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Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c342
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c260
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c25
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c13
8 files changed, 404 insertions, 271 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index b31550af289..6a9be8d979c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -193,6 +193,17 @@ static void drawcircle_size(float size);
static void draw_empty_sphere(float size);
static void draw_empty_cone(float size);
+static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac)
+{
+ float col_wire[3], col_bg[3], col[3];
+
+ rgb_uchar_to_float(col_wire, ob_wire_col);
+
+ UI_GetThemeColor3fv(theme_id, col_bg);
+ interp_v3_v3v3(col, col_bg, col_wire, fac);
+ glColor3fv(col);
+}
+
/* this condition has been made more complex since editmode can draw textures */
static int check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
{
@@ -653,7 +664,7 @@ void drawaxes(float size, char drawtype)
/* Function to draw an Image on a empty Object */
-static void draw_empty_image(Object *ob)
+static void draw_empty_image(Object *ob, const short dflag, const unsigned char ob_wire_col[4])
{
Image *ima = (Image *)ob->data;
ImBuf *ibuf = ima ? BKE_image_get_ibuf(ima, NULL) : NULL;
@@ -726,15 +737,17 @@ static void draw_empty_image(Object *ob)
glDisable(GL_BLEND);
}
- UI_ThemeColor((ob->flag & SELECT) ? TH_SELECT : TH_WIRE);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
- /* Calculate the outline vertex positions */
- glBegin(GL_LINE_LOOP);
- glVertex2f(ofs_x, ofs_y);
- glVertex2f(ofs_x + ima_x, ofs_y);
- glVertex2f(ofs_x + ima_x, ofs_y + ima_y);
- glVertex2f(ofs_x, ofs_y + ima_y);
- glEnd();
+ /* Calculate the outline vertex positions */
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(ofs_x, ofs_y);
+ glVertex2f(ofs_x + ima_x, ofs_y);
+ glVertex2f(ofs_x + ima_x, ofs_y + ima_y);
+ glVertex2f(ofs_x, ofs_y + ima_y);
+ glEnd();
+ }
/* Reset GL settings */
glMatrixMode(GL_MODELVIEW);
@@ -1559,17 +1572,18 @@ static void draw_bundle_sphere(void)
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
- const short dflag, int *global_track_index, int draw_selected)
+ const short dflag, const unsigned char ob_wire_col[4],
+ int *global_track_index, int draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingTrack *track;
float mat[4][4], imat[4][4];
- unsigned char col[4], scol[4];
+ unsigned char col_unsel[4], col_sel[4];
int tracknr = *global_track_index;
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
- UI_GetThemeColor4ubv(TH_TEXT, col);
- UI_GetThemeColor4ubv(TH_SELECT, scol);
+ UI_GetThemeColor4ubv(TH_TEXT, col_unsel);
+ UI_GetThemeColor4ubv(TH_SELECT, col_sel);
BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
@@ -1612,13 +1626,13 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->drawtype == OB_WIRE) {
glDisable(GL_LIGHTING);
- if (selected) {
- if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
- }
- else {
- if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_WIRE);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
+ }
+ else {
+ glColor3fv(track->color);
+ }
}
drawaxes(0.05f, v3d->bundle_drawtype);
@@ -1629,8 +1643,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
/* selection outline */
if (selected) {
- if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
+ }
glLineWidth(2.f);
glDisable(GL_LIGHTING);
@@ -1643,21 +1658,24 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glLineWidth(1.f);
}
- if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_BUNDLE_SOLID);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ else UI_ThemeColor(TH_BUNDLE_SOLID);
+ }
draw_bundle_sphere();
}
else {
glDisable(GL_LIGHTING);
- if (selected) {
- if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
- }
- else {
- if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_WIRE);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (selected) {
+ glColor3ubv(ob_wire_col);
+ }
+ else {
+ if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ else UI_ThemeColor(TH_WIRE);
+ }
}
drawaxes(0.05f, v3d->bundle_drawtype);
@@ -1670,13 +1688,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
float pos[3];
- unsigned char tcol[4];
-
- if (selected) memcpy(tcol, scol, sizeof(tcol));
- else memcpy(tcol, col, sizeof(tcol));
mul_v3_m4v3(pos, mat, track->bundle_pos);
- view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, tcol);
+ view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, selected ? col_sel : col_unsel);
}
tracknr++;
@@ -1734,7 +1748,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
tracking_object = tracking->objects.first;
while (tracking_object) {
draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object,
- dflag, &global_track_index, draw_selected);
+ dflag, ob_wire_col, &global_track_index, draw_selected);
tracking_object = tracking_object->next;
}
@@ -2242,9 +2256,9 @@ void mesh_foreachScreenFace(
}
void nurbs_foreachScreenVert(
- ViewContext *vc,
- void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
- void *userData)
+ ViewContext *vc,
+ void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
+ void *userData)
{
Curve *cu = vc->obedit->data;
short s[2] = {IS_CLIPPED, 0};
@@ -3354,7 +3368,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
}
static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const short dt, const short dflag)
+ const short dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
Mesh *me = ob->data;
@@ -3428,13 +3442,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
if (!(draw_flags & DRAW_FACE_SELECT)) {
- if (base->flag & SELECT)
- UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
- else
- UI_ThemeColor(TH_WIRE);
-
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
+ }
dm->drawLooseEdges(dm);
+ }
}
}
else if (dt == OB_SOLID) {
@@ -3518,14 +3531,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
- if (base->flag & SELECT) {
- UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
- }
- else {
- UI_ThemeColor(TH_WIRE);
- }
- if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
+ if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
+ }
dm->drawLooseEdges(dm);
+ }
}
}
else if (dt == OB_PAINT) {
@@ -3534,42 +3545,22 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* since we already draw wire as wp guide, don't draw over the top */
draw_wire = OBDRAW_WIRE_OFF;
}
-
- /* set default draw color back for wire or for draw-extra later on */
- if (dt != OB_WIRE) {
- if (base->flag & SELECT) {
- if (is_obact && ob->flag & OB_FROMGROUP)
- UI_ThemeColor(TH_GROUP_ACTIVE);
- else if (ob->flag & OB_FROMGROUP)
- UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
- else if (dflag != DRAW_CONSTCOLOR)
- UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
- else
- glColor3ub(80, 80, 80);
- }
- else {
- if (ob->flag & OB_FROMGROUP)
- UI_ThemeColor(TH_GROUP);
- else {
- if (ob->dtx & OB_DRAWWIRE && dflag == DRAW_CONSTCOLOR)
- glColor3ub(80, 80, 80);
- else
- UI_ThemeColor(TH_WIRE);
- }
- }
- }
- if (draw_wire != OBDRAW_WIRE_OFF) {
+ if ((draw_wire != OBDRAW_WIRE_OFF) && /* draw extra wire */
+ /* when overriding with render only, don't bother */
+ (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0))
+ {
/* When using wireframe object draw in particle edit mode
* the mesh gets in the way of seeing the particles, fade the wire color
* with the background. */
- if (is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- float col_wire[4], col_bg[4], col[3];
- UI_GetThemeColor3fv(TH_BACK, col_bg);
- glGetFloatv(GL_CURRENT_COLOR, col_wire);
- interp_v3_v3v3(col, col_bg, col_wire, 0.15);
- glColor3fv(col);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.15f);
+ }
+ else {
+ glColor3ubv(ob_wire_col);
+ }
}
/* If drawing wire and drawtype is not OB_WIRE then we are
@@ -3586,8 +3577,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */
}
- if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0)
- dm->drawEdges(dm, (dt == OB_WIRE || totface == 0), me->drawflag & ME_ALLEDGES);
+ dm->drawEdges(dm, (dt == OB_WIRE || totface == 0), me->drawflag & ME_ALLEDGES);
if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) {
glDepthMask(1);
@@ -3609,7 +3599,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* returns 1 if nothing was drawn, for detecting to draw an object center */
static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const short dt, const short dflag)
+ const short dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
Object *obedit = scene->obedit;
@@ -3673,7 +3663,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
(check_alpha) ? &do_alpha_after : NULL);
}
- draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, dflag);
+ draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -5913,9 +5903,9 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
glVertex3f(cur[0], cur[1] - radius, cur[2]);
glEnd();
}
-/* return 1 if nothing was drawn */
+/* return TRUE if nothing was drawn */
static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const short dt, const unsigned char ob_wire_col[4])
+ const short dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaBall *mb;
@@ -5942,27 +5932,32 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
ml = mb->elems.first;
}
- if (ml == NULL) return 1;
+ if (ml == NULL) {
+ return TRUE;
+ }
- if (v3d->flag2 & V3D_RENDER_OVERRIDE) return 0;
-
- /* in case solid draw, reset wire colors */
- if (ob->flag & SELECT) {
- if (ob == OBACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
+ if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
+ return FALSE;
}
- else UI_ThemeColor(TH_WIRE);
invert_m4_m4(imat, rv3d->viewmatob);
normalize_v3(imat[0]);
normalize_v3(imat[1]);
+
+ if (mb->editelems == NULL) {
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(ob_wire_col);
+ }
+ }
while (ml) {
/* draw radius */
if (mb->editelems) {
- if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
- else cpack(0x3030A0);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
+ else cpack(0x3030A0);
+ }
if (G.f & G_PICKSEL) {
ml->selcol1 = code;
@@ -5973,8 +5968,10 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw stiffness */
if (mb->editelems) {
- if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0);
- else cpack(0x30A030);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0);
+ else cpack(0x30A030);
+ }
if (G.f & G_PICKSEL) {
ml->selcol2 = code;
@@ -5985,23 +5982,16 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
ml = ml->next;
}
- return 0;
+ return FALSE;
}
-static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
+static void draw_forcefield(Object *ob, RegionView3D *rv3d,
+ const short dflag, const unsigned char ob_wire_col[4])
{
PartDeflect *pd = ob->pd;
float imat[4][4], tmat[4][4];
float vec[3] = {0.0, 0.0, 0.0};
- int curcol;
float size;
-
- /* XXX why? */
- if (ob != scene->obedit && (ob->flag & SELECT)) {
- if (ob == OBACT) curcol = TH_ACTIVE;
- else curcol = TH_SELECT;
- }
- else curcol = TH_EMPTY;
/* scale size of circle etc with the empty drawsize */
if (ob->type == OB_EMPTY) size = ob->empty_drawsize;
@@ -6014,16 +6004,19 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
if (pd->forcefield == PFIELD_WIND) {
float force_val;
-
- unit_m4(tmat);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
-
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
+ }
+
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
//else
{
force_val = pd->f_strength;
}
+
+ unit_m4(tmat);
force_val *= 0.1f;
drawcircball(GL_LINE_LOOP, vec, size, tmat);
vec[2] = 0.5f * force_val;
@@ -6045,11 +6038,11 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
ffall_val = pd->f_power;
}
- UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
drawcircball(GL_LINE_LOOP, vec, size, imat);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.9f - 0.4f / powf(1.5f, ffall_val));
+ if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(1.5f, ffall_val));
drawcircball(GL_LINE_LOOP, vec, size * 1.5f, imat);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.9f - 0.4f / powf(2.0f, ffall_val));
+ if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(2.0f, ffall_val));
drawcircball(GL_LINE_LOOP, vec, size * 2.0f, imat);
}
else if (pd->forcefield == PFIELD_VORTEX) {
@@ -6068,7 +6061,10 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
force_val = pd->f_strength;
}
- UI_ThemeColorBlend(curcol, TH_BACK, 0.7f);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.7f);
+ }
+
if (force_val < 0) {
drawspiral(vec, size, tmat, 1);
drawspiral(vec, size, tmat, 16);
@@ -6090,16 +6086,18 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
mindist = pd->f_strength;
}
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
+ }
+
/*path end*/
setlinestyle(3);
where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
/*path beginning*/
setlinestyle(0);
where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
copy_v3_v3(vec, guidevec1); /* max center */
@@ -6107,7 +6105,10 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
}
setlinestyle(3);
- UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
+ }
if (pd->falloff == PFIELD_FALL_SPHERE) {
/* as last, guide curve alters it */
@@ -6357,59 +6358,46 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
glDepthMask(1);
}
-static void drawWireExtra(Scene *scene, RegionView3D *rv3d, Object *ob)
+static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, unsigned char ob_wire_col[4])
{
- if (ob != scene->obedit && (ob->flag & SELECT)) {
- if (ob == OBACT) {
- if (ob->flag & OB_FROMGROUP) UI_ThemeColor(TH_GROUP_ACTIVE);
- else UI_ThemeColor(TH_ACTIVE);
+ if (ELEM4(ob->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL)) {
+
+ if (scene->obedit == ob) {
+ UI_ThemeColor(TH_WIRE);
}
- else if (ob->flag & OB_FROMGROUP)
- UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
- else
- UI_ThemeColor(TH_SELECT);
- }
- else {
- if (ob->flag & OB_FROMGROUP)
- UI_ThemeColor(TH_GROUP);
else {
- if (ob->dtx & OB_DRAWWIRE) {
- glColor3ub(80, 80, 80);
- }
- else {
- UI_ThemeColor(TH_WIRE);
- }
+ glColor3ubv(ob_wire_col);
}
- }
-
- bglPolygonOffset(rv3d->dist, 1.0);
- glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */
- if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
- Curve *cu = ob->data;
- if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- if (ob->type == OB_CURVE)
- draw_index_wire = 0;
+ bglPolygonOffset(rv3d->dist, 1.0);
+ glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */
+
+ if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
+ Curve *cu = ob->data;
+ if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
+ if (ob->type == OB_CURVE)
+ draw_index_wire = 0;
+
+ if (ob->derivedFinal) {
+ drawCurveDMWired(ob);
+ }
+ else {
+ drawDispListwire(&ob->disp);
+ }
- if (ob->derivedFinal) {
- drawCurveDMWired(ob);
+ if (ob->type == OB_CURVE)
+ draw_index_wire = 1;
}
- else {
+ }
+ else if (ob->type == OB_MBALL) {
+ if (BKE_mball_is_basis(ob)) {
drawDispListwire(&ob->disp);
}
-
- if (ob->type == OB_CURVE)
- draw_index_wire = 1;
- }
- }
- else if (ob->type == OB_MBALL) {
- if (BKE_mball_is_basis(ob)) {
- drawDispListwire(&ob->disp);
}
- }
- glDepthMask(1);
- bglPolygonOffset(rv3d->dist, 0.0);
+ glDepthMask(1);
+ bglPolygonOffset(rv3d->dist, 0.0);
+ }
}
/* should be called in view space */
@@ -6550,7 +6538,10 @@ static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_
r_ob_wire_col[3] = 255;
}
-/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */
+/**
+ * main object drawing function, draws in selection
+ * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
+ */
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
static int warning_recursive = 0;
@@ -6692,7 +6683,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(scene, ar, v3d, rv3d, base, dt, dflag);
+ empty_object = draw_mesh_object(scene, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if (dflag != DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself
break;
@@ -6812,20 +6803,20 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
+ drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
else
- empty_object = drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
+ empty_object = drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
- draw_empty_image(ob);
+ draw_empty_image(ob, dflag, ob_wire_col);
}
else {
drawaxes(ob->empty_drawsize, ob->empty_drawtype);
@@ -6897,7 +6888,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
if (ob->pd && ob->pd->forcefield) {
- draw_forcefield(scene, ob, rv3d);
+ draw_forcefield(ob, rv3d, dflag, ob_wire_col);
}
}
@@ -7106,7 +7097,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
if ((dtx & OB_DRAWWIRE) && dt >= OB_SOLID) {
- drawWireExtra(scene, rv3d, ob);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ draw_wire_extra(scene, rv3d, ob, ob_wire_col);
+ }
}
}
}
@@ -7578,7 +7571,8 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
- draw_empty_image(ob);
+ /* CONSTCOLOR == no wire outline */
+ draw_empty_image(ob, DRAW_CONSTCOLOR, NULL);
}
else {
drawaxes(ob->empty_drawsize, ob->empty_drawtype);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 199a1751f9d..24395865a5e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -971,10 +971,10 @@ static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionV
rect_camera = params.viewplane;
/* get camera border within viewport */
- viewborder_r->xmin = ((rect_camera.xmin - rect_view.xmin) / (rect_view.xmax - rect_view.xmin)) * ar->winx;
- viewborder_r->xmax = ((rect_camera.xmax - rect_view.xmin) / (rect_view.xmax - rect_view.xmin)) * ar->winx;
- viewborder_r->ymin = ((rect_camera.ymin - rect_view.ymin) / (rect_view.ymax - rect_view.ymin)) * ar->winy;
- viewborder_r->ymax = ((rect_camera.ymax - rect_view.ymin) / (rect_view.ymax - rect_view.ymin)) * ar->winy;
+ viewborder_r->xmin = ((rect_camera.xmin - rect_view.xmin) / BLI_RCT_SIZE_X(&rect_view)) * ar->winx;
+ viewborder_r->xmax = ((rect_camera.xmax - rect_view.xmin) / BLI_RCT_SIZE_X(&rect_view)) * ar->winx;
+ viewborder_r->ymin = ((rect_camera.ymin - rect_view.ymin) / BLI_RCT_SIZE_Y(&rect_view)) * ar->winy;
+ viewborder_r->ymax = ((rect_camera.ymax - rect_view.ymin) / BLI_RCT_SIZE_Y(&rect_view)) * ar->winy;
}
void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, float size_r[2])
@@ -982,8 +982,8 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R
rctf viewborder;
view3d_camera_border(scene, ar, v3d, rv3d, &viewborder, TRUE, TRUE);
- size_r[0] = viewborder.xmax - viewborder.xmin;
- size_r[1] = viewborder.ymax - viewborder.ymin;
+ size_r[0] = BLI_RCT_SIZE_X(&viewborder);
+ size_r[1] = BLI_RCT_SIZE_Y(&viewborder);
}
void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
@@ -1339,7 +1339,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glDisable(GL_MULTISAMPLE_ARB);
region_scissor_winrct(ar, &winrct);
- glScissor(winrct.xmin, winrct.ymin, winrct.xmax - winrct.xmin, winrct.ymax - winrct.ymin);
+ glScissor(winrct.xmin, winrct.ymin, BLI_RCT_SIZE_X(&winrct), BLI_RCT_SIZE_Y(&winrct));
glClearColor(0.0, 0.0, 0.0, 0.0);
if (v3d->zbuf) {
@@ -2038,8 +2038,8 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
x = rect->xmin;
y = rect->ymin;
- w = rect->xmax - rect->xmin;
- h = rect->ymax - rect->ymin;
+ w = BLI_RCT_SIZE_X(rect);
+ h = BLI_RCT_SIZE_Y(rect);
if (w <= 0 || h <= 0) {
if (d->depths)
@@ -2846,10 +2846,10 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
- cliprct.xmin = viewborder.xmin + scene->r.border.xmin * (viewborder.xmax - viewborder.xmin);
- cliprct.ymin = viewborder.ymin + scene->r.border.ymin * (viewborder.ymax - viewborder.ymin);
- cliprct.xmax = viewborder.xmin + scene->r.border.xmax * (viewborder.xmax - viewborder.xmin);
- cliprct.ymax = viewborder.ymin + scene->r.border.ymax * (viewborder.ymax - viewborder.ymin);
+ cliprct.xmin = viewborder.xmin + scene->r.border.xmin * BLI_RCT_SIZE_X(&viewborder);
+ cliprct.ymin = viewborder.ymin + scene->r.border.ymin * BLI_RCT_SIZE_Y(&viewborder);
+ cliprct.xmax = viewborder.xmin + scene->r.border.xmax * BLI_RCT_SIZE_X(&viewborder);
+ cliprct.ymax = viewborder.ymin + scene->r.border.ymax * BLI_RCT_SIZE_Y(&viewborder);
cliprct.xmin += ar->winrct.xmin;
cliprct.xmax += ar->winrct.xmin;
@@ -2863,7 +2863,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
if (cliprct.xmax > cliprct.xmin && cliprct.ymax > cliprct.ymin) {
glGetIntegerv(GL_SCISSOR_BOX, scissor);
- glScissor(cliprct.xmin, cliprct.ymin, cliprct.xmax - cliprct.xmin, cliprct.ymax - cliprct.ymin);
+ glScissor(cliprct.xmin, cliprct.ymin, BLI_RCT_SIZE_X(&cliprct), BLI_RCT_SIZE_Y(&cliprct));
}
else
return 0;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 8b8adb193bf..e74bda87a43 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -382,10 +382,10 @@ static void calctrackballvec(rcti *rect, int mx, int my, float vec[3])
radius = TRACKBALLSIZE;
/* normalize x and y */
- x = (rect->xmax + rect->xmin) / 2 - mx;
- x /= (float)((rect->xmax - rect->xmin) / 4);
- y = (rect->ymax + rect->ymin) / 2 - my;
- y /= (float)((rect->ymax - rect->ymin) / 2);
+ x = BLI_RCT_CENTER_X(rect) - mx;
+ x /= (float)(BLI_RCT_SIZE_X(rect) / 4);
+ y = BLI_RCT_CENTER_Y(rect) - my;
+ y /= (float)(BLI_RCT_SIZE_Y(rect) / 2);
d = sqrt(x * x + y * y);
if (d < radius * (float)M_SQRT1_2) { /* Inside sphere */
@@ -662,8 +662,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
if (vod->use_dyn_ofs) {
/* compute the post multiplication quat, to rotate the offset correctly */
- copy_qt_qt(q1, vod->oldquat);
- conjugate_qt(q1);
+ conjugate_qt_qt(q1, vod->oldquat);
mul_qt_qtqt(q1, q1, vod->viewquat);
conjugate_qt(q1); /* conj == inv for unit quat */
@@ -1022,9 +1021,10 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
/* tune these until everything feels right */
const float rot_sensitivity = 1.f;
+#if 0
const float zoom_sensitivity = 1.f;
+#endif
const float pan_sensitivity = 1.f;
-
const int has_rotation = rv3d->viewlock != RV3D_LOCKED && !is_zero_v3(ndof->rvec);
float view_inv[4];
@@ -1036,20 +1036,6 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
#endif
- if (ndof->tz) {
- /* Zoom!
- * velocity should be proportional to the linear velocity attained by rotational motion of same strength
- * [got that?]
- * proportional to arclength = radius * angle
- */
- float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
-
- if (U.ndof_flag & NDOF_ZOOM_INVERT)
- zoom_distance = -zoom_distance;
-
- rv3d->dist += zoom_distance;
- }
-
if (rv3d->viewlock == RV3D_LOCKED) {
/* rotation not allowed -- explore panning options instead */
float pan_vec[3] = {ndof->tx, ndof->ty, 0.0f};
@@ -1067,34 +1053,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
rv3d->view = RV3D_VIEW_USER;
- if (U.flag & USER_TRACKBALL) {
- float rot[4];
- float axis[3];
- float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
-
- if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
- axis[2] = -axis[2];
-
- if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
- axis[0] = -axis[0];
-
- if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
- axis[1] = -axis[1];
-
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- copy_v3_v3(rv3d->rot_axis, axis);
-
- axis_angle_to_quat(rot, axis, angle);
-
- /* apply rotation */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- }
- else {
+ if (U.ndof_flag & NDOF_TURNTABLE) {
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
float angle, rot[4];
@@ -1127,6 +1086,33 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
rot[3] = sin(angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
}
+ else {
+ float rot[4];
+ float axis[3];
+ float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
+
+ if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
+ axis[2] = -axis[2];
+
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
+ axis[0] = -axis[0];
+
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
+ axis[1] = -axis[1];
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ copy_v3_v3(rv3d->rot_axis, axis);
+
+ axis_angle_to_quat(rot, axis, angle);
+
+ /* apply rotation */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ }
}
}
@@ -1247,6 +1233,160 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
ot->flag = 0;
}
+
+/*
+* this is basically just the pan only code + the rotate only code crammed into one function that does both
+*/
+static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ if (event->type != NDOF_MOTION)
+ return OPERATOR_CANCELLED;
+ else {
+
+ ViewOpsData *vod;
+ RegionView3D *rv3d;
+
+ View3D *v3d = CTX_wm_view3d(C);
+ wmNDOFMotionData *ndof = (wmNDOFMotionData *) event->customdata;
+
+ viewops_data_create(C, op, event);
+ vod = op->customdata;
+ rv3d = vod->rv3d;
+
+ ED_view3d_camera_lock_init(v3d, rv3d);
+
+ if (ndof->progress != P_FINISHING) {
+
+ const float dt = ndof->dt;
+ float view_inv[4];
+
+ float speed = 10.f; /* blender units per second */
+ /* ^^ this is ok for default cube scene, but should scale with.. something */
+
+ /* tune these until everything feels right */
+ const float forward_sensitivity = 1.f;
+ const float vertical_sensitivity = 0.4f;
+ const float lateral_sensitivity = 0.6f;
+
+ float pan_vec[3];
+ const float rot_sensitivity = 1.f;
+#if 0
+ const float zoom_sensitivity = 1.f;
+ const float pan_sensitivity = 1.f;
+ float rot[4];
+ float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
+ float axis[3];
+#endif
+
+ if (U.ndof_flag & NDOF_PANX_INVERT_AXIS)
+ pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
+ else
+ pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
+
+ if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS)
+ pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
+ else
+ pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
+
+ if (U.ndof_flag & NDOF_PANY_INVERT_AXIS)
+ pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
+ else
+ pan_vec[2] = forward_sensitivity * ndof->tvec[2];
+
+ mul_v3_fl(pan_vec, speed * dt);
+
+ /* transform motion from view to world coordinates */
+ invert_qt_qt(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
+
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
+
+ if (U.ndof_flag & NDOF_TURNTABLE) {
+ /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
+ float angle, rot[4];
+ float xvec[3] = {1, 0, 0};
+
+ /* Determine the direction of the x vector (for rotating up and down) */
+ mul_qt_v3(view_inv, xvec);
+
+ /* Perform the up/down rotation */
+ angle = rot_sensitivity * dt * ndof->rx;
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
+ angle = -angle;
+ rot[0] = cos(angle);
+ mul_v3_v3fl(rot + 1, xvec, sin(angle));
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ /* Perform the orbital rotation */
+ angle = rot_sensitivity * dt * ndof->ry;
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
+ angle = -angle;
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ rv3d->rot_axis[0] = 0;
+ rv3d->rot_axis[1] = 0;
+ rv3d->rot_axis[2] = 1;
+
+ rot[0] = cos(angle);
+ rot[1] = rot[2] = 0.0;
+ rot[3] = sin(angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ }
+ else {
+
+ float rot[4];
+ float axis[3];
+ float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
+
+ if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
+ axis[2] = -axis[2];
+
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
+ axis[0] = -axis[0];
+
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
+ axis[1] = -axis[1];
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ copy_v3_v3(rv3d->rot_axis, axis);
+
+ axis_angle_to_quat(rot, axis, angle);
+
+ /* apply rotation */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ }
+ }
+ ED_view3d_camera_lock_sync(v3d, rv3d);
+
+ ED_region_tag_redraw(CTX_wm_region(C));
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+}
+
+void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF move View";
+ ot->description = "Position your viewpoint with the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_all";
+
+ /* api callbacks */
+ ot->invoke = ndof_all_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
/* ************************ viewmove ******************************** */
@@ -1525,8 +1665,8 @@ static void viewzoom_apply(ViewOpsData *vod, int x, int y, const short viewzoom,
int ctr[2], len1, len2;
/* method which zooms based on how far you move the mouse */
- ctr[0] = (vod->ar->winrct.xmax + vod->ar->winrct.xmin) / 2;
- ctr[1] = (vod->ar->winrct.ymax + vod->ar->winrct.ymin) / 2;
+ ctr[0] = BLI_RCT_CENTER_X(&vod->ar->winrct);
+ ctr[1] = BLI_RCT_CENTER_Y(&vod->ar->winrct);
len1 = (int)sqrt((ctr[0] - x) * (ctr[0] - x) + (ctr[1] - y) * (ctr[1] - y)) + 5;
len2 = (int)sqrt((ctr[0] - vod->origx) * (ctr[0] - vod->origx) + (ctr[1] - vod->origy) * (ctr[1] - vod->origy)) + 5;
@@ -2072,7 +2212,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
continue;
}
- BKE_object_minmax(base->object, min, max);
+ BKE_object_minmax(base->object, min, max, FALSE);
}
}
if (!onedone) {
@@ -2218,8 +2358,8 @@ static int viewselected_exec(bContext *C, wmOperator *UNUSED(op))
}
/* account for duplis */
- if (BKE_object_minmax_dupli(scene, base->object, min, max) == 0)
- BKE_object_minmax(base->object, min, max); /* use if duplis not found */
+ if (BKE_object_minmax_dupli(scene, base->object, min, max, FALSE) == 0)
+ BKE_object_minmax(base->object, min, max, FALSE); /* use if duplis not found */
ok = 1;
}
@@ -2476,10 +2616,10 @@ static int render_border_exec(bContext *C, wmOperator *op)
/* calculate range */
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
- scene->r.border.xmin = ((float)rect.xmin - vb.xmin) / (vb.xmax - vb.xmin);
- scene->r.border.ymin = ((float)rect.ymin - vb.ymin) / (vb.ymax - vb.ymin);
- scene->r.border.xmax = ((float)rect.xmax - vb.xmin) / (vb.xmax - vb.xmin);
- scene->r.border.ymax = ((float)rect.ymax - vb.ymin) / (vb.ymax - vb.ymin);
+ scene->r.border.xmin = ((float)rect.xmin - vb.xmin) / BLI_RCT_SIZE_X(&vb);
+ scene->r.border.ymin = ((float)rect.ymin - vb.ymin) / BLI_RCT_SIZE_Y(&vb);
+ scene->r.border.xmax = ((float)rect.xmax - vb.xmin) / BLI_RCT_SIZE_X(&vb);
+ scene->r.border.ymax = ((float)rect.ymax - vb.ymin) / BLI_RCT_SIZE_Y(&vb);
/* actually set border */
CLAMP(scene->r.border.xmin, 0.0f, 1.0f);
@@ -2643,8 +2783,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
}
/* work out the ratios, so that everything selected fits when we zoom */
- xscale = ((rect.xmax - rect.xmin) / vb[0]);
- yscale = ((rect.ymax - rect.ymin) / vb[1]);
+ xscale = (BLI_RCT_SIZE_X(&rect) / vb[0]);
+ yscale = (BLI_RCT_SIZE_Y(&rect) / vb[1]);
new_dist *= maxf(xscale, yscale);
/* zoom in as required, or as far as we can go */
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 561e97a8393..855771b17a2 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -489,7 +489,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
else if (event->type == NDOF_MOTION) {
/* do these automagically get delivered? yes. */
// puts("ndof motion detected in fly mode!");
- // static const char* tag_name = "3D mouse position";
+ // static const char *tag_name = "3D mouse position";
wmNDOFMotionData *incoming_ndof = (wmNDOFMotionData *)event->customdata;
switch (incoming_ndof->progress) {
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index a6a22d85cd9..996525d2be4 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -79,6 +79,7 @@ void VIEW3D_OT_move(struct wmOperatorType *ot);
void VIEW3D_OT_rotate(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
+void VIEW3D_OT_ndof_all(struct wmOperatorType *ot);
void VIEW3D_OT_view_all(struct wmOperatorType *ot);
void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot);
void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 7b3e7358978..14c02c2357e 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -64,6 +64,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_dolly);
WM_operatortype_append(VIEW3D_OT_ndof_orbit);
WM_operatortype_append(VIEW3D_OT_ndof_pan);
+ WM_operatortype_append(VIEW3D_OT_ndof_all);
WM_operatortype_append(VIEW3D_OT_view_all);
WM_operatortype_append(VIEW3D_OT_viewnumpad);
WM_operatortype_append(VIEW3D_OT_view_orbit);
@@ -221,8 +222,9 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_boolean_set(kmi->ptr, "align_active", TRUE);
/* 3D mouse */
- WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_orbit", NDOF_MOTION, 0, 0, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_orbit", NDOF_MOTION, 0, KM_CTRL, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_pan", NDOF_MOTION, 0, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_all", NDOF_MOTION, 0, 0, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_view_selected", NDOF_BUTTON_FIT, KM_PRESS, 0, 0);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_FRONT, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_FRONT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_BACK, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_BACK);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 69fa42b0abb..6f3cc744537 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -291,7 +291,7 @@ static int view3d_selectable_data(bContext *C)
/* helper also for borderselect */
static int edge_fully_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
{
- return BLI_in_rcti(rect, x1, y1) && BLI_in_rcti(rect, x2, y2);
+ return BLI_rcti_isect_pt(rect, x1, y1) && BLI_rcti_isect_pt(rect, x2, y2);
}
static int edge_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
@@ -394,7 +394,7 @@ static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int
{
LassoSelectUserData *data = userData;
- if (BLI_in_rcti(data->rect, x, y) &&
+ if (BLI_rcti_isect_pt(data->rect, x, y) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED))
{
BM_vert_select_set(data->vc->em->bm, eve, data->select);
@@ -425,7 +425,7 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int
{
LassoSelectUserData *data = userData;
- if (BLI_in_rcti(data->rect, x, y) &&
+ if (BLI_rcti_isect_pt(data->rect, x, y) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED))
{
BM_face_select_set(data->vc->em->bm, efa, data->select);
@@ -654,8 +654,8 @@ int do_paintvert_box_select(ViewContext *vc, rcti *rect, int select, int extend)
unsigned int *rt;
int a, index;
char *selar;
- int sx = rect->xmax - rect->xmin + 1;
- int sy = rect->ymax - rect->ymin + 1;
+ int sx = BLI_RCT_SIZE_X(rect) + 1;
+ int sy = BLI_RCT_SIZE_Y(rect) + 1;
me = vc->obact->data;
@@ -765,12 +765,11 @@ static void do_lasso_select_node(int mcords[][2], short moves, short select)
/* store selection in temp test flag */
for (node = snode->edittree->nodes.first; node; node = node->next) {
-
- node_centf[0] = (node->totr.xmin + node->totr.xmax) / 2;
- node_centf[1] = (node->totr.ymin + node->totr.ymax) / 2;
+ node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
+ node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
- if (BLI_in_rcti_v(&rect, node_cent) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])) {
+ if (BLI_rcti_isect_pt_v(&rect, node_cent) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])) {
if (select) {
node->flag |= SELECT;
}
@@ -1553,7 +1552,7 @@ static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoi
Object *obedit = data->vc->obedit;
Curve *cu = (Curve *)obedit->data;
- if (BLI_in_rcti(data->rect, x, y)) {
+ if (BLI_rcti_isect_pt(data->rect, x, y)) {
if (bp) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
@@ -1600,7 +1599,7 @@ static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, int x, i
{
BoxSelectUserData *data = userData;
- if (BLI_in_rcti(data->rect, x, y)) {
+ if (BLI_rcti_isect_pt(data->rect, x, y)) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
}
@@ -1625,7 +1624,7 @@ static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x,
{
BoxSelectUserData *data = userData;
- if (BLI_in_rcti(data->rect, x, y)) {
+ if (BLI_rcti_isect_pt(data->rect, x, y)) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
}
}
@@ -1651,7 +1650,7 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, int x,
{
BoxSelectUserData *data = userData;
- if (BLI_in_rcti(data->rect, x, y)) {
+ if (BLI_rcti_isect_pt(data->rect, x, y)) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 604d101abd5..fbbf23beca4 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -308,11 +308,11 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
step_inv = 1.0f - step;
- interp_v3_v3v3(rv3d->ofs, sms->new_ofs, sms->orig_ofs, step);
+ interp_v3_v3v3(rv3d->ofs, sms->orig_ofs, sms->new_ofs, step);
interp_qt_qtqt(rv3d->viewquat, sms->orig_quat, sms->new_quat, step);
rv3d->dist = sms->new_dist * step + sms->orig_dist * step_inv;
- v3d->lens = sms->new_lens * step + sms->orig_lens * step_inv;
+ v3d->lens = sms->new_lens * step + sms->orig_lens * step_inv;
ED_view3d_camera_lock_sync(v3d, rv3d);
}
@@ -1212,10 +1212,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
rect.ymax = input->ymin + 12;
}
else {
- rect.xmin = input->xmin;
- rect.xmax = input->xmax;
- rect.ymin = input->ymin;
- rect.ymax = input->ymax;
+ BLI_rctf_rcti_copy(&rect, input);
}
setwinmatrixview3d(ar, v3d, &rect);
@@ -1409,7 +1406,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
}
else {
if (scene->obedit) {
- BKE_object_minmax(scene->obedit, min, max);
+ BKE_object_minmax(scene->obedit, min, max, FALSE);
ok = TRUE;
@@ -1419,7 +1416,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
else {
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
- BKE_object_minmax(base->object, min, max);
+ BKE_object_minmax(base->object, min, max, FALSE);
base->lay |= locallay;
base->object->lay = base->lay;
ok = TRUE;