diff options
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 273 |
1 files changed, 82 insertions, 191 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index b07eb6edf5a..0a6e0d6b7f5 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -42,6 +42,7 @@ #include "BLI_utildefines.h" #include "BKE_context.h" +#include "BKE_scene.h" #include "ED_view3d.h" @@ -57,6 +58,27 @@ static void drawObjectConstraint(TransInfo *t); +static void projection_matrix_calc(const TransInfo *t, float r_pmtx[3][3]) +{ + unit_m3(r_pmtx); + + if (!(t->con.mode & CON_AXIS0)) { + zero_v3(r_pmtx[0]); + } + + if (!(t->con.mode & CON_AXIS1)) { + zero_v3(r_pmtx[1]); + } + + if (!(t->con.mode & CON_AXIS2)) { + zero_v3(r_pmtx[2]); + } + + float mat[3][3]; + mul_m3_m3m3(mat, r_pmtx, t->spacemtx_inv); + mul_m3_m3m3(r_pmtx, t->spacemtx, mat); +} + /* ************************** CONSTRAINTS ************************* */ static void constraintValuesFinal(TransInfo *t, float vec[3]) { @@ -121,11 +143,9 @@ void constraintNumInput(TransInfo *t, float vec[3]) } } -static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) +static void postConstraintChecks(TransInfo *t, float vec[3]) { - int i = 0; - - mul_m3_v3(t->con.imtx, vec); + mul_m3_v3(t->spacemtx_inv, vec); snapGridIncrement(t, vec); @@ -155,17 +175,7 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) /* inverse transformation at the end */ } - if (t->con.mode & CON_AXIS0) { - pvec[i++] = vec[0]; - } - if (t->con.mode & CON_AXIS1) { - pvec[i++] = vec[1]; - } - if (t->con.mode & CON_AXIS2) { - pvec[i++] = vec[2]; - } - - mul_m3_v3(t->con.mtx, vec); + mul_m3_v3(t->spacemtx, vec); } static void viewAxisCorrectCenter(const TransInfo *t, float t_con_center[3]) @@ -298,7 +308,7 @@ static bool isPlaneProjectionViewAligned(const TransInfo *t) int n = 0; for (int i = 0; i < 3; i++) { if (t->con.mode & (CON_AXIS0 << i)) { - constraint_vector[n++] = t->con.mtx[i]; + constraint_vector[n++] = t->spacemtx[i]; if (n == 2) { break; } @@ -346,12 +356,8 @@ static void planeProjection(const TransInfo *t, const float in[3], float out[3]) * (in perspective mode, the view vector is relative to the position on screen) */ -static void applyAxisConstraintVec(TransInfo *t, - TransDataContainer *UNUSED(tc), - TransData *td, - const float in[3], - float out[3], - float pvec[3]) +static void applyAxisConstraintVec( + TransInfo *t, TransDataContainer *UNUSED(tc), TransData *td, const float in[3], float out[3]) { copy_v3_v3(out, in); if (!td && t->con.mode & CON_APPLY) { @@ -371,25 +377,25 @@ static void applyAxisConstraintVec(TransInfo *t, float c[3]; if (t->con.mode & CON_AXIS0) { - copy_v3_v3(c, t->con.mtx[0]); + copy_v3_v3(c, t->spacemtx[0]); } else if (t->con.mode & CON_AXIS1) { - copy_v3_v3(c, t->con.mtx[1]); + copy_v3_v3(c, t->spacemtx[1]); } else if (t->con.mode & CON_AXIS2) { - copy_v3_v3(c, t->con.mtx[2]); + copy_v3_v3(c, t->spacemtx[2]); } axisProjection(t, c, in, out); } } - postConstraintChecks(t, out, pvec); + postConstraintChecks(t, out); } } /* * Generic callback for object based spatial constraints applied to linear motion * - * At first, the following is applied to the first data in the array + * At first, the following is applied without orientation * The IN vector in projected into the constrained space and then further * projected along the view vector. * (in perspective mode, the view vector is relative to the position on screen) @@ -397,61 +403,19 @@ static void applyAxisConstraintVec(TransInfo *t, * Further down, that vector is mapped to each data's space. */ -static void applyObjectConstraintVec(TransInfo *t, - TransDataContainer *tc, - TransData *td, - const float in[3], - float out[3], - float pvec[3]) +static void applyObjectConstraintVec( + TransInfo *t, TransDataContainer *tc, TransData *td, const float in[3], float out[3]) { - copy_v3_v3(out, in); - if (t->con.mode & CON_APPLY) { - if (!td) { - mul_m3_v3(t->con.pmtx, out); - - const int dims = getConstraintSpaceDimension(t); - if (dims == 2) { - if (!is_zero_v3(out)) { - if (!isPlaneProjectionViewAligned(t)) { - planeProjection(t, in, out); - } - } - } - else if (dims == 1) { - float c[3]; - - if (t->con.mode & CON_AXIS0) { - copy_v3_v3(c, t->con.mtx[0]); - } - else if (t->con.mode & CON_AXIS1) { - copy_v3_v3(c, t->con.mtx[1]); - } - else if (t->con.mode & CON_AXIS2) { - copy_v3_v3(c, t->con.mtx[2]); - } - axisProjection(t, c, in, out); - } - postConstraintChecks(t, out, pvec); - copy_v3_v3(out, pvec); - } - else { - int i = 0; - - out[0] = out[1] = out[2] = 0.0f; - if (t->con.mode & CON_AXIS0) { - out[0] = in[i++]; - } - if (t->con.mode & CON_AXIS1) { - out[1] = in[i++]; - } - if (t->con.mode & CON_AXIS2) { - out[2] = in[i++]; - } - - mul_m3_v3(td->axismtx, out); - if (t->flag & T_EDIT) { - mul_m3_v3(tc->mat3_unit, out); - } + if (!td) { + applyAxisConstraintVec(t, tc, td, in, out); + } + else { + /* Specific TransData's space. */ + copy_v3_v3(out, in); + mul_m3_v3(t->spacemtx_inv, out); + mul_m3_v3(td->axismtx, out); + if (t->flag & T_EDIT) { + mul_m3_v3(tc->mat3_unit, out); } } } @@ -478,8 +442,8 @@ static void applyAxisConstraintSize(TransInfo *t, smat[2][2] = 1.0f; } - mul_m3_m3m3(tmat, smat, t->con.imtx); - mul_m3_m3m3(smat, t->con.mtx, tmat); + mul_m3_m3m3(tmat, smat, t->spacemtx_inv); + mul_m3_m3m3(smat, t->spacemtx, tmat); } } @@ -539,15 +503,15 @@ static void applyAxisConstraintRot( switch (mode) { case CON_AXIS0: case (CON_AXIS1 | CON_AXIS2): - copy_v3_v3(vec, t->con.mtx[0]); + copy_v3_v3(vec, t->spacemtx[0]); break; case CON_AXIS1: case (CON_AXIS0 | CON_AXIS2): - copy_v3_v3(vec, t->con.mtx[1]); + copy_v3_v3(vec, t->spacemtx[1]); break; case CON_AXIS2: case (CON_AXIS0 | CON_AXIS1): - copy_v3_v3(vec, t->con.mtx[2]); + copy_v3_v3(vec, t->spacemtx[2]); break; } /* don't flip axis if asked to or if num input */ @@ -620,12 +584,11 @@ static void applyObjectConstraintRot( /*--------------------- INTERNAL SETUP CALLS ------------------*/ -void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) +void setConstraint(TransInfo *t, int mode, const char text[]) { BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1); - copy_m3_m3(t->con.mtx, space); t->con.mode = mode; - getConstraintMatrix(t); + projection_matrix_calc(t, t->con.pmtx); startConstraint(t); @@ -639,41 +602,25 @@ void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) /* applies individual td->axismtx constraints */ void setAxisMatrixConstraint(TransInfo *t, int mode, const char text[]) { - TransDataContainer *tc = t->data_container; - if (t->data_len_all == 1) { - float axismtx[3][3]; - if (t->flag & T_EDIT) { - mul_m3_m3m3(axismtx, tc->mat3_unit, tc->data->axismtx); - } - else { - copy_m3_m3(axismtx, tc->data->axismtx); - } - - setConstraint(t, axismtx, mode, text); - } - else { - BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1); - copy_m3_m3(t->con.mtx, tc->data->axismtx); - t->con.mode = mode; - getConstraintMatrix(t); + BLI_strncpy(t->con.text + 1, text, sizeof(t->con.text) - 1); + t->con.mode = mode; + projection_matrix_calc(t, t->con.pmtx); - startConstraint(t); + startConstraint(t); - t->con.drawExtra = drawObjectConstraint; - t->con.applyVec = applyObjectConstraintVec; - t->con.applySize = applyObjectConstraintSize; - t->con.applyRot = applyObjectConstraintRot; - t->redraw = TREDRAW_HARD; - } + t->con.drawExtra = drawObjectConstraint; + t->con.applyVec = applyObjectConstraintVec; + t->con.applySize = applyObjectConstraintSize; + t->con.applyRot = applyObjectConstraintRot; + t->redraw = TREDRAW_HARD; } void setLocalConstraint(TransInfo *t, int mode, const char text[]) { - /* edit-mode now allows local transforms too */ if (t->flag & T_EDIT) { - /* Use the active (first) edit object. */ - TransDataContainer *tc = t->data_container; - setConstraint(t, tc->mat3_unit, mode, text); + /* Although in edit-mode each object has its local space, use the + * orientation of the active object. */ + setConstraint(t, mode, text); } else { setAxisMatrixConstraint(t, mode, text); @@ -689,64 +636,30 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[]) { char text[256]; + const char *spacename = transform_orientations_spacename_get(t, orientation); + BLI_snprintf(text, sizeof(text), ftext, spacename); switch (orientation) { - case V3D_ORIENT_GLOBAL: { - float mtx[3][3]; - BLI_snprintf(text, sizeof(text), ftext, TIP_("global")); - unit_m3(mtx); - setConstraint(t, mtx, mode, text); - break; - } case V3D_ORIENT_LOCAL: - BLI_snprintf(text, sizeof(text), ftext, TIP_("local")); setLocalConstraint(t, mode, text); break; case V3D_ORIENT_NORMAL: - BLI_snprintf(text, sizeof(text), ftext, TIP_("normal")); if (checkUseAxisMatrix(t)) { setAxisMatrixConstraint(t, mode, text); + break; } - else { - setConstraint(t, t->spacemtx, mode, text); - } - break; + ATTR_FALLTHROUGH; + case V3D_ORIENT_GLOBAL: case V3D_ORIENT_VIEW: - BLI_snprintf(text, sizeof(text), ftext, TIP_("view")); - float mtx[3][3]; - copy_m3_m3(mtx, t->spacemtx); - negate_v3(mtx[2]); - setConstraint(t, mtx, mode, text); - break; case V3D_ORIENT_CURSOR: - BLI_snprintf(text, sizeof(text), ftext, TIP_("cursor")); - setConstraint(t, t->spacemtx, mode, text); - break; case V3D_ORIENT_GIMBAL: - BLI_snprintf(text, sizeof(text), ftext, TIP_("gimbal")); - setConstraint(t, t->spacemtx, mode, text); - break; case V3D_ORIENT_CUSTOM_MATRIX: - BLI_snprintf(text, sizeof(text), ftext, TIP_("custom matrix")); - setConstraint(t, t->spacemtx, mode, text); - break; case V3D_ORIENT_CUSTOM: default: { - BLI_assert(orientation >= V3D_ORIENT_CUSTOM); - char orientation_str[128]; - BLI_snprintf(orientation_str, - sizeof(orientation_str), - "%s \"%s\"", - TIP_("custom orientation"), - t->orientation.custom->name); - BLI_snprintf(text, sizeof(text), ftext, orientation_str); - setConstraint(t, t->spacemtx, mode, text); + setConstraint(t, mode, text); break; } } - - t->con.orientation = orientation; - t->con.mode |= CON_USER; } @@ -777,9 +690,9 @@ void drawConstraint(TransInfo *t) convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1])); add_v3_v3(vec, t->center_global); - drawLine(t, t->center_global, tc->mtx[0], 'X', 0); - drawLine(t, t->center_global, tc->mtx[1], 'Y', 0); - drawLine(t, t->center_global, tc->mtx[2], 'Z', 0); + drawLine(t, t->center_global, t->spacemtx[0], 'X', 0); + drawLine(t, t->center_global, t->spacemtx[1], 'Y', 0); + drawLine(t, t->center_global, t->spacemtx[2], 'Z', 0); depth_test_enabled = GPU_depth_test_enabled(); if (depth_test_enabled) { @@ -813,13 +726,13 @@ void drawConstraint(TransInfo *t) } if (tc->mode & CON_AXIS0) { - drawLine(t, t->center_global, tc->mtx[0], 'X', DRAWLIGHT); + drawLine(t, t->center_global, t->spacemtx[0], 'X', DRAWLIGHT); } if (tc->mode & CON_AXIS1) { - drawLine(t, t->center_global, tc->mtx[1], 'Y', DRAWLIGHT); + drawLine(t, t->center_global, t->spacemtx[1], 'Y', DRAWLIGHT); } if (tc->mode & CON_AXIS2) { - drawLine(t, t->center_global, tc->mtx[2], 'Z', DRAWLIGHT); + drawLine(t, t->center_global, t->spacemtx[2], 'Z', DRAWLIGHT); } } } @@ -965,28 +878,6 @@ void stopConstraint(TransInfo *t) t->num.idx_max = t->idx_max; } -void getConstraintMatrix(TransInfo *t) -{ - float mat[3][3]; - invert_m3_m3(t->con.imtx, t->con.mtx); - unit_m3(t->con.pmtx); - - if (!(t->con.mode & CON_AXIS0)) { - zero_v3(t->con.pmtx[0]); - } - - if (!(t->con.mode & CON_AXIS1)) { - zero_v3(t->con.pmtx[1]); - } - - if (!(t->con.mode & CON_AXIS2)) { - zero_v3(t->con.pmtx[2]); - } - - mul_m3_m3m3(mat, t->con.pmtx, t->con.imtx); - mul_m3_m3m3(t->con.pmtx, t->con.mtx, mat); -} - /*------------------------- MMB Select -------------------------------*/ void initSelectConstraint(TransInfo *t, bool force_global) @@ -996,11 +887,11 @@ void initSelectConstraint(TransInfo *t, bool force_global) orientation = V3D_ORIENT_GLOBAL; } else { - if (t->orientation.index == 0) { - t->orientation.index = 1; - initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]); + if (t->orient_curr == 0) { + t->orient_curr = 1; + transform_orientations_current_set(t, t->orient_curr); } - orientation = t->orientation.types[t->orientation.index]; + orientation = t->orient[t->orient_curr].type; } setUserConstraint(t, orientation, CON_APPLY | CON_SELECT, ""); @@ -1070,7 +961,7 @@ static void setNearestAxis3d(TransInfo *t) for (i = 0; i < 3; i++) { float axis[3], axis_2d[2]; - copy_v3_v3(axis, t->con.mtx[i]); + copy_v3_v3(axis, t->spacemtx[i]); mul_v3_fl(axis, zfac); /* now we can project to get window coordinate */ @@ -1139,7 +1030,7 @@ void setNearestAxis(TransInfo *t) setNearestAxis2d(t); } - getConstraintMatrix(t); + projection_matrix_calc(t, t->con.pmtx); } /*-------------- HELPER FUNCTIONS ----------------*/ |