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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c84
1 files changed, 2 insertions, 82 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 808d1635b37..58b7a70a128 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -63,7 +63,6 @@
#include "RE_pipeline.h" // make_stars
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -81,10 +80,6 @@
#include "PIL_time.h" /* smoothview */
-#if GAMEBLENDER == 1
-#include "SYS_System.h"
-#endif
-
#include "view3d_intern.h" // own include
/* use this call when executing an operator,
@@ -415,7 +410,6 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
/* identifiers */
ot->name= "Align Camera To View";
- ot->description= "Set camera view to active view.";
ot->idname= "VIEW3D_OT_camera_to_view";
/* api callbacks */
@@ -487,10 +481,7 @@ void initgrabz(RegionView3D *rv3d, float x, float y, float z)
/* Negative zfac means x, y, z was behind the camera (in perspective).
* This gives flipped directions, so revert back to ok default case.
*/
- // NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok
- // -- Aligorith, 2009Aug31
- //if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f;
- if (rv3d->zfac < 0.0f) rv3d->zfac= -rv3d->zfac;
+ if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f;
}
/* always call initgrabz */
@@ -552,18 +543,6 @@ void view3d_get_object_project_mat(RegionView3D *rv3d, Object *ob, float pmat[4]
Mat4MulMat4(pmat, vmat, rv3d->winmat);
}
-/* Uses window coordinates (x,y) and depth component z to find a point in
- modelspace */
-void view3d_unproject(bglMats *mats, float out[3], const short x, const short y, const float z)
-{
- double ux, uy, uz;
-
- gluUnProject(x,y,z, mats->modelview, mats->projection,
- (GLint *)mats->viewport, &ux, &uy, &uz );
- out[0] = ux;
- out[1] = uy;
- out[2] = uz;
-}
/* use above call to get projecting mat */
void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4])
@@ -1396,7 +1375,6 @@ void VIEW3D_OT_localview(wmOperatorType *ot)
/* identifiers */
ot->name= "Local View";
- ot->description= "Toggle display of selected object(s) seperately and centered in view.";
ot->idname= "VIEW3D_OT_localview";
/* api callbacks */
@@ -1448,66 +1426,11 @@ static void RestoreState(bContext *C)
glPopAttrib();
}
-/* was space_set_commmandline_options in 2.4x */
-void game_set_commmandline_options(GameData *gm)
-{
- SYS_SystemHandle syshandle;
- int test;
-
- if ( (syshandle = SYS_GetSystem()) ) {
- /* User defined settings */
- test= (U.gameflags & USER_DISABLE_SOUND);
- /* if user already disabled audio at the command-line, don't re-enable it */
- if (test)
- SYS_WriteCommandLineInt(syshandle, "noaudio", test);
-
- test= (U.gameflags & USER_DISABLE_MIPMAP);
- GPU_set_mipmap(!test);
- SYS_WriteCommandLineInt(syshandle, "nomipmap", test);
-
- /* File specific settings: */
- /* Only test the first one. These two are switched
- * simultaneously. */
- test= (gm->flag & GAME_SHOW_FRAMERATE);
- SYS_WriteCommandLineInt(syshandle, "show_framerate", test);
- SYS_WriteCommandLineInt(syshandle, "show_profile", test);
-
- test = (gm->flag & GAME_SHOW_FRAMERATE);
- SYS_WriteCommandLineInt(syshandle, "show_properties", test);
-
- test= (gm->flag & GAME_SHOW_PHYSICS);
- SYS_WriteCommandLineInt(syshandle, "show_physics", test);
-
- test= (gm->flag & GAME_ENABLE_ALL_FRAMES);
- SYS_WriteCommandLineInt(syshandle, "fixedtime", test);
-
-// a= (G.fileflags & G_FILE_GAME_TO_IPO);
-// SYS_WriteCommandLineInt(syshandle, "game2ipo", a);
-
- test= (gm->flag & GAME_IGNORE_DEPRECATION_WARNINGS);
- SYS_WriteCommandLineInt(syshandle, "ignore_deprecation_warnings", test);
-
- test= (gm->matmode == GAME_MAT_MULTITEX);
- SYS_WriteCommandLineInt(syshandle, "blender_material", test);
- test= (gm->matmode == GAME_MAT_GLSL);
- SYS_WriteCommandLineInt(syshandle, "blender_glsl_material", test);
- test= (gm->flag & GAME_DISPLAY_LISTS);
- SYS_WriteCommandLineInt(syshandle, "displaylists", test);
-
-
- }
-}
-
/* maybe we need this defined somewhere else */
extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int always_use_expand_framing);
#endif // GAMEBLENDER == 1
-int game_engine_poll(bContext *C)
-{
- return CTX_data_mode_enum(C)==CTX_MODE_OBJECT ? 1:0;
-}
-
static int game_engine_exec(bContext *C, wmOperator *unused)
{
#if GAMEBLENDER == 1
@@ -1539,8 +1462,6 @@ static int game_engine_exec(bContext *C, wmOperator *unused)
view3d_operator_needs_opengl(C);
- game_set_commmandline_options(&startscene->gm);
-
SaveState(C);
StartKetsjiShell(C, ar, 1);
RestoreState(C);
@@ -1564,13 +1485,12 @@ void VIEW3D_OT_game_start(wmOperatorType *ot)
/* identifiers */
ot->name= "Start Game Engine";
- ot->description= "Start game engine.";
ot->idname= "VIEW3D_OT_game_start";
/* api callbacks */
ot->exec= game_engine_exec;
- ot->poll= game_engine_poll;
+ //ot->poll= ED_operator_view3d_active;
}
/* ************************************** */