Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_utils.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index f96c17d7cff..8ae5d4a29e9 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -299,8 +299,8 @@ void ED_view3d_clipping_calc(
float xs = (ELEM(val, 0, 3)) ? rect->xmin : rect->xmax;
float ys = (ELEM(val, 0, 1)) ? rect->ymin : rect->ymax;
- ED_view3d_unproject(region, xs, ys, 0.0, bb->vec[val]);
- ED_view3d_unproject(region, xs, ys, 1.0, bb->vec[4 + val]);
+ ED_view3d_unproject_v3(region, xs, ys, 0.0, bb->vec[val]);
+ ED_view3d_unproject_v3(region, xs, ys, 1.0, bb->vec[4 + val]);
}
/* optionally transform to object space */
@@ -1057,7 +1057,7 @@ bool ED_view3d_autodist(Depsgraph *depsgraph,
float centx = (float)mval[0] + 0.5f;
float centy = (float)mval[1] + 0.5f;
- if (ED_view3d_unproject(region, centx, centy, depth_close, mouse_worldloc)) {
+ if (ED_view3d_unproject_v3(region, centx, centy, depth_close, mouse_worldloc)) {
return true;
}
}
@@ -1091,7 +1091,7 @@ bool ED_view3d_autodist_simple(ARegion *region,
float centx = (float)mval[0] + 0.5f;
float centy = (float)mval[1] + 0.5f;
- return ED_view3d_unproject(region, centx, centy, depth, mouse_worldloc);
+ return ED_view3d_unproject_v3(region, centx, centy, depth, mouse_worldloc);
}
bool ED_view3d_autodist_depth(ARegion *region, const int mval[2], int margin, float *depth)
@@ -1716,7 +1716,7 @@ bool ED_view3d_depth_read_cached_normal(const ViewContext *vc,
ED_view3d_depth_read_cached(depths, mval_ofs, 0, &depth_fl);
const double depth = (double)depth_fl;
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (ED_view3d_depth_unproject(region, mval_ofs, depth, coords[i])) {
+ if (ED_view3d_depth_unproject_v3(region, mval_ofs, depth, coords[i])) {
depths_valid[i] = true;
}
}
@@ -1751,14 +1751,14 @@ bool ED_view3d_depth_read_cached_normal(const ViewContext *vc,
return false;
}
-bool ED_view3d_depth_unproject(const ARegion *region,
- const int mval[2],
- const double depth,
- float r_location_world[3])
+bool ED_view3d_depth_unproject_v3(const ARegion *region,
+ const int mval[2],
+ const double depth,
+ float r_location_world[3])
{
float centx = (float)mval[0] + 0.5f;
float centy = (float)mval[1] + 0.5f;
- return ED_view3d_unproject(region, centx, centy, depth, r_location_world);
+ return ED_view3d_unproject_v3(region, centx, centy, depth, r_location_world);
}
void ED_view3d_depth_tag_update(RegionView3D *rv3d)