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Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c114
1 files changed, 81 insertions, 33 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 6be095fa98b..0a5e290643a 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -87,6 +87,7 @@
#include "ED_object.h"
#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_node.h"
#include "ED_types.h"
#include "ED_uvedit.h"
#include "ED_curve.h" /* for ED_curve_editnurbs */
@@ -690,7 +691,7 @@ int count_set_pose_transflags(int *out_mode, short around, Object *ob)
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
if (PBONE_VISIBLE(arm, bone)) {
- if ((bone->flag & BONE_SELECTED) && !(ob->proxy && pchan->bone->layer & arm->layer_protected))
+ if ((bone->flag & BONE_SELECTED))
bone->flag |= BONE_TRANSFORM;
else
bone->flag &= ~BONE_TRANSFORM;
@@ -2182,6 +2183,12 @@ void flushTransNodes(TransInfo *t)
td->loc2d[0]= td->loc[0];
td->loc2d[1]= td->loc[1];
}
+
+ /* handle intersection with noodles */
+ if(t->total==1) {
+ ED_node_link_intersect_test(t->sa, 1);
+ }
+
}
/* *** SEQUENCE EDITOR *** */
@@ -3699,7 +3706,7 @@ void flushTransGraphData(TransInfo *t)
/* if int-values only, truncate to integers */
if (td->flag & TD_INTVALUES)
- td2d->loc2d[1]= (float)((int)td2d->loc[1]);
+ td2d->loc2d[1]= floorf(td2d->loc[1] + 0.5f);
else
td2d->loc2d[1]= td2d->loc[1];
@@ -3725,27 +3732,8 @@ void flushTransGraphData(TransInfo *t)
* seq->depth must be set before running this function so we know if the strips
* are root level or not
*/
-#define XXX_DURIAN_ANIM_TX_HACK
static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count, int *flag)
{
-
-#ifdef XXX_DURIAN_ANIM_TX_HACK
- /* hack */
- if((seq->flag & SELECT)==0 && seq->type & SEQ_EFFECT) {
- Sequence *seq_t[3];
- int i;
-
- seq_t[0]= seq->seq1;
- seq_t[1]= seq->seq2;
- seq_t[2]= seq->seq3;
-
- for(i=0; i<3; i++) {
- if (seq_t[i] && ((seq_t[i])->flag & SELECT) && !(seq_t[i]->flag & SEQ_LOCK) && !(seq_t[i]->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL)))
- seq->flag |= SELECT;
- }
- }
-#endif
-
/* for extend we need to do some tricks */
if (t->mode == TFM_TIME_EXTEND) {
@@ -4016,6 +4004,7 @@ static void freeSeqData(TransInfo *t)
}
if(overlap) {
+ int has_effect= 0;
for(seq= seqbasep->first; seq; seq= seq->next)
seq->tmp= NULL;
@@ -4024,12 +4013,47 @@ static void freeSeqData(TransInfo *t)
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev)) {
- /* Tag seq with a non zero value, used by shuffle_seq_time to identify the ones to shuffle */
- seq->tmp= (void*)1;
+ /* check effects strips, we cant change their time */
+ if((seq->type & SEQ_EFFECT) && seq->seq1) {
+ has_effect= TRUE;
+ }
+ else {
+ /* Tag seq with a non zero value, used by shuffle_seq_time to identify the ones to shuffle */
+ seq->tmp= (void*)1;
+ }
}
}
shuffle_seq_time(seqbasep, t->scene);
+
+ if(has_effect) {
+ /* update effects strips based on strips just moved in time */
+ td= t->data;
+ seq_prev= NULL;
+ for(a=0; a<t->total; a++, td++) {
+ seq= ((TransDataSeq *)td->extra)->seq;
+ if ((seq != seq_prev)) {
+ if((seq->type & SEQ_EFFECT) && seq->seq1) {
+ calc_sequence(t->scene, seq);
+ }
+ }
+ }
+
+ /* now if any effects _still_ overlap, we need to move them up */
+ td= t->data;
+ seq_prev= NULL;
+ for(a=0; a<t->total; a++, td++) {
+ seq= ((TransDataSeq *)td->extra)->seq;
+ if ((seq != seq_prev)) {
+ if((seq->type & SEQ_EFFECT) && seq->seq1) {
+ if(seq_test_overlap(seqbasep, seq)) {
+ shuffle_seq(seqbasep, seq, t->scene);
+ }
+ }
+ }
+ }
+ /* done with effects */
+ }
}
}
#endif
@@ -4069,6 +4093,7 @@ static void freeSeqData(TransInfo *t)
static void createTransSeqData(bContext *C, TransInfo *t)
{
+#define XXX_DURIAN_ANIM_TX_HACK
View2D *v2d= UI_view2d_fromcontext(C);
Scene *scene= t->scene;
@@ -4099,6 +4124,24 @@ static void createTransSeqData(bContext *C, TransInfo *t)
t->frame_side = 'B';
}
+#ifdef XXX_DURIAN_ANIM_TX_HACK
+ {
+ Sequence *seq;
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ /* hack */
+ if((seq->flag & SELECT)==0 && seq->type & SEQ_EFFECT) {
+ Sequence *seq_user;
+ int i;
+ for(i=0; i<3; i++) {
+ seq_user= *((&seq->seq1) + i);
+ if (seq_user && (seq_user->flag & SELECT) && !(seq_user->flag & SEQ_LOCK) && !(seq_user->flag & (SEQ_LEFTSEL|SEQ_RIGHTSEL))) {
+ seq->flag |= SELECT;
+ }
+ }
+ }
+ }
+ }
+#endif
count = SeqTransCount(t, ed->seqbasep, 0);
@@ -4118,6 +4161,8 @@ static void createTransSeqData(bContext *C, TransInfo *t)
/* loop 2: build transdata array */
SeqToTransData_Recursive(t, ed->seqbasep, td, td2d, tdsq);
+
+#undef XXX_DURIAN_ANIM_TX_HACK
}
@@ -4718,7 +4763,12 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
}
else if (t->spacetype == SPACE_NODE) {
- /* pass */
+ if(cancelled == 0)
+ ED_node_link_insert(t->sa);
+
+ /* clear link line */
+ ED_node_link_intersect_test(t->sa, 0);
+
}
else if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
@@ -4927,22 +4977,24 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
}
else if ((t->flag & T_POSE) && (t->poseobj)) {
bArmature *arm;
- bPose *pose;
bPoseChannel *pchan;
short targetless_ik= 0;
ob= t->poseobj;
arm= ob->data;
- pose= ob->pose;
if((t->flag & T_AUTOIK) && (t->options & CTX_AUTOCONFIRM)) {
/* when running transform non-interactively (operator exec),
* we need to update the pose otherwise no updates get called during
* transform and the auto-ik is not applied. see [#26164] */
- struct Object *ob=t->poseobj;
- where_is_pose(t->scene, ob);
+ struct Object *pose_ob=t->poseobj;
+ where_is_pose(t->scene, pose_ob);
}
+ /* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
+ if (!cancelled && (t->mode != TFM_DUMMY))
+ count_set_pose_transflags(&t->mode, t->around, ob);
+
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
if (!cancelled && t->mode==TFM_TRANSLATION)
targetless_ik= apply_targetless_ik(ob);
@@ -5043,10 +5095,6 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
#if 0 // TRANSFORM_FIX_ME
if(resetslowpar)
reset_slowparents();
-
- /* note; should actually only be done for all objects when a lamp is moved... (ton) */
- if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
- reshadeall_displist();
#endif
}
@@ -5325,7 +5373,7 @@ void createTransData(bContext *C, TransInfo *t)
sort_trans_data_dist(t);
}
- if (t->ar->regiontype == RGN_TYPE_WINDOW)
+ if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW))
{
View3D *v3d = t->view;
RegionView3D *rv3d = CTX_wm_region_view3d(C);