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
+ const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
+ data->is_changed = true;
+ }
+}
+static bool do_mesh_box_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const rcti *rect,
+ const eSelectOp sel_op)
+{
+ BoxSelectUserData data;
+ ToolSettings *ts = vc->scene->toolsettings;
+
+ view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ data.is_changed = true;
+ }
+ }
+
+ /* for non zbuf projections, don't change the GL state */
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ GPU_matrix_set(vc->rv3d->viewmat);
+
+ const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
+
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (use_zbuf) {
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (use_zbuf) {
+ data.is_changed |= edbm_backbuf_check_and_select_verts(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenVert(
+ vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ /* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
+ struct BoxSelectUserData_ForMeshEdge cb_data {
+ };
+ cb_data.data = &data;
+ cb_data.esel = use_zbuf ? esel : nullptr;
+ cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
+
+ const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
+ /* Fully inside. */
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag);
+ if (data.is_done == false) {
+ /* Fall back to partially inside.
+ * Clip content to account for edges partially behind the view. */
+ mesh_foreachScreenEdge_clip_bb_segment(vc,
+ do_mesh_box_select__doSelectEdge_pass1,
+ &cb_data,
+ clip_flag | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (use_zbuf) {
+ data.is_changed |= edbm_backbuf_check_and_select_faces(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
+ }
+ else {
+ mesh_foreachScreenFace(
+ vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ if (data.is_changed) {
+ EDBM_selectmode_flush(vc->em);
+ }
+ return data.is_changed;
+}
+
+static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
+{
+ Object *ob = vc->obedit;
+ MetaBall *mb = (MetaBall *)ob->data;
+ MetaElem *ml;
+ int a;
+ bool changed = false;
+
+ GPUSelectResult buffer[MAXPICKELEMS];
+ int hits;
+
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= BKE_mball_deselect_all(mb);
+ }
+
+ int metaelem_id = 0;
+ for (ml = static_cast<MetaElem *>(mb->editelems->first); ml;
+ ml = ml->next, metaelem_id += 0x10000) {
+ bool is_inside_radius = false;
+ bool is_inside_stiff = false;
+
+ for (a = 0; a < hits; a++) {
+ const int hitresult = buffer[a].id;
+
+ if (hitresult == -1) {
+ continue;
+ }
+
+ const uint hit_object = hitresult & 0xFFFF;
+ if (vc->obedit->runtime.select_id != hit_object) {
+ continue;
+ }
+
+ if (metaelem_id != (hitresult & 0xFFFF0000 & ~MBALLSEL_ANY)) {
+ continue;
+ }
+
+ if (hitresult & MBALLSEL_RADIUS) {
+ is_inside_radius = true;
+ break;
+ }
+
+ if (hitresult & MBALLSEL_STIFF) {
+ is_inside_stiff = true;
+ break;
+ }
+ }
+ const int flag_prev = ml->flag;
+ if (is_inside_radius) {
+ ml->flag |= MB_SCALE_RAD;
+ }
+ if (is_inside_stiff) {
+ ml->flag &= ~MB_SCALE_RAD;
+ }
+
+ const bool is_select = (ml->flag & SELECT);
+ const bool is_inside = is_inside_radius || is_inside_stiff;
+
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
+ }
+ changed |= (flag_prev != ml->flag);
+ }
+
+ return changed;
+}
+
+static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
+{
+ bool changed = false;
+ int a;
+
+ GPUSelectResult buffer[MAXPICKELEMS];
+ int hits;
+
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
+
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ vc->scene, vc->view_layer, vc->v3d, &bases_len);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len);
+ }
+
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *obedit = bases[base_index]->object;
+ obedit->id.tag &= ~LIB_TAG_DOIT;
+
+ bArmature *arm = static_cast<bArmature *>(obedit->data);
+ ED_armature_ebone_listbase_temp_clear(arm->edbo);
+ }
+
+ /* first we only check points inside the border */
+ for (a = 0; a < hits; a++) {
+ const int select_id = buffer[a].id;
+ if (select_id != -1) {
+ if ((select_id & 0xFFFF0000) == 0) {
+ continue;
+ }
+
+ EditBone *ebone;
+ Base *base_edit = ED_armature_base_and_ebone_from_select_buffer(
+ bases, bases_len, select_id, &ebone);
+ ebone->temp.i |= select_id & BONESEL_ANY;
+ base_edit->object->id.tag |= LIB_TAG_DOIT;
+ }
+ }
+
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *obedit = bases[base_index]->object;
+ if (obedit->id.tag & LIB_TAG_DOIT) {
+ obedit->id.tag &= ~LIB_TAG_DOIT;
+ changed |= ED_armature_edit_select_op_from_tagged(static_cast<bArmature *>(obedit->data),
+ sel_op);
+ }
+ }
+
+ MEM_freeN(bases);
+
+ return changed;
+}
+
+/**
+ * Compare result of 'GPU_select': 'GPUSelectResult',
+ * needed for when we need to align with object draw-order.
+ */
+static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
+{
+ uint sel_a = ((GPUSelectResult *)sel_a_p)->id;
+ uint sel_b = ((GPUSelectResult *)sel_b_p)->id;
+
+#ifdef __BIG_ENDIAN__
+ BLI_endian_switch_uint32(&sel_a);
+ BLI_endian_switch_uint32(&sel_b);
+#endif
+
+ if (sel_a < sel_b) {
+ return -1;
+ }
+ if (sel_a > sel_b) {
+ return 1;
+ }
+ return 0;
+}
+
+static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
+{
+ View3D *v3d = vc->v3d;
+ int totobj = MAXPICKELEMS; /* XXX solve later */
+
+ /* Selection buffer has bones potentially too, so we add #MAXPICKELEMS. */
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
+ const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
+ vc->obact);
+ const int hits = view3d_opengl_select(
+ vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
+ BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(vc->view_layer)) {
+ base->object->id.tag &= ~LIB_TAG_DOIT;
+ }
+
+ blender::Vector<Base *> bases;
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
+ }
+
+ ListBase *object_bases = BKE_view_layer_object_bases_get(vc->view_layer);
+ if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) {
+ goto finally;
+ }
+
+ LISTBASE_FOREACH (Base *, base, object_bases) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ if ((base->object->runtime.select_id & 0x0000FFFF) != 0) {
+ bases.append(base);
+ }
+ }
+ }
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp);
+
+ for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end;
+ buf_iter++) {
+ bPoseChannel *pchan_dummy;
+ Base *base = ED_armature_base_and_pchan_from_select_buffer(
+ bases.data(), bases.size(), buf_iter->id, &pchan_dummy);
+ if (base != nullptr) {
+ base->object->id.tag |= LIB_TAG_DOIT;
+ }
+ }
+
+ for (Base *base = static_cast<Base *>(object_bases->first); base && hits; base = base->next) {
+ if (BASE_SELECTABLE(v3d, base)) {
+ const bool is_select = base->flag & BASE_SELECTED;
+ const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
+ const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
+ if (sel_op_result != -1) {
+ ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+
+finally:
+
+ MEM_freeN(buffer);
+
+ if (changed) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+ return changed;
+}
+
+static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
+{
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
+
+ int totobj = MAXPICKELEMS; /* XXX solve later */
+
+ /* Selection buffer has bones potentially too, so add #MAXPICKELEMS. */
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
+ const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
+ vc->obact);
+ const int hits = view3d_opengl_select(
+ vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
+ /*
+ * LOGIC NOTES (theeth):
+ * The buffer and ListBase have the same relative order, which makes the selection
+ * very simple. Loop through both data sets at the same time, if the color
+ * is the same as the object, we have a hit and can move to the next color
+ * and object pair, if not, just move to the next object,
+ * keeping the same color until we have a hit.
+ */
+
+ if (hits > 0) {
+ /* no need to loop if there's no hit */
+
+ /* The draw order doesn't always match the order we populate the engine, see: T51695. */
+ qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp);
+
+ for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end;
+ buf_iter++) {
+ Bone *bone;
+ Base *base = ED_armature_base_and_bone_from_select_buffer(
+ bases.data(), bases.size(), buf_iter->id, &bone);
+
+ if (base == nullptr) {
+ continue;
+ }
+
+ /* Loop over contiguous bone hits for 'base'. */
+ for (; buf_iter != buf_end; buf_iter++) {
+ /* should never fail */
+ if (bone != nullptr) {
+ base->object->id.tag |= LIB_TAG_DOIT;
+ bone->flag |= BONE_DONE;
+ }
+
+ /* Select the next bone if we're not switching bases. */
+ if (buf_iter + 1 != buf_end) {
+ const GPUSelectResult *col_next = buf_iter + 1;
+ if ((base->object->runtime.select_id & 0x0000FFFF) != (col_next->id & 0x0000FFFF)) {
+ break;
+ }
+ if (base->object->pose != nullptr) {
+ const uint hit_bone = (col_next->id & ~BONESEL_ANY) >> 16;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&base->object->pose->chanbase, hit_bone));
+ bone = pchan ? pchan->bone : nullptr;
+ }
+ else {
+ bone = nullptr;
+ }
+ }
+ }
+ }
+ }
+
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
+ if (changed_multi) {
+ DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
+ }
+
+ MEM_freeN(buffer);
+
+ return changed_multi;
+}
+
+static int view3d_box_select_exec(bContext *C, wmOperator *op)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ rcti rect;
+ bool changed_multi = false;
+
+ wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
+ wmGenericUserData *wm_userdata = &wm_userdata_buf;
+
+ view3d_operator_needs_opengl(C);
+ BKE_object_update_select_id(CTX_data_main(C));
+
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
+ WM_operator_properties_border_to_rcti(op, &rect);
+
+ if (vc.obedit) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ vc.scene, vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+ bool changed = false;
+
+ switch (vc.obedit->type) {
+ case OB_MESH:
+ vc.em = BKE_editmesh_from_object(vc.obedit);
+ changed = do_mesh_box_select(&vc, wm_userdata, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_CURVES_LEGACY:
+ case OB_SURF:
+ changed = do_nurbs_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_MBALL:
+ changed = do_meta_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_ARMATURE:
+ changed = do_armature_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
+ ED_outliner_select_sync_from_edit_bone_tag(C);
+ }
+ break;
+ case OB_LATTICE:
+ changed = do_lattice_box_select(&vc, &rect, sel_op);
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
+ }
+ break;
+ default:
+ BLI_assert_msg(0, "box select on incorrect object type");
+ break;
+ }
+ changed_multi |= changed;
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else { /* No edit-mode, unified for bones and objects. */
+ if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
+ changed_multi = do_paintface_box_select(&vc, wm_userdata, &rect, sel_op);
+ }
+ else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
+ changed_multi = do_paintvert_box_select(&vc, wm_userdata, &rect, sel_op);
+ }
+ else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
+ changed_multi = PE_box_select(C, &rect, sel_op);
+ }
+ else if (vc.obact && vc.obact->mode & OB_MODE_POSE) {
+ changed_multi = do_pose_box_select(C, &vc, &rect, sel_op);
+ if (changed_multi) {
+ ED_outliner_select_sync_from_pose_bone_tag(C);
+ }
+ }
+ else { /* object mode with none active */
+ changed_multi = do_object_box_select(C, &vc, &rect, sel_op);
+ if (changed_multi) {
+ ED_outliner_select_sync_from_object_tag(C);
+ }
+ }
+ }
+
+ WM_generic_user_data_free(wm_userdata);
+
+ if (changed_multi) {
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void VIEW3D_OT_select_box(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Box Select";
+ ot->description = "Select items using box selection";
+ ot->idname = "VIEW3D_OT_select_box";
+
+ /* api callbacks */
+ ot->invoke = WM_gesture_box_invoke;
+ ot->exec = view3d_box_select_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = WM_gesture_box_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* rna */
+ WM_operator_properties_gesture_box(ot);
+ WM_operator_properties_select_operation(ot);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Circle Select
+ * \{ */
+
+struct CircleSelectUserData {
+ ViewContext *vc;
+ bool select;
+ int mval[2];
+ float mval_fl[2];
+ float radius;
+ float radius_squared;
+ eBezTriple_Flag select_flag;
+
+ /* runtime */
+ bool is_changed;
+};
+
+static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
+ ViewContext *vc,
+ const bool select,
+ const int mval[2],
+ const float rad)
+{
+ r_data->vc = vc;
+ r_data->select = select;
+ copy_v2_v2_int(r_data->mval, mval);
+ r_data->mval_fl[0] = mval[0];
+ r_data->mval_fl[1] = mval[1];
+
+ r_data->radius = rad;
+ r_data->radius_squared = rad * rad;
+
+ /* SELECT by default, but can be changed if needed (only few cases use and respect this). */
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
+
+ /* runtime */
+ r_data->is_changed = false;
+}
+
+static void mesh_circle_doSelectVert(void *userData,
+ BMVert *eve,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ BM_vert_select_set(data->vc->em->bm, eve, data->select);
+ data->is_changed = true;
+ }
+}
+static void mesh_circle_doSelectEdge(void *userData,
+ BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int UNUSED(index))
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ BM_edge_select_set(data->vc->em->bm, eed, data->select);
+ data->is_changed = true;
+ }
+}
+static void mesh_circle_doSelectFace(void *userData,
+ BMFace *efa,
+ const float screen_co[2],
+ int UNUSED(index))
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ BM_face_select_set(data->vc->em->bm, efa, data->select);
+ data->is_changed = true;
+ }
+}
+
+static bool mesh_circle_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ ToolSettings *ts = vc->scene->toolsettings;
+ CircleSelectUserData data;
+ vc->em = BKE_editmesh_from_object(vc->obedit);
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ if (vc->em->bm->totvertsel) {
+ EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
+ vc->em->bm->totvertsel = 0;
+ vc->em->bm->totedgesel = 0;
+ vc->em->bm->totfacesel = 0;
+ changed = true;
+ }
+ }
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
+
+ if (use_zbuf) {
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
+ }
+ }
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+
+ if (use_zbuf) {
+ if (esel->select_bitmap == nullptr) {
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
+ if (use_zbuf) {
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_verts(
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ }
+ else {
+ mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_EDGE) {
+ if (use_zbuf) {
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_edges(
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ }
+ else {
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc,
+ mesh_circle_doSelectEdge,
+ &data,
+ (V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT));
+ }
+ }
+
+ if (ts->selectmode & SCE_SELECT_FACE) {
+ if (use_zbuf) {
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_faces(
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ }
+ }
+ else {
+ mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ }
+ }
+
+ changed |= data.is_changed;
+
+ if (changed) {
+ BM_mesh_select_mode_flush_ex(
+ vc->em->bm, vc->em->selectmode, BM_SELECT_LEN_FLUSH_RECALC_NOTHING);
+ }
+ return changed;
+}
+
+static bool paint_facesel_circle_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ Object *ob = vc->obact;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* flush selection at the end */
+ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
+ }
+
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
+ }
+
+ {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
+ MEM_freeN(esel->select_bitmap);
+ esel->select_bitmap = nullptr;
+ }
+ }
+
+ if (changed) {
+ paintface_flush_flags(vc->C, ob, true, false);
+ }
+ return changed;
+}
+
+struct CircleSelectUserData_ForMeshVert {
+ CircleSelectUserData circle_data;
+ blender::MutableSpan<bool> select_vert;
+};
+static void paint_vertsel_circle_select_doSelectVert(void *userData,
+ MVert * /*mv*/,
+ const float screen_co[2],
+ int index)
+{
+ CircleSelectUserData_ForMeshVert *mesh_data = static_cast<CircleSelectUserData_ForMeshVert *>(
+ userData);
+ CircleSelectUserData *data = &mesh_data->circle_data;
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ mesh_data->select_vert[index] = data->select;
+ data->is_changed = true;
+ }
+}
+static bool paint_vertsel_circle_select(ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ using namespace blender;
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
+ Object *ob = vc->obact;
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ /* CircleSelectUserData data = {nullptr}; */ /* UNUSED */
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ /* Flush selection at the end. */
+ changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
+ }
+
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ if (use_zbuf) {
+ if (wm_userdata->data == nullptr) {
+ editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
+ }
+ }
+
+ if (use_zbuf) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
+ changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
+ MEM_freeN(esel->select_bitmap);
+ esel->select_bitmap = nullptr;
+ }
+ }
+ else {
+ bke::MutableAttributeAccessor attributes = me->attributes_for_write();
+ bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+
+ CircleSelectUserData_ForMeshVert data;
+ data.select_vert = select_vert.span;
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
+
+ view3d_userdata_circleselect_init(&data.circle_data, vc, select, mval, rad);
+ meshobject_foreachScreenVert(
+ vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ changed |= data.circle_data.is_changed;
+ select_vert.finish();
+ }
+
+ if (changed) {
+ if (sel_op == SEL_OP_SUB) {
+ BKE_mesh_mselect_validate(me);
+ }
+ paintvert_flush_flags(ob);
+ paintvert_tag_select_update(vc->C, ob);
+ }
+ return changed;
+}
+
+static void nurbscurve_circle_doSelect(void *userData,
+ Nurb *UNUSED(nu),
+ BPoint *bp,
+ BezTriple *bezt,
+ int beztindex,
+ bool UNUSED(handles_visible),
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (bp) {
+ SET_FLAG_FROM_TEST(bp->f1, data->select, data->select_flag);
+ }
+ else {
+ if (beztindex == 0) {
+ SET_FLAG_FROM_TEST(bezt->f1, data->select, data->select_flag);
+ }
+ else if (beztindex == 1) {
+ SET_FLAG_FROM_TEST(bezt->f2, data->select, data->select_flag);
+ }
+ else {
+ SET_FLAG_FROM_TEST(bezt->f3, data->select, data->select_flag);
+ }
+ }
+ data->is_changed = true;
+ }
+}
+static bool nurbscurve_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ const bool select = (sel_op != SEL_OP_SUB);
+ const bool deselect_all = (sel_op == SEL_OP_SET);
+ CircleSelectUserData data;
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ Curve *curve = (Curve *)vc->obedit->data;
+ ListBase *nurbs = BKE_curve_editNurbs_get(curve);
+
+ /* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
+ if (deselect_all) {
+ BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
+ data.select_flag = BEZT_FLAG_TEMP_TAG;
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+ nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ /* Deselect items that were not added to selection (indicated by temp flag). */
+ if (deselect_all) {
+ data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
+ }
+
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
+
+ return data.is_changed;
+}
+
+static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
+ data->is_changed = true;
+ }
+}
+static bool lattice_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ CircleSelectUserData data;
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
+ }
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
+
+ lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ return data.is_changed;
+}
+
+/**
+ * \note logic is shared with the edit-bone case, see #armature_circle_doSelectJoint.
+ */
+static bool pchan_circle_doSelectJoint(void *userData,
+ bPoseChannel *pchan,
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (data->select) {
+ pchan->bone->flag |= BONE_SELECTED;
+ }
+ else {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ return true;
+ }
+ return false;
+}
+static void do_circle_select_pose__doSelectBone(void *userData,
+ bPoseChannel *pchan,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
+ if (!PBONE_SELECTABLE(arm, pchan->bone)) {
+ return;
+ }
+
+ bool is_point_done = false;
+ int points_proj_tot = 0;
+
+ /* Project head location to screen-space. */
+ if (screen_co_a[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
+ is_point_done = true;
+ }
+ }
+
+ /* Project tail location to screen-space. */
+ if (screen_co_b[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
+ is_point_done = true;
+ }
+ }
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+
+ /* only if the endpoints didn't get selected, deal with the middle of the bone too
+ * It works nicer to only do this if the head or tail are not in the circle,
+ * otherwise there is no way to circle select joints alone */
+ if ((is_point_done == false) && (points_proj_tot == 2) &&
+ edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ if (data->select) {
+ pchan->bone->flag |= BONE_SELECTED;
+ }
+ else {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ data->is_changed = true;
+ }
+
+ data->is_changed |= is_point_done;
+}
+static bool pose_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ CircleSelectUserData data;
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
+
+ /* Treat bones as clipped segments (no joints). */
+ pose_foreachScreenBone(vc,
+ do_circle_select_pose__doSelectBone,
+ &data,
+ V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+
+ if (data.is_changed) {
+ ED_pose_bone_select_tag_update(vc->obact);
+ }
+ return data.is_changed;
+}
+
+/**
+ * \note logic is shared with the pose-bone case, see #pchan_circle_doSelectJoint.
+ */
+static bool armature_circle_doSelectJoint(void *userData,
+ EditBone *ebone,
+ const float screen_co[2],
+ bool head)
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (head) {
+ if (data->select) {
+ ebone->flag |= BONE_ROOTSEL;
+ }
+ else {
+ ebone->flag &= ~BONE_ROOTSEL;
+ }
+ }
+ else {
+ if (data->select) {
+ ebone->flag |= BONE_TIPSEL;
+ }
+ else {
+ ebone->flag &= ~BONE_TIPSEL;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+static void do_circle_select_armature__doSelectBone(void *userData,
+ EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
+ if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
+ return;
+ }
+
+ /* When true, ignore in the next pass. */
+ ebone->temp.i = false;
+
+ bool is_point_done = false;
+ bool is_edge_done = false;
+ int points_proj_tot = 0;
+
+ /* Project head location to screen-space. */
+ if (screen_co_a[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
+ is_point_done = true;
+ }
+ }
+
+ /* Project tail location to screen-space. */
+ if (screen_co_b[0] != IS_CLIPPED) {
+ points_proj_tot++;
+ if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
+ is_point_done = true;
+ }
+ }
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+
+ /* only if the endpoints didn't get selected, deal with the middle of the bone too
+ * It works nicer to only do this if the head or tail are not in the circle,
+ * otherwise there is no way to circle select joints alone */
+ if ((is_point_done == false) && (points_proj_tot == 2) &&
+ edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ SET_FLAG_FROM_TEST(ebone->flag, data->select, BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ is_edge_done = true;
+ data->is_changed = true;
+ }
+
+ if (is_point_done || is_edge_done) {
+ ebone->temp.i = true;
+ }
+
+ data->is_changed |= is_point_done;
+}
+static void do_circle_select_armature__doSelectBone_clip_content(void *userData,
+ EditBone *ebone,
+ const float screen_co_a[2],
+ const float screen_co_b[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
+
+ if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
+ return;
+ }
+
+ /* Set in the first pass, needed so circle select prioritizes joints. */
+ if (ebone->temp.i != 0) {
+ return;
+ }
+
+ if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
+ SET_FLAG_FROM_TEST(ebone->flag, data->select, BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ data->is_changed = true;
+ }
+}
+static bool armature_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ CircleSelectUserData data;
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
+
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ /* Operate on fully visible (non-clipped) points. */
+ armature_foreachScreenBone(
+ vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+
+ /* Operate on bones as segments clipped to the viewport bounds
+ * (needed to handle bones with both points outside the view).
+ * A separate pass is needed since clipped coordinates can't be used for selecting joints. */
+ armature_foreachScreenBone(vc,
+ do_circle_select_armature__doSelectBone_clip_content,
+ &data,
+ V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
+
+ if (data.is_changed) {
+ ED_armature_edit_sync_selection(arm->edbo);
+ ED_armature_edit_validate_active(arm);
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
+ }
+ return data.is_changed;
+}
+
+static void do_circle_select_mball__doSelectElem(void *userData,
+ MetaElem *ml,
+ const float screen_co[2])
+{
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+
+ if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
+ if (data->select) {
+ ml->flag |= SELECT;
+ }
+ else {
+ ml->flag &= ~SELECT;
+ }
+ data->is_changed = true;
+ }
+}
+static bool mball_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ CircleSelectUserData data;
+
+ const bool select = (sel_op != SEL_OP_SUB);
+
+ view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
+
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ data.is_changed |= BKE_mball_deselect_all(static_cast<MetaBall *>(vc->obedit->data));
+ }
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ mball_foreachScreenElem(
+ vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ return data.is_changed;
+}
+
+/**
+ * Callbacks for circle selection in Editmode
+ */
+static bool obedit_circle_select(bContext *C,
+ ViewContext *vc,
+ wmGenericUserData *wm_userdata,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ bool changed = false;
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ switch (vc->obedit->type) {
+ case OB_MESH:
+ changed = mesh_circle_select(vc, wm_userdata, sel_op, mval, rad);
+ break;
+ case OB_CURVES_LEGACY:
+ case OB_SURF:
+ changed = nurbscurve_circle_select(vc, sel_op, mval, rad);
+ break;
+ case OB_LATTICE:
+ changed = lattice_circle_select(vc, sel_op, mval, rad);
+ break;
+ case OB_ARMATURE:
+ changed = armature_circle_select(vc, sel_op, mval, rad);
+ if (changed) {
+ ED_outliner_select_sync_from_edit_bone_tag(C);
+ }
+ break;
+ case OB_MBALL:
+ changed = mball_circle_select(vc, sel_op, mval, rad);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+
+ if (changed) {
+ DEG_id_tag_update(static_cast<ID *>(vc->obact->data), ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_GEOM | ND_SELECT, vc->obact->data);
+ }
+ return changed;
+}
+
+static bool object_circle_select(ViewContext *vc,
+ const eSelectOp sel_op,
+ const int mval[2],
+ float rad)
+{
+ BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
+ Scene *scene = vc->scene;
+ ViewLayer *view_layer = vc->view_layer;
+ View3D *v3d = vc->v3d;
+
+ const float radius_squared = rad * rad;
+ const float mval_fl[2] = {static_cast<float>(mval[0]), static_cast<float>(mval[1])};
+
+ bool changed = false;
+ if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
+ changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
+ }
+ const bool select = (sel_op != SEL_OP_SUB);
+ const int select_flag = select ? BASE_SELECTED : 0;
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
+ if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
+ float screen_co[2];
+ if (ED_view3d_project_float_global(
+ vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ V3D_PROJ_RET_OK) {
+ if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
+ ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
+ changed = true;
+ }
+ }
+ }
+ }
+
+ return changed;
+}
+
+/* not a real operator, only for circle test */
+static void view3d_circle_select_recalc(void *user_data)
+{
+ bContext *C = static_cast<bContext *>(user_data);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+ em_setup_viewcontext(C, &vc);
+
+ if (vc.obedit) {
+ switch (vc.obedit->type) {
+ case OB_MESH: {
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ vc.scene, vc.view_layer, vc.v3d, vc.obact->type, vc.obact->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+ BM_mesh_select_mode_flush_ex(
+ vc.em->bm, vc.em->selectmode, BM_SELECT_LEN_FLUSH_RECALC_ALL);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+}
+
+static int view3d_circle_select_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ int result = WM_gesture_circle_modal(C, op, event);
+ if (result & OPERATOR_FINISHED) {
+ view3d_circle_select_recalc(C);
+ }
+ return result;
+}
+
+static void view3d_circle_select_cancel(bContext *C, wmOperator *op)
+{
+ WM_gesture_circle_cancel(C, op);
+ view3d_circle_select_recalc(C);
+}
+
+static int view3d_circle_select_exec(bContext *C, wmOperator *op)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewContext vc;
+ const int radius = RNA_int_get(op->ptr, "radius");
+ const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")};
+
+ /* Allow each selection type to allocate their own data that's used between executions. */
+ wmGesture *gesture = static_cast<wmGesture *>(op->customdata); /* nullptr when non-modal. */
+ wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
+ wmGenericUserData *wm_userdata = gesture ? &gesture->user_data : &wm_userdata_buf;
+
+ const eSelectOp sel_op = ED_select_op_modal(
+ static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode")), WM_gesture_is_modal_first(gesture));
+
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+
+ Object *obact = vc.obact;
+ Object *obedit = vc.obedit;
+
+ if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) {
+ view3d_operator_needs_opengl(C);
+ if (obedit == nullptr) {
+ BKE_object_update_select_id(CTX_data_main(C));
+ }
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ vc.scene, vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) {
+ ED_view3d_viewcontext_init_object(&vc, ob_iter);
+
+ obact = vc.obact;
+ obedit = vc.obedit;
+
+ if (obedit) {
+ obedit_circle_select(C, &vc, wm_userdata, sel_op, mval, (float)radius);
+ }
+ else if (BKE_paint_select_face_test(obact)) {
+ paint_facesel_circle_select(&vc, wm_userdata, sel_op, mval, (float)radius);
+ }
+ else if (BKE_paint_select_vert_test(obact)) {
+ paint_vertsel_circle_select(&vc, wm_userdata, sel_op, mval, (float)radius);
+ }
+ else if (obact->mode & OB_MODE_POSE) {
+ pose_circle_select(&vc, sel_op, mval, (float)radius);
+ ED_outliner_select_sync_from_pose_bone_tag(C);
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
+ if (PE_circle_select(C, wm_userdata, sel_op, mval, (float)radius)) {
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+ }
+ else if (obact && obact->mode & OB_MODE_SCULPT) {
+ return OPERATOR_CANCELLED;
+ }
+ else {
+ if (object_circle_select(&vc, sel_op, mval, (float)radius)) {
+ DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
+
+ ED_outliner_select_sync_from_object_tag(C);
+ }
+ }
+
+ /* Otherwise this is freed by the gesture. */
+ if (wm_userdata == &wm_userdata_buf) {
+ WM_generic_user_data_free(wm_userdata);
+ }
+ else {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (esel && esel->select_bitmap) {
+ MEM_freeN(esel->select_bitmap);
+ esel->select_bitmap = nullptr;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_select_circle(wmOperatorType *ot)
+{
+ ot->name = "Circle Select";
+ ot->description = "Select items using circle selection";
+ ot->idname = "VIEW3D_OT_select_circle";
+
+ ot->invoke = WM_gesture_circle_invoke;
+ ot->modal = view3d_circle_select_modal;
+ ot->exec = view3d_circle_select_exec;
+ ot->poll = view3d_selectable_data;
+ ot->cancel = view3d_circle_select_cancel;
+ ot->get_name = ED_select_circle_get_name;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_gesture_circle(ot);
+ WM_operator_properties_select_operation_simple(ot);
+}
+
+/** \} */