diff options
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawanimviz.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 75 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 21 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 151 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawvolume.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 43 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 32 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 14 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 64 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 12 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 24 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_snap.c | 25 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_toolbar.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 50 |
15 files changed, 278 insertions, 251 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index fb271556a9c..4cce166b36b 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -64,7 +64,7 @@ // - include support for editing the path verts /* Set up drawing environment for drawing motion paths */ -void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar) +void draw_motion_paths_init(View3D *v3d, ARegion *ar) { RegionView3D *rv3d= ar->regiondata; @@ -79,7 +79,7 @@ void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar) * i.e. draw_motion_paths_init() has been called */ // FIXME: the text is still drawn in the wrong space - it includes the current transforms of the object still... -void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar, +void draw_motion_path_instance(Scene *scene, Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath) { //RegionView3D *rv3d= ar->regiondata; @@ -283,7 +283,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar, } /* Clean up drawing environment after drawing motion paths */ -void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, ARegion *ar) +void draw_motion_paths_cleanup(View3D *v3d) { if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glPopMatrix(); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index c6aa4656191..6cbfc2cffe4 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -140,7 +140,7 @@ static void cp_shade_color3ub (char cp[], int offset) } /* This function sets the gl-color for coloring a certain bone (based on bcolor) */ -static short set_pchan_glColor (short colCode, int armflag, int boneflag, int constflag) +static short set_pchan_glColor (short colCode, int boneflag, int constflag) { switch (colCode) { case PCHAN_COLOR_NORMAL: @@ -551,7 +551,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) } else { if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0); else UI_ThemeColor(TH_BONE_SOLID); } @@ -574,7 +574,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) } else { if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0); else UI_ThemeColor(TH_BONE_SOLID); } @@ -616,7 +616,7 @@ static float co[16] ={ /* smat, imat = mat & imat to draw screenaligned */ -static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag, bPoseChannel *pchan, EditBone *ebone) +static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel *pchan, EditBone *ebone) { float head, tail, length, dist; float *headvec, *tailvec, dirvec[3]; @@ -782,7 +782,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, else UI_ThemeColor(TH_VERTEX); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED)==0) { @@ -903,7 +903,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u else UI_ThemeColorShade(TH_BONE_SOLID, -30); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag); else if (dt==OB_SOLID) UI_ThemeColorShade(TH_BONE_SOLID, -30); @@ -933,7 +933,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u else UI_ThemeColor(TH_BONE_SOLID); } else if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag); else if (dt == OB_SOLID) UI_ThemeColor(TH_BONE_SOLID); @@ -1003,7 +1003,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) { glLineWidth(4.0f); if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else if (armflag & ARM_EDITMODE) { UI_ThemeColor(TH_WIRE); } @@ -1048,7 +1048,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */ if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_LINEBONE, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag); } glLineWidth(2.0); @@ -1147,9 +1147,9 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign /* colors for modes */ if (armflag & ARM_POSEMODE) { if (dt <= OB_WIRE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); } else if (armflag & ARM_EDITMODE) { if (dt==OB_WIRE) { @@ -1171,7 +1171,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign glEnable(GL_LIGHTING); if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); else UI_ThemeColor(TH_BONE_SOLID); @@ -1186,7 +1186,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign if (armflag & ARM_POSEMODE) { if (constflag) { /* set constraint colors */ - if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) { + if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { glEnable(GL_BLEND); draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth); @@ -1195,7 +1195,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign } /* restore colors */ - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } } @@ -1221,9 +1221,9 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned /* colors for posemode */ if (armflag & ARM_POSEMODE) { if (dt <= OB_WIRE) - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); else - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); } @@ -1245,7 +1245,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned else if (armflag & ARM_POSEMODE) { if (constflag) { /* draw constraint colors */ - if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) { + if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { glEnable(GL_BLEND); draw_bone_solid_octahedral(); @@ -1254,7 +1254,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned } /* restore colors */ - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } } draw_bone_octahedral(); @@ -1262,7 +1262,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned else { /* solid */ if (armflag & ARM_POSEMODE) - set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag); + set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); else UI_ThemeColor(TH_BONE_SOLID); draw_bone_solid_octahedral(); @@ -1283,7 +1283,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje /* colors for posemode */ if (armflag & ARM_POSEMODE) { - set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, 0); + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0); } if (id != -1) { @@ -1565,7 +1565,7 @@ static void bone_matrix_translate_y(float mat[][4], float y) } /* assumes object is Armature with pose */ -static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt) +static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, short ghost) { RegionView3D *rv3d= ar->regiondata; Object *ob= base->object; @@ -1602,7 +1602,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_NO_DEFORM|BONE_HIDDEN_PG))) { if (bone->flag & (BONE_SELECTED)) { if (bone->layer & arm->layer) - draw_sphere_bone_dist(smat, imat, bone->flag, pchan, NULL); + draw_sphere_bone_dist(smat, imat, pchan, NULL); } } } @@ -1706,9 +1706,11 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } /* prepare colors */ - if (arm->flag & ARM_POSEMODE) + if(ghost) { + /* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */ + } + else if (arm->flag & ARM_POSEMODE) set_pchan_colorset(ob, pchan); -#if 0 // XXX - 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) else { if ((scene->basact)==base) { if (base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE); @@ -1719,7 +1721,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, else UI_ThemeColor(TH_WIRE); } } -#endif /* catch exception for bone with hidden parent */ flag= bone->flag; @@ -1901,7 +1902,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, bone_matrix_translate_y(bmat, pchan->bone->length); glMultMatrixf(bmat); - drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS); + drawaxes(pchan->bone->length*0.25f, OB_ARROWS); glPopMatrix(); } @@ -1957,7 +1958,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) if (eBone->layer & arm->layer) { if ((eBone->flag & (BONE_HIDDEN_A|BONE_NO_DEFORM))==0) { if (eBone->flag & (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL)) - draw_sphere_bone_dist(smat, imat, eBone->flag, NULL, eBone); + draw_sphere_bone_dist(smat, imat, NULL, eBone); } } } @@ -2094,7 +2095,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) bone_matrix_translate_y(bmat, eBone->length); glMultMatrixf(bmat); - drawaxes(eBone->length*0.25f, 0, OB_ARROWS); + drawaxes(eBone->length*0.25f, OB_ARROWS); glPopMatrix(); } @@ -2122,16 +2123,16 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob) bPoseChannel *pchan; /* setup drawing environment for paths */ - draw_motion_paths_init(scene, v3d, ar); + draw_motion_paths_init(v3d, ar); /* draw paths where they exist and they releated bone is visible */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ((pchan->bone->layer & arm->layer) && (pchan->mpath)) - draw_motion_path_instance(scene, v3d, ar, ob, pchan, avs, pchan->mpath); + draw_motion_path_instance(scene, ob, pchan, avs, pchan->mpath); } /* cleanup after drawing */ - draw_motion_paths_cleanup(scene, v3d, ar); + draw_motion_paths_cleanup(v3d); } @@ -2211,7 +2212,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2290,7 +2291,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base * BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2360,7 +2361,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE); } } @@ -2375,7 +2376,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE); } } } @@ -2409,7 +2410,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in /* we use color for solid lighting */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); glEnable(GL_COLOR_MATERIAL); - glColor3ub(0,0,0); // clear spec + glColor3ub(255,0,255); // clear spec glDisable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); @@ -2458,7 +2459,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in } } } - draw_pose_bones(scene, v3d, ar, base, dt); + draw_pose_bones(scene, v3d, ar, base, dt, FALSE); arm->flag &= ~ARM_POSEMODE; if(ob->mode & OB_MODE_POSE) diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 2da2b39ff19..6b166b470be 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -192,7 +192,7 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index) return 0; } -static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh *dm) +static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) { struct { Mesh *me; EdgeHash *eh; } data; @@ -523,7 +523,7 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index) MCol *mcol; int matnr; - if (efa==NULL || efa->h) + if (efa->h) return 0; tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); @@ -536,12 +536,13 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index) static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) { Mesh *me = (Mesh*)userData; - MTFace *tface = (me->mtface)? &me->mtface[index]: NULL; - MFace *mface = (me->mface)? &me->mface[index]: NULL; - - if ((mface->flag&ME_HIDE) || (tface && (tface->mode&TF_INVISIBLE))) - return 0; - + + if ( (me->mface && me->mface[index].flag & ME_HIDE) || + (me->mtface && (me->mtface[index].mode & TF_INVISIBLE)) + ) { + return 0; + } + *drawSmooth_r = 1; return 1; } @@ -647,7 +648,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh); } else if(faceselect) { if(ob->mode & OB_MODE_WEIGHT_PAINT) - dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me, DM_DRAW_VERTEX_COLORS); + dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me, GPU_enable_material, DM_DRAW_VERTEX_COLORS); else dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me); } @@ -670,7 +671,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o /* draw edges and selected faces over textured mesh */ if(!(ob == scene->obedit) && faceselect) - draw_tfaces3D(rv3d, ob, me, dm); + draw_tfaces3D(rv3d, me, dm); /* reset from negative scale correction */ glFrontFace(GL_CCW); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 615f5969a52..5ac76719517 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -398,8 +398,7 @@ static void draw_xyz_wire(float *c, float size, int axis) } -/* flag is same as for draw_object */ -void drawaxes(float size, int flag, char drawtype) +void drawaxes(float size, char drawtype) { int axis; float v1[3]= {0.0, 0.0, 0.0}; @@ -917,6 +916,9 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, copy_m4_m4(imat, rv3d->viewinv); normalize_v3(imat[0]); normalize_v3(imat[1]); + + /* lamp center */ + copy_v3_v3(vec, ob->obmat[3]); /* for AA effects */ glGetFloatv(GL_CURRENT_COLOR, curcol); @@ -931,7 +933,6 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, } /* Inner Circle */ - copy_v3_v3(vec, ob->obmat[3]); glEnable(GL_BLEND); drawcircball(GL_LINE_LOOP, vec, lampsize, imat); glDisable(GL_BLEND); @@ -1210,7 +1211,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob /* a standing up pyramid with (0,0,0) as top */ Camera *cam; World *wrld; - float nobmat[4][4], vec[8][4], fac, facx, facy, depth, aspx, aspy, caspx, caspy; + float nobmat[4][4], vec[8][4], fac, facx, facy, depth, aspx, aspy, caspx, caspy, shx, shy; int i; cam= ob->data; @@ -1232,6 +1233,8 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob if(rv3d->persp>=2 && cam->type==CAM_ORTHO && ob==v3d->camera) { facx= 0.5*cam->ortho_scale*caspx; facy= 0.5*cam->ortho_scale*caspy; + shx= cam->shiftx * cam->ortho_scale; + shy= cam->shifty * cam->ortho_scale; depth= -cam->clipsta-0.1; } else { @@ -1241,13 +1244,15 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob depth= - fac*cam->lens/16.0; facx= fac*caspx; facy= fac*caspy; + shx= cam->shiftx*fac*2; + shy= cam->shifty*fac*2; } vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */ - vec[1][0]= facx; vec[1][1]= facy; vec[1][2]= depth; - vec[2][0]= facx; vec[2][1]= -facy; vec[2][2]= depth; - vec[3][0]= -facx; vec[3][1]= -facy; vec[3][2]= depth; - vec[4][0]= -facx; vec[4][1]= facy; vec[4][2]= depth; + vec[1][0]= shx + facx; vec[1][1]= shy + facy; vec[1][2]= depth; + vec[2][0]= shx + facx; vec[2][1]= shy - facy; vec[2][2]= depth; + vec[3][0]= shx - facx; vec[3][1]= shy - facy; vec[3][2]= depth; + vec[4][0]= shx - facx; vec[4][1]= shy + facy; vec[4][2]= depth; glBegin(GL_LINE_LOOP); glVertex3fv(vec[1]); @@ -1280,16 +1285,16 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob if (i==0) glBegin(GL_LINE_LOOP); else if (i==1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES); else break; - - vec[0][0]= -0.7 * cam->drawsize; - vec[0][1]= cam->drawsize * (caspy + 0.1); + + vec[0][0]= shx + (-0.7 * cam->drawsize); + vec[0][1]= shy + (cam->drawsize * (caspy + 0.1)); glVertex3fv(vec[0]); /* left */ - vec[0][0] *= -1.0; + vec[0][0]= shx + (0.7 * cam->drawsize); glVertex3fv(vec[0]); /* right */ - vec[0][0]= 0.0; - vec[0][1]= 1.1 * cam->drawsize * (caspy + 0.7); + vec[0][0]= shx; + vec[0][1]= shy + (1.1 * cam->drawsize * (caspy + 0.7)); glVertex3fv(vec[0]); /* top */ glEnd(); @@ -1461,7 +1466,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) * if not, ED_view3d_init_mats_rv3d() can be used for selection tools * but would not give correct results with dupli's for eg. which dont * use the object matrix in the useual way */ -static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData; EditVert *eve = EM_get_vert_for_index(index); @@ -1545,7 +1550,7 @@ void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEd dm->release(dm); } -static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no) +static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *UNUSED(no)) { struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; } *data = userData; EditFace *efa = EM_get_face_for_index(index); @@ -1656,7 +1661,7 @@ static void draw_dm_face_normals(Scene *scene, DerivedMesh *dm) glEnd(); } -static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no) +static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *UNUSED(no)) { EditFace *efa = EM_get_face_for_index(index); int sel = *((int*) userData); @@ -1700,7 +1705,7 @@ static void draw_dm_vert_normals(Scene *scene, DerivedMesh *dm) } /* Draw verts with color set based on selection */ -static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { struct { int sel; EditVert *eve_act; } * data = userData; EditVert *eve = EM_get_vert_for_index(index); @@ -1777,7 +1782,7 @@ static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned } /* Draw edges */ -static int draw_dm_edges__setDrawOptions(void *userData, int index) +static int draw_dm_edges__setDrawOptions(void *UNUSED(userData), int index) { return EM_get_edge_for_index(index)->h==0; } @@ -1787,7 +1792,7 @@ static void draw_dm_edges(DerivedMesh *dm) } /* Draw edges with color interpolated based on selection */ -static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index) +static int draw_dm_edges_sel_interp__setDrawOptions(void *UNUSED(userData), int index) { return EM_get_edge_for_index(index)->h==0; } @@ -1812,7 +1817,7 @@ static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, un } /* Draw only seam edges */ -static int draw_dm_edges_seams__setDrawOptions(void *userData, int index) +static int draw_dm_edges_seams__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1824,7 +1829,7 @@ static void draw_dm_edges_seams(DerivedMesh *dm) } /* Draw only sharp edges */ -static int draw_dm_edges_sharp__setDrawOptions(void *userData, int index) +static int draw_dm_edges_sharp__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1838,7 +1843,7 @@ static void draw_dm_edges_sharp(DerivedMesh *dm) /* Draw faces with color set based on selection * return 2 for the active face so it renders with stipple enabled */ -static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r) +static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r)) { struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData; EditFace *efa = EM_get_face_for_index(index); @@ -1867,10 +1872,10 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned data.cols[2] = actCol; data.efa_act = efa_act; - dm->drawMappedFaces(dm, NULL, draw_dm_faces_sel__setDrawOptions, &data, 0); + dm->drawMappedFaces(dm, NULL, draw_dm_faces_sel__setDrawOptions, &data, GPU_enable_material, 0); } -static int draw_dm_creases__setDrawOptions(void *userData, int index) +static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1888,7 +1893,7 @@ static void draw_dm_creases(DerivedMesh *dm) glLineWidth(1.0); } -static int draw_dm_bweights__setDrawOptions(void *userData, int index) +static int draw_dm_bweights__setDrawOptions(void *UNUSED(userData), int index) { EditEdge *eed = EM_get_edge_for_index(index); @@ -1899,7 +1904,7 @@ static int draw_dm_bweights__setDrawOptions(void *userData, int index) return 0; } } -static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void draw_dm_bweights__mapFunc(void *UNUSED(userData), int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { EditVert *eve = EM_get_vert_for_index(index); @@ -1934,7 +1939,7 @@ static void draw_dm_bweights(Scene *scene, DerivedMesh *dm) /* EditMesh drawing routines*/ -static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act) +static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, DerivedMesh *cageDM, EditVert *eve_act) { ToolSettings *ts= scene->toolsettings; int sel; @@ -2225,7 +2230,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E } } -static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r) +static int draw_em_fancy__setFaceOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r)) { EditFace *efa = EM_get_face_for_index(index); @@ -2237,7 +2242,7 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth return 0; } -static int draw_em_fancy__setGLSLFaceOpts(void *userData, int index) +static int draw_em_fancy__setGLSLFaceOpts(void *UNUSED(userData), int index) { EditFace *efa = EM_get_face_for_index(index); @@ -2287,7 +2292,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object glEnable(GL_LIGHTING); glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW); - finalDM->drawMappedFaces(finalDM, NULL, draw_em_fancy__setFaceOpts, NULL, 0); + finalDM->drawMappedFaces(finalDM, NULL, draw_em_fancy__setFaceOpts, NULL, GPU_enable_material, 0); glFrontFace(GL_CCW); glDisable(GL_LIGHTING); @@ -2383,7 +2388,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object if(em) { // XXX retopo_matrix_update(v3d); - draw_em_fancy_verts(scene, v3d, ob, em, cageDM, eve_act); + draw_em_fancy_verts(scene, v3d, ob, cageDM, eve_act); if(me->drawflag & ME_DRAWNORMALS) { UI_ThemeColor(TH_NORMAL); @@ -2433,7 +2438,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm) } } -static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) +static int wpaint__setSolidDrawOptions(void *UNUSED(userData), int UNUSED(index), int *drawSmooth_r) { *drawSmooth_r = 1; return 1; @@ -2538,25 +2543,29 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D /* weight paint in solid mode, special case. focus on making the weights clear * rather then the shading, this is also forced in wire view */ GPU_enable_material(0, NULL); - dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me->mface, DM_DRAW_VERTEX_COLORS); + + dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, + me->mface, GPU_enable_material, + DM_DRAW_VERTEX_COLORS); bglPolygonOffset(rv3d->dist, 1.0); glDepthMask(0); // disable write in zbuffer, selected edge wires show better glEnable(GL_BLEND); - glColor4ub(196, 196, 196, 196); + glColor4ub(255, 255, 255, 96); glEnable(GL_LINE_STIPPLE); - glLineStipple(1, 0x8888); + glLineStipple(1, 0xAAAA); - dm->drawEdges(dm, 1, 0); + dm->drawEdges(dm, 1, 1); bglPolygonOffset(rv3d->dist, 0.0); glDepthMask(1); glDisable(GL_LINE_STIPPLE); GPU_disable_material(); - - + + /* since we already draw wire as wp guide, dont draw over the top */ + draw_wire= 0; } else { if((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !draw_wire && !ob->paint) @@ -2602,7 +2611,9 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); - dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me->mface, DM_DRAW_VERTEX_COLORS); + dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, + me->mface, GPU_enable_material, + DM_DRAW_VERTEX_COLORS); glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); @@ -2622,12 +2633,14 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D dm->drawMappedFaces(dm, paint_redraw_planes, wpaint__setSolidDrawOptions, NULL, + GPU_enable_material, dm_flags); glDisable(GL_LIGHTING); } else { glColor3f(1.0f, 1.0f, 1.0f); - dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, NULL, 0); + + dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, NULL, GPU_enable_material, 0); } } else do_draw= 1; @@ -4044,7 +4057,7 @@ static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit psys_cache_edit_paths(scene, ob, edit, CFRA); } -static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt) +static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) { ParticleCacheKey **cache, *path, *pkey; PTCacheEditPoint *point; @@ -4838,9 +4851,9 @@ static void draw_empty_cone (float size) } /* draw points on curve speed handles */ +#if 0 // XXX old animation system stuff static void curve_draw_speed(Scene *scene, Object *ob) { -#if 0 // XXX old animation system stuff Curve *cu= ob->data; IpoCurve *icu; BezTriple *bezt; @@ -4866,8 +4879,8 @@ static void curve_draw_speed(Scene *scene, Object *ob) glPointSize(1.0); bglEnd(); -#endif // XXX old animation system stuff } +#endif // XXX old animation system stuff static void draw_textcurs(float textcurs[][2]) @@ -5663,13 +5676,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) bAnimVizSettings *avs= &ob->avs; /* setup drawing environment for paths */ - draw_motion_paths_init(scene, v3d, ar); + draw_motion_paths_init(v3d, ar); /* draw motion path for object */ - draw_motion_path_instance(scene, v3d, ar, ob, NULL, avs, ob->mpath); + draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath); /* cleanup after drawing */ - draw_motion_paths_cleanup(scene, v3d, ar); + draw_motion_paths_cleanup(v3d); } /* multiply view with object matrix. @@ -5893,9 +5906,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) { empty_object= drawDispList(scene, v3d, rv3d, base, dt); - - if(cu->path) - curve_draw_speed(scene, ob); + +//XXX old animsys if(cu->path) +// curve_draw_speed(scene, ob); } break; case OB_MBALL: @@ -5914,7 +5927,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } case OB_EMPTY: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) - drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, ob->empty_drawtype); break; case OB_LAMP: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { @@ -5940,7 +5953,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) break; default: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { - drawaxes(1.0, flag, OB_ARROWS); + drawaxes(1.0, OB_ARROWS); } } @@ -6012,7 +6025,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) PTCacheEdit *edit = PE_create_current(scene, ob); if(edit) { glLoadMatrixf(rv3d->viewmat); - draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt); + draw_ptcache_edit(scene, v3d, edit); glMultMatrixf(ob->obmat); } } @@ -6066,7 +6079,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) // #if 0 smd->domain->tex = NULL; GPU_create_smoke(smd, 0); - draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow); + draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow); GPU_free_smoke(smd); // #endif #if 0 @@ -6117,7 +6130,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) { smd->domain->tex = NULL; GPU_create_smoke(smd, 1); - draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow); + draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow); GPU_free_smoke(smd); } } @@ -6140,7 +6153,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(dtx && (G.f & G_RENDER_OGL)==0) { if(dtx & OB_AXIS) { - drawaxes(1.0f, flag, OB_ARROWS); + drawaxes(1.0f, OB_ARROWS); } if(dtx & OB_BOUNDBOX) { if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) @@ -6280,7 +6293,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* ***************** BACKBUF SEL (BBS) ********* */ -static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) +static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { int offset = (intptr_t) userData; EditVert *eve = EM_get_vert_for_index(index); @@ -6316,7 +6329,7 @@ static void bbs_mesh_wire(DerivedMesh *dm, int offset) dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(intptr_t) offset); } -static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r)) { if (EM_get_face_for_index(index)->h==0) { if (userData) { @@ -6328,7 +6341,7 @@ static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *d } } -static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no) +static void bbs_mesh_solid__drawCenter(void *UNUSED(userData), int index, float *cent, float *UNUSED(no)) { EditFace *efa = EM_get_face_for_index(index); @@ -6345,7 +6358,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh cpack(0); if (facecol) { - dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0); + dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, GPU_enable_material, 0); if(check_ob_drawface_dot(scene, v3d, ob->dt)) { glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); @@ -6356,17 +6369,17 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh } } else { - dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0); + dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, GPU_enable_material, 0); } } -static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index, int *UNUSED(drawSmooth_r)) { WM_set_framebuffer_index_color(index+1); return 1; } -static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *drawSmooth_r) +static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r)) { Mesh *me = userData; @@ -6387,9 +6400,13 @@ static void bbs_mesh_solid(Scene *scene, View3D *v3d, Object *ob) glColor3ub(0, 0, 0); if(face_sel_mode) - dm->drawMappedFaces(dm, NULL, bbs_mesh_solid_hide__setDrawOpts, me, DM_DRAW_BACKBUF_SELECTION); + dm->drawMappedFaces(dm, NULL, bbs_mesh_solid_hide__setDrawOpts, + me, GPU_enable_material, + DM_DRAW_BACKBUF_SELECTION); else - dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setDrawOpts, me, DM_DRAW_BACKBUF_SELECTION); + dm->drawMappedFaces(dm, NULL, bbs_mesh_solid__setDrawOpts, + me, GPU_enable_material, + DM_DRAW_BACKBUF_SELECTION); dm->release(dm); } @@ -6496,7 +6513,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r GPU_end_object_materials(); } else if(edm) - edm->drawMappedFaces(edm, NULL, NULL, NULL, 0); + edm->drawMappedFaces(edm, NULL, NULL, NULL, GPU_enable_material, 0); glDisable(GL_LIGHTING); } @@ -6515,7 +6532,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline); break; case OB_EMPTY: - drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, ob->empty_drawtype); break; } } diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 678920f8173..611cf68d81c 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -175,7 +175,7 @@ static int larger_pow2(int n) return n*2; } -void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow) +void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow) { RegionView3D *rv3d= ar->regiondata; diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 8a215834c38..6261ca52564 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -274,7 +274,7 @@ static void view3d_free(SpaceLink *sl) /* spacetype; init callback */ -static void view3d_init(struct wmWindowManager *wm, ScrArea *sa) +static void view3d_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa)) { } @@ -387,7 +387,7 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar) } -static int view3d_ob_drop_poll(bContext *C, wmDrag *drag, wmEvent *event) +static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event)) { if(drag->type==WM_DRAG_ID) { ID *id= (ID *)drag->poin; @@ -397,7 +397,7 @@ static int view3d_ob_drop_poll(bContext *C, wmDrag *drag, wmEvent *event) return 0; } -static int view3d_mat_drop_poll(bContext *C, wmDrag *drag, wmEvent *event) +static int view3d_mat_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event)) { if(drag->type==WM_DRAG_ID) { ID *id= (ID *)drag->poin; @@ -407,7 +407,7 @@ static int view3d_mat_drop_poll(bContext *C, wmDrag *drag, wmEvent *event) return 0; } -static int view3d_ima_drop_poll(bContext *C, wmDrag *drag, wmEvent *event) +static int view3d_ima_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event)) { if(drag->type==WM_DRAG_ID) { ID *id= (ID *)drag->poin; @@ -548,22 +548,36 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene base= base->next; } - sa= win->screen->areabase.first; - while(sa) { - if(sa->spacetype == SPACE_VIEW3D) - if(BLI_findindex(&sa->regionbase, ar) >= 0) { + for(sa= win->screen->areabase.first; sa; sa= sa->next) { + if(sa->spacetype == SPACE_VIEW3D) { + if(BLI_findindex(&sa->regionbase, ar) != -1) { View3D *v3d= sa->spacedata.first; v3d->lay_used= lay_used; break; } + } + } +} - sa= sa->next; +static View3D *view3d_from_wmn(ARegion *ar, wmNotifier *wmn) +{ + wmWindow *win= wmn->wm->winactive; + ScrArea *sa; + + for(sa= win->screen->areabase.first; sa; sa= sa->next) { + if(sa->spacetype == SPACE_VIEW3D) + if(BLI_findindex(&sa->regionbase, ar) != -1) { + return (View3D *)sa->spacedata.first; + } } + + return NULL; } static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) { bScreen *sc; + View3D *v3d; /* context changes */ switch(wmn->category) { @@ -600,6 +614,11 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) case ND_MODE: ED_region_tag_redraw(ar); break; + case ND_WORLD: + v3d= view3d_from_wmn(ar, wmn); + if(v3d->flag2 & V3D_RENDER_OVERRIDE) + ED_region_tag_redraw(ar); + break; } if (wmn->action == NA_EDITED) ED_region_tag_redraw(ar); @@ -650,7 +669,9 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) case NC_WORLD: switch(wmn->data) { case ND_WORLD_DRAW: - ED_region_tag_redraw(ar); + v3d= view3d_from_wmn(ar, wmn); + if(v3d->flag2 & V3D_RENDER_OVERRIDE) + ED_region_tag_redraw(ar); break; } break; @@ -705,7 +726,7 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) } /* concept is to retrieve cursor type context-less */ -static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar) +static void view3d_main_area_cursor(wmWindow *win, ScrArea *UNUSED(sa), ARegion *UNUSED(ar)) { Scene *scene= win->screen->scene; diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index a0167c87d87..450b3725bdb 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -128,7 +128,7 @@ typedef struct { /* is used for both read and write... */ -static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d, Object *ob, float lim) +static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim) { uiBlock *block= (layout)? uiLayoutAbsoluteBlock(layout): NULL; MDeformVert *dvert=NULL; @@ -643,7 +643,7 @@ static void vgroup_normalize_active(Object *ob) } -static void do_view3d_vgroup_buttons(bContext *C, void *arg, int event) +static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event) { Scene *scene= CTX_data_scene(C); Object *ob= OBACT; @@ -670,7 +670,7 @@ static void do_view3d_vgroup_buttons(bContext *C, void *arg, int event) WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data); } -int view3d_panel_vgroup_poll(const bContext *C, PanelType *pt) +int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt)) { Scene *scene= CTX_data_scene(C); Object *ob= OBACT; @@ -794,7 +794,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr) } } -static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim) +static void v3d_posearmature_buts(uiLayout *layout, Object *ob) { // uiBlock *block= uiLayoutGetBlock(layout); // bArmature *arm; @@ -896,7 +896,7 @@ void validate_editbonebutton_cb(bContext *C, void *bonev, void *namev) WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, CTX_data_edit_object(C)); // XXX fix } -static void v3d_editarmature_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim) +static void v3d_editarmature_buts(uiLayout *layout, Object *ob) { // uiBlock *block= uiLayoutGetBlock(layout); bArmature *arm= ob->data; @@ -930,7 +930,7 @@ static void v3d_editarmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo uiItemR(col, &eboneptr, "roll", 0, "Roll", 0); } -static void v3d_editmetaball_buts(uiLayout *layout, Object *ob, float lim) +static void v3d_editmetaball_buts(uiLayout *layout, Object *ob) { PointerRNA mbptr, ptr; MetaBall *mball= ob->data; @@ -989,7 +989,7 @@ static int test_parent_loop(Object *par, Object *ob) return test_parent_loop(par->parent, ob); } -static void do_view3d_region_buttons(bContext *C, void *arg, int event) +static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); @@ -1012,7 +1012,7 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event) case B_OBJECTPANELMEDIAN: if(ob) { - v3d_editvertex_buts(C, NULL, v3d, ob, 1.0); + v3d_editvertex_buts(NULL, v3d, ob, 1.0); DAG_id_flush_update(&ob->id, OB_RECALC_DATA); } break; @@ -1152,12 +1152,12 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event) WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, ob); } -void removeTransformOrientation_func(bContext *C, void *target, void *unused) +void removeTransformOrientation_func(bContext *C, void *target, void *UNUSED(arg)) { BIF_removeTransformOrientation(C, (TransformOrientation *) target); } -void selectTransformOrientation_func(bContext *C, void *target, void *unused) +void selectTransformOrientation_func(bContext *C, void *target, void *UNUSED(arg)) { BIF_selectTransformOrientation(C, (TransformOrientation *) target); } @@ -1203,12 +1203,12 @@ static void view3d_panel_object(const bContext *C, Panel *pa) RNA_id_pointer_create(&ob->id, &obptr); if(ob==obedit) { - if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, v3d, ob, lim); - if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob, lim); - else v3d_editvertex_buts(C, col, v3d, ob, lim); + if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, ob); + if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob); + else v3d_editvertex_buts(col, v3d, ob, lim); } else if(ob->mode & OB_MODE_POSE) { - v3d_posearmature_buts(col, v3d, ob, lim); + v3d_posearmature_buts(col, ob); } else { @@ -1421,7 +1421,7 @@ static void view3d_panel_operator_redo(const bContext *C, Panel *pa) } RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr); - uiDefAutoButsRNA(C, pa->layout, &ptr, 2); + uiDefAutoButsRNA(pa->layout, &ptr, 2); } #endif // XXX not used @@ -1451,7 +1451,7 @@ void view3d_buttons_register(ARegionType *art) // XXX view3d_panel_preview(C, ar, 0); } -static int view3d_properties(bContext *C, wmOperator *op) +static int view3d_properties(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= view3d_has_buttons_region(sa); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index c643b47f5d2..ef3894a02e0 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1141,7 +1141,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, if(ymax >= vc->ar->winy) ymaxc= vc->ar->winy-1; else ymaxc= ymax; if(yminc > ymaxc) return NULL; - ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect,0); + ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect); view3d_validate_backbuf(vc); @@ -1161,7 +1161,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, if(xminc==xmin && xmaxc==xmax && yminc==ymin && ymaxc==ymax) return ibuf; - ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect,0); + ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect); rd= ibuf->rect; dr= ibuf1->rect; @@ -1590,7 +1590,7 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas } -void view3d_update_depths(ARegion *ar, View3D *v3d) +void view3d_update_depths(ARegion *ar) { RegionView3D *rv3d= ar->regiondata; @@ -2093,7 +2093,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in } /* read in pixels & stamp */ - ibuf= IMB_allocImBuf(sizex, sizey, 32, flag, 0); + ibuf= IMB_allocImBuf(sizex, sizey, 32, flag); if(ibuf->rect_float) glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float); @@ -2386,7 +2386,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) // retopo= retopo_mesh_check() || retopo_curve_check(); sculptparticle= (obact && obact->mode & (OB_MODE_PARTICLE_EDIT)) && !scene->obedit; if(retopo) - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); /* draw selected and editmode */ for(base= scene->base.first; base; base= base->next) { @@ -2397,7 +2397,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) } if(!retopo && sculptparticle && !(obact && (obact->dtx & OB_DRAWXRAY))) { - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); } // REEB_draw(); @@ -2410,7 +2410,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) { - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); } if(rv3d->rflag & RV3D_CLIPPING) diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 06d93f01e02..dc75efcc5ca 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1274,7 +1274,7 @@ void VIEW3D_OT_zoom(wmOperatorType *ot) RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX); } -static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */ +static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */ { ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); @@ -1289,12 +1289,11 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2. int ok= 1, onedone=0; if(center) { - min[0]= min[1]= min[2]= 0.0f; - max[0]= max[1]= max[2]= 0.0f; - /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */ curs= give_cursor(scene, v3d); - curs[0]= curs[1]= curs[2]= 0.0; + zero_v3(min); + zero_v3(max); + zero_v3(curs); } else { INIT_MINMAX(min, max); @@ -1318,9 +1317,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2. return OPERATOR_FINISHED; } - afm[0]= (max[0]-min[0]); - afm[1]= (max[1]-min[1]); - afm[2]= (max[2]-min[2]); + sub_v3_v3v3(afm, max, min); size= 0.7f*MAX3(afm[0], afm[1], afm[2]); if(size==0.0) ok= 0; @@ -1342,7 +1339,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2. if (rv3d->persp==RV3D_CAMOB) { rv3d->persp= RV3D_PERSP; - smooth_view(C, NULL, v3d->camera, new_ofs, NULL, &new_dist, NULL); + smooth_view(C, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL); } else { smooth_view(C, NULL, NULL, new_ofs, NULL, &new_dist, NULL); @@ -1358,17 +1355,6 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2. return OPERATOR_FINISHED; } -static int viewhome_poll(bContext *C) -{ - if(ED_operator_view3d_active(C)) { - RegionView3D *rv3d= CTX_wm_region_view3d(C); //XXX, when accessed from a header menu this doesnt work! - if(rv3d && rv3d->persp!=RV3D_CAMOB) { - return 1; - } - } - - return 0; -} void VIEW3D_OT_view_all(wmOperatorType *ot) { @@ -1378,8 +1364,8 @@ void VIEW3D_OT_view_all(wmOperatorType *ot) ot->idname= "VIEW3D_OT_view_all"; /* api callbacks */ - ot->exec= viewhome_exec; - ot->poll= viewhome_poll; + ot->exec= view3d_all_exec; + ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= 0; @@ -1388,7 +1374,7 @@ void VIEW3D_OT_view_all(wmOperatorType *ot) } -static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview without local!, was centerview() in 2.4x */ +static int viewselected_exec(bContext *C, wmOperator *UNUSED(op)) /* like a localview without local!, was centerview() in 2.4x */ { ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); @@ -1528,7 +1514,7 @@ void VIEW3D_OT_view_selected(wmOperatorType *ot) ot->flag= 0; } -static int viewcenter_cursor_exec(bContext *C, wmOperator *op) +static int viewcenter_cursor_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); @@ -1562,7 +1548,7 @@ void VIEW3D_OT_view_center_cursor(wmOperatorType *ot) ot->flag= 0; } -static int view3d_center_camera_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */ +static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op)) /* was view3d_home() in 2.4x */ { RegionView3D *rv3d= CTX_wm_region_view3d(C); @@ -1705,7 +1691,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) rv3d->depths->damaged = 1; } - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); /* Constrain rect to depth bounds */ if (rect.xmin < 0) rect.xmin = 0; @@ -2135,14 +2121,11 @@ static int viewpan_exec(bContext *C, wmOperator *op) pandir = RNA_enum_get(op->ptr, "type"); initgrabz(rv3d, 0.0, 0.0, 0.0); - if(pandir == V3D_VIEW_PANRIGHT) window_to_3d_delta(ar, vec, -32, 0); else if(pandir == V3D_VIEW_PANLEFT) window_to_3d_delta(ar, vec, 32, 0); else if(pandir == V3D_VIEW_PANUP) window_to_3d_delta(ar, vec, 0, -25); else if(pandir == V3D_VIEW_PANDOWN) window_to_3d_delta(ar, vec, 0, 25); - rv3d->ofs[0]+= vec[0]; - rv3d->ofs[1]+= vec[1]; - rv3d->ofs[2]+= vec[2]; + add_v3_v3(rv3d->ofs, vec); if(rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(CTX_wm_area(C), ar); @@ -2168,7 +2151,7 @@ void VIEW3D_OT_view_pan(wmOperatorType *ot) RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan"); } -static int viewpersportho_exec(bContext *C, wmOperator *op) +static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op)) { ARegion *ar= CTX_wm_region(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); @@ -2217,16 +2200,15 @@ static BGpic *add_background_image(bContext *C) return bgpic; } -static int add_background_image_exec(bContext *C, wmOperator *op) +static int add_background_image_exec(bContext *C, wmOperator *UNUSED(op)) { add_background_image(C); return OPERATOR_FINISHED; } -static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *event) +static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { - Scene *scene= CTX_data_scene(C); View3D *v3d= CTX_wm_view3d(C); Image *ima= NULL; BGpic *bgpic; @@ -2237,7 +2219,7 @@ static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *eve char path[FILE_MAX]; RNA_string_get(op->ptr, "filepath", path); - ima= BKE_add_image_file(path, scene ? scene->r.cfra : 1); + ima= BKE_add_image_file(path); } else if(RNA_property_is_set(op->ptr, "name")) { RNA_string_get(op->ptr, "name", name); @@ -2427,7 +2409,7 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot) /* ***************** 3d cursor cursor op ******************* */ /* mx my in region coords */ -static int set_3dcursor_invoke(bContext *C, wmOperator *op, wmEvent *event) +static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { Scene *scene= CTX_data_scene(C); ARegion *ar= CTX_wm_region(C); @@ -2552,7 +2534,7 @@ void VIEW3D_OT_manipulator(wmOperatorType *ot) Transform_Properties(ot, P_CONSTRAINT); } -static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *event) +static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { View3D *v3d = CTX_wm_view3d(C); @@ -2661,7 +2643,7 @@ int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mou rv3d->depths->damaged = 1; } - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); depth_close= view_autodist_depth_margin(ar, mval, 4); @@ -2705,7 +2687,7 @@ int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, flo rv3d->depths->damaged = 1; } - view3d_update_depths(ar, v3d); + view3d_update_depths(ar); return 1; } @@ -2802,7 +2784,7 @@ void filterNDOFvalues(float *sbval) int dz_flag = 0; float m_dist; -void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int mode) +void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int UNUSED(mode)) { RegionView3D *rv3d= ar->regiondata; int i; @@ -2931,7 +2913,7 @@ void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int mode) // XXX BIF_view3d_previewrender_signal(ar, PR_DBASE|PR_DISPRECT); } -void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int mode) +void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int UNUSED(mode)) { RegionView3D *rv3d= ar->regiondata; float fval[7]; diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index f9b8c6a5d62..c8a24acd582 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -304,7 +304,7 @@ static char *view3d_modeselect_pup(Scene *scene) } -static void do_view3d_header_buttons(bContext *C, void *arg, int event) +static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event) { wmWindow *win= CTX_wm_window(C); ToolSettings *ts= CTX_data_tool_settings(C); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 4065b159ccf..9d1f5a77a3f 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -93,11 +93,11 @@ void VIEW3D_OT_drawtype(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); /* drawanim.c */ -void draw_motion_paths_init(Scene *scene, View3D *v3d, struct ARegion *ar); -void draw_motion_path_instance(Scene *scene, View3D *v3d, struct ARegion *ar, +void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); +void draw_motion_path_instance(Scene *scene, struct Object *ob, struct bPoseChannel *pchan, struct bAnimVizSettings *avs, struct bMotionPath *mpath); -void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar); +void draw_motion_paths_cleanup(View3D *v3d); @@ -106,7 +106,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); -void drawaxes(float size, int flag, char drawtype); +void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag); @@ -130,7 +130,7 @@ void add_view3d_after(ListBase *lb, Base *base, int flag); void circf(float x, float y, float rad); void circ(float x, float y, float rad); -void view3d_update_depths(struct ARegion *ar, View3D *v3d); +void view3d_update_depths(struct ARegion *ar); /* view3d_select.c */ void VIEW3D_OT_select(struct wmOperatorType *ot); @@ -189,7 +189,7 @@ ARegion *view3d_has_buttons_region(ScrArea *sa); ARegion *view3d_has_tools_region(ScrArea *sa); /* draw_volume.c */ -void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); +void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); #endif /* ED_VIEW3D_INTERN_H */ diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 7e6e8e0e6af..e3212e8a3d1 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -189,9 +189,9 @@ void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select) } } +#if 0 void arrows_move_cursor(unsigned short event) { -#if 0 short mval[2]; getmouseco_sc(mval); @@ -205,8 +205,8 @@ void arrows_move_cursor(unsigned short event) } else if(event==RIGHTARROWKEY) { warp_pointer(mval[0]+1, mval[1]); } -#endif } +#endif /* *********************** GESTURE AND LASSO ******************* */ @@ -404,7 +404,7 @@ void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves) } } -static void do_lasso_select_mesh__doSelectVert(void *userData, EditVert *eve, int x, int y, int index) +static void do_lasso_select_mesh__doSelectVert(void *userData, EditVert *eve, int x, int y, int UNUSED(index)) { struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData; @@ -431,7 +431,7 @@ static void do_lasso_select_mesh__doSelectEdge(void *userData, EditEdge *eed, in } } } -static void do_lasso_select_mesh__doSelectFace(void *userData, EditFace *efa, int x, int y, int index) +static void do_lasso_select_mesh__doSelectFace(void *userData, EditFace *efa, int x, int y, int UNUSED(index)) { struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData; @@ -560,7 +560,7 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select } #endif -static void do_lasso_select_curve__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) +static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { struct { ViewContext *vc; short (*mcords)[2]; short moves; short select; } *data = userData; Object *obedit= data->vc->obedit; @@ -1291,7 +1291,7 @@ int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, return 0; } -static void do_nurbs_box_select__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) +static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { struct { ViewContext *vc; rcti *rect; int select; } *data = userData; Object *obedit= data->vc->obedit; @@ -1359,7 +1359,7 @@ static void do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int e lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data); } -static void do_mesh_box_select__doSelectVert(void *userData, EditVert *eve, int x, int y, int index) +static void do_mesh_box_select__doSelectVert(void *userData, EditVert *eve, int x, int y, int UNUSED(index)) { struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData; @@ -1384,7 +1384,7 @@ static void do_mesh_box_select__doSelectEdge(void *userData, EditEdge *eed, int } } } -static void do_mesh_box_select__doSelectFace(void *userData, EditFace *efa, int x, int y, int index) +static void do_mesh_box_select__doSelectFace(void *userData, EditFace *efa, int x, int y, int UNUSED(index)) { struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData; @@ -1800,7 +1800,7 @@ void VIEW3D_OT_select(wmOperatorType *ot) /* -------------------- circle select --------------------------------------------- */ -static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y, int index) +static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y, int UNUSED(index)) { struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; @@ -1810,7 +1810,7 @@ static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y eve->f = data->select?(eve->f|1):(eve->f&~1); } } -static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index) +static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index)) { struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData; @@ -1818,7 +1818,7 @@ static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int EM_select_edge(eed, data->select); } } -static void mesh_circle_doSelectFace(void *userData, EditFace *efa, int x, int y, int index) +static void mesh_circle_doSelectFace(void *userData, EditFace *efa, int x, int y, int UNUSED(index)) { struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; @@ -1892,7 +1892,7 @@ static void paint_facesel_circle_select(ViewContext *vc, int selecting, short *m } -static void nurbscurve_circle_doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) +static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 7f5f7665028..d6778070931 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -82,7 +82,7 @@ static TransVert *transvmain=NULL; static int tottrans= 0; /* copied from editobject.c, now uses (almost) proper depgraph */ -static void special_transvert_update(Scene *scene, Object *obedit) +static void special_transvert_update(Object *obedit) { if(obedit) { @@ -443,7 +443,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode) /* *********************** operators ******************** */ -static int snap_sel_to_grid(bContext *C, wmOperator *op) +static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op)) { extern float originmat[3][3]; /* XXX object.c */ Main *bmain= CTX_data_main(C); @@ -481,7 +481,7 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op) VECCOPY(tv->loc, vec); } - special_transvert_update(scene, obedit); + special_transvert_update(obedit); MEM_freeN(transvmain); transvmain= NULL; @@ -577,7 +577,7 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot) /* *************************************************** */ -static int snap_sel_to_curs(bContext *C, wmOperator *op) +static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op)) { extern float originmat[3][3]; /* XXX object.c */ Main *bmain= CTX_data_main(C); @@ -602,15 +602,12 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op) tv= transvmain; for(a=0; a<tottrans; a++, tv++) { - vec[0]= curs[0]-obedit->obmat[3][0]; - vec[1]= curs[1]-obedit->obmat[3][1]; - vec[2]= curs[2]-obedit->obmat[3][2]; - + sub_v3_v3v3(vec, curs, obedit->obmat[3]); mul_m3_v3(imat, vec); - VECCOPY(tv->loc, vec); + copy_v3_v3(tv->loc, vec); } - special_transvert_update(scene, obedit); + special_transvert_update(obedit); MEM_freeN(transvmain); transvmain= NULL; @@ -703,7 +700,7 @@ void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot) /* *************************************************** */ -static int snap_curs_to_grid(bContext *C, wmOperator *op) +static int snap_curs_to_grid(bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); RegionView3D *rv3d= CTX_wm_region_data(C); @@ -740,7 +737,7 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot) /* **************************************************** */ -static int snap_curs_to_sel(bContext *C, wmOperator *op) +static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); Scene *scene= CTX_data_scene(C); @@ -847,7 +844,7 @@ void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot) /* ********************************************** */ -static int snap_curs_to_active(bContext *C, wmOperator *op) +static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); Object *obact= CTX_data_active_object(C); @@ -898,7 +895,7 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot) /* **************************************************** */ /*New Code - Snap Cursor to Center -*/ -static int snap_curs_to_center(bContext *C, wmOperator *op) +static int snap_curs_to_center(bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); View3D *v3d= CTX_wm_view3d(C); diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c index 6e2624cb60b..16896f75915 100644 --- a/source/blender/editors/space_view3d/view3d_toolbar.c +++ b/source/blender/editors/space_view3d/view3d_toolbar.c @@ -65,7 +65,7 @@ /* op->invoke */ -static void redo_cb(bContext *C, void *arg_op, void *arg2) +static void redo_cb(bContext *C, void *arg_op, void *UNUSED(arg2)) { wmOperator *lastop= arg_op; @@ -114,7 +114,7 @@ static void view3d_panel_operator_redo_buts(const bContext *C, Panel *pa, wmOper op->layout= NULL; } else - uiDefAutoButsRNA(C, pa->layout, &ptr, 1); + uiDefAutoButsRNA(pa->layout, &ptr, 1); } static void view3d_panel_operator_redo_header(const bContext *C, Panel *pa) @@ -177,7 +177,7 @@ static void operator_call_cb(struct bContext *C, void *arg_listbase, void *arg2) } -static void operator_search_cb(const struct bContext *C, void *arg, char *str, uiSearchItems *items) +static void operator_search_cb(const struct bContext *C, void *UNUSED(arg), char *str, uiSearchItems *items) { wmOperatorType *ot = WM_operatortype_first(); @@ -280,7 +280,7 @@ void view3d_tool_props_register(ARegionType *art) /* ********** operator to open/close toolshelf region */ -static int view3d_toolshelf(bContext *C, wmOperator *op) +static int view3d_toolshelf(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= view3d_has_tools_region(sa); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index d66144b2c30..8b3d99e355d 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -205,7 +205,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo if(quat) copy_qt_qt(sms.new_quat, quat); if(dist) sms.new_dist= *dist; if(lens) sms.new_lens= *lens; - + if (camera) { view3d_settings_from_ob(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens); sms.to_camera= 1; /* restore view3d values in end */ @@ -214,15 +214,15 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo if (C && U.smooth_viewtx) { int changed = 0; /* zero means no difference */ - if (sms.new_dist != rv3d->dist) + if (oldcamera != camera) changed = 1; - if (sms.new_lens != v3d->lens) + else if (sms.new_dist != rv3d->dist) changed = 1; - - if (!equals_v3v3(sms.new_ofs, rv3d->ofs)) + else if (sms.new_lens != v3d->lens) changed = 1; - - if (!equals_v4v4(sms.new_quat, rv3d->viewquat)) + else if (!equals_v3v3(sms.new_ofs, rv3d->ofs)) + changed = 1; + else if (!equals_v4v4(sms.new_quat, rv3d->viewquat)) changed = 1; /* The new view is different from the old one @@ -296,7 +296,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo } /* only meant for timer usage */ -static int view3d_smoothview_invoke(bContext *C, wmOperator *op, wmEvent *event) +static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); @@ -380,7 +380,7 @@ void VIEW3D_OT_smoothview(wmOperatorType *ot) /* ****************** change view operators ****************** */ -static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob) +static void setcameratoview3d(RegionView3D *rv3d, Object *ob) { float dvec[3]; float mat3[3][3]; @@ -399,7 +399,7 @@ static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob) } -static int view3d_setcameratoview_exec(bContext *C, wmOperator *op) +static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); @@ -408,7 +408,7 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *op) rv3d->lview= rv3d->view; rv3d->lpersp= rv3d->persp; - setcameratoview3d(v3d, rv3d, v3d->camera); + setcameratoview3d(rv3d, v3d->camera); rv3d->persp = RV3D_CAMOB; WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, v3d->camera); @@ -444,22 +444,26 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot) } -static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op) +static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); - - if(BASACT) { + Object *ob = CTX_data_active_object(C); + + if(ob) { + Object *camera_old= (rv3d->persp == RV3D_CAMOB && scene->camera) ? scene->camera : NULL; rv3d->persp= RV3D_CAMOB; - v3d->camera= OBACT; + v3d->camera= ob; if(v3d->scenelock) - scene->camera= OBACT; - smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); + scene->camera= ob; + + if(camera_old != ob) /* unlikely but looks like a glitch when set to the same */ + smooth_view(C, camera_old, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); + + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C)); } - WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C)); - return OPERATOR_FINISHED; } @@ -1596,7 +1600,7 @@ static void endlocalview(Scene *scene, ScrArea *sa) } } -static int localview_exec(bContext *C, wmOperator *unused) +static int localview_exec(bContext *C, wmOperator *UNUSED(unused)) { View3D *v3d= CTX_wm_view3d(C); @@ -1663,6 +1667,7 @@ static void RestoreState(bContext *C) win->queue= queue_back; GPU_state_init(); + GPU_set_tpage(NULL, 0); glPopAttrib(); } @@ -1775,6 +1780,8 @@ static int game_engine_exec(bContext *C, wmOperator *op) RegionView3D *rv3d; rcti cam_frame; + (void)op; /* unused */ + // bad context switch .. if(!ED_view3d_context_activate(C)) return OPERATOR_CANCELLED; @@ -1823,6 +1830,7 @@ static int game_engine_exec(bContext *C, wmOperator *op) return OPERATOR_FINISHED; #else + (void)C; /* unused */ BKE_report(op->reports, RPT_ERROR, "Game engine is disabled in this build."); return OPERATOR_CANCELLED; #endif @@ -1981,7 +1989,7 @@ typedef struct FlyInfo { } FlyInfo; -static void drawFlyPixel(const struct bContext *C, struct ARegion *ar, void *arg) +static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSED(ar), void *arg) { FlyInfo *fly = arg; |