Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt5
-rw-r--r--source/blender/editors/space_view3d/SConscript7
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c14
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c5
-rw-r--r--source/blender/editors/space_view3d/drawobject.c132
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c134
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c111
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_toolbar.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c17
16 files changed, 296 insertions, 193 deletions
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index d8d29d63686..059b384a9e2 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../blentranslation
../../bmesh
../../gpu
../../imbuf
@@ -89,4 +90,8 @@ if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
+if(WITH_LEGACY_DEPSGRAPH)
+ add_definitions(-DWITH_LEGACY_DEPSGRAPH)
+endif()
+
blender_add_lib(bf_editor_space_view3d "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_view3d/SConscript b/source/blender/editors/space_view3d/SConscript
index 78f24948070..7fdccce1c0e 100644
--- a/source/blender/editors/space_view3d/SConscript
+++ b/source/blender/editors/space_view3d/SConscript
@@ -29,7 +29,8 @@ Import ('env')
sources = env.Glob('*.c')
-defs = env['BF_GL_DEFINITIONS']
+defs = []
+defs += env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
@@ -41,6 +42,7 @@ incs = [
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../blentranslation',
'../../bmesh',
'../../gpu',
'../../imbuf',
@@ -66,4 +68,7 @@ if env['WITH_BF_INTERNATIONAL']:
if env['WITH_BF_FREESTYLE']:
defs.append('WITH_FREESTYLE')
+if env['WITH_BF_LEGACY_DEPSGRAPH']:
+ defs.append('WITH_LEGACY_DEPSGRAPH')
+
env.BlenderLib ( 'bf_editors_space_view3d', sources, incs, defines = defs, libtype=['core'], priority=[40] )
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index f33f074e6c5..f7698b0e9f3 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1547,7 +1547,7 @@ static void draw_pose_dofs(Object *ob)
glPushMatrix();
copy_v3_v3(posetrans, pchan->pose_mat[3]);
- glTranslatef(posetrans[0], posetrans[1], posetrans[2]);
+ glTranslate3fv(posetrans);
if (pchan->parent) {
copy_m4_m4(mat, pchan->parent->pose_mat);
@@ -1778,7 +1778,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
- OB_SOLID, arm->flag, flag, index, bone->length);
+ OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
else {
@@ -1869,7 +1869,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag |= BONE_DRAW_ACTIVE;
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
- OB_WIRE, arm->flag, flag, index, bone->length);
+ OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
glPopMatrix();
}
@@ -2366,7 +2366,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
bArmature *arm = ob->data;
bPose *posen, *poseo;
float start, end, stepsize, range, colfac;
- int cfrao, flago, ipoflago;
+ int cfrao, flago;
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2381,8 +2381,6 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
cfrao = CFRA;
flago = arm->flag;
arm->flag &= ~(ARM_DRAWNAMES | ARM_DRAWAXES);
- ipoflago = ob->ipoflag;
- ob->ipoflag |= OB_DISABLE_PATH;
/* copy the pose */
poseo = ob->pose;
@@ -2418,7 +2416,6 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
ob->pose = poseo;
arm->flag = flago;
ob->mode |= OB_MODE_POSE;
- ob->ipoflag = ipoflago;
}
/* draw ghosts on keyframes in action within range
@@ -2462,8 +2459,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
cfrao = CFRA;
flago = arm->flag;
arm->flag &= ~(ARM_DRAWNAMES | ARM_DRAWAXES);
- ob->ipoflag |= OB_DISABLE_PATH;
-
+
/* copy the pose */
poseo = ob->pose;
BKE_pose_copy_data(&posen, ob->pose, 1);
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index d806dfa015a..68e536662d6 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -664,7 +664,7 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
int loop_index = mp->loopstart;
for (j = 0; j < mp->totloop; j++, loop_index++) {
- copy_v3_v3_char(&finalCol[loop_index].r, (char *)Gtexdraw.obcol);
+ copy_v3_v3_uchar(&finalCol[loop_index].r, Gtexdraw.obcol);
}
copy_mode = COPY_PREV;
}
@@ -1114,8 +1114,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* if not cycles, or preview-modifiers, or drawing matcaps */
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
+ (BKE_scene_use_new_shading_nodes(scene) == false))
{
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 82acc5863c4..6c01bfac9c5 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -74,6 +74,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
+#include "BKE_subsurf.h"
#include "BKE_unit.h"
#include "BKE_tracking.h"
@@ -828,7 +829,7 @@ void view3d_cached_text_draw_add(const float co[3],
BLI_LINKS_PREPEND(g_v3d_strings[g_v3d_string_level], vos);
copy_v3_v3(vos->vec, co);
- copy_v4_v4_char((char *)vos->col.ub, (const char *)col);
+ copy_v4_v4_uchar(vos->col.ub, col);
vos->xoffs = xoffs;
vos->flag = flag;
vos->str_len = str_len;
@@ -975,7 +976,7 @@ static void drawcube_size(const float size[3])
{
glPushMatrix();
- glScalef(size[0], size[1], size[2]);
+ glScale3fv(size);
glBegin(GL_LINE_STRIP);
@@ -1197,7 +1198,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
Object *ob = base->object;
const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la = ob->data;
- float vec[3], lvec[3], vvec[3], circrad, x, y, z;
+ float vec[3], lvec[3], vvec[3], circrad;
float lampsize;
float imat[4][4];
@@ -1314,7 +1315,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
mul_v3_v3fl(v2, imat[0], circrad * 2.5f);
/* center */
- glTranslatef(vec[0], vec[1], vec[2]);
+ glTranslate3fv(vec);
setlinestyle(3);
@@ -1344,7 +1345,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
/* skip drawing extra info */
}
else if ((la->type == LA_SPOT) || (la->type == LA_YF_PHOTON)) {
-
+ float x, y, z, z_abs;
copy_v3_fl3(lvec, 0.0f, 0.0f, 1.0f);
copy_v3_fl3(vvec, rv3d->persmat[0][2], rv3d->persmat[1][2], rv3d->persmat[2][2]);
mul_transposed_mat3_m4_v3(ob->obmat, vvec);
@@ -1357,46 +1358,75 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
mul_v3_fl(lvec, x);
mul_v3_fl(vvec, x);
- /* draw the angled sides of the cone */
- glBegin(GL_LINE_STRIP);
- glVertex3fv(vvec);
- glVertex3fv(vec);
- glVertex3fv(lvec);
- glEnd();
-
x *= y;
- /* draw the circle/square at the end of the cone */
- glTranslatef(0.0, 0.0, x);
+ z_abs = fabsf(z);
+
if (la->mode & LA_SQUARE) {
- float tvec[3];
- float z_abs = fabsf(z);
-
- tvec[0] = tvec[1] = z_abs;
- tvec[2] = 0.0;
-
- glBegin(GL_LINE_LOOP);
- glVertex3fv(tvec);
- tvec[1] = -z_abs; /* neg */
- glVertex3fv(tvec);
- tvec[0] = -z_abs; /* neg */
- glVertex3fv(tvec);
- tvec[1] = z_abs; /* pos */
- glVertex3fv(tvec);
- glEnd();
+ /* draw pyramid */
+ const float vertices[5][3] = {
+ /* 5 of vertex coords of pyramid */
+ {0.0f, 0.0f, 0.0f},
+ {z_abs, z_abs, x},
+ {-z_abs, -z_abs, x},
+ {z_abs, -z_abs, x},
+ {-z_abs, z_abs, x},
+ };
+ const unsigned char indices[] = {
+ 0, 1, 3,
+ 0, 3, 2,
+ 0, 2, 4,
+ 0, 1, 4,
+ };
+
+ /* Draw call:
+ * activate and specify pointer to vertex array */
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, vertices);
+ /* draw the pyramid */
+ glDrawElements(GL_LINE_STRIP, 12, GL_UNSIGNED_BYTE, indices);
+
+ /* deactivate vertex arrays after drawing */
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ glTranslatef(0.0f, 0.0f, x);
+
+ /* draw the square representing spotbl */
+ if (la->type == LA_SPOT) {
+ float blend = z_abs * (1.0f - pow2f(la->spotblend));
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != z_abs) {
+ fdrawbox(blend, -blend, -blend, blend);
+ }
+ }
}
else {
- circ(0.0, 0.0, fabsf(z));
- }
- /* draw the circle/square representing spotbl */
- if (la->type == LA_SPOT) {
- float spotblcirc = fabsf(z) * (1.0f - pow2f(la->spotblend));
- /* hide line if it is zero size or overlaps with outer border,
- * previously it adjusted to always to show it but that seems
- * confusing because it doesn't show the actual blend size */
- if (spotblcirc != 0 && spotblcirc != fabsf(z))
- circ(0.0, 0.0, spotblcirc);
+ /* draw the angled sides of the cone */
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vvec);
+ glVertex3fv(vec);
+ glVertex3fv(lvec);
+ glEnd();
+
+ /* draw the circle at the end of the cone */
+ glTranslatef(0.0f, 0.0f, x);
+ circ(0.0f, 0.0f, z_abs);
+
+ /* draw the circle representing spotbl */
+ if (la->type == LA_SPOT) {
+ float blend = z_abs * (1.0f - pow2f(la->spotblend));
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != z_abs) {
+ circ(0.0f, 0.0f, blend);
+ }
+ }
}
if (drawcone)
@@ -1658,7 +1688,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
GPU_select_load_id(base->selcol + (tracknr << 16));
glPushMatrix();
- glTranslatef(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
+ glTranslate3fv(track->bundle_pos);
glScalef(v3d->bundle_size / 0.05f / camera_size[0],
v3d->bundle_size / 0.05f / camera_size[1],
v3d->bundle_size / 0.05f / camera_size[2]);
@@ -4027,9 +4057,15 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
/* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */
- no_edges = (dm->getNumEdges(dm) == 0);
- no_faces = (dm->getNumPolys(dm) == 0);
-
+ if (dm->type == DM_TYPE_CCGDM) {
+ no_edges = !subsurf_has_edges(dm);
+ no_faces = !subsurf_has_faces(dm);
+ }
+ else {
+ no_edges = (dm->getNumEdges(dm) == 0);
+ no_faces = (dm->getNumPolys(dm) == 0);
+ }
+
/* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
@@ -7177,7 +7213,7 @@ static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin)
glPushMatrix();
if (type == OB_BOUND_SPHERE) {
float scale = MAX3(size[0], size[1], size[2]);
- glTranslatef(cent[0], cent[1], cent[2]);
+ glTranslate3fv(cent);
glScalef(scale, scale, scale);
gluSphere(qobj, 1.0, 8, 5);
}
@@ -7226,6 +7262,9 @@ static void draw_bounding_volume(Object *ob, char type)
else if (ob->type == OB_ARMATURE) {
bb = BKE_armature_boundbox_get(ob);
}
+ else if (ob->type == OB_LATTICE) {
+ bb = BKE_lattice_boundbox_get(ob);
+ }
else {
const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
bb = &bb_local;
@@ -7643,7 +7682,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
}
- if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime))) {
+ if (((base->flag & OB_FROMDUPLI) == 0) &&
+ (md = modifiers_findByType(ob, eModifierType_Smoke)) &&
+ (modifier_isEnabled(scene, md, eModifierMode_Realtime)))
+ {
smd = (SmokeModifierData *)md;
if (smd->domain) {
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 5d65cccb213..7869522e8fb 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -928,6 +928,7 @@ static void view3d_main_area_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmN
case ND_SHADING:
case ND_NODES:
{
+#ifdef WITH_LEGACY_DEPSGRAPH
Object *ob = OBACT;
if ((v3d->drawtype == OB_MATERIAL) ||
(ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) ||
@@ -935,6 +936,7 @@ static void view3d_main_area_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmN
(scene->gm.matmode == GAME_MAT_GLSL ||
BKE_scene_use_new_shading_nodes(scene))) ||
!DEG_depsgraph_use_legacy())
+#endif
{
ED_region_tag_redraw(ar);
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 1f8a69adba0..d5fd18a77db 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -45,7 +45,7 @@
#include "MEM_guardedalloc.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
@@ -992,9 +992,8 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
if (ptr->type == &RNA_Object) {
Object *ob = ptr->data;
- /* dimensions and material support just happen to be the same checks
- * later we may want to add dimensions for lattice, armature etc too */
- if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
+ /* dimensions and editmode just happen to be the same checks */
+ if (OB_TYPE_SUPPORT_EDITMODE(ob->type)) {
uiItemR(layout, ptr, "dimensions", 0, NULL, ICON_NONE);
}
}
@@ -1179,7 +1178,7 @@ void view3d_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype view3d panel object");
strcpy(pt->idname, "VIEW3D_PT_transform");
strcpy(pt->label, N_("Transform")); /* XXX C panels not available through RNA (bpy.types)! */
- strcpy(pt->translation_context, BLF_I18NCONTEXT_DEFAULT_BPYRNA);
+ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = view3d_panel_transform;
pt->poll = view3d_panel_transform_poll;
BLI_addtail(&art->paneltypes, pt);
@@ -1187,7 +1186,7 @@ void view3d_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype view3d panel vgroup");
strcpy(pt->idname, "VIEW3D_PT_vgroup");
strcpy(pt->label, N_("Vertex Weights")); /* XXX C panels are not available through RNA (bpy.types)! */
- strcpy(pt->translation_context, BLF_I18NCONTEXT_DEFAULT_BPYRNA);
+ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = view3d_panel_vgroup;
pt->poll = view3d_panel_vgroup_poll;
BLI_addtail(&art->paneltypes, pt);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7f553fe8836..3e0ea5fac07 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -80,7 +80,7 @@
#include "WM_api.h"
#include "BLF_api.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
@@ -1381,7 +1381,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
}
if (!rv3d->gpuoffscreen) {
- rv3d->gpuoffscreen = GPU_offscreen_create(w, h, error);
+ rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, error);
if (!rv3d->gpuoffscreen)
fprintf(stderr, "Failed to create offscreen selection buffer for multisample: %s\n", error);
@@ -1618,7 +1618,7 @@ exit:
static void view3d_stereo_bgpic_setup(Scene *scene, View3D *v3d, Image *ima, ImageUser *iuser)
{
- if ((ima->flag & IMA_IS_STEREO)) {
+ if (BKE_image_is_stereo(ima)) {
iuser->flag |= IMA_SHOW_STEREO;
if ((scene->r.scemode & R_MULTIVIEW) == 0) {
@@ -1961,15 +1961,13 @@ void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
/* disables write in zbuffer and draws it over */
static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
{
- View3DAfter *v3da, *next;
+ View3DAfter *v3da;
glDepthMask(GL_FALSE);
v3d->transp = true;
- for (v3da = v3d->afterdraw_transp.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
- BLI_remlink(&v3d->afterdraw_transp, v3da);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -1981,7 +1979,7 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
/* clears zbuffer and draws it over */
static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear)
{
- View3DAfter *v3da, *next;
+ View3DAfter *v3da;
if (*clear && v3d->zbuf) {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1989,10 +1987,8 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear
}
v3d->xray = true;
- for (v3da = v3d->afterdraw_xray.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
- BLI_remlink(&v3d->afterdraw_xray, v3da);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -2002,7 +1998,7 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear
/* clears zbuffer and draws it over */
static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, const bool clear)
{
- View3DAfter *v3da, *next;
+ View3DAfter *v3da;
if (clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2012,10 +2008,8 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, const
glDepthMask(GL_FALSE);
- for (v3da = v3d->afterdraw_xraytransp.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
- BLI_remlink(&v3d->afterdraw_xraytransp, v3da);
MEM_freeN(v3da);
}
@@ -2431,7 +2425,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
v3d->afterdraw_xray.first ||
v3d->afterdraw_xraytransp.first)
{
- View3DAfter *v3da, *next;
+ View3DAfter *v3da;
int mask_orig;
v3d->xray = true;
@@ -2442,8 +2436,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
- for (v3da = v3d->afterdraw_xray.first; v3da; v3da = next) {
- next = v3da->next;
+ for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
draw_object(scene, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
@@ -2452,28 +2445,22 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
/* draw 3 passes, transp/xray/xraytransp */
v3d->xray = false;
v3d->transp = true;
- for (v3da = v3d->afterdraw_transp.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
draw_object(scene, ar, v3d, v3da->base, dflag_depth);
- BLI_remlink(&v3d->afterdraw_transp, v3da);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
- for (v3da = v3d->afterdraw_xray.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
draw_object(scene, ar, v3d, v3da->base, dflag_depth);
- BLI_remlink(&v3d->afterdraw_xray, v3da);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
- for (v3da = v3d->afterdraw_xraytransp.first; v3da; v3da = next) {
- next = v3da->next;
+ while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
draw_object(scene, ar, v3d, v3da->base, dflag_depth);
- BLI_remlink(&v3d->afterdraw_xraytransp, v3da);
MEM_freeN(v3da);
}
@@ -2502,8 +2489,10 @@ typedef struct View3DShadow {
GPULamp *lamp;
} View3DShadow;
-static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par,
- float obmat[4][4], ListBase *shadows, SceneRenderLayer *srl)
+static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
+ Object *ob, Object *par,
+ float obmat[4][4], unsigned int lay,
+ ListBase *shadows, SceneRenderLayer *srl)
{
GPULamp *lamp;
Lamp *la = (Lamp *)ob->data;
@@ -2513,10 +2502,10 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object
lamp = GPU_lamp_from_blender(scene, ob, par);
if (lamp) {
- GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_RENDER), obmat);
+ GPU_lamp_update(lamp, lay, (ob->restrictflag & OB_RESTRICT_RENDER), obmat);
GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
- layers = ob->lay & v3d->lay;
+ layers = lay & v3d->lay;
if (srl)
layers &= srl->lay;
@@ -2545,7 +2534,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
ob = base->object;
if (ob->type == OB_LAMP)
- gpu_render_lamp_update(scene, v3d, ob, NULL, ob->obmat, &shadows, srl);
+ gpu_render_lamp_update(scene, v3d, ob, NULL, ob->obmat, ob->lay, &shadows, srl);
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
@@ -2553,7 +2542,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
for (dob = lb->first; dob; dob = dob->next)
if (dob->ob->type == OB_LAMP)
- gpu_render_lamp_update(scene, v3d, dob->ob, ob, dob->mat, &shadows, srl);
+ gpu_render_lamp_update(scene, v3d, dob->ob, ob, dob->mat, ob->lay, &shadows, srl);
free_object_duplilist(lb);
}
@@ -3155,10 +3144,9 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
void ED_view3d_draw_offscreen(
Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
- bool do_bgpic, bool do_sky, bool is_persp,
- GPUOffScreen *ofs,
+ bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
- const char *viewname)
+ GPUOffScreen *ofs)
{
struct bThemeState theme_state;
int bwinx, bwiny;
@@ -3258,26 +3246,37 @@ void ED_view3d_draw_offscreen(
G.f &= ~G_RENDER_OGL;
}
-/* utility func for ED_view3d_draw_offscreen */
-ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag,
- bool draw_background, int alpha_mode, const char *viewname, char err_out[256])
+/**
+ * Utility func for ED_view3d_draw_offscreen
+ *
+ * \param ofs: Optional off-screen buffer, can be NULL.
+ * (avoids re-creating when doing multiple GL renders).
+ */
+ImBuf *ED_view3d_draw_offscreen_imbuf(
+ Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ unsigned int flag, bool draw_background,
+ int alpha_mode, int samples, const char *viewname,
+ /* output vars */
+ GPUOffScreen *ofs, char err_out[256])
{
RegionView3D *rv3d = ar->regiondata;
ImBuf *ibuf;
- GPUOffScreen *ofs;
- bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
+ const bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
+ const bool own_ofs = (ofs == NULL);
if (UNLIKELY(v3d == NULL))
return NULL;
- /* state changes make normal drawing go weird otherwise */
- glPushAttrib(GL_LIGHTING_BIT);
+ if (own_ofs) {
+ /* state changes make normal drawing go weird otherwise */
+ glPushAttrib(GL_LIGHTING_BIT);
- /* bind */
- ofs = GPU_offscreen_create(sizex, sizey, err_out);
- if (ofs == NULL) {
- glPopAttrib();
- return NULL;
+ /* bind */
+ ofs = GPU_offscreen_create(sizex, sizey, samples, err_out);
+ if (ofs == NULL) {
+ glPopAttrib();
+ return NULL;
+ }
}
ED_view3d_draw_offscreen_init(scene, v3d);
@@ -3303,14 +3302,15 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, params.winmat,
- draw_background, draw_sky, !params.is_ortho,
- ofs, NULL, &fx_settings, viewname);
+ draw_background, draw_sky, !params.is_ortho, viewname,
+ NULL, &fx_settings,
+ ofs);
}
else {
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, NULL,
- draw_background, draw_sky, true,
- ofs, NULL, NULL, viewname);
+ draw_background, draw_sky, true, viewname,
+ NULL, NULL, ofs);
}
/* read in pixels & stamp */
@@ -3323,9 +3323,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* unbind */
GPU_offscreen_unbind(ofs, true);
- GPU_offscreen_free(ofs);
- glPopAttrib();
+ if (own_ofs) {
+ GPU_offscreen_free(ofs);
+
+ glPopAttrib();
+ }
if (ibuf->rect_float && ibuf->rect)
IMB_rect_from_float(ibuf);
@@ -3333,10 +3336,19 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
return ibuf;
}
-/* creates own 3d views, used by the sequencer */
-ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype,
- bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode,
- const char *viewname, char err_out[256])
+/**
+ * Creates own fake 3d views (wrapping #ED_view3d_draw_offscreen_imbuf)
+ *
+ * \param ofs: Optional off-screen buffer can be NULL.
+ * (avoids re-creating when doing multiple GL renders).
+ *
+ * \note used by the sequencer
+ */
+ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
+ Scene *scene, Object *camera, int width, int height,
+ unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
+ int alpha_mode, int samples, const char *viewname,
+ GPUOffScreen *ofs, char err_out[256])
{
View3D v3d = {NULL};
ARegion ar = {NULL};
@@ -3383,8 +3395,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
- return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag,
- draw_background, alpha_mode, viewname, err_out);
+ return ED_view3d_draw_offscreen_imbuf(
+ scene, &v3d, &ar, width, height, flag,
+ draw_background, alpha_mode, samples, viewname,
+ ofs, err_out);
// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d38de4a426e..cee0af933d0 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -44,6 +44,7 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_font.h"
@@ -100,6 +101,9 @@ static bool view3d_operator_offset_lock_check(bContext *C, wmOperator *op)
/* ********************** view3d_edit: view manipulations ********************* */
+/**
+ * \return true when the view-port is locked to its camera.
+ */
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
return ((v3d->camera) &&
@@ -108,6 +112,10 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
(rv3d->persp == RV3D_CAMOB));
}
+/**
+ * Apply the camera object transformation to the view-port.
+ * (needed so we can use regular view-port manipulation operators, that sync back to the camera).
+ */
void ED_view3d_camera_lock_init_ex(View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
@@ -124,7 +132,11 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
ED_view3d_camera_lock_init_ex(v3d, rv3d, true);
}
-/* return true if the camera is moved */
+/**
+ * Apply the view-port transformation back to the camera object.
+ *
+ * \return true if the camera is moved.
+ */
bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
@@ -546,7 +558,7 @@ typedef struct ViewOpsData {
} ViewOpsData;
-#define TRACKBALLSIZE (1.1)
+#define TRACKBALLSIZE (1.1f)
static void calctrackballvec(const rcti *rect, int mx, int my, float vec[3])
{
@@ -620,7 +632,10 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
- if (ob && (ob->mode & OB_MODE_ALL_PAINT) && (BKE_object_pose_armature_get(ob) == NULL)) {
+ if (ob && (ob->mode & OB_MODE_ALL_PAINT) &&
+ /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
+ ((ob->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob)) == 0)
+ {
/* in case of sculpting use last average stroke position as a rotation
* center, in other cases it's not clear what rotation center shall be
* so just rotate around object origin
@@ -1013,31 +1028,25 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
if (U.flag & USER_TRACKBALL) {
- float phi, si, q1[4], dvec[3], newvec[3];
+ float axis[3], q1[4], dvec[3], newvec[3];
+ float angle;
calctrackballvec(&vod->ar->winrct, x, y, newvec);
sub_v3_v3v3(dvec, newvec, vod->trackvec);
- si = len_v3(dvec);
- si /= (float)(2.0 * TRACKBALLSIZE);
-
- cross_v3_v3v3(q1 + 1, vod->trackvec, newvec);
- normalize_v3(q1 + 1);
+ angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
/* Allow for rotation beyond the interval [-pi, pi] */
- while (si > 1.0f)
- si -= 2.0f;
-
- /* This relation is used instead of
- * - phi = asin(si) so that the angle
- * - of rotation is linearly proportional
- * - to the distance that the mouse is
- * - dragged. */
- phi = si * (float)M_PI_2;
-
- q1[0] = cosf(phi);
- mul_v3_fl(q1 + 1, sinf(phi));
+ angle = angle_wrap_rad(angle);
+
+ /* This relation is used instead of the actual angle between vectors
+ * so that the angle of rotation is linearly proportional to
+ * the distance that the mouse is dragged. */
+
+ cross_v3_v3v3(axis, vod->trackvec, newvec);
+ axis_angle_to_quat(q1, axis, angle);
+
mul_qt_qtqt(vod->viewquat, q1, vod->oldquat);
viewrotate_apply_dyn_ofs(vod, vod->viewquat);
@@ -1461,8 +1470,7 @@ static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, ScrArea *sa,
/* Perform the up/down rotation */
angle = ndof->dt * rot[0];
- quat[0] = cosf(angle);
- mul_v3_v3fl(quat + 1, xvec, sinf(angle));
+ axis_angle_to_quat(quat, xvec, angle * 2);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
/* Perform the orbital rotation */
@@ -3028,24 +3036,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ok = ED_view3d_minmax_verts(obedit, min, max); /* only selected */
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- if (ob->pose) {
- bArmature *arm = ob->data;
- bPoseChannel *pchan;
- float vec[3];
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->bone->flag & BONE_SELECTED) {
- if (pchan->bone->layer & arm->layer) {
- bPoseChannel *pchan_tx = pchan->custom_tx ? pchan->custom_tx : pchan;
- ok = 1;
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
- minmax_v3v3_v3(min, max, vec);
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
- minmax_v3v3_v3(min, max, vec);
- }
- }
- }
- }
+ ok = BKE_pose_minmax(ob, min, max, true, true);
}
else if (BKE_paint_select_face_test(ob)) {
ok = paintface_minmax(ob, min, max);
@@ -3754,6 +3745,8 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
{
RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
float quat[4];
+ const short orig_persp = rv3d->persp;
+
normalize_qt_qt(quat, quat_);
@@ -3769,7 +3762,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, true);
+ ED_getTransformOrientationMatrix(C, twmat, V3D_ACTIVE);
mat3_to_quat(obact_quat, twmat);
invert_qt(obact_quat);
@@ -3796,16 +3789,31 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
}
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ /* to camera */
ED_view3d_smooth_view(C, v3d, ar, v3d->camera, NULL,
rv3d->ofs, quat, NULL, NULL,
smooth_viewtx);
}
+ else if (orig_persp == RV3D_CAMOB && v3d->camera) {
+ /* from camera */
+ float ofs[3], dist;
+
+ copy_v3_v3(ofs, rv3d->ofs);
+ dist = rv3d->dist;
+
+ /* so we animate _from_ the camera location */
+ ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, &rv3d->dist, NULL);
+
+ ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
+ ofs, quat, &dist, NULL,
+ smooth_viewtx);
+ }
else {
+ /* no camera involved */
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
NULL, quat, NULL, NULL,
smooth_viewtx);
}
-
}
static int viewnumpad_exec(bContext *C, wmOperator *op)
@@ -4464,7 +4472,7 @@ void VIEW3D_OT_background_image_add(wmOperatorType *ot)
/* properties */
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
WM_operator_properties_filesel(ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE,
- WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY);
+ WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
}
@@ -4807,10 +4815,17 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
return depth_close;
}
-/* XXX todo Zooms in on a border drawn by the user */
-bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d,
- const int mval[2], float mouse_worldloc[3],
- const bool alphaoverride, const float fallback_depth_pt[3])
+/**
+ * Get the world-space 3d location from a screen-space 2d point.
+ *
+ * \param mval: Input screen-space pixel location.
+ * \param mouse_worldloc: Output world-space loction.
+ * \param fallback_depth_pt: Use this points depth when no depth can be found.
+ */
+bool ED_view3d_autodist(
+ Scene *scene, ARegion *ar, View3D *v3d,
+ const int mval[2], float mouse_worldloc[3],
+ const bool alphaoverride, const float fallback_depth_pt[3])
{
bglMats mats; /* ZBuffer depth vars */
float depth_close;
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 6a020251fca..e6910cf9303 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -39,7 +39,7 @@
#include "BKE_context.h"
#include "BKE_report.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BIF_gl.h"
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index f8912345e1c..42895a7530b 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -37,7 +37,7 @@
#include "BLI_utildefines.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 6a2c948aa8d..8c668b2b8e0 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -236,7 +236,6 @@ void view3d_keymap(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "VIEW3D_OT_navigate", FKEY, KM_PRESS, KM_SHIFT, 0);
- /* value is set to KM_NOTHING to avoid conflicts with click type (see T44251) */
WM_keymap_verify_item(keymap, "VIEW3D_OT_smoothview", TIMER1, KM_ANY, KM_ANY, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_rotate", MOUSEPAN, 0, 0, 0);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 5a35e9fcad1..69e354d87c7 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1193,7 +1193,10 @@ static short selectbuffer_ret_hits_5(unsigned int *buffer, const short hits15, c
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
-static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buffer, const int mval[2], bool *p_do_nearest, bool enumerate)
+static short mixed_bones_object_selectbuffer(
+ ViewContext *vc, unsigned int *buffer, const int mval[2],
+ bool use_cycle, bool enumerate,
+ bool *r_do_nearest)
{
rcti rect;
int offs;
@@ -1204,16 +1207,24 @@ static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buff
View3D *v3d = vc->v3d;
/* define if we use solid nearest select or not */
- if (v3d->drawtype > OB_WIRE) {
- do_nearest = true;
- if (len_manhattan_v2v2_int(mval, last_mval) < 3) {
- do_nearest = false;
+ if (use_cycle) {
+ if (v3d->drawtype > OB_WIRE) {
+ do_nearest = true;
+ if (len_manhattan_v2v2_int(mval, last_mval) < 3) {
+ do_nearest = false;
+ }
+ }
+ copy_v2_v2_int(last_mval, mval);
+ }
+ else {
+ if (v3d->drawtype > OB_WIRE) {
+ do_nearest = true;
}
}
- copy_v2_v2_int(last_mval, mval);
- if (p_do_nearest)
- *p_do_nearest = do_nearest;
+ if (r_do_nearest) {
+ *r_do_nearest = do_nearest;
+ }
do_nearest = do_nearest && !enumerate;
@@ -1353,7 +1364,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, &do_nearest, false);
+ hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1448,7 +1459,7 @@ static bool mouse_select(bContext *C, const int mval[2],
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, &do_nearest, enumerate);
+ hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c
index af24a99a6f2..065c336d001 100644
--- a/source/blender/editors/space_view3d/view3d_toolbar.c
+++ b/source/blender/editors/space_view3d/view3d_toolbar.c
@@ -43,7 +43,7 @@
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_screen.h"
@@ -234,7 +234,7 @@ void view3d_toolshelf_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype view3d panel tools");
strcpy(pt->idname, "VIEW3D_PT_tool_shelf");
strcpy(pt->label, N_("Tool Shelf"));
- strcpy(pt->translation_context, BLF_I18NCONTEXT_DEFAULT_BPYRNA);
+ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = view3d_panel_tool_shelf;
BLI_addtail(&art->paneltypes, pt);
}
@@ -246,7 +246,7 @@ void view3d_tool_props_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype view3d panel last operator");
strcpy(pt->idname, "VIEW3D_PT_last_operator");
strcpy(pt->label, N_("Operator"));
- strcpy(pt->translation_context, BLF_I18NCONTEXT_DEFAULT_BPYRNA);
+ strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw_header = view3d_panel_operator_redo_header;
pt->draw = view3d_panel_operator_redo;
BLI_addtail(&art->paneltypes, pt);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index e111a473fdf..0f05f4e52dd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -137,6 +137,9 @@ struct SmoothView3DStore {
struct SmoothView3DState org; /* original */
bool to_camera;
+
+ /* When smooth-view is enabled, store the 'rv3d->view' here,
+ * assign back when the view motion is completed. */
char org_view;
double time_allowed;
@@ -180,12 +183,12 @@ void ED_view3d_smooth_view_ex(
/* if smoothview runs multiple times... */
if (rv3d->sms == NULL) {
view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
- sms.org_view = rv3d->view;
}
else {
sms.org = rv3d->sms->org;
- sms.org_view = rv3d->sms->org_view;
}
+ sms.org_view = rv3d->view;
+
/* sms.to_camera = false; */ /* initizlized to zero anyway */
/* note on camera locking, this is a little confusing but works ok.
@@ -1782,7 +1785,7 @@ float ED_view3d_radius_to_dist(
lens = params.lens;
sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
- /* ignore 'rv3d->camzoom' because we wan't to fit to the cameras frame */
+ /* ignore 'rv3d->camzoom' because we want to fit to the cameras frame */
zoom = CAMERA_PARAM_ZOOM_INIT_CAMOB;
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 243c6e5c8c3..0bda6e37fd1 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -38,7 +38,7 @@
#include "BKE_context.h"
#include "BKE_report.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BIF_gl.h"
@@ -62,6 +62,9 @@
#define USE_TABLET_SUPPORT
+/* ensure the target position is one we can reach, see: T45771 */
+#define USE_PIXELSIZE_NATIVE_SUPPORT
+
/* prototypes */
static float getVelocityZeroTime(const float gravity, const float velocity);
@@ -519,7 +522,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->speed = 0.0f;
walk->is_fast = false;
walk->is_slow = false;
- walk->grid = 1.f / walk->scene->unit.scale_length;
+ walk->grid = (walk->scene->unit.system == USER_UNIT_NONE) ? 1.f : 1.f / walk->scene->unit.scale_length;
/* user preference settings */
walk->teleport.duration = U.walk_navigation.teleport_time;
@@ -578,6 +581,16 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->center_mval[0] = walk->ar->winx * 0.5f;
walk->center_mval[1] = walk->ar->winy * 0.5f;
+#ifdef USE_PIXELSIZE_NATIVE_SUPPORT
+ walk->center_mval[0] += walk->ar->winrct.xmin;
+ walk->center_mval[1] += walk->ar->winrct.ymin;
+
+ WM_cursor_compatible_xy(win, &walk->center_mval[0], &walk->center_mval[1]);
+
+ walk->center_mval[0] -= walk->ar->winrct.xmin;
+ walk->center_mval[1] -= walk->ar->winrct.ymin;
+#endif
+
copy_v2_v2_int(walk->prev_mval, walk->center_mval);
WM_cursor_warp(win,